shithub: pokecrystal

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091ebd85 – yenatch <[email protected]> authored on 2013/12/21 00:38
bump pokemontools for kicks

c140af9e – yenatch <[email protected]> authored on 2013/12/20 22:02
some mobile stat screen icons

d9ad1077 – yenatch <[email protected]> authored on 2013/12/20 19:56
move a palette map incbin into tilesets/palette_maps.asm

4a40c26f – yenatch <[email protected]> authored on 2013/12/20 19:46
Makefile: pokemontools variable

6ef1028b – yenatch <[email protected]> authored on 2013/12/20 19:40
Makefile: image handling

1ef4b0e8 – yenatch <[email protected]> authored on 2013/12/20 16:21
move blockdata into maps.asm

d4074dd3 – yenatch <[email protected]> authored on 2013/12/20 16:16
clean up some tileset sections

cabf0a5b – yenatch <[email protected]> authored on 2013/12/19 21:48
build time is a lot faster now

34d579d9 – yenatch <[email protected]> authored on 2013/12/19 21:43
use pokemontools scan_includes.py

cad6f30f – yenatch <[email protected]> authored on 2013/12/19 20:06
null pointers back in object gfx

7265a1c5 – yenatch <[email protected]> authored on 2013/12/19 20:06
NULL label

046d85f3 – yenatch <[email protected]> authored on 2013/12/19 19:48
finish off object gfx pointers and dont use BANK() for null pointers

0d3308f6 – yenatch <[email protected]> authored on 2013/12/19 19:29
use RGB macros for palettes instead of binary chunks

585f756e – yenatch <[email protected]> authored on 2013/12/19 19:28
don't diff .pal files as binary data

0500947d – yenatch <[email protected]> authored on 2013/12/18 23:49
dump the battle animations

dd7989ce – yenatch <[email protected]> authored on 2013/12/18 23:49
preprocessor: battle animation macros

4bb8c82d – yenatch <[email protected]> authored on 2013/12/18 23:47
battle animation constants

a422e1b7 – yenatch <[email protected]> authored on 2013/12/18 16:05
label the pokedex entry point

0a53612f – yenatch <[email protected]> authored on 2013/12/18 13:04
NO_TEXT_SCROLL flag in Options

5613563d – yenatch <[email protected]> authored on 2013/12/17 22:20
split out battle anim object gfx

2f5b9b96 – yenatch <[email protected]> authored on 2013/12/17 22:18
anim object graphics pointers

6909a00e – yenatch <[email protected]> authored on 2013/12/17 21:11
button constants for some function

12a18c8f – yenatch <[email protected]> authored on 2013/12/17 21:01
dude auto input bank

6d7e674b – yenatch <[email protected]> authored on 2013/12/17 20:13
move some labels into included files

7ccb6d91 – yenatch <[email protected]> authored on 2013/12/17 20:11
split out the battle engine into battle/core.asm

ef201242 – yenatch <[email protected]> authored on 2013/12/17 19:23
split out pic animation asm and clean up some more includes

6690f390 – yenatch <[email protected]> authored on 2013/12/17 19:11
clean up pic animation sections

fa2e0108 – yenatch <[email protected]> authored on 2013/12/17 18:54
split out battle animation asm (bg effects, objects, commands)

48be8d20 – yenatch <[email protected]> authored on 2013/12/17 18:32
some bg effect labels

b616180c – yenatch <[email protected]> authored on 2013/12/14 21:34
battle animation asm cleanup

b113931b – yenatch <[email protected]> authored on 2013/12/13 15:50
some mobile link menu graphics

c7b19392 – yenatch <[email protected]> authored on 2013/12/13 15:49
use the sgb border label in asm

ef6b8b54 – yenatch <[email protected]> authored on 2013/12/13 00:08
pokegear asm cleanup

5708d855 – yenatch <[email protected]> authored on 2013/12/12 20:07
pokeball wobbling

1b7e44c7 – yenatch <[email protected]> authored on 2013/12/11 17:00
split out sprite facing defs into engine/facings.asm

515407b9 – yenatch <[email protected]> authored on 2013/12/11 16:58
init.sh: sudo pip install and make sure rgbds man dirs exist

418878d9 – yenatch <[email protected]> authored on 2013/12/11 16:42
more map attribute getters and some cleanup in home/map.asm

d4616897 – yenatch <[email protected]> authored on 2013/12/11 12:23
LoadTilesetHeader

62020e32 – yenatch <[email protected]> authored on 2013/12/09 21:02
rewrite makefile for speed and better dependency handling

46d96bc7 – yenatch <[email protected]> authored on 2013/12/09 11:20
more battle anim labels

708df790 – yenatch <[email protected]> authored on 2013/12/09 00:26
rewrite readme and install; init.sh for install

94052ab5 – yenatch <[email protected]> authored on 2013/12/08 12:05
prequeue: dont initialize a new preprocessor for each file

9eb2cf3d – yenatch <[email protected]> authored on 2013/12/08 11:22
more battle animation labels

37dd8579 – yenatch <[email protected]> authored on 2013/12/05 10:01
Function3af0 -> GetBattleAnimByte

b85244ea – yenatch <[email protected]> authored on 2013/12/05 09:55
labels for battle animation commands

be0c7962 – yenatch <[email protected]> authored on 2013/12/03 21:49
YesNoBox

099e17bb – yenatch <[email protected]> authored on 2013/12/03 19:44
comment some battle animation asm

b5702e24 – yenatch <[email protected]> authored on 2013/12/02 18:31
rewrite scan_includes to skip duplicates

aaf26de8 – yenatch <[email protected]> authored on 2013/12/02 12:57
Makefile: %.bin and %.pal targets

cf3fd4e1 – yenatch <[email protected]> authored on 2013/12/02 11:25
Makefile: empty targets for %.asm and baserom.gbc

cc953049 – yenatch <[email protected]> authored on 2013/12/02 10:23
Makefile: clean doesnt need object dependencies

