Merge pull request #333 from PikalaxALT/master
Add missing file macros/pals.asm
Fix marts using hard-coded bank number
BG pal constants, convert tileset pal maps to asm
Merge branch 'master' of https://github.com/pret/pokecrystal
Merge pull request #335 from pret/YamaArashi-patch-1
Merge branch 'master' of https://github.com/pret/pokecrystal
Merge pull request #334 from YamaArashi/master
Finish function labels in battle core
Fully label home/map_objects.asm
Restored StandingTile and introduced LastTile
Pokegear functions and RAM labels
Finish labels in engine/namingscreen.asm
Merge branch 'master' of https://github.com/pret/pokecrystal
wram macros moved to new file
Remove lines that are just address comments.
Improve text labels, trim address comments.
Text labels for Places and People.
Merge branch 'scriptmacrorenaming' of github.com:pikalaxalt/pokecrystal
Merge pull request #330 from PikalaxALT/scriptmacrorenaming
Item effects, post-battle, and decoration flags
Move effects; no more reloadmapmusic, returnafterbattle
More mobile-related labels; remove unneeded map object constants
writebackup --> closewindow; game corner prize vendors; others
Merge branch 'master' of github.com:pret/pokecrystal into scriptmacrorenaming
Split up anim objects into several files
More battle anim object constants
More labels related to battle anims
More battle anims and bg effects
Battle Anim Object struct constants
Finish stats screen function labels
More stats screen shenanigans
Color fns, some more address decoding in link/mobile
Menu joy flags; started with link address space
More work on slots; WRAM cleanup, Move Deleter
'db "@" \ db "@"' to 'db "@@"'.
Split common text into a separate object.
Merge branch 'master' of https://github.com/pret/pokecrystal into scriptmacrorenaming
Mobile trade animations, pokepic animations
text/common.asm is only for std scripts.
Map script and color shenanigans
Replaced SignpostItem with Hidden(ItemName)
card flip (checkpoint commit)
.TriggerX labels are now consistently 0-based
underground switches, town map
More battle tower shenanigans
Address some comments from padz
Getting started with battle anims; sine and cosine
No more autogen functions in engine/crystal_intro.asm
More work interpreting the sprite engine
Break up engine/sprites.asm; address yenatch's comments
More animations including cutting grass