ref: 0197e6f23c0db6baf11aa1e610521f78b6352605
dir: /maps/Route21.asm/
const_value set 2 const ROUTE21_SWIMMER_GIRL const ROUTE21_SWIMMER_GUY const ROUTE21_FISHER Route21_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 TrainerSwimmermSeth: trainer EVENT_BEAT_SWIMMERM_SETH, SWIMMERM, SETH, SwimmermSethSeenText, SwimmermSethBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext SwimmermSethAfterBattleText waitbutton closetext end TrainerSwimmerfNikki: trainer EVENT_BEAT_SWIMMERF_NIKKI, SWIMMERF, NIKKI, SwimmerfNikkiSeenText, SwimmerfNikkiBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext SwimmerfNikkiAfterBattleText waitbutton closetext end TrainerFisherArnold: trainer EVENT_BEAT_FISHER_ARNOLD, FISHER, ARNOLD, FisherArnoldSeenText, FisherArnoldBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext FisherArnoldAfterBattleText waitbutton closetext end SwimmermSethSeenText: text "Land ho! Gotta" line "keep going!" done SwimmermSethBeatenText: text "Glug…" done SwimmermSethAfterBattleText: text "This arrogant guy" line "was at CINNABAR's" cont "volcano." done SwimmerfNikkiSeenText: text "If I win, you have" line "to help me with my" cont "suntan lotion!" done SwimmerfNikkiBeatenText: text "I'm worried about" line "sunburn…" done SwimmerfNikkiAfterBattleText: text "I have to watch" line "out for blemishes" cont "caused by the sun." done FisherArnoldSeenText: text "I'm bored by fish-" line "ing. Let's battle!" done FisherArnoldBeatenText: text "Utter failure…" done FisherArnoldAfterBattleText: text "I'll just go back" line "to fishing…" done Route21_MapEventHeader: ; filler db 0, 0 .Warps: db 0 .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 3 object_event 11, 16, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerSwimmerfNikki, -1 object_event 2, 30, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerSwimmermSeth, -1 object_event 14, 22, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerFisherArnold, -1