ref: a0e4933fca3d1680616045bd7c32153722915a07
dir: /Engine/src/network.c/
// // network.c // Duke3D // // Created by fabien sanglard on 12-12-22. // Copyright (c) 2012 fabien sanglard. All rights reserved. // #include "network.h" int nNetMode = 0; //#include "mmulti_stable.h" void Setup_UnstableNetworking() { nNetMode = 0; } void Setup_StableNetworking() { nNetMode = 1; } //TODO ( "[Fix this horrible networking mess. Function pointers not happy]" ) // I do not like this one bit. // Figure out what was causing the problems with the function pointers. // This mess is a direct result of my lack of time.. bleh // This mess shouldn't even be in this file. /slap /slap void callcommit(void) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: unstable_callcommit(); break; case 1: stable_callcommit(); break; } #endif } void initcrc(void) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: unstable_initcrc(); break; case 1: stable_initcrc(); break; } #endif } int32_t getcrc(uint8_t *buffer, short bufleng) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: return unstable_getcrc(buffer, bufleng); case 1: return stable_getcrc(buffer, bufleng); } #endif return 0; } void initmultiplayers(uint8_t damultioption, uint8_t dacomrateoption, uint8_t dapriority) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: unstable_initmultiplayers(damultioption, dacomrateoption, dapriority); break; case 1: stable_initmultiplayers(damultioption, dacomrateoption, dapriority); break; } #endif } void sendpacket(int32_t other, uint8_t *bufptr, int32_t messleng) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: unstable_sendpacket(other, bufptr, messleng); break; case 1: stable_sendpacket(other, bufptr, messleng); break; } #endif } void setpackettimeout(int32_t datimeoutcount, int32_t daresendagaincount) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: unstable_setpackettimeout(datimeoutcount, daresendagaincount); break; case 1: stable_setpackettimeout(datimeoutcount, daresendagaincount); break; } #endif } void uninitmultiplayers(void) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: unstable_uninitmultiplayers(); break; case 1: stable_uninitmultiplayers(); break; } #endif } void sendlogon(void) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: unstable_sendlogon(); break; case 1: unstable_sendlogon(); break; } #endif } void sendlogoff(void) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: unstable_sendlogoff(); break; case 1: stable_sendlogoff(); break; } #endif } int getoutputcirclesize(void) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: return unstable_getoutputcirclesize(); case 1: return stable_getoutputcirclesize(); } #endif return 0; } void setsocket(short newsocket) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: unstable_setsocket(newsocket); break; case 1: stable_setsocket(newsocket); break; } #endif } short getpacket(short *other, uint8_t *bufptr) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: return unstable_getpacket(other, bufptr); // default case 1: return stable_getpacket(other, bufptr); } #endif return 0; } void flushpackets(void) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: unstable_flushpackets(); break; case 1: stable_flushpackets(); break; } #endif } void genericmultifunction(int32_t other, char *bufptr, int32_t messleng, int32_t command) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: unstable_genericmultifunction(other, bufptr, messleng, command); break; case 1: stable_genericmultifunction(other, bufptr, messleng, command); break; } #endif }