ref: 09a21797abe4a341f26b9d9db21b736fcf8965fc
dir: /Game/src/midi/win_midiout.cpp/
/* Copyright (C) 2000, 2001, 2002 Ryan Nunn This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License aint32_t with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H # include <config.h> #endif #if (__GNUG__ >= 2) && (!defined WIN32) # pragma interface #endif //Windows-specific code #ifdef WIN32 #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif // These will prevent inclusion of mmsystem sections #define MMNODRV // Installable driver support #define MMNOSOUND // Sound support #define MMNOWAVE // Waveform support #define MMNOAUX // Auxiliary audio support #define MMNOMIXER // Mixer support #define MMNOTIMER // Timer support #define MMNOJOY // Joystick support #define MMNOMCI // MCI support #define MMNOMMIO // Multimedia file I/O support #include <windows.h> #include <mmsystem.h> #include <winbase.h> #include <string> #include <iostream> #include <cstdio> #include <cstdlib> #include <cstdarg> #include <cstring> #include <cassert> #include "win_midiout.h" #include "SDL_mixer.h" #define W32MO_THREAD_COM_READY 0 #define W32MO_THREAD_COM_PLAY 1 #define W32MO_THREAD_COM_STOP 2 #define W32MO_THREAD_COM_INIT 3 #define W32MO_THREAD_COM_INIT_FAILED 4 #define W32MO_THREAD_COM_EXIT -1 const unsigned short Windows_MidiOut::centre_value = 0x2000; const uint8_t Windows_MidiOut::fine_value = centre_value & 127; const uint8_t Windows_MidiOut::coarse_value = centre_value >> 7; const unsigned short Windows_MidiOut::combined_value = (coarse_value << 8) | fine_value; #define MUSIC_STATUS_IDLE 0 #define MUSIC_STATUS_PLAYING 1 uint8_t nMusicState = MUSIC_STATUS_IDLE; Mix_Music *music; //#define DO_SMP_TEST #ifdef DO_SMP_TEST #define giveinfo() std::cerr << __FILE__ << ":" << __LINE__ << std::endl; std::cerr.flush(); #else #define giveinfo() #endif using std::string; using std::cout; using std::cerr; using std::endl; Windows_MidiOut::Windows_MidiOut() : dev_num(-1), new_volume(-1) { giveinfo(); InterlockedExchange (&playing, false); InterlockedExchange (&s_playing, false); InterlockedExchange (&is_available, false); giveinfo(); init_device(); giveinfo(); } Windows_MidiOut::~Windows_MidiOut() { giveinfo(); if (!is_available) return; giveinfo(); while (thread_com != W32MO_THREAD_COM_READY) Sleep (1); giveinfo(); InterlockedExchange (&thread_com, W32MO_THREAD_COM_EXIT); giveinfo(); int count = 0; giveinfo(); while (count < 100) { giveinfo(); DWORD code; GetExitCodeThread (thread_handle, &code); giveinfo(); // Wait 1 MS before trying again if (code == STILL_ACTIVE) Sleep (10); else break; giveinfo(); count++; } // We waited a second and it still didn't terminate giveinfo(); if (count == 100 && is_available) TerminateThread (thread_handle, 1); giveinfo(); InterlockedExchange (&is_available, false); giveinfo(); } void Windows_MidiOut::init_device() { string s; // Opened, lets open the thread giveinfo(); InterlockedExchange (&thread_com, W32MO_THREAD_COM_INIT); // Get Win32 Midi Device num dev_num = get_MusicDevice();//0;//MidiDevice;//0;//-1; giveinfo(); thread_handle = (HANDLE*) CreateThread (NULL, 0, thread_start, this, 0, &thread_id); giveinfo(); while (thread_com == W32MO_THREAD_COM_INIT) Sleep (1); giveinfo(); if (thread_com == W32MO_THREAD_COM_INIT_FAILED) cerr << "Failure to initialize midi playing