ref: 8ca154ac04adfa46d236798c5b1ca8223b82d386
dir: /Game/src/duke3d.h/
//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License aint32_t with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #ifndef _INCL_DUKE3D_H_ #define _INCL_DUKE3D_H_ #include <stdio.h> #include <string.h> #include <stdlib.h> #include "platform.h" #if !PLATFORM_MACOSX #include <malloc.h> #endif #include <inttypes.h> #include <fcntl.h> #include <time.h> #include <ctype.h> #include "build.h" #if (!defined MAX_PATH) #if (defined MAXPATHLEN) #define MAX_PATH MAXPATHLEN #elif (defined PATH_MAX) #define MAX_PATH PATH_MAX #else #define MAX_PATH 256 #endif #endif #if UNIX #include "dukeunix.h" #endif #if PLATFORM_MACOSX #include "dukeunix.h" #endif #if WIN32 #include "dukewin.h" #endif #include "function.h" // FIX_00022: Automatically recognize the shareware grp (v1.3) + full version (1.3d) + // atomic (1.4/1.5 grp) and the con files version (either 1.3 or 1.4) (JonoF's idea) extern uint8_t conVersion; extern uint8_t grpVersion; #define RANCID_ID 1 #define XDUKE_ID 2 #define JONOF_ID 3 //Chocolate DukeNukem3D is a fork of xDuke v17.9 #define DUKE_ID XDUKE_ID #define CHOCOLATE_DUKE_REV_X 1 #define CHOCOLATE_DUKE_REV_DOT_Y 0 // rev is: CHOCOLATE_DUKE_REV_X.CHOCOLATE_DUKE_REV_DOT_Y #define MAX_KNOWN_GRP 4 enum { UNKNOWN_GRP = 0, SHAREWARE_GRP13, REGULAR_GRP13D, ATOMIC_GRP14_15, DUKEITOUTINDC_GRP }; #define CRC_BASE_GRP_SHAREWARE_13 0x983AD923 #define CRC_BASE_GRP_FULL_13 0xBBC9CE44 #define CRC_BASE_GRP_PLUTONIUM_14 0xF514A6AC #define CRC_BASE_GRP_ATOMIC_15 0xFD3DCFF1 // implies conVersion == 14 or conVersion == 15 #define PLUTOPAK (!VOLUMEONE && !VOLUMEALL) #define VOLUMEONE (getGRPcrc32(0)==CRC_BASE_GRP_SHAREWARE_13) // VOLUMEALL = 1.3d full #define VOLUMEALL (getGRPcrc32(0)==CRC_BASE_GRP_FULL_13 || (conVersion == 13 && getGRPcrc32(0)!=CRC_BASE_GRP_SHAREWARE_13 && getGRPcrc32(0)!=CRC_BASE_GRP_PLUTONIUM_14 && getGRPcrc32(0)!=CRC_BASE_GRP_ATOMIC_15)) #define SCREENSHOTPATH "screenshots" // #define TEN // #define BETA // #define AUSTRALIA #define MAXSLEEPDIST 16384 #define SLEEPTIME 24*64 extern int BYTEVERSION; extern int BYTEVERSION_27; extern int BYTEVERSION_28; extern int BYTEVERSION_29; // really needed??? extern int BYTEVERSION_116; extern int BYTEVERSION_117; extern int BYTEVERSION_118; extern int BYTEVERSION_1_3; #define NUMPAGES 1 #define AUTO_AIM_ANGLE 48 #define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3 #define MOVEFIFOSIZ 256 #define FOURSLEIGHT (1<<8) struct player_struct; #include "../../Game/src/types.h" #include "file_lib.h" #include "develop.h" #include "gamedefs.h" #include "keyboard.h" #include "util_lib.h" #include "function.h" #include "audiolib/fx_man.h" #include "config.h" #include "sounds.h" #include "control.h" #include "_rts.h" #include "rts.h" #include "soundefs.h" #include "audiolib/music.h" #include "names.h" #include "../../Engine/src/engine.h" #include "fixedPoint_math.h" //#define TICRATE (120) //#define TICSPERFRAME (TICRATE/26) extern int g_iTickRate; extern int g_iTicksPerFrame; #define TICRATE g_iTickRate #define TICSPERFRAME (TICRATE/g_iTicksPerFrame) // #define GC (TICSPERFRAME*44) #define NUM_SOUNDS 450 #define ALT_IS_PRESSED ( KB_KeyPressed( sc_RightAlt ) || KB_KeyPressed( sc_LeftAlt ) ) #define SHIFTS_IS_PRESSED ( KB_KeyPressed( sc_RightShift ) || KB_KeyPressed( sc_LeftShift ) ) #define RANDOMSCRAP