ref: ae7d809837d788a32a28c4ce50ece3e037c4d069
dir: /Engine/src/engine.c/
/* * "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman * Ken Silverman's official web site: "http://www.advsys.net/ken" * See the included license file "BUILDLIC.TXT" for license info. * This file has been modified from Ken Silverman's original release */ /* SUPERBUILD define is in engine.h ... */ #define ENGINE #if WIN32 #include "io.h" #endif #include <fcntl.h> #include <math.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include "platform.h" #include "build.h" #include "engine.h" #include "tiles.h" int32_t stereowidth = 23040, stereopixelwidth = 28, ostereopixelwidth = -1; int32_t stereomode = 0, visualpage, activepage, whiteband, blackband; uint8_t oa1, o3c2, ortca, ortcb, overtbits, laststereoint; #include "display.h" #define MAXCLIPNUM 512 #define MAXPERMS 512 #define MAXTILEFILES 256 #define MAXYSAVES ((MAXXDIM*MAXSPRITES)>>7) #define MAXNODESPERLINE 42 /* Warning: This depends on MAXYSAVES & MAXYDIM! */ #define MAXWALLSB 2048 #define MAXCLIPDIST 1024 /* used to be static. --ryan. */ uint8_t moustat = 0; int32_t transarea = 0, beforedrawrooms = 1; /* used to be static. --ryan. */ int32_t oxdimen = -1, oviewingrange = -1, oxyaspect = -1; /* used to be static. --ryan. */ int32_t curbrightness = 0; /* Textured Map variables */ static uint8_t globalpolytype; static short *dotp1[MAXYDIM], *dotp2[MAXYDIM]; static char tempbuf[MAXWALLS]; int32_t ebpbak, espbak; intptr_t slopalookup[16384]; /* * !!! used to be static. If we ever put the original setgamemode() back, this * !!! can be made static again. --ryan. */ uint8_t permanentlock = 255; int32_t mapversion; uint8_t picsiz[MAXTILES], tilefilenum[MAXTILES]; int32_t lastageclock; int32_t tilefileoffs[MAXTILES]; int32_t artsize = 0, cachesize = 0; static short radarang[1280], radarang2[MAXXDIM+1]; static uint16_t sqrtable[4096], shlookup[4096+256]; uint8_t pow2char[8] = {1,2,4,8,16,32,64,-128}; int32_t pow2long[32] = { 1L,2L,4L,8L, 16L,32L,64L,128L, 256L,512L,1024L,2048L, 4096L,8192L,16384L,32768L, 65536L,131072L,262144L,524288L, 1048576L,2097152L,4194304L,8388608L, 16777216L,33554432L,67108864L,134217728L, 268435456L,536870912L,1073741824L,2147483647L, }; int32_t reciptable[2048], fpuasm; char kensmessage[128]; uint8_t britable[16][64]; uint8_t textfont[1024], smalltextfont[1024]; enum vector_index_e {VEC_X=0,VEC_Y=1}; enum screenSpaceCoo_index_e {VEC_COL=0,VEC_DIST=1}; typedef int32_t vector_t[2]; typedef int32_t coo2D_t[2]; // This is the structure emitted for each wall that is potentially visible. // A stack of those is populated when the sectors are scanned. typedef struct pvWall_s{ vector_t cameraSpaceCoo[2]; //Camera space coordinates of the wall endpoints. Access with vector_index_e. int16_t sectorId; //The index of the sector this wall belongs to in the map database. int16_t worldWallId; //The index of the wall in the map database. coo2D_t screenSpaceCoo[2]; //Screen space coordinate of the wall endpoints. Access with screenSpaceCoo_index_e. } pvWall_t; // Potentially Visible walls are stored in this stack. pvWall_t pvWalls[MAXWALLSB]; //xb1 and xb2 seems to be storing the column of the wall endpoint //yb1 and yb2 store the Y distance from the camera. //static int32_t xb1[MAXWALLSB], yb1[MAXWALLSB], xb2[MAXWALLSB], yb2[MAXWALLSB]; /* //rx1,rx2,ry1,ry2 stores the cameraspace wall endpoints coordinates. static int32_t rx1[MAXWALLSB], ry1[MAXWALLSB], rx2[MAXWALLSB], ry2[MAXWALLSB]; static short thesector[MAXWALLSB], thewall[MAXWALLSB]; */ // bunchWallsList contains the list of walls in a bunch. static short bunchWallsList[MAXWALLSB]; static short bunchfirst[MAXWALLSB], bunchlast[MAXWALLSB]; static short smost[MAXYSAVES], smostcnt; static short smoststart[MAXWALLSB]; static uint8_t smostwalltype[MAXWALLSB]; static int32_t smostwall[MAXWALLSB], smostwallcnt = -1L; static short maskwall[MAXWALLSB], maskwallcnt; static int32_t spritesx[MAXSPRITESONSCREEN]; static int32_t spritesy[MAXSPRITESONSCREEN+1]; static int32_t spritesz[MAXSPRITESONSCREEN]; static spritetype *tspriteptr[MAXSPRITESONSCREEN]; //FCS: (up-most pixel on column x that can still be drawn to) short umost[MAXXDIM+1]; //FCS: (down-most pixel +1 on column x that can still be drawn to) short dmost[MAXXDIM+1]; int16_t bakumost[MAXXDIM+1], bakdmost[MAXXDIM+1]; short uplc[MAXXDIM+1], dplc[MAXXDIM+1]; static int16_t uwall[MAXXDIM+1], dwall[MAXXDIM+1]; static int32_t swplc[MAXXDIM+1], lplc[MAXXDIM+1]; static int32_t swall[MAXXDIM+1], lwall[MAXXDIM+4]; int32_t xdimen = -1, xdimenrecip, halfxdimen, xdimenscale, xdimscale; int32_t wx1, wy1, wx2, wy2, ydimen; int32_t viewoffset; static int32_t rxi[8], ryi[8], rzi[8], rxi2[8], ryi2[8], rzi2[8]; static int32_t xsi[8], ysi[8]; /* used to be static. --ryan. */ int32_t *horizlookup=0, *horizlookup2=0, horizycent; int32_t globalposx, globalposy, globalposz, globalhoriz; int16_t globalang, globalcursectnum; int32_t globalpal, cosglobalang, singlobalang; int32_t cosviewingrangeglobalang, sinviewingrangeglobalang; uint8_t *globalpalwritten; int32_t globaluclip, globaldclip, globvis = 0; int32_t globalvisibility, globalhisibility, globalpisibility, globalcisibility; uint8_t globparaceilclip, globparaflorclip; int32_t xyaspect, viewingrangerecip; int32_t asm1, asm4; intptr_t asm2, asm3; int32_t vplce[4], vince[4]; intptr_t bufplce[4]; uint8_t* palookupoffse[4]; uint8_t globalxshift, globalyshift; int32_t globalxpanning, globalypanning, globalshade; int16_t globalpicnum, globalshiftval; int32_t globalzd, globalyscale, globalorientation; uint8_t* globalbufplc; int32_t globalx1, globaly1, globalx2, globaly2, globalx3, globaly3, globalzx; int32_t globalx, globaly, globalz; //FCS: // Those two variables are using during portal flooding: // sectorBorder is the stack and sectorbordercnt is the stack counter. // There is no really point to have this on the heap. That would have been better on the stack. //static short sectorborder[256], sectorbordercnt; //FCS: Moved this on the stack static uint8_t tablesloaded = 0; int32_t pageoffset, ydim16, qsetmode = 0; int32_t startposx, startposy, startposz; int16_t startang, startsectnum; int16_t pointhighlight, linehighlight, highlightcnt; static int32_t lastx[MAXYDIM]; uint8_t paletteloaded = 0; #define FASTPALGRIDSIZ 8 static int32_t rdist[129], gdist[129], bdist[129]; static uint8_t colhere[((FASTPALGRIDSIZ+2)*(FASTPALGRIDSIZ+2)*(FASTPALGRIDSIZ+2))>>3]; static uint8_t colhead[(FASTPALGRIDSIZ+2)*(FASTPALGRIDSIZ+2)*(FASTPALGRIDSIZ+2)]; static int32_t colnext[256]; static uint8_t coldist[8] = {0,1,2,3,4,3,2,1}; static int32_t colscan[27]; static int16_t clipnum, hitwalls[4]; int32_t hitscangoalx = (1<<29)-1, hitscangoaly = (1<<29)-1; typedef struct { int32_t x1, y1, x2, y2; } linetype; static linetype clipit[MAXCLIPNUM]; static short clipsectorlist[MAXCLIPNUM], clipsectnum; static short clipobjectval[MAXCLIPNUM]; typedef struct { int32_t sx, sy, z; short a, picnum; int8_t dashade; uint8_t dapalnum, dastat, pagesleft; int32_t cx1, cy1, cx2, cy2; } permfifotype; static permfifotype permfifo[MAXPERMS]; static int32_t permhead = 0, permtail = 0; //FCS: Num walls to potentially render. short numscans ; short numbunches; //FCS: Number of colums to draw. ALWAYS set to the screen dimension width. short numhits; short editstatus = 0; short searchit; int32_t searchx = -1, searchy; /* search input */ short searchsector, searchwall, searchstat; /* search output */ int32_t numtilefiles, artfil = -1, artfilnum, artfilplc; static uint8_t inpreparemirror = 0; static int32_t mirrorsx1, mirrorsy1, mirrorsx2, mirrorsy2; int32_t totalclocklock; uint16_t mapCRC; #include "draw.h" static inline int32_t nsqrtasm(uint32_t param) { uint16_t *shlookup_a = (uint16_t*)shlookup; uint16_t *sqrtable_a = (uint16_t*)sqrtable; uint16_t cx; if (param & 0xff000000) cx = shlookup_a[(param>>24)+4096]; else cx = shlookup_a[param>>12]; param = param >> (cx&0xff); param = ((param&0xffff0000)|sqrtable_a[param]); param = param >> ((cx&0xff00)>>8); return param; } static inline int32_t krecipasm(int32_t i) { // tanguyf: fix strict aliasing rules. union { float f; int32_t i; } value; // Ken did this // float f = (float)i; // i = *(int32_t *)&f; value.f = (float)i; i = value.i; return((reciptable[(i >> 12) & 2047] >> (((i - 0x3f800000) >> 23) & 31)) ^ (i >> 31)); } static inline int32_t getclipmask(int32_t a, int32_t b, int32_t c, int32_t d) { // Ken did this d = ((a<0)*8) + ((b<0)*4) + ((c<0)*2) + (d<0); return(((d<<4)^0xf0)|d); } // // krecip // int32_t krecip(int32_t num) { return(krecipasm(num)); } uint16_t _swap16(uint16_t D) { return((D<<8)|(D>>8)); } unsigned int _swap32(unsigned int D) { return((D<<24)|((D<<8)&0x00FF0000)|((D>>8)&0x0000FF00)|(D>>24)); } /* FCS: Scan through sectors using portals (a portal is wall with a nextsector attribute >= 0). Flood is prevented if a portal does not face the POV. */ static void scansector (short sectnum) { walltype *wal, *wal2; spritetype *spr; int32_t xs, ys, x1, y1, x2, y2, xp1, yp1, xp2=0, yp2=0, tempint; short z, zz, startwall, endwall, numscansbefore, scanfirst, bunchfrst; short nextsectnum; //The stack storing sectors to visit. short sectorsToVisit[256], numSectorsToVisit; if (sectnum < 0) return; if (automapping) show2dsector[sectnum>>3] |= pow2char[sectnum&7]; sectorsToVisit[0] = sectnum; numSectorsToVisit = 1; do { sectnum = sectorsToVisit[--numSectorsToVisit]; //Add every script in the current sector as potentially visible. for(z=headspritesect[sectnum]; z>=0; z=nextspritesect[z]) { spr = &sprite[z]; if ((((spr->cstat&0x8000) == 0) || (showinvisibility)) && (spr->xrepeat > 0) && (spr->yrepeat > 0) && (spritesortcnt < MAXSPRITESONSCREEN)) { xs = spr->x-globalposx; ys = spr->y-globalposy; if ((spr->cstat&48) || (xs*cosglobalang+ys*singlobalang > 0)) { copybufbyte(spr,&tsprite[spritesortcnt],sizeof(spritetype)); tsprite[spritesortcnt++].owner = z; } } } //Mark the current sector bit as "visited" in the bitvector visitedSectors[sectnum>>3] |= pow2char[sectnum&7]; bunchfrst = numbunches; numscansbefore = numscans; startwall = sector[sectnum].wallptr; endwall = startwall + sector[sectnum].wallnum; scanfirst = numscans; for(z=startwall,wal=&wall[z]; z<endwall; z++,wal++) { nextsectnum = wal->nextsector; wal2 = &wall[wal->point2]; // In camera space the center is the player. // Tranform the 2 Wall endpoints (x,y) from worldspace to camera space. // After that we have two vectors starting from the camera and going to the endpoints (x1,y1) and (x2,y2). x1 = wal->x-globalposx; y1 = wal->y-globalposy; x2 = wal2->x-globalposx; y2 = wal2->y-globalposy; // If this is a portal... if ((nextsectnum >= 0) && ((wal->cstat&32) == 0)) //If this portal has not been visited yet. if ((visitedSectors[nextsectnum>>3]&pow2char[nextsectnum&7]) == 0) { //Cross product -> Z component tempint = x1*y2-x2*y1; // Using cross product, determine if the portal is facing us or not. // If it is: Add it to the stack and bump the stack counter. // This line is equivalent to tempint < 0x40000 if (((uint32_t)tempint+262144) < 524288) // ??? What is this test ?? How acute the angle is ? { //(x2-x1)*(x2-x1)+(y2-y1)*(y2-y1) is the squared length of the wall // ??? What is this test ?? How acute the angle is ? if (mulscale5(tempint,tempint) <= (x2-x1)*(x2-x1)+(y2-y1)*(y2-y1)) sectorsToVisit[numSectorsToVisit++] = nextsectnum; } } // Rotate the wall endpoints vectors according to the player orientation. // This is a regular rotation matrix using [29.3] fixed point. if ((z == startwall) || (wall[z-1].point2 != z)) { //If this is the first endpoint of the bunch, rotate: This is a standard cos sin 2D rotation matrix projection xp1 = dmulscale6(y1,cosglobalang,-x1,singlobalang); yp1 = dmulscale6(x1,cosviewingrangeglobalang,y1,sinviewingrangeglobalang); } else { //If this is NOT the first endpoint, Save the coordinate for next loop. xp1 = xp2; yp1 = yp2; } // Rotate: This is a standard cos sin 2D rotation matrix projection xp2 = dmulscale6(y2,cosglobalang,-x2,singlobalang); yp2 = dmulscale6(x2,cosviewingrangeglobalang,y2,sinviewingrangeglobalang); // Equivalent of a near plane clipping ? if ((yp1 < 256) && (yp2 < 256)) goto skipitaddwall; /* If wall's NOT facing you */ if (dmulscale32(xp1,yp2,-xp2,yp1) >= 0) goto skipitaddwall; // The wall is still not eligible for rendition: Let's do some more Frustrum culling !! if (xp1 >= -yp1){ if ((xp1 > yp1) || (yp1 == 0)) goto skipitaddwall; //Project the point onto screen and see in which column it belongs. pvWalls[numscans].screenSpaceCoo[0][VEC_COL] = halfxdimen + scale(xp1,halfxdimen,yp1); if (xp1 >= 0) pvWalls[numscans].screenSpaceCoo[0][VEC_COL]++; /* Fix for SIGNED divide */ if (pvWalls[numscans].screenSpaceCoo[0][VEC_COL] >= xdimen) pvWalls[numscans].screenSpaceCoo[0][VEC_COL] = xdimen-1; pvWalls[numscans].screenSpaceCoo[0][VEC_DIST] = yp1; } else{ if (xp2 < -yp2) goto skipitaddwall; pvWalls[numscans].screenSpaceCoo[0][VEC_COL] = 0; tempint = yp1-yp2+xp1-xp2; if (tempint == 0) goto skipitaddwall; pvWalls[numscans].screenSpaceCoo[0][VEC_DIST] = yp1 + scale(yp2-yp1,xp1+yp1,tempint); } if (pvWalls[numscans].screenSpaceCoo[0][VEC_DIST] < 256) goto skipitaddwall; if (xp2 <= yp2){ if ((xp2 < -yp2) || (yp2 == 0)) goto skipitaddwall; pvWalls[numscans].screenSpaceCoo[1][VEC_COL] = halfxdimen + scale(xp2,halfxdimen,yp2) - 1; if (xp2 >= 0) pvWalls[numscans].screenSpaceCoo[1][VEC_COL]++; /* Fix for SIGNED divide */ if (pvWalls[numscans].screenSpaceCoo[1][VEC_COL] >= xdimen) pvWalls[numscans].screenSpaceCoo[1][VEC_COL] = xdimen-1; pvWalls[numscans].screenSpaceCoo[1][VEC_DIST] = yp2; } else{ if (xp1 > yp1) goto skipitaddwall; pvWalls[numscans].screenSpaceCoo[1][VEC_COL] = xdimen-1; tempint = xp2-xp1+yp1-yp2; if (tempint == 0) goto skipitaddwall; pvWalls[numscans].screenSpaceCoo[1][VEC_DIST] = yp1 + scale(yp2-yp1,yp1-xp1,tempint); } if ((pvWalls[numscans].screenSpaceCoo[1][VEC_DIST] < 256) || (pvWalls[numscans].screenSpaceCoo[0][VEC_COL] > pvWalls[numscans].screenSpaceCoo[1][VEC_COL])) goto skipitaddwall; // Made it all the way! // Time to add this wall information to the stack of wall potentially visible. pvWalls[numscans].sectorId = sectnum; pvWalls[numscans].worldWallId = z; //Save the camera space wall endpoints coordinate (camera origin at player location + rotated according to player orientation). pvWalls[numscans].cameraSpaceCoo[0][VEC_X] = xp1; pvWalls[numscans].cameraSpaceCoo[0][VEC_Y] = yp1; pvWalls[numscans].cameraSpaceCoo[1][VEC_X] = xp2; pvWalls[numscans].cameraSpaceCoo[1][VEC_Y] = yp2; bunchWallsList[numscans] = numscans+1; numscans++; skipitaddwall: if ((wall[z].point2 < z) && (scanfirst < numscans)) { bunchWallsList[numscans-1] = scanfirst; scanfirst = numscans; } } //FCS: TODO rename this p2[] to bunchList[] or something like that. This name is an abomination // DONE, p2 is now called "bunchWallsList". //Break down the list of walls for this sector into bunchs. Since a bunch is a // continuously visible list of wall: A sector can generate many bunches. for(z=numscansbefore; z<numscans; z++) { if ((wall[pvWalls[z].worldWallId].point2 != pvWalls[bunchWallsList[z]].worldWallId) || (pvWalls[z].screenSpaceCoo[1][VEC_COL] >= pvWalls[bunchWallsList[z]].screenSpaceCoo[0][VEC_COL])) { // Create an entry in the bunch list bunchfirst[numbunches++] = bunchWallsList[z]; //Mark the end of the bunch wall list. bunchWallsList[z] = -1; } } //For each bunch, find the last wall and cache it in bunchlast. for(z=bunchfrst; z<numbunches; z++) { for(zz=bunchfirst[z]; bunchWallsList[zz]>=0; zz=bunchWallsList[zz]); bunchlast[z] = zz; } } while (numSectorsToVisit > 0); // do this until the stack of sectors to visit if empty. } /* FCS: Goal : ???? param 1: Z is the wallID in the list of potentially visible walls. param 2: Only used to lookup the xrepeat attribute of the wall. */ static void prepwall(int32_t z, walltype *wal) { int32_t i, l=0, ol=0, splc, sinc, x, topinc, top, botinc, bot, walxrepeat; vector_t* wallCoo = pvWalls[z].cameraSpaceCoo; walxrepeat = (wal->xrepeat<<3); /* lwall calculation */ i = pvWalls[z].screenSpaceCoo[0][VEC_COL]-halfxdimen; //Let's use some of the camera space wall coordinate now. topinc = -(wallCoo[0][VEC_Y]>>2); botinc = ((wallCoo[1][VEC_Y]-wallCoo[0][VEC_Y])>>8); top = mulscale5(wallCoo[0][VEC_X],xdimen)+mulscale2(topinc,i); bot = mulscale11(wallCoo[0][VEC_X]-wallCoo[1][VEC_X],xdimen)+mulscale2(botinc,i); splc = mulscale19(wallCoo[0][VEC_Y],xdimscale); sinc = mulscale16(wallCoo[1][VEC_Y]-wallCoo[0][VEC_Y],xdimscale); //X screenspce column of point Z. x = pvWalls[z].screenSpaceCoo[0][VEC_COL]; if (bot != 0) { l = divscale12(top,bot); swall[x] = mulscale21(l,sinc)+splc; l *= walxrepeat; lwall[x] = (l>>18); } //If the wall is less than 4 column wide. while (x+4 <= pvWalls[z].screenSpaceCoo[1][VEC_COL]) { top += topinc; bot += botinc; if (bot != 0) { ol = l; l = divscale12(top,bot); swall[x+4] = mulscale21(l,sinc)+splc; l *= walxrepeat; lwall[x+4] = (l>>18); } i = ((ol+l)>>1); lwall[x+2] = (i>>18); lwall[x+1] = ((ol+i)>>19); lwall[x+3] = ((l+i)>>19); swall[x+2] = ((swall[x]+swall[x+4])>>1); swall[x+1] = ((swall[x]+swall[x+2])>>1); swall[x+3] = ((swall[x+4]+swall[x+2])>>1); x += 4; } //If the wall is less than 2 columns wide. if (x+2 <= pvWalls[z].screenSpaceCoo[1][VEC_COL]) { top += (topinc>>1); bot += (botinc>>1); if (bot != 0) { ol = l; l = divscale12(top,bot); swall[x+2] = mulscale21(l,sinc)+splc; l *= walxrepeat; lwall[x+2] = (l>>18); } lwall[x+1] = ((l+ol)>>19); swall[x+1] = ((swall[x]+swall[x+2])>>1); x += 2; } //The wall is 1 column wide. if (x+1 <= pvWalls[z].screenSpaceCoo[1][VEC_COL]) { bot += (botinc>>2); if (bot != 0) { l = divscale12(top+(topinc>>2),bot); swall[x+1] = mulscale21(l,sinc)+splc; lwall[x+1] = mulscale18(l,walxrepeat); } } if (lwall[pvWalls[z].screenSpaceCoo[0][VEC_COL]] < 0) lwall[pvWalls[z].screenSpaceCoo[0][VEC_COL]] = 0; if ((lwall[pvWalls[z].screenSpaceCoo[1][VEC_COL]] >= walxrepeat) && (walxrepeat)) lwall[pvWalls[z].screenSpaceCoo[1][VEC_COL]] = walxrepeat-1; if (wal->cstat&8) { walxrepeat--; for(x=pvWalls[z].screenSpaceCoo[0][VEC_COL]; x<=pvWalls[z].screenSpaceCoo[1][VEC_COL]; x++) lwall[x] = walxrepeat-lwall[x]; } } static int32_t getpalookup(int32_t davis, int32_t dashade) { return(min(max(dashade+(davis>>8),0),numpalookups-1)); } static void hline (int32_t xr, int32_t yp) { int32_t xl, r, s; xl = lastx[yp]; if (xl > xr) return; r = horizlookup2[yp-globalhoriz+horizycent]; asm1 = globalx1*r; asm2 = globaly2*r; s = (getpalookup(mulscale16(r,globvis),globalshade)<<8); hlineasm4(xr-xl,s,globalx2*r+globalypanning,globaly1*r+globalxpanning,ylookup[yp]+xr+frameoffset); } static void slowhline (int32_t xr, int32_t yp) { int32_t xl, r; xl = lastx[yp]; if (xl > xr) return; r = horizlookup2[yp-globalhoriz+horizycent]; asm1 = globalx1*r; asm2 = globaly2*r; asm3 = (int32_t)globalpalwritten + (getpalookup(mulscale16(r,globvis),globalshade)<<8); if (!(globalorientation&256)) { mhline(globalbufplc,globaly1*r+globalxpanning-asm1*(xr-xl),(xr-xl)<<16,0L, globalx2*r+globalypanning-asm2*(xr-xl),ylookup[yp]+xl+frameoffset); return; } thline(globalbufplc,globaly1*r+globalxpanning-asm1*(xr-xl),(xr-xl)<<16,0L,globalx2*r+globalypanning-asm2*(xr-xl),ylookup[yp]+xl+frameoffset); transarea += (xr-xl); } /* renders non-parallaxed ceilings. --ryan. */ static void ceilscan (int32_t x1, int32_t x2, int32_t sectnum) { int32_t i, j, ox, oy, x, y1, y2, twall, bwall; sectortype *sec; sec = §or[sectnum]; if (palookup[sec->ceilingpal] != globalpalwritten) globalpalwritten = palookup[sec->ceilingpal]; globalzd = sec->ceilingz-globalposz; if (globalzd > 0) return; globalpicnum = sec->ceilingpicnum; if ((uint32_t)globalpicnum >= (uint32_t)MAXTILES) globalpicnum = 0; setgotpic(globalpicnum); //Check the tile dimension are valid. if ((tiles[globalpicnum].dim.width <= 0) || (tiles[globalpicnum].dim.height <= 0)) return; if (tiles[globalpicnum].animFlags&192) globalpicnum += animateoffs(globalpicnum); TILE_MakeAvailable(globalpicnum); globalbufplc = tiles[globalpicnum].data; globalshade = (int32_t)sec->ceilingshade; globvis = globalcisibility; if (sec->visibility != 0) globvis = mulscale4(globvis,(int32_t)((uint8_t )(sec->visibility+16))); globalorientation = (int32_t)sec->ceilingstat; if ((globalorientation&64) == 0){ globalx1 = singlobalang; globalx2 = singlobalang; globaly1 = cosglobalang; globaly2 = cosglobalang; globalxpanning = (globalposx<<20); globalypanning = -(globalposy<<20); } else{ j = sec->wallptr; ox = wall[wall[j].point2].x - wall[j].x; oy = wall[wall[j].point2].y - wall[j].y; i = nsqrtasm(ox*ox+oy*oy); if (i == 0) i = 1024; else i = 1048576/i; globalx1 = mulscale10(dmulscale10(ox,singlobalang,-oy,cosglobalang),i); globaly1 = mulscale10(dmulscale10(ox,cosglobalang,oy,singlobalang),i); globalx2 = -globalx1; globaly2 = -globaly1; ox = ((wall[j].x-globalposx)<<6); oy = ((wall[j].y-globalposy)<<6); i = dmulscale14(oy,cosglobalang,-ox,singlobalang); j = dmulscale14(ox,cosglobalang,oy,singlobalang); ox = i; oy = j; globalxpanning = globalx1*ox - globaly1*oy; globalypanning = globaly2*ox + globalx2*oy; } globalx2 = mulscale16(globalx2,viewingrangerecip); globaly1 = mulscale16(globaly1,viewingrangerecip); globalxshift = (8-(picsiz[globalpicnum]&15)); globalyshift = (8-(picsiz[globalpicnum]>>4)); if (globalorientation&8) { globalxshift++; globalyshift++; } if ((globalorientation&0x4) > 0){ i = globalxpanning; globalxpanning = globalypanning; globalypanning = i; i = globalx2; globalx2 = -globaly1; globaly1 = -i; i = globalx1; globalx1 = globaly2; globaly2 = i; } if ((globalorientation&0x10) > 0){ globalx1 = -globalx1; globaly1 = -globaly1; globalxpanning = -globalxpanning; } if ((globalorientation&0x20) > 0){ globalx2 = -globalx2; globaly2 = -globaly2; globalypanning = -globalypanning; } globalx1 <<= globalxshift; globaly1 <<= globalxshift; globalx2 <<= globalyshift; globaly2 <<= globalyshift; globalxpanning <<= globalxshift; globalypanning <<= globalyshift; globalxpanning += (((int32_t)sec->ceilingxpanning)<<24); globalypanning += (((int32_t)sec->ceilingypanning)<<24); globaly1 = (-globalx1-globaly1)*halfxdimen; globalx2 = (globalx2-globaly2)*halfxdimen; sethlinesizes(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4,globalbufplc); globalx2 += globaly2*(x1-1); globaly1 += globalx1*(x1-1); globalx1 = mulscale16(globalx1,globalzd); globalx2 = mulscale16(globalx2,globalzd); globaly1 = mulscale16(globaly1,globalzd); globaly2 = mulscale16(globaly2,globalzd); globvis = klabs(mulscale10(globvis,globalzd)); if (!(globalorientation&0x180)) { y1 = umost[x1]; y2 = y1; for(x=x1; x<=x2; x++) { twall = umost[x]-1; bwall = min(uplc[x],dmost[x]); if (twall < bwall-1) { if (twall >= y2) { while (y1 < y2-1) hline(x-1,++y1); y1 = twall; } else { while (y1 < twall) hline(x-1,++y1); while (y1 > twall) lastx[y1--] = x; } while (y2 > bwall) hline(x-1,--y2); while (y2 < bwall) lastx[y2++] = x; } else { while (y1 < y2-1) hline(x-1,++y1); if (x == x2) { globalx2 += globaly2; globaly1 += globalx1; break; } y1 = umost[x+1]; y2 = y1; } globalx2 += globaly2; globaly1 += globalx1; } while (y1 < y2-1) hline(x2,++y1); faketimerhandler(); return; } switch(globalorientation&0x180) { case 128: msethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4); break; case 256: settrans(TRANS_NORMAL); tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4); break; case 384: settrans(TRANS_REVERSE); tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4); break; } y1 = umost[x1]; y2 = y1; for(x=x1; x<=x2; x++) { twall = umost[x]-1; bwall = min(uplc[x],dmost[x]); if (twall < bwall-1) { if (twall >= y2) { while (y1 < y2-1) slowhline(x-1,++y1); y1 = twall; } else { while (y1 < twall) slowhline(x-1,++y1); while (y1 > twall) lastx[y1--] = x; } while (y2 > bwall) slowhline(x-1,--y2); while (y2 < bwall) lastx[y2++] = x; } else { while (y1 < y2-1) slowhline(x-1,++y1); if (x == x2) { globalx2 += globaly2; globaly1 += globalx1; break; } y1 = umost[x+1]; y2 = y1; } globalx2 += globaly2; globaly1 += globalx1; } while (y1 < y2-1) slowhline(x2,++y1); faketimerhandler(); } /* renders non-parallaxed floors. --ryan. */ static void florscan (int32_t x1, int32_t x2, int32_t sectnum) { int32_t i, j, ox, oy, x, y1, y2, twall, bwall; sectortype *sec; //Retrieve the sector object sec = §or[sectnum]; //Retrieve the floor palette. if (palookup[sec->floorpal] != globalpalwritten) globalpalwritten = palookup[sec->floorpal]; globalzd = globalposz-sec->floorz; //We are UNDER the floor: Do NOT render anything. if (globalzd > 0) return; //Retrive the floor texture. globalpicnum = sec->floorpicnum; if ((uint32_t)globalpicnum >= (uint32_t)MAXTILES) globalpicnum = 0; //Lock the floor texture setgotpic(globalpicnum); //This tile has unvalid dimensions ( negative) if ((tiles[globalpicnum].dim.width <= 0) || (tiles[globalpicnum].dim.height <= 0)) return; //If this is an animated texture: Animate it. if (tiles[globalpicnum].animFlags&192) globalpicnum += animateoffs(globalpicnum); //If the texture is not in RAM: Load it !! TILE_MakeAvailable(globalpicnum); //Check where is the texture in RAM globalbufplc = tiles[globalpicnum].data; //Retrieve the shade of the sector (illumination level). globalshade = (int32_t)sec->floorshade; globvis = globalcisibility; if (sec->visibility != 0) globvis = mulscale4(globvis,(int32_t)((uint8_t)(sec->visibility+16))); globalorientation = (int32_t)sec->floorstat; if ((globalorientation&64) == 0) { globalx1 = singlobalang; globalx2 = singlobalang; globaly1 = cosglobalang; globaly2 = cosglobalang; globalxpanning = (globalposx<<20); globalypanning = -(globalposy<<20); } else { j = sec->wallptr; ox = wall[wall[j].point2].x - wall[j].x; oy = wall[wall[j].point2].y - wall[j].y; i = nsqrtasm(ox*ox+oy*oy); if (i == 0) i = 1024; else i = 1048576/i; globalx1 = mulscale10(dmulscale10(ox,singlobalang,-oy,cosglobalang),i); globaly1 = mulscale10(dmulscale10(ox,cosglobalang,oy,singlobalang),i); globalx2 = -globalx1; globaly2 = -globaly1; ox = ((wall[j].x-globalposx)<<6); oy = ((wall[j].y-globalposy)<<6); i = dmulscale14(oy,cosglobalang,-ox,singlobalang); j = dmulscale14(ox,cosglobalang,oy,singlobalang); ox = i; oy = j; globalxpanning = globalx1*ox - globaly1*oy; globalypanning = globaly2*ox + globalx2*oy; } globalx2 = mulscale16(globalx2,viewingrangerecip); globaly1 = mulscale16(globaly1,viewingrangerecip); globalxshift = (8-(picsiz[globalpicnum]&15)); globalyshift = (8-(picsiz[globalpicnum]>>4)); if (globalorientation&8) { globalxshift++; globalyshift++; } if ((globalorientation&0x4) > 0) { i = globalxpanning; globalxpanning = globalypanning; globalypanning = i; i = globalx2; globalx2 = -globaly1; globaly1 = -i; i = globalx1; globalx1 = globaly2; globaly2 = i; } if ((globalorientation&0x10) > 0){ globalx1 = -globalx1; globaly1 = -globaly1; globalxpanning = -globalxpanning; } if ((globalorientation&0x20) > 0){ globalx2 = -globalx2; globaly2 = -globaly2; globalypanning = -globalypanning; } globalx1 <<= globalxshift; globaly1 <<= globalxshift; globalx2 <<= globalyshift; globaly2 <<= globalyshift; globalxpanning <<= globalxshift; globalypanning <<= globalyshift; globalxpanning += (((int32_t)sec->floorxpanning)<<24); globalypanning += (((int32_t)sec->floorypanning)<<24); globaly1 = (-globalx1-globaly1)*halfxdimen; globalx2 = (globalx2-globaly2)*halfxdimen; //Setup the drawing routine paramters sethlinesizes(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4,globalbufplc); globalx2 += globaly2*(x1-1); globaly1 += globalx1*(x1-1); globalx1 = mulscale16(globalx1,globalzd); globalx2 = mulscale16(globalx2,globalzd); globaly1 = mulscale16(globaly1,globalzd); globaly2 = mulscale16(globaly2,globalzd); globvis = klabs(mulscale10(globvis,globalzd)); if (!