ref: 01d994b8a30df12c0353bc912bcb046edf6a61b6
dir: /maps/AzaleaGym.asm/
const_value set 2 const AZALEAGYM_BUGSY const AZALEAGYM_BUG_CATCHER1 const AZALEAGYM_BUG_CATCHER2 const AZALEAGYM_BUG_CATCHER3 const AZALEAGYM_TWIN1 const AZALEAGYM_TWIN2 const AZALEAGYM_GYM_GUY AzaleaGym_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 AzaleaGymBugsyScript: faceplayer opentext checkevent EVENT_BEAT_BUGSY iftrue .FightDone writetext BugsyText_INeverLose waitbutton closetext winlosstext BugsyText_ResearchIncomplete, 0 loadtrainer BUGSY, 1 startbattle reloadmapafterbattle setevent EVENT_BEAT_BUGSY opentext writetext Text_ReceivedHiveBadge playsound SFX_GET_BADGE waitsfx setflag ENGINE_HIVEBADGE checkcode VAR_BADGES scall AzaleaGymActivateRockets .FightDone: checkevent EVENT_GOT_TM49_FURY_CUTTER iftrue .GotFuryCutter setevent EVENT_BEAT_TWINS_AMY_AND_MAY setevent EVENT_BEAT_BUG_CATCHER_BENNY setevent EVENT_BEAT_BUG_CATCHER_AL setevent EVENT_BEAT_BUG_CATCHER_JOSH writetext BugsyText_HiveBadgeSpeech buttonsound verbosegiveitem TM_FURY_CUTTER iffalse .NoRoomForFuryCutter setevent EVENT_GOT_TM49_FURY_CUTTER writetext BugsyText_FuryCutterSpeech waitbutton closetext end .GotFuryCutter: writetext BugsyText_BugMonsAreDeep waitbutton .NoRoomForFuryCutter: closetext end AzaleaGymActivateRockets: if_equal 7, .RadioTowerRockets if_equal 6, .GoldenrodRockets end .GoldenrodRockets: jumpstd goldenrodrockets .RadioTowerRockets: jumpstd radiotowerrockets TrainerTwinsAmyandmay1: trainer EVENT_BEAT_TWINS_AMY_AND_MAY, TWINS, AMYANDMAY1, TwinsAmyandmay1SeenText, TwinsAmyandmay1BeatenText, 0, .AfterScript .AfterScript: end_if_just_battled opentext writetext TwinsAmyandmay1AfterBattleText waitbutton closetext end TrainerTwinsAmyandmay2: trainer EVENT_BEAT_TWINS_AMY_AND_MAY, TWINS, AMYANDMAY2, TwinsAmyandmay2SeenText, TwinsAmyandmay2BeatenText, 0, .AfterScript .AfterScript: end_if_just_battled opentext writetext TwinsAmyandmay2AfterBattleText waitbutton closetext end TrainerBugCatcherBenny: trainer EVENT_BEAT_BUG_CATCHER_BENNY, BUG_CATCHER, BUG_CATCHER_BENNY, BugCatcherBennySeenText, BugCatcherBennyBeatenText, 0, .AfterScript .AfterScript: end_if_just_battled opentext writetext BugCatcherBennyAfterBattleText waitbutton closetext end TrainerBugCatcherAl: trainer EVENT_BEAT_BUG_CATCHER_AL, BUG_CATCHER, AL, BugCatcherAlSeenText, BugCatcherAlBeatenText, 0, .AfterScript .AfterScript: end_if_just_battled opentext writetext BugCatcherAlAfterBattleText waitbutton closetext end TrainerBugCatcherJosh: trainer EVENT_BEAT_BUG_CATCHER_JOSH, BUG_CATCHER, JOSH, BugCatcherJoshSeenText, BugCatcherJoshBeatenText, 0, .AfterScript .AfterScript: end_if_just_battled opentext writetext BugCatcherJoshAfterBattleText waitbutton closetext end AzaleaGymGuyScript: faceplayer checkevent EVENT_BEAT_BUGSY iftrue .AzaleaGymGuyWinScript opentext writetext AzaleaGymGuyText waitbutton closetext end .AzaleaGymGuyWinScript: opentext writetext AzaleaGymGuyWinText waitbutton closetext end AzaleaGymStatue: checkflag ENGINE_HIVEBADGE iftrue .Beaten jumpstd gymstatue1 .Beaten: trainertotext BUGSY, 1, $1 jumpstd gymstatue2 BugsyText_INeverLose: text "I'm BUGSY!" line "I never lose when" para "it comes to bug" line "#MON." para "My research is" line "going to make me" para "the authority on" line "bug #MON!" para "Let me demonstrate" line "what I've learned" cont "from my studies." done BugsyText_ResearchIncomplete: text "Whoa, amazing!" line "You're an expert" cont "on #MON!" para "My research isn't" line "complete yet." para "OK, you win. Take" line "this BADGE." done Text_ReceivedHiveBadge: text "<PLAYER> received" line "HIVEBADGE." done