ref: 9a478707124f862346bd566dc09b66b0480296e6
parent: e11e7cb42d1762154194fc58eb200dd0fe1c47bd
author: Fabien Sanglard <[email protected]>
date: Thu Dec 13 11:53:46 EST 2012
Removed 100+ Warning, mostly due to implicit type conversion.
--- a/Engine/src/build.h
+++ b/Engine/src/build.h
@@ -324,6 +324,10 @@
#endif
//END VISUALIZE RENDERER
+//Global.c
+void Error (int errorType, char *error, ...);
+int FindDistance2D(int ix, int iy);
+
#endif /* defined _INCLUDE_BUILD_H_ */
/* end of build.h ... */
--- a/Engine/src/cache1d.c
+++ b/Engine/src/cache1d.c
@@ -22,6 +22,8 @@
#include "../../Game/src/cvar_defs.h"
+#include "types.h"
+#include "file_lib.H"
#if (defined USE_PHYSICSFS)
#include "physfs.h"
@@ -372,9 +374,9 @@
i = 1000000; // FIX_00086: grp loaded by smaller sucessive chunks to avoid overloading low ram computers
groupfil_memory[numgroupfiles] = malloc(i);
- while(j=read(groupfil[numgroupfiles], groupfil_memory[numgroupfiles], i))
+ while((j=read(groupfil[numgroupfiles], groupfil_memory[numgroupfiles], i)))
{
- groupefil_crc32[numgroupfiles] = crc32_update(groupfil_memory[numgroupfiles], j, groupefil_crc32[numgroupfiles]);
+ groupefil_crc32[numgroupfiles] = crc32_update((unsigned char*)groupfil_memory[numgroupfiles], j, groupefil_crc32[numgroupfiles]);
}
free(groupfil_memory[numgroupfiles]);
@@ -713,7 +715,7 @@
groupnum = filegrp[handle];
- if (groupnum == 255) return(lseek(filehan[handle],offset,whence));
+ if (groupnum == 255) return((long)lseek(filehan[handle],offset,whence));
if (groupfil[groupnum] != -1)
{
switch(whence)
@@ -735,7 +737,7 @@
{
struct stat stats;
fstat(fd, &stats);
- return stats.st_size;
+ return (long)stats.st_size;
}
#endif
@@ -1018,7 +1020,7 @@
if(g_CV_DebugFileAccess != 0)
{
- printf("FILE ACCESS: [read] File: (%s) Result: %d, clock: %d\n", fullfilename, result, totalclock);
+ printf("FILE ACCESS: [read] File: (%s) Result: %ld, clock: %ld\n", fullfilename, result, totalclock);
}
return result;
--- a/Engine/src/engine.c
+++ b/Engine/src/engine.c
@@ -2571,7 +2571,7 @@
long *daposz, short *daang, short *dacursectnum)
{
int x;
- short fil, i, j, numsprites;
+ short fil, i, numsprites;
sectortype *sect;
spritetype *s;
walltype *w;
@@ -2619,18 +2619,18 @@
kread16(fil,§->floorstat);
kread16(fil,§->ceilingpicnum);
kread16(fil,§->ceilingheinum);
- kread8(fil,§->ceilingshade);
- kread8(fil,§->ceilingpal);
- kread8(fil,§->ceilingxpanning);
- kread8(fil,§->ceilingypanning);
+ kread8(fil,(char*)§->ceilingshade);
+ kread8(fil,(char*)§->ceilingpal);
+ kread8(fil,(char*)§->ceilingxpanning);
+ kread8(fil,(char*)§->ceilingypanning);
kread16(fil,§->floorpicnum);
kread16(fil,§->floorheinum);
- kread8(fil,§->floorshade);
- kread8(fil,§->floorpal);
- kread8(fil,§->floorxpanning);
- kread8(fil,§->floorypanning);
- kread8(fil,§->visibility);
- kread8(fil,§->filler);
+ kread8(fil,(char*)§->floorshade);
+ kread8(fil,(char*)§->floorpal);
+ kread8(fil,(char*)§->floorxpanning);
+ kread8(fil,(char*)§->floorypanning);
+ kread8(fil,(char*)§->visibility);
+ kread8(fil,(char*)§->filler);
kread16(fil,§->lotag);
kread16(fil,§->hitag);
kread16(fil,§->extra);
@@ -2647,7 +2647,7 @@
kread16(fil,&w->cstat);
kread16(fil,&w->picnum);
kread16(fil,&w->overpicnum);
- kread8(fil,&w->shade);
+ kread8(fil,(char*)&w->shade);
kread8(fil,&w->pal);
kread8(fil,&w->xrepeat);
kread8(fil,&w->yrepeat);
@@ -2666,14 +2666,14 @@
kread32(fil,&s->z);
kread16(fil,&s->cstat);
kread16(fil,&s->picnum);
- kread8(fil,&s->shade);
- kread8(fil,&s->pal);
- kread8(fil,&s->clipdist);
- kread8(fil,&s->filler);
- kread8(fil,&s->xrepeat);
- kread8(fil,&s->yrepeat);
- kread8(fil,&s->xoffset);
- kread8(fil,&s->yoffset);
+ kread8(fil,(char*)&s->shade);
+ kread8(fil,(char*)&s->pal);
+ kread8(fil,(char*)&s->clipdist);
+ kread8(fil,(char*)&s->filler);
+ kread8(fil,(char*)&s->xrepeat);
+ kread8(fil,(char*)&s->yrepeat);
+ kread8(fil,(char*)&s->xoffset);
+ kread8(fil,(char*)&s->yoffset);
kread16(fil,&s->sectnum);
kread16(fil,&s->statnum);
kread16(fil,&s->ang);
--- a/Engine/src/pragmas.c
+++ b/Engine/src/pragmas.c
@@ -45,13 +45,13 @@
while((c--) > 0) *(q++) = *(p--);
}
-void qinterpolatedown16(long bufptr, long num, long val, long add)
+void qinterpolatedown16(long* bufptr, long num, long val, long add)
{ // gee, I wonder who could have provided this...