thread" << endl; giveinfo(); } DWORD __stdcall Windows_MidiOut::thread_start(void *data) { giveinfo(); Windows_MidiOut *ptr=static_cast<Windows_MidiOut *>(data); giveinfo(); return ptr->thread_main(); } DWORD Windows_MidiOut::thread_main() { int i; thread_data = NULL; giveinfo(); InterlockedExchange (&playing, false); InterlockedExchange (&s_playing, false); giveinfo(); // List all the midi devices. MIDIOUTCAPS caps; int32_t dev_count = (signed long) midiOutGetNumDevs(); std::cout << dev_count << " Midi Devices Detected" << endl; std::cout << "Listing midi devices:" << endl; for (i = -1; i < dev_count; i++) { midiOutGetDevCaps ((UINT) i, &caps, sizeof(caps)); std::cout << i << ": " << caps.szPname << endl; } if (dev_num < -1 || dev_num >= dev_count) { std::cerr << "Warning Midi device in config is out of range." << endl; dev_num = -1; } midiOutGetDevCaps ((UINT) dev_num, &caps, sizeof(caps)); std::cout << "Using device " << dev_num << ": "<< caps.szPname << endl; UINT mmsys_err = midiOutOpen (&midi_port, dev_num, 0, 0, 0); giveinfo(); if (mmsys_err != MMSYSERR_NOERROR) { char buf[512]; giveinfo(); midiOutGetErrorText(mmsys_err, buf, 512); cerr << "Unable to open device: " << buf << endl; giveinfo(); InterlockedExchange (&thread_com, W32MO_THREAD_COM_INIT_FAILED); giveinfo(); return 1; } giveinfo(); InterlockedExchange (&is_available, true); // SetThreadPriority (thread_handle, THREAD_PRIORITY_HIGHEST); giveinfo(); SetThreadPriority (thread_handle, THREAD_PRIORITY_TIME_CRITICAL); giveinfo(); InterlockedExchange (&thread_com, W32MO_THREAD_COM_READY); InterlockedExchange (&sfx_com, W32MO_THREAD_COM_READY); giveinfo(); thread_play(); giveinfo(); giveinfo(); Sleep(100); midiOutClose (midi_port); Sleep(100); giveinfo(); giveinfo(); return 0; } void Windows_MidiOut::thread_play () { int repeat = false; uint32_t aim = 0; int32_t diff = 0; uint32_t last_tick = 0; XMIDIEventList *evntlist = NULL; midi_event *event = NULL; NoteStack notes_on; midi_event *note = NULL; // // Xmidi Looping // // The for loop event midi_event *loop_event[XMIDI_MAX_FOR_LOOP_COUNT]; // The amount of times we have left that we can loop int loop_count[XMIDI_MAX_FOR_LOOP_COUNT]; // The level of the loop we are currently in int loop_num = -1; giveinfo(); int s_track = 0; uint32_t s_aim = 0; int32_t s_diff = 0; uint32_t s_last_tick = 0; NoteStack s_notes_on; XMIDIEventList *s_evntlist = NULL; midi_event *s_event = NULL; giveinfo(); vol_multi = 0xFF; // Play while there isn't a message waiting while (1) { if (thread_com == W32MO_THREAD_COM_EXIT && !playing && !s_playing) break; // Volume settings if (new_volume != -1) { vol_multi = new_volume; new_volume = -1; for (int i = 0; i < 16; i++) { uint32_t message = i; message |= MIDI_STATUS_CONTROLLER << 4; message |= 7 << 8; message |= ((volumes[i] * vol_multi)/0xFF)<<16; midiOutShortMsg (midi_port, message); } } if (thread_com == W32MO_THREAD_COM_STOP) { giveinfo(); InterlockedExchange (&playing, FALSE); InterlockedExchange (&thread_com, W32MO_THREAD_COM_READY); // Handle note off's here while (note = notes_on.Pop()) midiOutShortMsg (midi_port, note->status + (note->data[0] << 8)); giveinfo(); // Clean up for (int i = 0; i < 16; i++) reset_channel (i); midiOutReset (midi_port); giveinfo(); if (evntlist) evntlist->DecerementCounter(); giveinfo(); evntlist = NULL; event = NULL; giveinfo(); // If stop was requested, we are ready to receive another song loop_num = -1; wmoInitClock (); last_tick = 0; } // Handle note off's here while (note = notes_on.PopTime(wmoGetRealTime())) midiOutShortMsg (midi_port, note->status + (note->data[0] << 8)); while (note = s_notes_on.PopTime(wmoGetRealTime())) midiOutShortMsg (midi_port, note->status + (note->data[0] << 8)); while (event && thread_com != W32MO_THREAD_COM_STOP) { aim = (event->time-last_tick)*50; diff = aim - wmoGetTime (); if (diff > 0) break; last_tick = event->time; wmoAddOffset(aim); // XMIDI For Loop if ((event->status >> 4) == MIDI_STATUS_CONTROLLER && event->data[0] == XMIDI_CONTROLLER_FOR_LOOP) { if (loop_num < XMIDI_MAX_FOR_LOOP_COUNT) loop_num++; loop_count[loop_num] = event->data[1]; loop_event[loop_num] = event; } // XMIDI Next/Break else if ((event->status >> 4) == MIDI_STATUS_CONTROLLER && event->data[0] == XMIDI_CONTROLLER_NEXT_BREAK) { if (loop_num != -1) { if (event->data[1] < 64) { loop_num--; } } event = NULL; } // XMIDI Callback Trigger else if ((event->status >> 4) == MIDI_STATUS_CONTROLLER && event->data[0] == XMIDI_CONTROLLER_CALLBACK_TRIG) { // TODO } // Not SysEx else if (event->status < 0xF0) { unsigned int type = event->status >> 4; uint32_t data = event->data[0] | (event->data[1] << 8); // Channel volume if (type == MIDI_STATUS_CONTROLLER && event->data[0] == 0x7) { volumes[event->status &0xF] = event->data[1]; data = event->data[0] | (((event->data[1] * vol_multi)/0xFF)<<8); } if ((type != MIDI_STATUS_NOTE_ON || event->data[1]) && type != MIDI_STATUS_NOTE_OFF) { if (type == MIDI_STATUS_NOTE_ON) { notes_on.Remove(event); notes_on.Push (event, event->duration * 50 + wmoGetStart()); } midiOutShortMsg (midi_port, event->status | (data<<8)); } } if (event) event = event->next; if (!event || thread_com != W32MO_THREAD_COM_READY) { bool clean = !repeat || (thread_com != W32MO_THREAD_COM_READY) || last_tick == 0; if (clean) { InterlockedExchange (&playing, FALSE); if (thread_com == W32MO_THREAD_COM_STOP) InterlockedExchange (&thread_com, W32MO_THREAD_COM_READY); // Handle note off's here while (note = notes_on.Pop()) midiOutShortMsg (midi_port, note->status + (note->data[0] << 8)); // Clean up for (int i = 0; i < 16; i++) reset_channel (i); midiOutReset (midi_port); if (evntlist) evntlist->DecerementCounter(); evntlist = NULL; event = NULL; loop_num = -1; wmoInitClock (); } last_tick = 0; if (evntlist) { if (loop_num == -1) event = evntlist->events; else { event = loop_event[loop_num]->next; last_tick = loop_event[loop_num]->time; if (loop_count[loop_num]) if (!--loop_count[loop_num]) loop_num--; } } } } // Got issued a music play command // set up the music playing routine if (thread_com == W32MO_THREAD_COM_PLAY) { // Handle note off's here while (note = notes_on.Pop()) midiOutShortMsg (midi_port, note->status + (note->data[0] << 8)); // Manual Reset since I don't trust midiOutReset() giveinfo(); for (int i = 0; i < 16; i++) reset_channel (i); midiOutReset (midi_port); if (evntlist) evntlist->DecerementCounter(); evntlist = NULL; event = NULL; InterlockedExchange (&playing, FALSE); // Make sure that the data exists giveinfo(); while (!thread_data) Sleep(1); giveinfo(); evntlist = thread_data->list; repeat = thread_data->repeat; giveinfo(); InterlockedExchange ((LONG*) &thread_data, (LONG) NULL); giveinfo(); InterlockedExchange (&thread_com, W32MO_THREAD_COM_READY); giveinfo(); if (evntlist) event = evntlist->events; else event = 0; giveinfo(); last_tick = 0; giveinfo(); wmoInitClock (); // Reset XMIDI Looping loop_num = -1; giveinfo(); InterlockedExchange (&playing, true); } if (s_event) { s_aim = (s_event->time-s_last_tick)*50; s_diff = s_aim - wmoGetSFXTime (); } else s_diff = 1; if (s_diff <= 0) { s_last_tick = s_event->time; wmoAddSFXOffset(s_aim); // Not SysEx if ((s_event->status >> 4) != MIDI_STATUS_SYSEX) { int type = s_event->status >> 4; if ((type != MIDI_STATUS_NOTE_ON || s_event->data[1]) && type != MIDI_STATUS_NOTE_OFF) { if (type == MIDI_STATUS_NOTE_ON) { s_notes_on.Remove(s_event); s_notes_on.Push (s_event, s_event->duration * 50 + wmoGetSFXStart()); } midiOutShortMsg (midi_port, s_event->status + (s_event->data[0] << 8) + (s_event->data[1] << 16)); } s_track |= 1 << (s_event->status & 0xF); } s_event = s_event->next; } if (s_evntlist && (!s_event || thread_com == W32MO_THREAD_COM_EXIT || sfx_com != W32MO_THREAD_COM_READY)) { // Play all the remaining note offs while (note = s_notes_on.Pop()) midiOutShortMsg (midi_port, note->status + (note->data[0] << 8)); // Also reset the played tracks for (int i = 0; i < 16; i++) if ((s_track >> i)&1) reset_channel (i); s_evntlist->DecerementCounter(); s_evntlist = NULL; s_event = NULL; InterlockedExchange (&s_playing, false); if (sfx_com != W32MO_THREAD_COM_PLAY) InterlockedExchange (&sfx_com, W32MO_THREAD_COM_READY); } // Got issued a sound effect play command // set up the sound effect playing routine if (!s_evntlist && sfx_com == W32MO_THREAD_COM_PLAY) { giveinfo(); cout << "Play sfx command" << endl; // Play all the remaining note offs while (note = s_notes_on.Pop()) midiOutShortMsg (midi_port, note->status + (note->data[0] << 8)); // Make sure that the data exists while (!sfx_data) Sleep(1); giveinfo(); s_evntlist = sfx_data->list; giveinfo(); InterlockedExchange ((LONG*) &sfx_data, (LONG) NULL); InterlockedExchange (&sfx_com, W32MO_THREAD_COM_READY); giveinfo(); if (s_evntlist) s_event = s_evntlist->events; else s_event = 0; giveinfo(); s_last_tick = 0; giveinfo(); wmoInitSFXClock (); giveinfo(); InterlockedExchange (&s_playing, true); giveinfo(); // Reset thet track counter s_track = 0; } if (event) { aim = (event->time-last_tick)*50; diff = aim - wmoGetTime (); } else diff = 6; if (s_event) { s_aim = (s_event->time-s_last_tick)*50; s_diff = s_aim - wmoGetSFXTime (); } else s_diff = 6; //std::cout << sfx_com << endl; if (diff > 5 && s_diff > 5) Sleep (1); } // Handle note off's here while (note = notes_on.Pop()) midiOutShortMsg (midi_port, note->status + (note->data[0] << 8)); // Play all the remaining note offs while (note = s_notes_on.PopTime(wmoGetRealTime())) midiOutShortMsg (midi_port, note->status + (note->data[0] << 8)); if (evntlist) evntlist->DecerementCounter(); evntlist = NULL; if (s_evntlist) s_evntlist->DecerementCounter(); s_evntlist = NULL; for (int i = 0; i < 16; i++) reset_channel (i); midiOutReset (midi_port); InterlockedExchange (&new_volume, -1); } void Windows_MidiOut::reset_channel (int i) { // Pitch Wheel midiOutShortMsg (midi_port, i | (MIDI_STATUS_PITCH_WHEEL << 4) | (combined_value << 8)); // All controllers off midiOutShortMsg (midi_port, i | (MIDI_STATUS_CONTROLLER << 