shithub: pokecrystal

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1282405d – Rangi <[email protected]> authored on 2018/01/30 17:42
SPRITEMOVEDATA_LAPRAS → SPRITEMOVEDATA_SWIM_WANDER

ecf10c83 – Rangi <[email protected]> authored on 2018/01/30 17:38
Better headings

006d9f64 – Rangi <[email protected]> authored on 2018/01/30 17:34
Clarify big doll-related constants (Snorlax and Lapras are symmetrical, Onix is not)

cb733954 – Rangi <[email protected]> authored on 2018/01/30 17:12
SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things like Azalea's Slowpokes, not just items and trees)

72cdcb62 – Rangi <[email protected]> authored on 2018/01/30 17:01
Merge branch 'master' of https://github.com/pret/pokecrystal

7547ad83 – yenatch <[email protected]> authored and GitHub <[email protected]> committed on 2018/01/30 16:27
Merge pull request #475 from surskitty/master

6e00101b – Rangi <[email protected]> authored on 2018/01/30 09:55
Comment values of special pointers, same as predefs

5b678b33 – Rangi <[email protected]> authored on 2018/01/30 09:32
Simpler map connection macro

65480605 – Rangi <[email protected]> authored on 2018/01/30 09:15
Remove unreferenced map script heading labels

4c4fca10 – Rangi <[email protected]> authored on 2018/01/29 06:35
Clean up comments

477adc72 – Rangi <[email protected]> authored on 2018/01/28 08:20
grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/g

84c798e9 – Rangi <[email protected]> authored on 2018/01/27 20:20
Clarify TM/HM move/enum correspondence

e2267043 – Rangi <[email protected]> authored on 2018/01/27 20:17
Badge type boosts make sense in data/types/

c3b766ca – Rangi <[email protected]> authored on 2018/01/27 19:56
Fix link targets

ce441129 – Rangi <[email protected]> authored on 2018/01/27 19:53
Add wiki link to README; group disassembly links separately for easier scanning

3df4c5ff – Rangi <[email protected]> authored on 2018/01/26 19:17
Group related constants together

4d93741a – Rangi <[email protected]> authored on 2018/01/26 16:25
use PAL_COLOR_SIZE

ea480fa3 – Rangi <[email protected]> authored on 2018/01/26 15:57
Fix off-by-one error

ee55ca8e – Rangi <[email protected]> authored on 2018/01/26 09:53
G/S Scripting Compendium link

f5ba69f5 – Rangi <[email protected]> authored on 2018/01/26 09:36
Sync documentation with code

3332305b – Rangi <[email protected]> authored on 2018/01/26 07:27
Define more bit flag constants

f1366d61 – Rangi <[email protected]> authored on 2018/01/26 07:06
Separate map object constants for easier editing

47e704b9 – Rangi <[email protected]> authored on 2018/01/26 06:39
Correction, wave patterns are quite interesting.

0cf4eb68 – Rangi <[email protected]> authored on 2018/01/26 06:36
Move-unique effect commands consistently go in engine/battle/move_effects/

a0cc4a33 – Rangi <[email protected]> authored on 2018/01/26 06:01
Move power data belongs in data/moves/

662b3459 – Rangi <[email protected]> authored on 2018/01/25 17:22
Correct comments

6ebe45e4 – Rangi <[email protected]> authored on 2018/01/25 17:19
Move event data to data/events/

87514598 – Rangi <[email protected]> authored on 2018/01/25 16:34
More battle data in data/battle/

d504fb88 – Rangi <[email protected]> authored on 2018/01/25 15:34
Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable.