3de254f7 – yenatch <[email protected]> authored on 2013/12/02 09:18
more 3pt macro labels; shorten 3pt macros to take just a label

ce37f0f9 – yenatch <[email protected]> authored on 2013/12/01 13:20
labels for every 3callasm

9aaa5f24 – yenatch <[email protected]> authored on 2013/12/01 12:54
shorten redundant text_jump macros

c0e2170f – yenatch <[email protected]> authored on 2013/12/01 11:40
some oam constants

e538027c – yenatch <[email protected]> authored on 2013/12/01 10:56
enumerate move constants

d7cdd0ac – yenatch <[email protected]> authored on 2013/12/01 09:19
split out some more move effects

d7bf70f3 – yenatch <[email protected]> authored on 2013/11/28 21:30
home.o

72ff6fd0 – yenatch <[email protected]> authored on 2013/11/28 21:29
home/time.asm: fix a label def

2ec12a22 – yenatch <[email protected]> authored on 2013/11/28 21:11
gfx/pics.o

c2889215 – yenatch <[email protected]> authored on 2013/11/28 20:51
audio.o and misc/crystal_misc.o

0b905cb8 – yenatch <[email protected]> authored on 2013/11/28 20:49
rename a credit constant to avoid conflicts

b18beef4 – yenatch <[email protected]> authored on 2013/11/28 19:38
more landmark constants and rename FlypointPerms -> VisitedSpawns

400ced34 – yenatch <[email protected]> authored on 2013/11/27 23:51
landmark constants in map headers

5c762494 – yenatch <[email protected]> authored on 2013/11/27 23:35
flypoints and spawn points

fd73d41e – yenatch <[email protected]> authored on 2013/11/27 22:54
redone landmarks, now with constants

ac65a8b8 – yenatch <[email protected]> authored on 2013/11/27 20:32
engine/credits_crystal.o

72b1dda3 – yenatch <[email protected]> authored on 2013/11/27 19:55
more credits cleanup

ddfda267 – yenatch <[email protected]> authored on 2013/11/27 19:54
facing structs and other movement stuff

7d2b45cc – yenatch <[email protected]> authored on 2013/11/27 19:49
wram: object structs

7b02d57a – yenatch <[email protected]> authored on 2013/11/27 09:37
split wram constants out of constants.asm

14dce441 – yenatch <[email protected]> authored on 2013/11/27 07:47
enumerate pokemon constants

e3e12981 – yenatch <[email protected]> authored on 2013/11/27 07:47
enumerate battle var constants

1cf607cc – yenatch <[email protected]> authored on 2013/11/27 07:46
macros come first since theyre used to define constants

4c8737ef – yenatch <[email protected]> authored on 2013/11/27 00:39
constant enumeration

57736ce1 – yenatch <[email protected]> authored on 2013/11/26 23:42
recomment battle vars

d2dc7326 – yenatch <[email protected]> authored on 2013/11/26 01:44
split some more and recomment more home asm

41f149c7 – yenatch <[email protected]> authored on 2013/11/26 00:23
maps.o and stats/pokedex/entries.o

04eb541f – yenatch <[email protected]> authored on 2013/11/25 18:33
proper section names and bank constants

3eb9851b – yenatch <[email protected]> authored on 2013/11/25 13:01
text in slots asm

15d7d653 – yenatch <[email protected]> authored on 2013/11/25 12:08
jumptable in slots asm

f16193dc – yenatch <[email protected]> authored on 2013/11/23 23:26
move more credits asm into engine/credits.asm

25325139 – yenatch <[email protected]> authored on 2013/11/23 23:09
more credits labels and theend graphic

b47f4600 – yenatch <[email protected]> authored on 2013/11/23 23:06
lb macro for fast double-register loads

b4968a9a – yenatch <[email protected]> authored on 2013/11/23 09:48
forgot the new pokecrystal.asm

bb68a763 – yenatch <[email protected]> authored on 2013/11/22 21:54
Makefile: more readable object list

cf6295cb – yenatch <[email protected]> authored on 2013/11/22 21:51
objects for event handling and scripting

29afa24f – yenatch <[email protected]> authored on 2013/11/22 21:33
split more event handling out of main

8bb85464 – yenatch <[email protected]> authored on 2013/11/22 00:38
buena text

0ccfccf4 – yenatch <[email protected]> authored on 2013/11/22 00:05
move map groups into maps/map_headers.asm

bd392da2 – yenatch <[email protected]> authored on 2013/11/22 00:04
split event handling into engine/events.asm

bcd833e7 – yenatch <[email protected]> authored on 2013/11/21 23:51
version checks for event script commands and move in related asm

94188ee0 – yenatch <[email protected]> authored on 2013/11/21 19:09
version-sensitive objects for egg moves and evos/attacks

02e8b4c7 – yenatch <[email protected]> authored on 2013/11/21 16:15
version-neutral build targets

f6706ecb – yenatch <[email protected]> authored on 2013/10/09 23:24
finally compile multiple objects

34aac15d – yenatch <[email protected]> authored on 2013/10/10 19:45
generated mapfile and symfile in gitignore

549591ab – yenatch <[email protected]> authored on 2013/11/18 16:01
convert pngs to 1bpp too

9af74f1e – yenatch <[email protected]> authored on 2013/11/18 16:00
bump pokemontools for 1bpp

a082f314 – yenatch <[email protected]> authored on 2013/11/18 15:48
evolution animation

42a0396b – yenatch <[email protected]> authored on 2013/11/06 20:18
get rid of external song labels

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