make: don't recompile if it's not necessary
preprocess asm files individually
make clean is no longer required to compile
gbz80disasm: fix labels outside of banks 0 and 1
gbz80disasm: only use gbhw/hram constants >= 0xff00
Merge pull request #146 from yenatch/master
gfx: return mass-decompress command
use stat constants in statdown commands
Merge branch 'master' of github.com:kanzure/pokecrystal
Merge branch 'master' of github.com:kanzure/pokecrystal
Merge remote-tracking branch 'yenatch/master'
Revert "make gfx.py png take only a path"
gfx: workable command line functions
fix palette functions and output palettes in 2bpp conversion
gfx: handling for <4-color pngs when converting to 2bpp
Player backpic and consistent names for player characters
rename bank3{0,1}.asm to sprites_{1,2}.asm
remove two commented incbin lines
Merge pull request #144 from kanzure/temporarily-fix-overworld-sprites
include overworld sprite .2bpp files
remove overworld sprite pngs
make gfx.py png take only a path
Merge pull request #142 from cogitokat/overworld-sprites
Include overworld sprites
mistook sprout tower pillar for minecart graphics
Merge pull request #140 from yenatch/master
Merge pull request #139 from iimarckus/peecee
ilex forest tree tile animations
gbz80disasm: rgbds uses brackets for ld hl, sp+x
cave water + park fountain tile animations
Merge pull request #138 from yenatch/master
get rid of windows build components
confident enough in lz make target to include it in general compile
gfx: safer alternating-byte detection in compression
gfx: lz to png from command line
load labels only once in gbz80disasm
fix data-handling errors in gfx.py
Merge pull request #137 from yenatch/master
gbz80disasm: include comments on unresolved backward relative jumps
gbz80disasm: don't look for outstanding labels that are behind the origin
preprocessor: minor optimization in separate_comment
gbz80disasm: don't include comments on relative jumps
gbz80disasm: space out blocks of asm
gbz80disasm: clean up $ff00+x handling
gbz80disasm: read labels from wram/gbhw/hram
gbz80disasm: bank 1 was being read as bank 0
wram.py: bss and constant parsing
transition gbz80disasm to use a bytearray instead of RomStr
remove redundant code from find_label in gbz80disasm
fix bank-checking for labels in gbz80disasm
fix calls to $1078 (PlaceString)
add char 4b and cleanup surrounding chars
Merge pull request #136 from yenatch/master
mixed up connection y/x offset wram labels
connection wram labels for each direction
Merge pull request #135 from iimarckus/oakintro
Add more stuff related to player naming.
Merge pull request #134 from iimarckus/oakintro
Add pointers to Oak speech text.
Merge pull request #133 from iimarckus/oakintro
Merge pull request #132 from yenatch/master