(globalorientation&0x180)) { y1 = max(dplc[x1],umost[x1]); y2 = y1; for(x=x1; x<=x2; x++) { twall = max(dplc[x],umost[x])-1; bwall = dmost[x]; if (twall < bwall-1) { if (twall >= y2) { while (y1 < y2-1) hline(x-1,++y1); y1 = twall; } else { while (y1 < twall) hline(x-1,++y1); while (y1 > twall) lastx[y1--] = x; } while (y2 > bwall) hline(x-1,--y2); while (y2 < bwall) lastx[y2++] = x; } else { while (y1 < y2-1) hline(x-1,++y1); if (x == x2) { globalx2 += globaly2; globaly1 += globalx1; break; } y1 = max(dplc[x+1],umost[x+1]); y2 = y1; } globalx2 += globaly2; globaly1 += globalx1; } while (y1 < y2-1) hline(x2,++y1); faketimerhandler(); return; } switch(globalorientation&0x180) { case 128: msethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4); break; case 256: settrans(TRANS_NORMAL); tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4); break; case 384: settrans(TRANS_REVERSE); tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4); break; } y1 = max(dplc[x1],umost[x1]); y2 = y1; for(x=x1; x<=x2; x++) { twall = max(dplc[x],umost[x])-1; bwall = dmost[x]; if (twall < bwall-1) { if (twall >= y2) { while (y1 < y2-1) slowhline(x-1,++y1); y1 = twall; } else { while (y1 < twall) slowhline(x-1,++y1); while (y1 > twall) lastx[y1--] = x; } while (y2 > bwall) slowhline(x-1,--y2); while (y2 < bwall) lastx[y2++] = x; } else { while (y1 < y2-1) slowhline(x-1,++y1); if (x == x2) { globalx2 += globaly2; globaly1 += globalx1; break; } y1 = max(dplc[x+1],umost[x+1]); y2 = y1; } globalx2 += globaly2; globaly1 += globalx1; } while (y1 < y2-1) slowhline(x2,++y1); faketimerhandler(); } /* * renders walls and parallaxed skies/floors. Look at parascan() for the * higher level of parallaxing. * * x1 == offset of leftmost pixel of wall. 0 is left of surface. * x2 == offset of rightmost pixel of wall. 0 is left of surface. * * apparently, walls are always vertical; there are sloping functions * (!!!) er...elsewhere. Only the sides need be vertical, as the top and * bottom of the polygon will need to be angled as the camera perspective * shifts (user spins in a circle, etc.) * * uwal is an array of the upper most pixels, and dwal are the lower most. * This must be a list, as the top and bottom of the polygon are not * necessarily horizontal lines. * * So, the screen coordinate of the top left of a wall is specified by * uwal[x1], the bottom left by dwal[x1], the top right by uwal[x2], and * the bottom right by dwal[x2]. Every physical point on the edge of the * wall in between is specified by traversing those arrays, one pixel per * element. * * --ryan. */ static void wallscan(int32_t x1, int32_t x2, int16_t *uwal, int16_t *dwal, int32_t *swal, int32_t *lwal) { int32_t x, xnice, ynice; intptr_t i; uint8_t* fpalookup; int32_t y1ve[4], y2ve[4], u4, d4, z, tileWidth, tsizy; uint8_t bad; tileWidth = tiles[globalpicnum].dim.width; tsizy = tiles[globalpicnum].dim.height; setgotpic(globalpicnum); if ((tileWidth <= 0) || (tsizy <= 0)) return; if ((uwal[x1] > ydimen) && (uwal[x2] > ydimen)) return; if ((dwal[x1] < 0) && (dwal[x2] < 0)) return; TILE_MakeAvailable(globalpicnum); xnice = (pow2long[picsiz[globalpicnum]&15] == tileWidth); if (xnice) tileWidth--; ynice = (pow2long[picsiz[globalpicnum]>>4] == tsizy); if (ynice) tsizy = (picsiz[globalpicnum]>>4); fpalookup = palookup[globalpal]; setupvlineasm(globalshiftval); //Starting on the left column of the wall, check the occlusion arrays. x = x1; while ((umost[x] > dmost[x]) && (x <= x2)) x++; for(; (x<=x2)&&((x+frameoffset-(uint8_t*)NULL)&3); x++) { y1ve[0] = max(uwal[x],umost[x]); y2ve[0] = min(dwal[x],dmost[x]); if (y2ve[0] <= y1ve[0]) continue; palookupoffse[0] = fpalookup+(getpalookup((int32_t)mulscale16(swal[x],globvis),globalshade)<<8); bufplce[0] = lwal[x] + globalxpanning; if (bufplce[0] >= tileWidth) { if (xnice == 0) bufplce[0] %= tileWidth; else bufplce[0] &= tileWidth; } if (ynice == 0) bufplce[0] *= tsizy; else bufplce[0] <<= tsizy; vince[0] = swal[x]*globalyscale; vplce[0] = globalzd + vince[0]*(y1ve[0]-globalhoriz+1); vlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],bufplce[0]+tiles[globalpicnum].data,x+frameoffset+ylookup[y1ve[0]]); } for(; x<=x2-3; x+=4) { bad = 0; for(z=3; z>=0; z--) { y1ve[z] = max(uwal[x+z],umost[x+z]); y2ve[z] = min(dwal[x+z],dmost[x+z])-1; if (y2ve[z] < y1ve[z]) { bad += pow2char[z]; continue; } i = lwal[x+z] + globalxpanning; if (i >= tileWidth) { if (xnice == 0) i %= tileWidth; else i &= tileWidth; } if (ynice == 0) i *= tsizy; else i <<= tsizy; bufplce[z] = (intptr_t) tiles[globalpicnum].data+i; vince[z] = swal[x+z]*globalyscale; vplce[z] = globalzd + vince[z]*(y1ve[z]-globalhoriz+1); } if (bad == 15) continue; palookupoffse[0] = fpalookup+(getpalookup((int32_t)mulscale16(swal[x],globvis),globalshade)<<8); palookupoffse[3] = fpalookup+(getpalookup((int32_t)mulscale16(swal[x+3],globvis),globalshade)<<8); if ((palookupoffse[0] == palookupoffse[3]) && ((bad&0x9) == 0)) { palookupoffse[1] = palookupoffse[0]; palookupoffse[2] = palookupoffse[0]; } else { palookupoffse[1] = fpalookup+(getpalookup((int32_t)mulscale16(swal[x+1],globvis),globalshade)<<8); palookupoffse[2] = fpalookup+(getpalookup((int32_t)mulscale16(swal[x+2],globvis),globalshade)<<8); } u4 = max(max(y1ve[0],y1ve[1]),max(y1ve[2],y1ve[3])); d4 = min(min(y2ve[0],y2ve[1]),min(y2ve[2],y2ve[3])); if ((bad != 0) || (u4 >= d4)) { if (!(bad&1)) prevlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0],vplce[0],(uint8_t*) bufplce[0],ylookup[y1ve[0]]+x+frameoffset+0); if (!(bad&2)) prevlineasm1(vince[1],palookupoffse[1],y2ve[1]-y1ve[1],vplce[1],(uint8_t*) bufplce[1],ylookup[y1ve[1]]+x+frameoffset+1); if (!(bad&4)) prevlineasm1(vince[2],palookupoffse[2],y2ve[2]-y1ve[2],vplce[2],(uint8_t*) bufplce[2],ylookup[y1ve[2]]+x+frameoffset+2); if (!(bad&8)) prevlineasm1(vince[3],palookupoffse[3],y2ve[3]-y1ve[3],vplce[3],(uint8_t*) bufplce[3],ylookup[y1ve[3]]+x+frameoffset+3); continue; } if (u4 > y1ve[0]) vplce[0] =prevlineasm1(vince[0],palookupoffse[0],u4-y1ve[0]-1,vplce[0],(uint8_t*) bufplce[0],ylookup[y1ve[0]]+x+frameoffset+0); if (u4 > y1ve[1]) vplce[1] = prevlineasm1(vince[1],palookupoffse[1],u4-y1ve[1]-1,vplce[1],(uint8_t*) bufplce[1],ylookup[y1ve[1]]+x+frameoffset+1); if (u4 > y1ve[2]) vplce[2] = prevlineasm1(vince[2],palookupoffse[2],u4-y1ve[2]-1,vplce[2],(uint8_t*) bufplce[2],ylookup[y1ve[2]]+x+frameoffset+2); if (u4 > y1ve[3]) vplce[3] = prevlineasm1(vince[3],palookupoffse[3],u4-y1ve[3]-1,vplce[3],(uint8_t*) bufplce[3],ylookup[y1ve[3]]+x+frameoffset+3); if (d4 >= u4) vlineasm4(d4-u4+1,ylookup[u4]+x+frameoffset); i = x+frameoffset+ylookup[d4+1]; if (y2ve[0] > d4) prevlineasm1(vince[0],palookupoffse[0],y2ve[0]-d4-1,vplce[0],(uint8_t*) bufplce[0],(uint8_t*) i+0); if (y2ve[1] > d4) prevlineasm1(vince[1],palookupoffse[1],y2ve[1]-d4-1,vplce[1],(uint8_t*) bufplce[1],(uint8_t*) i+1); if (y2ve[2] > d4) prevlineasm1(vince[2],palookupoffse[2],y2ve[2]-d4-1,vplce[2],(uint8_t*) bufplce[2],(uint8_t*) i+2); if (y2ve[3] > d4) prevlineasm1(vince[3],palookupoffse[3],y2ve[3]-d4-1,vplce[3],(uint8_t*) bufplce[3],(uint8_t*) i+3); } for(; x<=x2; x++) { y1ve[0] = max(uwal[x],umost[x]); y2ve[0] = min(dwal[x],dmost[x]); if (y2ve[0] <= y1ve[0]) continue; palookupoffse[0] = fpalookup+(getpalookup((int32_t)mulscale16(swal[x],globvis),globalshade)<<8); bufplce[0] = lwal[x] + globalxpanning; if (bufplce[0] >= tileWidth) { if (xnice == 0) bufplce[0] %= tileWidth; else bufplce[0] &= tileWidth; } if (ynice == 0) bufplce[0] *= tsizy; else bufplce[0] <<= tsizy; vince[0] = swal[x]*globalyscale; vplce[0] = globalzd + vince[0]*(y1ve[0]-globalhoriz+1); vlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],bufplce[0]+tiles[globalpicnum].data,x+frameoffset+ylookup[y1ve[0]]); } faketimerhandler(); } /* this renders masking sprites. See wallscan(). --ryan. */ static void maskwallscan(int32_t x1, int32_t x2, short *uwal, short *dwal, int32_t *swal, int32_t *lwal) { int32_t x, startx, xnice, ynice; intptr_t i; uint8_t* fpalookup; int32_t y1ve[4], y2ve[4], u4, d4, dax, z, tileWidth, tileHeight; uint8_t* p; uint8_t bad; tileWidth = tiles[globalpicnum].dim.width; tileHeight = tiles[globalpicnum].dim.height; setgotpic(globalpicnum); if ((tileWidth <= 0) || (tileHeight <= 0)) return; if ((uwal[x1] > ydimen) && (uwal[x2] > ydimen)) return; if ((dwal[x1] < 0) && (dwal[x2] < 0)) return; TILE_MakeAvailable(globalpicnum); startx = x1; xnice = (pow2long[picsiz[globalpicnum]&15] == tileWidth); if (xnice) tileWidth = (tileWidth-1); ynice = (pow2long[picsiz[globalpicnum]>>4] == tileHeight); if (ynice) tileHeight = (picsiz[globalpicnum]>>4); fpalookup = palookup[globalpal]; setupmvlineasm(globalshiftval); x = startx; while ((startumost[x+windowx1] > startdmost[x+windowx1]) && (x <= x2)) x++; p = x+frameoffset; for(; (x<=x2)&&((p-(uint8_t*)NULL)&3); x++,p++) { y1ve[0] = max(uwal[x],startumost[x+windowx1]-windowy1); y2ve[0] = min(dwal[x],startdmost[x+windowx1]-windowy1); if (y2ve[0] <= y1ve[0]) continue; palookupoffse[0] = fpalookup+(getpalookup((int32_t)mulscale16(swal[x],globvis),globalshade)<<8); bufplce[0] = lwal[x] + globalxpanning; if (bufplce[0] >= tileWidth) { if (xnice == 0) bufplce[0] %= tileWidth; else bufplce[0] &= tileWidth; } if (ynice == 0) bufplce[0] *= tileHeight; else bufplce[0] <<= tileHeight; vince[0] = swal[x]*globalyscale; vplce[0] = globalzd + vince[0]*(y1ve[0]-globalhoriz+1); mvlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],bufplce[0]+tiles[globalpicnum].data,p+ylookup[y1ve[0]]); } for(; x<=x2-3; x+=4,p+=4) { bad = 0; for(z=3,dax=x+3; z>=0; z--,dax--) { y1ve[z] = max(uwal[dax],startumost[dax+windowx1]-windowy1); y2ve[z] = min(dwal[dax],startdmost[dax+windowx1]-windowy1)-1; if (y2ve[z] < y1ve[z]) { bad += pow2char[z]; continue; } i = lwal[dax] + globalxpanning; if (i >= tileWidth) { if (xnice == 0) i %= tileWidth; else i &= tileWidth; } if (ynice == 0) i *= tileHeight; else i <<= tileHeight; bufplce[z] = tiles[globalpicnum].data+i; vince[z] = swal[dax]*globalyscale; vplce[z] = globalzd + vince[z]*(y1ve[z]-globalhoriz+1); } if (bad == 15) continue; palookupoffse[0] = fpalookup+(getpalookup((int32_t)mulscale16(swal[x],globvis),globalshade)<<8); palookupoffse[3] = fpalookup+(getpalookup((int32_t)mulscale16(swal[x+3],globvis),globalshade)<<8); if ((palookupoffse[0] == palookupoffse[3]) && ((bad&0x9) == 0)) { palookupoffse[1] = palookupoffse[0]; palookupoffse[2] = palookupoffse[0]; } else { palookupoffse[1] = fpalookup+(getpalookup((int32_t)mulscale16(swal[x+1],globvis),globalshade)<<8); palookupoffse[2] = fpalookup+(getpalookup((int32_t)mulscale16(swal[x+2],globvis),globalshade)<<8); } u4 = max(max(y1ve[0],y1ve[1]),max(y1ve[2],y1ve[3])); d4 = min(min(y2ve[0],y2ve[1]),min(y2ve[2],y2ve[3])); if ((bad > 0) || (u4 >= d4)) { if (!(bad&1)) mvlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0],vplce[0],(const uint8_t*)bufplce[0],ylookup[y1ve[0]]+p+0); if (!(bad&2)) mvlineasm1(vince[1],palookupoffse[1],y2ve[1]-y1ve[1],vplce[1],(const uint8_t*)bufplce[1],ylookup[y1ve[1]]+p+1); if (!(bad&4)) mvlineasm1(vince[2],palookupoffse[2],y2ve[2]-y1ve[2],vplce[2],(const uint8_t*)bufplce[2],ylookup[y1ve[2]]+p+2); if (!(bad&8)) mvlineasm1(vince[3],palookupoffse[3],y2ve[3]-y1ve[3],vplce[3],(const uint8_t*)bufplce[3],ylookup[y1ve[3]]+p+3); continue; } if (u4 > y1ve[0]) vplce[0] = mvlineasm1(vince[0],palookupoffse[0],u4-y1ve[0]-1,vplce[0],(const uint8_t*)bufplce[0],ylookup[y1ve[0]]+p+0); if (u4 > y1ve[1]) vplce[1] = mvlineasm1(vince[1],palookupoffse[1],u4-y1ve[1]-1,vplce[1],(const uint8_t*)bufplce[1],ylookup[y1ve[1]]+p+1); if (u4 > y1ve[2]) vplce[2] = mvlineasm1(vince[2],palookupoffse[2],u4-y1ve[2]-1,vplce[2],(const uint8_t*)bufplce[2],ylookup[y1ve[2]]+p+2); if (u4 > y1ve[3]) vplce[3] = mvlineasm1(vince[3],palookupoffse[3],u4-y1ve[3]-1,vplce[3],(const uint8_t*)bufplce[3],ylookup[y1ve[3]]+p+3); if (d4 >= u4) mvlineasm4(d4-u4+1,ylookup[u4]+p); i = p+ylookup[d4+1]; if (y2ve[0] > d4) mvlineasm1(vince[0],palookupoffse[0],y2ve[0]-d4-1,vplce[0],(const uint8_t*)bufplce[0],(uint8_t*)i+0); if (y2ve[1] > d4) mvlineasm1(vince[1],palookupoffse[1],y2ve[1]-d4-1,vplce[1],(const uint8_t*)bufplce[1],(uint8_t*)i+1); if (y2ve[2] > d4) mvlineasm1(vince[2],palookupoffse[2],y2ve[2]-d4-1,vplce[2],(const uint8_t*)bufplce[2],(uint8_t*)i+2); if (y2ve[3] > d4) mvlineasm1(vince[3],palookupoffse[3],y2ve[3]-d4-1,vplce[3],(const uint8_t*)bufplce[3],(uint8_t*)i+3); } for(; x<=x2; x++,p++) { y1ve[0] = max(uwal[x],startumost[x+windowx1]-windowy1); y2ve[0] = min(dwal[x],startdmost[x+windowx1]-windowy1); if (y2ve[0] <= y1ve[0]) continue; palookupoffse[0] = fpalookup+(getpalookup((int32_t)mulscale16(swal[x],globvis),globalshade)<<8); bufplce[0] = lwal[x] + globalxpanning; if (bufplce[0] >= tileWidth) { if (xnice == 0) bufplce[0] %= tileWidth; else bufplce[0] &= tileWidth; } if (ynice == 0) bufplce[0] *= tileHeight; else bufplce[0] <<= tileHeight; vince[0] = swal[x]*globalyscale; vplce[0] = globalzd + vince[0]*(y1ve[0]-globalhoriz+1); mvlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],bufplce[0]+tiles[globalpicnum].data,p+ylookup[y1ve[0]]); } faketimerhandler(); } /* renders parallaxed skies/floors --ryan. */ static void parascan(int32_t dax1, int32_t dax2, int32_t sectnum,uint8_t dastat, int32_t bunch) { sectortype *sec; int32_t j, k, l, m, n, x, z, wallnum, nextsectnum, globalhorizbak; short *topptr, *botptr; sectnum = pvWalls[bunchfirst[bunch]].sectorId; sec = §or[sectnum]; globalhorizbak = globalhoriz; if (parallaxyscale != 65536) globalhoriz = mulscale16(globalhoriz-(ydimen>>1),parallaxyscale) + (ydimen>>1); globvis = globalpisibility; /* globalorientation = 0L; */ if (sec->visibility != 0) globvis = mulscale4(globvis,(int32_t)((uint8_t )(sec->visibility+16))); if (dastat == 0) { globalpal = sec->ceilingpal; globalpicnum = sec->ceilingpicnum; globalshade = (int32_t)sec->ceilingshade; globalxpanning = (int32_t)sec->ceilingxpanning; globalypanning = (int32_t)sec->ceilingypanning; topptr = umost; botptr = uplc; } else { globalpal = sec->floorpal; globalpicnum = sec->floorpicnum; globalshade = (int32_t)sec->floorshade; globalxpanning = (int32_t)sec->floorxpanning; globalypanning = (int32_t)sec->floorypanning; topptr = dplc; botptr = dmost; } if ((uint32_t)globalpicnum >= (uint32_t)MAXTILES) globalpicnum = 0; if (tiles[globalpicnum].animFlags&192) globalpicnum += animateoffs(globalpicnum); globalshiftval = (picsiz[globalpicnum]>>4); if (pow2long[globalshiftval] != tiles[globalpicnum].dim.height) globalshiftval++; globalshiftval = 32-globalshiftval; globalzd = (((tiles[globalpicnum].dim.height>>1)+parallaxyoffs)<<globalshiftval)+(globalypanning<<24); globalyscale = (8<<(globalshiftval-19)); /*if (globalorientation&256) globalyscale = -globalyscale, globalzd = -globalzd;*/ k = 11 - (picsiz[globalpicnum]&15) - pskybits; x = -1; for(z=bunchfirst[bunch]; z>=0; z=bunchWallsList[z]) { wallnum = pvWalls[z].worldWallId; nextsectnum = wall[wallnum].nextsector; if (dastat == 0) j = sector[nextsectnum].ceilingstat; else j = sector[nextsectnum].floorstat; if ((nextsectnum < 0) || (wall[wallnum].cstat&32) || ((j&1) == 0)) { if (x == -1) x = pvWalls[z].screenSpaceCoo[0][VEC_COL]; if (parallaxtype == 0) { n = mulscale16(xdimenrecip,viewingrange); for(j=pvWalls[z].screenSpaceCoo[0][VEC_COL]; j<=pvWalls[z].screenSpaceCoo[1][VEC_COL]; j++) lplc[j] = (((mulscale23(j-halfxdimen,n)+globalang)&2047)>>k); } else { for(j=pvWalls[z].screenSpaceCoo[0][VEC_COL]; j<=pvWalls[z].screenSpaceCoo[1][VEC_COL]; j++) lplc[j] = ((((int32_t)radarang2[j]+globalang)&2047)>>k); } if (parallaxtype == 2) { n = mulscale16(xdimscale,viewingrange); for(j=pvWalls[z].screenSpaceCoo[0][VEC_COL]; j<=pvWalls[z].screenSpaceCoo[1][VEC_COL]; j++) swplc[j] = mulscale14(sintable[((int32_t)radarang2[j]+512)&2047],n); } else clearbuf(&swplc[pvWalls[z].screenSpaceCoo[0][VEC_COL]],pvWalls[z].screenSpaceCoo[1][VEC_COL]-pvWalls[z].screenSpaceCoo[0][VEC_COL]+1,mulscale16(xdimscale,viewingrange)); } else if (x >= 0) { l = globalpicnum; m = (picsiz[globalpicnum]&15); globalpicnum = l+pskyoff[lplc[x]>>m]; if (((lplc[x]^lplc[pvWalls[z].screenSpaceCoo[0][VEC_COL]-1])>>m) == 0) wallscan(x,pvWalls[z].screenSpaceCoo[0][VEC_COL]-1,topptr,botptr,swplc,lplc); else { j = x; while (x < pvWalls[z].screenSpaceCoo[0][VEC_COL]) { n = l+pskyoff[lplc[x]>>m]; if (n != globalpicnum) { wallscan(j,x-1,topptr,botptr,swplc,lplc); j = x; globalpicnum = n; } x++; } if (j < x) wallscan(j,x-1,topptr,botptr,swplc,lplc); } globalpicnum = l; x = -1; } } if (x >= 0) { l = globalpicnum; m = (picsiz[globalpicnum]&15); globalpicnum = l+pskyoff[lplc[x]>>m]; if (((lplc[x]^lplc[pvWalls[bunchlast[bunch]].screenSpaceCoo[1][VEC_COL]])>>m) == 0) wallscan(x,pvWalls[bunchlast[bunch]].screenSpaceCoo[1][VEC_COL],topptr,botptr,swplc,lplc); else { j = x; while (x <= pvWalls[bunchlast[bunch]].screenSpaceCoo[1][VEC_COL]) { n = l+pskyoff[lplc[x]>>m]; if (n != globalpicnum) { wallscan(j,x-1,topptr,botptr,swplc,lplc); j = x; globalpicnum = n; } x++; } if (j <= x) wallscan(j,x,topptr,botptr,swplc,lplc); } globalpicnum = l; } globalhoriz = globalhorizbak; } #define BITSOFPRECISION 3 /* Don't forget to change this in A.ASM also! */ static void grouscan (int32_t dax1, int32_t dax2, int32_t sectnum, uint8_t dastat) { int32_t i, l, x, y, dx, dy, wx, wy, y1, y2, daz; int32_t daslope, dasqr; intptr_t j, shoffs, shinc, m1, m2, *mptr1, *mptr2, *nptr1, *nptr2; walltype *wal; sectortype *sec; sec = §or[sectnum]; if (dastat == 0) { if (globalposz <= getceilzofslope((short) sectnum,globalposx,globalposy)) return; /* Back-face culling */ globalorientation = sec->ceilingstat; globalpicnum = sec->ceilingpicnum; globalshade = sec->ceilingshade; globalpal = sec->ceilingpal; daslope = sec->ceilingheinum; daz = sec->ceilingz; } else { if (globalposz >= getflorzofslope((short) sectnum,globalposx,globalposy)) return; /* Back-face culling */ globalorientation = sec->floorstat; globalpicnum = sec->floorpicnum; globalshade = sec->floorshade; globalpal = sec->floorpal; daslope = sec->floorheinum; daz = sec->floorz; } if ((tiles[globalpicnum].animFlags&192) != 0) globalpicnum += animateoffs(globalpicnum); setgotpic(globalpicnum); if ((tiles[globalpicnum].dim.width <= 0) || (tiles[globalpicnum].dim.height <= 0)) return; TILE_MakeAvailable(globalpicnum); wal = &wall[sec->wallptr]; wx = wall[wal->point2].x - wal->x; wy = wall[wal->point2].y - wal->y; dasqr = krecipasm(nsqrtasm(wx*wx+wy*wy)); i = mulscale21(daslope,dasqr); wx *= i; wy *= i; globalx = -mulscale19(singlobalang,xdimenrecip); globaly = mulscale19(cosglobalang,xdimenrecip); globalx1 = (globalposx<<8); globaly1 = -(globalposy<<8); i = (dax1-halfxdimen)*xdimenrecip; globalx2 = mulscale16(cosglobalang<<4,viewingrangerecip) - mulscale27(singlobalang,i); globaly2 = mulscale16(singlobalang<<4,viewingrangerecip) + mulscale27(cosglobalang,i); globalzd = (xdimscale<<9); globalzx = -dmulscale17(wx,globaly2,-wy,globalx2) + mulscale10(1-globalhoriz,globalzd); globalz = -dmulscale25(wx,globaly,-wy,globalx); if (globalorientation&64) /* Relative alignment */ { dx = mulscale14(wall[wal->point2].x-wal->x,dasqr); dy = mulscale14(wall[wal->point2].y-wal->y,dasqr); i = nsqrtasm(daslope*daslope+16777216); x = globalx; y = globaly; globalx = dmulscale16(x,dx,y,dy); globaly = mulscale12(dmulscale16(-y,dx,x,dy),i); x = ((wal->x-globalposx)<<8); y = ((wal->y-globalposy)<<8); globalx1 = dmulscale16(-x,dx,-y,dy); globaly1 = mulscale12(dmulscale16(-y,dx,x,dy),i); x = globalx2; y = globaly2; globalx2 = dmulscale16(x,dx,y,dy); globaly2 = mulscale12(dmulscale16(-y,dx,x,dy),i); } if (globalorientation&0x4) { i = globalx; globalx = -globaly; globaly = -i; i = globalx1; globalx1 = globaly1; globaly1 = i; i = globalx2; globalx2 = -globaly2; globaly2 = -i; } if (globalorientation&0x10) { globalx1 = -globalx1, globalx2 = -globalx2, globalx = -globalx; } if (globalorientation&0x20) { globaly1 = -globaly1, globaly2 = -globaly2, globaly = -globaly; } daz = dmulscale9(wx,globalposy-wal->y,-wy,globalposx-wal->x) + ((daz-globalposz)<<8); globalx2 = mulscale20(globalx2,daz); globalx = mulscale28(globalx,daz); globaly2 = mulscale20(globaly2,-daz); globaly = mulscale28(globaly,-daz); i = 8-(picsiz[globalpicnum]&15); j = 8-(picsiz[globalpicnum]>>4); if (globalorientation&8) { i++; j++; } globalx1 <<= (i+12); globalx2 <<= i; globalx <<= i; globaly1 <<= (j+12); globaly2 <<= j; globaly <<= j; if (dastat == 0) { globalx1 += (((int32_t)sec->ceilingxpanning)<<24); globaly1 += (((int32_t)sec->ceilingypanning)<<24); } else { globalx1 += (((int32_t)sec->floorxpanning)<<24); globaly1 += (((int32_t)sec->floorypanning)<<24); } asm1 = -(globalzd>>(16-BITSOFPRECISION)); globvis = globalvisibility; if (sec->visibility != 0) globvis = mulscale4(globvis,(int32_t)((uint8_t )(sec->visibility+16))); globvis = mulscale13(globvis,daz); globvis = mulscale16(globvis,xdimscale); j = (intptr_t) palookup[globalpal]; setupslopevlin(((int32_t)(picsiz[globalpicnum]&15))+(((int32_t)(picsiz[globalpicnum]>>4))<<8),tiles[globalpicnum].data,-ylookup[1]); l = (globalzd>>16); shinc = mulscale16(globalz,xdimenscale); if (shinc > 0) shoffs = (4<<15); else shoffs = ((16380-ydimen)<<15); // JBF: was 2044 16380 if (dastat == 0) y1 = umost[dax1]; else y1 = max(umost[dax1],dplc[dax1]); m1 = mulscale16(y1,globalzd) + (globalzx>>6); /* Avoid visibility overflow by crossing horizon */ if (globalzd > 0) m1 += (globalzd>>16); else m1 -= (globalzd>>16); m2 = m1+l; mptr1 = (intptr_t *)&slopalookup[y1+(shoffs>>15)]; mptr2 = mptr1+1; for(x=dax1; x<=dax2; x++) { if (dastat == 0) { y1 = umost[x]; y2 = min(dmost[x],uplc[x])-1; } else { y1 = max(umost[x],dplc[x]); y2 = dmost[x]-1; } if (y1 <= y2) { nptr1 = (intptr_t *)&slopalookup[y1+(shoffs>>15)]; nptr2 = (intptr_t *)&slopalookup[y2+(shoffs>>15)]; while (nptr1 <= mptr1) { *mptr1-- = j + (getpalookup((int32_t)mulscale24(krecipasm(m1),globvis),globalshade)<<8); m1 -= l; } while (nptr2 >= mptr2) { *mptr2++ = j + (getpalookup((int32_t)mulscale24(krecipasm(m2),globvis),globalshade)<<8); m2 += l; } globalx3 = (globalx2>>10); globaly3 = (globaly2>>10); asm3 = mulscale16(y2,globalzd) + (globalzx>>6); slopevlin(ylookup[y2]+x+frameoffset,krecipasm(asm3>>3),slopalookup,y2+(shoffs>>15),y2-y1+1,globalx1,globaly1); if ((x&15) == 0) faketimerhandler(); } globalx2 += globalx; globaly2 += globaly; globalzx += globalz; shoffs += shinc; } } static int owallmost(short *mostbuf, int32_t w, int32_t z) { int32_t bad, inty, xcross, y, yinc; int32_t s1, s2, s3, s4, ix1, ix2, iy1, iy2, t; z <<= 7; s1 = mulscale20(globaluclip,pvWalls[w].screenSpaceCoo[0][VEC_DIST]); s2 = mulscale20(globaluclip,pvWalls[w].screenSpaceCoo[1][VEC_DIST]); s3 = mulscale20(globaldclip,pvWalls[w].screenSpaceCoo[0][VEC_DIST]); s4 = mulscale20(globaldclip,pvWalls[w].screenSpaceCoo[1][VEC_DIST]); bad = (z<s1)+((z<s2)<<1)+((z>s3)<<2)+((z>s4)<<3); ix1 = pvWalls[w].screenSpaceCoo[0][VEC_COL]; iy1 = pvWalls[w].screenSpaceCoo[0][VEC_DIST]; ix2 = pvWalls[w].screenSpaceCoo[1][VEC_COL]; iy2 = pvWalls[w].screenSpaceCoo[1][VEC_DIST]; if ((bad&3) == 3) { clearbufbyte(&mostbuf[ix1],(ix2-ix1+1)*sizeof(mostbuf[0]),0L); return(bad); } if ((bad&12) == 12) { clearbufbyte(&mostbuf[ix1],(ix2-ix1+1)*sizeof(mostbuf[0]),ydimen+(ydimen<<16)); return(bad); } if (bad&3) { t = divscale30(z-s1,s2-s1); inty = pvWalls[w].screenSpaceCoo[0][VEC_DIST] + mulscale30(pvWalls[w].screenSpaceCoo[1][VEC_DIST]-pvWalls[w].screenSpaceCoo[0][VEC_DIST],t); xcross = pvWalls[w].screenSpaceCoo[0][VEC_COL] + scale(mulscale30(pvWalls[w].screenSpaceCoo[1][VEC_DIST],t),pvWalls[w].screenSpaceCoo[1][VEC_COL]-pvWalls[w].screenSpaceCoo[0][VEC_COL],inty); if ((bad&3) == 2) { if (pvWalls[w].screenSpaceCoo[0][VEC_COL] <= xcross) { iy2 = inty; ix2 = xcross; } clearbufbyte(&mostbuf[xcross+1],(pvWalls[w].screenSpaceCoo[1][VEC_COL]-xcross)*sizeof(mostbuf[0]),0L); } else { if (xcross <= pvWalls[w].screenSpaceCoo[1][VEC_COL]) { iy1 = inty; ix1 = xcross; } clearbufbyte(&mostbuf[pvWalls[w].screenSpaceCoo[0][VEC_COL]],(xcross-pvWalls[w].screenSpaceCoo[0][VEC_COL]+1)*sizeof(mostbuf[0]),0L); } } if (bad&12) { t = divscale30(z-s3,s4-s3); inty = pvWalls[w].screenSpaceCoo[0][VEC_DIST] + mulscale30(pvWalls[w].screenSpaceCoo[1][VEC_DIST]-pvWalls[w].screenSpaceCoo[0][VEC_DIST],t); xcross = pvWalls[w].screenSpaceCoo[0][VEC_COL] + scale(mulscale30(pvWalls[w].screenSpaceCoo[1][VEC_DIST],t),pvWalls[w].screenSpaceCoo[1][VEC_COL]-pvWalls[w].screenSpaceCoo[0][VEC_COL],inty); if ((bad&12) == 8) { if (pvWalls[w].screenSpaceCoo[0][VEC_COL] <= xcross) { iy2 = inty; ix2 = xcross; } clearbufbyte(&mostbuf[xcross+1],(pvWalls[w].screenSpaceCoo[1][VEC_COL]-xcross)*sizeof(mostbuf[0]),ydimen+(ydimen<<16)); } else { if (xcross <= pvWalls[w].screenSpaceCoo[1][VEC_COL]) { iy1 = inty; ix1 = xcross; } clearbufbyte(&mostbuf[pvWalls[w].screenSpaceCoo[0][VEC_COL]],(xcross-pvWalls[w].screenSpaceCoo[0][VEC_COL]+1)*sizeof(mostbuf[0]),ydimen+(ydimen<<16)); } } y = (scale(z,xdimenscale,iy1)<<4); yinc = ((scale(z,xdimenscale,iy2)<<4)-y) / (ix2-ix1+1); qinterpolatedown16short((int32_t *)&mostbuf[ix1],ix2-ix1+1,y+(globalhoriz<<16),yinc); if (mostbuf[ix1] < 0) mostbuf[ix1] = 0; if (mostbuf[ix1] > ydimen) mostbuf[ix1] = ydimen; if (mostbuf[ix2] < 0) mostbuf[ix2] = 0; if (mostbuf[ix2] > ydimen) mostbuf[ix2] = ydimen; return(bad); } static int wallmost(short *mostbuf, int32_t w, int32_t sectnum, uint8_t dastat) { int32_t bad, i, j, t, y, z, inty, intz, xcross, yinc, fw; int32_t x1, y1, z1, x2, y2, z2, xv, yv, dx, dy, dasqr, oz1, oz2; int32_t s1, s2, s3, s4, ix1, ix2, iy1, iy2; if (dastat == 0){ z = sector[sectnum].ceilingz-globalposz; if ((sector[sectnum].ceilingstat&2) == 0) return(owallmost(mostbuf,w,z)); } else{ z = sector[sectnum].floorz-globalposz; if ((sector[sectnum].floorstat&2) == 0) return(owallmost(mostbuf,w,z)); } i = pvWalls[w].worldWallId; if (i == sector[sectnum].wallptr) return(owallmost(mostbuf,w,z)); x1 = wall[i].x; x2 = wall[wall[i].point2].x-x1; y1 = wall[i].y; y2 = wall[wall[i].point2].y-y1; fw = sector[sectnum].wallptr; i = wall[fw].point2; dx = wall[i].x-wall[fw].x; dy = wall[i].y-wall[fw].y; dasqr = krecipasm(nsqrtasm(dx*dx+dy*dy)); if (pvWalls[w].screenSpaceCoo[0][VEC_COL] == 0){ xv = cosglobalang+sinviewingrangeglobalang; yv = singlobalang-cosviewingrangeglobalang; } else{ xv = x1-globalposx; yv = y1-globalposy; } i = xv*(y1-globalposy)-yv*(x1-globalposx); j = yv*x2-xv*y2; if (klabs(j) > klabs(i>>3)) i = divscale28(i,j); if (dastat == 0){ t = mulscale15(sector[sectnum].ceilingheinum,dasqr); z1 = sector[sectnum].ceilingz; } else{ t = mulscale15(sector[sectnum].floorheinum,dasqr); z1 = sector[sectnum].floorz; } z1 = dmulscale24(dx*t,mulscale20(y2,i)+((y1-wall[fw].y)<<8),-dy*t,mulscale20(x2,i)+((x1-wall[fw].x)<<8))+((z1-globalposz)<<7); if (pvWalls[w].screenSpaceCoo[1][VEC_COL] == xdimen-1){ xv = cosglobalang-sinviewingrangeglobalang; yv = singlobalang+cosviewingrangeglobalang; } else{ xv = (x2+x1)-globalposx; yv = (y2+y1)-globalposy; } i = xv*(y1-globalposy)-yv*(x1-globalposx); j = yv*x2-xv*y2; if (klabs(j) > klabs(i>>3)) i = divscale28(i,j); if (dastat == 0){ t = mulscale15(sector[sectnum].ceilingheinum,dasqr); z2 = sector[sectnum].ceilingz; } else{ t = mulscale15(sector[sectnum].floorheinum,dasqr); z2 = sector[sectnum].floorz; } z2 = dmulscale24(dx*t,mulscale20(y2,i)+((y1-wall[fw].y)<<8),-dy*t,mulscale20(x2,i)+((x1-wall[fw].x)<<8))+((z2-globalposz)<<7); s1 = mulscale20(globaluclip,pvWalls[w].screenSpaceCoo[0][VEC_DIST]); s2 = mulscale20(globaluclip,pvWalls[w].screenSpaceCoo[1][VEC_DIST]); s3 = mulscale20(globaldclip,pvWalls[w].screenSpaceCoo[0][VEC_DIST]); s4 = mulscale20(globaldclip,pvWalls[w].screenSpaceCoo[1][VEC_DIST]); bad = (z1<s1)+((z2<s2)<<1)+((z1>s3)<<2)+((z2>s4)<<3); ix1 = pvWalls[w].screenSpaceCoo[0][VEC_COL]; ix2 = pvWalls[w].screenSpaceCoo[1][VEC_COL]; iy1 = pvWalls[w].screenSpaceCoo[0][VEC_DIST]; iy2 = pvWalls[w].screenSpaceCoo[1][VEC_DIST]; oz1 = z1; oz2 = z2; if ((bad&3) == 3){ clearbufbyte(&mostbuf[ix1],(ix2-ix1+1)*sizeof(mostbuf[0]),0L); return(bad); } if ((bad&12) == 12){ clearbufbyte(&mostbuf[ix1],(ix2-ix1+1)*sizeof(mostbuf[0]),ydimen+(ydimen<<16)); return(bad); } if (bad&3){ /* inty = intz / (globaluclip>>16) */ t = divscale30(oz1-s1,s2-s1+oz1-oz2); inty = pvWalls[w].screenSpaceCoo[0][VEC_DIST] + mulscale30(pvWalls[w].screenSpaceCoo[1][VEC_DIST]-pvWalls[w].screenSpaceCoo[0][VEC_DIST],t); intz = oz1 + mulscale30(oz2-oz1,t); xcross = pvWalls[w].screenSpaceCoo[0][VEC_COL] + scale(mulscale30(pvWalls[w].screenSpaceCoo[1][VEC_DIST],t),pvWalls[w].screenSpaceCoo[1][VEC_COL]-pvWalls[w].screenSpaceCoo[0][VEC_COL],inty); if ((bad&3) == 2){ if (pvWalls[w].screenSpaceCoo[0][VEC_COL] <= xcross){ z2 = intz; iy2 = inty; ix2 = xcross; } clearbufbyte(&mostbuf[xcross+1],(pvWalls[w].screenSpaceCoo[1][VEC_COL]-xcross)*sizeof(mostbuf[0]),0L); } else{ if (xcross <= pvWalls[w].screenSpaceCoo[1][VEC_COL]) { z1 = intz; iy1 = inty; ix1 = xcross; } clearbufbyte(&mostbuf[pvWalls[w].screenSpaceCoo[0][VEC_COL]],(xcross-pvWalls[w].screenSpaceCoo[0][VEC_COL]+1)*sizeof(mostbuf[0]),0L); } } if (bad&12){ /* inty = intz / (globaldclip>>16) */ t = divscale30(oz1-s3,s4-s3+oz1-oz2); inty = pvWalls[w].screenSpaceCoo[0][VEC_DIST] + mulscale30(pvWalls[w].screenSpaceCoo[1][VEC_DIST]-pvWalls[w].screenSpaceCoo[0][VEC_DIST],t); intz = oz1 + mulscale30(oz2-oz1,t); xcross = pvWalls[w].screenSpaceCoo[0][VEC_COL] + scale(mulscale30(pvWalls[w].screenSpaceCoo[1][VEC_DIST],t),pvWalls[w].screenSpaceCoo[1][VEC_COL]-pvWalls[w].screenSpaceCoo[0][VEC_COL],inty); if ((bad&12) == 8){ if (pvWalls[w].screenSpaceCoo[0][VEC_COL] <= xcross) { z2 = intz; iy2 = inty; ix2 = xcross; } clearbufbyte(&mostbuf[xcross+1],(pvWalls[w].screenSpaceCoo[1][VEC_COL]-xcross)*sizeof(mostbuf[0]),ydimen+(ydimen<<16)); } else{ if (xcross <= pvWalls[w].screenSpaceCoo[1][VEC_COL]) { z1 = intz; iy1 = inty; ix1 = xcross; } clearbufbyte(&mostbuf[pvWalls[w].screenSpaceCoo[0][VEC_COL]],(xcross-pvWalls[w].screenSpaceCoo[0][VEC_COL]+1)*sizeof(mostbuf[0]),ydimen+(ydimen<<16)); } } y = (scale(z1,xdimenscale,iy1)<<4); yinc = ((scale(z2,xdimenscale,iy2)<<4)-y) / (ix2-ix1+1); qinterpolatedown16short((int32_t *)&mostbuf[ix1],ix2-ix1+1,y+(globalhoriz<<16),yinc); if (mostbuf[ix1] < 0) mostbuf[ix1] = 0; if (mostbuf[ix1] > ydimen) mostbuf[ix1] = ydimen; if (mostbuf[ix2] < 0) mostbuf[ix2] = 0; if (mostbuf[ix2] > ydimen) mostbuf[ix2] = ydimen; return(bad); } static void drawalls(int32_t bunch) { sectortype *sec, *nextsec; walltype *wal; int32_t i, x, x1, x2, cz[5], fz[5]; int32_t z, wallnum, sectnum, nextsectnum; int32_t startsmostwallcnt, startsmostcnt, gotswall; uint8_t andwstat1, andwstat2; z = bunchfirst[bunch]; sectnum = pvWalls[z].sectorId; sec = §or[sectnum]; andwstat1 = 0xff; andwstat2 = 0xff; for(; z>=0; z=bunchWallsList[z]){ /* uplc/dplc calculation */ andwstat1 &= wallmost(uplc,z,sectnum,(uint8_t )0); andwstat2 &= wallmost(dplc,z,sectnum,(uint8_t )1); } /* draw ceilings */ if ((andwstat1&3) != 3){ if ((sec->ceilingstat&3) == 2) grouscan(pvWalls[bunchfirst[bunch]].screenSpaceCoo[0][VEC_COL],pvWalls[bunchlast[bunch]].screenSpaceCoo[1][VEC_COL],sectnum,0); else if ((sec->ceilingstat&1) == 0) ceilscan(pvWalls[bunchfirst[bunch]].screenSpaceCoo[0][VEC_COL],pvWalls[bunchlast[bunch]].screenSpaceCoo[1][VEC_COL],sectnum); else parascan(pvWalls[bunchfirst[bunch]].screenSpaceCoo[0][VEC_COL],pvWalls[bunchlast[bunch]].screenSpaceCoo[1][VEC_COL],sectnum,0,bunch); } /* draw floors */ if ((andwstat2&12) != 12){ if ((sec->floorstat&3) == 2) grouscan(pvWalls[bunchfirst[bunch]].screenSpaceCoo[0][VEC_COL],pvWalls[bunchlast[bunch]].screenSpaceCoo[1][VEC_COL],sectnum,1); else if ((sec->floorstat&1) == 0) florscan(pvWalls[bunchfirst[bunch]].screenSpaceCoo[0][VEC_COL],pvWalls[bunchlast[bunch]].screenSpaceCoo[1][VEC_COL],sectnum); else parascan(pvWalls[bunchfirst[bunch]].screenSpaceCoo[0][VEC_COL],pvWalls[bunchlast[bunch]].screenSpaceCoo[1][VEC_COL],sectnum,1,bunch); } /* DRAW WALLS SECTION! */ for(z=bunchfirst[bunch]; z>=0; z=bunchWallsList[z]){ x1 = pvWalls[z].screenSpaceCoo[0][VEC_COL]; x2 = pvWalls[z].screenSpaceCoo[1][VEC_COL]; if (umost[x2] >= dmost[x2]) { for(x=x1; x<x2; x++) if (umost[x] < dmost[x]) break; if (x >= x2) { smostwall[smostwallcnt] = z; smostwalltype[smostwallcnt] = 0; smostwallcnt++; continue; } } wallnum = pvWalls[z].worldWallId; wal = &wall[wallnum]; nextsectnum = wal->nextsector; nextsec = §or[nextsectnum]; gotswall = 0; startsmostwallcnt = smostwallcnt; startsmostcnt = smostcnt; if ((searchit == 2) && (searchx >= x1) && (searchx <= x2)) { if (searchy <= uplc[searchx]){ /* ceiling */ searchsector = sectnum; searchwall = wallnum; searchstat = 1; searchit = 1; } else if (searchy >= dplc[searchx]){ /* floor */ searchsector = sectnum; searchwall = wallnum; searchstat = 2; searchit = 1; } } if (nextsectnum >= 0){ getzsofslope((short)sectnum,wal->x,wal->y,&cz[0],&fz[0]); getzsofslope((short)sectnum,wall[wal->point2].x,wall[wal->point2].y,&cz[1],&fz[1]); getzsofslope((short)nextsectnum,wal->x,wal->y,&cz[2],&fz[2]); getzsofslope((short)nextsectnum,wall[wal->point2].x,wall[wal->point2].y,&cz[3],&fz[3]); getzsofslope((short)nextsectnum,globalposx,globalposy,&cz[4],&fz[4]); if ((wal->cstat&48) == 16) maskwall[maskwallcnt++] = z; if (((sec->ceilingstat&1) == 0) || ((nextsec->ceilingstat&1) == 0)){ if ((cz[2] <= cz[0]) && (cz[3] <= cz[1])){ if (globparaceilclip) for(x=x1; x<=x2; x++) if (uplc[x] > umost[x]) if (umost[x] <= dmost[x]){ umost[x] = uplc[x]; if (umost[x] > dmost[x]) numhits--; } } else{ wallmost(dwall,z,nextsectnum,(uint8_t )0); if ((cz[2] > fz[0]) || (cz[3] > fz[1])) for(i=x1; i<=x2; i++) if (dwall[i] > dplc[i]) dwall[i] = dplc[i]; if ((searchit == 2) && (searchx >= x1) && (searchx <= x2)) if (searchy <= dwall[searchx]) /* wall */{ searchsector = sectnum; searchwall = wallnum; searchstat = 0; searchit = 1; } globalorientation = (int32_t)wal->cstat; globalpicnum = wal->picnum; if ((uint32_t)globalpicnum >= (uint32_t)MAXTILES) globalpicnum = 0; globalxpanning = (int32_t)wal->xpanning; globalypanning = (int32_t)wal->ypanning; globalshiftval = (picsiz[globalpicnum]>>4); if (pow2long[globalshiftval] != tiles[globalpicnum].dim.height) globalshiftval++; globalshiftval = 32-globalshiftval; //Animated if (tiles[globalpicnum].animFlags&192) globalpicnum += animateoffs(globalpicnum); globalshade = (int32_t)wal->shade; globvis = globalvisibility; if (sec->visibility != 0) globvis = mulscale4(globvis,(int32_t)((uint8_t )(sec->visibility+16))); globalpal = (int32_t)wal->pal; globalyscale = (wal->yrepeat<<(globalshiftval-19)); if ((globalorientation&4) == 0) globalzd = (((globalposz-nextsec->ceilingz)*globalyscale)<<8); else globalzd = (((globalposz-sec->ceilingz)*globalyscale)<<8); globalzd += (globalypanning<<24); if (globalorientation&256) globalyscale = -globalyscale, globalzd = -globalzd; if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } wallscan(x1,x2,uplc,dwall,swall,lwall); if ((cz[2] >= cz[0]) && (cz[3] >= cz[1])){ for(x=x1; x<=x2; x++) if (dwall[x] > umost[x]) if (umost[x] <= dmost[x]){ umost[x] = dwall[x]; if (umost[x] > dmost[x]) numhits--; } } else { for(x=x1; x<=x2; x++) if (umost[x] <= dmost[x]){ i = max(uplc[x],dwall[x]); if (i > umost[x]){ umost[x] = i; if (umost[x] > dmost[x]) numhits--; } } } } if ((cz[2] < cz[0]) || (cz[3] < cz[1]) || (globalposz < cz[4])){ i = x2-x1+1; if (smostcnt+i < MAXYSAVES){ smoststart[smostwallcnt] = smostcnt; smostwall[smostwallcnt] = z; smostwalltype[smostwallcnt] = 1; /* 1 for umost */ smostwallcnt++; copybufbyte((int32_t *)&umost[x1],(int32_t *)&smost[smostcnt],i*sizeof(smost[0])); smostcnt += i; } } } if (((sec->floorstat&1) == 0) || ((nextsec->floorstat&1) == 0)){ if ((fz[2] >= fz[0]) && (fz[3] >= fz[1])){ if (globparaflorclip) for(x=x1; x<=x2; x++) if (dplc[x] < dmost[x]) if (umost[x] <= dmost[x]){ dmost[x] = dplc[x]; if (umost[x] > dmost[x]) numhits--; } } else{ wallmost(uwall,z,nextsectnum,(uint8_t )1); if ((fz[2] < cz[0]) || (fz[3] < cz[1])) for(i=x1; i<=x2; i++) if (uwall[i] < uplc[i]) uwall[i] = uplc[i]; if ((searchit == 2) && (searchx >= x1) && (searchx <= x2)) if (searchy >= uwall[searchx]) /* wall */{ searchsector = sectnum; searchwall = wallnum; if ((wal->cstat&2) > 0) searchwall = wal->nextwall; searchstat = 0; searchit = 1; } if ((wal->cstat&2) > 0){ wallnum = wal->nextwall; wal = &wall[wallnum]; globalorientation = (int32_t)wal->cstat; globalpicnum = wal->picnum; if ((uint32_t)globalpicnum >= (uint32_t)MAXTILES) globalpicnum = 0; globalxpanning = (int32_t)wal->xpanning; globalypanning = (int32_t)wal->ypanning; if (tiles[globalpicnum].animFlags&192) globalpicnum += animateoffs(globalpicnum); globalshade = (int32_t)wal->shade; globalpal = (int32_t)wal->pal; wallnum = pvWalls[z].worldWallId; wal = &wall[wallnum]; } else{ globalorientation = (int32_t)wal->cstat; globalpicnum = wal->picnum; if ((uint32_t)globalpicnum >= (uint32_t)MAXTILES) globalpicnum = 0; globalxpanning = (int32_t)wal->xpanning; globalypanning = (int32_t)wal->ypanning; if (tiles[globalpicnum].animFlags&192) globalpicnum += animateoffs(globalpicnum); globalshade = (int32_t)wal->shade; globalpal = (int32_t)wal->pal; } globvis = globalvisibility; if (sec->visibility != 0) globvis = mulscale4(globvis,(int32_t)((uint8_t )(sec->visibility+16))); globalshiftval = (picsiz[globalpicnum]>>4); if (pow2long[globalshiftval] != tiles[globalpicnum].dim.height) globalshiftval++; globalshiftval = 32-globalshiftval; globalyscale = (wal->yrepeat<<(globalshiftval-19)); if ((globalorientation&4) == 0) globalzd = (((globalposz-nextsec->floorz)*globalyscale)<<8); else globalzd = (((globalposz-sec->ceilingz)*globalyscale)<<8); globalzd += (globalypanning<<24); if (globalorientation&256) globalyscale = -globalyscale, globalzd = -globalzd; if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } wallscan(x1,x2,uwall,dplc,swall,lwall); if ((fz[2] <= fz[0]) && (fz[3] <= fz[1])) { for(x=x1; x<=x2; x++) if (uwall[x] < dmost[x]) if (umost[x] <= dmost[x]){ dmost[x] = uwall[x]; if (umost[x] > dmost[x]) numhits--; } } else { for(x=x1; x<=x2; x++) if (umost[x] <= dmost[x]){ i = min(dplc[x],uwall[x]); if (i < dmost[x]) { dmost[x] = i; if (umost[x] > dmost[x]) numhits--; } } } } if ((fz[2] > fz[0]) || (fz[3] > fz[1]) || (globalposz > fz[4])){ i = x2-x1+1; if (smostcnt+i < MAXYSAVES){ smoststart[smostwallcnt] = smostcnt; smostwall[smostwallcnt] = z; smostwalltype[smostwallcnt] = 2; /* 2 for dmost */ smostwallcnt++; copybufbyte((int32_t *)&dmost[x1],(int32_t *)&smost[smostcnt],i*sizeof(smost[0])); smostcnt += i; } } } if (numhits < 0) return; if ((!(wal->cstat&32)) && ((visitedSectors[nextsectnum>>3]&pow2char[nextsectnum&7]) == 0)){ if (umost[x2] < dmost[x2]) scansector((short) nextsectnum); else { for(x=x1; x<x2; x++) if (umost[x] < dmost[x]){ scansector((short) nextsectnum); break; } /* * If can't see sector beyond, then cancel smost array and just * store wall! */ if (x == x2){ smostwallcnt = startsmostwallcnt; smostcnt = startsmostcnt; smostwall[smostwallcnt] = z; smostwalltype[smostwallcnt] = 0; smostwallcnt++; } } } } if ((nextsectnum < 0) || (wal->cstat&32)) /* White/1-way wall */ { globalorientation = (int32_t)wal->cstat; if (nextsectnum < 0) globalpicnum = wal->picnum; else globalpicnum = wal->overpicnum; if ((uint32_t)globalpicnum >= (uint32_t)MAXTILES) globalpicnum = 0; globalxpanning = (int32_t)wal->xpanning; globalypanning = (int32_t)wal->ypanning; if (tiles[globalpicnum].animFlags&192) globalpicnum += animateoffs(globalpicnum); globalshade = (int32_t)wal->shade; globvis = globalvisibility; if (sec->visibility != 0) globvis = mulscale4(globvis,(int32_t)((uint8_t )(sec->visibility+16))); globalpal = (int32_t)wal->pal; globalshiftval = (picsiz[globalpicnum]>>4); if (pow2long[globalshiftval] != tiles[globalpicnum].dim.height) globalshiftval++; globalshiftval = 32-globalshiftval; globalyscale = (wal->yrepeat<<(globalshiftval-19)); if (nextsectnum >= 0) { if ((globalorientation&4) == 0) globalzd = globalposz-nextsec->ceilingz; else globalzd = globalposz-sec->ceilingz; } else { if ((globalorientation&4) == 0) globalzd = globalposz-sec->ceilingz; else globalzd = globalposz-sec->floorz; } globalzd = ((globalzd*globalyscale)<<8) + (globalypanning<<24); if (globalorientation&256){ globalyscale = -globalyscale; globalzd = -globalzd; } if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } wallscan(x1,x2,uplc,dplc,swall,lwall); for(x=x1; x<=x2; x++) if (umost[x] <= dmost[x]) { umost[x] = 1; dmost[x] = 0; numhits--; } smostwall[smostwallcnt] = z; smostwalltype[smostwallcnt] = 0; smostwallcnt++; if ((searchit == 2) && (searchx >= x1) && (searchx <= x2)){ searchit = 1; searchsector = sectnum; searchwall = wallnum; if (nextsectnum < 0) searchstat = 0; else searchstat = 4; } } } } static void dosetaspect(void) { int32_t i, j, k, x, xinc; if (xyaspect != oxyaspect){ oxyaspect = xyaspect; j = xyaspect*320; horizlookup2[horizycent-1] = divscale26(131072,j); for(i=ydim*4-1; i>=0; i--) if (i != (horizycent-1)){ horizlookup[i] = divscale28(1,i-(horizycent-1)); horizlookup2[i] = divscale14(klabs(horizlookup[i]),j); } } if ((xdimen != oxdimen) || (viewingrange != oviewingrange)){ oxdimen = xdimen; oviewingrange = viewingrange; xinc = mulscale32(viewingrange*320,xdimenrecip); x = (640<<16)-mulscale1(xinc,xdimen); for(i=0; i<xdimen; i++){ j = (x&65535); k = (x>>16); x += xinc; if (j != 0) j = mulscale16((int32_t)radarang[k+1]-(int32_t)radarang[k],j); radarang2[i] = (short)(((int32_t)radarang[k]+j)>>6); } } } /* FCS: Geez one more horrible algorithm to decipher :| :/ :( cry smiley..... Algorithm: 1. Take wall 1 vector [point1,point2] and using two cross products determine if the two endpoints of wall 2 are on the same side of Wall 1 plan. If they are then we can determine according to globalposx and globalposy if wall2 is before or after wall1's plan. 2. Do the same thing again but this time with wall2's plan. Try to find if wall1 is in front of behind wall2's plan. Key concept: If a cross-product is equal to 0 this mean they are parallel. Return: pvWallID1 in the potentially visible wall list is in front of pvWallID2 (in the same potentially visible list) */ int wallfront(int32_t pvWallID1, int32_t pvWallID2) { walltype *wal; int32_t x11, y11, x21, y21, x12, y12, x22, y22, dx, dy, t1, t2; //It seems we are going to work in Worldspace coordinates. wal = &wall[pvWalls[pvWallID1].worldWallId]; x11 = wal->x; y11 = wal->y; wal = &wall[wal->point2]; x21 = wal->x; y21 = wal->y; wal = &wall[pvWalls[pvWallID2].worldWallId]; x12 = wal->x; y12 = wal->y; wal = &wall[wal->point2]; x22 = wal->x; y22 = wal->y; //This is part 1 //Wall 1's vector dx = x21-x11; dy = y21-y11; //This is a cross-product between Wall 1 vector and the [Wall 1 Point 1-> Wall 2 Point 1] vector t1 = dmulscale2(x12-x11,dy,-dx,y12-y11); /* p1(l2) vs. l1 */ //This is a cross-product between Wall 1 vector and the [Wall 1 Point 1-> Wall 2 Point 2] vector t2 = dmulscale2(x22-x11,dy,-dx,y22-y11); /* p2(l2) vs. l1 */ //If the vectors a parallel, then the cross-product is zero. if (t1 == 0) { //wall2's point1 is on wall1's plan. t1 = t2; if (t1 == 0) // Those two walls are on the same plan. { //Wall 2's point 2 is on wall1's plan. return(-1); } } if (t2 == 0) t2 = t1; //This XOR just determine if the cross-product have the same sign and hence if both points are on the same side of wall 1 plan. //Test if both points of wall2 are on the same side of wall 1 (in front or behind). if ((t1^t2) >= 0) { //cross-product have the same sign: Both points of wall2 are on the same side of wall1 : An answer is possible !! //Now is time to take into account the camera position and determine which of wall1 or wall2 is seen first. t2 = dmulscale2(globalposx-x11,dy,-dx,globalposy-y11); /* pos vs. l1 */ //Test the cross product sign difference. //If (t2^t1) >= 0 then both cross product had different sign so wall1 is in front of wall2 //otherwise wall2 is in front of wall1 return((t2^t1) >= 0); } //This is part 2 //Do it again but this time will wall2's plan. //Wall 2's vector dx = x22-x12; dy = y22-y12; t1 = dmulscale2(x11-x12,dy,-dx,y11-y12); /* p1(l1) vs. l2 */ t2 = dmulscale2(x21-x12,dy,-dx,y21-y12); /* p2(l1) vs. l2 */ if (t1 == 0) { t1 = t2; if (t1 == 0) return(-1); } if (t2 == 0) t2 = t1; if ((t1^t2) >= 0) { t2 = dmulscale2(globalposx-x12,dy,-dx,globalposy-y12); /* pos vs. l2 */ return((t2^t1) < 0); } //FCS: No wall is in front of the other's plan: This means they are crossing. return(-2); } //Return 1 if bunch firstBunchID is in from of bunch secondBunchID. static int bunchfront(int32_t firstBunchID, int32_t secondBunchID) { int32_t x1b1, x2b1, x1b2, x2b2; x1b1 = pvWalls[bunchfirst[firstBunchID]].screenSpaceCoo[0][VEC_COL]; x2b2 = pvWalls[bunchlast[secondBunchID]].screenSpaceCoo[1][VEC_COL]+1; if (x1b1 >= x2b2) { //Bunch 1 left side is completely on the right of bunch2's right in screenspace: They do not overlap. return(-1); } x1b2 = pvWalls[bunchfirst[secondBunchID]].screenSpaceCoo[0][VEC_COL]; x2b1 = pvWalls[bunchlast[firstBunchID]].screenSpaceCoo[1][VEC_COL]+1; if (x1b2 >= x2b1) { //Bunch 2 left side is completely on the right of bunch 1 right side: They do not overlap. return(-1); } if (x1b1 >= x1b2) { //Get the last wall in the bunch2. int lastWallID; for(lastWallID=bunchfirst[secondBunchID]; pvWalls[lastWallID].screenSpaceCoo[1][VEC_COL]<x1b1; lastWallID=bunchWallsList[lastWallID]); return(wallfront(bunchfirst[firstBunchID],lastWallID)); } else { //Get the last wall in the bunch. int lastWallID; for(lastWallID=bunchfirst[firstBunchID]; pvWalls[lastWallID].screenSpaceCoo[1][VEC_COL]<x1b2; lastWallID=bunchWallsList[lastWallID]); return(wallfront(lastWallID,bunchfirst[secondBunchID])); } } //#include "keyboard.h" //void WriteLastPaletteToFile(void); //void WriteTranslucToFile(void); /* FCS: Draw every walls in Front to Back Order. */ void drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,short daang, int32_t dahoriz, short dacursectnum) { int32_t i, j, z, closest; //Ceiling and Floor height at the player position. int32_t cz, fz; short *shortptr1, *shortptr2; // When visualizing the rendering process, part of the screen // are not updated: In order to avoid the "ghost effect", we // clear the framebuffer to black. if (CLEAR_FRAMEBUFFER) clear2dscreen(); //CODE EXPLORATION /* if( KB_KeyDown[0x39]){ // 0x39 = SPACE //CODE EXPLORATION WriteLastPaletteToFile(); WriteTranslucToFile(); } */ //pixelsAllowed = pixelRenderable; #if RENDER_LIMIT_PIXELS pixelsAllowed = 100000000; #endif //printf("%d\n",pixelsAllowed); beforedrawrooms = 0; // FCS: What was the point of having those values as parameters of this function....if it is to overwrite the // values with the gloval variables ?!?!? globalposx = daposx; globalposy = daposy; globalposz = daposz; globalang = (daang&2047); //FCS: Mask and keep only 11 bits of angle value. globalhoriz = mulscale16(dahoriz-100,xdimenscale)+(ydimen>>1); globaluclip = (0-globalhoriz)*xdimscale; globaldclip = (ydimen-globalhoriz)*xdimscale; i = mulscale16(xdimenscale,viewingrangerecip); globalpisibility = mulscale16(parallaxvisibility,i); globalvisibility = mulscale16(visibility,i); globalhisibility = mulscale16(globalvisibility,xyaspect); globalcisibility = mulscale8(globalhisibility,320); globalcursectnum = dacursectnum; totalclocklock = totalclock; cosglobalang = sintable[(globalang+512)&2047]; singlobalang = sintable[globalang&2047]; cosviewingrangeglobalang = mulscale16(cosglobalang,viewingrange); sinviewingrangeglobalang = mulscale16(singlobalang,viewingrange); if (stereomode != 0) { if (stereopixelwidth != ostereopixelwidth) { ostereopixelwidth = stereopixelwidth; xdimen = (windowx2-windowx1+1)+(stereopixelwidth<<1); halfxdimen = (xdimen>>1); xdimenrecip = divscale32(1L,xdimen); setaspect((int32_t)divscale16(xdimen,windowx2-windowx1+1),yxaspect); } if ((!(activepage&1)) ^ inpreparemirror) { for(i=windowx1; i<windowx1+(stereopixelwidth<<1); i++) { startumost[i] = 1, startdmost[i] = 0; } for(; i<windowx2+1+(stereopixelwidth<<1); i++) { startumost[i] = windowy1, startdmost[i] = windowy2+1; } viewoffset = windowy1*bytesperline+windowx1-(stereopixelwidth<<1); i = stereowidth; } else { for(i=windowx1; i<windowx2+1; i++) { startumost[i] = windowy1, startdmost[i] = windowy2+1; } for(; i<windowx2+1+(stereopixelwidth<<1); i++) { startumost[i] = 1, startdmost[i] = 0; } viewoffset = windowy1*bytesperline+windowx1; i = -stereowidth; } globalposx += mulscale24(singlobalang,i); globalposy -= mulscale24(cosglobalang,i); } if ((xyaspect != oxyaspect) || (xdimen != oxdimen) || (viewingrange != oviewingrange)) dosetaspect(); frameoffset = frameplace+viewoffset; //Clear the bit vector that keep track of what sector has been flooded in. clearbufbyte(visitedSectors,(int32_t)((numsectors+7)>>3),0L); //Clear the occlusion array. shortptr1 = (short *)&startumost[windowx1]; shortptr2 = (short *)&startdmost[windowx1]; i = xdimen-1; do { umost[i] = shortptr1[i]-windowy1; dmost[i] = shortptr2[i]-windowy1; i--; } while (i != 0); umost[0] = shortptr1[0]-windowy1; dmost[0] = shortptr2[0]-windowy1; //NumHits is the number of column to draw. numhits = xdimen; //Num walls to potentially render. numscans = 0; numbunches = 0; maskwallcnt = 0; smostwallcnt = 0; smostcnt = 0; spritesortcnt = 0; if (globalcursectnum >= MAXSECTORS) globalcursectnum -= MAXSECTORS; else { // Even if the player leaves the map, the engine will keep on rendering from the last visited sector. // Save it. i = globalcursectnum; updatesector(globalposx,globalposy,&globalcursectnum); //Seem the player has left the map since updatesector cannot locate him -> Restore to the last known sector. if (globalcursectnum < 0) globalcursectnum = i; } globparaceilclip = 1; globparaflorclip = 1; //Update the ceiling and floor Z coordinate for the player's 2D position. getzsofslope(globalcursectnum,globalposx,globalposy,&cz,&fz); if (globalposz < cz) globparaceilclip = 0; if (globalposz > fz) globparaflorclip = 0; //Build the list of potentially visible wall in to "bunches". scansector(globalcursectnum); if (inpreparemirror) { inpreparemirror = 0; mirrorsx1 = xdimen-1; mirrorsx2 = 0; for(i=numscans-1; i>=0; i--) { if (wall[pvWalls[i].worldWallId].nextsector < 0) continue; if (pvWalls[i].screenSpaceCoo[0][VEC_COL] < mirrorsx1) mirrorsx1 = pvWalls[i].screenSpaceCoo[0][VEC_COL]; if (pvWalls[i].screenSpaceCoo[1][VEC_COL] > mirrorsx2) mirrorsx2 = pvWalls[i].screenSpaceCoo[1][VEC_COL]; } if (stereomode) { mirrorsx1 += (stereopixelwidth<<1); mirrorsx2 += (stereopixelwidth<<1); } for(i=0; i<mirrorsx1; i++) if (umost[i] <= dmost[i]) { umost[i] = 1; dmost[i] = 0; numhits--; } for(i=mirrorsx2+1; i<xdimen; i++) if (umost[i] <= dmost[i]) { umost[i] = 1; dmost[i] = 0; numhits--; } drawalls(0L); numbunches--; bunchfirst[0] = bunchfirst[numbunches]; bunchlast[0] = bunchlast[numbunches]; mirrorsy1 = min(umost[mirrorsx1],umost[mirrorsx2]); mirrorsy2 = max(dmost[mirrorsx1],dmost[mirrorsx2]); } // scansector has generated the bunches, it is now time to see which ones to render. // numhits is the number of column of pixels to draw: (if the screen is 320x200 then numhits starts at 200). // Due to rounding error, not all columns may be drawn so an additional stop condition is here: // When every bunches have been tested for rendition. while ((numbunches > 0) && (numhits > 0)) { // tempbuf is used to mark which bunches have been elected as "closest". // if tempbug[x] == 1 then it should be skipped. clearbuf(&tempbuf[0],(int32_t)((numbunches+3)>>2),0L); /* Almost works, but not quite :( */ closest = 0; tempbuf[closest] = 1; for(i=1; i<numbunches; i++) { if ((j = bunchfront(i,closest)) < 0) continue; tempbuf[i] = 1; if (j == 0){ tempbuf[closest] = 1; closest = i; } } /* Double-check */ for(i=0; i<numbunches; i++) { if (tempbuf[i]) continue; if ((j = bunchfront(i,closest)) < 0) continue; tempbuf[i] = 1; if (j == 0){ tempbuf[closest] = 1; closest = i, i = 0; } } //Draw every solid walls with ceiling/floor in the bunch "closest" drawalls(closest); if (automapping) { for(z=bunchfirst[closest]; z>=0; z=bunchWallsList[z]) show2dwall[pvWalls[z].worldWallId>>3] |= pow2char [pvWalls[z].worldWallId&7]; } //Since we just rendered a bunch, lower the current stack element so we can treat the next item numbunches--; //...and move the bunch at the top of the stack so we won't iterate on it again... bunchfirst[closest] = bunchfirst[numbunches]; bunchlast[closest] = bunchlast[numbunches]; } } static int spritewallfront (spritetype *s, int32_t w) { walltype *wal; int32_t x1, y1; wal = &wall[w]; x1 = wal->x; y1 = wal->y; wal = &wall[wal->point2]; return (dmulscale32(wal->x-x1,s->y-y1,-(s->x-x1),wal->y-y1) >= 0); } static void transmaskvline(int32_t x) { int32_t vplc, vinc, i; uint8_t* palookupoffs; uint8_t* bufplc; uint8_t* p; short y1v, y2v; if ((x < 0) || (x >= xdimen)) return; y1v = max(uwall[x],startumost[x+windowx1]-windowy1); y2v = min(dwall[x],startdmost[x+windowx1]-windowy1); y2v--; if (y2v < y1v) return; palookupoffs = palookup[globalpal] + (getpalookup((int32_t)mulscale16(swall[x],globvis),globalshade)<<8); vinc = swall[x]*globalyscale; vplc = globalzd + vinc*(y1v-globalhoriz+1); i = lwall[x]+globalxpanning; if (i >= tiles[globalpicnum].dim.width) i %= tiles[globalpicnum].dim.width; bufplc = tiles[globalpicnum].data+i*tiles[globalpicnum].dim.height; p = ylookup[y1v]+x+frameoffset; tvlineasm1(vinc,palookupoffs,y2v-y1v,vplc,bufplc,p); transarea += y2v-y1v; } static void transmaskvline2 (int32_t x) { int32_t y1, y2, x2; intptr_t i; short y1ve[2], y2ve[2]; if ((x < 0) || (x >= xdimen)) return; if (x == xdimen-1) { transmaskvline(x); return; } x2 = x+1; y1ve[0] = max(uwall[x],startumost[x+windowx1]-windowy1); y2ve[0] = min(dwall[x],startdmost[x+windowx1]-windowy1)-1; if (y2ve[0] < y1ve[0]) { transmaskvline(x2); return; } y1ve[1] = max(uwall[x2],startumost[x2+windowx1]-windowy1); y2ve[1] = min(dwall[x2],startdmost[x2+windowx1]-windowy1)-1; if (y2ve[1] < y1ve[1]) { transmaskvline(x); return; } palookupoffse[0] = palookup[globalpal] + (getpalookup((int32_t)mulscale16(swall[x],globvis),globalshade)<<8); palookupoffse[1] = palookup[globalpal] + (getpalookup((int32_t)mulscale16(swall[x2],globvis),globalshade)<<8); setuptvlineasm2(globalshiftval,palookupoffse[0],palookupoffse[1]); vince[0] = swall[x]*globalyscale; vince[1] = swall[x2]*globalyscale; vplce[0] = globalzd + vince[0]*(y1ve[0]-globalhoriz+1); vplce[1] = globalzd + vince[1]*(y1ve[1]-globalhoriz+1); i = lwall[x] + globalxpanning; if (i >= tiles[globalpicnum].dim.width) i %= tiles[globalpicnum].dim.width; bufplce[0] = tiles[globalpicnum].data+i*tiles[globalpicnum].dim.height; i = lwall[x2] + globalxpanning; if (i >= tiles[globalpicnum].dim.width) i %= tiles[globalpicnum].dim.width; bufplce[1] = tiles[globalpicnum].data+i*tiles[globalpicnum].dim.height; y1 = max(y1ve[0],y1ve[1]); y2 = min(y2ve[0],y2ve[1]); i = x+frameoffset; if (y1ve[0] != y1ve[1]) { if (y1ve[0] < y1) vplce[0] = tvlineasm1(vince[0],palookupoffse[0],y1-y1ve[0]-1,vplce[0],(const uint8_t*)bufplce[0],(uint8_t*)ylookup[y1ve[0]]+i); else vplce[1] = tvlineasm1(vince[1],palookupoffse[1],y1-y1ve[1]-1,vplce[1],(const uint8_t*)bufplce[1],(uint8_t*)ylookup[y1ve[1]]+i+1); } if (y2 > y1) { asm1 = vince[1]; asm2 = ylookup[y2]+i+1; tvlineasm2(vplce[1],vince[0],bufplce[0],bufplce[1],vplce[0],ylookup[y1]+i); transarea += ((y2-y1)<<1); } else { asm1 = vplce[0]; asm2 = vplce[1]; } if (y2ve[0] > y2ve[1]) tvlineasm1(vince[0],palookupoffse[0],y2ve[0]-y2-1,asm1,(const uint8_t*)bufplce[0],(uint8_t*)ylookup[y2+1]+i); else if (y2ve[0] < y2ve[1]) tvlineasm1(vince[1],palookupoffse[1],y2ve[1]-y2-1,asm2,(const uint8_t*)bufplce[1],(uint8_t*)ylookup[y2+1]+i+1); faketimerhandler(); } static void transmaskwallscan(int32_t x1, int32_t x2) { int32_t x; setgotpic(globalpicnum); //Tile dimensions are invalid if ((tiles[globalpicnum].dim.width <= 0) || (tiles[globalpicnum].dim.height <= 0)) return; TILE_MakeAvailable(globalpicnum); x = x1; while ((startumost[x+windowx1] > startdmost[x+windowx1]) && (x <= x2)) x++; if ((x <= x2) && (x&1)) transmaskvline(x), x++; while (x < x2) transmaskvline2(x), x += 2; while (x <= x2) transmaskvline(x), x++; faketimerhandler(); } int loadboard(char *filename, int32_t *daposx, int32_t *daposy, int32_t *daposz, short *daang, short *dacursectnum) { int x; short fil, i, numsprites; sectortype *sect; spritetype *s; walltype *w; x = 0; // FIX_00058: Save/load game crash in both single and multiplayer // We have to reset those arrays since the same // arrays are used as temporary space in the // compilecons() function like "label = (uint8_t *)&sprite[0];" // to save memory space I guess. // Not reseting the array will leave dumps fooling // the function saveplayer(), eg at if(actorscrptr[PN] == 0) // where PN is sprite[i].picnum was beyong actorscrptr[] size) memset(sprite, 0, sizeof(sprite)); memset(sector, 0, sizeof(sector)); memset(wall, 0, sizeof(wall)); if ((fil = kopen4load(filename, 0)) == -1) { mapversion = 7L; return(-1); } kread32(fil,&mapversion); if (mapversion != 7L) return(-1); initspritelists(); clearbuf(&show2dsector[0],(int32_t)((MAXSECTORS+3)>>5),0L); clearbuf(&show2dsprite[0],(int32_t)((MAXSPRITES+3)>>5),0L); clearbuf(&show2dwall[0],(int32_t)((MAXWALLS+3)>>5),0L); kread32(fil,daposx); kread32(fil,daposy); kread32(fil,daposz); kread16(fil,daang); kread16(fil,dacursectnum); kread16(fil,&numsectors); for (x = 0, sect = §or[0]; x < numsectors; x++, sect++) { kread16(fil,§->wallptr); kread16(fil,§->wallnum); kread32(fil,§->ceilingz); kread32(fil,§->floorz); kread16(fil,§->ceilingstat); kread16(fil,§->floorstat); kread16(fil,§->ceilingpicnum); kread16(fil,§->ceilingheinum); kread8(fil,(uint8_t *)§->ceilingshade); kread8(fil,(uint8_t *)§->ceilingpal); kread8(fil,(uint8_t *)§->ceilingxpanning); kread8(fil,(uint8_t *)§->ceilingypanning); kread16(fil,§->floorpicnum); kread16(fil,§->floorheinum); kread8(fil,(uint8_t *)§->floorshade); kread8(fil,(uint8_t *)§->floorpal); kread8(fil,(uint8_t *)§->floorxpanning); kread8(fil,(uint8_t *)§->floorypanning); kread8(fil,(uint8_t *)§->visibility); kread8(fil,(uint8_t *)§->filler); kread16(fil,§->lotag); kread16(fil,§->hitag); kread16(fil,§->extra); } kread16(fil,&numwalls); for (x = 0, w = &wall[0]; x < numwalls; x++, w++) { kread32(fil,&w->x); kread32(fil,&w->y); kread16(fil,&w->point2); kread16(fil,&w->nextwall); kread16(fil,&w->nextsector); kread16(fil,&w->cstat); kread16(fil,&w->picnum); kread16(fil,&w->overpicnum); kread8(fil,(uint8_t *)&w->shade); kread8(fil,&w->pal); kread8(fil,&w->xrepeat); kread8(fil,&w->yrepeat); kread8(fil,&w->xpanning); kread8(fil,&w->ypanning); kread16(fil,&w->lotag); kread16(fil,&w->hitag); kread16(fil,&w->extra); } kread16(fil,&numsprites); for (x = 0, s = &sprite[0]; x < numsprites; x++, s++) { kread32(fil,&s->x); kread32(fil,&s->y); kread32(fil,&s->z); kread16(fil,&s->cstat); kread16(fil,&s->picnum); kread8(fil,(uint8_t *)&s->shade); kread8(fil,(uint8_t *)&s->pal); kread8(fil,(uint8_t *)&s->clipdist); kread8(fil,(uint8_t *)&s->filler); kread8(fil,(uint8_t *)&s->xrepeat); kread8(fil,(uint8_t *)&s->yrepeat); kread8(fil,(uint8_t *)&s->xoffset); kread8(fil,(uint8_t *)&s->yoffset); kread16(fil,&s->sectnum); kread16(fil,&s->statnum); kread16(fil,&s->ang); kread16(fil,&s->owner); kread16(fil,&s->xvel); kread16(fil,&s->yvel); kread16(fil,&s->zvel); kread16(fil,&s->lotag); kread16(fil,&s->hitag); kread16(fil,&s->extra); } for(i=0; i<numsprites; i++) insertsprite(sprite[i].sectnum,sprite[i].statnum); /* Must be after loading sectors, etc! */ updatesector(*daposx,*daposy,dacursectnum); kclose(fil); // FIX_00009: Show map CRC and GRP file version of each player in case of Out Of Synch mapCRC = crc16((uint8_t *)sector, numsectors*sizeof(sectortype)); mapCRC += crc16((uint8_t *)wall, numwalls*sizeof(walltype)); mapCRC += crc16((uint8_t *)sprite, numsprites*sizeof(spritetype)); return(0); } static void write32(int f, int32_t val) { val = BUILDSWAP_INTEL32(val); write(f, &val, 4); } static void write16(int f, short val) { val = BUILDSWAP_INTEL16(val); write(f, &val, 2); } static void write8(int f, uint8_t val) { write(f, &val, 1); } int saveboard(char *filename, int32_t *daposx, int32_t *daposy, int32_t *daposz, short *daang, short *dacursectnum) { int fil; int x; short i, j, numsprites; int permissions = 0; walltype *w; sectortype *sect; #ifdef WIN32 permissions = S_IWRITE; #else permissions = S_IRUSR | S_IWUSR | S_IRGRP | S_IROTH; #endif if ((fil = open(filename, O_BINARY|O_TRUNC|O_CREAT|O_WRONLY, permissions)) == -1) { return(-1); } write32(fil,mapversion); write32(fil,*daposx); write32(fil,*daposy); write32(fil,*daposz); write16(fil,*daang); write16(fil,*dacursectnum); write16(fil,numsectors); for (x = 0, sect = §or[0]; x < numsectors; x++, sect++) { write16(fil,sect->wallptr); write16(fil,sect->wallnum); write32(fil,sect->ceilingz); write32(fil,sect->floorz); write16(fil,sect->ceilingstat); write16(fil,sect->floorstat); write16(fil,sect->ceilingpicnum); write16(fil,sect->ceilingheinum); write8(fil,sect->ceilingshade); write8(fil,sect->ceilingpal); write8(fil,sect->ceilingxpanning); write8(fil,sect->ceilingypanning); write16(fil,sect->floorpicnum); write16(fil,sect->floorheinum); write8(fil,sect->floorshade); write8(fil,sect->floorpal); write8(fil,sect->floorxpanning); write8(fil,sect->floorypanning); write8(fil,sect->visibility); write8(fil,sect->filler); write16(fil,sect->lotag); write16(fil,sect->hitag); write16(fil,sect->extra); } write16(fil,numwalls); for (x = 0, w = &wall[0]; x < numwalls; x++, w++) { write32(fil,w->x); write32(fil,w->y); write16(fil,w->point2); write16(fil,w->nextwall); write16(fil,w->nextsector); write16(fil,w->cstat); write16(fil,w->picnum); write16(fil,w->overpicnum); write8(fil,w->shade); write8(fil,w->pal); write8(fil,w->xrepeat); write8(fil,w->yrepeat); write8(fil,w->xpanning); write8(fil,w->ypanning); write16(fil,w->lotag); write16(fil,w->hitag); write16(fil,w->extra); } numsprites = 0; for(j=0; j<MAXSTATUS; j++) { i = headspritestat[j]; while (i != -1) { numsprites++; i = nextspritestat[i]; } } write16(fil,numsprites); for(j=0; j<MAXSTATUS; j++) { i = headspritestat[j]; while (i != -1) { spritetype *s = &sprite[i]; write32(fil,s->x); write32(fil,s->y); write32(fil,s->z); write16(fil,s->cstat); write16(fil,s->picnum); write8(fil,s->shade); write8(fil,s->pal); write8(fil,s->clipdist); write8(fil,s->filler); write8(fil,s->xrepeat); write8(fil,s->yrepeat); write8(fil,s->xoffset); write8(fil,s->yoffset); write16(fil,s->sectnum); write16(fil,s->statnum); write16(fil,s->ang); write16(fil,s->owner); write16(fil,s->xvel); write16(fil,s->yvel); write16(fil,s->zvel); write16(fil,s->lotag); write16(fil,s->hitag); write16(fil,s->extra); i = nextspritestat[i]; } } close(fil); return(0); } static void initksqrt(void) { int32_t i, j, k; j = 1; k = 0; for(i=0; i<4096; i++) { if (i >= j) { j <<= 2; k++; } sqrtable[i] = (uint16_t)(msqrtasm((i<<18)+131072)<<1); shlookup[i] = (k<<1)+((10-k)<<8); if (i < 256) shlookup[i+4096] = ((k+6)<<1)+((10-(k+6))<<8); } } static void loadtables(void) { int32_t i, fil; if (tablesloaded == 0) { initksqrt(); for(i=0; i<2048; i++) reciptable[i] = divscale30(2048L,i+2048); if ((fil = TCkopen4load("tables.dat",0)) != -1) { for (i = 0; i < 2048; i++) kread16(fil,&sintable[i]); for (i = 0; i < 640; i++) kread16(fil,&radarang[i]); for(i=0; i<640; i++) radarang[1279-i] = -radarang[i]; kread(fil,textfont,1024); kread(fil,smalltextfont,1024); kread(fil,britable,1024); kclose(fil); } tablesloaded = 1; } } static void initfastcolorlookup(int32_t rscale, int32_t gscale, int32_t bscale) { int32_t i, j, x, y, z; uint8_t *pal1; j = 0; for(i=64; i>=0; i--) { /*j = (i-64)*(i-64);*/ rdist[i] = rdist[128-i] = j*rscale; gdist[i] = gdist[128-i] = j*gscale; bdist[i] = bdist[128-i] = j*bscale; j += 129-(i<<1); } clearbufbyte(colhere, sizeof(colhere), 0L); clearbufbyte(colhead, sizeof(colhead), 0L); pal1 = &palette[768-3]; for(i=255; i>=0; i--,pal1-=3) { j = (pal1[0]>>3)*FASTPALGRIDSIZ*FASTPALGRIDSIZ+(pal1[1]>>3)*FASTPALGRIDSIZ+(pal1[2]>>3)+FASTPALGRIDSIZ*FASTPALGRIDSIZ+FASTPALGRIDSIZ+1; if (colhere[j>>3]&pow2char[j&7]) colnext[i] = colhead[j]; else colnext[i] = -1; colhead[j] = i; colhere[j>>3] |= pow2char[j&7]; } i = 0; for(x=-FASTPALGRIDSIZ*FASTPALGRIDSIZ; x<=FASTPALGRIDSIZ*FASTPALGRIDSIZ; x+=FASTPALGRIDSIZ*FASTPALGRIDSIZ) for(y=-FASTPALGRIDSIZ; y<=FASTPALGRIDSIZ; y+=FASTPALGRIDSIZ) for(z=-1; z<=1; z++) colscan[i++] = x+y+z; i = colscan[13]; colscan[13] = colscan[26]; colscan[26] = i; } extern uint8_t lastPalette[768]; static void loadpalette(void) { int32_t k, fil; if (paletteloaded != 0) return; if ((fil = TCkopen4load("palette.dat",0)) == -1) return; kread(fil,palette,768); //CODE EXPLORATION //WritePaletteToFile(palette,"palette.tga",16, 16); memcpy(lastPalette, palette, 768); kread16(fil,&numpalookups); //CODE EXPLORATION //printf("Num palettes lookup: %d.\n",numpalookups); if ((palookup[0] = (uint8_t *)malloc(numpalookups<<8)) == NULL) allocache(&palookup[0],numpalookups<<8,&permanentlock); //Transluctent pallete is 65KB. if ((transluc = (uint8_t *)malloc(65536)) == NULL) allocache(&transluc,65536,&permanentlock); globalpalwritten = palookup[0]; globalpal = 0; kread(fil,palookup[globalpal],numpalookups<<8); /*kread(fil,transluc,65536);*/ for (k = 0; k < (65536 / 4); k++) kread32(fil, ((int32_t *) transluc) + k); kclose(fil); initfastcolorlookup(30L,59L,11L); paletteloaded = 1; } int setgamemode(int32_t daxdim, int32_t daydim) { strcpy(kensmessage,"!!!! BUILD engine&tools programmed by Ken Silverman of E.G. RI. (c) Copyright 1995 Ken Silverman. Summary: BUILD = Ken. !!!!"); return(_setgamemode(daxdim, daydim)); } void initengine(void) { int32_t i; loadtables(); xyaspect = -1; pskyoff[0] = 0; pskybits = 0; parallaxtype = 2; parallaxyoffs = 0L; parallaxyscale = 65536; showinvisibility = 0; paletteloaded = 0; searchit = 0; searchstat = -1; for(i=0; i<MAXPALOOKUPS; i++) palookup[i] = NULL; for(i=0 ; i < MAXTILES ; i++) tiles[i].data = NULL; clearbuf(&show2dsector[0],(int32_t)((MAXSECTORS+3)>>5),0L); clearbuf(&show2dsprite[0],(int32_t)((MAXSPRITES+3)>>5),0L); clearbuf(&show2dwall[0],(int32_t)((MAXWALLS+3)>>5),0L); automapping = 0; validmodecnt = 0; pointhighlight = -1; linehighlight = -1; highlightcnt = 0; totalclock = 0; visibility = 512; parallaxvisibility = 512; loadpalette(); } void uninitengine(void) { if (transluc != NULL) { free(transluc); transluc = NULL; } if (pic != NULL) { free(pic); pic = NULL; } if (artfil != -1) kclose(artfil); _uninitengine(); /* video driver specific. */ } /* Assume npoints=4 with polygon on &rx1,&ry1 */ //FCS This is horrible to read: I hate you. static int clippoly4(int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2) { int32_t n, nn, z, zz, x, x1, x2, y, y1, y2, t; nn = 0; z = 0; do { zz = ((z+1)&3); x1 = pvWalls[z] .cameraSpaceCoo[0][VEC_X]; x2 = pvWalls[zz].cameraSpaceCoo[0][VEC_X]-x1; if ((cx1 <= x1) && (x1 <= cx2)){ pvWalls[nn] .cameraSpaceCoo[1][VEC_X] = x1; pvWalls[nn] .cameraSpaceCoo[1][VEC_Y] = pvWalls[z] .cameraSpaceCoo[0][VEC_Y]; nn++; } if (x2 <= 0) x = cx2; else x = cx1; t = x-x1; if (((t-x2)^t) < 0){ pvWalls[nn] .cameraSpaceCoo[1][VEC_X] = x; pvWalls[nn] .cameraSpaceCoo[1][VEC_Y] = pvWalls[z].cameraSpaceCoo[0][VEC_Y] + scale(t,pvWalls[zz].cameraSpaceCoo[0][VEC_Y]-pvWalls[z].cameraSpaceCoo[0][VEC_Y],x2); nn++; } if (x2 <= 0) x = cx1; else x = cx2; t = x-x1; if (((t-x2)^t) < 0){ pvWalls[nn] .cameraSpaceCoo[1][VEC_X] = x; pvWalls[nn] .cameraSpaceCoo[1][VEC_Y] = pvWalls[z] .cameraSpaceCoo[0][VEC_Y]+ scale(t,pvWalls[zz].cameraSpaceCoo[0][VEC_Y]-pvWalls[z].cameraSpaceCoo[0][VEC_Y],x2); nn++; } z = zz; } while (z != 0); if (nn < 3) return(0); n = 0; z = 0; do { zz = z+1; if (zz == nn) zz = 0; y1 = pvWalls[z] .cameraSpaceCoo[1][VEC_Y]; y2 = pvWalls[zz].cameraSpaceCoo[1][VEC_Y]-y1; if ((cy1 <= y1) && (y1 <= cy2)){ pvWalls[n] .cameraSpaceCoo[0][VEC_Y] = y1; pvWalls[n] .cameraSpaceCoo[0][VEC_X] = pvWalls[z] .cameraSpaceCoo[1][VEC_X]; n++; } if (y2 <= 0) y = cy2; else y = cy1; t = y-y1; if (((t-y2)^t) < 0){ pvWalls[n] .cameraSpaceCoo[0][VEC_Y] = y; pvWalls[n] .cameraSpaceCoo[0][VEC_X] = pvWalls[z] .cameraSpaceCoo[1][VEC_X]+scale(t, pvWalls[zz].cameraSpaceCoo[1][VEC_X]- pvWalls[z] .cameraSpaceCoo[1][VEC_X],y2); n++; } if (y2 <= 0) y = cy1; else y = cy2; t = y-y1; if (((t-y2)^t) < 0){ pvWalls[n] .cameraSpaceCoo[0][VEC_Y] = y; pvWalls[n] .cameraSpaceCoo[0][VEC_X] = pvWalls[z] .cameraSpaceCoo[1][VEC_X]+scale(t, pvWalls[zz].cameraSpaceCoo[1][VEC_X]- pvWalls[z ].cameraSpaceCoo[1][VEC_X],y2); n++; } z = zz; } while (z != 0); return(n); } static void dorotatesprite (int32_t sx, int32_t sy, int32_t z, short a, short picnum, int8_t dashade, uint8_t dapalnum, uint8_t dastat, int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2) { int32_t cosang, sinang, v, nextv, dax1, dax2, oy, bx, by, ny1, ny2; int32_t i, x, y, x1, y1, x2, y2, gx1, gy1; uint8_t* bufplc; uint8_t* palookupoffs; uint8_t* p; int32_t xoff, yoff, npoints, yplc, yinc, lx, rx, xx, xend; int32_t xv, yv, xv2, yv2, obuffermode=0, qlinemode=0, y1ve[4], y2ve[4], u4, d4; uint8_t bad; short tileWidht, tileHeight; tileWidht = tiles[picnum].dim.width; tileHeight = tiles[picnum].dim.height; if (dastat&16) { xoff = 0; yoff = 0; } else{ xoff = (int32_t)((int8_t )((tiles[picnum].animFlags>>8)&255))+(tileWidht>>1); yoff = (int32_t)((int8_t )((tiles[picnum].animFlags>>16)&255))+(tileHeight>>1); } if (dastat&4) yoff = tileHeight-yoff; cosang = sintable[(a+512)&2047]; sinang = sintable[a&2047]; if ((dastat&2) != 0) /* Auto window size scaling */ { if ((dastat&8) == 0) { x = xdimenscale; /* = scale(xdimen,yxaspect,320); */ if (stereomode) x = scale(windowx2-windowx1+1,yxaspect,320); sx = ((cx1+cx2+2)<<15)+scale(sx-(320<<15),xdimen,320); sy = ((cy1+cy2+2)<<15)+mulscale16(sy-(200<<15),x); } else { /* * If not clipping to startmosts, & auto-scaling on, as a * hard-coded bonus, scale to full screen instead */ x = scale(xdim,yxaspect,320); sx = (xdim<<15)+32768+scale(sx-(320<<15),xdim,320); sy = (ydim<<15)+32768+mulscale16(sy-(200<<15),x); } z = mulscale16(z,x); } xv = mulscale14(cosang,z); yv = mulscale14(sinang,z); if (((dastat&2) != 0) || ((dastat&8) == 0)) /* Don't aspect unscaled perms */ { xv2 = mulscale16(xv,xyaspect); yv2 = mulscale16(yv,xyaspect); } else { xv2 = xv; yv2 = yv; } //Taking care of the Y coordinates. pvWalls[0].cameraSpaceCoo[0][VEC_Y] = sy - (yv*xoff + xv*yoff); pvWalls[1].cameraSpaceCoo[0][VEC_Y] = pvWalls[0].cameraSpaceCoo[0][VEC_Y] + yv * tileWidht; pvWalls[3].cameraSpaceCoo[0][VEC_Y] = pvWalls[0].cameraSpaceCoo[0][VEC_Y] + xv * tileHeight; pvWalls[2].cameraSpaceCoo[0][VEC_Y] = pvWalls[1].cameraSpaceCoo[0][VEC_Y] + pvWalls[3].cameraSpaceCoo[0][VEC_Y] - pvWalls[0].cameraSpaceCoo[0][VEC_Y] ; i = (cy1<<16); if ((pvWalls[0].cameraSpaceCoo[0][VEC_Y]<i) && (pvWalls[1].cameraSpaceCoo[0][VEC_Y]<i) && (pvWalls[2].cameraSpaceCoo[0][VEC_Y]<i) && (pvWalls[3].cameraSpaceCoo[0][VEC_Y]<i)) return; i = (cy2<<16); if ((pvWalls[0].cameraSpaceCoo[0][VEC_Y]>i) && (pvWalls[1].cameraSpaceCoo[0][VEC_Y]>i) && (pvWalls[2].cameraSpaceCoo[0][VEC_Y]>i) && (pvWalls[3].cameraSpaceCoo[0][VEC_Y]>i)) return; //Taking care of the X coordinates. pvWalls[0].cameraSpaceCoo[0][VEC_X] = sx - (xv2*xoff - yv2*yoff); pvWalls[1].cameraSpaceCoo[0][VEC_X] = pvWalls[0].cameraSpaceCoo[0][VEC_X] + xv2 * tileWidht; pvWalls[3].cameraSpaceCoo[0][VEC_X] = pvWalls[0].cameraSpaceCoo[0][VEC_X] - yv2 * tileHeight; pvWalls[2].cameraSpaceCoo[0][VEC_X] = pvWalls[1].cameraSpaceCoo[0][VEC_X] + pvWalls[3].cameraSpaceCoo[0][VEC_X] - pvWalls[0].cameraSpaceCoo[0][VEC_X] ; i = (cx1<<16); if ((pvWalls[0].cameraSpaceCoo[0][VEC_X]<i) && (pvWalls[1].cameraSpaceCoo[0][VEC_X]<i) && (pvWalls[2].cameraSpaceCoo[0][VEC_X]<i) && (pvWalls[3].cameraSpaceCoo[0][VEC_X]<i)) return; i = (cx2<<16); if ((pvWalls[0].cameraSpaceCoo[0][VEC_X]>i) && (pvWalls[1].cameraSpaceCoo[0][VEC_X]>i) && (pvWalls[2].cameraSpaceCoo[0][VEC_X]>i) && (pvWalls[3].cameraSpaceCoo[0][VEC_X]>i)) return; gx1 = pvWalls[0].cameraSpaceCoo[0][VEC_X]; gy1 = pvWalls[0].cameraSpaceCoo[0][VEC_Y]; /* back up these before clipping */ if ((npoints = clippoly4(cx1<<16,cy1<<16,(cx2+1)<<16,(cy2+1)<<16)) < 3) return; lx = pvWalls[0].cameraSpaceCoo[0][VEC_X]; rx = pvWalls[0].cameraSpaceCoo[0][VEC_X]; nextv = 0; for(v=npoints-1; v>=0; v--) { x1 = pvWalls[ v].cameraSpaceCoo[0][VEC_X]; x2 = pvWalls[nextv].cameraSpaceCoo[0][VEC_X]; dax1 = (x1>>16); if (x1 < lx) lx = x1; dax2 = (x2>>16); if (x1 > rx) rx = x1; if (dax1 != dax2) { y1 = pvWalls[ v].cameraSpaceCoo[0][VEC_Y]; y2 = pvWalls[nextv].cameraSpaceCoo[0][VEC_Y]; yinc = divscale16(y2-y1,x2-x1); if (dax2 > dax1) { yplc = y1 + mulscale16((dax1<<16)+65535-x1,yinc); qinterpolatedown16short((int32_t *)(&uplc[dax1]),dax2-dax1,yplc,yinc); } else { yplc = y2 + mulscale16((dax2<<16)+65535-x2,yinc); qinterpolatedown16short((int32_t *)(&dplc[dax2]),dax1-dax2,yplc,yinc); } } nextv = v; } TILE_MakeAvailable(picnum); setgotpic(picnum); bufplc = tiles[picnum].data; palookupoffs = palookup[dapalnum] + (getpalookup(0L,(int32_t)dashade)<<8); i = divscale32(1L,z); xv = mulscale14(sinang,i); yv = mulscale14(cosang,i); if (((dastat&2) != 0) || ((dastat&8) == 0)) /* Don't aspect unscaled perms */ { yv2 = mulscale16(-xv,yxaspect); xv2 = mulscale16(yv,yxaspect); } else { yv2 = -xv; xv2 = yv; } x1 = (lx>>16); x2 = (rx>>16); oy = 0; x = (x1<<16)-1-gx1; y = (oy<<16)+65535-gy1; bx = dmulscale16(x,xv2,y,xv); by = dmulscale16(x,yv2,y,yv); if (dastat&4) { yv = -yv; yv2 = -yv2; by = (tileHeight<<16)-1-by; } if ((vidoption == 1) && (origbuffermode == 0)) { if (dastat&128) { obuffermode = buffermode; buffermode = 0; } } else if (dastat&8) permanentupdate = 1; if ((dastat&1) == 0) { if (((a&1023) == 0) && (tileHeight <= 256)) /* vlineasm4 has 256 high limit! */ { if (dastat&64) setupvlineasm(24L); else setupmvlineasm(24L); by <<= 8; yv <<= 8; yv2 <<= 8; palookupoffse[0] = palookupoffse[1] = palookupoffse[2] = palookupoffse[3] = palookupoffs; vince[0] = vince[1] = vince[2] = vince[3] = yv; for(x=x1; x<x2; x+=4) { bad = 15; xend = min(x2-x,4); for(xx=0; xx<xend; xx++) { bx += xv2; y1 = uplc[x+xx]; y2 = dplc[x+xx]; if ((dastat&8) == 0) { if (startumost[x+xx] > y1) y1 = startumost[x+xx]; if (startdmost[x+xx] < y2) y2 = startdmost[x+xx]; } if (y2 <= y1) continue; by += yv*(y1-oy); oy = y1; bufplce[xx] = (bx>>16)*tileHeight+bufplc; vplce[xx] = by; y1ve[xx] = y1; y2ve[xx] = y2-1; bad &= ~pow2char[xx]; } p = x+frameplace; u4 = max(max(y1ve[0],y1ve[1]),max(y1ve[2],y1ve[3])); d4 = min(min(y2ve[0],y2ve[1]),min(y2ve[2],y2ve[3])); if (dastat&64) { if ((bad != 0) || (u4 >= d4)) { if (!(bad&1)) prevlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0],vplce[0],(const uint8_t*)bufplce[0],ylookup[y1ve[0]]+p+0); if (!(bad&2)) prevlineasm1(vince[1],palookupoffse[1],y2ve[1]-y1ve[1],vplce[1],(const uint8_t*)bufplce[1],ylookup[y1ve[1]]+p+1); if (!(bad&4)) prevlineasm1(vince[2],palookupoffse[2],y2ve[2]-y1ve[2],vplce[2],(const uint8_t*)bufplce[2],ylookup[y1ve[2]]+p+2); if (!(bad&8)) prevlineasm1(vince[3],palookupoffse[3],y2ve[3]-y1ve[3],vplce[3],(const uint8_t*)bufplce[3],ylookup[y1ve[3]]+p+3); continue; } if (u4 > y1ve[0]) vplce[0] = prevlineasm1(vince[0],palookupoffse[0],u4-y1ve[0]-1,vplce[0],(const uint8_t*)bufplce[0],ylookup[y1ve[0]]+p+0); if (u4 > y1ve[1]) vplce[1] = prevlineasm1(vince[1],palookupoffse[1],u4-y1ve[1]-1,vplce[1],(const uint8_t*)bufplce[1],ylookup[y1ve[1]]+p+1); if (u4 > y1ve[2]) vplce[2] = prevlineasm1(vince[2],palookupoffse[2],u4-y1ve[2]-1,vplce[2],(const uint8_t*)bufplce[2],ylookup[y1ve[2]]+p+2); if (u4 > y1ve[3]) vplce[3] = prevlineasm1(vince[3],palookupoffse[3],u4-y1ve[3]-1,vplce[3],(const uint8_t*)bufplce[3],ylookup[y1ve[3]]+p+3); if (d4 >= u4) vlineasm4(d4-u4+1,ylookup[u4]+p); i = p+ylookup[d4+1]; if (y2ve[0] > d4) prevlineasm1(vince[0],palookupoffse[0],y2ve[0]-d4-1,vplce[0],(const uint8_t*)bufplce[0],(uint8_t*)i+0); if (y2ve[1] > d4) prevlineasm1(vince[1],palookupoffse[1],y2ve[1]-d4-1,vplce[1],(const uint8_t*)bufplce[1],(uint8_t*)i+1); if (y2ve[2] > d4) prevlineasm1(vince[2],palookupoffse[2],y2ve[2]-d4-1,vplce[2],(const uint8_t*)bufplce[2],(uint8_t*)i+2); if (y2ve[3] > d4) prevlineasm1(vince[3],palookupoffse[3],y2ve[3]-d4-1,vplce[3],(const uint8_t*)bufplce[3],(uint8_t*)i+3); } else { if ((bad != 0) || (u4 >= d4)) { if (!(bad&1)) mvlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0],vplce[0],(const uint8_t*)bufplce[0],ylookup[y1ve[0]]+p+0); if (!(bad&2)) mvlineasm1(vince[1],palookupoffse[1],y2ve[1]-y1ve[1],vplce[1],(const uint8_t*)bufplce[1],ylookup[y1ve[1]]+p+1); if (!(bad&4)) mvlineasm1(vince[2],palookupoffse[2],y2ve[2]-y1ve[2],vplce[2],(const uint8_t*)bufplce[2],ylookup[y1ve[2]]+p+2); if (!(bad&8)) mvlineasm1(vince[3],palookupoffse[3],y2ve[3]-y1ve[3],vplce[3],(const uint8_t*)bufplce[3],ylookup[y1ve[3]]+p+3); continue; } if (u4 > y1ve[0]) vplce[0] = mvlineasm1(vince[0],palookupoffse[0],u4-y1ve[0]-1,vplce[0],(const uint8_t*)bufplce[0],ylookup[y1ve[0]]+p+0); if (u4 > y1ve[1]) vplce[1] = mvlineasm1(vince[1],palookupoffse[1],u4-y1ve[1]-1,vplce[1],(const uint8_t*)bufplce[1],ylookup[y1ve[1]]+p+1); if (u4 > y1ve[2]) vplce[2] = mvlineasm1(vince[2],palookupoffse[2],u4-y1ve[2]-1,vplce[2],(const uint8_t*)bufplce[2],ylookup[y1ve[2]]+p+2); if (u4 > y1ve[3]) vplce[3] = mvlineasm1(vince[3],palookupoffse[3],u4-y1ve[3]-1,vplce[3],(const uint8_t*)bufplce[3],ylookup[y1ve[3]]+p+3); if (d4 >= u4) mvlineasm4(d4-u4+1,ylookup[u4]+p); i = p+ylookup[d4+1]; if (y2ve[0] > d4) mvlineasm1(vince[0],palookupoffse[0],y2ve[0]-d4-1,vplce[0],(const uint8_t*)bufplce[0],(uint8_t*)i+0); if (y2ve[1] > d4) mvlineasm1(vince[1],palookupoffse[1],y2ve[1]-d4-1,vplce[1],(const uint8_t*)bufplce[1],(uint8_t*)i+1); if (y2ve[2] > d4) mvlineasm1(vince[2],palookupoffse[2],y2ve[2]-d4-1,vplce[2],(const uint8_t*)bufplce[2],(uint8_t*)i+2); if (y2ve[3] > d4) mvlineasm1(vince[3],palookupoffse[3],y2ve[3]-d4-1,vplce[3],(const uint8_t*)bufplce[3],(uint8_t*)i+3); } faketimerhandler(); } } else { if (dastat&64) { if ((xv2&0x0000ffff) == 0) { qlinemode = 1; setuprhlineasm4(0L,yv2<<16,(xv2>>16)*tileHeight+(yv2>>16),palookupoffs,0L,0L); } else { qlinemode = 0; setuprhlineasm4(xv2<<16,yv2<<16,(xv2>>16)*tileHeight+(yv2>>16),palookupoffs,tileHeight,0L); } } else setuprmhlineasm4(xv2<<16,yv2<<16,(xv2>>16)*tileHeight+(yv2>>16),palookupoffs,tileHeight,0L); y1 = uplc[x1]; if (((dastat&8) == 0) && (startumost[x1] > y1)) y1 = startumost[x1]; y2 = y1; for(x=x1; x<x2; x++) { ny1 = uplc[x]-1; ny2 = dplc[x]; if ((dastat&8) == 0) { if (startumost[x]-1 > ny1) ny1 = startumost[x]-1; if (startdmost[x] < ny2) ny2 = startdmost[x]; } if (ny1 < ny2-1) { if (ny1 >= y2) { while (y1 < y2-1) { y1++; if ((y1&31) == 0) faketimerhandler(); /* x,y1 */ bx += xv*(y1-oy); by += yv*(y1-oy); oy = y1; if (dastat&64) { if (qlinemode) rhlineasm4(x-lastx[y1],(bx>>16)*tileHeight+(by>>16)+bufplc,0L,0L ,by<<16,ylookup[y1]+x+frameplace); else rhlineasm4(x-lastx[y1],(bx>>16)*tileHeight+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y1]+x+frameplace); } else rmhlineasm4(x-lastx[y1],(bx>>16)*tileHeight+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y1]+x+frameplace); } y1 = ny1; } else { while (y1 < ny1) { y1++; if ((y1&31) == 0) faketimerhandler(); /* x,y1 */ bx += xv*(y1-oy); by += yv*(y1-oy); oy = y1; if (dastat&64) { if (qlinemode) rhlineasm4(x-lastx[y1],(bx>>16)*tileHeight+(by>>16)+bufplc,0L,0L,by<<16,ylookup[y1]+x+frameplace); else rhlineasm4(x-lastx[y1],(bx>>16)*tileHeight+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y1]+x+frameplace); } else rmhlineasm4(x-lastx[y1],(bx>>16)*tileHeight+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y1]+x+frameplace); } while (y1 > ny1) lastx[y1--] = x; } while (y2 > ny2) { y2--; if ((y2&31) == 0) faketimerhandler(); /* x,y2 */ bx += xv*(y2-oy); by += yv*(y2-oy); oy = y2; if (dastat&64) { if (qlinemode) rhlineasm4(x-lastx[y2],(bx>>16)*tileHeight+(by>>16)+bufplc,0L,0L ,by<<16,ylookup[y2]+x+frameplace); else rhlineasm4(x-lastx[y2],(bx>>16)*tileHeight+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y2]+x+frameplace); } else rmhlineasm4(x-lastx[y2],(bx>>16)*tileHeight+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y2]+x+frameplace); } while (y2 < ny2) lastx[y2++] = x; } else { while (y1 < y2-1) { y1++; if ((y1&31) == 0) faketimerhandler(); /* x,y1 */ bx += xv*(y1-oy); by += yv*(y1-oy); oy = y1; if (dastat&64) { if (qlinemode) rhlineasm4(x-lastx[y1],(bx>>16)*tileHeight+(by>>16)+bufplc,0L,0L ,by<<16,ylookup[y1]+x+frameplace); else rhlineasm4(x-lastx[y1],(bx>>16)*tileHeight+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y1]+x+frameplace); } else rmhlineasm4(x-lastx[y1],(bx>>16)*tileHeight+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y1]+x+frameplace); } if (x == x2-1) { bx += xv2; by += yv2; break; } y1 = uplc[x+1]; if (((dastat&8) == 0) && (startumost[x+1] > y1)) y1 = startumost[x+1]; y2 = y1; } bx += xv2; by += yv2; } while (y1 < y2-1) { y1++; if ((y1&31) == 0) faketimerhandler(); /* x2,y1 */ bx += xv*(y1-oy); by += yv*(y1-oy); oy = y1; if (dastat&64) { if (qlinemode) rhlineasm4(x2-lastx[y1],(bx>>16)*tileHeight+(by>>16)+bufplc,0L,0L ,by<<16,ylookup[y1]+x2+frameplace); else rhlineasm4(x2-lastx[y1],(bx>>16)*tileHeight+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y1]+x2+frameplace); } else rmhlineasm4(x2-lastx[y1],(bx>>16)*tileHeight+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y1]+x2+frameplace); } } } else { tsetupspritevline(palookupoffs,(xv>>16)*tileHeight,xv<<16,tileHeight,yv); if (dastat&32) settrans(TRANS_REVERSE); else settrans(TRANS_NORMAL); for(x=x1; x<x2; x++) { bx += xv2; by += yv2; y1 = uplc[x]; y2 = dplc[x]; if ((dastat&8) == 0) { if (startumost[x] > y1) y1 = startumost[x]; if (startdmost[x] < y2) y2 = startdmost[x]; } if (y2 <= y1) continue; switch(y1-oy) { case -1: bx -= xv; by -= yv; oy = y1; break; case 0: break; case 1: bx += xv; by += yv; oy = y1; break; default: bx += xv*(y1-oy); by += yv*(y1-oy); oy = y1; break; } p = ylookup[y1]+x+frameplace; DrawSpriteVerticalLine(by<<16,y2-y1+1,bx<<16,(bx>>16)*tileHeight+(by>>16)+bufplc,p); transarea += (y2-y1); faketimerhandler(); } } if ((vidoption == 1) && (dastat&128) && (origbuffermode == 0)) { buffermode = obuffermode; } } void nextpage(void) { int32_t i; permfifotype *per; if (qsetmode == 200) { for(i=permtail; i!=permhead; i=((i+1)&(MAXPERMS-1))) { per = &permfifo[i]; if ((per->pagesleft > 0) && (per->pagesleft <= numpages)) dorotatesprite(per->sx,per->sy,per->z,per->a,per->picnum,per->dashade,per->dapalnum,per->dastat,per->cx1,per->cy1,per->cx2,per->cy2); } } /* if */ _nextpage(); /* video driver specific. */ if (qsetmode == 200) { for(i=permtail; i!=permhead; i=((i+1)&(MAXPERMS-1))) { per = &permfifo[i]; if (per->pagesleft >= 130) dorotatesprite(per->sx,per->sy,per->z,per->a,per->picnum, per->dashade,per->dapalnum,per->dastat, per->cx1,per->cy1,per->cx2,per->cy2); if (per->pagesleft&127) per->pagesleft--; if (((per->pagesleft&127) == 0) && (i == permtail)) permtail = ((permtail+1)&(MAXPERMS-1)); } } /* if */ faketimerhandler(); if ((totalclock >= lastageclock+8) || (totalclock < lastageclock)) { lastageclock = totalclock; agecache(); } beforedrawrooms = 1; numframes++; } int clipinsidebox(int32_t x, int32_t y, short wallnum, int32_t walldist) { walltype *wal; int32_t x1, y1, x2, y2, r; r = (walldist<<1); wal = &wall[wallnum]; x1 = wal->x+walldist-x; y1 = wal->y+walldist-y; wal = &wall[wal->point2]; x2 = wal->x+walldist-x; y2 = wal->y+walldist-y; if ((x1 < 0) && (x2 < 0)) return(0); if ((y1 < 0) && (y2 < 0)) return(0); if ((x1 >= r) && (x2 >= r)) return(0); if ((y1 >= r) && (y2 >= r)) return(0); x2 -= x1; y2 -= y1; if (x2*(walldist-y1) >= y2*(walldist-x1)) /* Front */ { if (x2 > 0) x2 *= (0-y1); else x2 *= (r-y1); if (y2 > 0) y2 *= (r-x1); else y2 *= (0-x1); return(x2 < y2); } if (x2 > 0) x2 *= (r-y1); else x2 *= (0-y1); if (y2 > 0) y2 *= (0-x1); else y2 *= (r-x1); return((x2 >= y2)<<1); } static int clipinsideboxline(int32_t x, int32_t y, int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t walldist) { int32_t r; r = (walldist<<1); x1 += walldist-x; x2 += walldist-x; if ((x1 < 0) && (x2 < 0)) return(0); if ((x1 >= r) && (x2 >= r)) return(0); y1 += walldist-y; y2 += walldist-y; if ((y1 < 0) && (y2 < 0)) return(0); if ((y1 >= r) && (y2 >= r)) return(0); x2 -= x1; y2 -= y1; if (x2*(walldist-y1) >= y2*(walldist-x1)) /* Front */ { if (x2 > 0) x2 *= (0-y1); else x2 *= (r-y1); if (y2 > 0) y2 *= (r-x1); else y2 *= (0-x1); return(x2 < y2); } if (x2 > 0) x2 *= (r-y1); else x2 *= (0-y1); if (y2 > 0) y2 *= (0-x1); else y2 *= (r-x1); return((x2 >= y2)<<1); } void drawline256 (int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint8_t col) { int32_t dx, dy, i, j, inc, plc, daend; uint8_t* p; col = palookup[0][col]; dx = x2-x1; dy = y2-y1; if (dx >= 0) { if ((x1 >= wx2) || (x2 < wx1)) return; if (x1 < wx1) y1 += scale(wx1-x1,dy,dx), x1 = wx1; if (x2 > wx2) y2 += scale(wx2-x2,dy,dx), x2 = wx2; } else { if ((x2 >= wx2) || (x1 < wx1)) return; if (x2 < wx1) y2 += scale(wx1-x2,dy,dx), x2 = wx1; if (x1 > wx2) y1 += scale(wx2-x1,dy,dx), x1 = wx2; } if (dy >= 0) { if ((y1 >= wy2) || (y2 < wy1)) return; if (y1 < wy1) x1 += scale(wy1-y1,dx,dy), y1 = wy1; if (y2 > wy2) x2 += scale(wy2-y2,dx,dy), y2 = wy2; } else { if ((y2 >= wy2) || (y1 < wy1)) return; if (y2 < wy1) x2 += scale(wy1-y2,dx,dy), y2 = wy1; if (y1 > wy2) x1 += scale(wy2-y1,dx,dy), y1 = wy2; } if (klabs(dx) >= klabs(dy)) { if (dx == 0) return; if (dx < 0) { i = x1; x1 = x2; x2 = i; i = y1; y1 = y2; y2 = i; } inc = divscale12(dy,dx); plc = y1+mulscale12((2047-x1)&4095,inc); i = ((x1+2048)>>12); daend = ((x2+2048)>>12); for(; i<daend; i++) { j = (plc>>12); if ((j >= startumost[i]) && (j < startdmost[i])) drawpixel(ylookup[j]+i+frameplace,col); plc += inc; } } else { if (dy < 0) { i = x1; x1 = x2; x2 = i; i = y1; y1 = y2; y2 = i; } inc = divscale12(dx,dy); plc = x1+mulscale12((2047-y1)&4095,inc); i = ((y1+2048)>>12); daend = ((y2+2048)>>12); p = ylookup[i]+frameplace; for(; i<daend; i++) { j = (plc>>12); if ((i >= startumost[j]) && (i < startdmost[j])) drawpixel(j+p,col); plc += inc; p += ylookup[1]; } } } /* FCS: Return true if the point (x,Y) is inside the sector sectnum. Note that a sector is closed (but can be concave) so the answer is always 0 or 1. Algorithm: This is an optimized raycasting inside polygon test: http://en.wikipedia.org/wiki/Point_in_polygon#Ray_casting_algorithm The goal is to follow an ***horizontal*** ray passing by (x,y) and count how many wall are being crossed. If it is an odd number of time: (x,y) is inside the sector. If it is an even nymber of time:(x,y) is outside the sector. */ int inside(int32_t x, int32_t y, short sectnum) { walltype *wal; int32_t i, x1, y1, x2, y2; uint32_t wallCrossed; //Quick check if the sector ID is valid. if ((sectnum < 0) || (sectnum >= numsectors)) return(-1); wallCrossed = 0; wal = &wall[sector[sectnum].wallptr]; i = sector[sectnum].wallnum; do { y1 = wal->y-y; y2 = wall[wal->point2].y-y; // Compare the sign of y1 and y2. // If (y1^y2) < 0 : y1 and y2 have different sign bit: y is between wal->y and wall[wal->point2].y. // The goal is to not take into consideration any wall that is totally above or totally under the point [x,y]. if ((y1^y2) < 0) { x1 = wal->x-x; x2 = wall[wal->point2].x-x; //If (x1^x2) >= 0 x1 and x2 have identic sign bit: x is on the left or the right of both wal->x and wall[wal->point2].x. if ((x1^x2) >= 0) { // If (x,y) is totally on the left or on the right, just count x1 (which indicate if we are on // on the left or on the right. wallCrossed ^= x1; } else { // This is the most complicated case: X is between x1 and x2, we need a fine grained test. // We need to know exactly if it is on the left or on the right in order to know if the ray // is crossing the wall or not, // The sign of the Cross-Product can answer this case :) ! wallCrossed ^= (x1*y2-x2*y1)^y2; } } wal++; i--; } while (i); //Just return the sign. If the position vector cut the sector walls an odd number of time //it is inside. Otherwise (even) it is outside. return(wallCrossed>>31); } int getangle(int32_t xvect, int32_t yvect) { if ((xvect|yvect) == 0) return(0); if (xvect == 0) return(512+((yvect<0)<<10)); if (yvect == 0) return(((xvect<0)<<10)); if (xvect == yvect) return(256+((xvect<0)<<10)); if (xvect == -yvect) return(768+((xvect>0)<<10)); if (klabs(xvect) > klabs(yvect)) return(((radarang[640+scale(160,yvect,xvect)]>>6)+((xvect<0)<<10))&2047); return(((radarang[640-scale(160,xvect,yvect)]>>6)+512+((yvect<0)<<10))&2047); } int ksqrt(int32_t num) { return(nsqrtasm(num)); } static void drawmaskwall(short damaskwallcnt) { int32_t i, j, k, x, z, sectnum, z1, z2, lx, rx; sectortype *sec, *nsec; walltype *wal; //Retrive pvWall ID. z = maskwall[damaskwallcnt]; //Retrive world wall ID. wal = &wall[pvWalls[z].worldWallId]; //Retrive sector ID sectnum = pvWalls[z].sectorId; //Retrive sector. sec = §or[sectnum]; //Retrive next sector. nsec = §or[wal->nextsector]; z1 = max(nsec->ceilingz,sec->ceilingz); z2 = min(nsec->floorz,sec->floorz); wallmost(uwall,z,sectnum,(uint8_t )0); wallmost(uplc,z,(int32_t)wal->nextsector,(uint8_t )0); for(x=pvWalls[z].screenSpaceCoo[0][VEC_COL]; x<=pvWalls[z].screenSpaceCoo[1][VEC_COL]; x++) if (uplc[x] > uwall[x]) uwall[x] = uplc[x]; wallmost(dwall,z,sectnum,(uint8_t )1); wallmost(dplc,z,(int32_t)wal->nextsector,(uint8_t )1); for(x=pvWalls[z].screenSpaceCoo[0][VEC_COL]; x<=pvWalls[z].screenSpaceCoo[1][VEC_COL]; x++) if (dplc[x] < dwall[x]) dwall[x] = dplc[x]; prepwall(z,wal); globalorientation = (int32_t)wal->cstat; globalpicnum = wal->overpicnum; if ((uint32_t)globalpicnum >= (uint32_t)MAXTILES) globalpicnum = 0; globalxpanning = (int32_t)wal->xpanning; globalypanning = (int32_t)wal->ypanning; if (tiles[globalpicnum].animFlags&192) globalpicnum += animateoffs(globalpicnum); globalshade = (int32_t)wal->shade; globvis = globalvisibility; if (sec->visibility != 0) globvis = mulscale4(globvis,(int32_t)((uint8_t )(sec->visibility+16))); globalpal = (int32_t)wal->pal; globalshiftval = (picsiz[globalpicnum]>>4); if (pow2long[globalshiftval] != tiles[globalpicnum].dim.height) globalshiftval++; globalshiftval = 32-globalshiftval; globalyscale = (wal->yrepeat<<(globalshiftval-19)); if ((globalorientation&4) == 0) globalzd = (((globalposz-z1)*globalyscale)<<8); else globalzd = (((globalposz-z2)*globalyscale)<<8); globalzd += (globalypanning<<24); if (globalorientation&256) globalyscale = -globalyscale, globalzd = -globalzd; for(i=smostwallcnt-1; i>=0; i--) { j = smostwall[i]; if ((pvWalls[j].screenSpaceCoo[0][VEC_COL] > pvWalls[z].screenSpaceCoo[1][VEC_COL]) || (pvWalls[j].screenSpaceCoo[1][VEC_COL] < pvWalls[z].screenSpaceCoo[0][VEC_COL])) continue; if (wallfront(j,z)) continue; lx = max(pvWalls[j].screenSpaceCoo[0][VEC_COL],pvWalls[z].screenSpaceCoo[0][VEC_COL]); rx = min(pvWalls[j].screenSpaceCoo[1][VEC_COL],pvWalls[z].screenSpaceCoo[1][VEC_COL]); switch(smostwalltype[i]) { case 0: if (lx <= rx) { if ((lx == pvWalls[z].screenSpaceCoo[0][VEC_COL]) && (rx == pvWalls[z].screenSpaceCoo[1][VEC_COL])) return; clearbufbyte(&dwall[lx],(rx-lx+1)*sizeof(dwall[0]),0L); } break; case 1: k = smoststart[i] - pvWalls[j].screenSpaceCoo[0][VEC_COL]; for(x=lx; x<=rx; x++) if (smost[k+x] > uwall[x]) uwall[x] = smost[k+x]; break; case 2: k = smoststart[i] - pvWalls[j].screenSpaceCoo[0][VEC_COL]; for(x=lx; x<=rx; x++) if (smost[k+x] < dwall[x]) dwall[x] = smost[k+x]; break; } } /* maskwall */ if ((searchit >= 1) && (searchx >= pvWalls[z].screenSpaceCoo[0][VEC_COL]) && (searchx <= pvWalls[z].screenSpaceCoo[1][VEC_COL])) if ((searchy >= uwall[searchx]) && (searchy <= dwall[searchx])) { searchsector = sectnum; searchwall = pvWalls[z].worldWallId; searchstat = 4; searchit = 1; } if ((globalorientation&128) == 0) maskwallscan(pvWalls[z].screenSpaceCoo[0][VEC_COL],pvWalls[z].screenSpaceCoo[1][VEC_COL],uwall,dwall,swall,lwall); else { if (globalorientation&128) { if (globalorientation&512) settrans(TRANS_REVERSE); else settrans(TRANS_NORMAL); } transmaskwallscan(pvWalls[z].screenSpaceCoo[0][VEC_COL],pvWalls[z].screenSpaceCoo[1][VEC_COL]); } } static void ceilspritehline (int32_t x2, int32_t y) { int32_t x1, v, bx, by; /* * x = x1 + (x2-x1)t + (y1-y2)u � x = 160v * y = y1 + (y2-y1)t + (x2-x1)u � y = (scrx-160)v * z = z1 = z2 � z = posz + (scry-horiz)v */ x1 = lastx[y]; if (x2 < x1) return; v = mulscale20(globalzd,horizlookup[y-globalhoriz+horizycent]); bx = mulscale14(globalx2*x1+globalx1,v) + globalxpanning; by = mulscale14(globaly2*x1+globaly1,v) + globalypanning; asm1 = mulscale14(globalx2,v); asm2 = mulscale14(globaly2,v); asm3 = (intptr_t) palookup[globalpal] + (getpalookup((int32_t)mulscale28(klabs(v),globvis),globalshade)<<8); if ((globalorientation&2) == 0) mhline(globalbufplc,bx,(x2-x1)<<16,0L,by,ylookup[y]+x1+frameoffset); else { thline(globalbufplc,bx,(x2-x1)<<16,0L,by,ylookup[y]+x1+frameoffset); transarea += (x2-x1); } } static void ceilspritescan (int32_t x1, int32_t x2) { int32_t x, y1, y2, twall, bwall; y1 = uwall[x1]; y2 = y1; for(x=x1; x<=x2; x++) { twall = uwall[x]-1; bwall = dwall[x]; if (twall < bwall-1) { if (twall >= y2) { while (y1 < y2-1) ceilspritehline(x-1,++y1); y1 = twall; } else { while (y1 < twall) ceilspritehline(x-1,++y1); while (y1 > twall) lastx[y1--] = x; } while (y2 > bwall) ceilspritehline(x-1,--y2); while (y2 < bwall) lastx[y2++] = x; } else { while (y1 < y2-1) ceilspritehline(x-1,++y1); if (x == x2) break; y1 = uwall[x+1]; y2 = y1; } } while (y1 < y2-1) ceilspritehline(x2,++y1); faketimerhandler(); } static void drawsprite (int32_t snum) { spritetype *tspr; sectortype *sec; int32_t startum, startdm, sectnum, xb, yp, cstat; int32_t siz, xsiz, ysiz, xoff, yoff; dimensions_t spriteDim; int32_t x1, y1, x2, y2, lx, rx, dalx2, darx2, i, j, k, x, linum, linuminc; int32_t yinc, z, z1, z2, xp1, yp1, xp2, yp2; int32_t xv, yv, top, topinc, bot, botinc, hplc, hinc; int32_t cosang, sinang, dax, day, lpoint, lmax, rpoint, rmax, dax1, dax2, y; int32_t npoints, npoints2, zz, t, zsgn, zzsgn; short tilenum, spritenum; uint8_t swapped, daclip; tspr = tspriteptr[snum]; xb = spritesx[snum]; yp = spritesy[snum]; tilenum = tspr->picnum; spritenum = tspr->owner; cstat = tspr->cstat; if ((cstat&48) != 48) { if (tiles[tilenum].animFlags&192) tilenum += animateoffs(tilenum); if ((tiles[tilenum].dim.width <= 0) || (tiles[tilenum].dim.height <= 0) || (spritenum < 0)) return; } if ((tspr->xrepeat <= 0) || (tspr->yrepeat <= 0)) return; sectnum = tspr->sectnum; sec = §or[sectnum]; globalpal = tspr->pal; // FIX_00088: crash on maps using a bad palette index (like the end of roch3.map) if (!palookup[globalpal]) globalpal = 0; // seem to crash when globalpal > 25 globalshade = tspr->shade; if (cstat&2) { if (cstat&512) settrans(TRANS_REVERSE); else settrans(TRANS_NORMAL); } xoff = (int32_t)((int8_t )((tiles[tilenum].animFlags>>8)&255))+((int32_t)tspr->xoffset); yoff = (int32_t)((int8_t )((tiles[tilenum].animFlags>>16)&255))+((int32_t)tspr->yoffset); if ((cstat&48) == 0) { if (yp <= (4<<8)) return; siz = divscale19(xdimenscale,yp); xv = mulscale16(((int32_t)tspr->xrepeat)<<16,xyaspect); spriteDim.width = tiles[tilenum].dim.width; spriteDim.height = tiles[tilenum].dim.height; xsiz = mulscale30(siz,xv * spriteDim.width); ysiz = mulscale14(siz,tspr->yrepeat * spriteDim.height); if (((tiles[tilenum].dim.width>>11) >= xsiz) || (spriteDim.height >= (ysiz>>1))) return; /* Watch out for divscale overflow */ x1 = xb-(xsiz>>1); if (spriteDim.width & 1) x1 += mulscale31(siz,xv); /* Odd xspans */ i = mulscale30(siz,xv*xoff); if ((cstat&4) == 0) x1 -= i; else x1 += i; y1 = mulscale16(tspr->z-globalposz,siz); y1 -= mulscale14(siz,tspr->yrepeat*yoff); y1 += (globalhoriz<<8)-ysiz; if (cstat&128) { y1 += (ysiz>>1); if (spriteDim.height&1) y1 += mulscale15(siz,tspr->yrepeat); /* Odd yspans */ } x2 = x1+xsiz-1; y2 = y1+ysiz-1; if ((y1|255) >= (y2|255)) return; lx = (x1>>8)+1; if (lx < 0) lx = 0; rx = (x2>>8); if (rx >= xdimen) rx = xdimen-1; if (lx > rx) return; yinc = divscale32(spriteDim.height,ysiz); if ((sec->ceilingstat&3) == 0) startum = globalhoriz+mulscale24(siz,sec->ceilingz-globalposz)-1; else startum = 0; if ((sec->floorstat&3) == 0) startdm = globalhoriz+mulscale24(siz,sec->floorz-globalposz)+1; else startdm = 0x7fffffff; if ((y1>>8) > startum) startum = (y1>>8); if ((y2>>8) < startdm) startdm = (y2>>8); if (startum < -32768) startum = -32768; if (startdm > 32767) startdm = 32767; if (startum >= startdm) return; if ((cstat&4) == 0) { linuminc = divscale24(spriteDim.width,xsiz); linum = mulscale8((lx<<8)-x1,linuminc); } else { linuminc = -divscale24(spriteDim.width,xsiz); linum = mulscale8((lx<<8)-x2,linuminc); } if ((cstat&8) > 0) { yinc = -yinc; i = y1; y1 = y2; y2 = i; } for(x=lx; x<=rx; x++) { uwall[x] = max(startumost[x+windowx1]-windowy1,(short)startum); dwall[x] = min(startdmost[x+windowx1]-windowy1,(short)startdm); } daclip = 0; for(i=smostwallcnt-1; i>=0; i--) { if (smostwalltype[i]&daclip) continue; j = smostwall[i]; if ((pvWalls[j].screenSpaceCoo[0][VEC_COL] > rx) || (pvWalls[j].screenSpaceCoo[1][VEC_COL] < lx)) continue; if ((yp <= pvWalls[j].screenSpaceCoo[0][VEC_DIST]) && (yp <= pvWalls[j].screenSpaceCoo[1][VEC_DIST])) continue; if (spritewallfront(tspr,pvWalls[j].worldWallId) && ((yp <= pvWalls[j].screenSpaceCoo[0][VEC_DIST]) || (yp <= pvWalls[j].screenSpaceCoo[1][VEC_DIST]))) continue; dalx2 = max(pvWalls[j].screenSpaceCoo[0][VEC_COL],lx); darx2 = min(pvWalls[j].screenSpaceCoo[1][VEC_COL],rx); switch(smostwalltype[i]) { case 0: if (dalx2 <= darx2) { if ((dalx2 == lx) && (darx2 == rx)) return; clearbufbyte(&dwall[dalx2],(darx2-dalx2+1)*sizeof(dwall[0]),0L); } break; case 1: k = smoststart[i] - pvWalls[j].screenSpaceCoo[0][VEC_COL]; for(x=dalx2; x<=darx2; x++) if (smost[k+x] > uwall[x]) uwall[x] = smost[k+x]; if ((dalx2 == lx) && (darx2 == rx)) daclip |= 1; break; case 2: k = smoststart[i] - pvWalls[j].screenSpaceCoo[0][VEC_COL]; for(x=dalx2; x<=darx2; x++) if (smost[k+x] < dwall[x]) dwall[x] = smost[k+x]; if ((dalx2 == lx) && (darx2 == rx)) daclip |= 2; break; } } if (uwall[rx] >= dwall[rx]) { for(x=lx; x<rx; x++) if (uwall[x] < dwall[x]) break; if (x == rx) return; } /* sprite */ if ((searchit >= 1) && (searchx >= lx) && (searchx <= rx)) if ((searchy >= uwall[searchx]) && (searchy < dwall[searchx])) { searchsector = sectnum; searchwall = spritenum; searchstat = 3; searchit = 1; } z2 = tspr->z - ((yoff*tspr->yrepeat)<<2); if (cstat&128) { z2 += ((spriteDim.height*tspr->yrepeat)<<1); if (spriteDim.height&1) z2 += (tspr->yrepeat<<1); /* Odd yspans */ } z1 = z2 - ((spriteDim.height*tspr->yrepeat)<<2); globalorientation = 0; globalpicnum = tilenum; if ((uint32_t)globalpicnum >= (uint32_t)MAXTILES) globalpicnum = 0; globalxpanning = 0L; globalypanning = 0L; globvis = globalvisibility; if (sec->visibility != 0) globvis = mulscale4(globvis,(int32_t)((uint8_t )(sec->visibility+16))); globalshiftval = (picsiz[globalpicnum]>>4); if (pow2long[globalshiftval] != tiles[globalpicnum].dim.height) globalshiftval++; globalshiftval = 32-globalshiftval; globalyscale = divscale(512,tspr->yrepeat,globalshiftval-19); globalzd = (((globalposz-z1)*globalyscale)<<8); if ((cstat&8) > 0) { globalyscale = -globalyscale; globalzd = (((globalposz-z2)*globalyscale)<<8); } qinterpolatedown16((int32_t *)&lwall[lx],rx-lx+1,linum,linuminc); clearbuf(&swall[lx],rx-lx+1,mulscale19(yp,xdimscale)); if ((cstat&2) == 0) maskwallscan(lx,rx,uwall,dwall,swall,lwall); else transmaskwallscan(lx,rx); } else if ((cstat&48) == 16) { if ((cstat&4) > 0) xoff = -xoff; if ((cstat&8) > 0) yoff = -yoff; spriteDim.width = tiles[tilenum].dim.width; spriteDim.height = tiles[tilenum].dim.height; xv = tspr->xrepeat*sintable[(tspr->ang+2560+1536)&2047]; yv = tspr->xrepeat*sintable[(tspr->ang+2048+1536)&2047]; i = (spriteDim.width >>1)+xoff; x1 = tspr->x-globalposx-mulscale16(xv,i); x2 = x1+mulscale16(xv,spriteDim.width ); y1 = tspr->y-globalposy-mulscale16(yv,i); y2 = y1+mulscale16(yv,spriteDim.width ); yp1 = dmulscale6(x1,cosviewingrangeglobalang,y1,sinviewingrangeglobalang); yp2 = dmulscale6(x2,cosviewingrangeglobalang,y2,sinviewingrangeglobalang); if ((yp1 <= 0) && (yp2 <= 0)) return; xp1 = dmulscale6(y1,cosglobalang,-x1,singlobalang); xp2 = dmulscale6(y2,cosglobalang,-x2,singlobalang); x1 += globalposx; y1 += globalposy; x2 += globalposx; y2 += globalposy; swapped = 0; if (dmulscale32(xp1,yp2,-xp2,yp1) >= 0) /* If wall's NOT facing you */ { if ((cstat&64) != 0) return; i = xp1, xp1 = xp2, xp2 = i; i = yp1, yp1 = yp2, yp2 = i; i = x1, x1 = x2, x2 = i; i = y1, y1 = y2, y2 = i; swapped = 1; } if (xp1 >= -yp1) { if (xp1 > yp1) return; if (yp1 == 0) return; pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_COL] = halfxdimen + scale(xp1,halfxdimen,yp1); if (xp1 >= 0) pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_COL]++; /* Fix for SIGNED divide */ if (pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_COL] >= xdimen) pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_COL] = xdimen-1; pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_DIST] = yp1; } else { if (xp2 < -yp2) return; pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_COL] = 0; i = yp1-yp2+xp1-xp2; if (i == 0) return; pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_DIST] = yp1 + scale(yp2-yp1,xp1+yp1,i); } if (xp2 <= yp2) { if (xp2 < -yp2) return; if (yp2 == 0) return; pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_COL] = halfxdimen + scale(xp2,halfxdimen,yp2) - 1; if (xp2 >= 0) pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_COL]++; /* Fix for SIGNED divide */ if (pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_COL] >= xdimen) pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_COL] = xdimen-1; pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_DIST] = yp2; } else { if (xp1 > yp1) return; pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_COL] = xdimen-1; i = xp2-xp1+yp1-yp2; if (i == 0) return; pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_DIST] = yp1 + scale(yp2-yp1,yp1-xp1,i); } if ((pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_DIST] < 256) || (pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_DIST] < 256) || (pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_COL] > pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_COL])) return; topinc = -mulscale10(yp1,spriteDim.width); top = (((mulscale10(xp1,xdimen) - mulscale9(pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_COL]-halfxdimen,yp1))*spriteDim.width)>>3); botinc = ((yp2-yp1)>>8); bot = mulscale11(xp1-xp2,xdimen) + mulscale2(pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_COL]-halfxdimen,botinc); j = pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_COL]+3; z = mulscale20(top,krecipasm(bot)); lwall[pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_COL]] = (z>>8); for(x=pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_COL]+4; x<=j; x+=4) { top += topinc; bot += botinc; zz = z; z = mulscale20(top,krecipasm(bot)); lwall[x] = (z>>8); i = ((z+zz)>>1); lwall[x-2] = (i>>8); lwall[x-3] = ((i+zz)>>9); lwall[x-1] = ((i+z)>>9); } if (lwall[pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_COL]] < 0) lwall[pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_COL]] = 0; if (lwall[pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_COL]] >= spriteDim.width) lwall[pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_COL]] = spriteDim.width-1; if ((swapped^((cstat&4)>0)) > 0) { j = spriteDim.width-1; for(x=pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_COL]; x<=pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_COL]; x++) lwall[x] = j-lwall[x]; } pvWalls[MAXWALLSB-1].cameraSpaceCoo[0][VEC_X] = xp1 ; pvWalls[MAXWALLSB-1].cameraSpaceCoo[0][VEC_Y] = yp1 ; pvWalls[MAXWALLSB-1].cameraSpaceCoo[1][VEC_X] = xp2 ; pvWalls[MAXWALLSB-1].cameraSpaceCoo[1][VEC_Y] = yp2 ; hplc = divscale19(xdimenscale,pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_DIST]); hinc = divscale19(xdimenscale,pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_DIST]); hinc = (hinc-hplc)/(pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_COL]-pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_COL]+1); z2 = tspr->z - ((yoff*tspr->yrepeat)<<2); if (cstat&128) { z2 += ((spriteDim.height*tspr->yrepeat)<<1); if (spriteDim.height&1) z2 += (tspr->yrepeat<<1); /* Odd yspans */ } z1 = z2 - ((spriteDim.height*tspr->yrepeat)<<2); globalorientation = 0; globalpicnum = tilenum; if ((uint32_t)globalpicnum >= (uint32_t)MAXTILES) globalpicnum = 0; globalxpanning = 0L; globalypanning = 0L; globvis = globalvisibility; if (sec->visibility != 0) globvis = mulscale4(globvis,(int32_t)((uint8_t )(sec->visibility+16))); globalshiftval = (picsiz[globalpicnum]>>4); if (pow2long[globalshiftval] != tiles[globalpicnum].dim.height) globalshiftval++; globalshiftval = 32-globalshiftval; globalyscale = divscale(512,tspr->yrepeat,globalshiftval-19); globalzd = (((globalposz-z1)*globalyscale)<<8); if ((cstat&8) > 0) { globalyscale = -globalyscale; globalzd = (((globalposz-z2)*globalyscale)<<8); } if (((sec->ceilingstat&1) == 0) && (z1 < sec->ceilingz)) z1 = sec->ceilingz; if (((sec->floorstat&1) == 0) && (z2 > sec->floorz)) z2 = sec->floorz; owallmost(uwall,(int32_t)(MAXWALLSB-1),z1-globalposz); owallmost(dwall,(int32_t)(MAXWALLSB-1),z2-globalposz); for(i=pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_COL]; i<=pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_COL]; i++) { swall[i] = (krecipasm(hplc)<<2); hplc += hinc; } for(i=smostwallcnt-1; i>=0; i--) { j = smostwall[i]; if ((pvWalls[j].screenSpaceCoo[0][VEC_COL] > pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_COL]) || (pvWalls[j].screenSpaceCoo[1][VEC_COL] < pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_COL])) continue; dalx2 = pvWalls[j].screenSpaceCoo[0][VEC_COL]; darx2 = pvWalls[j].screenSpaceCoo[1][VEC_COL]; if (max(pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_DIST],pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_DIST]) > min(pvWalls[j].screenSpaceCoo[0][VEC_DIST],pvWalls[j].screenSpaceCoo[1][VEC_DIST])) { if (min(pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_DIST],pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_DIST]) > max(pvWalls[j].screenSpaceCoo[0][VEC_DIST],pvWalls[j].screenSpaceCoo[1][VEC_DIST])) { x = 0x80000000; } else { x = pvWalls[j].worldWallId; xp1 = wall[x].x; yp1 = wall[x].y; x = wall[x].point2; xp2 = wall[x].x; yp2 = wall[x].y; z1 = (xp2-xp1)*(y1-yp1) - (yp2-yp1)*(x1-xp1); z2 = (xp2-xp1)*(y2-yp1) - (yp2-yp1)*(x2-xp1); if ((z1^z2) >= 0) x = (z1+z2); else { z1 = (x2-x1)*(yp1-y1) - (y2-y1)*(xp1-x1); z2 = (x2-x1)*(yp2-y1) - (y2-y1)*(xp2-x1); if ((z1^z2) >= 0) x = -(z1+z2); else { if ((xp2-xp1)*(tspr->y-yp1) == (tspr->x-xp1)*(yp2-yp1)) { if (wall[pvWalls[j].worldWallId].nextsector == tspr->sectnum) x = 0x80000000; else x = 0x7fffffff; } else { /* INTERSECTION! */ x = (xp1-globalposx) + scale(xp2-xp1,z1,z1-z2); y = (yp1-globalposy) + scale(yp2-yp1,z1,z1-z2); yp1 = dmulscale14(x,cosglobalang,y,singlobalang); if (yp1 > 0) { xp1 = dmulscale14(y,cosglobalang,-x,singlobalang); x = halfxdimen + scale(xp1,halfxdimen,yp1); if (xp1 >= 0) x++; /* Fix for SIGNED divide */ if (z1 < 0) { if (dalx2 < x) dalx2 = x; } else { if (darx2 > x) darx2 = x; } x = 0x80000001; } else x = 0x7fffffff; } } } } if (x < 0) { if (dalx2 < pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_COL]) dalx2 = pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_COL]; if (darx2 > pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_COL]) darx2 = pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_COL]; switch(smostwalltype[i]) { case 0: if (dalx2 <= darx2) { if ((dalx2 == pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_COL]) && (darx2 == pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_COL])) return; clearbufbyte(&dwall[dalx2],(darx2-dalx2+1)*sizeof(dwall[0]),0L); } break; case 1: k = smoststart[i] - pvWalls[j].screenSpaceCoo[0][VEC_COL]; for(x=dalx2; x<=darx2; x++) if (smost[k+x] > uwall[x]) uwall[x] = smost[k+x]; break; case 2: k = smoststart[i] - pvWalls[j].screenSpaceCoo[0][VEC_COL]; for(x=dalx2; x<=darx2; x++) if (smost[k+x] < dwall[x]) dwall[x] = smost[k+x]; break; } } } } /* sprite */ if ((searchit >= 1) && (searchx >= pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_COL]) && (searchx <= pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_COL])) if ((searchy >= uwall[searchx]) && (searchy <= dwall[searchx])) { searchsector = sectnum; searchwall = spritenum; searchstat = 3; searchit = 1; } if ((cstat&2) == 0) maskwallscan(pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_COL],pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_COL],uwall,dwall,swall,lwall); else transmaskwallscan(pvWalls[MAXWALLSB-1].screenSpaceCoo[0][VEC_COL],pvWalls[MAXWALLSB-1].screenSpaceCoo[1][VEC_COL]); } else if ((cstat&48) == 32) { if ((cstat&64) != 0) if ((globalposz > tspr->z) == ((cstat&8)==0)) return; if ((cstat&4) > 0) xoff = -xoff; if ((cstat&8) > 0) yoff = -yoff; spriteDim.width = tiles[tilenum].dim.width; spriteDim.height = tiles[tilenum].dim.height; /* Rotate center point */ dax = tspr->x-globalposx; day = tspr->y-globalposy; rzi[0] = dmulscale10(cosglobalang,dax,singlobalang,day); rxi[0] = dmulscale10(cosglobalang,day,-singlobalang,dax); /* Get top-left corner */ i = ((tspr->ang+2048-globalang)&2047); cosang = sintable[(i+512)&2047]; sinang = sintable[i]; dax = ((spriteDim.width>>1)+xoff)*tspr->xrepeat; day = ((spriteDim.height>>1)+yoff)*tspr->yrepeat; rzi[0] += dmulscale12(sinang,dax,cosang,day); rxi[0] += dmulscale12(sinang,day,-cosang,dax); /* Get other 3 corners */ dax = spriteDim.width*tspr->xrepeat; day = spriteDim.height*tspr->yrepeat; rzi[1] = rzi[0]-mulscale12(sinang,dax); rxi[1] = rxi[0]+mulscale12(cosang,dax); dax = -mulscale12(cosang,day); day = -mulscale12(sinang,day); rzi[2] = rzi[1]+dax; rxi[2] = rxi[1]+day; rzi[3] = rzi[0]+dax; rxi[3] = rxi[0]+day; /* Put all points on same z */ ryi[0] = scale((tspr->z-globalposz),yxaspect,320<<8); if (ryi[0] == 0) return; ryi[1] = ryi[2] = ryi[3] = ryi[0]; if ((cstat&4) == 0) { z = 0; z1 = 1; z2 = 3; } else { z = 1; z1 = 0; z2 = 2; } dax = rzi[z1]-rzi[z]; day = rxi[z1]-rxi[z]; bot = dmulscale8(dax,dax,day,day); if (((klabs(dax)>>13) >= bot) || ((klabs(day)>>13) >= bot)) return; globalx1 = divscale18(dax,bot); globalx2 = divscale18(day,bot); dax = rzi[z2]-rzi[z]; day = rxi[z2]-rxi[z]; bot = dmulscale8(dax,dax,day,day); if (((klabs(dax)>>13) >= bot) || ((klabs(day)>>13) >= bot)) return; globaly1 = divscale18(dax,bot); globaly2 = divscale18(day,bot); /* Calculate globals for hline texture mapping function */ globalxpanning = (rxi[z]<<12); globalypanning = (rzi[z]<<12); globalzd = (ryi[z]<<12); rzi[0] = mulscale16(rzi[0],viewingrange); rzi[1] = mulscale16(rzi[1],viewingrange); rzi[2] = mulscale16(rzi[2],viewingrange); rzi[3] = mulscale16(rzi[3],viewingrange); if (ryi[0] < 0) /* If ceilsprite is above you, reverse order of points */ { i = rxi[1]; rxi[1] = rxi[3]; rxi[3] = i; i = rzi[1]; rzi[1] = rzi[3]; rzi[3] = i; } /* Clip polygon in 3-space */ npoints = 4; /* Clip edge 1 */ npoints2 = 0; zzsgn = rxi[0]+rzi[0]; for(z=0; z<npoints; z++) { zz = z+1; if (zz == npoints) zz = 0; zsgn = zzsgn; zzsgn = rxi[zz]+rzi[zz]; if (zsgn >= 0) { rxi2[npoints2] = rxi[z]; ryi2[npoints2] = ryi[z]; rzi2[npoints2] = rzi[z]; npoints2++; } if ((zsgn^zzsgn) < 0) { t = divscale30(zsgn,zsgn-zzsgn); rxi2[npoints2] = rxi[z] + mulscale30(t,rxi[zz]-rxi[z]); ryi2[npoints2] = ryi[z] + mulscale30(t,ryi[zz]-ryi[z]); rzi2[npoints2] = rzi[z] + mulscale30(t,rzi[zz]-rzi[z]); npoints2++; } } if (npoints2 <= 2) return; /* Clip edge 2 */ npoints = 0; zzsgn = rxi2[0]-rzi2[0]; for(z=0; z<npoints2; z++) { zz = z+1; if (zz == npoints2) zz = 0; zsgn = zzsgn; zzsgn = rxi2[zz]-rzi2[zz]; if (zsgn <= 0) { rxi[npoints] = rxi2[z]; ryi[npoints] = ryi2[z]; rzi[npoints] = rzi2[z]; npoints++; } if ((zsgn^zzsgn) < 0) { t = divscale30(zsgn,zsgn-zzsgn); rxi[npoints] = rxi2[z] + mulscale30(t,rxi2[zz]-rxi2[z]); ryi[npoints] = ryi2[z] + mulscale30(t,ryi2[zz]-ryi2[z]); rzi[npoints] = rzi2[z] + mulscale30(t,rzi2[zz]-rzi2[z]); npoints++; } } if (npoints <= 2) return; /* Clip edge 3 */ npoints2 = 0; zzsgn = ryi[0]*halfxdimen + (rzi[0]*(globalhoriz-0)); for(z=0; z<npoints; z++) { zz = z+1; if (zz == npoints) zz = 0; zsgn = zzsgn; zzsgn = ryi[zz]*halfxdimen + (rzi[zz]*(globalhoriz-0)); if (zsgn >= 0) { rxi2[npoints2] = rxi[z]; ryi2[npoints2] = ryi[z]; rzi2[npoints2] = rzi[z]; npoints2++; } if ((zsgn^zzsgn) < 0) { t = divscale30(zsgn,zsgn-zzsgn); rxi2[npoints2] = rxi[z] + mulscale30(t,rxi[zz]-rxi[z]); ryi2[npoints2] = ryi[z] + mulscale30(t,ryi[zz]-ryi[z]); rzi2[npoints2] = rzi[z] + mulscale30(t,rzi[zz]-rzi[z]); npoints2++; } } if (npoints2 <= 2) return; /* Clip edge 4 */ npoints = 0; zzsgn = ryi2[0]*halfxdimen + (rzi2[0]*(globalhoriz-ydimen)); for(z=0; z<npoints2; z++) { zz = z+1; if (zz == npoints2) zz = 0; zsgn = zzsgn; zzsgn = ryi2[zz]*halfxdimen + (rzi2[zz]*(globalhoriz-ydimen)); if (zsgn <= 0) { rxi[npoints] = rxi2[z]; ryi[npoints] = ryi2[z]; rzi[npoints] = rzi2[z]; npoints++; } if ((zsgn^zzsgn) < 0) { t = divscale30(zsgn,zsgn-zzsgn); rxi[npoints] = rxi2[z] + mulscale30(t,rxi2[zz]-rxi2[z]); ryi[npoints] = ryi2[z] + mulscale30(t,ryi2[zz]-ryi2[z]); rzi[npoints] = rzi2[z] + mulscale30(t,rzi2[zz]-rzi2[z]); npoints++; } } if (npoints <= 2) return; /* Project onto screen */ lpoint = -1; lmax = 0x7fffffff; rpoint = -1; rmax = 0x80000000; for(z=0; z<npoints; z++) { xsi[z] = scale(rxi[z],xdimen<<15,rzi[z]) + (xdimen<<15); ysi[z] = scale(ryi[z],xdimen<<15,rzi[z]) + (globalhoriz<<16); if (xsi[z] < 0) xsi[z] = 0; if (xsi[z] > (xdimen<<16)) xsi[z] = (xdimen<<16); if (ysi[z] < ((int32_t)0<<16)) ysi[z] = ((int32_t)0<<16); if (ysi[z] > ((int32_t)ydimen<<16)) ysi[z] = ((int32_t)ydimen<<16); if (xsi[z] < lmax) lmax = xsi[z], lpoint = z; if (xsi[z] > rmax) rmax = xsi[z], rpoint = z; } /* Get uwall arrays */ for(z=lpoint; z!=rpoint; z=zz) { zz = z+1; if (zz == npoints) zz = 0; dax1 = ((xsi[z]+65535)>>16); dax2 = ((xsi[zz]+65535)>>16); if (dax2 > dax1) { yinc = divscale16(ysi[zz]-ysi[z],xsi[zz]-xsi[z]); y = ysi[z] + mulscale16((dax1<<16)-xsi[z],yinc); qinterpolatedown16short((int32_t *)(&uwall[dax1]),dax2-dax1,y,yinc); } } /* Get dwall arrays */ for(; z!=lpoint; z=zz) { zz = z+1; if (zz == npoints) zz = 0; dax1 = ((xsi[zz]+65535)>>16); dax2 = ((xsi[z]+65535)>>16); if (dax2 > dax1) { yinc = divscale16(ysi[zz]-ysi[z],xsi[zz]-xsi[z]); y = ysi[zz] + mulscale16((dax1<<16)-xsi[zz],yinc); qinterpolatedown16short((int32_t *)(&dwall[dax1]),dax2-dax1,y,yinc); } } lx = ((lmax+65535)>>16); rx = ((rmax+65535)>>16); for(x=lx; x<=rx; x++) { uwall[x] = max(uwall[x],startumost[x+windowx1]-windowy1); dwall[x] = min(dwall[x],startdmost[x+windowx1]-windowy1); } /* Additional uwall/dwall clipping goes here */ for(i=smostwallcnt-1; i>=0; i--) { j = smostwall[i]; if ((pvWalls[j].screenSpaceCoo[0][VEC_COL] > rx) || (pvWalls[j].screenSpaceCoo[1][VEC_COL] < lx)) continue; if ((yp <= pvWalls[j].screenSpaceCoo[0][VEC_DIST]) && (yp <= pvWalls[j].screenSpaceCoo[1][VEC_DIST])) continue; /* if (spritewallfront(tspr,thewall[j]) == 0) */ x = pvWalls[j].worldWallId; xp1 = wall[x].x; yp1 = wall[x].y; x = wall[x].point2; xp2 = wall[x].x; yp2 = wall[x].y; x = (xp2-xp1)*(tspr->y-yp1)-(tspr->x-xp1)*(yp2-yp1); if ((yp > pvWalls[j].screenSpaceCoo[0][VEC_DIST]) && (yp > pvWalls[j].screenSpaceCoo[1][VEC_DIST])) x = -1; if ((x >= 0) && ((x != 0) || (wall[pvWalls[j].worldWallId].nextsector != tspr->sectnum))) continue; dalx2 = max(pvWalls[j].screenSpaceCoo[0][VEC_COL],lx); darx2 = min(pvWalls[j].screenSpaceCoo[1][VEC_COL],rx); switch(smostwalltype[i]) { case 0: if (dalx2 <= darx2) { if ((dalx2 == lx) && (darx2 == rx)) return; clearbufbyte(&dwall[dalx2],(darx2-dalx2+1)*sizeof(dwall[0]),0L); } break; case 1: k = smoststart[i] - pvWalls[j].screenSpaceCoo[0][VEC_COL]; for(x=dalx2; x<=darx2; x++) if (smost[k+x] > uwall[x]) uwall[x] = smost[k+x]; break; case 2: k = smoststart[i] - pvWalls[j].screenSpaceCoo[0][VEC_COL]; for(x=dalx2; x<=darx2; x++) if (smost[k+x] < dwall[x]) dwall[x] = smost[k+x]; break; } } /* sprite */ if ((searchit >= 1) && (searchx >= lx) && (searchx <= rx)) if ((searchy >= uwall[searchx]) && (searchy <= dwall[searchx])) { searchsector = sectnum; searchwall = spritenum; searchstat = 3; searchit = 1; } globalorientation = cstat; globalpicnum = tilenum; if ((uint32_t)globalpicnum >= (uint32_t)MAXTILES) globalpicnum = 0; TILE_MakeAvailable(globalpicnum); setgotpic(globalpicnum); globalbufplc = tiles[globalpicnum].data; globvis = mulscale16(globalhisibility,viewingrange); if (sec->visibility != 0) globvis = mulscale4(globvis,(int32_t)((uint8_t )(sec->visibility+16))); x = picsiz[globalpicnum]; y = ((x>>4)&15); x &= 15; if (pow2long[x] != spriteDim.width) { x++; globalx1 = mulscale(globalx1,spriteDim.width,x); globalx2 = mulscale(globalx2,spriteDim.width,x); } dax = globalxpanning; day = globalypanning; globalxpanning = -dmulscale6(globalx1,day,globalx2,dax); globalypanning = -dmulscale6(globaly1,day,globaly2,dax); globalx2 = mulscale16(globalx2,viewingrange); globaly2 = mulscale16(globaly2,viewingrange); globalzd = mulscale16(globalzd,viewingrangerecip); globalx1 = (globalx1-globalx2)*halfxdimen; globaly1 = (globaly1-globaly2)*halfxdimen; if ((cstat&2) == 0) msethlineshift(x,y); else tsethlineshift(x,y); /* Draw it! */ ceilspritescan(lx,rx-1); } if (automapping == 1) show2dsprite[spritenum>>3] |= pow2char[spritenum&7]; } /* FCS: Draw every transparent sprites in Back To Front Order. Also draw decals on the walls... */ void drawmasks(void) { int32_t i, j, k, l, gap, xs, ys, xp, yp, yoff, yspan; /* int32_t zs, zp; */ //Copy sprite address in a sprite proxy structure (pointers are easier to re-arrange than structs). for(i=spritesortcnt-1; i>=0; i--) tspriteptr[i] = &tsprite[i]; //Generate screenspace coordinate (X column and Y distance). for(i=spritesortcnt-1; i>=0; i--) { //Translate and rotate the sprite in Camera space coordinate. xs = tspriteptr[i]->x-globalposx; ys = tspriteptr[i]->y-globalposy; yp = dmulscale6(xs,cosviewingrangeglobalang,ys,sinviewingrangeglobalang); if (yp > (4<<8)) { xp = dmulscale6(ys,cosglobalang,-xs,singlobalang); spritesx[i] = scale(xp+yp,xdimen<<7,yp); } else if ((tspriteptr[i]->cstat&48) == 0) { spritesortcnt--; /* Delete face sprite if on wrong side! */ //Move the sprite at the end of the array and decrease array length. if (i != spritesortcnt) { tspriteptr[i] = tspriteptr[spritesortcnt]; spritesx[i] = spritesx[spritesortcnt]; spritesy[i] = spritesy[spritesortcnt]; } continue; } spritesy[i] = yp; } //FCS: Bubble sort ?! REally ?!?!? gap = 1; while (gap < spritesortcnt) gap = (gap<<1)+1; for(gap>>=1; gap>0; gap>>=1) /* Sort sprite list */ for(i=0; i<spritesortcnt-gap; i++) for(l=i; l>=0; l-=gap) { if (spritesy[l] <= spritesy[l+gap]) break; swaplong((int32_t *)&tspriteptr[l],(int32_t *)&tspriteptr[l+gap]); swaplong(&spritesx[l],&spritesx[l+gap]); swaplong(&spritesy[l],&spritesy[l+gap]); } if (spritesortcnt > 0) spritesy[spritesortcnt] = (spritesy[spritesortcnt-1]^1); ys = spritesy[0]; i = 0; for(j=1; j<=spritesortcnt; j++) { if (spritesy[j] == ys) continue; ys = spritesy[j]; if (j > i+1) { for(k=i; k<j; k++) { spritesz[k] = tspriteptr[k]->z; if ((tspriteptr[k]->cstat&48) != 32) { yoff = (int32_t)((int8_t )((tiles[tspriteptr[k]->picnum].animFlags>>16)&255))+((int32_t)tspriteptr[k]->yoffset); spritesz[k] -= ((yoff*tspriteptr[k]->yrepeat)<<2); yspan = (tiles[tspriteptr[k]->picnum].dim.height*tspriteptr[k]->yrepeat<<2); if (!