BugsyText_HiveBadgeSpeech: text "Do you know the" line "benefits of HIVE-" cont "BADGE?" para "If you have it," line "#MON up to L30" para "will obey you," line "even traded ones." para "#MON that know" line "CUT will be able" para "to use it outside" line "of battle too." para "Here, I also want" line "you to have this." done BugsyText_FuryCutterSpeech: text "TM49 contains" line "FURY CUTTER." para "If you don't miss," line "it gets stronger" cont "every turn." para "The longer your" line "battle goes, the" cont "better it gets." para "Isn't that great?" line "I discovered it!" done BugsyText_BugMonsAreDeep: text "Bug #MON are" line "deep. There are" para "many mysteries to" line "be explored." para "Study your favor-" line "ites thoroughly." done BugCatcherBennySeenText: text "Bug #MON evolve" line "young. So they get" para "stronger that much" line "faster." done BugCatcherBennyBeatenText: text "Just evolving" line "isn't enough!" done BugCatcherBennyAfterBattleText: text "#MON become" line "stronger if they" cont "evolve. Really!" done BugCatcherAlSeenText: text "Bug #MON are" line "cool and tough!" para "I'll prove it to" line "you!" done BugCatcherAlBeatenText: text "You proved how" line "tough you are…" done BugCatcherAlAfterBattleText: text "They're so cool," line "but most girls" para "don't like bug" line "#MON." para "I don't know why…" done BugCatcherJoshSeenText: text "You saved all the" line "SLOWPOKE? Whew," cont "you're mighty!" para "But my grown-up" line "#MON are pretty" cont "tough too!" done BugCatcherJoshBeatenText: text "Urrgggh!" done BugCatcherJoshAfterBattleText: text "I guess I should" line "teach them better" cont "moves…" done TwinsAmyandmay1SeenText: text "AMY: Hi! Are you" line "challenging the" cont "LEADER? No way!" done TwinsAmyandmay1BeatenText: text "AMY & MAY: Oh," line "double goodness!" done TwinsAmyandmay1AfterBattleText: text "AMY: You're" line "really strong!" done TwinsAmyandmay2SeenText: text "MAY: You want to" line "see the LEADER?" cont "We come first!" done TwinsAmyandmay2BeatenText: text "AMY & MAY: Oh," line "double goodness!" done TwinsAmyandmay2AfterBattleText: text "MAY: Our bug #-" line "MON lost! Oh, what" cont "a shame." done AzaleaGymGuyText: text "Yo, challenger!" para "BUGSY's young, but" line "his knowledge of" para "bug #MON is for" line "real." para "It's going to be" line "tough without my" cont "advice." para "Let's see… Bug" line "#MON don't like" cont "fire." para "Flying-type moves" line "are super-effec-" cont "tive too." done AzaleaGymGuyWinText: text "Well done! That" line "was a great clash" para "of talented young" line "trainers." para "With people like" line "you, the future of" cont "#MON is bright!" done AzaleaGym_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def 4, 15, 5, AZALEA_TOWN warp_def 5, 15, 5, AZALEA_TOWN .CoordEvents: db 0 .BGEvents: db 2 bg_event 3, 13, BGEVENT_READ, AzaleaGymStatue bg_event 6, 13, BGEVENT_READ, AzaleaGymStatue .ObjectEvents: db 7 object_event 5, 7, SPRITE_BUGSY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, AzaleaGymBugsyScript, -1 object_event 5, 3, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerBugCatcherBenny, -1 object_event 8, 8, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherAl, -1 object_event 0, 2, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherJosh, -1 object_event 4, 10, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsAmyandmay1, -1 object_event 5, 10, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsAmyandmay2, -1 object_event 7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, AzaleaGymGuyScript, -1