ref: 3542f5b20dd7342b642f8434ec3c5799df21e8bb
dir: /Engine/src/display.h/
/* * "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman * Ken Silverman's official web site: "http://www.advsys.net/ken" * See the included license file "BUILDLIC.TXT" for license info. * This file IS NOT A PART OF Ken Silverman's original release */ #ifndef _INCLUDE_DISPLAY_H_ #define _INCLUDE_DISPLAY_H_ #include "platform.h" /* set these in your _platform_init() implementation. */ int _argc; char **_argv; /* !!! gads, look at all the namespace polution... */ extern int32_t xres, yres, bytesperline, imageSize, maxpages; extern uint8_t *screen, vesachecked; extern int32_t buffermode, origbuffermode, linearmode; extern uint8_t permanentupdate, vgacompatible; extern uint8_t moustat; extern int32_t *horizlookup, *horizlookup2, horizycent; extern int32_t oxdimen, oviewingrange, oxyaspect; extern int32_t curbrightness; extern int32_t qsetmode; extern int32_t pageoffset, ydim16; extern uint8_t* frameplace; extern uint8_t* frameoffset; extern uint8_t textfont[1024], smalltextfont[1024]; extern uint8_t pow2char[8]; extern int32_t stereomode, visualpage, activepage, whiteband, blackband; extern int32_t searchx, searchy; extern int32_t wx1, wy1, wx2, wy2, ydimen; extern int32_t xdimen, xdimenrecip, halfxdimen, xdimenscale, xdimscale; /* * !!! used to be static. If we ever put the original setgamemode() back, this * !!! can be made static again. --ryan. * !!! (Actually, most of these extern declarations used to be static...rcg.) */ extern uint8_t permanentlock; // defined in the game project: extern int32_t BFullScreen; // defined in Game\src\config.c /* these need to be implemented by YOUR driver. */ void _platform_init(int argc, char **argv, const char *title, const char *iconName); void _idle(void); void _handle_events(void); void *_getVideoBase(void); void initkeys(void); void uninitkeys(void); void _nextpage(void); void _uninitengine(void); void _joystick_init(void); void _joystick_deinit(void); int _joystick_update(void); int _joystick_axis(int axis); int _joystick_hat(int hat); int _joystick_button(int button); void getvalidvesamodes(void); void VBE_getPalette(int32_t start, int32_t num, uint8_t *dapal); void VBE_setPalette(uint8_t *palettebuffer); void VBE_presentPalette(); void setvmode(int mode); uint8_t readpixel(uint8_t * location); void drawpixel(uint8_t * location, uint8_t pixel); void drawpixel16(int32_t offset); void fillscreen16 (int32_t input1, int32_t input2, int32_t input3); void clear2dscreen(void); void _updateScreenRect(int32_t x, int32_t y, int32_t w, int32_t h); /* mouse/keystuff stuff. Also implemented in sdl_driver.c ... */ int setupmouse(void); void readmousexy(short *x, short *y); void readmousebstatus(short *bstatus); void keyhandler(void); uint8_t _readlastkeyhit(void); /* timer krap. */ int inittimer(int); void uninittimer(void); /* this is implemented in the game, and your driver calls it. */ void timerhandler(void); /* resolution inits. sdl_driver.c ... */ int32_t _setgamemode(int32_t daxdim, int32_t daydim); uint32_t getticks(); void drawline16(int32_t XStart, int32_t YStart, int32_t XEnd, int32_t YEnd, uint8_t Color); void setcolor16(uint8_t color); void initmultiplayers(uint8_t damultioption, uint8_t dacomrateoption, uint8_t dapriority); #endif