- long i, *lptr = (long *)bufptr;
+ long i, *lptr = bufptr;
for(i=0;i<num;i++) { lptr[i] = (val>>16); val += add; }
}
-void qinterpolatedown16short(long bufptr, long num, long val, long add)
+void qinterpolatedown16short(long* bufptr, long num, long val, long add)
{ // ...maybe the same person who provided this too?
long i; short *sptr = (short *)bufptr;
for(i=0;i<num;i++) { sptr[i] = (short)(val>>16); val += add; }
--- a/Engine/src/pragmas.h
+++ b/Engine/src/pragmas.h
@@ -48,32 +48,32 @@
void vlin16first (long i1, long i2);
-static __inline int sqr (int input1) { return input1*input1; }
+static inline int sqr (int input1) { return input1*input1; }
/* internal use:32x32 = 64bit */
-static __inline __int64 mul32_64(int i1,int i2)
+static inline int64_t mul32_64(int i1,int i2)
{
return (__int64)i1*i2;
}
-static __inline int scale (int input1, int input2, int input3)
+static inline int scale (int input1, int input2, int input3)
{
- return mul32_64(input1,input2)/input3;
+ return (int)(mul32_64(input1,input2)/(int64_t)input3);
}
-static __inline int mulscale (int input1, int input2, int input3)
+static inline int mulscale (int input1, int input2, int input3)
{
- return mul32_64(input1,input2)>>input3;
+ return (int)(mul32_64(input1,input2)>>input3);
}
-static __inline int dmulscale (int input1, int input2, int input3,int input4,int input5)
+static inline int dmulscale (int input1, int input2, int input3,int input4,int input5)
{
- return (mul32_64(input1,input2) + mul32_64(input3,input4))>>input5;
+ return (int)((mul32_64(input1,input2) + mul32_64(input3,input4))>>input5);
}
-static __inline int tmulscale(int i1, int i2, int i3, int i4, int i5, int i6,int shift)
+static inline int tmulscale(int i1, int i2, int i3, int i4, int i5, int i6,int shift)
{
- return (mul32_64(i1,i2) + mul32_64(i3,i4) + mul32_64(i5,i6))>>shift;
+ return (int)((mul32_64(i1,i2) + mul32_64(i3,i4) + mul32_64(i5,i6))>>shift);
}
-static __inline int divscale(int i1, int i2, int i3)
+static inline int divscale(int i1, int i2, int i3)
{
- return ((__int64)i1<<i3)/i2;
+ return (int)(((int64_t)i1<<i3)/i2);
}
#define DEFFUNCS \
@@ -157,8 +157,8 @@
void clearbufbyte(void *D, long c, long a);
void copybufbyte(void *S, void *D, long c);
-void qinterpolatedown16 (long bufptr, long num, long val, long add);
-void qinterpolatedown16short (long bufptr, long num, long val, long add);
+void qinterpolatedown16 (long* bufptr, long num, long val, long add);
+void qinterpolatedown16short (long* bufptr, long num, long val, long add);
#endif /* !defined _INCLUDE_PRAGMAS_H_ */
--- a/Engine/src/sdl_driver.c
+++ b/Engine/src/sdl_driver.c
@@ -82,7 +82,7 @@
int nNetMode = 0;
-#pragma message ( "[Fix this horrible networking mess. Function pointers not happy]" )
+//TODO ( "[Fix this horrible networking mess. Function pointers not happy]" )
// I do not like this one bit.
// Figure out what was causing the problems with the function pointers.
// This mess is a direct result of my lack of time.. bleh
@@ -343,7 +343,6 @@
static long mouse_relative_y = 0;
static short mouse_buttons = 0;
static unsigned int lastkey = 0;
-static SDL_TimerID primary_timer = NULL;
/* so we can make use of setcolor16()... - DDOI */
static unsigned char drawpixel_color=0;
@@ -537,7 +536,7 @@
xdim = xres = surface->w;
ydim = yres = surface->h;
- printf("init_new_res_vars %d %d\n",xdim,ydim);
+ printf("init_new_res_vars %ld %ld\n",xdim,ydim);
bytesperline = surface->w;
vesachecked = 1;
@@ -682,8 +681,6 @@
static int sdl_mouse_motion_filter(SDL_Event const *event)
{
- static int i = 0;
-
if (surface == NULL)
return(0);
@@ -1093,7 +1090,7 @@
void set_sdl_renderer(void)
{
const char *envr = getenv(BUILD_RENDERER);
- char buffer[256];
+
#ifdef USE_OPENGL
int need_opengl_lib = 0;
#endif
@@ -1216,7 +1213,7 @@
{
//fullscreen = 1;
//TODO:
-#pragma message ( "[Todo: handle -netmode <int>]" )
+//TODO ( "[Todo: handle -netmode <int>]" )
Setup_StableNetworking();
}
@@ -1444,7 +1441,7 @@
if (daxdim > MAXXDIM || daydim > MAXYDIM)
{
- printf("%d x %d is too big. Changed to %d x %d\n", daxdim, daydim, MAXXDIM,MAXYDIM);
+ printf("%ld x %ld is too big. Changed to %d x %d\n", daxdim, daydim, MAXXDIM,MAXYDIM);
daxdim = MAXXDIM;
daydim = MAXYDIM;
}
@@ -1460,7 +1457,7 @@
if(!validated)
{
- printf("%d x %d unsupported. Changed to 640 x 480\n", daxdim, daydim);
+ printf("%ld x %ld unsupported. Changed to 640 x 480\n", daxdim, daydim);
daxdim = 640;
daydim = 480;
}
--- a/Game/src/_functio.h
+++ b/Game/src/_functio.h
@@ -164,93 +164,6 @@
};
-static char * mousedefaults[] =
- {
- "Fire",
- "Strafe",
- "Move_Forward",
- };
-
-
-static char * mouseclickeddefaults[] =
- {
- "",
- "Open",
- "",
- };
-
-
-static char * joystickdefaults[] =
- {
- "Fire",
- "Strafe",
- "Run",
- "Open",
- "Aim_Down",
- "Look_Right",
- "Aim_Up",
- "Look_Left",
- };
-
-
-static char * joystickclickeddefaults[] =
- {
- "",
- "Inventory",
- "Jump",
- "Crouch",
- "",
- "",
- "",
- "",
- };
-
-
-static char * mouseanalogdefaults[] =
- {
- "analog_turning",
- "analog_moving",
- };
-
-
-static char * mousedigitaldefaults[] =
- {
- "",
- "",
- "",
- "",
- };
-
-
-static char * gamepaddigitaldefaults[] =
- {
- "Turn_Left",
- "Turn_Right",
