ref: 38b0a0e8cd2cb0d1f3ba0154735c6847a7cbb0c0
dir: /Game/src/_functio.h/
//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License aint32_t with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- // _functio.h // file created by makehead.exe // these headers contain default key assignments, as well as // default button assignments and game function names // axis defaults are also included #ifndef _function_private_ #define _function_private_ #ifdef __cplusplus extern "C" { #endif char * gamefunctions[] = { "Move_Forward", "Move_Backward", "Turn_Left", "Turn_Right", "Strafe", "Fire", "Open", "Run", "AutoRun", "Jump", "Crouch", "Look_Up", "Look_Down", "Look_Left", "Look_Right", "Strafe_Left", "Strafe_Right", "Aim_Up", "Aim_Down", "Weapon_1", "Weapon_2", "Weapon_3", "Weapon_4", "Weapon_5", "Weapon_6", "Weapon_7", "Weapon_8", "Weapon_9", "Weapon_10", "Inventory", "Inventory_Left", "Inventory_Right", "Holo_Duke", "Jetpack", "NightVision", "MedKit", "TurnAround", "SendMessage", "Map", "Shrink_Screen", "Enlarge_Screen", "Center_View", "Holster_Weapon", "Show_Opponents_Weapon", "Map_Follow_Mode", "See_Coop_View", "Mouse_Aiming", "Toggle_Crosshair", "Steroids", "Quick_Kick", "Next_Weapon", "Previous_Weapon", "Hide_Weapon", "Auto_Aim", "Console" }; #define NUMKEYENTRIES 55 // Don't forget to change NUMGAMEFUNCTIONS as well // FIX_00011: duke3d.cfg not needed anymore to start the game. Will create a default one // if not found and use default keys. struct keyEntry{ char * entryKey; char * keyname1; char * keyname2; } ; struct keyEntry keydefaults[] = { { "Move_Forward", "Up", "Kpad8" }, { "Move_Backward", "Down", "Kpad2" }, { "Turn_Left", "Left", "Kpad4" }, { "Turn_Right", "Right", "KPad6" }, { "Strafe", "LAlt", "RAlt" }, { "Fire", "LCtrl", "RCtrl" }, { "Open", "Space", "" }, { "Run", "LShift", "RShift" }, { "AutoRun", "CapLck", "" }, { "Jump", "A", "/" }, { "Crouch", "Z", "" }, { "Look_Up", "PgUp", "Kpad9" }, { "Look_Down", "PgDn", "Kpad3" }, { "Look_Left", "Insert", "Kpad0" }, { "Look_Right", "Delete", "Kpad." }, { "Strafe_Left", ",", "" }, { "Strafe_Right", ".", "" }, { "Aim_Up", "Home", "KPad7" }, { "Aim_Down", "End", "Kpad1" }, { "Weapon_1", "1", "" }, { "Weapon_2", "2", "" }, { "Weapon_3", "3", "" }, { "Weapon_4", "4", "" }, { "Weapon_5", "5", "" }, { "Weapon_6", "6", "" }, { "Weapon_7", "7", "" }, { "Weapon_8", "8", "" }, { "Weapon_9", "9", "" }, { "Weapon_10", "0", "" }, { "Inventory", "Enter", "KpdEnt" }, { "Inventory_Left", "[", "" }, { "Inventory_Right","]", "" }, { "Holo_Duke", "H", "" }, { "Jetpack", "J", "" }, { "NightVision", "N", "" }, { "MedKit", "M", " " }, { "TurnAround", "BakSpc", "" }, { "SendMessage", "T", "" }, { "Map", "Tab", "" }, { "Shrink_Screen", "-", "Kpad-" }, { "Enlarge_Screen", "=", "Kpad+" }, { "Center_View", "KPad5", "" }, { "Holster_Weapon", "ScrLck", "" }, { "Show_Opponents_Weapon", "W", "" }, { "Map_Follow_Mode","F", "" }, { "See_Coop_View", "K", "" }, { "Mouse_Aiming", "U", "" }, { "Toggle_Crosshair", "I", "" }, { "Steroids", "R", "" }, { "Quick_Kick", "C", "" }, { "Next_Weapon", "'", "" }, { "Previous_Weapon",";", "" }, { "Hide_Weapon", "S", "" }, { "Auto_Aim", "V", "" }, { "Console", "`", "" } }; #ifdef __cplusplus }; #endif #endif