ref: 0a1b6b4f15da58f47b7a6fcf3b650b8e5c3a7b53
dir: /data/phone/text/jose_caller.asm/
JoseMonsStickHasADeliciousAromaText: text "Hey listen, my" line "@" text_ram wStringBuffer4 text "'s stick" para "has this really" line "delicious aroma." para "That aroma gets my" line "appetite going!" done JoseDefeatedMonText: text "A while ago, my" line "FARFETCH'D KO'd" cont "this @" text_ram wStringBuffer4 text "." para "You should have" line "seen FARFETCH'D" para "wield that stick." line "Amazing stuff!" done JoseLostAMonText: text "I ran into a wild" line "@" text_ram wStringBuffer4 text "…" para "I was trying to" line "catch it, but it" para "took off faster" line "than I thought it" para "would. It was a" line "bit disappointing." done JoseBattleRematchText: text "Want to battle" line "again?" para "For some reason," line "my FARFETCH'D is" para "all worked up and" line "raring to go." para "@" text_ram wStringBuffer5 text "'s" line "where I'm at." para "Keep an eye out" line "for me, OK?" done JoseHangUpText: text "Be seeing you!" done JoseFoundItemText: text "My FARFETCH'D had" line "something pretty" cont "in its beak." para "Like I promised," line "you can have it." para "Catch up to me on" line "@" text_ram wStringBuffer5 text "," para "and I'll let you" line "have it." done JoseHaventGottenItemYetText: text "I haven't gotten" line "what I promised" cont "you yet." para "I'll call you as" line "soon as I get it," para "so could you wait" line "a little longer?" done JoseReminderText: text "<PLAY_G>, could you" line "hurry over?" para "FARFETCH'D is" line "agitated." para "If you don't come" line "soon, it might" para "smack me with its" line "stick!" para "@" text_ram wStringBuffer5 text "!" para "Please come as" line "soon as you can!" done JoseComePickUpText: text "What's wrong?" para "Don't you want" line "this gift?" para "Catch up to me on" line "@" text_ram wStringBuffer5 text "," para "and I'll let you" line "have it." done