- "Move_Forward",
- "Move_Backward",
- };
-
-
-static char * joystickanalogdefaults[] =
- {
- "analog_turning",
- "analog_moving",
- "analog_strafing",
- "",
- };
-
-
-static char * joystickdigitaldefaults[] =
- {
- "",
- "",
- "",
- "",
- "",
- "",
- "Run",
- "",
- };
#ifdef __cplusplus
};
--- a/Game/src/actors.c
+++ b/Game/src/actors.c
@@ -623,10 +623,10 @@
}
-movesprite(short spritenum, long xchange, long ychange, long zchange, unsigned long cliptype)
+int movesprite(short spritenum, long xchange, long ychange, long zchange, unsigned long cliptype)
{
long daz,h, oldx, oldy;
- short retval, dasectnum, a, cd;
+ short retval, dasectnum, cd;
char bg;
bg = badguy(&sprite[spritenum]);
@@ -1012,7 +1012,7 @@
short ifhitbyweapon(short sn)
{
- short j, k, p;
+ short j, p;
spritetype *npc;
if( hittype[sn].extra >= 0 )
@@ -1515,8 +1515,8 @@
void movestandables(void)
{
- short i, j, k, m, nexti, nextj, nextk, p, q, sect;
- long l=0, x, *t, x1, y1;
+ short i, j, k, m, nexti, nextj, p, sect;
+ long l=0, x, *t;
spritetype *s;
i = headspritestat[6];
@@ -2451,8 +2451,8 @@
void moveweapons(void)
{
- short i, j, k, nexti, p, q, tempsect;
- long dax,day,daz, x, l, ll, x1, y1;
+ short i, j, k, nexti, p, q;
+ long dax,day,daz, x, ll;
unsigned long qq;
spritetype *s;
@@ -2797,7 +2797,7 @@
void movetransports(void)
{
char warpspriteto;
- short i, j, k, l, p, sect, sectlotag, nexti, nextj, nextk;
+ short i, j, k, l, p, sect, sectlotag, nexti, nextj;
long ll,onfloorz,q;
i = headspritestat[9]; //Transporters
@@ -4394,7 +4394,7 @@
void moveexplosions(void) // STATNUM 5
{
- short i, j, k, nexti, sect, p;
+ short i, j, nexti, sect, p;
long l, x, *t;
spritetype *s;
@@ -5171,8 +5171,8 @@
if(s->owner == -1)
{
- sprintf(tempbuf,"Could not find any locators for SE# 6 and 14 with a hitag of %ld.\n",t[3]);
- gameexit(tempbuf);
+ sprintf((char*)tempbuf,"Could not find any locators for SE# 6 and 14 with a hitag of %ld.\n",t[3]);
+ gameexit((char*)tempbuf);
}
j = ldist(&sprite[s->owner],s);
--- a/Game/src/animlib.c
+++ b/Game/src/animlib.c
@@ -118,7 +118,7 @@
//
//****************************************************************************
-void CPlayRunSkipDump (char *srcP, char *dstP)
+void CPlayRunSkipDump (byte *srcP, byte *dstP)
{
signed char cnt;
uint16 wordCnt;
@@ -249,7 +249,7 @@
//
//****************************************************************************
-void ANIM_LoadAnim (char * buffer)
+void ANIM_LoadAnim (byte * buffer)
{
uint16 i;
int32 size;
--- a/Game/src/animlib.h
+++ b/Game/src/animlib.h
@@ -106,7 +106,7 @@
//
//****************************************************************************
-void ANIM_LoadAnim (char * buffer);
+void ANIM_LoadAnim (byte * buffer);
//****************************************************************************
//
--- a/Game/src/config.c
+++ b/Game/src/config.c
@@ -94,11 +94,6 @@
#define MAXSETUPFILES 20
void CONFIG_GetSetupFilename( void )
{
- struct find_t fblock;
- char extension[10];
- char * src;
- char * filenames[MAXSETUPFILES];
- int32 numfiles;
int32 i;
@@ -387,7 +382,7 @@
function = CONFIG_AnalogNameToNum(temp);
if (function != -1)
{
-#pragma message( "Fix the Analog mouse axis issue. Just make a new function for registering them." )
+ //TODO Fix the Analog mouse axis issue. Just make a new function for registering them.
//CONTROL_MapAnalogAxis(i,function);
}
sprintf(str,"MouseDigitalAxes%ld_0",i);
@@ -402,7 +397,7 @@
CONTROL_MapDigitalAxis( i, function, 1 );
sprintf(str,"MouseAnalogScale%ld",i);
SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
-#pragma message( "Fix the Analog mouse scale issue. Just make a new function for registering them." )
+ //TODO: Fix the Analog mouse scale issue. Just make a new function for registering them.
//CONTROL_SetAnalogAxisScale( i, scale );
}
@@ -552,7 +547,7 @@
SCRIPT_GetNumber( scripthandle, "Controls","JoystickPort",&function);
CONTROL_JoystickPort = function;
// read in rudder state
- SCRIPT_GetNumber( scripthandle, "Controls","EnableRudder",&CONTROL_RudderEnabled);
+ SCRIPT_GetNumber( scripthandle, "Controls","EnableRudder",(int32_t*)&CONTROL_RudderEnabled);
}
void readsavenames(void)
@@ -862,15 +857,15 @@
// FIX_00016: Build in Keyboard/mouse setup. Mouse now faster.
for(i=0; i<MAXMOUSEBUTTONS; i++)
{
- sprintf(tempbuf, "MouseButton%d", i);
- SCRIPT_PutString(scripthandle, "Controls", tempbuf,
+ sprintf((char*)tempbuf, "MouseButton%ld", i);
+ SCRIPT_PutString(scripthandle, "Controls", (char*)tempbuf,
(MouseMapping[i]!=-1)?CONFIG_FunctionNumToName(MouseMapping[i]):"");
}
for (i=0;i<MAXMOUSEAXES*2;i++)
{
- sprintf(tempbuf, "MouseDigitalAxes%d_%d", i>>1, i&1);
- SCRIPT_PutString(scripthandle, "Controls", tempbuf,
+ sprintf((char*)tempbuf, "MouseDigitalAxes%ld_%ld", i>>1, i&1);
+ SCRIPT_PutString(scripthandle, "Controls", (char*)tempbuf,
(MouseDigitalAxeMapping[i>>1][i&1]!=-1)?CONFIG_FunctionNumToName(MouseDigitalAxeMapping[i>>1][i&1]):"");
}
--- a/Game/src/console.c
+++ b/Game/src/console.c
@@ -48,6 +48,7 @@
// Toggle for the console state
int nConsole_Active = 0;
+void CVAR_RegisterDefaultCvarBindings(void);
// Initialize the console
void CONSOLE_Init()
{
@@ -559,7 +560,6 @@
void CONSOLE_Printf(const char *newmsg, ...)