4) | (121 << 8)); // All notes off midiOutShortMsg (midi_port, i | (MIDI_STATUS_CONTROLLER << 4) | (123 << 8)); // Bank Select midiOutShortMsg (midi_port, i | (MIDI_STATUS_PROG_CHANGE << 4) | (0 << 8)); midiOutShortMsg (midi_port, i | (MIDI_STATUS_CONTROLLER << 4) | (0 << 8)); midiOutShortMsg (midi_port, i | (MIDI_STATUS_CONTROLLER << 4) | (32 << 8)); // Modulation Wheel midiOutShortMsg (midi_port, i | (MIDI_STATUS_CONTROLLER << 4) | (1 << 8) | (coarse_value << 16)); midiOutShortMsg (midi_port, i | (MIDI_STATUS_CONTROLLER << 4) | (33 << 8) | (fine_value << 16)); // Volume volumes[i] = coarse_value; midiOutShortMsg (midi_port, i | (MIDI_STATUS_CONTROLLER << 4) | (7 << 8) | (((coarse_value*vol_multi)/0xFF) << 16)); midiOutShortMsg (midi_port, i | (MIDI_STATUS_CONTROLLER << 4) | (39 << 8) | (fine_value << 16)); // Pan midiOutShortMsg (midi_port, i | (MIDI_STATUS_CONTROLLER << 4) | (8 << 8) | (coarse_value << 16)); midiOutShortMsg (midi_port, i | (MIDI_STATUS_CONTROLLER << 4) | (40 << 8) | (fine_value << 16)); // Balance midiOutShortMsg (midi_port, i | (MIDI_STATUS_CONTROLLER << 4) | (10 << 8) | (coarse_value << 16)); midiOutShortMsg (midi_port, i | (MIDI_STATUS_CONTROLLER << 4) | (42 << 8) | (fine_value << 16)); // Effects (Reverb) midiOutShortMsg (midi_port, i | (MIDI_STATUS_CONTROLLER << 4) | (91 << 8)); // Chorus midiOutShortMsg (midi_port, i | (MIDI_STATUS_CONTROLLER << 4) | (93 << 8)); } void Windows_MidiOut::start_track (XMIDIEventList *xmidi, bool repeat) { giveinfo(); if (!is_available) init_device(); giveinfo(); if (!is_available) return; giveinfo(); while (thread_com != W32MO_THREAD_COM_READY) Sleep (1); giveinfo(); xmidi->IncerementCounter(); data.list = xmidi; data.repeat = repeat; // xmidi->Write("winmidi_out.mid"); giveinfo(); InterlockedExchange ((LONG*) &thread_data, (LONG) &data); giveinfo(); InterlockedExchange (&thread_com, W32MO_THREAD_COM_PLAY); giveinfo(); } void Windows_MidiOut::start_sfx(XMIDIEventList *xmidi) { giveinfo(); if (!is_available) init_device(); giveinfo(); if (!is_available) return; giveinfo(); while (sfx_com != W32MO_THREAD_COM_READY) Sleep (1); giveinfo(); xmidi->IncerementCounter(); sdata.list = xmidi; sdata.repeat; giveinfo(); InterlockedExchange ((LONG*) &sfx_data, (LONG) &sdata); giveinfo(); InterlockedExchange (&sfx_com, W32MO_THREAD_COM_PLAY); giveinfo(); } void Windows_MidiOut::stop_track(void) { giveinfo(); if (!is_available) return; giveinfo(); if (!playing) return; giveinfo(); while (thread_com != W32MO_THREAD_COM_READY) Sleep (1); giveinfo(); InterlockedExchange (&thread_com, W32MO_THREAD_COM_STOP); giveinfo(); while (thread_com != W32MO_THREAD_COM_READY) Sleep (1); giveinfo(); } void Windows_MidiOut::stop_sfx(void) { giveinfo(); if (!is_available) return; giveinfo(); if (!s_playing) return; giveinfo(); while (sfx_com != W32MO_THREAD_COM_READY) Sleep (1); giveinfo(); InterlockedExchange (&sfx_com, W32MO_THREAD_COM_STOP); giveinfo(); } bool Windows_MidiOut::is_playing(void) { giveinfo(); return playing!