(tspriteptr[k]->cstat&128)) spritesz[k] -= (yspan>>1); if (klabs(spritesz[k]-globalposz) < (yspan>>1)) spritesz[k] = globalposz; } } for(k=i+1; k<j; k++) for(l=i; l<k; l++) if (klabs(spritesz[k]-globalposz) < klabs(spritesz[l]-globalposz)) { swaplong((int32_t *)&tspriteptr[k],(int32_t *)&tspriteptr[l]); swaplong(&spritesx[k],&spritesx[l]); swaplong(&spritesy[k],&spritesy[l]); swaplong(&spritesz[k],&spritesz[l]); } for(k=i+1; k<j; k++) for(l=i; l<k; l++) if (tspriteptr[k]->statnum < tspriteptr[l]->statnum) { swaplong((int32_t *)&tspriteptr[k],(int32_t *)&tspriteptr[l]); swaplong(&spritesx[k],&spritesx[l]); swaplong(&spritesy[k],&spritesy[l]); } } i = j; } while ((spritesortcnt > 0) && (maskwallcnt > 0)) /* While BOTH > 0 */ { j = maskwall[maskwallcnt-1]; if (spritewallfront(tspriteptr[spritesortcnt-1],pvWalls[j].worldWallId) == 0) drawsprite(--spritesortcnt); else { /* Check to see if any sprites behind the masked wall... */ k = -1; gap = 0; for(i=spritesortcnt-2; i>=0; i--) if ((pvWalls[j].screenSpaceCoo[0][VEC_COL] <= (spritesx[i]>>8)) && ((spritesx[i]>>8) <= pvWalls[j].screenSpaceCoo[1][VEC_COL])) if (spritewallfront(tspriteptr[i],pvWalls[j].worldWallId) == 0) { drawsprite(i); tspriteptr[i]->owner = -1; k = i; gap++; } if (k >= 0) /* remove holes in sprite list */ { for(i=k; i<spritesortcnt; i++) if (tspriteptr[i]->owner >= 0) { if (i > k) { tspriteptr[k] = tspriteptr[i]; spritesx[k] = spritesx[i]; spritesy[k] = spritesy[i]; } k++; } spritesortcnt -= gap; } /* finally safe to draw the masked wall */ drawmaskwall(--maskwallcnt); } } while (spritesortcnt > 0) drawsprite(--spritesortcnt); while (maskwallcnt > 0) drawmaskwall(--maskwallcnt); } int setsprite(short spritenum, int32_t newx, int32_t newy, int32_t newz) { short tempsectnum; sprite[spritenum].x = newx; sprite[spritenum].y = newy; sprite[spritenum].z = newz; tempsectnum = sprite[spritenum].sectnum; updatesector(newx,newy,&tempsectnum); if (tempsectnum < 0) return(-1); if (tempsectnum != sprite[spritenum].sectnum) changespritesect(spritenum,tempsectnum); return(0); } void initspritelists(void) { int32_t i; for (i=0; i<MAXSECTORS; i++) /* Init doubly-linked sprite sector lists */ headspritesect[i] = -1; headspritesect[MAXSECTORS] = 0; for(i=0; i<MAXSPRITES; i++){ prevspritesect[i] = i-1; nextspritesect[i] = i+1; sprite[i].sectnum = MAXSECTORS; } prevspritesect[0] = -1; nextspritesect[MAXSPRITES-1] = -1; for(i=0; i<MAXSTATUS; i++) /* Init doubly-linked sprite status lists */ headspritestat[i] = -1; headspritestat[MAXSTATUS] = 0; for(i=0; i<MAXSPRITES; i++) { prevspritestat[i] = i-1; nextspritestat[i] = i+1; sprite[i].statnum = MAXSTATUS; } prevspritestat[0] = -1; nextspritestat[MAXSPRITES-1] = -1; } int insertsprite(short sectnum, short statnum) { insertspritestat(statnum); return(insertspritesect(sectnum)); } int insertspritesect(short sectnum) { short blanktouse; if ((sectnum >= MAXSECTORS) || (headspritesect[MAXSECTORS] == -1)) return(-1); /* list full */ blanktouse = headspritesect[MAXSECTORS]; headspritesect[MAXSECTORS] = nextspritesect[blanktouse]; if (headspritesect[MAXSECTORS] >= 0) prevspritesect[headspritesect[MAXSECTORS]] = -1; prevspritesect[blanktouse] = -1; nextspritesect[blanktouse] = headspritesect[sectnum]; if (headspritesect[sectnum] >= 0) prevspritesect[headspritesect[sectnum]] = blanktouse; headspritesect[sectnum] = blanktouse; sprite[blanktouse].sectnum = sectnum; return(blanktouse); } int insertspritestat(short statnum) { short blanktouse; if ((statnum >= MAXSTATUS) || (headspritestat[MAXSTATUS] == -1)) return(-1); /* list full */ blanktouse = headspritestat[MAXSTATUS]; headspritestat[MAXSTATUS] = nextspritestat[blanktouse]; if (headspritestat[MAXSTATUS] >= 0) prevspritestat[headspritestat[MAXSTATUS]] = -1; prevspritestat[blanktouse] = -1; nextspritestat[blanktouse] = headspritestat[statnum]; if (headspritestat[statnum] >= 0) prevspritestat[headspritestat[statnum]] = blanktouse; headspritestat[statnum] = blanktouse; sprite[blanktouse].statnum = statnum; return(blanktouse); } int deletesprite(short spritenum) { deletespritestat(spritenum); return(deletespritesect(spritenum)); } int deletespritesect(short deleteme) { if (sprite[deleteme].sectnum == MAXSECTORS) return(-1); if (headspritesect[sprite[deleteme].sectnum] == deleteme) headspritesect[sprite[deleteme].sectnum] = nextspritesect[deleteme]; if (prevspritesect[deleteme] >= 0) nextspritesect[prevspritesect[deleteme]] = nextspritesect[deleteme]; if (nextspritesect[deleteme] >= 0) prevspritesect[nextspritesect[deleteme]] = prevspritesect[deleteme]; if (headspritesect[MAXSECTORS] >= 0) prevspritesect[headspritesect[MAXSECTORS]] = deleteme; prevspritesect[deleteme] = -1; nextspritesect[deleteme] = headspritesect[MAXSECTORS]; headspritesect[MAXSECTORS] = deleteme; sprite[deleteme].sectnum = MAXSECTORS; return(0); } int deletespritestat(short deleteme) { if (sprite[deleteme].statnum == MAXSTATUS) return(-1); if (headspritestat[sprite[deleteme].statnum] == deleteme) headspritestat[sprite[deleteme].statnum] = nextspritestat[deleteme]; if (prevspritestat[deleteme] >= 0) nextspritestat[prevspritestat[deleteme]] = nextspritestat[deleteme]; if (nextspritestat[deleteme] >= 0) prevspritestat[nextspritestat[deleteme]] = prevspritestat[deleteme]; if (headspritestat[MAXSTATUS] >= 0) prevspritestat[headspritestat[MAXSTATUS]] = deleteme; prevspritestat[deleteme] = -1; nextspritestat[deleteme] = headspritestat[MAXSTATUS]; headspritestat[MAXSTATUS] = deleteme; sprite[deleteme].statnum = MAXSTATUS; return(0); } int changespritesect(short spritenum, short newsectnum) { if ((newsectnum < 0) || (newsectnum > MAXSECTORS)) return(-1); if (sprite[spritenum].sectnum == newsectnum) return(0); if (sprite[spritenum].sectnum == MAXSECTORS) return(-1); if (deletespritesect(spritenum) < 0) return(-1); insertspritesect(newsectnum); return(0); } int changespritestat(short spritenum, short newstatnum) { if ((newstatnum < 0) || (newstatnum > MAXSTATUS)) return(-1); if (sprite[spritenum].statnum == newstatnum) return(0); if (sprite[spritenum].statnum == MAXSTATUS) return(-1); if (deletespritestat(spritenum) < 0) return(-1); insertspritestat(newstatnum); return(0); } int nextsectorneighborz(short sectnum, int32_t thez, short topbottom, short direction) { walltype *wal; int32_t i, testz, nextz; short sectortouse; if (direction == 1) nextz = 0x7fffffff; else nextz = 0x80000000; sectortouse = -1; wal = &wall[sector[sectnum].wallptr]; i = sector[sectnum].wallnum; do { if (wal->nextsector >= 0) { if (topbottom == 1) { testz = sector[wal->nextsector].floorz; if (direction == 1) { if ((testz > thez) && (testz < nextz)) { nextz = testz; sectortouse = wal->nextsector; } } else { if ((testz < thez) && (testz > nextz)) { nextz = testz; sectortouse = wal->nextsector; } } } else { testz = sector[wal->nextsector].ceilingz; if (direction == 1) { if ((testz > thez) && (testz < nextz)) { nextz = testz; sectortouse = wal->nextsector; } } else { if ((testz < thez) && (testz > nextz)) { nextz = testz; sectortouse = wal->nextsector; } } } } wal++; i--; } while (i != 0); return(sectortouse); } int cansee(int32_t x1, int32_t y1, int32_t z1, short sect1, int32_t x2, int32_t y2, int32_t z2, short sect2) { sectortype *sec; walltype *wal, *wal2; int32_t i, cnt, nexts, x, y, z, cz, fz, dasectnum, dacnt, danum; int32_t x21, y21, z21, x31, y31, x34, y34, bot, t; if ((x1 == x2) && (y1 == y2)) return(sect1 == sect2); x21 = x2-x1; y21 = y2-y1; z21 = z2-z1; clipsectorlist[0] = sect1; danum = 1; for(dacnt=0; dacnt<danum; dacnt++) { dasectnum = clipsectorlist[dacnt]; sec = §or[dasectnum]; for(cnt=sec->wallnum,wal=&wall[sec->wallptr]; cnt>0; cnt--,wal++) { wal2 = &wall[wal->point2]; x31 = wal->x-x1; x34 = wal->x-wal2->x; y31 = wal->y-y1; y34 = wal->y-wal2->y; bot = y21*x34-x21*y34; if (bot <= 0) continue; t = y21*x31-x21*y31; if ((uint32_t)t >= (uint32_t)bot) continue; t = y31*x34-x31*y34; if ((uint32_t)t >= (uint32_t)bot) continue; nexts = wal->nextsector; if ((nexts < 0) || (wal->cstat&32)) return(0); t = divscale24(t,bot); x = x1 + mulscale24(x21,t); y = y1 + mulscale24(y21,t); z = z1 + mulscale24(z21,t); getzsofslope((short)dasectnum,x,y,&cz,&fz); if ((z <= cz) || (z >= fz)) return(0); getzsofslope((short)nexts,x,y,&cz,&fz); if ((z <= cz) || (z >= fz)) return(0); for(i=danum-1; i>=0; i--) if (clipsectorlist[i] == nexts) break; if (i < 0) clipsectorlist[danum++] = nexts; } } for(i=danum-1; i>=0;i--) if (clipsectorlist[i] == sect2) return(1); return(0); } int lintersect(int32_t x1, int32_t y1, int32_t z1, int32_t x2, int32_t y2, int32_t z2, int32_t x3, int32_t y3, int32_t x4, int32_t y4, int32_t *intx, int32_t *inty, int32_t *intz) { /* p1 to p2 is a line segment */ int32_t x21, y21, x34, y34, x31, y31, bot, topt, topu, t; x21 = x2-x1; x34 = x3-x4; y21 = y2-y1; y34 = y3-y4; bot = x21*y34 - y21*x34; if (bot >= 0) { if (bot == 0) return(0); x31 = x3-x1; y31 = y3-y1; topt = x31*y34 - y31*x34; if ((topt < 0) || (topt >= bot)) return(0); topu = x21*y31 - y21*x31; if ((topu < 0) || (topu >= bot)) return(0); } else { x31 = x3-x1; y31 = y3-y1; topt = x31*y34 - y31*x34; if ((topt > 0) || (topt <= bot)) return(0); topu = x21*y31 - y21*x31; if ((topu > 0) || (topu <= bot)) return(0); } t = divscale24(topt,bot); *intx = x1 + mulscale24(x21,t); *inty = y1 + mulscale24(y21,t); *intz = z1 + mulscale24(z2-z1,t); return(1); } int rintersect(int32_t x1, int32_t y1, int32_t z1, int32_t vx, int32_t vy, int32_t vz, int32_t x3, int32_t y3, int32_t x4, int32_t y4, int32_t *intx, int32_t *inty, int32_t *intz) { /* p1 towards p2 is a ray */ int32_t x34, y34, x31, y31, bot, topt, topu, t; x34 = x3-x4; y34 = y3-y4; bot = vx*y34 - vy*x34; if (bot >= 0) { if (bot == 0) return(0); x31 = x3-x1; y31 = y3-y1; topt = x31*y34 - y31*x34; if (topt < 0) return(0); topu = vx*y31 - vy*x31; if ((topu < 0) || (topu >= bot)) return(0); } else { x31 = x3-x1; y31 = y3-y1; topt = x31*y34 - y31*x34; if (topt > 0) return(0); topu = vx*y31 - vy*x31; if ((topu > 0) || (topu <= bot)) return(0); } t = divscale16(topt,bot); *intx = x1 + mulscale16(vx,t); *inty = y1 + mulscale16(vy,t); *intz = z1 + mulscale16(vz,t); return(1); } int hitscan(int32_t xs, int32_t ys, int32_t zs, short sectnum, int32_t vx, int32_t vy, int32_t vz, short *hitsect, short *hitwall, short *hitsprite, int32_t *hitx, int32_t *hity, int32_t *hitz, uint32_t cliptype) { sectortype *sec; walltype *wal, *wal2; spritetype *spr; int32_t z, zz, x1, y1=0, z1=0, x2, y2, x3, y3, x4, y4, intx, inty, intz; int32_t topt, topu, bot, dist, offx, offy, cstat; int32_t i, j, k, l, tilenum, xoff, yoff, dax, day, daz, daz2; int32_t ang, cosang, sinang, xspan, yspan, xrepeat, yrepeat; int32_t dawalclipmask, dasprclipmask; short tempshortcnt, tempshortnum, dasector, startwall, endwall; short nextsector; uint8_t clipyou; *hitsect = -1; *hitwall = -1; *hitsprite = -1; if (sectnum < 0) return(-1); *hitx = hitscangoalx; *hity = hitscangoaly; dawalclipmask = (cliptype&65535); dasprclipmask = (cliptype>>16); clipsectorlist[0] = sectnum; tempshortcnt = 0; tempshortnum = 1; do { dasector = clipsectorlist[tempshortcnt]; sec = §or[dasector]; x1 = 0x7fffffff; if (sec->ceilingstat&2) { wal = &wall[sec->wallptr]; wal2 = &wall[wal->point2]; dax = wal2->x-wal->x; day = wal2->y-wal->y; i = nsqrtasm(dax*dax+day*day); if (i == 0) continue; i = divscale15(sec->ceilingheinum,i); dax *= i; day *= i; j = (vz<<8)-dmulscale15(dax,vy,-day,vx); if (j != 0) { i = ((sec->ceilingz-zs)<<8)+dmulscale15(dax,ys-wal->y,-day,xs-wal->x); if (((i^j) >= 0) && ((klabs(i)>>1) < klabs(j))) { i = divscale30(i,j); x1 = xs + mulscale30(vx,i); y1 = ys + mulscale30(vy,i); z1 = zs + mulscale30(vz,i); } } } else if ((vz < 0) && (zs >= sec->ceilingz)) { z1 = sec->ceilingz; i = z1-zs; if ((klabs(i)>>1) < -vz) { i = divscale30(i,vz); x1 = xs + mulscale30(vx,i); y1 = ys + mulscale30(vy,i); } } if ((x1 != 0x7fffffff) && (klabs(x1-xs)+klabs(y1-ys) < klabs((*hitx)-xs)+klabs((*hity)-ys))) if (inside(x1,y1,dasector) != 0) { *hitsect = dasector; *hitwall = -1; *hitsprite = -1; *hitx = x1; *hity = y1; *hitz = z1; } x1 = 0x7fffffff; if (sec->floorstat&2) { wal = &wall[sec->wallptr]; wal2 = &wall[wal->point2]; dax = wal2->x-wal->x; day = wal2->y-wal->y; i = nsqrtasm(dax*dax+day*day); if (i == 0) continue; i = divscale15(sec->floorheinum,i); dax *= i; day *= i; j = (vz<<8)-dmulscale15(dax,vy,-day,vx); if (j != 0) { i = ((sec->floorz-zs)<<8)+dmulscale15(dax,ys-wal->y,-day,xs-wal->x); if (((i^j) >= 0) && ((klabs(i)>>1) < klabs(j))) { i = divscale30(i,j); x1 = xs + mulscale30(vx,i); y1 = ys + mulscale30(vy,i); z1 = zs + mulscale30(vz,i); } } } else if ((vz > 0) && (zs <= sec->floorz)) { z1 = sec->floorz; i = z1-zs; if ((klabs(i)>>1) < vz) { i = divscale30(i,vz); x1 = xs + mulscale30(vx,i); y1 = ys + mulscale30(vy,i); } } if ((x1 != 0x7fffffff) && (klabs(x1-xs)+klabs(y1-ys) < klabs((*hitx)-xs)+klabs((*hity)-ys))) if (inside(x1,y1,dasector) != 0) { *hitsect = dasector; *hitwall = -1; *hitsprite = -1; *hitx = x1; *hity = y1; *hitz = z1; } startwall = sec->wallptr; endwall = startwall + sec->wallnum; for(z=startwall,wal=&wall[startwall]; z<endwall; z++,wal++) { wal2 = &wall[wal->point2]; x1 = wal->x; y1 = wal->y; x2 = wal2->x; y2 = wal2->y; if ((x1-xs)*(y2-ys) < (x2-xs)*(y1-ys)) continue; if (rintersect(xs,ys,zs,vx,vy,vz,x1,y1,x2,y2,&intx,&inty,&intz) == 0) continue; if (klabs(intx-xs)+klabs(inty-ys) >= klabs((*hitx)-xs)+klabs((*hity)-ys)) continue; nextsector = wal->nextsector; if ((nextsector < 0) || (wal->cstat&dawalclipmask)) { *hitsect = dasector; *hitwall = z; *hitsprite = -1; *hitx = intx; *hity = inty; *hitz = intz; continue; } getzsofslope(nextsector,intx,inty,&daz,&daz2); if ((intz <= daz) || (intz >= daz2)) { *hitsect = dasector; *hitwall = z; *hitsprite = -1; *hitx = intx; *hity = inty; *hitz = intz; continue; } for(zz=tempshortnum-1; zz>=0; zz--) if (clipsectorlist[zz] == nextsector) break; if (zz < 0) clipsectorlist[tempshortnum++] = nextsector; } for(z=headspritesect[dasector]; z>=0; z=nextspritesect[z]) { spr = &sprite[z]; cstat = spr->cstat; if ((cstat&dasprclipmask) == 0) continue; x1 = spr->x; y1 = spr->y; z1 = spr->z; switch(cstat&48) { case 0: topt = vx*(x1-xs) + vy*(y1-ys); if (topt <= 0) continue; bot = vx*vx + vy*vy; if (bot == 0) continue; intz = zs+scale(vz,topt,bot); i = (tiles[spr->picnum].dim.height*spr->yrepeat<<2); if (cstat&128) z1 += (i>>1); if (tiles[spr->picnum].animFlags&0x00ff0000) z1 -= ((int32_t)((int8_t )((tiles[spr->picnum].animFlags>>16)&255))*spr->yrepeat<<2); if ((intz > z1) || (intz < z1-i)) continue; topu = vx*(y1-ys) - vy*(x1-xs); offx = scale(vx,topu,bot); offy = scale(vy,topu,bot); dist = offx*offx + offy*offy; i = tiles[spr->picnum].dim.width*spr->xrepeat; i *= i; if (dist > (i>>7)) continue; intx = xs + scale(vx,topt,bot); inty = ys + scale(vy,topt,bot); if (klabs(intx-xs)+klabs(inty-ys) > klabs((*hitx)-xs)+klabs((*hity)-ys)) continue; *hitsect = dasector; *hitwall = -1; *hitsprite = z; *hitx = intx; *hity = inty; *hitz = intz; break; case 16: /* * These lines get the 2 points of the rotated sprite * Given: (x1, y1) starts out as the center point */ tilenum = spr->picnum; xoff = (int32_t)((int8_t )((tiles[tilenum].animFlags>>8)&255))+((int32_t)spr->xoffset); if ((cstat&4) > 0) xoff = -xoff; k = spr->ang; l = spr->xrepeat; dax = sintable[k&2047]*l; day = sintable[(k+1536)&2047]*l; l = tiles[tilenum].dim.width; k = (l>>1)+xoff; x1 -= mulscale16(dax,k); x2 = x1+mulscale16(dax,l); y1 -= mulscale16(day,k); y2 = y1+mulscale16(day,l); if ((cstat&64) != 0) /* back side of 1-way sprite */ if ((x1-xs)*(y2-ys) < (x2-xs)*(y1-ys)) continue; if (rintersect(xs,ys,zs,vx,vy,vz,x1,y1,x2,y2,&intx,&inty,&intz) == 0) continue; if (klabs(intx-xs)+klabs(inty-ys) > klabs((*hitx)-xs)+klabs((*hity)-ys)) continue; k = ((tiles[spr->picnum].dim.height*spr->yrepeat)<<2); if (cstat&128) daz = spr->z+(k>>1); else daz = spr->z; if (tiles[spr->picnum].animFlags&0x00ff0000) daz -= ((int32_t)((int8_t )((tiles[spr->picnum].animFlags>>16)&255))*spr->yrepeat<<2); if ((intz < daz) && (intz > daz-k)) { *hitsect = dasector; *hitwall = -1; *hitsprite = z; *hitx = intx; *hity = inty; *hitz = intz; } break; case 32: if (vz == 0) continue; intz = z1; if (((intz-zs)^vz) < 0) continue; if ((cstat&64) != 0) if ((zs > intz) == ((cstat&8)==0)) continue; intx = xs+scale(intz-zs,vx,vz); inty = ys+scale(intz-zs,vy,vz); if (klabs(intx-xs)+klabs(inty-ys) > klabs((*hitx)-xs)+klabs((*hity)-ys)) continue; tilenum = spr->picnum; xoff = (int32_t)((int8_t )((tiles[tilenum].animFlags>>8)&255))+((int32_t)spr->xoffset); yoff = (int32_t)((int8_t )((tiles[tilenum].animFlags>>16)&255))+((int32_t)spr->yoffset); if ((cstat&4) > 0) xoff = -xoff; if ((cstat&8) > 0) yoff = -yoff; ang = spr->ang; cosang = sintable[(ang+512)&2047]; sinang = sintable[ang]; xspan = tiles[tilenum].dim.width; xrepeat = spr->xrepeat; yspan = tiles[tilenum].dim.height; yrepeat = spr->yrepeat; dax = ((xspan>>1)+xoff)*xrepeat; day = ((yspan>>1)+yoff)*yrepeat; x1 += dmulscale16(sinang,dax,cosang,day)-intx; y1 += dmulscale16(sinang,day,-cosang,dax)-inty; l = xspan*xrepeat; x2 = x1 - mulscale16(sinang,l); y2 = y1 + mulscale16(cosang,l); l = yspan*yrepeat; k = -mulscale16(cosang,l); x3 = x2+k; x4 = x1+k; k = -mulscale16(sinang,l); y3 = y2+k; y4 = y1+k; clipyou = 0; if ((y1^y2) < 0) { if ((x1^x2) < 0) clipyou ^= (x1*y2<x2*y1)^(y1<y2); else if (x1 >= 0) clipyou ^= 1; } if ((y2^y3) < 0) { if ((x2^x3) < 0) clipyou ^= (x2*y3<x3*y2)^(y2<y3); else if (x2 >= 0) clipyou ^= 1; } if ((y3^y4) < 0) { if ((x3^x4) < 0) clipyou ^= (x3*y4<x4*y3)^(y3<y4); else if (x3 >= 0) clipyou ^= 1; } if ((y4^y1) < 0) { if ((x4^x1) < 0) clipyou ^= (x4*y1<x1*y4)^(y4<y1); else if (x4 >= 0) clipyou ^= 1; } if (clipyou != 0) { *hitsect = dasector; *hitwall = -1; *hitsprite = z; *hitx = intx; *hity = inty; *hitz = intz; } break; } } tempshortcnt++; } while (tempshortcnt < tempshortnum); return(0); } int neartag(int32_t xs, int32_t ys, int32_t zs, short sectnum, short ange, short *neartagsector, short *neartagwall, short *neartagsprite, int32_t *neartaghitdist, int32_t neartagrange, uint8_t tagsearch) { walltype *wal, *wal2; spritetype *spr; int32_t i, z, zz, xe, ye, ze, x1, y1, z1, x2, y2, intx, inty, intz; int32_t topt, topu, bot, dist, offx, offy, vx, vy, vz; short tempshortcnt, tempshortnum, dasector, startwall, endwall; short nextsector, good; *neartagsector = -1; *neartagwall = -1; *neartagsprite = -1; *neartaghitdist = 0; if (sectnum < 0) return(0); if ((tagsearch < 1) || (tagsearch > 3)) return(0); vx = mulscale14(sintable[(ange+2560)&2047],neartagrange); xe = xs+vx; vy = mulscale14(sintable[(ange+2048)&2047],neartagrange); ye = ys+vy; vz = 0; ze = 0; clipsectorlist[0] = sectnum; tempshortcnt = 0; tempshortnum = 1; do { dasector = clipsectorlist[tempshortcnt]; startwall = sector[dasector].wallptr; endwall = startwall + sector[dasector].wallnum - 1; for(z=startwall,wal=&wall[startwall]; z<=endwall; z++,wal++) { wal2 = &wall[wal->point2]; x1 = wal->x; y1 = wal->y; x2 = wal2->x; y2 = wal2->y; nextsector = wal->nextsector; good = 0; if (nextsector >= 0) { if ((tagsearch&1) && sector[nextsector].lotag) good |= 1; if ((tagsearch&2) && sector[nextsector].hitag) good |= 1; } if ((tagsearch&1) && wal->lotag) good |= 2; if ((tagsearch&2) && wal->hitag) good |= 2; if ((good == 0) && (nextsector < 0)) continue; if ((x1-xs)*(y2-ys) < (x2-xs)*(y1-ys)) continue; if (lintersect(xs,ys,zs,xe,ye,ze,x1,y1,x2,y2,&intx,&inty,&intz) == 1) { if (good != 0) { if (good&1) *neartagsector = nextsector; if (good&2) *neartagwall = z; *neartaghitdist = dmulscale14(intx-xs,sintable[(ange+2560)&2047],inty-ys,sintable[(ange+2048)&2047]); xe = intx; ye = inty; ze = intz; } if (nextsector >= 0) { for(zz=tempshortnum-1; zz>=0; zz--) if (clipsectorlist[zz] == nextsector) break; if (zz < 0) clipsectorlist[tempshortnum++] = nextsector; } } } for(z=headspritesect[dasector]; z>=0; z=nextspritesect[z]) { spr = &sprite[z]; good = 0; if ((tagsearch&1) && spr->lotag) good |= 1; if ((tagsearch&2) && spr->hitag) good |= 1; if (good != 0) { x1 = spr->x; y1 = spr->y; z1 = spr->z; topt = vx*(x1-xs) + vy*(y1-ys); if (topt > 0) { bot = vx*vx + vy*vy; if (bot != 0) { intz = zs+scale(vz,topt,bot); i = tiles[spr->picnum].dim.height*spr->yrepeat; if (spr->cstat&128) z1 += (i<<1); if (tiles[spr->picnum].animFlags&0x00ff0000) z1 -= ((int32_t)((int8_t )((tiles[spr->picnum].animFlags>>16)&255))*spr->yrepeat<<2); if ((intz <= z1) && (intz >= z1-(i<<2))) { topu = vx*(y1-ys) - vy*(x1-xs); offx = scale(vx,topu,bot); offy = scale(vy,topu,bot); dist = offx*offx + offy*offy; i = (tiles[spr->picnum].dim.width*spr->xrepeat); i *= i; if (dist <= (i>>7)) { intx = xs + scale(vx,topt,bot); inty = ys + scale(vy,topt,bot); if (klabs(intx-xs)+klabs(inty-ys) < klabs(xe-xs)+klabs(ye-ys)) { *neartagsprite = z; *neartaghitdist = dmulscale14(intx-xs,sintable[(ange+2560)&2047],inty-ys,sintable[(ange+2048)&2047]); xe = intx; ye = inty; ze = intz; } } } } } } } tempshortcnt++; } while (tempshortcnt < tempshortnum); return(0); } void dragpoint(short pointhighlight, int32_t dax, int32_t day) { short cnt, tempshort; wall[pointhighlight].x = dax; wall[pointhighlight].y = day; cnt = MAXWALLS; tempshort = pointhighlight; /* search points CCW */ do { if (wall[tempshort].nextwall >= 0) { tempshort = wall[wall[tempshort].nextwall].point2; wall[tempshort].x = dax; wall[tempshort].y = day; } else { tempshort = pointhighlight; /* search points CW if not searched all the way around */ do { if (wall[lastwall(tempshort)].nextwall >= 0) { tempshort = wall[lastwall(tempshort)].nextwall; wall[tempshort].x = dax; wall[tempshort].y = day; } else { break; } cnt--; } while ((tempshort != pointhighlight) && (cnt > 0)); break; } cnt--; } while ((tempshort != pointhighlight) && (cnt > 0)); } int lastwall(short point) { int32_t i, j, cnt; if ((point > 0) && (wall[point-1].point2 == point)) return(point-1); i = point; cnt = MAXWALLS; do { j = wall[i].point2; if (j == point) return(i); i = j; cnt--; } while (cnt > 0); return(point); } #define addclipline(dax1, day1, dax2, day2, daoval) \ { \ clipit[clipnum].x1 = dax1; clipit[clipnum].y1 = day1; \ clipit[clipnum].x2 = dax2; clipit[clipnum].y2 = day2; \ clipobjectval[clipnum] = daoval; \ clipnum++; \ } \ static void keepaway (int32_t *x, int32_t *y, int32_t w) { int32_t dx, dy, ox, oy, x1, y1; uint8_t first; x1 = clipit[w].x1; dx = clipit[w].x2-x1; y1 = clipit[w].y1; dy = clipit[w].y2-y1; ox = ksgn(-dy); oy = ksgn(dx); first = (klabs(dx) <= klabs(dy)); while (1) { if (dx*(*y-y1) > (*x-x1)*dy) return; if (first == 0) *x += ox; else *y += oy; first ^= 1; } } static int raytrace(int32_t x3, int32_t y3, int32_t *x4, int32_t *y4) { int32_t x1, y1, x2, y2, bot, topu, nintx, ninty, cnt, z, hitwall; int32_t x21, y21, x43, y43; hitwall = -1; for(z=clipnum-1; z>=0; z--) { x1 = clipit[z].x1; x2 = clipit[z].x2; x21 = x2-x1; y1 = clipit[z].y1; y2 = clipit[z].y2; y21 = y2-y1; topu = x21*(y3-y1) - (x3-x1)*y21; if (topu <= 0) continue; if (x21*(*y4-y1) > (*x4-x1)*y21) continue; x43 = *x4-x3; y43 = *y4-y3; if (x43*(y1-y3) > (x1-x3)*y43) continue; if (x43*(y2-y3) <= (x2-x3)*y43) continue; bot = x43*y21 - x21*y43; if (bot == 0) continue; cnt = 256; do { cnt--; if (cnt < 0) { *x4 = x3; *y4 = y3; return(z); } nintx = x3 + scale(x43,topu,bot); ninty = y3 + scale(y43,topu,bot); topu--; } while (x21*(ninty-y1) <= (nintx-x1)*y21); if (klabs(x3-nintx)+klabs(y3-ninty) < klabs(x3-*x4)+klabs(y3-*y4)) { *x4 = nintx; *y4 = ninty; hitwall = z; } } return(hitwall); } /* !!! ugh...move this var into clipmove as a parameter, and update build2.txt! */ int32_t clipmoveboxtracenum = 3; int clipmove (int32_t *x, int32_t *y, int32_t *z, short *sectnum, int32_t xvect, int32_t yvect, int32_t walldist, int32_t ceildist, int32_t flordist, uint32_t cliptype) { walltype *wal, *wal2; spritetype *spr; sectortype *sec, *sec2; int32_t i, j, templong1, templong2; int32_t oxvect, oyvect, goalx, goaly, intx, inty, lx, ly, retval; int32_t k, l, clipsectcnt, startwall, endwall, cstat, dasect; int32_t x1, y1, x2, y2, cx, cy, rad, xmin, ymin, xmax, ymax, daz, daz2; int32_t bsz, dax, day, xoff, yoff, xspan, yspan, cosang, sinang, tilenum; int32_t xrepeat, yrepeat, gx, gy, dx, dy, dasprclipmask, dawalclipmask; int32_t hitwall, cnt, clipyou; if (((xvect|yvect) == 0) || (*sectnum < 0)) return(0); retval = 0; oxvect = xvect; oyvect = yvect; goalx = (*x) + (xvect>>14); goaly = (*y) + (yvect>>14); clipnum = 0; cx = (((*x)+goalx)>>1); cy = (((*y)+goaly)>>1); /* Extra walldist for sprites on sector lines */ gx = goalx-(*x); gy = goaly-(*y); rad = nsqrtasm(gx*gx + gy*gy) + MAXCLIPDIST+walldist + 8; xmin = cx-rad; ymin = cy-rad; xmax = cx+rad; ymax = cy+rad; dawalclipmask = (cliptype&65535); /* CLIPMASK0 = 0x00010001 */ dasprclipmask = (cliptype>>16); /* CLIPMASK1 = 0x01000040 */ clipsectorlist[0] = (*sectnum); clipsectcnt = 0; clipsectnum = 1; do { dasect = clipsectorlist[clipsectcnt++]; sec = §or[dasect]; startwall = sec->wallptr; endwall = startwall + sec->wallnum; for(j=startwall,wal=&wall[startwall]; j<endwall; j++,wal++) { wal2 = &wall[wal->point2]; if ((wal->x < xmin) && (wal2->x < xmin)) continue; if ((wal->x > xmax) && (wal2->x > xmax)) continue; if ((wal->y < ymin) && (wal2->y < ymin)) continue; if ((wal->y > ymax) && (wal2->y > ymax)) continue; x1 = wal->x; y1 = wal->y; x2 = wal2->x; y2 = wal2->y; dx = x2-x1; dy = y2-y1; if (dx*((*y)-y1) < ((*x)-x1)*dy) continue; /* If wall's not facing you */ if (dx > 0) dax = dx*(ymin-y1); else dax = dx*(ymax-y1); if (dy > 0) day = dy*(xmax-x1); else day = dy*(xmin-x1); if (dax >= day) continue; clipyou = 0; if ((wal->nextsector < 0) || (wal->cstat&dawalclipmask)) clipyou = 1; else if (editstatus == 0) { if (rintersect(*x,*y,0,gx,gy,0,x1,y1,x2,y2,&dax,&day,&daz) == 0) dax = *x, day = *y; daz = getflorzofslope((short)dasect,dax,day); daz2 = getflorzofslope(wal->nextsector,dax,day); sec2 = §or[wal->nextsector]; if (daz2 < daz-(1<<8)) if ((sec2->floorstat&1) == 0) if ((*z) >= daz2-(flordist-1)) clipyou = 1; if (clipyou == 0) { daz = getceilzofslope((short)dasect,dax,day); daz2 = getceilzofslope(wal->nextsector,dax,day); if (daz2 > daz+(1<<8)) if ((sec2->ceilingstat&1) == 0) if ((*z) <= daz2+(ceildist-1)) clipyou = 1; } } if (clipyou) { /* Add 2 boxes at endpoints */ bsz = walldist; if (gx < 0) bsz = -bsz; addclipline(x1-bsz,y1-bsz,x1-bsz,y1+bsz,(short)j+32768); addclipline(x2-bsz,y2-bsz,x2-bsz,y2+bsz,(short)j+32768); bsz = walldist; if (gy < 0) bsz = -bsz; addclipline(x1+bsz,y1-bsz,x1-bsz,y1-bsz,(short)j+32768); addclipline(x2+bsz,y2-bsz,x2-bsz,y2-bsz,(short)j+32768); dax = walldist; if (dy > 0) dax = -dax; day = walldist; if (dx < 0) day = -day; addclipline(x1+dax,y1+day,x2+dax,y2+day,(short)j+32768); } else { for(i=clipsectnum-1; i>=0; i--) if (wal->nextsector == clipsectorlist[i]) break; if (i < 0) clipsectorlist[clipsectnum++] = wal->nextsector; } } for(j=headspritesect[dasect]; j>=0; j=nextspritesect[j]) { spr = &sprite[j]; cstat = spr->cstat; if ((cstat&dasprclipmask) == 0) continue; x1 = spr->x; y1 = spr->y; switch(cstat&48) { case 0: if ((x1 >= xmin) && (x1 <= xmax) && (y1 >= ymin) && (y1 <= ymax)) { k = ((tiles[spr->picnum].dim.height*spr->yrepeat)<<2); if (cstat&128) daz = spr->z+(k>>1); else daz = spr->z; if (tiles[spr->picnum].animFlags&0x00ff0000) daz -= ((int32_t)((int8_t )((tiles[spr->picnum].animFlags>>16)&255))*spr->yrepeat<<2); if (((*z) < daz+ceildist) && ((*z) > daz-k-flordist)){ bsz = (spr->clipdist<<2)+walldist; if (gx < 0) bsz = -bsz; addclipline(x1-bsz,y1-bsz,x1-bsz,y1+bsz,(short)j+49152); bsz = (spr->clipdist<<2)+walldist; if (gy < 0) bsz = -bsz; addclipline(x1+bsz,y1-bsz,x1-bsz,y1-bsz,(short)j+49152); } } break; case 16: k = ((tiles[spr->picnum].dim.height*spr->yrepeat)<<2); if (cstat&128) daz = spr->z+(k>>1); else daz = spr->z; if (tiles[spr->picnum].animFlags&0x00ff0000) daz -= ((int32_t)((int8_t )((tiles[spr->picnum].animFlags>>16)&255))*spr->yrepeat<<2); daz2 = daz-k; daz += ceildist; daz2 -= flordist; if (((*z) < daz) && ((*z) > daz2)) { /* * These lines get the 2 points of the rotated sprite * Given: (x1, y1) starts out as the center point */ tilenum = spr->picnum; xoff = (int32_t)((int8_t )((tiles[tilenum].animFlags>>8)&255))+((int32_t)spr->xoffset); if ((cstat&4) > 0) xoff = -xoff; k = spr->ang; l = spr->xrepeat; dax = sintable[k&2047]*l; day = sintable[(k+1536)&2047]*l; l = tiles[tilenum].dim.width; k = (l>>1)+xoff; x1 -= mulscale16(dax,k); x2 = x1+mulscale16(dax,l); y1 -= mulscale16(day,k); y2 = y1+mulscale16(day,l); if (clipinsideboxline(cx,cy,x1,y1,x2,y2,rad) != 0) { dax = mulscale14(sintable[(spr->ang+256+512)&2047],walldist); day = mulscale14(sintable[(spr->ang+256)&2047],walldist); if ((x1-(*x))*(y2-(*y)) >= (x2-(*x))*(y1-(*y))) /* Front */ { addclipline(x1+dax,y1+day,x2+day,y2-dax,(short)j+49152); } else { if ((cstat&64) != 0) continue; addclipline(x2-dax,y2-day,x1-day,y1+dax,(short)j+49152); } /* Side blocker */ if ((x2-x1)*((*x)-x1) + (y2-y1)*((*y)-y1) < 0) { addclipline(x1-day,y1+dax,x1+dax,y1+day,(short)j+49152); } else if ((x1-x2)*((*x)-x2) + (y1-y2)*((*y)-y2) < 0) { addclipline(x2+day,y2-dax,x2-dax,y2-day,(short)j+49152); } } } break; case 32: daz = spr->z+ceildist; daz2 = spr->z-flordist; if (((*z) < daz) && ((*z) > daz2)) { if ((cstat&64) != 0) if (((*z) > spr->z) == ((cstat&8)==0)) continue; tilenum = spr->picnum; xoff = (int32_t)((int8_t )((tiles[tilenum].animFlags>>8)&255))+((int32_t)spr->xoffset); yoff = (int32_t)((int8_t )((tiles[tilenum].animFlags>>16)&255))+((int32_t)spr->yoffset); if ((cstat&4) > 0) xoff = -xoff; if ((cstat&8) > 0) yoff = -yoff; k = spr->ang; cosang = sintable[(k+512)&2047]; sinang = sintable[k]; xspan = tiles[tilenum].dim.width; xrepeat = spr->xrepeat; yspan = tiles[tilenum].dim.height; yrepeat = spr->yrepeat; dax = ((xspan>>1)+xoff)*xrepeat; day = ((yspan>>1)+yoff)*yrepeat; rxi[0] = x1 + dmulscale16(sinang,dax,cosang,day); ryi[0] = y1 + dmulscale16(sinang,day,-cosang,dax); l = xspan*xrepeat; rxi[1] = rxi[0] - mulscale16(sinang,l); ryi[1] = ryi[0] + mulscale16(cosang,l); l = yspan*yrepeat; k = -mulscale16(cosang,l); rxi[2] = rxi[1]+k; rxi[3] = rxi[0]+k; k = -mulscale16(sinang,l); ryi[2] = ryi[1]+k; ryi[3] = ryi[0]+k; dax = mulscale14(sintable[(spr->ang-256+512)&2047],walldist); day = mulscale14(sintable[(spr->ang-256)&2047],walldist); if ((rxi[0]-(*x))*(ryi[1]-(*y)) < (rxi[1]-(*x))*(ryi[0]-(*y))) { if (clipinsideboxline(cx,cy,rxi[1],ryi[1],rxi[0],ryi[0],rad) != 0) addclipline(rxi[1]-day,ryi[1]+dax,rxi[0]+dax,ryi[0]+day,(short)j+49152); } else if ((rxi[2]-(*x))*(ryi[3]-(*y)) < (rxi[3]-(*x))*(ryi[2]-(*y))) { if (clipinsideboxline(cx,cy,rxi[3],ryi[3],rxi[2],ryi[2],rad) != 0) addclipline(rxi[3]+day,ryi[3]-dax,rxi[2]-dax,ryi[2]-day,(short)j+49152); } if ((rxi[1]-(*x))*(ryi[2]-(*y)) < (rxi[2]-(*x))*(ryi[1]-(*y))) { if (clipinsideboxline(cx,cy,rxi[2],ryi[2],rxi[1],ryi[1],rad) != 0) addclipline(rxi[2]-dax,ryi[2]-day,rxi[1]-day,ryi[1]+dax,(short)j+49152); } else if ((rxi[3]-(*x))*(ryi[0]-(*y)) < (rxi[0]-(*x))*(ryi[3]-(*y))) { if (clipinsideboxline(cx,cy,rxi[0],ryi[0],rxi[3],ryi[3],rad) != 0) addclipline(rxi[0]+dax,ryi[0]+day,rxi[3]+day,ryi[3]-dax,(short)j+49152); } } break; } } } while (clipsectcnt < clipsectnum); hitwall = 0; cnt = clipmoveboxtracenum; do { intx = goalx; inty = goaly; if ((hitwall = raytrace(*x, *y, &intx, &inty)) >= 0) { lx = clipit[hitwall].x2-clipit[hitwall].x1; ly = clipit[hitwall].y2-clipit[hitwall].y1; templong2 = lx*lx + ly*ly; if (templong2 > 0) { templong1 = (goalx-intx)*lx + (goaly-inty)*ly; if ((klabs(templong1)>>11) < templong2) i = divscale20(templong1,templong2); else i = 0; goalx = mulscale20(lx,i)+intx; goaly = mulscale20(ly,i)+inty; } templong1 = dmulscale6(lx,oxvect,ly,oyvect); for(i=cnt+1; i<=clipmoveboxtracenum; i++) { j = hitwalls[i]; templong2 = dmulscale6(clipit[j].x2-clipit[j].x1,oxvect,clipit[j].y2-clipit[j].y1,oyvect); if ((templong1^templong2) < 0) { updatesector(*x,*y,sectnum); return(retval); } } keepaway(&goalx, &goaly, hitwall); xvect = ((goalx-intx)<<14); yvect = ((goaly-inty)<<14); if (cnt == clipmoveboxtracenum) retval = clipobjectval[hitwall]; hitwalls[cnt] = hitwall; } cnt--; *x = intx; *y = inty; } while (((xvect|yvect) != 0) && (hitwall >= 0) && (cnt > 0)); for(j=0; j<clipsectnum; j++) if (inside(*x,*y,clipsectorlist[j]) == 1) { *sectnum = clipsectorlist[j]; return(retval); } *sectnum = -1; templong1 = 0x7fffffff; for(j=numsectors-1; j>=0; j--) if (inside(*x,*y,j) == 1) { if (sector[j].ceilingstat&2) templong2 = (getceilzofslope((short)j,*x,*y)-(*z)); else templong2 = (sector[j].ceilingz-(*z)); if (templong2 > 0) { if (templong2 < templong1) { *sectnum = j; templong1 = templong2; } } else { if (sector[j].floorstat&2) templong2 = ((*z)-getflorzofslope((short)j,*x,*y)); else templong2 = ((*z)-sector[j].floorz); if (templong2 <= 0) { *sectnum = j; return(retval); } if (templong2 < templong1) { *sectnum = j; templong1 = templong2; } } } return(retval); } int pushmove(int32_t *x, int32_t *y, int32_t *z, short *sectnum, int32_t walldist, int32_t ceildist, int32_t flordist, uint32_t cliptype) { sectortype *sec, *sec2; walltype *wal; int32_t i, j, k, t, dx, dy, dax, day, daz, daz2, bad, dir; // int32_t dasprclipmask; int32_t dawalclipmask; short startwall, endwall, clipsectcnt; uint8_t bad2; if ((*sectnum) < 0) return(-1); dawalclipmask = (cliptype&65535); // dasprclipmask = (cliptype>>16); k = 32; dir = 1; do { bad = 0; clipsectorlist[0] = *sectnum; clipsectcnt = 0; clipsectnum = 1; do { sec = §or[clipsectorlist[clipsectcnt]]; if (dir > 0) startwall = sec->wallptr, endwall = startwall + sec->wallnum; else endwall = sec->wallptr, startwall = endwall + sec->wallnum; for(i=startwall,wal=&wall[startwall]; i!=endwall; i+=dir,wal+=dir) if (clipinsidebox(*x,*y,i,walldist-4) == 1) { j = 0; if (wal->nextsector < 0) j = 1; if (wal->cstat&dawalclipmask) j = 1; if (j == 0) { sec2 = §or[wal->nextsector]; /* Find closest point on wall (dax, day) to (*x, *y) */ dax = wall[wal->point2].x-wal->x; day = wall[wal->point2].y-wal->y; daz = dax*((*x)-wal->x) + day*((*y)-wal->y); if (daz <= 0) t = 0; else { daz2 = dax*dax+day*day; if (daz >= daz2) t = (1<<30); else t = divscale30(daz,daz2); } dax = wal->x + mulscale30(dax,t); day = wal->y + mulscale30(day,t); daz = getflorzofslope(clipsectorlist[clipsectcnt],dax,day); daz2 = getflorzofslope(wal->nextsector,dax,day); if ((daz2 < daz-(1<<8)) && ((sec2->floorstat&1) == 0)) if (*z >= daz2-(flordist-1)) j = 1; daz = getceilzofslope(clipsectorlist[clipsectcnt],dax,day); daz2 = getceilzofslope(wal->nextsector,dax,day); if ((daz2 > daz+(1<<8)) && ((sec2->ceilingstat&1) == 0)) if (*z <= daz2+(ceildist-1)) j = 1; } if (j != 0) { j = getangle(wall[wal->point2].x-wal->x,wall[wal->point2].y-wal->y); dx = (sintable[(j+1024)&2047]>>11); dy = (sintable[(j+512)&2047]>>11); bad2 = 16; do { *x = (*x) + dx; *y = (*y) + dy; bad2--; if (bad2 == 0) break; } while (clipinsidebox(*x,*y,i,walldist-4) != 0); bad = -1; k--; if (k <= 0) return(bad); updatesector(*x,*y,sectnum); } else { for(j=clipsectnum-1; j>=0; j--) if (wal->nextsector == clipsectorlist[j]) break; if (j < 0) clipsectorlist[clipsectnum++] = wal->nextsector; } } clipsectcnt++; } while (clipsectcnt < clipsectnum); dir = -dir; } while (bad != 0); return(bad); } /* FCS: x and y are the new position of the entity that has just moved: lastKnownSector is an hint (the last known sectorID of the entity). Thanks to the "hint", the algorithm check: 1. Is (x,y) inside sectors[sectnum]. 2. Flood in sectnum portal and check again if (x,y) is inside. 3. Do a linear search on sectors[sectnum] from 0 to numSectors. Note: Inside uses cross_product and return as soon as the point switch from one side to the other. */ void updatesector(int32_t x, int32_t y, short *lastKnownSector) { walltype *wal; int32_t i, j; //First check the last sector where (old_x,old_y) was before being updated to (x,y) if (inside(x,y,*lastKnownSector) == 1) { //We found it and (x,y) is still in the same sector: nothing to update ! return; } // Seems (x,y) moved into an other sector....hopefully one connected via a portal. Let's flood in each portal. if ((*lastKnownSector >= 0) && (*lastKnownSector < numsectors)) { wal = &wall[sector[*lastKnownSector].wallptr]; j = sector[*lastKnownSector].wallnum; do { i = wal->nextsector; if (i >= 0) if (inside(x,y,(short)i) == 1) { *lastKnownSector = i; return; } wal++; j--; } while (j != 0); } //Damn that is a BIG move, still cannot find which sector (x,y) belongs to. Let's search via linear search. for(i=numsectors-1; i>=0; i--) { if (inside(x,y,(short)i) == 1) { *lastKnownSector = i; return; } } // (x,y) is contained in NO sector. (x,y) is likely out of the map. *lastKnownSector = -1; } void rotatepoint(int32_t xpivot, int32_t ypivot, int32_t x, int32_t y, short daang, int32_t *x2, int32_t *y2) { int32_t dacos, dasin; dacos = sintable[(daang+2560)&2047]; dasin = sintable[(daang+2048)&2047]; x -= xpivot; y -= ypivot; *x2 = dmulscale14(x,dacos,-y,dasin) + xpivot; *y2 = dmulscale14(y,dacos,x,dasin) + ypivot; } int initmouse(void) { return(moustat = setupmouse()); } void getmousevalues(short *mousx, short *mousy, short *bstatus) { if (moustat == 0) { *mousx = 0; *mousy = 0; *bstatus = 0; return; } readmousexy(mousx,mousy); readmousebstatus(bstatus); } void draw2dgrid(int32_t posxe, int32_t posye, short ange, int32_t zoome, short gride) { int32_t i, xp1, yp1, xp2=0, yp2, tempy; // tempint; uint8_t mask; if (gride > 0) { yp1 = 200-mulscale14(posye+131072,zoome); if (yp1 < 0) yp1 = 0; yp2 = 200-mulscale14(posye-131072,zoome); if (yp2 >= ydim16) yp2 = ydim16-1; if ((yp1 < ydim16) && (yp2 >= 0) && (yp2 >= yp1)) { setcolor16(8); // tempint = ((yp1*640+pageoffset)>>3)+(int32_t)_getVideoBase(); tempy = yp2-yp1+1; mask = 0; xp1 = 320-mulscale14(posxe+131072,zoome); for(i=-131072; i<=131072; i+=(2048>>gride)) { xp2 = xp1; xp1 = 320-mulscale14(posxe-i,zoome); if (xp1 >= 640) break; if (xp1 >= 0) { drawline16(xp1, 0, xp1, tempy, 8); } } if ((i >= 131072) && (xp1 < 640)) xp2 = xp1; if ((mask != 0) && ((xp2>>3) >= 0) && ((xp2>>3) < 80)) { /* !!! Does this code ever get hit? Do something with this! */ fprintf (stderr, "STUB: %s:%d\n",__FILE__,__LINE__); } } xp1 = mulscale14(posxe+131072,zoome); xp2 = mulscale14(posxe-131072,zoome); tempy = 0x80000000; for(i=-131072; i<=131072; i+=(2048>>gride)) { yp1 = (((posye-i)*zoome)>>14); if (yp1 != tempy) { if ((yp1 > 200-ydim16) && (yp1 <= 200)) { drawline16(320-xp1,200-yp1,320-xp2,200-yp1,8); tempy = yp1; } } } } } void draw2dscreen(int32_t posxe, int32_t posye, short ange, int32_t zoome, short gride) { walltype *wal; int32_t i, j, xp1, yp1, xp2, yp2, tempint; uint8_t col; if (qsetmode == 200) return; if (editstatus == 0) { faketimerhandler(); clear2dscreen(); faketimerhandler(); draw2dgrid(posxe,posye,ange,zoome,gride); } faketimerhandler(); for(i=numwalls-1,wal=&wall[i]; i>=0; i--,wal--) { if (editstatus == 0) { if ((show2dwall[i>>3]&pow2char[i&7]) == 0) continue; j = wal->nextwall; if ((j >= 0) && (i > j)) if ((show2dwall[j>>3]&pow2char[j&7]) > 0) continue; } else { j = wal->nextwall; if ((j >= 0) && (i > j)) continue; } if (j < 0) { col = 7; if (i == linehighlight) col += ((numframes&2)<<2); } else { col = 4; if ((wal->cstat&1) != 0) col = 5; if ((i == linehighlight) || ((linehighlight >= 0) && (i == wall[linehighlight].nextwall))) col += ((numframes&2)<<2); } xp1 = mulscale14(wal->x-posxe,zoome); yp1 = mulscale14(wal->y-posye,zoome); xp2 = mulscale14(wall[wal->point2].x-posxe,zoome); yp2 = mulscale14(wall[wal->point2].y-posye,zoome); if ((wal->cstat&64) > 0) { if (klabs(xp2-xp1) >= klabs(yp2-yp1)) { drawline16(320+xp1,200+yp1+1,320+xp2,200+yp2+1,col); drawline16(320+xp1,200+yp1-1,320+xp2,200+yp2-1,col); } else { drawline16(320+xp1+1,200+yp1,320+xp2+1,200+yp2,col); drawline16(320+xp1-1,200+yp1,320+xp2-1,200+yp2,col); } col += 8; } drawline16(320+xp1,200+yp1,320+xp2,200+yp2,col); if ((zoome >= 256) && (editstatus == 1)) if (((320+xp1) >= 2) && ((320+xp1) <= 637)) if (((200+yp1) >= 2) && ((200+yp1) <= ydim16-3)) { col = 2; if (i == pointhighlight) col += ((numframes&2)<<2); else if ((highlightcnt > 0) && (editstatus == 1)) { if (show2dwall[i>>3]&pow2char[i&7]) col += ((numframes&2)<<2); } tempint = (mul5(200+yp1)<<7)+(320+xp1); setcolor16(col); drawpixel16(tempint-2-1280); drawpixel16(tempint-1-1280); drawpixel16(tempint+0-1280); drawpixel16(tempint+1-1280); drawpixel16(tempint+2-1280); drawpixel16(tempint-2+1280); drawpixel16(tempint-1+1280); drawpixel16(tempint+0+1280); drawpixel16(tempint+1+1280); drawpixel16(tempint+2+1280); drawpixel16(tempint-2-640); drawpixel16(tempint-2+0); drawpixel16(tempint-2+640); drawpixel16(tempint+2-640); drawpixel16(tempint+2+0); drawpixel16(tempint+2+640); } } faketimerhandler(); if ((zoome >= 256) || (editstatus == 0)) for(i=0; i<numsectors; i++) for(j=headspritesect[i]; j>=0; j=nextspritesect[j]) if ((editstatus == 1) || (show2dsprite[j>>3]&pow2char[j&7])) { col = 3; if ((sprite[j].cstat&1) > 0) col = 5; if (editstatus == 1) { if (j+16384 == pointhighlight) col += ((numframes&2)<<2); else if ((highlightcnt > 0) && (editstatus == 1)) { if (show2dsprite[j>>3]&pow2char[j&7]) col += ((numframes&2)<<2); } } xp1 = mulscale14(sprite[j].x-posxe,zoome); yp1 = mulscale14(sprite[j].y-posye,zoome); if (((320+xp1) >= 2) && ((320+xp1) <= 637)) if (((200+yp1) >= 2) && ((200+yp1) <= ydim16-3)) { tempint = (mul5(200+yp1)<<7)+(320+xp1); setcolor16(col); drawpixel16(tempint-1-1280); drawpixel16(tempint+0-1280); drawpixel16(tempint+1-1280); drawpixel16(tempint-1+1280); drawpixel16(tempint+0+1280); drawpixel16(tempint+1+1280); drawpixel16(tempint-2-640); drawpixel16(tempint-2+0); drawpixel16(tempint-2+640); drawpixel16(tempint+2-640); drawpixel16(tempint+2+0); drawpixel16(tempint+2+640); drawpixel16(tempint+1+640); drawpixel16(tempint-1+640); drawpixel16(tempint+1-640); drawpixel16(tempint-1-640); xp2 = mulscale11(sintable[(sprite[j].ang+2560)&2047],zoome) / 768; yp2 = mulscale11(sintable[(sprite[j].ang+2048)&2047],zoome) / 768; if ((sprite[j].cstat&256) > 0) { if (((sprite[j].ang+256)&512) == 0) { drawline16(320+xp1,200+yp1-1,320+xp1+xp2,200+yp1+yp2-1,col); drawline16(320+xp1,200+yp1+1,320+xp1+xp2,200+yp1+yp2+1,col); } else { drawline16(320+xp1-1,200+yp1,320+xp1+xp2-1,200+yp1+yp2,col); drawline16(320+xp1+1,200+yp1,320+xp1+xp2+1,200+yp1+yp2,col); } col += 8; } drawline16(320+xp1,200+yp1,320+xp1+xp2,200+yp1+yp2,col); } } faketimerhandler(); xp1 = mulscale11(sintable[(ange+2560)&2047],zoome) / 768; /* Draw white arrow */ yp1 = mulscale11(sintable[(ange+2048)&2047],zoome) / 768; drawline16(320+xp1,200+yp1,320-xp1,200-yp1,15); drawline16(320+xp1,200+yp1,320+yp1,200-xp1,15); drawline16(320+xp1,200+yp1,320-yp1,200+xp1,15); } /* * This is ryan's change. SDL requires me to call SDL_UpdateRect() to force * vid updates without a SDL_Flip() call, but there's no such thing in the * DOS version of this program, so text won't show up sometimes without * my update call in Linux. However, to get a nice shadow effect on some * text, Ken draws a string at an offset and darker, and then on top of it * draws the actual string. Two SDL_UpdateRect() calls in over top of each * other cause flicker, so I have this function here so the shadow can * be drawn with _noupdate, and the actual string is draw with an update. */ void printext256(int32_t xpos, int32_t ypos, short col, short backcol, char* name, uint8_t fontsize) { int32_t stx, i, x, y, charxsiz; uint8_t *fontptr, *letptr, *ptr; stx = xpos; if (fontsize) { fontptr = smalltextfont; charxsiz = 4; } else { fontptr = textfont; charxsiz = 8; } //For each character in the string. for(i=0; name[i]; i++) { letptr = &fontptr[name[i]<<3]; ptr = ylookup[ypos+7]+(stx-fontsize)+frameplace; for(y=7; y>=0; y--) { for(x=charxsiz-1; x>=0; x--) { if (letptr[y]&pow2char[7-fontsize-x]) ptr[x] = (uint8_t )col; else if (backcol >= 0) ptr[x] = (uint8_t )backcol; } ptr -= ylookup[1]; } stx += charxsiz; } _updateScreenRect(xpos, ypos, charxsiz * i, 8); } int krand() { randomseed = (randomseed*27584621)+1; return(((uint32_t )randomseed)>>16); } void getzrange(int32_t x, int32_t y, int32_t z, short sectnum, int32_t *ceilz, int32_t *ceilhit, int32_t *florz, int32_t *florhit, int32_t walldist, uint32_t cliptype) { sectortype *sec; walltype *wal, *wal2; spritetype *spr; int32_t clipsectcnt, startwall, endwall, tilenum, xoff, yoff, dax, day; int32_t xmin, ymin, xmax, ymax, i, j, k, l, daz, daz2, dx, dy; int32_t x1, y1, x2, y2, x3, y3, x4, y4, ang, cosang, sinang; int32_t xspan, yspan, xrepeat, yrepeat, dasprclipmask, dawalclipmask; short cstat; uint8_t clipyou; if (sectnum < 0) { *ceilz = 0x80000000; *ceilhit = -1; *florz = 0x7fffffff; *florhit = -1; return; } /* Extra walldist for sprites on sector lines */ i = walldist+MAXCLIPDIST+1; xmin = x-i; ymin = y-i; xmax = x+i; ymax = y+i; getzsofslope(sectnum,x,y,ceilz,florz); *ceilhit = sectnum+16384; *florhit = sectnum+16384; dawalclipmask = (cliptype&65535); dasprclipmask = (cliptype>>16); clipsectorlist[0] = sectnum; clipsectcnt = 0; clipsectnum = 1; do /* Collect sectors inside your square first */ { sec = §or[clipsectorlist[clipsectcnt]]; startwall = sec->wallptr; endwall = startwall + sec->wallnum; for(j=startwall,wal=&wall[startwall]; j<endwall; j++,wal++) { k = wal->nextsector; if (k >= 0) { wal2 = &wall[wal->point2]; x1 = wal->x; x2 = wal2->x; if ((x1 < xmin) && (x2 < xmin)) continue; if ((x1 > xmax) && (x2 > xmax)) continue; y1 = wal->y; y2 = wal2->y; if ((y1 < ymin) && (y2 < ymin)) continue; if ((y1 > ymax) && (y2 > ymax)) continue; dx = x2-x1; dy = y2-y1; if (dx*(y-y1) < (x-x1)*dy) continue; /* back */ if (dx > 0) dax = dx*(ymin-y1); else dax = dx*(ymax-y1); if (dy > 0) day = dy*(xmax-x1); else day = dy*(xmin-x1); if (dax >= day) continue; if (wal->cstat&dawalclipmask) continue; sec = §or[k]; if (editstatus == 0) { if (((sec->ceilingstat&1) == 0) && (z <= sec->ceilingz+(3<<8))) continue; if (((sec->floorstat&1) == 0) && (z >= sec->floorz-(3<<8))) continue; } for(i=clipsectnum-1; i>=0; i--) if (clipsectorlist[i] == k) break; if (i < 0) clipsectorlist[clipsectnum++] = k; if ((x1 < xmin+MAXCLIPDIST) && (x2 < xmin+MAXCLIPDIST)) continue; if ((x1 > xmax-MAXCLIPDIST) && (x2 > xmax-MAXCLIPDIST)) continue; if ((y1 < ymin+MAXCLIPDIST) && (y2 < ymin+MAXCLIPDIST)) continue; if ((y1 > ymax-MAXCLIPDIST) && (y2 > ymax-MAXCLIPDIST)) continue; if (dx > 0) dax += dx*MAXCLIPDIST; else dax -= dx*MAXCLIPDIST; if (dy > 0) day -= dy*MAXCLIPDIST; else day += dy*MAXCLIPDIST; if (dax >= day) continue; /* It actually got here, through all the continue's! */ getzsofslope((short)k,x,y,&daz,&daz2); if (daz > *ceilz) { *ceilz = daz; *ceilhit = k+16384; } if (daz2 < *florz) { *florz = daz2; *florhit = k+16384; } } } clipsectcnt++; } while (clipsectcnt < clipsectnum); for(i=0; i<clipsectnum; i++) { for(j=headspritesect[clipsectorlist[i]]; j>=0; j=nextspritesect[j]) { spr = &sprite[j]; cstat = spr->cstat; if (cstat&dasprclipmask) { x1 = spr->x; y1 = spr->y; clipyou = 0; switch(cstat&48) { case 0: k = walldist+(spr->clipdist<<2)+1; if ((klabs(x1-x) <= k) && (klabs(y1-y) <= k)) { daz = spr->z; k = ((tiles[spr->picnum].dim.height*spr->yrepeat)<<1); if (cstat&128) daz += k; if (tiles[spr->picnum].animFlags&0x00ff0000) daz -= ((int32_t)((int8_t )((tiles[spr->picnum].animFlags>>16)&255))*spr->yrepeat<<2); daz2 = daz - (k<<1); clipyou = 1; } break; case 16: tilenum = spr->picnum; xoff = (int32_t)((int8_t )((tiles[tilenum].animFlags>>8)&255))+((int32_t)spr->xoffset); if ((cstat&4) > 0) xoff = -xoff; k = spr->ang; l = spr->xrepeat; dax = sintable[k&2047]*l; day = sintable[(k+1536)&2047]*l; l = tiles[tilenum].dim.width; k = (l>>1)+xoff; x1 -= mulscale16(dax,k); x2 = x1+mulscale16(dax,l); y1 -= mulscale16(day,k); y2 = y1+mulscale16(day,l); if (clipinsideboxline(x,y,x1,y1,x2,y2,walldist+1) != 0) { daz = spr->z; k = ((tiles[spr->picnum].dim.height*spr->yrepeat)<<1); if (cstat&128) daz += k; if (tiles[spr->picnum].animFlags&0x00ff0000) daz -= ((int32_t)((int8_t )((tiles[spr->picnum].animFlags>>16)&255))*spr->yrepeat<<2); daz2 = daz-(k<<1); clipyou = 1; } break; case 32: daz = spr->z; daz2 = daz; if ((cstat&64) != 0) if ((z > daz) == ((cstat&8)==0)) continue; tilenum = spr->picnum; xoff = (int32_t)((int8_t )((tiles[tilenum].animFlags>>8)&255))+((int32_t)spr->xoffset); yoff = (int32_t)((int8_t )((tiles[tilenum].animFlags>>16)&255))+((int32_t)spr->yoffset); if ((cstat&4) > 0) xoff = -xoff; if ((cstat&8) > 0) yoff = -yoff; ang = spr->ang; cosang = sintable[(ang+512)&2047]; sinang = sintable[ang]; xspan = tiles[tilenum].dim.width; xrepeat = spr->xrepeat; yspan = tiles[tilenum].dim.height; yrepeat = spr->yrepeat; dax = ((xspan>>1)+xoff)*xrepeat; day = ((yspan>>1)+yoff)*yrepeat; x1 += dmulscale16(sinang,dax,cosang,day)-x; y1 += dmulscale16(sinang,day,-cosang,dax)-y; l = xspan*xrepeat; x2 = x1 - mulscale16(sinang,l); y2 = y1 + mulscale16(cosang,l); l = yspan*yrepeat; k = -mulscale16(cosang,l); x3 = x2+k; x4 = x1+k; k = -mulscale16(sinang,l); y3 = y2+k; y4 = y1+k; dax = mulscale14(sintable[(spr->ang-256+512)&2047],walldist+4); day = mulscale14(sintable[(spr->ang-256)&2047],walldist+4); x1 += dax; x2 -= day; x3 -= dax; x4 += day; y1 += day; y2 += dax; y3 -= day; y4 -= dax; if ((y1^y2) < 0) { if ((x1^x2) < 0) clipyou ^= (x1*y2<x2*y1)^(y1<y2); else if (x1 >= 0) clipyou ^= 1; } if ((y2^y3) < 0) { if ((x2^x3) < 0) clipyou ^= (x2*y3<x3*y2)^(y2<y3); else if (x2 >= 0) clipyou ^= 1; } if ((y3^y4) < 0) { if ((x3^x4) < 0) clipyou ^= (x3*y4<x4*y3)^(y3<y4); else if (x3 >= 0) clipyou ^= 1; } if ((y4^y1) < 0) { if ((x4^x1) < 0) clipyou ^= (x4*y1<x1*y4)^(y4<y1); else if (x4 >= 0) clipyou ^= 1; } break; } if (clipyou != 0) { if ((z > daz) && (daz > *ceilz)) { *ceilz = daz; *ceilhit = j+49152; } if ((z < daz2) && (daz2 < *florz)) { *florz = daz2; *florhit = j+49152; } } } } } } void setview(int32_t x1, int32_t y1, int32_t x2, int32_t y2) { int32_t i; windowx1 = x1; wx1 = (x1<<12); windowy1 = y1; wy1 = (y1<<12); windowx2 = x2; wx2 = ((x2+1)<<12); windowy2 = y2; wy2 = ((y2+1)<<12); xdimen = (x2-x1)+1; halfxdimen = (xdimen>>1); xdimenrecip = divscale32(1L,xdimen); ydimen = (y2-y1)+1; setaspect(65536L,(int32_t)divscale16(ydim*320L,xdim*200L)); for(i=0; i<windowx1; i++) { startumost[i] = 1, startdmost[i] = 0; } for(i=windowx1; i<=windowx2; i++) { startumost[i] = windowy1, startdmost[i] = windowy2+1; } for(i=windowx2+1; i<xdim; i++) { startumost[i] = 1, startdmost[i] = 0; } viewoffset = windowy1*bytesperline + windowx1; if (stereomode) { ostereopixelwidth = stereopixelwidth; xdimen = (windowx2-windowx1+1)+(stereopixelwidth<<1); halfxdimen = (xdimen>>1); xdimenrecip = divscale32(1L,xdimen); setaspect((int32_t)divscale16(xdimen,windowx2-windowx1+1),yxaspect); } } void setaspect(int32_t daxrange, int32_t daaspect) { viewingrange = daxrange; viewingrangerecip = divscale32(1L,daxrange); yxaspect = daaspect; xyaspect = divscale32(1,yxaspect); xdimenscale = scale(xdimen,yxaspect,320); xdimscale = scale(320,xyaspect,xdimen); } void flushperms(void) { permhead = permtail = 0; } // Render a sprite on screen. This is used by the Engine but also the Game module // when drawing the HUD or the Weapon held by the player !!! void rotatesprite(int32_t sx, int32_t sy, int32_t z, short a, short picnum, int8_t dashade, uint8_t dapalnum, uint8_t dastat, int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2) { int32_t i; permfifotype *per, *per2; //If 2D target coordinate do not make sense (left > right).. if ((cx1 > cx2) || (cy1 > cy2)) return; if (z <= 16) return; if (tiles[picnum].animFlags&192) picnum += animateoffs(picnum); //Does the tile has negative dimensions ? if ((tiles[picnum].dim.width <= 0) || (tiles[picnum].dim.height <= 0)) return; if (((dastat&128) == 0) || (numpages < 2) || (beforedrawrooms != 0)) dorotatesprite(sx,sy,z,a,picnum,dashade,dapalnum,dastat,cx1,cy1,cx2,cy2); if ((dastat&64) && (cx1 <= 0) && (cy1 <= 0) && (cx2 >= xdim-1) && (cy2 >= ydim-1) && (sx == (160<<16)) && (sy == (100<<16)) && (z == 65536L) && (a == 0) && ((dastat&1) == 0)) permhead = permtail = 0; if ((dastat&128) == 0) return; if (numpages >= 2) { per = &permfifo[permhead]; per->sx = sx; per->sy = sy; per->z = z; per->a = a; per->picnum = picnum; per->dashade = dashade; per->dapalnum = dapalnum; per->dastat = dastat; per->pagesleft = numpages+((beforedrawrooms&1)<<7); per->cx1 = cx1; per->cy1 = cy1; per->cx2 = cx2; per->cy2 = cy2; /* Would be better to optimize out true bounding boxes */ if (dastat&64) /* If non-masking write, checking for overlapping cases */ { for(i=permtail; i!=permhead; i=((i+1)&(MAXPERMS-1))) { per2 = &permfifo[i]; if ((per2->pagesleft&127) == 0) continue; if (per2->sx != per->sx) continue; if (per2->sy != per->sy) continue; if (per2->z != per->z) continue; if (per2->a != per->a) continue; if (tiles[per2->picnum].dim.width > tiles[per->picnum].dim.width) continue; if (tiles[per2->picnum].dim.height > tiles[per->picnum].dim.height) continue; if (per2->cx1 < per->cx1) continue; if (per2->cy1 < per->cy1) continue; if (per2->cx2 > per->cx2) continue; if (per2->cy2 > per->cy2) continue; per2->pagesleft = 0; } if ((per->z == 65536) && (per->a == 0)) for(i=permtail; i!