EGS(s->sectnum,s->x+(TRAND&255)-128,s->y+(TRAND&255)-128,s->z-(8<<8)-(TRAND&8191),SCRAP6+(TRAND&15),-8,48,48,TRAND&2047,(TRAND&63)+64,-512-(TRAND&2047),i,5) #define BLACK 0 #define DARKBLUE 1 #define DARKGREEN 2 #define DARKCYAN 3 #define DARKRED 4 #define DARKPURPLE 5 #define BROWN 6 #define LIGHTGRAY 7 #define DARKGRAY 8 #define BLUE 9 #define GREEN 10 #define CYAN 11 #define RED 12 #define PURPLE 13 #define YELLOW 14 #define WHITE 15 #define PHEIGHT (38<<8) #define WAIT(X) ototalclock=totalclock+(X);while(totalclock<ototalclock) #define MODE_MENU 1 #define MODE_DEMO 2 #define MODE_GAME 4 #define MODE_EOL 8 #define MODE_TYPE 16 #define MODE_RESTART 32 #define MODE_SENDTOWHOM 64 #define MODE_END 128 #define MAXANIMWALLS 512 #define MAXINTERPOLATIONS 2048 #define NUMOFFIRSTTIMEACTIVE 192 #define MAXCYCLERS 256 #define MAXSCRIPTSIZE 20460 #define MAXANIMATES 64 #define SP sprite[i].yvel #define SX sprite[i].x #define SY sprite[i].y #define SZ sprite[i].z #define SS sprite[i].shade #define PN sprite[i].picnum #define SA sprite[i].ang #define SV sprite[i].xvel #define ZV sprite[i].zvel #define RX sprite[i].xrepeat #define RY sprite[i].yrepeat #define OW sprite[i].owner #define CS sprite[i].cstat #define SH sprite[i].extra #define CX sprite[i].xoffset #define CY sprite[i].yoffset #define CD sprite[i].clipdist #define PL sprite[i].pal #define SLT sprite[i].lotag #define SHT sprite[i].hitag #define SECT sprite[i].sectnum #define face_player 1 #define geth 2 #define getv 4 #define random_angle 8 #define face_player_slow 16 #define spin 32 #define face_player_smart 64 #define fleeenemy 128 #define jumptoplayer 257 #define seekplayer 512 #define furthestdir 1024 #define dodgebullet 4096 #define TRAND krand() #define MAX_WEAPONS 12 #define KNEE_WEAPON 0 #define PISTOL_WEAPON 1 #define SHOTGUN_WEAPON 2 #define CHAINGUN_WEAPON 3 #define RPG_WEAPON 4 #define HANDBOMB_WEAPON 5 #define SHRINKER_WEAPON 6 #define DEVISTATOR_WEAPON 7 #define TRIPBOMB_WEAPON 8 #define FREEZE_WEAPON 9 #define HANDREMOTE_WEAPON 10 #define GROW_WEAPON 11 #define T1 hittype[i].temp_data[0] #define T2 hittype[i].temp_data[1] #define T3 hittype[i].temp_data[2] #define T4 hittype[i].temp_data[3] #define T5 hittype[i].temp_data[4] #define T6 hittype[i].temp_data[5] #define IFWITHIN(B,E) if((PN)>=(B) && (PN)<=(E)) #define KILLIT(KX) {deletesprite(KX);goto BOLT;} #define IFMOVING if(ssp(i,CLIPMASK0)) #define IFHIT j=ifhitbyweapon(i);if(j >= 0) #define IFHITSECT j=ifhitsectors(s->sectnum);if(j >= 0) #define AFLAMABLE(X) (X==BOX||X==TREE1||X==TREE2||X==TIRE||X==CONE) #define IFSKILL1 if(player_skill<1) #define IFSKILL2 if(player_skill<2) #define IFSKILL3 if(player_skill<3) #define IFSKILL4 if(player_skill<4) #define rnd(X) ((TRAND>>8)>=(255-(X))) typedef struct { short i; int voice; } SOUNDOWNER; #include "audiolib/usrhooks.h" /* #define __USRHOOKS_H enum USRHOOKS_Errors { USRHOOKS_Warning = -2, USRHOOKS_Error = -1, USRHOOKS_Ok = 0 }; */ #pragma pack(push) #pragma pack(1) typedef struct { int8_t avel, horz; short fvel, svel; uint32_t bits; } input; #pragma pack(pop) /* !!! FIXME: "sync" is defined in unistd.h ... :( --ryan. */ #define sync duke_sync extern input inputfifo[MOVEFIFOSIZ][MAXPLAYERS], sync[MAXPLAYERS]; extern input recsync[RECSYNCBUFSIZ]; extern int32_t movefifosendplc; typedef struct { uint8_t *ptr; volatile uint8_t lock; // tanguyf: if not volatile, the game can go into an infinite loop in optimised mode int length, num; } SAMPLE; struct animwalltype { short wallnum; int32_t tag; }; extern struct animwalltype animwall[MAXANIMWALLS]; extern short numanimwalls,probey,lastprobey; char *mymembuf; extern uint8_t typebuflen; char typebuf[41]; extern uint8_t MusicPtr[72000]; extern int32_t msx[2048],msy[2048]; extern short cyclers[MAXCYCLERS][6],numcyclers; extern char myname[2048]; struct user_defs { uint8_t god,warp_on,cashman,eog,showallmap; uint8_t show_help,scrollmode,clipping; char user_name[MAXPLAYERS][32]; char ridecule[10][40]; char savegame[10][22]; char pwlockout[128],rtsname[128]; uint8_t overhead_on,last_overhead; short pause_on,from_bonus; short camerasprite,last_camsprite; short last_level,secretlevel; int32_t const_visibility,uw_framerate; int32_t camera_time,folfvel,folavel,folx,foly,fola; int32_t reccnt; int32 entered_name,screen_tilting,shadows,fta_on,executions,auto_run; int32 coords,tickrate,m_coop,coop,screen_size,extended_screen_size,lockout,crosshair,showweapons; int32 mywchoice[MAX_WEAPONS],wchoice[MAXPLAYERS][MAX_WEAPONS],playerai; int32 respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness; int32 m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail; // FIX_00082: /q option taken off when playing a demo (multimode_bot) int32 m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode,multimode_bot; int32 player_skill,level_number,volume_number,m_marker,marker,mouseflip; int32 showcinematics, hideweapon; int32 auto_aim, gitdat_mdk; //AutoAim toggle variable. int32 weaponautoswitch; // FIX_00015: Backward compliance with older demos (down to demos v27, 28, 116 and 117 only) uint8_t playing_demo_rev; uint32_t groupefil_crc32[MAXPLAYERS][4]; uint16_t conSize[MAXPLAYERS]; #ifdef CHECK_XDUKE_REV uint8_t rev[MAXPLAYERS][10]; #endif uint32_t mapCRC[MAXPLAYERS]; uint32_t exeCRC[MAXPLAYERS]; uint32_t conCRC[MAXPLAYERS]; }; struct player_orig { int32_t ox,oy,oz; short oa,os; }; extern uint8_t numplayersprites; typedef struct { unsigned int crc32; char * name; uint32_t size; } crc32_t; extern crc32_t crc32lookup[]; void add_ammo( short, short, short, short ); extern int32_t fricxv,fricyv; struct player_struct { int32_t zoom,exitx,exity,loogiex[64],loogiey[64],numloogs,loogcnt; int32_t posx, posy, posz, horiz, ohoriz, ohorizoff, invdisptime; int32_t bobposx,bobposy,oposx,oposy,oposz,pyoff,opyoff; int32_t posxv,posyv,poszv,last_pissed_time,truefz,truecz; int32_t player_par,visibility; int32_t bobcounter,weapon_sway; int32_t pals_time,randomflamex,crack_time; int32 aim_mode; short ang,oang,angvel,cursectnum,look_ang,last_extra,subweapon; short ammo_amount[MAX_WEAPONS],wackedbyactor,frag,fraggedself; short curr_weapon, last_weapon, tipincs, horizoff, wantweaponfire; short holoduke_amount,newowner,hurt_delay,hbomb_hold_delay; short jumping_counter,airleft,knee_incs,access_incs; short fta,ftq,access_wallnum,access_spritenum; short kickback_pic,got_access,weapon_ang,firstaid_amount; short somethingonplayer,on_crane,i,one_parallax_sectnum; short over_shoulder_on,random_club_frame,fist_incs; short one_eighty_count,cheat_phase; short dummyplayersprite,extra_extra8,quick_kick; short heat_amount,actorsqu,timebeforeexit,customexitsound; short weaprecs[16],weapreccnt; uint32_t interface_toggle_flag; short rotscrnang,dead_flag,show_empty_weapon; short scuba_amount,jetpack_amount,steroids_amount,shield_amount; short holoduke_on,pycount,weapon_pos,frag_ps; short transporter_hold,last_full_weapon,footprintshade,boot_amount; int