=0; } const char *Windows_MidiOut::copyright(void) { giveinfo(); return "Internal Win32 Midiout Midi Player for Pentagram. Version 1.2a"; } // // PSMDEX - Pentagram Streaming Midi Driver Extensions // int Windows_MidiOut::max_streams() { return 1; } void Windows_MidiOut::start_stream(int str_num, XMIDIEventList *eventlist, bool repeat, bool activate, int vol) { stop_track(); set_volume(0, vol); start_track(eventlist, repeat); } void Windows_MidiOut::activate_stream(int str_num) { } void Windows_MidiOut::stop_stream(int str_num) { stop_track(); } void Windows_MidiOut::set_volume(int str_num, int level) { if (!is_available) return; while (new_volume != -1) Sleep (1); InterlockedExchange (&new_volume, level); } bool Windows_MidiOut::is_playing(int str_num) { return is_playing(); } int Windows_MidiOut::get_active() { return 0; } extern "C" { #include "../duke3d.h" int get_MusicDevice() { return MusicDevice; } } extern "C" { // The music functions... #include "../duke3d.h" #include "cache1d.h" static char warningMessage[80]; static char errorMessage[80]; char *MUSIC_ErrorString(int ErrorNumber) { switch (ErrorNumber) { case MUSIC_Warning: return(warningMessage); case MUSIC_Error: return(errorMessage); case MUSIC_Ok: return("OK; no error."); case MUSIC_ASSVersion: return("Incorrect sound library version."); case MUSIC_SoundCardError: return("General sound card error."); case MUSIC_InvalidCard: return("Invalid sound card."); case MUSIC_MidiError: return("MIDI error."); case MUSIC_MPU401Error: return("MPU401 error."); case MUSIC_TaskManError: return("Task Manager error."); case MUSIC_FMNotDetected: return("FM not detected error."); case MUSIC_DPMI_Error: return("DPMI error."); default: return("Unknown error."); } // switch assert(0); // shouldn't hit this point. return(NULL); } // MUSIC_ErrorString static int music_initialized = 0, ext_music_initialized = 1; static int music_context = 0; static int music_loopflag = MUSIC_PlayOnce; static Windows_MidiOut *midi_device = NULL; extern void musdebug(const char *fmt, ...); extern void init_debugging(void); extern void setWarningMessage(const char *msg); extern void setErrorMessage(const char *msg); extern int MUSIC_ErrorCode; #define __FX_TRUE (1 == 1) #define __FX_FALSE (!__FX_TRUE) #pragma message (" The win_midi code is temp until the SDL midi code functions properly ") #pragma message (" STUBBED musdebug ") void musdebug(const char *fmt, ...) { #if 0 va_list ap; if (false) { fprintf(debug_file, "DUKEMUS: "); va_start(ap, fmt); vfprintf(debug_file, fmt, ap); va_end(ap); fprintf(debug_file, "\n"); fflush(debug_file); } // if #endif } // snddebug #pragma message (" STUBBED setErrorMessage ") static void setErrorMessage(const char *msg) { #if 0 strncpy(errorMessage, msg, sizeof (errorMessage)); // strncpy() doesn't add the null uint8_t if there isn't room... errorMessage[sizeof (errorMessage) - 1] = '\0'; snddebug("Error message set to [%s].", errorMessage); #endif } // setErrorMessage #pragma message (" STUBBED init_debugging ") static void init_debugging(void) { } int MUSIC_Init(int SoundCard, int Address) { init_debugging(); musdebug("INIT! card=>%d, address=>%d...", SoundCard, Address); if (music_initialized) { setErrorMessage("Music system is already initialized."); return(MUSIC_Error); } // if music_initialized = 1; midi_device = new Windows_MidiOut(); if(Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024)==-1) { printf("Mix_OpenAudio: %s\n", Mix_GetError()); } else { ext_music_initialized = 1; } return(MUSIC_Ok); } // MUSIC_Init int MUSIC_Shutdown(void) { musdebug("shutting down sound subsystem."); if ((!music_initialized) && (!ext_music_initialized)) { setErrorMessage("Music system is not currently initialized."); return(MUSIC_Error); } // if if(midi_device) delete midi_device; midi_device = 0; music_context = 0; music_initialized = 0; music_loopflag = MUSIC_PlayOnce; nMusicState = MUSIC_STATUS_IDLE; return(MUSIC_Ok); } // MUSIC_Shutdown void MUSIC_SetMaxFMMidiChannel(int channel) { musdebug("STUB ... MUSIC_SetMaxFMMidiChannel(%d).