{
- int tmp;
CONSOLEELEMENT *pElement;
va_list argptr;
char msg[512];//[MAX_CONSOLE_STRING_LENGTH];
--- a/Game/src/control.c
+++ b/Game/src/control.c
@@ -84,6 +84,15 @@
static float JoyAnalogScale[MAXJOYAXES];
static int32 JoyAnalogDeadzone[MAXJOYAXES];
+//Extern functions from SDLDriver.c:
+int _joystick_hat(int hat);
+void _joystick_deinit(void);
+void _joystick_init(void);
+int _joystick_button(int button);
+int _joystick_axis(int axis);
+int _joystick_update(void);
+//End of SDLDriver declaration
+
int ACTION(int i)
{
--- a/Game/src/cvar_defs.c
+++ b/Game/src/cvar_defs.c
@@ -102,13 +102,13 @@
char buf[128];
minitext(2, 2, "Debug Sound", 17,10+16);
- sprintf(buf, "Active sounds: %d", sounddebugActiveSounds);
+ sprintf(buf, "Active sounds: %lu", sounddebugActiveSounds);
minitext(2, 10, buf, 23,10+16);
- sprintf(buf, "Allocate Calls: %d", sounddebugAllocateSoundCalls);
+ sprintf(buf, "Allocate Calls: %lu", sounddebugAllocateSoundCalls);
minitext(2, 18, buf, 23,10+16);
- sprintf(buf, "Deallocate Calls: %d", sounddebugDeallocateSoundCalls);
+ sprintf(buf, "Deallocate Calls: %ld", sounddebugDeallocateSoundCalls);
minitext(2, 26, buf, 23,10+16);
}
@@ -120,7 +120,6 @@
void CVARDEFS_DefaultFunction(void* var)
{
int argc;
- char* argv;
cvar_binding* binding = (cvar_binding*)var;
argc = CONSOLE_GetArgc();
@@ -144,7 +143,6 @@
{
if(ps[myconnectindex].gm&MODE_GAME)
{
- char quittimer = totalclock+1;
gamequit = 1;
CONSOLE_SetActive(0);
}
@@ -299,7 +297,7 @@
for(i=connecthead;i>=0;i=connectpoint2[i])
{
- sendpacket(i,tempbuf,11); //And send the packet to everyone
+ sendpacket(i,(char*)tempbuf,11); //And send the packet to everyone
}
}
else ps[myconnectindex].gm |= MODE_RESTART; //Otherwise just restart the game
--- a/Game/src/cvars.c
+++ b/Game/src/cvars.c
@@ -2,9 +2,10 @@
#include "cvar_defs.h"
#include <stdlib.h>
+#include <strings.h>
+
#define MAX_CVARS 32
-#pragma message ( "We probably want this to be some sort of dynamic list at some point" )
cvar_binding cvar_binding_list[MAX_CVARS];
int num_cvar_bindings = 0;
@@ -40,12 +41,12 @@
}
// Bind all standard CVars here
-void CVAR_RegisterDefaultCvarBindings()
+void CVAR_RegisterDefaultCvarBindings(void)
{
CVARDEFS_Init();
}
-void CVAR_Render()
+void CVAR_Render(void)
{
CVARDEFS_Render();
}
--- a/Game/src/duke3d.h
+++ b/Game/src/duke3d.h
@@ -356,7 +356,7 @@
typedef struct
{
char *ptr;
- volatile char lock;
+ char lock;
int length, num;
} SAMPLE;
--- a/Game/src/dummy_audiolib.c
+++ b/Game/src/dummy_audiolib.c
@@ -26,7 +26,7 @@
int FX_GetReverseStereo( void ){return 1;}
void FX_SetReverb( int reverb ){}
void FX_SetFastReverb( int reverb ){}
-int FX_GetMaxReverbDelay( void ){}
+int FX_GetMaxReverbDelay( void ){return 0;}
int FX_GetReverbDelay( void ){return 1;}
void FX_SetReverbDelay( int delay ){}
--- a/Game/src/funct.h
+++ b/Game/src/funct.h
@@ -61,7 +61,7 @@
//#line "sounds.c" 494
extern void pan3dsound(void );
//#line "sounds.c" 571
-extern void TestCallBack(unsigned long num);
+extern void TestCallBack(long num);
//#line "sector.c" 9
extern short callsound(short sn,short whatsprite);
//#line "sector.c" 56
@@ -503,13 +503,13 @@
//#line "animlib.c" 71
extern void loadpage(uint16 pagenumber,uint16 *pagepointer);
//#line "animlib.c" 97
-extern void CPlayRunSkipDump(char *srcP,char *dstP);
+extern void CPlayRunSkipDump(byte *srcP,byte *dstP);
//#line "animlib.c" 177
extern void renderframe(uint16 framenumber,uint16 *pagepointer);
//#line "animlib.c" 214
extern void drawframe(uint16 framenumber);
//#line "animlib.c" 228
-extern void ANIM_LoadAnim(char *buffer);
+extern void ANIM_LoadAnim(byte *buffer);
//#line "animlib.c" 260
extern void ANIM_FreeAnim(void );
//#line "animlib.c" 275
--- a/Game/src/game.c
+++ b/Game/src/game.c
@@ -54,7 +54,7 @@
#include <sys/stat.h>
-#pragma message("game.c this is So lame")
+// this is So lame
#include "cache1d.h"
#define MINITEXT_BLUE 0
@@ -454,7 +454,6 @@
void getpackets(void)
{
long i, j, k, l;
- FILE *fp;
short other, packbufleng;
input *osyn, *nsyn;
@@ -1876,7 +1875,7 @@
{
struct player_struct *p;
long i, j, o, ss, u;
- char c, permbit;
+ char permbit;
short offx = 3, offy = 3, stepx=60, stepy=6;
p = &ps[snum];
@@ -2918,7 +2917,7 @@
void view(struct player_struct *pp, long *vx, long *vy,long *vz,short *vsectnum, short ang, short horiz)
{
spritetype *sp;
- long i, nx, ny, nz, hx, hy, hz, hitx, hity, hitz;
+ long i, nx, ny, nz, hx, hy, hitx, hity, hitz;
short bakcstat, hitsect, hitwall, hitsprite, daang;
nx = (sintable[(ang+1536)&2047]>>4);
@@ -2977,7 +2976,7 @@
void drawbackground(void)
{
short dapicnum;
- long x,y,x1,y1,x2,y2,topy;
+ long x,y,x1,y1,x2,y2;
flushperms();
@@ -3202,10 +3201,10 @@
void displayrooms(short snum,long smoothratio)
{
- long cposx,cposy,cposz,dst,j,fz,cz,hz,lz;
- short sect, cang, k, choriz,tsect;
+ long cposx,cposy,cposz,dst,j,fz,cz;
+ short sect, cang, k, choriz;
struct player_struct *p;
- long tposx,tposy,tposz,dx,dy,thoriz,i;
+ long tposx,tposy,i;
short tang;
p = &ps[snum];
@@ -7482,7 +7481,7 @@
void Logo(void)
{
- short i,j,soundanm;
+ short i,soundanm;
soundanm = 0;
@@ -8131,7 +8130,6 @@
// FIX_00032: Added multi base GRP manager. Use duke3d*.grp to handle multiple grp.
