shithub: duke3d

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9a478707 – Fabien Sanglard <[email protected]> authored on 2012/12/13 11:53
Removed 100+ Warning, mostly due to implicit type conversion.

e11e7cb4 – Fabien Sanglard <[email protected]> authored on 2012/12/12 23:47
Added comment for Visible Surface Determination

99f04725 – unknown <fabien@fabien-PC.(none)> authored on 2012/12/12 19:45
Added comment and Macro control in render routines (a.c)

655efea6 – unknown <fabien@fabien-PC.(none)> authored on 2012/12/12 19:25
Added .gitignore filters. Added comment in a.c

f6d4da99 – unknown <fabien@fabien-PC.(none)> authored on 2012/12/12 19:19
Build and run well on Windows

902ed018 – Fabien Sanglard <[email protected]> authored on 2012/12/12 21:36
Compile and run on MacOS X :)

62984ca1 – Fabien Sanglard <[email protected]> authored on 2012/12/12 09:04
Fixed issue with more win32 calls, the sound engine is missing now.

6b9299bd – Fabien Sanglard <[email protected]> authored on 2012/12/12 08:30
Fixed Native timer issue (tentative to use SDL again)

c7e4c757 – Fabien Sanglard <[email protected]> authored on 2012/12/12 00:15
Started port to XCode and Mac OS

d99a7719 – Fabien Sanglard <[email protected]> authored on 2012/12/11 23:38
Create xcode project

8f77a7a9 – unknown <fabien@fabien-PC.(none)> authored on 2012/12/11 10:26
Fixed typo in README.md

865eec08 – unknown <fabien@fabien-PC.(none)> authored on 2012/12/11 10:25
Visual Studio 2005 solution is available in vs2005 folder

9e8c5274 – unknown <fabien@fabien-PC.(none)> authored on 2012/12/11 10:24
Converted Visual Studio to VS2012 (vs2005 still available)

8363dc8b – unknown <fabien@fabien-PC.(none)> authored on 2012/12/11 10:13
Removed change log text (this is GIT metadata purpose)

624a44bf – unknown <fabien@fabien-PC.(none)> authored on 2012/12/11 10:10
Added description of the project in README.md

ebe36c10 – unknown <fabien@fabien-PC.(none)> authored on 2012/12/11 10:05
Import of xDuke codebase.

90871363 – fabiensanglard <[email protected]> authored on 2012/12/11 10:03
Initial commit