64-bit: Fix player_struct not being the same size in 32 and 64-bit.
64-bit: trying to be pointer size independent.
Fix cranes not moving to pick up player (regression from code old cleanup).
Fix bad framerate on palette change, should only be explicitly presented to the screen when necessary.
Update SDL2 rendering engine to hardware accelerated texture. This is slower than direct surface from window, but the fullscreen quality is much better.
Use high-res icon on Windows.
Remove more legacy no-op functions.
Remove more legacy no-op functions.
Remove more legacy no-op functions.
Merge branch 'master' of https://github.com/GPSnoopy/chocolate_duke3D
Removed all audiolib source files that are not used anymore.
Updated known issues.
Fix clippoly regression made years ago (fix from rohit-n)
Increased resolution limit to 4K
Disable pixelsAllowed limit by default, causes too many pixels not to be drawn in cut scenes, logos, minimaps, etc.
Merge branch 'master' of https://github.com/GPSnoopy/chocolate_duke3D
Updated known issues.
64-bit: Fix writing and reading 64-bit savegames (still incompatible with 32-bits savegames though)
Fix strict aliasing float to int pointer cast
More Linux MIDI chasing, updated README
Chasing MIDI not playing by default on Ubuntu via SDL2-mixer/vcpkg
Fix problems related to running on Linux
Rewording intro.
Rewording of intro.
Updated requirements.
Merge branch 'master' of https://github.com/GPSnoopy/chocolate_duke3D
Removed old build systems files.
Fixed typo.
Updated badge URLs.
More Linux compilation fixes.
Added EOL git attributes for scripts.
Added execute permission on Linux build scripts.
Merge branch 'master' of https://github.com/GPSnoopy/chocolate_duke3D
Added Linux build scripts.
Updated Windows CI names
Added Linux CI
Merge branch 'master' of https://github.com/GPSnoopy/chocolate_duke3D
Replace PLATFORM_UNIX with UNIX
Added Windows CI
Added CMake based build system.
Fixed low-detail mode and savegame thumbnail (broken years ago by tile module refactoring).
Fix bad logic when selecting 1-N GRP file (and another warning pointing to this mistake).
64-bit: Fix more warnings.
64-bit: Fix game-related crashes and bugs, as well as more warnings.
64-bit: Fixing immediate engine crash. The game plays the opening demo.
64-bit: Fixed MV_BufferDescriptor.
64-bit: Fix rhlineasm4. "logo.anm" now plays without crashing.
64-bit: Fix initial segfaults.
Added VS x64 configurations.
Fixed multiple window creation when changing resolution.
Updated list of files to ignore.
Moved all display.c SDL utility routines into a separate header.
Removed unused preprocessor define.
Removing loads of platform specific cruft.
Moved from SDL1 to SDL2, use off-screen surface blitting.
Use vcpkg 2020.01 for all dependencies.
Merge pull request #50 from terrorcide/master
Merge pull request #47 from juanmabc/patch-1
Update README.md to a more real state
Update README.md to a more real state
Merge pull request #32 from darealshinji/automake-2
Merge pull request #29 from darealshinji/types-h
Merge pull request #33 from darealshinji/cleanup-1
Merge pull request #34 from darealshinji/cleanup-2
Merge pull request #35 from darealshinji/cleanup-3
Merge pull request #36 from darealshinji/cleanup-4
Merge pull request #41 from darealshinji/enet-v1.3.13
Update ENet headers to release 1.3.13
Merge pull request #39 from drschwabe/mouselook-strafing
Ensure X axis mouse aim works while strafing.
Merge pull request #38 from rohit-n/fix-floor
Fix some floors being drawn too dark.
Merge pull request #37 from rohit-n/fix-door
Cleanup: -Wimplicit-function-declaration
Cleanup: -Wunused-function -Wunused-but-set-variable
Build with -fno-strict-aliasing -fno-aggressive-loop-optimizations
Add -Wno-maybe-uninitialized -Wno-unused-result to CFLAGS
Use windres on Windows builds
Typo: chocolateDukeRessources.rc -> chocolateDukeResources.rc
Fix compiling premap.o with -O0
Check for assert.h in system headers
Check for enet/enet.h in system headers
Merge pull request #30 from darealshinji/patch-2
Merge pull request #27 from darealshinji/comment
Merge pull request #23 from rohit-n/build-64bit
Fix crash when saving game while viewing a mirror.