char groupfilefullpath[512];
- int i = 0;
char *baseDir="duke3d*.grp";
//char *baseDir="DUKE3D.GRP";
@@ -8146,11 +8144,11 @@
int main(int argc,char **argv)
{
- long i, j, k, l;
+ long i, j;
int32 iScriptHandle;
long filehandle;
- char HEAD[2048], HEAD2[2048], HEADA[2048], HEAD2A[2048];
+ char HEAD[2048], HEAD2[2048], HEADA[2048];
char kbdKey;
char *exe;
@@ -8611,7 +8609,7 @@
if( ud.recstat == 2 || ud.multimode > 1 || ( ud.show_help == 0 && (ps[myconnectindex].gm&MODE_MENU) != MODE_MENU ) )
if( ps[myconnectindex].gm&MODE_GAME )
{
-#pragma message (" It's stuck here ")
+ // (" It's stuck here ")
//printf("ps[myconnectindex].gm&MODE_GAME\n");
if( moveloop() )
{
@@ -8946,7 +8944,6 @@
long playback(void)
{
long i,j,k,l,t;
- short p;
char foundemo;
#ifdef DBGRECORD
FILE * pFile;
@@ -9888,7 +9885,7 @@
void dobonus(char bonusonly)
{
- short t, r, tinc,gfx_offset;
+ short t, tinc,gfx_offset;
long i, y,xfragtotal,yfragtotal;
short bonuscnt;
@@ -10766,7 +10763,7 @@
if(ud.multimode>1) // if more than 1 player, we add name. Then add score if DM
{
- strcat(tempbuf, " [");
+ strcat((char*)tempbuf, " [");
for(i=connecthead;i>=0;i=connectpoint2[i])
{
if(!ud.user_name[i][0])
--- a/Game/src/gamedef.c
+++ b/Game/src/gamedef.c
@@ -41,6 +41,13 @@
#define NUMKEYWORDS 112
+//From global.c
+void FixFilePath(char *filename);
+
+//From actors.c
+void lotsofmail(spritetype *s, short n);
+void lotsofpaper(spritetype *s, short n);
+
char *keyw[NUMKEYWORDS] =
{
"definelevelname", // 0
@@ -324,7 +331,7 @@
tempbuf[i] = 0;
for(i=0;i<NUMKEYWORDS;i++)
- if( strcmp( tempbuf,keyw[i]) == 0 )
+ if( strcmp( (const char*)tempbuf,keyw[i]) == 0 )
return i;
return -1;
@@ -352,7 +359,7 @@
for(i=0;i<NUMKEYWORDS;i++)
{
- if( strcmp( tempbuf,keyw[i]) == 0 )
+ if( strcmp( (const char*)tempbuf,keyw[i]) == 0 )
{
*scriptptr = i;
textptr += l;
@@ -364,16 +371,16 @@
textptr += l;
if( tempbuf[0] == '{' && tempbuf[1] != 0)
- printf(" * ERROR!(L%ld) Expecting a SPACE or CR between '{' and '%s'.\n",line_number,tempbuf+1);
+ printf(" * ERROR!(L%hd) Expecting a SPACE or CR between '{' and '%s'.\n",line_number,tempbuf+1);
else if( tempbuf[0] == '}' && tempbuf[1] != 0)
- printf(" * ERROR!(L%ld) Expecting a SPACE or CR between '}' and '%s'.\n",line_number,tempbuf+1);
+ printf(" * ERROR!(L%hd) Expecting a SPACE or CR between '}' and '%s'.\n",line_number,tempbuf+1);
else if( tempbuf[0] == '/' && tempbuf[1] == '/' && tempbuf[2] != 0 )
- printf(" * ERROR!(L%ld) Expecting a SPACE between '//' and '%s'.\n",line_number,tempbuf+2);
+ printf(" * ERROR!(L%hd) Expecting a SPACE between '//' and '%s'.\n",line_number,tempbuf+2);
else if( tempbuf[0] == '/' && tempbuf[1] == '*' && tempbuf[2] != 0 )
- printf(" * ERROR!(L%ld) Expecting a SPACE between '/*' and '%s'.\n",line_number,tempbuf+2);
+ printf(" * ERROR!(L%hd) Expecting a SPACE between '/*' and '%s'.\n",line_number,tempbuf+2);
else if( tempbuf[0] == '*' && tempbuf[1] == '/' && tempbuf[2] != 0 )
- printf(" * ERROR!(L%ld) Expecting a SPACE between '*/' and '%s'.\n",line_number,tempbuf+2);
- else printf(" * ERROR!(L%ld) Expecting key word, but found '%s'.\n",line_number,tempbuf);
+ printf(" * ERROR!(L%hd) Expecting a SPACE between '*/' and '%s'.\n",line_number,tempbuf+2);
+ else printf(" * ERROR!(L%hd) Expecting key word, but found '%s'.\n",line_number,tempbuf);
error++;
return -1;
@@ -404,7 +411,7 @@
if( strcmp( label+(labelcnt<<6),keyw[i]) == 0 )
{
error++;
- printf(" * ERROR!(L%ld) Symbol '%s' is a key word.\n",line_number,label+(labelcnt<<6));
+ printf(" * ERROR!(L%hd) Symbol '%s' is a key word.\n",line_number,label+(labelcnt<<6));
textptr+=l;
}
@@ -411,7 +418,7 @@
for(i=0;i<labelcnt;i++)
{
- if( strcmp(tempbuf,label+(i<<6)) == 0 )
+ if( strcmp((const char*)tempbuf,label+(i<<6)) == 0 )
{
*scriptptr = labelcode[i];
scriptptr++;
@@ -422,7 +429,7 @@
if( isdigit(*textptr) == 0 && *textptr != '-')
{
- printf(" * ERROR!(L%ld) Parameter '%s' is undefined.\n",line_number,tempbuf);
+ printf(" * ERROR!(L%hd) Parameter '%s' is undefined.\n",line_number,tempbuf);
error++;
textptr+=l;
return;
@@ -460,7 +467,7 @@
if(*textptr == 0x0a) line_number++;
if( *textptr == 0 )
{
- printf(" * ERROR!(L%ld) Found '/*' with no '*/'.\n",j,label+(labelcnt<<6));
+ printf(" * ERROR!(L%ld) Found '/*' with no '*/'.\n",j);
error++;
return 0;
}
@@ -487,7 +494,7 @@
if( strcmp( label+(labelcnt<<6),keyw[i]) == 0 )
{
error++;
- printf(" * ERROR!(L%ld) Symbol '%s' is a key word.\n",line_number,label+(labelcnt<<6));
+ printf(" * ERROR!(L%hd) Symbol '%s' is a key word.\n",line_number,label+(labelcnt<<6));
return 0;
}
@@ -502,7 +509,7 @@
if(j==labelcnt)
{
- printf(" * ERROR!(L%ld) State '%s' not found.\n",line_number,label+(labelcnt<<6));
+ printf(" * ERROR!(L%hd) State '%s' not found.\n",line_number,label+(labelcnt<<6));
error++;
}
scriptptr++;
@@ -519,7 +526,7 @@
case 18:
if( parsing_state == 0 )
{
- printf(" * ERROR!(L%ld) Found 'ends' with no 'state'.\n",line_number);
+ printf(" * ERROR!(L%hd) Found 'ends' with no 'state'.\n",line_number);
error++;
}
// else
@@ -526,12 +533,12 @@
{
if( num_squigilly_brackets > 0 )
{
- printf(" * ERROR!(L%ld) Found more '{' than '}' before 'ends'.\n",line_number);
+ printf(" * ERROR!(L%hd) Found more '{' than '}' before 'ends'.\n",line_number);
error++;
}
if( num_squigilly_brackets < 0 )
{
- printf(" * ERROR!(L%ld) Found more '}' than '{' before 'ends'.\n",line_number);
+ printf(" * ERROR!(L%hd) Found more '}' than '{' before 'ends'.\n",line_number);
error++;
}
parsing_state = 0;
@@ -545,7 +552,7 @@
if( strcmp( label+(labelcnt<<6),keyw[i]) == 0 )
{
error++;
- printf(" * ERROR!(L%ld) Symbol '%s' is a key word.\n",line_number,label+(labelcnt<<6));
+ printf(" * ERROR!(L%hd) Symbol '%s' is a key word.\n",line_number,label+(labelcnt<<6));
return 0;
}
@@ -554,7 +561,7 @@
if( strcmp(label+(labelcnt<<6),label+(i<<6)) == 0 )
{
warning++;
- printf(" * WARNING.(L%ld) Duplicate definition '%s' ignored.\n",line_number,label+(labelcnt<<6));
+ printf(" * WARNING.(L%hd) Duplicate definition '%s' ignored.\n",line_number,label+(labelcnt<<6));
break;
}
}
@@ -606,7 +613,7 @@
if( strcmp( label+(labelcnt<<6),keyw[i]) == 0 )
{
error++;
- printf(" * ERROR!(L%ld) Symbol '%s' is a key word.\n",line_number,label+(labelcnt<<6));
+ printf(" * ERROR!(L%hd) Symbol '%s' is a key word.\n",line_number,label+(labelcnt<<6));
return 0;
}
@@ -614,7 +621,7 @@
if( strcmp(label+(labelcnt<<6),label+(i<<6)) == 0 )
{
warning++;
- printf(" * WARNING.(L%ld) Duplicate move '%s' ignored.\n",line_number,label+(labelcnt<<6));
+ printf(" * WARNING.(L%hd) Duplicate move '%s' ignored.\n",line_number,label+(labelcnt<<6));
break;
}
if(i == labelcnt)
@@ -708,7 +715,7 @@
tempbuf[j] = '\0';
// fix path for unix. (doesn't really matter...)
