Swtiched back uint8_t to char for string functions.
Added build instructions for Windows and Mac OS X
Merge branch 'master' of github.com:fabiensanglard/chocolate_duke3D
Mac OS X sound engine works :)
Fixed dummy sound system problem (faking playing a sound had to return FX_Ok instead of 1
Fixed a 'few unit8_t instead of char' broken on MacOS Xwq from Windows
Cleaned up a.c from useless method and old code.
Building and Running on Windows :) !
Redefined char to uint8_t: Crashing bug and Visual bug are now GONE git statusgit status
Removed 'signed char' for int8_t
Removed int for int32_t.
Completed removal of 'long' from Engine.
Removed all 'long' and 'unsigned long' from a.c. Removed most x*^ assembly too.
Removed 100+ Warning, mostly due to implicit type conversion.
Added comment for Visible Surface Determination
Added comment and Macro control in render routines (a.c)
Added .gitignore filters. Added comment in a.c
Build and run well on Windows
Compile and run on MacOS X :)
Fixed issue with more win32 calls, the sound engine is missing now.
Fixed Native timer issue (tentative to use SDL again)
Started port to XCode and Mac OS
Fixed typo in README.md
Visual Studio 2005 solution is available in vs2005 folder
Converted Visual Studio to VS2012 (vs2005 still available)
Removed change log text (this is GIT metadata purpose)
Added description of the project in README.md
Import of xDuke codebase.