=permhead; i=((i+1)&(MAXPERMS-1))) { per2 = &permfifo[i]; if ((per2->pagesleft&127) == 0) continue; if (per2->z != 65536) continue; if (per2->a != 0) continue; if (per2->cx1 < per->cx1) continue; if (per2->cy1 < per->cy1) continue; if (per2->cx2 > per->cx2) continue; if (per2->cy2 > per->cy2) continue; if ((per2->sx>>16) < (per->sx>>16)) continue; if ((per2->sy>>16) < (per->sy>>16)) continue; if ((per2->sx>>16)+tiles[per2->picnum].dim.width > (per->sx>>16)+tiles[per->picnum].dim.width) continue; if ((per2->sy>>16)+tiles[per2->picnum].dim.height > (per->sy>>16)+tiles[per->picnum].dim.height) continue; per2->pagesleft = 0; } } permhead = ((permhead+1)&(MAXPERMS-1)); } } static int getclosestcol(int32_t r, int32_t g, int32_t b) { int32_t i, j, k, dist, mindist, retcol; uint8_t *pal1; j = (r>>3)*FASTPALGRIDSIZ*FASTPALGRIDSIZ+(g>>3)*FASTPALGRIDSIZ+(b>>3)+FASTPALGRIDSIZ*FASTPALGRIDSIZ+FASTPALGRIDSIZ+1; mindist = min(rdist[coldist[r&7]+64+8],gdist[coldist[g&7]+64+8]); mindist = min(mindist,bdist[coldist[b&7]+64+8]); mindist++; r = 64-r; g = 64-g; b = 64-b; retcol = -1; for(k=26; k>=0; k--) { i = colscan[k]+j; if ((colhere[i>>3]&pow2char[i&7]) == 0) continue; i = colhead[i]; do { pal1 = (uint8_t *)&palette[i*3]; dist = gdist[pal1[1]+g]; if (dist < mindist) { dist += rdist[pal1[0]+r]; if (dist < mindist) { dist += bdist[pal1[2]+b]; if (dist < mindist) { mindist = dist; retcol = i; } } } i = colnext[i]; } while (i >= 0); } if (retcol >= 0) return(retcol); mindist = 0x7fffffff; pal1 = (uint8_t *)&palette[768-3]; for(i=255; i>=0; i--,pal1-=3) { dist = gdist[pal1[1]+g]; if (dist >= mindist) continue; dist += rdist[pal1[0]+r]; if (dist >= mindist) continue; dist += bdist[pal1[2]+b]; if (dist >= mindist) continue; mindist = dist; retcol = i; } return(retcol); } void makepalookup(int32_t palnum, uint8_t *remapbuf, int8_t r, int8_t g, int8_t b, uint8_t dastat) { int32_t i, j, palscale; uint8_t *ptr, *ptr2; if (paletteloaded == 0) return; if (palookup[palnum] == NULL) { /* Allocate palookup buffer */ if ((palookup[palnum] = (uint8_t *)malloc(numpalookups<<8)) == NULL) allocache(&palookup[palnum],numpalookups<<8,&permanentlock); } if (dastat == 0) return; if ((r|g|b|63) != 63) return; if ((r|g|b) == 0) { for(i=0; i<256; i++) { ptr = palookup[0] + remapbuf[i]; ptr2 = palookup[palnum] + i; for(j=0; j<numpalookups; j++) { *ptr2 = *ptr; ptr += 256; ptr2 += 256; } } } else { ptr2 = palookup[palnum]; for(i=0; i<numpalookups; i++) { palscale = divscale16(i,numpalookups); for(j=0; j<256; j++) { ptr = (uint8_t *)&palette[remapbuf[j]*3]; *ptr2++ = getclosestcol((int32_t)ptr[0]+mulscale16(r-ptr[0],palscale), (int32_t)ptr[1]+mulscale16(g-ptr[1],palscale), (int32_t)ptr[2]+mulscale16(b-ptr[2],palscale)); } } } } void setbrightness(uint8_t dabrightness, uint8_t *dapal) { int32_t i, k; uint8_t newPalette[256*4]; //Clamp bightness to [0-15] curbrightness = min(max(dabrightness,0),15); k = 0; for(i=0; i<256; i++){ newPalette[k++] = britable[curbrightness][dapal[i*3+2]]; newPalette[k++] = britable[curbrightness][dapal[i*3+1]]; newPalette[k++] = britable[curbrightness][dapal[i*3+0]]; newPalette[k++] = 0; } VBE_setPalette(newPalette); } //This is only used by drawmapview. static void fillpolygon(int32_t npoints) { int32_t z, zz, x1, y1, x2, y2, miny, maxy, y, xinc, cnt; int32_t ox, oy, bx, by, day1, day2; uint8_t *p; short *ptr, *ptr2; miny = 0x7fffffff; maxy = 0x80000000; for(z=npoints-1; z>=0; z--) { y = pvWalls[z].cameraSpaceCoo[0][VEC_Y]; miny = min(miny,y); maxy = max(maxy,y); } miny = (miny>>12); maxy = (maxy>>12); if (miny < 0) miny = 0; if (maxy >= ydim) maxy = ydim-1; ptr = smost; /* They're pointers! - watch how you optimize this thing */ for(y=miny; y<=maxy; y++) { dotp1[y] = ptr; dotp2[y] = ptr+(MAXNODESPERLINE>>1); ptr += MAXNODESPERLINE; } for(z=npoints-1; z>=0; z--) { zz = pvWalls[z].screenSpaceCoo[0][VEC_COL]; y1 = pvWalls[z] .cameraSpaceCoo[0][VEC_Y]; day1 = (y1>>12); y2 = pvWalls[zz].cameraSpaceCoo[0][VEC_Y]; day2 = (y2>>12); if (day1 != day2) { x1 = pvWalls[z ].cameraSpaceCoo[0][VEC_X]; x2 = pvWalls[zz].cameraSpaceCoo[0][VEC_X]; xinc = divscale12(x2-x1,y2-y1); if (day2 > day1) { x1 += mulscale12((day1<<12)+4095-y1,xinc); for(y=day1; y<day2; y++) { *dotp2[y]++ = (x1>>12); x1 += xinc; } } else { x2 += mulscale12((day2<<12)+4095-y2,xinc); for(y=day2; y<day1; y++) { *dotp1[y]++ = (x2>>12); x2 += xinc; } } } } globalx1 = mulscale16(globalx1,xyaspect); globaly2 = mulscale16(globaly2,xyaspect); oy = miny+1-(ydim>>1); globalposx += oy*globalx1; globalposy += oy*globaly2; ptr = smost; for(y=miny; y<=maxy; y++) { cnt = dotp1[y]-ptr; ptr2 = ptr+(MAXNODESPERLINE>>1); for(z=cnt-1; z>=0; z--) { day1 = 0; day2 = 0; for(zz=z; zz>0; zz--) { if (ptr[zz] < ptr[day1]) day1 = zz; if (ptr2[zz] < ptr2[day2]) day2 = zz; } x1 = ptr[day1]; ptr[day1] = ptr[z]; x2 = ptr2[day2]-1; ptr2[day2] = ptr2[z]; if (x1 > x2) continue; if (globalpolytype < 1) { /* maphline */ ox = x2+1-(xdim>>1); bx = ox*asm1 + globalposx; by = ox*asm2 - globalposy; p = ylookup[y]+x2+frameplace; hlineasm4(x2-x1,globalshade<<8,by,bx,p); } else { /* maphline */ ox = x1+1-(xdim>>1); bx = ox*asm1 + globalposx; by = ox*asm2 - globalposy; p = ylookup[y]+x1+frameplace; if (globalpolytype == 1) mhline(globalbufplc,bx,(x2-x1)<<16,0L,by,p); else { thline(globalbufplc,bx,(x2-x1)<<16,0L,by,p); transarea += (x2-x1); } } } globalposx += globalx1; globalposy += globaly2; ptr += MAXNODESPERLINE; } faketimerhandler(); } static int clippoly (int32_t npoints, int32_t clipstat) { int32_t z, zz, s1, s2, t, npoints2, start2, z1, z2, z3, z4, splitcnt; int32_t cx1, cy1, cx2, cy2; cx1 = windowx1; cy1 = windowy1; cx2 = windowx2+1; cy2 = windowy2+1; cx1 <<= 12; cy1 <<= 12; cx2 <<= 12; cy2 <<= 12; if (clipstat&0xa) /* Need to clip top or left */ { npoints2 = 0; start2 = 0; z = 0; splitcnt = 0; do { s2 = cx1-pvWalls[z].cameraSpaceCoo[0][VEC_X]; do { zz = pvWalls[z].screenSpaceCoo[0][VEC_COL]; pvWalls[z].screenSpaceCoo[0][VEC_COL] = -1; s1 = s2; s2 = cx1-pvWalls[zz].cameraSpaceCoo[0][VEC_X]; if (s1 < 0){ pvWalls[npoints2].cameraSpaceCoo[1][VEC_X] = pvWalls[z].cameraSpaceCoo[0][VEC_X]; pvWalls[npoints2].cameraSpaceCoo[1][VEC_Y] = pvWalls[z].cameraSpaceCoo[0][VEC_Y]; pvWalls[npoints2].screenSpaceCoo[1][VEC_COL] = npoints2+1; npoints2++; } if ((s1^s2) < 0){ pvWalls[npoints2].cameraSpaceCoo[1][VEC_X] = pvWalls[z].cameraSpaceCoo[0][VEC_X]+scale(pvWalls[zz].cameraSpaceCoo[0][VEC_X]-pvWalls[z].cameraSpaceCoo[0][VEC_X],s1,s1-s2); pvWalls[npoints2].cameraSpaceCoo[1][VEC_Y] = pvWalls[z].cameraSpaceCoo[0][VEC_Y]+scale(pvWalls[zz].cameraSpaceCoo[0][VEC_Y]-pvWalls[z].cameraSpaceCoo[0][VEC_Y],s1,s1-s2); if (s1 < 0) bunchWallsList[splitcnt++] = npoints2; pvWalls[npoints2].screenSpaceCoo[1][VEC_COL] = npoints2+1; npoints2++; } z = zz; } while (pvWalls[z].screenSpaceCoo[0][VEC_COL] >= 0); if (npoints2 >= start2+3) pvWalls[npoints2-1].screenSpaceCoo[1][VEC_COL] = start2, start2 = npoints2; else npoints2 = start2; z = 1; while ((z < npoints) && (pvWalls[z].screenSpaceCoo[0][VEC_COL] < 0)) z++; } while (z < npoints); if (npoints2 <= 2) return(0); for(z=1; z<splitcnt; z++) for(zz=0; zz<z; zz++) { z1 = bunchWallsList[z]; z2 = pvWalls[z1].screenSpaceCoo[1][VEC_COL]; z3 = bunchWallsList[zz]; z4 = pvWalls[z3].screenSpaceCoo[1][VEC_COL]; s1 = klabs(pvWalls[z1].cameraSpaceCoo[1][VEC_X]-pvWalls[z2].cameraSpaceCoo[1][VEC_X])+klabs(pvWalls[z1].cameraSpaceCoo[1][VEC_Y]-pvWalls[z2].cameraSpaceCoo[1][VEC_Y]); s1 += klabs(pvWalls[z3].cameraSpaceCoo[1][VEC_X]-pvWalls[z4].cameraSpaceCoo[1][VEC_X])+klabs(pvWalls[z3].cameraSpaceCoo[1][VEC_Y]-pvWalls[z4].cameraSpaceCoo[1][VEC_Y]); s2 = klabs(pvWalls[z1].cameraSpaceCoo[1][VEC_X]-pvWalls[z4].cameraSpaceCoo[1][VEC_X])+klabs(pvWalls[z1].cameraSpaceCoo[1][VEC_Y]-pvWalls[z4].cameraSpaceCoo[1][VEC_Y]); s2 += klabs(pvWalls[z3].cameraSpaceCoo[1][VEC_X]-pvWalls[z2].cameraSpaceCoo[1][VEC_X])+klabs(pvWalls[z3].cameraSpaceCoo[1][VEC_Y]-pvWalls[z2].cameraSpaceCoo[1][VEC_Y]); if (s2 < s1) { t = pvWalls[bunchWallsList[z]].screenSpaceCoo[1][VEC_COL]; pvWalls[bunchWallsList[z]].screenSpaceCoo[1][VEC_COL] = pvWalls[bunchWallsList[zz]].screenSpaceCoo[1][VEC_COL]; pvWalls[bunchWallsList[zz]].screenSpaceCoo[1][VEC_COL] = t; } } npoints = 0; start2 = 0; z = 0; splitcnt = 0; do { s2 = cy1-pvWalls[z].cameraSpaceCoo[1][VEC_Y]; do { zz = pvWalls[z].screenSpaceCoo[1][VEC_COL]; pvWalls[z].screenSpaceCoo[1][VEC_COL] = -1; s1 = s2; s2 = cy1-pvWalls[zz].cameraSpaceCoo[1][VEC_Y]; if (s1 < 0) { pvWalls[npoints].cameraSpaceCoo[0][VEC_X] = pvWalls[z].cameraSpaceCoo[1][VEC_X]; pvWalls[npoints].cameraSpaceCoo[0][VEC_Y] = pvWalls[z].cameraSpaceCoo[1][VEC_Y]; pvWalls[npoints].screenSpaceCoo[0][VEC_COL] = npoints+1; npoints++; } if ((s1^s2) < 0) { pvWalls[npoints].cameraSpaceCoo[0][VEC_X] = pvWalls[z].cameraSpaceCoo[1][VEC_X]+scale(pvWalls[zz].cameraSpaceCoo[1][VEC_X]-pvWalls[z].cameraSpaceCoo[1][VEC_X],s1,s1-s2); pvWalls[npoints].cameraSpaceCoo[0][VEC_Y] = pvWalls[z].cameraSpaceCoo[1][VEC_Y]+scale(pvWalls[zz].cameraSpaceCoo[1][VEC_Y]-pvWalls[z].cameraSpaceCoo[1][VEC_Y],s1,s1-s2); if (s1 < 0) bunchWallsList[splitcnt++] = npoints; pvWalls[npoints].screenSpaceCoo[0][VEC_COL] = npoints+1; npoints++; } z = zz; } while (pvWalls[z].screenSpaceCoo[1][VEC_COL] >= 0); if (npoints >= start2+3) pvWalls[npoints-1].screenSpaceCoo[0][VEC_COL] = start2, start2 = npoints; else npoints = start2; z = 1; while ((z < npoints2) && (pvWalls[z].screenSpaceCoo[1][VEC_COL] < 0)) z++; } while (z < npoints2); if (npoints <= 2) return(0); for(z=1; z<splitcnt; z++) for(zz=0; zz<z; zz++) { z1 = bunchWallsList[z]; z2 = pvWalls[z1].screenSpaceCoo[0][VEC_COL]; z3 = bunchWallsList[zz]; z4 = pvWalls[z3].screenSpaceCoo[0][VEC_COL]; s1 = klabs(pvWalls[z1].cameraSpaceCoo[0][VEC_X]-pvWalls[z2].cameraSpaceCoo[0][VEC_X])+klabs(pvWalls[z1].cameraSpaceCoo[0][VEC_Y]-pvWalls[z2].cameraSpaceCoo[0][VEC_Y]); s1 += klabs(pvWalls[z3].cameraSpaceCoo[0][VEC_X]-pvWalls[z4].cameraSpaceCoo[0][VEC_X])+klabs(pvWalls[z3].cameraSpaceCoo[0][VEC_Y]-pvWalls[z4].cameraSpaceCoo[0][VEC_Y]); s2 = klabs(pvWalls[z1].cameraSpaceCoo[0][VEC_X]-pvWalls[z4].cameraSpaceCoo[0][VEC_X])+klabs(pvWalls[z1].cameraSpaceCoo[0][VEC_Y]-pvWalls[z4].cameraSpaceCoo[0][VEC_Y]); s2 += klabs(pvWalls[z3].cameraSpaceCoo[0][VEC_X]-pvWalls[z2].cameraSpaceCoo[0][VEC_X])+klabs(pvWalls[z3].cameraSpaceCoo[0][VEC_Y]-pvWalls[z2].cameraSpaceCoo[0][VEC_Y]); if (s2 < s1) { t = pvWalls[bunchWallsList[z]].screenSpaceCoo[0][VEC_COL]; pvWalls[bunchWallsList[z]].screenSpaceCoo[0][VEC_COL] = pvWalls[bunchWallsList[zz]].screenSpaceCoo[0][VEC_COL]; pvWalls[bunchWallsList[zz]].screenSpaceCoo[0][VEC_COL] = t; } } } if (clipstat&0x5) /* Need to clip bottom or right */ { npoints2 = 0; start2 = 0; z = 0; splitcnt = 0; do { s2 = pvWalls[z].cameraSpaceCoo[0][VEC_X]-cx2; do { zz = pvWalls[z].screenSpaceCoo[0][VEC_COL]; pvWalls[z].screenSpaceCoo[0][VEC_COL] = -1; s1 = s2; s2 = pvWalls[zz].cameraSpaceCoo[0][VEC_X]-cx2; if (s1 < 0) { pvWalls[npoints2].cameraSpaceCoo[1][VEC_X] = pvWalls[z].cameraSpaceCoo[0][VEC_X]; pvWalls[npoints2].cameraSpaceCoo[1][VEC_Y] = pvWalls[z].cameraSpaceCoo[0][VEC_Y]; pvWalls[npoints2].screenSpaceCoo[1][VEC_COL] = npoints2+1; npoints2++; } if ((s1^s2) < 0) { pvWalls[npoints2].cameraSpaceCoo[1][VEC_X] = pvWalls[z].cameraSpaceCoo[0][VEC_X]+scale(pvWalls[zz].cameraSpaceCoo[0][VEC_X]-pvWalls[z].cameraSpaceCoo[0][VEC_X],s1,s1-s2); pvWalls[npoints2].cameraSpaceCoo[1][VEC_Y] = pvWalls[z].cameraSpaceCoo[0][VEC_Y]+scale(pvWalls[zz].cameraSpaceCoo[0][VEC_Y]-pvWalls[z].cameraSpaceCoo[0][VEC_Y],s1,s1-s2); if (s1 < 0) bunchWallsList[splitcnt++] = npoints2; pvWalls[npoints2].screenSpaceCoo[1][VEC_COL] = npoints2+1; npoints2++; } z = zz; } while (pvWalls[z].screenSpaceCoo[0][VEC_COL] >= 0); if (npoints2 >= start2+3) pvWalls[npoints2-1].screenSpaceCoo[1][VEC_COL] = start2, start2 = npoints2; else npoints2 = start2; z = 1; while ((z < npoints) && (pvWalls[z].screenSpaceCoo[0][VEC_COL] < 0)) z++; } while (z < npoints); if (npoints2 <= 2) return(0); for(z=1; z<splitcnt; z++) for(zz=0; zz<z; zz++) { z1 = bunchWallsList[z]; z2 = pvWalls[z1].screenSpaceCoo[1][VEC_COL]; z3 = bunchWallsList[zz]; z4 = pvWalls[z3].screenSpaceCoo[1][VEC_COL]; s1 = klabs(pvWalls[z1].cameraSpaceCoo[1][VEC_X]-pvWalls[z2].cameraSpaceCoo[1][VEC_X])+klabs(pvWalls[z1].cameraSpaceCoo[1][VEC_Y]-pvWalls[z2].cameraSpaceCoo[1][VEC_Y]); s1 += klabs(pvWalls[z3].cameraSpaceCoo[1][VEC_X]-pvWalls[z4].cameraSpaceCoo[1][VEC_X])+klabs(pvWalls[z3].cameraSpaceCoo[1][VEC_Y]-pvWalls[z4].cameraSpaceCoo[1][VEC_Y]); s2 = klabs(pvWalls[z1].cameraSpaceCoo[1][VEC_X]-pvWalls[z4].cameraSpaceCoo[1][VEC_X])+klabs(pvWalls[z1].cameraSpaceCoo[1][VEC_Y]-pvWalls[z4].cameraSpaceCoo[1][VEC_Y]); s2 += klabs(pvWalls[z3].cameraSpaceCoo[1][VEC_X]-pvWalls[z2].cameraSpaceCoo[1][VEC_X])+klabs(pvWalls[z3].cameraSpaceCoo[1][VEC_Y]-pvWalls[z2].cameraSpaceCoo[1][VEC_Y]); if (s2 < s1) { t = pvWalls[bunchWallsList[z]].screenSpaceCoo[1][VEC_COL]; pvWalls[bunchWallsList[z]].screenSpaceCoo[1][VEC_COL] = pvWalls[bunchWallsList[zz]].screenSpaceCoo[1][VEC_COL]; pvWalls[bunchWallsList[zz]].screenSpaceCoo[1][VEC_COL] = t; } } npoints = 0; start2 = 0; z = 0; splitcnt = 0; do { s2 = pvWalls[z].cameraSpaceCoo[1][VEC_Y]-cy2; do { zz = pvWalls[z].screenSpaceCoo[1][VEC_COL]; pvWalls[z].screenSpaceCoo[1][VEC_COL] = -1; s1 = s2; s2 = pvWalls[zz].cameraSpaceCoo[1][VEC_Y]-cy2; if (s1 < 0) { pvWalls[npoints].cameraSpaceCoo[0][VEC_X] = pvWalls[z].cameraSpaceCoo[1][VEC_X]; pvWalls[npoints].cameraSpaceCoo[0][VEC_Y] = pvWalls[z].cameraSpaceCoo[1][VEC_Y]; pvWalls[npoints].screenSpaceCoo[0][VEC_COL] = npoints+1; npoints++; } if ((s1^s2) < 0) { pvWalls[npoints].cameraSpaceCoo[0][VEC_X] = pvWalls[z].cameraSpaceCoo[1][VEC_X]+scale(pvWalls[zz].cameraSpaceCoo[1][VEC_X]-pvWalls[z].cameraSpaceCoo[1][VEC_X],s1,s1-s2); pvWalls[npoints].cameraSpaceCoo[0][VEC_Y] = pvWalls[z].cameraSpaceCoo[1][VEC_Y]+scale(pvWalls[zz].cameraSpaceCoo[1][VEC_Y]-pvWalls[z].cameraSpaceCoo[1][VEC_Y],s1,s1-s2); if (s1 < 0) bunchWallsList[splitcnt++] = npoints; pvWalls[npoints].screenSpaceCoo[0][VEC_COL] = npoints+1; npoints++; } z = zz; } while (pvWalls[z].screenSpaceCoo[1][VEC_COL] >= 0); if (npoints >= start2+3) pvWalls[npoints-1].screenSpaceCoo[0][VEC_COL] = start2, start2 = npoints; else npoints = start2; z = 1; while ((z < npoints2) && (pvWalls[z].screenSpaceCoo[1][VEC_COL] < 0)) z++; } while (z < npoints2); if (npoints <= 2) return(0); for(z=1; z<splitcnt; z++) for(zz=0; zz<z; zz++) { z1 = bunchWallsList[z]; z2 = pvWalls[z1].screenSpaceCoo[0][VEC_COL]; z3 = bunchWallsList[zz]; z4 = pvWalls[z3].screenSpaceCoo[0][VEC_COL]; s1 = klabs(pvWalls[z1].cameraSpaceCoo[0][VEC_X]-pvWalls[z2].cameraSpaceCoo[0][VEC_X])+klabs(pvWalls[z1].cameraSpaceCoo[0][VEC_Y]-pvWalls[z2].cameraSpaceCoo[0][VEC_Y]); s1 += klabs(pvWalls[z3].cameraSpaceCoo[0][VEC_X]-pvWalls[z4].cameraSpaceCoo[0][VEC_X])+klabs(pvWalls[z3].cameraSpaceCoo[0][VEC_Y]-pvWalls[z4].cameraSpaceCoo[0][VEC_Y]); s2 = klabs(pvWalls[z1].cameraSpaceCoo[0][VEC_X]-pvWalls[z4].cameraSpaceCoo[0][VEC_X])+klabs(pvWalls[z1].cameraSpaceCoo[0][VEC_Y]-pvWalls[z4].cameraSpaceCoo[0][VEC_Y]); s2 += klabs(pvWalls[z3].cameraSpaceCoo[0][VEC_X]-pvWalls[z2].cameraSpaceCoo[0][VEC_X])+klabs(pvWalls[z3].cameraSpaceCoo[0][VEC_Y]-pvWalls[z2].cameraSpaceCoo[0][VEC_Y]); if (s2 < s1) { t = pvWalls[bunchWallsList[z]].screenSpaceCoo[0][VEC_COL]; pvWalls[bunchWallsList[z]].screenSpaceCoo[0][VEC_COL] = pvWalls[bunchWallsList[zz]].screenSpaceCoo[0][VEC_COL]; pvWalls[bunchWallsList[zz]].screenSpaceCoo[0][VEC_COL] = t; } } } return(npoints); } void drawmapview(int32_t dax, int32_t day, int32_t zoome, short ang) { walltype *wal; sectortype *sec; spritetype *spr; int32_t tilenum, xoff, yoff, i, j, k, l, cosang, sinang, xspan, yspan; int32_t xrepeat, yrepeat, x, y, x1, y1, x2, y2, x3, y3, x4, y4, bakx1, baky1; int32_t s, w, ox, oy, startwall, cx1, cy1, cx2, cy2; int32_t bakgxvect, bakgyvect, sortnum, gap, npoints; int32_t xvect, yvect, xvect2, yvect2, daslope; beforedrawrooms = 0; //This seems to be dead code. //clearbuf(visitedSectors,(int32_t)((numsectors+31)>>5),0L); cx1 = (windowx1<<12); cy1 = (windowy1<<12); cx2 = ((windowx2+1)<<12)-1; cy2 = ((windowy2+1)<<12)-1; zoome <<= 8; bakgxvect = divscale28(sintable[(1536-ang)&2047],zoome); bakgyvect = divscale28(sintable[(2048-ang)&2047],zoome); xvect = mulscale8(sintable[(2048-ang)&2047],zoome); yvect = mulscale8(sintable[(1536-ang)&2047],zoome); xvect2 = mulscale16(xvect,yxaspect); yvect2 = mulscale16(yvect,yxaspect); sortnum = 0; for(s=0,sec=§or[s]; s<numsectors; s++,sec++) if (show2dsector[s>>3]&pow2char[s&7]) { npoints = 0; i = 0; startwall = sec->wallptr; for(w=sec->wallnum,wal=&wall[startwall]; w>0; w--,wal++) { ox = wal->x - dax; oy = wal->y - day; x = dmulscale16(ox,xvect,-oy,yvect) + (xdim<<11); y = dmulscale16(oy,xvect2,ox,yvect2) + (ydim<<11); i |= getclipmask(x-cx1,cx2-x,y-cy1,cy2-y); pvWalls[npoints].cameraSpaceCoo[0][VEC_X] = x; pvWalls[npoints].cameraSpaceCoo[0][VEC_Y] = y; pvWalls[npoints].screenSpaceCoo[0][VEC_COL] = wal->point2 - startwall; npoints++; } if ((i&0xf0) != 0xf0) continue; bakx1 = pvWalls[0].cameraSpaceCoo[0][VEC_X]; baky1 = mulscale16(pvWalls[0].cameraSpaceCoo[0][VEC_Y]-(ydim<<11),xyaspect)+(ydim<<11); if (i&0x0f) { npoints = clippoly(npoints,i); if (npoints < 3) continue; } /* Collect floor sprites to draw */ for(i=headspritesect[s]; i>=0; i=nextspritesect[i]) if ((sprite[i].cstat&48) == 32) { if ((sprite[i].cstat&(64+8)) == (64+8)) continue; tsprite[sortnum++].owner = i; } //This seems to be dead code. //visitedSectors[s>>3] |= pow2char[s&7]; globalorientation = (int32_t)sec->floorstat; if ((globalorientation&1) != 0) continue; if (palookup[sec->floorpal] != globalpalwritten) { globalpalwritten = palookup[sec->floorpal]; } globalpicnum = sec->floorpicnum; if ((uint32_t)globalpicnum >= (uint32_t)MAXTILES) globalpicnum = 0; setgotpic(globalpicnum); if ((tiles[globalpicnum].dim.width <= 0) || (tiles[globalpicnum].dim.height <= 0)) continue; if ((tiles[globalpicnum].animFlags&192) != 0) globalpicnum += animateoffs(globalpicnum); TILE_MakeAvailable(globalpicnum); globalbufplc = tiles[globalpicnum].data; globalshade = max(min(sec->floorshade,numpalookups-1),0); globvis = globalhisibility; if (sec->visibility != 0) globvis = mulscale4(globvis,(int32_t)((uint8_t )(sec->visibility+16))); globalpolytype = 0; if ((globalorientation&64) == 0) { globalposx = dax; globalx1 = bakgxvect; globaly1 = bakgyvect; globalposy = day; globalx2 = bakgxvect; globaly2 = bakgyvect; } else { ox = wall[wall[startwall].point2].x - wall[startwall].x; oy = wall[wall[startwall].point2].y - wall[startwall].y; i = nsqrtasm(ox*ox+oy*oy); if (i == 0) continue; i = 1048576/i; globalx1 = mulscale10(dmulscale10(ox,bakgxvect,oy,bakgyvect),i); globaly1 = mulscale10(dmulscale10(ox,bakgyvect,-oy,bakgxvect),i); ox = (bakx1>>4)-(xdim<<7); oy = (baky1>>4)-(ydim<<7); globalposx = dmulscale28(-oy,globalx1,-ox,globaly1); globalposy = dmulscale28(-ox,globalx1,oy,globaly1); globalx2 = -globalx1; globaly2 = -globaly1; daslope = sector[s].floorheinum; i = nsqrtasm(daslope*daslope+16777216); globalposy = mulscale12(globalposy,i); globalx2 = mulscale12(globalx2,i); globaly2 = mulscale12(globaly2,i); } globalxshift = (8-(picsiz[globalpicnum]&15)); globalyshift = (8-(picsiz[globalpicnum]>>4)); if (globalorientation&8) { globalxshift++; globalyshift++; } sethlinesizes(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4,globalbufplc); if ((globalorientation&0x4) > 0) { i = globalposx; globalposx = -globalposy; globalposy = -i; i = globalx2; globalx2 = globaly1; globaly1 = i; i = globalx1; globalx1 = -globaly2; globaly2 = -i; } if ((globalorientation&0x10) > 0) globalx1 = -globalx1, globaly1 = -globaly1, globalposx = -globalposx; if ((globalorientation&0x20) > 0) globalx2 = -globalx2, globaly2 = -globaly2, globalposy = -globalposy; asm1 = (globaly1<<globalxshift); asm2 = (globalx2<<globalyshift); globalx1 <<= globalxshift; globaly2 <<= globalyshift; globalposx = (globalposx<<(20+globalxshift))+(((int32_t)sec->floorxpanning)<<24); globalposy = (globalposy<<(20+globalyshift))-(((int32_t)sec->floorypanning)<<24); fillpolygon(npoints); } /* Sort sprite list */ gap = 1; while (gap < sortnum) gap = (gap<<1)+1; for(gap>>=1; gap>0; gap>>=1) for(i=0; i<sortnum-gap; i++) for(j=i; j>=0; j-=gap) { if (sprite[tsprite[j].owner].z <= sprite[tsprite[j+gap].owner].z) break; swapshort(&tsprite[j].owner,&tsprite[j+gap].owner); } for(s=sortnum-1; s>=0; s--) { spr = &sprite[tsprite[s].owner]; if ((spr->cstat&48) == 32) { npoints = 0; tilenum = spr->picnum; xoff = (int32_t)((int8_t )((tiles[tilenum].animFlags>>8)&255))+((int32_t)spr->xoffset); yoff = (int32_t)((int8_t )((tiles[tilenum].animFlags>>16)&255))+((int32_t)spr->yoffset); if ((spr->cstat&4) > 0) xoff = -xoff; if ((spr->cstat&8) > 0) yoff = -yoff; k = spr->ang; cosang = sintable[(k+512)&2047]; sinang = sintable[k]; xspan = tiles[tilenum].dim.width; xrepeat = spr->xrepeat; yspan = tiles[tilenum].dim.height; yrepeat = spr->yrepeat; ox = ((xspan>>1)+xoff)*xrepeat; oy = ((yspan>>1)+yoff)*yrepeat; x1 = spr->x + mulscale(sinang,ox,16) + mulscale(cosang,oy,16); y1 = spr->y + mulscale(sinang,oy,16) - mulscale(cosang,ox,16); l = xspan*xrepeat; x2 = x1 - mulscale(sinang,l,16); y2 = y1 + mulscale(cosang,l,16); l = yspan*yrepeat; k = -mulscale(cosang,l,16); x3 = x2+k; x4 = x1+k; k = -mulscale(sinang,l,16); y3 = y2+k; y4 = y1+k; pvWalls[0].screenSpaceCoo[0][VEC_COL] = 1; pvWalls[1].screenSpaceCoo[0][VEC_COL] = 2; pvWalls[2].screenSpaceCoo[0][VEC_COL] = 3; pvWalls[3].screenSpaceCoo[0][VEC_COL] = 0; npoints = 4; i = 0; ox = x1 - dax; oy = y1 - day; x = dmulscale16(ox,xvect,-oy,yvect) + (xdim<<11); y = dmulscale16(oy,xvect2,ox,yvect2) + (ydim<<11); i |= getclipmask(x-cx1,cx2-x,y-cy1,cy2-y); pvWalls[0].cameraSpaceCoo[0][VEC_X] = x; pvWalls[0].cameraSpaceCoo[0][VEC_Y] = y; ox = x2 - dax; oy = y2 - day; x = dmulscale16(ox,xvect,-oy,yvect) + (xdim<<11); y = dmulscale16(oy,xvect2,ox,yvect2) + (ydim<<11); i |= getclipmask(x-cx1,cx2-x,y-cy1,cy2-y); pvWalls[1].cameraSpaceCoo[0][VEC_X] = x; pvWalls[1].cameraSpaceCoo[0][VEC_Y] = y; ox = x3 - dax; oy = y3 - day; x = dmulscale16(ox,xvect,-oy,yvect) + (xdim<<11); y = dmulscale16(oy,xvect2,ox,yvect2) + (ydim<<11); i |= getclipmask(x-cx1,cx2-x,y-cy1,cy2-y); pvWalls[2].cameraSpaceCoo[0][VEC_X] = x; pvWalls[2].cameraSpaceCoo[0][VEC_Y] = y; x = pvWalls[0].cameraSpaceCoo[0][VEC_X]+pvWalls[2].cameraSpaceCoo[0][VEC_X]-pvWalls[1].cameraSpaceCoo[0][VEC_X]; y = pvWalls[3].cameraSpaceCoo[0][VEC_Y]+pvWalls[2].cameraSpaceCoo[0][VEC_Y]-pvWalls[1].cameraSpaceCoo[0][VEC_Y]; i |= getclipmask(x-cx1,cx2-x,y-cy1,cy2-y); pvWalls[3].cameraSpaceCoo[0][VEC_X] = x; pvWalls[3].cameraSpaceCoo[0][VEC_Y] = y; if ((i&0xf0) != 0xf0) continue; bakx1 = pvWalls[0].cameraSpaceCoo[0][VEC_X]; baky1 = mulscale16(pvWalls[0].cameraSpaceCoo[0][VEC_Y]-(ydim<<11),xyaspect)+(ydim<<11); if (i&0x0f) { npoints = clippoly(npoints,i); if (npoints < 3) continue; } globalpicnum = spr->picnum; if ((uint32_t)globalpicnum >= (uint32_t)MAXTILES) globalpicnum = 0; setgotpic(globalpicnum); if ((tiles[globalpicnum].dim.width <= 0) || (tiles[globalpicnum].dim.height <= 0)) continue; if ((tiles[globalpicnum].animFlags&192) != 0) globalpicnum += animateoffs(globalpicnum); TILE_MakeAvailable(globalpicnum); globalbufplc = tiles[globalpicnum].data; if ((sector[spr->sectnum].ceilingstat&1) > 0) globalshade = ((int32_t)sector[spr->sectnum].ceilingshade); else globalshade = ((int32_t)sector[spr->sectnum].floorshade); globalshade = max(min(globalshade+spr->shade+6,numpalookups-1),0); asm3 = (intptr_t) palookup[spr->pal]+(globalshade<<8); globvis = globalhisibility; if (sec->visibility != 0) globvis = mulscale4(globvis,(int32_t)((uint8_t )(sec->visibility+16))); globalpolytype = ((spr->cstat&2)>>1)+1; /* relative alignment stuff */ ox = x2-x1; oy = y2-y1; i = ox*ox+oy*oy; if (i == 0) continue; i = (65536*16384)/i; globalx1 = mulscale10(dmulscale10(ox,bakgxvect,oy,bakgyvect),i); globaly1 = mulscale10(dmulscale10(ox,bakgyvect,-oy,bakgxvect),i); ox = y1-y4; oy = x4-x1; i = ox*ox+oy*oy; if (i == 0) continue; i = (65536*16384)/i; globalx2 = mulscale10(dmulscale10(ox,bakgxvect,oy,bakgyvect),i); globaly2 = mulscale10(dmulscale10(ox,bakgyvect,-oy,bakgxvect),i); ox = picsiz[globalpicnum]; oy = ((ox>>4)&15); ox &= 15; if (pow2long[ox] != xspan) { ox++; globalx1 = mulscale(globalx1,xspan,ox); globaly1 = mulscale(globaly1,xspan,ox); } bakx1 = (bakx1>>4)-(xdim<<7); baky1 = (baky1>>4)-(ydim<<7); globalposx = dmulscale28(-baky1,globalx1,-bakx1,globaly1); globalposy = dmulscale28(bakx1,globalx2,-baky1,globaly2); if ((spr->cstat&2) == 0) msethlineshift(ox,oy); else tsethlineshift(ox,oy); if ((spr->cstat&0x4) > 0) globalx1 = -globalx1, globaly1 = -globaly1, globalposx = -globalposx; asm1 = (globaly1<<2); globalx1 <<= 2; globalposx <<= (20+2); asm2 = (globalx2<<2); globaly2 <<= 2; globalposy <<= (20+2); fillpolygon(npoints); } } } void clearview(int32_t dacol) { int32_t y, dx; uint8_t* p; if (qsetmode != 200) return; dx = windowx2-windowx1+1; dacol += (dacol<<8); dacol += (dacol<<16); p = frameplace+ylookup[windowy1]+windowx1; for(y=windowy1; y<=windowy2; y++) { clearbufbyte(p, dx, dacol); p += ylookup[1]; } faketimerhandler(); } void clearallviews(int32_t dacol) { int32_t i; if (qsetmode != 200) return; dacol += (dacol<<8); dacol += (dacol<<16); switch(vidoption) { case 1: for(i=0; i<numpages; i++) { clearbufbyte((void *)frameplace,imageSize,0L); } case 2: clearbuf((void *)frameplace,(xdim*ydim)>>2,0L); break; } faketimerhandler(); } void plotpixel(int32_t x, int32_t y, uint8_t col) { drawpixel(ylookup[y]+x+frameplace,(int32_t)col); } uint8_t getpixel(int32_t x, int32_t y) { return(readpixel(ylookup[y]+x+frameplace)); } /* MUST USE RESTOREFORDRAWROOMS AFTER DRAWING */ int32_t setviewcnt = 0; int32_t bakvidoption[4]; uint8_t* bakframeplace[4]; int32_t bakxsiz[4], bakysiz[4]; int32_t bakwindowx1[4], bakwindowy1[4]; int32_t bakwindowx2[4], bakwindowy2[4]; void setviewback(void) { int32_t i, j, k; if (setviewcnt <= 0) return; setviewcnt--; setview(bakwindowx1[setviewcnt],bakwindowy1[setviewcnt], bakwindowx2[setviewcnt],bakwindowy2[setviewcnt]); copybufbyte(&bakumost[windowx1],&startumost[windowx1],(windowx2-windowx1+1)*sizeof(startumost[0])); copybufbyte(&bakdmost[windowx1],&startdmost[windowx1],(windowx2-windowx1+1)*sizeof(startdmost[0])); vidoption = bakvidoption[setviewcnt]; frameplace = bakframeplace[setviewcnt]; if (setviewcnt == 0) k = bakxsiz[0]; else k = max(bakxsiz[setviewcnt-1],bakxsiz[setviewcnt]); j = 0; for(i=0; i<=k; i++) ylookup[i] = j, j += bytesperline; setBytesPerLine(bytesperline); } void preparemirror(int32_t dax, int32_t day, int32_t daz, short daang, int32_t dahoriz, short dawall, short dasector, int32_t *tposx, int32_t *tposy, short *tang) { int32_t i, j, x, y, dx, dy; x = wall[dawall].x; dx = wall[wall[dawall].point2].x-x; y = wall[dawall].y; dy = wall[wall[dawall].point2].y-y; j = dx*dx + dy*dy; if (j == 0) return; i = (((dax-x)*dx + (day-y)*dy)<<1); *tposx = (x<<1) + scale(dx,i,j) - dax; *tposy = (y<<1) + scale(dy,i,j) - day; *tang = (((getangle(dx,dy)<<1)-daang)&2047); inpreparemirror = 1; } void completemirror(void) { int32_t i, dy; intptr_t p; /* Can't reverse with uninitialized data */ if (inpreparemirror) { inpreparemirror = 0; return; } if (mirrorsx1 > 0) mirrorsx1--; if (mirrorsx2 < windowx2-windowx1-1) mirrorsx2++; if (mirrorsx2 < mirrorsx1) return; transarea += (mirrorsx2-mirrorsx1)*(windowy2-windowy1); p = frameplace+ylookup[windowy1+mirrorsy1]+windowx1+mirrorsx1; i = windowx2-windowx1-mirrorsx2-mirrorsx1; mirrorsx2 -= mirrorsx1; // FIX_00085: Optimized Video driver. FPS increases by +20%. for(dy=mirrorsy2-mirrorsy1-1; dy>=0; dy--) { copybufbyte((void *)(p),tempbuf,mirrorsx2+1); tempbuf[mirrorsx2] = tempbuf[mirrorsx2-1]; copybufreverse(&tempbuf[mirrorsx2],(void *)(p+i),mirrorsx2+1); p += ylookup[1]; faketimerhandler(); } } int sectorofwall(short theline) { int32_t i, gap; if ((theline < 0) || (theline >= numwalls)) return(-1); i = wall[theline].nextwall; if (i >= 0) return(wall[i].nextsector); gap = (numsectors>>1); i = gap; while (gap > 1) { gap >>= 1; if (sector[i].wallptr < theline) i += gap; else i -= gap; } while (sector[i].wallptr > theline) i--; while (sector[i].wallptr+sector[i].wallnum <= theline) i++; return(i); } int getceilzofslope(short sectnum, int32_t dax, int32_t day) { int32_t dx, dy, i, j; walltype *wal; if (!(sector[sectnum].ceilingstat&2)) return(sector[sectnum].ceilingz); wal = &wall[sector[sectnum].wallptr]; dx = wall[wal->point2].x-wal->x; dy = wall[wal->point2].y-wal->y; i = (nsqrtasm(dx*dx+dy*dy)<<5); if (i == 0) return(sector[sectnum].ceilingz); j = dmulscale3(dx,day-wal->y,-dy,dax-wal->x); return(sector[sectnum].ceilingz+scale(sector[sectnum].ceilingheinum,j,i)); } int getflorzofslope(short sectnum, int32_t dax, int32_t day) { int32_t dx, dy, i, j; walltype *wal; if (!(sector[sectnum].floorstat&2)) return(sector[sectnum].floorz); wal = &wall[sector[sectnum].wallptr]; dx = wall[wal->point2].x-wal->x; dy = wall[wal->point2].y-wal->y; i = (nsqrtasm(dx*dx+dy*dy)<<5); if (i == 0) return(sector[sectnum].floorz); j = dmulscale3(dx,day-wal->y,-dy,dax-wal->x); return(sector[sectnum].floorz+scale(sector[sectnum].floorheinum,j,i)); } /* FCS: Output the ceiling and floor Z coordinate in the two last parameters for given: sectorNumber and worldspace (coordinate X,Y). If the sector is flat, this is jsut a lookup. But if either the floor/ceiling have a slope it requires more calculation */ void getzsofslope(short sectnum, int32_t dax, int32_t day, int32_t *ceilz, int32_t *florz) { int32_t dx, dy, i, j; walltype *wal, *wal2; sectortype *sec; sec = §or[sectnum]; *ceilz = sec->ceilingz; *florz = sec->floorz; //If the sector has a slopped ceiling or a slopped floor then it needs more calculation. if ((sec->ceilingstat|sec->floorstat)&2) { wal = &wall[sec->wallptr]; wal2 = &wall[wal->point2]; dx = wal2->x-wal->x; dy = wal2->y-wal->y; i = (nsqrtasm(dx*dx+dy*dy)<<5); if (i == 0) return; j = dmulscale3(dx,day-wal->y,-dy,dax-wal->x); if (sec->ceilingstat&2) *ceilz = (*ceilz)+scale(sec->ceilingheinum,j,i); if (sec->floorstat&2) *florz = (*florz)+scale(sec->floorheinum,j,i); } } void alignceilslope(short dasect, int32_t x, int32_t y, int32_t z) { int32_t i, dax, day; walltype *wal; wal = &wall[sector[dasect].wallptr]; dax = wall[wal->point2].x-wal->x; day = wall[wal->point2].y-wal->y; i = (y-wal->y)*dax - (x-wal->x)*day; if (i == 0) return; sector[dasect].ceilingheinum = scale((z-sector[dasect].ceilingz)<<8, nsqrtasm(dax*dax+day*day),i); if (sector[dasect].ceilingheinum == 0) sector[dasect].ceilingstat &= ~2; else sector[dasect].ceilingstat |= 2; } void alignflorslope(short dasect, int32_t x, int32_t y, int32_t z) { int32_t i, dax, day; walltype *wal; wal = &wall[sector[dasect].wallptr]; dax = wall[wal->point2].x-wal->x; day = wall[wal->point2].y-wal->y; i = (y-wal->y)*dax - (x-wal->x)*day; if (i == 0) return; sector[dasect].floorheinum = scale((z-sector[dasect].floorz)<<8, nsqrtasm(dax*dax+day*day),i); if (sector[dasect].floorheinum == 0) sector[dasect].floorstat &= ~2; else sector[dasect].floorstat |= 2; } /* FCS: Search for ??? */ int loopnumofsector(short sectnum, short wallnum) { int32_t i, numloops, startwall, endwall; numloops = 0; startwall = sector[sectnum].wallptr; endwall = startwall + sector[sectnum].wallnum; for(i=startwall; i<endwall; i++) { if (i == wallnum) return(numloops); if (wall[i].point2 < i) numloops++; } return(-1); } void setfirstwall(short sectnum, short newfirstwall) { int32_t i, j, k, numwallsofloop; int32_t startwall, endwall, danumwalls, dagoalloop; startwall = sector[sectnum].wallptr; danumwalls = sector[sectnum].wallnum; endwall = startwall+danumwalls; if ((newfirstwall < startwall) || (newfirstwall >= startwall+danumwalls)) return; for(i=0; i<danumwalls; i++) memcpy(&wall[i+numwalls],&wall[i+startwall],sizeof(walltype)); numwallsofloop = 0; i = newfirstwall; do { numwallsofloop++; i = wall[i].point2; } while (i != newfirstwall); /* Put correct loop at beginning */ dagoalloop = loopnumofsector(sectnum,newfirstwall); if (dagoalloop > 0) { j = 0; while (loopnumofsector(sectnum,j+startwall) != dagoalloop) j++; for(i=0; i<danumwalls; i++) { k = i+j; if (k >= danumwalls) k -= danumwalls; memcpy(&wall[startwall+i],&wall[numwalls+k],sizeof(walltype)); wall[startwall+i].point2 += danumwalls-startwall-j; if (wall[startwall+i].point2 >= danumwalls) wall[startwall+i].point2 -= danumwalls; wall[startwall+i].point2 += startwall; } newfirstwall += danumwalls-j; if (newfirstwall >= startwall+danumwalls) newfirstwall -= danumwalls; } for(i=0; i<numwallsofloop; i++) memcpy(&wall[i+numwalls],&wall[i+startwall],sizeof(walltype)); for(i=0; i<numwallsofloop; i++) { k = i+newfirstwall-startwall; if (k >= numwallsofloop) k -= numwallsofloop; memcpy(&wall[startwall+i],&wall[numwalls+k],sizeof(walltype)); wall[startwall+i].point2 += numwallsofloop-newfirstwall; if (wall[startwall+i].point2 >= numwallsofloop) wall[startwall+i].point2 -= numwallsofloop; wall[startwall+i].point2 += startwall; } for(i=startwall; i<endwall; i++) if (wall[i].nextwall >= 0) wall[wall[i].nextwall].nextwall = i; } /* end of engine.c ... */