- FixFilePath(tempbuf);
+ FixFilePath((char*)tempbuf);
/*
// Are we loading a TC?
if(game_dir[0] != '\0')
@@ -728,7 +735,7 @@
if(fp <= 0)
{
error++;
- printf(" * ERROR!(ln%ld) Could not find '%s'.\n",line_number,label+(labelcnt<<6));
+ printf(" * ERROR!(ln%hd) Could not find '%s'.\n",line_number,label+(labelcnt<<6));
printf("ERROR: could not open (%s)\n", includedconfile);
gameexit("");
@@ -750,7 +757,7 @@
kread(fp,(char *)textptr,j);
kclose(fp);
- ud.conCRC[0] = crc32_update((char *)textptr, j, ud.conCRC[0]);
+ ud.conCRC[0] = crc32_update((unsigned char *)textptr, j, ud.conCRC[0]);
do
done = parsecommand(readfromGRP);
@@ -775,7 +782,7 @@
if( strcmp( label+(labelcnt<<6),keyw[i]) == 0 )
{
error++;
- printf(" * ERROR!(L%ld) Symbol '%s' is a key word.\n",line_number,label+(labelcnt<<6));
+ printf(" * ERROR!(L%hd) Symbol '%s' is a key word.\n",line_number,label+(labelcnt<<6));
return 0;
}
@@ -783,7 +790,7 @@
if( strcmp(label+(labelcnt<<6),label+(i<<6)) == 0 )
{
warning++;
- printf(" * WARNING.(L%ld) Duplicate ai '%s' ignored.\n",line_number,label+(labelcnt<<6));
+ printf(" * WARNING.(L%hd) Duplicate ai '%s' ignored.\n",line_number,label+(labelcnt<<6));
break;
}
@@ -829,7 +836,7 @@
if( strcmp( label+(labelcnt<<6),keyw[i]) == 0 )
{
error++;
- printf(" * ERROR!(L%ld) Symbol '%s' is a key word.\n",line_number,label+(labelcnt<<6));
+ printf(" * ERROR!(L%hd) Symbol '%s' is a key word.\n",line_number,label+(labelcnt<<6));
return 0;
}
@@ -837,7 +844,7 @@
if( strcmp(label+(labelcnt<<6),label+(i<<6)) == 0 )
{
warning++;
- printf(" * WARNING.(L%ld) Duplicate action '%s' ignored.\n",line_number,label+(labelcnt<<6));
+ printf(" * WARNING.(L%hd) Duplicate action '%s' ignored.\n",line_number,label+(labelcnt<<6));
break;
}
@@ -860,13 +867,13 @@
case 1:
if( parsing_state )
{
- printf(" * ERROR!(L%ld) Found 'actor' within 'state'.\n",line_number);
+ printf(" * ERROR!(L%hd) Found 'actor' within 'state'.\n",line_number);
error++;
}
if( parsing_actor )
{
- printf(" * ERROR!(L%ld) Found 'actor' within 'actor'.\n",line_number);
+ printf(" * ERROR!(L%hd) Found 'actor' within 'actor'.\n",line_number);
error++;
}
@@ -915,13 +922,13 @@
if( parsing_state )
{
- printf(" * ERROR!(L%ld) Found 'useritem' within 'state'.\n",line_number);
+ printf(" * ERROR!(L%hd) Found 'useritem' within 'state'.\n",line_number);
error++;
}
if( parsing_actor )
{
- printf(" * ERROR!(L%ld) Found 'useritem' within 'actor'.\n",line_number);
+ printf(" * ERROR!(L%hd) Found 'useritem' within 'actor'.\n",line_number);
error++;
}
@@ -1025,7 +1032,7 @@
{
scriptptr--;
error++;
- printf(" * ERROR!(L%ld) Found 'else' with no 'if'.\n",line_number);
+ printf(" * ERROR!(L%hd) Found 'else' with no 'if'.\n",line_number);
}
return 0;
@@ -1114,7 +1121,7 @@
num_squigilly_brackets--;
if( num_squigilly_brackets < 0 )
{
- printf(" * ERROR!(L%ld) Found more '}' than '{'.\n",line_number);
+ printf(" * ERROR!(L%hd) Found more '}' than '{'.\n",line_number);
error++;
}
return 1;
@@ -1151,7 +1158,7 @@
textptr++,i++;
if(i >= 32)
{
- printf(" * ERROR!(L%ld) Volume name exceeds character size limit of 32.\n",line_number);
+ printf(" * ERROR!(L%hd) Volume name exceeds character size limit of 32.\n",line_number);
error++;
while( *textptr != 0x0a ) textptr++;
break;
@@ -1178,7 +1185,7 @@
textptr++,i++;
if(i >= 32)
{
- printf(" * ERROR!(L%ld) Skill name exceeds character size limit of 32.\n",line_number);
+ printf(" * ERROR!(L%hd) Skill name exceeds character size limit of 32.\n",line_number);
error++;
while( *textptr != 0x0a ) textptr++;
break;
@@ -1208,7 +1215,7 @@
textptr++,i++;
if(i > 127)
{
- printf(" * ERROR!(L%ld) Level file name exceeds character size limit of 128.\n",line_number);
+ printf(" * ERROR!(L%hd) Level file name exceeds character size limit of 128.\n",line_number);
error++;
while( *textptr != ' ') textptr++;
break;
@@ -1244,7 +1251,7 @@
textptr++,i++;
if(i >= 32)
{
- printf(" * ERROR!(L%ld) Level name exceeds character size limit of 32.\n",line_number);
+ printf(" * ERROR!(L%hd) Level name exceeds character size limit of 32.\n",line_number);
error++;
while( *textptr != 0x0a ) textptr++;
break;
@@ -1263,7 +1270,7 @@
k = *(scriptptr-1);
if(k >= NUMOFFIRSTTIMEACTIVE)
{
- printf(" * ERROR!(L%ld) Quote amount exceeds limit of %ld characters.\n",line_number,NUMOFFIRSTTIMEACTIVE);
+ printf(" * ERROR!(L%hd) Quote amount exceeds limit of %d characters.\n",line_number,NUMOFFIRSTTIMEACTIVE);
error++;
}
scriptptr--;
@@ -1277,7 +1284,7 @@
textptr++,i++;
if(i >= 64)
{
- printf(" * ERROR!(L%ld) Quote exceeds character size limit of 64.\n",line_number);