scream_voice; uint8_t gm,on_warping_sector,footprintcount; uint8_t hbomb_on,jumping_toggle,rapid_fire_hold,on_ground; uint8_t name[32],inven_icon,buttonpalette; uint8_t jetpack_on,spritebridge,lastrandomspot; uint8_t scuba_on,footprintpal,heat_on; uint8_t holster_weapon,falling_counter; uint8_t gotweapon[MAX_WEAPONS],refresh_inventory,*palette; uint8_t toggle_key_flag,knuckle_incs; // ,select_dir; uint8_t walking_snd_toggle, palookup, hard_landing; uint8_t max_secret_rooms,secret_rooms,/*fire_flag,*/pals[3]; uint8_t max_actors_killed,actors_killed,return_to_center; // local but synch variables (ud is local but not synch): // FIX_00023: Moved Addfaz's autoaim handler to synch variables (to avoid out of synch) int32 auto_aim; //AutoAim toggle variable. // FIX_00012: added "weapon autoswitch" toggle allowing to turn the autoswitch off // when picking up new weapons. The weapon sound on pickup will remain on, to not // affect the opponent's gameplay (so he can still hear you picking up new weapons) int32 weaponautoswitch; uint8_t fakeplayer; }; extern uint8_t tempbuf[2048]; extern uint8_t packbuf[576]; extern int32_t gc,max_player_health,max_armour_amount,max_ammo_amount[MAX_WEAPONS]; extern int32_t impact_damage,respawnactortime,respawnitemtime; #define MOVFIFOSIZ 256 extern short spriteq[1024],spriteqloc,spriteqamount; extern struct player_struct ps[MAXPLAYERS]; extern struct player_orig po[MAXPLAYERS]; extern struct user_defs ud; extern short int global_random; extern int32_t scaredfallz; extern char buf[80]; //My own generic input buffer extern char fta_quotes[NUMOFFIRSTTIMEACTIVE][64]; extern uint8_t scantoasc[128],ready2send; extern uint8_t scantoascwithshift[128]; extern fx_device device; extern SAMPLE Sound[ NUM_SOUNDS ]; extern int32 VoiceToggle,AmbienceToggle, OpponentSoundToggle; extern int32 mouseSensitivity_X, mouseSensitivity_Y; extern SOUNDOWNER SoundOwner[NUM_SOUNDS][4]; extern uint8_t playerreadyflag[MAXPLAYERS],playerquitflag[MAXPLAYERS]; extern char sounds[NUM_SOUNDS][14]; extern intptr_t script[MAXSCRIPTSIZE],*scriptptr,*insptr,*labelcode,labelcnt; extern char *label,*textptr,error,warning; extern uint8_t killit_flag; extern intptr_t*actorscrptr[MAXTILES],*parsing_actor; extern uint8_t actortype[MAXTILES]; extern uint8_t *music_pointer; extern uint8_t ipath[80],opath[80]; extern char music_fn[4][11][13]; extern uint8_t music_select; extern char env_music_fn[4][13]; extern short camsprite; // extern uint8_t gotz; extern uint8_t inspace(short sectnum); struct weaponhit { uint8_t cgg; short picnum,ang,extra,owner,movflag; short tempang,actorstayput,dispicnum; short timetosleep; int32_t floorz,ceilingz,lastvx,lastvy,bposx,bposy,bposz; intptr_t temp_data[6]; }; extern struct weaponhit hittype[MAXSPRITES]; extern input loc; extern input recsync[RECSYNCBUFSIZ]; extern int32_t avgfvel, avgsvel, avgavel, avghorz, avgbits; extern short numplayers, myconnectindex; extern short connecthead, connectpoint2[MAXPLAYERS]; //Player linked list variables (indeces, not connection numbers) extern short screenpeek; extern int current_menu; extern int32_t tempwallptr,animatecnt; extern int32_t lockclock; extern uint8_t display_mirror,rtsplaying; extern int32_t movefifoend[MAXPLAYERS]; extern int32_t ototalclock; extern int32_t *animateptr[MAXANIMATES], animategoal[MAXANIMATES]; extern int32_t animatevel[MAXANIMATES]; // extern int32_t oanimateval[MAXANIMATES]; extern