shithub: duke3d

ref: bff9e7cab76d907ea4666c76a61bb9f547f11b1e
dir: /Game/src/audiolib/_midi.h/

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/*
Copyright (C) 1994-1995 Apogee Software, Ltd.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
/**********************************************************************
   module: _MIDI.H

   author: James R. Dose
   date:   May 25, 1994

   Private header for MIDI.C.  Midi song file playback routines.

   (c) Copyright 1994 James R. Dose.  All Rights Reserved.
**********************************************************************/

#ifndef ___MIDI_H
#define ___MIDI_H

#define RELATIVE_BEAT( measure, beat, tick ) \
   ( ( tick ) + ( ( beat ) << 9 ) + ( ( measure ) << 16 ) )

//Bobby Prince thinks this may be 100
//#define GENMIDI_DefaultVolume 100
#define GENMIDI_DefaultVolume 90

#define MAX_FORMAT            1

#define NUM_MIDI_CHANNELS     16

#define TIME_PRECISION        16

#define MIDI_HEADER_SIGNATURE 0x6468544d    // "MThd"
#define MIDI_TRACK_SIGNATURE  0x6b72544d    // "MTrk"

#define MIDI_VOLUME                7
#define MIDI_PAN                   10
#define MIDI_DETUNE                94
#define MIDI_RHYTHM_CHANNEL        9
#define MIDI_RPN_MSB               100
#define MIDI_RPN_LSB               101
#define MIDI_DATAENTRY_MSB         6
#define MIDI_DATAENTRY_LSB         38
#define MIDI_PITCHBEND_MSB         0
#define MIDI_PITCHBEND_LSB         0
#define MIDI_RUNNING_STATUS        0x80
#define MIDI_NOTE_OFF              0x8
#define MIDI_NOTE_ON               0x9
#define MIDI_POLY_AFTER_TCH        0xA
#define MIDI_CONTROL_CHANGE        0xB
#define MIDI_PROGRAM_CHANGE        0xC
#define MIDI_AFTER_TOUCH           0xD
#define MIDI_PITCH_BEND            0xE
#define MIDI_SPECIAL               0xF
#define MIDI_SYSEX                 0xF0
#define MIDI_SYSEX_CONTINUE        0xF7
#define MIDI_META_EVENT            0xFF
#define MIDI_END_OF_TRACK          0x2F
#define MIDI_TEMPO_CHANGE          0x51
#define MIDI_TIME_SIGNATURE        0x58
#define MIDI_RESET_ALL_CONTROLLERS 0x79
#define MIDI_ALL_NOTES_OFF         0x7b
#define MIDI_MONO_MODE_ON          0x7E
#define MIDI_SYSTEM_RESET          0xFF

#define GET_NEXT_EVENT( track, data ) \
   ( data ) = *( track )->pos; \
   ( track )->pos += 1

#define GET_MIDI_CHANNEL( event )       ( ( event ) & 0xf )
#define GET_MIDI_COMMAND( event )       ( ( event ) >> 4 )

#define EMIDI_INFINITE          -1
#define EMIDI_END_LOOP_VALUE    127
#define EMIDI_ALL_CARDS         127
#define EMIDI_INCLUDE_TRACK     110
#define EMIDI_EXCLUDE_TRACK     111
#define EMIDI_PROGRAM_CHANGE    112
#define EMIDI_VOLUME_CHANGE     113
#define EMIDI_CONTEXT_START     114
#define EMIDI_CONTEXT_END       115
#define EMIDI_LOOP_START        116
#define EMIDI_LOOP_END          117
#define EMIDI_SONG_LOOP_START   118
#define EMIDI_SONG_LOOP_END     119

#define EMIDI_GeneralMIDI       0
#define EMIDI_SoundCanvas       1
#define EMIDI_AWE32             2
#define EMIDI_WaveBlaster       3
#define EMIDI_SoundBlaster      4
#define EMIDI_ProAudio          5
#define EMIDI_SoundMan16        6
#define EMIDI_Adlib             7
#define EMIDI_Soundscape        8
#define EMIDI_Ultrasound        9

#define EMIDI_AffectsCurrentCard( c, type ) \
   ( ( ( c ) == EMIDI_ALL_CARDS ) || ( ( c ) == ( type ) ) )


#define EMIDI_NUM_CONTEXTS      7
typedef struct
   {
   unsigned char *pos;
   unsigned char *loopstart;
   short          loopcount;
   short          RunningStatus;
   unsigned       time;
   long           FPSecondsPerTick;
   short          tick;
   short          beat;
   short          measure;
   short          BeatsPerMeasure;
   short          TicksPerBeat;
   short          TimeBase;
   long           delay;
   short          active;
   } songcontext;

typedef struct
   {
   unsigned char *start;
   unsigned char *pos;

   long           delay;
   short          active;
   short          RunningStatus;

   short          currentcontext;
   songcontext    context[ EMIDI_NUM_CONTEXTS ];

   char           EMIDI_IncludeTrack;
   char           EMIDI_ProgramChange;
   char           EMIDI_VolumeChange;
   } track;

static long _MIDI_ReadNumber( void *from, size_t size );
static long _MIDI_ReadDelta( track *ptr );
static void _MIDI_ResetTracks( void );
static void _MIDI_AdvanceTick( void );
static void _MIDI_MetaEvent( track *Track );
static void _MIDI_SysEx( track *Track );
static int  _MIDI_InterpretControllerInfo( track *Track, int TimeSet,
   int channel, int c1, int c2 );
//static
   void _MIDI_ServiceRoutine( task *Task );
static int  _MIDI_SendControlChange( int channel, int c1, int c2 );
static void _MIDI_SetChannelVolume( int channel, int volume );
static void _MIDI_SendChannelVolumes( void );
static int  _MIDI_ProcessNextTick( void );
static void _MIDI_InitEMIDI( void );