+ printf(" * ERROR!(L%hd) Quote exceeds character size limit of 64.\n",line_number);
error++;
while( *textptr != 0x0a ) textptr++;
break;
@@ -1291,7 +1298,7 @@
k = *(scriptptr-1);
if(k >= NUM_SOUNDS)
{
- printf(" * ERROR!(L%ld) Exceeded sound limit of %ld.\n",line_number,NUM_SOUNDS);
+ printf(" * ERROR!(L%hd) Exceeded sound limit of %d.\n",line_number,NUM_SOUNDS);
error++;
}
scriptptr--;
@@ -1306,7 +1313,7 @@
if(i >= 13)
{
puts(sounds[k]);
- printf(" * ERROR!(L%ld) Sound filename exceeded limit of 13 characters.\n",line_number);
+ printf(" * ERROR!(L%hd) Sound filename exceeded limit of 13 characters.\n",line_number);
error++;
while( *textptr != ' ' ) textptr++;
break;
@@ -1334,7 +1341,7 @@
case 4:
if( parsing_actor == 0 )
{
- printf(" * ERROR!(L%ld) Found 'enda' without defining 'actor'.\n",line_number);
+ printf(" * ERROR!(L%hd) Found 'enda' without defining 'actor'.\n",line_number);
error++;
}
// else
@@ -1341,7 +1348,7 @@
{
if( num_squigilly_brackets > 0 )
{
- printf(" * ERROR!(L%ld) Found more '{' than '}' before 'enda'.\n",line_number);
+ printf(" * ERROR!(L%hd) Found more '{' than '}' before 'enda'.\n",line_number);
error++;
}
parsing_actor = 0;
@@ -1543,7 +1550,6 @@
void loadefs(char *filenam, char *mptr, int readfromGRP)
{
- int i;
long fs,fp;
char kbdKey;
@@ -1568,7 +1574,7 @@
kread(fp,(char *)textptr,fs);
kclose(fp);
ud.conCRC[0]=0;
- ud.conCRC[0] = crc32_update((char *)textptr, fs, ud.conCRC[0]);
+ ud.conCRC[0] = crc32_update((unsigned char *)textptr, fs, ud.conCRC[0]);
}
#ifdef PLATFORM_UNIX
@@ -1591,7 +1597,7 @@
*script = (long) scriptptr;
if(warning|error)
- printf("Found %ld warning(s), %ld error(s).\n",warning,error);
+ printf("Found %hhd warning(s), %c error(s).\n",warning,error);
if(error)
{
@@ -1730,7 +1736,7 @@
short furthestcanseepoint(short i,spritetype *ts,long *dax,long *day)
{
- short j, hitsect,hitwall,hitspr, angincs, tempang;
+ short j, hitsect,hitwall,hitspr, angincs;
long hx, hy, hz, d, da;//, d, cd, ca,tempx,tempy,cx,cy;
spritetype *s = &sprite[i];
@@ -1835,7 +1841,7 @@
void move()
{
long l, *moveptr;
- short j, a, goalang, angdif;
+ short a, goalang, angdif;
long daxvel;
a = g_sp->hitag;
@@ -2132,7 +2138,6 @@
case 5:
{
spritetype *s;
- short sect;
if(ps[g_p].holoduke_on >= 0)
{
--- a/Game/src/global.c
+++ b/Game/src/global.c
@@ -493,7 +493,7 @@
return (ix - (ix>>4) + (t>>2) + (t>>3));
}
-
+#include "SDL.h"
void Error (int errorType, char *error, ...)
{
va_list argptr;
--- a/Game/src/keyboard.c
+++ b/Game/src/keyboard.c
@@ -35,8 +35,8 @@
=============================================================================
*/
-volatile byte KB_KeyDown[ MAXKEYBOARDSCAN ]; // Keyboard state array
-volatile kb_scancode KB_LastScan;
+byte KB_KeyDown[ MAXKEYBOARDSCAN ]; // Keyboard state array
+kb_scancode KB_LastScan;
static volatile boolean keyIsWaiting = 0;
@@ -112,7 +112,6 @@
char KB_Getch( void )
{
- int shifted;
while (!keyIsWaiting) { _idle(); /* pull the pud. */ }
keyIsWaiting = false;
--- a/Game/src/keyboard.h
+++ b/Game/src/keyboard.h
@@ -173,8 +173,8 @@
=============================================================================
*/
-extern volatile byte KB_KeyDown[ MAXKEYBOARDSCAN ]; // Keyboard state array
-extern volatile kb_scancode KB_LastScan;
+extern byte KB_KeyDown[ MAXKEYBOARDSCAN ]; // Keyboard state array
+extern kb_scancode KB_LastScan;
/*
--- a/Game/src/menues.c
+++ b/Game/src/menues.c
@@ -38,7 +38,7 @@
short probey=0,lastprobey=0,last_menu,globalskillsound=-1;
short sh,onbar,buttonstat,deletespot;
short last_zero,last_fifty,last_threehundred = 0;
-static char fileselect = 1, menunamecnt, menuname[256][17], curpath[80], menupath[80];
+static char fileselect = 1, menunamecnt, menuname[256][17];
// File tree info
//
@@ -178,10 +178,9 @@
int loadpheader(char spot,int32 *vn,int32 *ln,int32 *psk,int32 *nump)
{
- long i;
- char fn[] = "game0.sav";
- long fil;
- long bv;
+ char fn[] = "game0.sav";
+ long fil;
+ long bv;
fn[4] = spot+'0';
@@ -784,7 +783,6 @@
int probeXduke(int x,int y,int i,int n, long spriteSize)
{
short centre;
- long mouseY;
int32 mouseSens;
static long delay_counter_up = 0, delay_counter_down = 0, delay_up = 50, delay_down = 50;
@@ -2295,7 +2293,7 @@
{
//CONSOLE_Printf("MENU_USER_MAP");
//
-#pragma message ("[Todo: generate file list starting from .\\maps]")
+ //[Todo: generate file list starting from .\\maps]")
cmenu(MENU_USER_MAP); // cmenu(101)
break;
@@ -2359,8 +2357,7 @@
// Draw USER MAP background
{
- int x1, x2, y, y1, y2;
- long sx, sy;
+ int y, x1;
long xPos, xPos2;
long yPos, yPos2;
--- a/Game/src/midi/xmidi.cpp
+++ b/Game/src/midi/xmidi.cpp