short neartagsector, neartagwall, neartagsprite; extern int32_t neartaghitdist; extern short animatesect[MAXANIMATES]; extern int32_t movefifoplc, vel,svel,angvel,horiz; extern short mirrorwall[64], mirrorsector[64], mirrorcnt; #define NUMKEYS 19 extern int32_t chainplace, chainnumpages; extern volatile int32_t checksume; #include "funct.h" //#include "engine_protos.h" extern uint8_t screencapt; extern short soundps[NUM_SOUNDS],soundpe[NUM_SOUNDS],soundvo[NUM_SOUNDS]; extern uint8_t soundpr[NUM_SOUNDS],soundm[NUM_SOUNDS]; extern int32_t soundsiz[NUM_SOUNDS]; extern char level_names[44][33]; extern int32_t partime[44],designertime[44]; extern char volume_names[4][33]; extern char skill_names[5][33]; extern char level_file_names[44][128]; extern int32 SoundToggle,MusicToggle; extern short last_threehundred,lastsavedpos; extern uint8_t restorepalette; extern short buttonstat; extern int32_t cachecount; extern uint8_t waterpal[768],slimepal[768],titlepal[768],drealms[768],endingpal[768]; extern char boardfilename[128]; extern uint8_t betaname[80]; extern uint8_t earthquaketime; extern uint8_t networkmode; extern uint8_t lumplockbyte[11]; //DUKE3D.H - replace the end "my's" with this extern int32_t myx, omyx, myxvel, myy, omyy, myyvel, myz, omyz, myzvel; extern short myhoriz, omyhoriz, myhorizoff, omyhorizoff, globalskillsound; extern short myang, omyang, mycursectnum, myjumpingcounter; extern uint8_t myjumpingtoggle, myonground, myhardlanding,myreturntocenter; extern int32_t fakemovefifoplc; extern int32_t myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ]; extern int32_t myhorizbak[MOVEFIFOSIZ]; extern short myangbak[MOVEFIFOSIZ]; extern short weaponsandammosprites[15]; //DUKE3D.H: typedef struct { short frag[MAXPLAYERS], got_access, last_extra, shield_amount, curr_weapon; short ammo_amount[MAX_WEAPONS], holoduke_on; uint8_t gotweapon[MAX_WEAPONS], inven_icon, jetpack_on, heat_on; short firstaid_amount, steroids_amount, holoduke_amount, jetpack_amount; short heat_amount, scuba_amount, boot_amount; short last_weapon, weapon_pos, kickback_pic; } STATUSBARTYPE; extern STATUSBARTYPE sbar; extern short frags[MAXPLAYERS][MAXPLAYERS]; extern int32_t cameradist, cameraclock, dukefriction,show_shareware; extern uint8_t networkmode, movesperpacket; extern uint8_t gamequit; extern uint8_t pus,pub,camerashitable,freezerhurtowner,lasermode; extern uint8_t syncstat, syncval[MAXPLAYERS][MOVEFIFOSIZ]; extern int8_t multiwho, multipos, multiwhat, multiflag; extern int32_t syncvalhead[MAXPLAYERS], syncvaltail, syncvaltottail; extern int32_t numfreezebounces,rpgblastradius,pipebombblastradius,tripbombblastradius,shrinkerblastradius,morterblastradius,bouncemineblastradius,seenineblastradius; // CTW - MODIFICATION // extern uint8_t stereo,eightytwofifty,playerswhenstarted,playonten,everyothertime; extern uint8_t stereo,eightytwofifty,playerswhenstarted,everyothertime; // CTW END - MODIFICATION extern int32_t myminlag[MAXPLAYERS], mymaxlag, otherminlag, bufferjitter; extern int32_t numinterpolations, startofdynamicinterpolations; extern int32_t oldipos[MAXINTERPOLATIONS]; extern int32_t bakipos[MAXINTERPOLATIONS]; extern int32_t *curipos[MAXINTERPOLATIONS]; extern short numclouds,clouds[128],cloudx[128],cloudy[128]; extern int32_t cloudtotalclock,totalmemory; extern int32_t myaimmode, myaimstat, omyaimstat; extern uint8_t nHostForceDisableAutoaim; #endif // include-once header.