\n", channel); } // MUSIC_SetMaxFMMidiChannel void MUSIC_SetVolume(int volume) { if(midi_device) midi_device->set_volume(0,volume); if (ext_music_initialized == 1) Mix_VolumeMusic((int)(volume / 2)); } void MUSIC_SetMidiChannelVolume(int channel, int volume) { musdebug("STUB ... MUSIC_SetMidiChannelVolume(%d, %d).\n", channel, volume); } // MUSIC_SetMidiChannelVolume void MUSIC_ResetMidiChannelVolumes(void) { musdebug("STUB ... MUSIC_ResetMidiChannelVolumes().\n"); } // MUSIC_ResetMidiChannelVolumes int MUSIC_GetVolume(void) { if(midi_device) return midi_device->vol_multi; else return 0; } // MUSIC_GetVolume void MUSIC_SetLoopFlag(int loopflag) { music_loopflag = loopflag; } // MUSIC_SetLoopFlag int MUSIC_SongPlaying(void) { if (ext_music_initialized) { return((Mix_PlayingMusic()) ? __FX_TRUE : __FX_FALSE); } else { if(midi_device) return midi_device->is_playing()?__FX_TRUE : __FX_FALSE; else return __FX_FALSE; } } // MUSIC_SongPlaying void MUSIC_Continue(void) { if (Mix_PausedMusic()) Mix_ResumeMusic(); //else if (music_songdata) // MUSIC_PlaySong(music_songdata, MUSIC_PlayOnce); } // MUSIC_Continue void MUSIC_Pause(void) { Mix_PauseMusic(); } // MUSIC_Pause int MUSIC_StopSong(void) { if ( (Mix_PlayingMusic()) || (Mix_PausedMusic()) ) { Mix_HaltMusic(); if (music) Mix_FreeMusic(music); nMusicState = MUSIC_STATUS_IDLE; } if(midi_device) midi_device->stop_stream(0); return(MUSIC_Ok); } // MUSIC_StopSong int MUSIC_PlaySong(uint8_t *song, int loopflag) { //SDL_RWops *rw; MUSIC_StopSong(); //music_songdata = song; // !!! FIXME: This could be a problem...SDL/SDL_mixer wants a RWops, which // !!! FIXME: is an i/o abstraction. Since we already have the MIDI data // !!! FIXME: in memory, we fake it with a memory-based RWops. None of // !!! FIXME: this is a problem, except the RWops wants to know how big // !!! FIXME: its memory block is (so it can do things like seek on an // !!! FIXME: offset from the end of the block), and since we don't have // !!! FIXME: this information, we have to give it SOMETHING. /* !!! ARGH! There's no LoadMUS_RW ?! rw = SDL_RWFromMem((void *) song, (10 * 1024) * 1024); // yikes. music_musicchunk = Mix_LoadMUS_RW(rw); Mix_PlayMusic(music_musicchunk, (loopflag == MUSIC_PlayOnce) ? 0 : -1); */ if(midi_device) midi_device->stop_stream(0); BufferDataSource mid_data((uint8_t *)song, 1024 * 1024); XMIDI midfile(&mid_data, XMIDI_CONVERT_EMIDI_GM); XMIDIEventList *eventlist = midfile.GetEventList(0); if (eventlist) { if(midi_device) midi_device->start_track(eventlist, loopflag?true:false); } //STUBBED("Need to use PlaySongROTT. :("); return(MUSIC_Ok); } // MUSIC_PlaySong int MUSIC_PlayExtSong(char *fn) { MUSIC_StopSong(); if(midi_device) midi_device->stop_stream(0); music = Mix_LoadMUS(fn); if(!music) { printf("Mix_LoadMUS(\"%s\"): %s\n", fn, Mix_GetError()); nMusicState = MUSIC_STATUS_IDLE; } else { if(Mix_PlayMusic(music, -1)==-1) { printf("Mix_PlayMusic: %s\n", Mix_GetError()); nMusicState = MUSIC_STATUS_IDLE; } else { nMusicState = MUSIC_STATUS_PLAYING; } } return(MUSIC_Ok); //STUBBED("Need to use PlaySongROTT. :("); } // MUSIC_PlaySong extern uint8_t ApogeePath[256]; static void CheckAndPlayMusicType(const char * szName, const char * szType) { char fpath[1024] = {'\0'}; // Is this a TC? if(game_dir[0] != '\0') { sprintf(fpath, "%s\\%s%s", game_dir, szName, szType); } else { // FIX_00010: Hi resolution tunes (*.ogg files) are now first searched in .