@@ -815,8 +815,8 @@
}
void printx() {
- if (high) printf ("%X%08X", high, low);
- else printf ("%X", low);
+ if (high) printf ("%lX%08lX", high, low);
+ else printf ("%lX", low);
}
};
#endif
--- a/Game/src/player.c
+++ b/Game/src/player.c
@@ -52,7 +52,6 @@
void incur_damage( struct player_struct *p )
{
long damage = 0L, shield_damage = 0L;
- short i, damage_source;
sprite[p->i].extra -= p->extra_extra8>>8;
@@ -1219,7 +1218,7 @@
void displaymasks(short snum)
{
- short i, p;
+ short p;
if(sprite[ps[snum].i].pal == 1)
p = 1;
@@ -1297,7 +1296,7 @@
void displayweapon(short snum)
{
long gun_pos, looking_arc, cw;
- long weapon_xoffset, i, j, x1, y1, x2;
+ long weapon_xoffset, i, j;
char o,pal;
signed char gs;
struct player_struct *p;
@@ -2129,7 +2128,7 @@
char doincrements(struct player_struct *p)
{
- long /*j,*/i,snum;
+ long snum;
snum = sprite[p->i].yvel;
// j = sync[snum].avel;
@@ -2319,7 +2318,7 @@
void checkweapons(struct player_struct *p)
{
- short j,cw;
+ short cw;
cw = p->curr_weapon;
@@ -2725,7 +2724,7 @@
ud.playing_demo_rev == BYTEVERSION_28 ||
ud.playing_demo_rev == BYTEVERSION_116 ||
ud.playing_demo_rev == BYTEVERSION_117) &&
- sb_snum&(1<<6) ||
+ sb_snum&(1<<6) ||
ACTION(gamefunc_Look_Left) && (p->gm&MODE_GAME) &&
!(p->gm&MODE_MENU) && !(p->gm&MODE_TYPE) && !(ud.pause_on) && (ud.recstat != 2))
{
@@ -2739,8 +2738,11 @@
ud.playing_demo_rev == BYTEVERSION_116 ||
ud.playing_demo_rev == BYTEVERSION_117) &&
sb_snum&(1<<7) ||
- ACTION(gamefunc_Look_Right) && (p->gm&MODE_GAME) &&
- !(p->gm&MODE_MENU) && !(p->gm&MODE_TYPE) && !(ud.pause_on) && (ud.recstat != 2))
+ (
+ ACTION(gamefunc_Look_Right) && (p->gm&MODE_GAME) &&
+ !(p->gm&MODE_MENU) && !(p->gm&MODE_TYPE) && !(ud.pause_on) && (ud.recstat != 2)
+ )
+ )
{
p->look_ang += 152;
p->rotscrnang -= 24;
@@ -3248,6 +3250,7 @@
k = sintable[p->bobcounter&2047]>>12;
if(truefdist < PHEIGHT+(8<<8) )
+ {
if( k == 1 || k == 3 )
{
if(p->spritebridge == 0 && p->walking_snd_toggle == 0 && p->on_ground)
@@ -3277,9 +3280,14 @@
}
}
}
- else if(p->walking_snd_toggle > 0)
- p->walking_snd_toggle --;
-
+ else{
+ if(p->walking_snd_toggle > 0)
+ {
+ p->walking_snd_toggle --;
+ }
+ }
+ }
+
if(p->jetpack_on == 0 && p->steroids_amount > 0 && p->steroids_amount < 400)
doubvel <<= 1;
--- a/Game/src/premap.c
+++ b/Game/src/premap.c
@@ -419,7 +419,6 @@
void resetplayerstats(short snum)
{
struct player_struct *p;
- short i;
p = &ps[snum];
@@ -1358,7 +1357,7 @@
void dofrontscreens(void)
{
- long tincs,i,j;
+ long i,j;
if(ud.recstat != 2)
{
@@ -1443,7 +1442,7 @@
void enterlevel(char g)
{
- short i,j;
+ short i;
long l;
char levname[256];
char fulllevelfilename[512];
--- a/Game/src/sector.c
+++ b/Game/src/sector.c
@@ -207,6 +207,9 @@
return(FindDistance2D(vx,vy) + 1);
}
+// Declaration here just to shut down compiler warning:
+// The linker was able to find it :/ regardless !
+int FindDistance3D(int ix, int iy, int iz);
long dist(spritetype *s1,spritetype *s2)
{
long vx,vy,vz;
@@ -879,7 +882,7 @@
i = nextspritestat[i];
}
-#pragma message ( "Why would this ever be -1?" )
+ //Why would this ever be -1?
if(i < 0)
{
return;
@@ -1015,7 +1018,7 @@
void operateactivators(short low,short snum)
{
- short i, j, k, *p, nexti;
+ short i, j, k, *p;
walltype *wal;
for(i=numcyclers-1;i>=0;i--)
@@ -1477,7 +1480,7 @@
x = headspritestat[3];
while(x >= 0)
{
- if( ((sprite[x].hitag) == lotag) )
+ if( (sprite[x].hitag) == lotag )
{
switch(sprite[x].lotag)
{
@@ -1564,10 +1567,8 @@
void checkhitwall(short spr,short dawallnum,long x,long y,long z,short atwith)
{
short j, i, sn = -1, darkestwall;
- signed char nfloors,nceilings;
- short nextj;
walltype *wal;
- spritetype *s;
+
wal = &wall[dawallnum];
@@ -1870,10 +1871,10 @@
char checkhitceiling(short sn)
{
- short i, j, q, darkestwall, darkestceiling;
- signed char nfloors,nceilings;
- walltype *wal;
+ short i, j;
+
+
switch(sector[sn].ceilingpicnum)
{
case WALLLIGHT1:
@@ -1945,7 +1946,7 @@
void checkhitsprite(short i,short sn)
{
- short j, k, l, nextj, p;
+ short j, k, p;
spritetype *s;
i &= (MAXSPRITES-1);
--- a/Game/src/sounds.c
+++ b/Game/src/sounds.c
@@ -228,7 +228,6 @@
void intomenusounds(void)
{
- short i;
static const short menusnds[] =
{
LASERTRIP_EXPLODE,
@@ -626,7 +625,7 @@
}
}
-void TestCallBack(unsigned long num)
+void TestCallBack(long num)
{
short tempi,tempj,tempk;
--- a/Game/src/types.h
+++ b/Game/src/types.h
@@ -45,8 +45,8 @@
typedef uint16 word;
typedef short int int16;
-typedef unsigned long uint32;
-typedef long int32;
+typedef unsigned int uint32;
+typedef int int32;
typedef uint32 dword;
typedef int32 fixed;