ref: 38b0a0e8cd2cb0d1f3ba0154735c6847a7cbb0c0
dir: /Game/src/mouse.h/
//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License aint32_t with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #ifndef __mouse_h #define __mouse_h #ifdef __cplusplus extern "C" { #endif #define LEFT_MOUSE 1 #define RIGHT_MOUSE 2 #define MIDDLE_MOUSE 4 #define LEFT_MOUSE_PRESSED( button ) ( ( ( button ) & LEFT_MOUSE ) != 0 ) #define RIGHT_MOUSE_PRESSED( button ) ( ( ( button ) & RIGHT_MOUSE ) != 0 ) #define MIDDLE_MOUSE_PRESSED( button ) ( ( ( button ) & MIDDLE_MOUSE ) != 0 ) boolean MOUSE_Init( void ); void MOUSE_Shutdown( void ); void MOUSE_ShowCursor( void ); void MOUSE_HideCursor( void ); int32 MOUSE_GetButtons( void ); void MOUSE_GetPosition( int32*x, int32*y ); void MOUSE_GetDelta( int32*x, int32*y ); #ifdef __cplusplus }; #endif #endif /* __mouse_h */