\tunes\ // and then searched in the main folder. Allows a better separation of files // OGG tunes are NOT required. They are only used if found else normal // MIDI files are used by default for music sprintf(fpath, "%s\\%s%s", HIRESMUSICPATH, szName, szType); if (!SafeFileExists(fpath)) sprintf(fpath, "%s%s", szName, szType); } // Play MP3 file if available if (nMusicState == MUSIC_STATUS_IDLE) { //If it exists let's play it. if (SafeFileExists(fpath)) { MUSIC_PlayExtSong(fpath); } } } // Duke3D-specific. --ryan. void PlayMusic(char *fn) { short fp; int32_t l; char *cfn; char *buffer; uint8_t fpath[19] = {'\0'}; cfn = fn; //GetOnlyNameOfFile(cfn); buffer = strtok(cfn, "."); CheckAndPlayMusicType(buffer, ".ogg"); CheckAndPlayMusicType(buffer, ".mp3"); CheckAndPlayMusicType(buffer, ".mod"); CheckAndPlayMusicType(buffer, ".s3m"); CheckAndPlayMusicType(buffer, ".it"); CheckAndPlayMusicType(buffer, ".xm"); CheckAndPlayMusicType(buffer, ".wav"); // else fall back to the midis. if (nMusicState == MUSIC_STATUS_IDLE) { if(MusicToggle == 0) return; if(MusicDevice == NumSoundCards) return; if(eightytwofifty && numplayers > 1) return; fp = kopen4load(fn,0); if(fp == -1) return; l = kfilelength( fp ); if(l >= 72000) { kclose(fp); return; } kread( fp, MusicPtr, l); kclose( fp ); MUSIC_PlaySong( (uint8_t *)MusicPtr, MUSIC_LoopSong ); } } void MUSIC_SetContext(int context) { musdebug("STUB ... MUSIC_SetContext().\n"); music_context = context; } // MUSIC_SetContext int MUSIC_GetContext(void) { return(music_context); } // MUSIC_GetContext void MUSIC_SetSongTick(uint32_t PositionInTicks) { musdebug("STUB ... MUSIC_SetSongTick().\n"); } // MUSIC_SetSongTick void MUSIC_SetSongTime(uint32_t milliseconds) { musdebug("STUB ... MUSIC_SetSongTime().\n"); }// MUSIC_SetSongTime void MUSIC_SetSongPosition(int measure, int beat, int tick) { musdebug("STUB ... MUSIC_SetSongPosition().\n"); } // MUSIC_SetSongPosition void MUSIC_GetSongPosition(songposition *pos) { musdebug("STUB ... MUSIC_GetSongPosition().\n"); } // MUSIC_GetSongPosition void MUSIC_GetSongLength(songposition *pos) { musdebug("STUB ... MUSIC_GetSongLength().\n"); } // MUSIC_GetSongLength int MUSIC_FadeVolume(int tovolume, int milliseconds) { // Mix_FadeOutMusic(milliseconds); return(MUSIC_Ok); } // MUSIC_FadeVolume int MUSIC_FadeActive(void) { // return((Mix_FadingMusic() == MIX_FADING_OUT) ? __FX_TRUE : __FX_FALSE); return __FX_FALSE; } // MUSIC_FadeActive void MUSIC_StopFade(void) { musdebug("STUB ... MUSIC_StopFade().\n"); } // MUSIC_StopFade void MUSIC_RerouteMidiChannel(int channel, int cdecl ( *function )( int event, int c1, int c2 )) { musdebug("STUB ... MUSIC_RerouteMidiChannel().\n"); } // MUSIC_RerouteMidiChannel void MUSIC_RegisterTimbreBank(uint8_t *timbres) { musdebug("STUB ... MUSIC_RegisterTimbreBank().\n"); } // MUSIC_RegisterTimbreBank // end of fx_man.c ... } #endif