/*
               if ( c1 == EMIDI_LOOP_START )
                  {
                  if ( c2 == 0 )
                     {
                     Track->context[ 0 ].loopcount = EMIDI_INFINITE;
                     }
                  else
                     {
                     Track->context[ 0 ].loopcount = c2;
                     }

                  Track->context[ 0 ].pos              = Track->pos;
                  Track->context[ 0 ].loopstart        = Track->pos;
                  Track->context[ 0 ].RunningStatus    = Track->RunningStatus;
                  Track->context[ 0 ].time             = _MIDI_Time;
                  Track->context[ 0 ].FPSecondsPerTick = _MIDI_FPSecondsPerTick;
                  Track->context[ 0 ].tick             = _MIDI_Tick;
                  Track->context[ 0 ].beat             = _MIDI_Beat;
                  Track->context[ 0 ].measure          = _MIDI_Measure;
                  Track->context[ 0 ].BeatsPerMeasure  = _MIDI_BeatsPerMeasure;
                  Track->context[ 0 ].TicksPerBeat     = _MIDI_TicksPerBeat;
                  Track->context[ 0 ].TimeBase         = _MIDI_TimeBase;
                  break;
                  }

               if ( ( c1 == EMIDI_LOOP_END ) &&
                  ( c2 == EMIDI_END_LOOP_VALUE ) )
                  {
                  if ( ( Track->context[ 0 ].loopstart != NULL ) &&
                     ( Track->context[ 0 ].loopcount != 0 ) )
                     {
                     if ( Track->context[ 0 ].loopcount != EMIDI_INFINITE )
                        {
                        Track->context[ 0 ].loopcount--;
                        }

                     Track->pos           = Track->context[ 0 ].loopstart;
                     Track->RunningStatus = Track->context[ 0 ].RunningStatus;

                     if ( !TimeSet )
                        {
                        _MIDI_Time             = Track->context[ 0 ].time;
                        _MIDI_FPSecondsPerTick = Track->context[ 0 ].FPSecondsPerTick;
                        _MIDI_Tick             = Track->context[ 0 ].tick;
                        _MIDI_Beat             = Track->context[ 0 ].beat;
                        _MIDI_Measure          = Track->context[ 0 ].measure;
                        _MIDI_BeatsPerMeasure  = Track->context[ 0 ].BeatsPerMeasure;
                        _MIDI_TicksPerBeat     = Track->context[ 0 ].TicksPerBeat;
                        _MIDI_TimeBase         = Track->context[ 0 ].TimeBase;
                        TimeSet = TRUE;
                        }
                     }
                  break;
                  }

               if ( c1 == MIDI_MONO_MODE_ON )
                  {
                  Track->pos++;
                  }

               if ( ( c1 == MIDI_VOLUME ) && ( !Track->EMIDI_VolumeChange ) )
                  {
                  _MIDI_SetChannelVolume( channel, c2 );
                  break;
                  }
               else if ( ( c1 == EMIDI_VOLUME_CHANGE ) &&
                  ( Track->EMIDI_VolumeChange ) )
                  {
                  _MIDI_SetChannelVolume( channel, c2 );
                  break;
                  }

               if ( ( c1 == EMIDI_PROGRAM_CHANGE ) &&
                  ( Track->EMIDI_ProgramChange ) )
                  {
                  _MIDI_Funcs->ProgramChange( channel, MIDI_PatchMap[ c2 & 0x7f ] );
                  break;
                  }

               if ( c1 == EMIDI_CONTEXT_START )
                  {
                  break;
                  }

               if ( c1 == EMIDI_CONTEXT_END )
                  {
                  if ( ( Track->currentcontext != _MIDI_Context ) ||
                     ( Track->context[ _MIDI_Context ].pos == NULL )
                     {
                     break;
                     }

                  Track->currentcontext = _MIDI_Context;
                  Track->context[ 0 ].loopstart = Track->context[ _MIDI_Context ].loopstart;
                  Track->context[ 0 ].loopcount = Track->context[ _MIDI_Context ].loopcount;
                  Track->pos           = Track->context[ _MIDI_Context ].pos;
                  Track->RunningStatus = Track->context[ _MIDI_Context ].RunningStatus;

                  if ( TimeSet )
                     {
                     break;
                     }

                  _MIDI_Time             = Track->context[ _MIDI_Context ].time;
                  _MIDI_FPSecondsPerTick = Track->context[ _MIDI_Context ].FPSecondsPerTick;
                  _MIDI_Tick             = Track->context[ _MIDI_Context ].tick;
                  _MIDI_Beat             = Track->context[ _MIDI_Context ].beat;
                  _MIDI_Measure          = Track->context[ _MIDI_Context ].measure;
                  _MIDI_BeatsPerMeasure  = Track->context[ _MIDI_Context ].BeatsPerMeasure;
                  _MIDI_TicksPerBeat     = Track->context[ _MIDI_Context ].TicksPerBeat;
                  _MIDI_TimeBase         = Track->context[ _MIDI_Context ].TimeBase;
                  TimeSet = TRUE;
                  break;
                  }

               if ( _MIDI_Funcs->ControlChange )
                  {
                  _MIDI_Funcs->ControlChange( channel, c1, c2 );
                  }
 */

#endif