7d3ad213 – Rangi <[email protected]> authored on 2018/01/25 13:10
Separate home/battle_vars.asm for easy data editing, same as home/hm_moves.asm

dcc0ca9b – Rangi <[email protected]> authored on 2018/01/25 12:30
Move some more constants out of misc_constants.asm

0380c2a4 – Rangi <[email protected]> authored on 2018/01/25 12:00
Move some more constants out of misc_constants.asm

518dd46c – Rangi <[email protected]> authored on 2018/01/24 16:27
data/text/X_text.asm is redundant

8e83eb1b – Rangi <[email protected]> authored on 2018/01/24 06:26
Awkward wording

95fd0574 – Rangi <[email protected]> authored on 2018/01/24 06:20
Remove "UnusedSpecial_" prefixes too

d719d318 – Rangi <[email protected]> authored on 2018/01/24 06:17
Remove Special_ prefix from special routines (close #478)

132fe469 – Rangi <[email protected]> authored on 2018/01/24 06:12
Rename some routines to avoid conflicts when removing "Special_" prefixes

505a6595 – Rangi <[email protected]> authored on 2018/01/24 05:46
EVENT_TEMPORARY_UNTIL_MAP_RELOAD_[1-8] (close issue #481)

8874ec72 – surskitty <[email protected]> authored on 2018/01/23 18:49
Completing labels for Route 35.

b25e5626 – surskitty <[email protected]> authored on 2018/01/23 18:49
Renaming the UnknownScript for reloading the map after battle.

076e6043 – surskitty <[email protected]> authored on 2018/01/23 18:40
Labelling some more UnknownScripts. These files remain incomplete.

09ff04db – Rangi <[email protected]> authored on 2018/01/23 11:38
wMenuData3 → w2DMenuData

ead103d2 – Rangi <[email protected]> authored on 2018/01/23 11:08
MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440)

8f2878c3 – Rangi <[email protected]> authored on 2018/01/23 08:08
trainers put the class and id first: `trainer YOUNGSTER, JOEY1, ...`

dea26c66 – Rangi <[email protected]> authored on 2018/01/23 07:59
hiddenitem, like itemball and object_event, puts the item first and the event last

b88928e9 – Rangi <[email protected]> authored on 2018/01/23 07:55
Missed a file

517eab65 – Rangi <[email protected]> authored on 2018/01/23 07:54
"Speech" houses just have dialog NPCs

c5cc23a3 – Rangi <[email protected]> authored on 2018/01/23 07:40
wGameTimerPause bit flag constants

68254849 – Rangi <[email protected]> authored on 2018/01/23 06:40
Struct macros should have their main label outside the macro

fdda670f – Rangi <[email protected]> authored on 2018/01/23 06:17
Cry headers and map headers were eliminated

7c0553b2 – Rangi <[email protected]> authored on 2018/01/23 05:56
x is the standard temp variable

94ae4047 – Rangi <[email protected]> authored on 2018/01/23 05:46
Separate data/mon_menu.asm

fc61d58d – Rangi <[email protected]> authored on 2018/01/22 20:03
Rename some more maps

14cb5a3c – Rangi <[email protected]> authored on 2018/01/22 19:30
EcruteakHouse → EcruteakTinTowerEntrance

689de5e3 – Rangi <[email protected]> authored on 2018/01/22 19:20
Fix formatting

f3ac209d – Rangi <[email protected]> authored on 2018/01/22 19:16
New username

0261bd2f – Rangi <[email protected]> authored on 2018/01/22 19:11
Daisy offers "grooming", not "massage"

fbc6fe47 – surskitty <[email protected]> authored on 2018/01/22 19:02
Merge branch 'master' of github.com:pret/pokecrystal

14ef9d30 – Rangi <[email protected]> authored on 2018/01/22 14:57
PALETTE_SIZE

a73c5327 – Rangi <[email protected]> authored on 2018/01/22 14:40
tile+color macros in gfx.asm

f81add78 – Rangi <[email protected]> authored on 2018/01/22 14:29
$20 is BG_MAP_WIDTH

fa3192e3 – Rangi <[email protected]> authored on 2018/01/22 14:25
No significance to what data is at the dummied-out broken pointers

363d8b92 – Rangi <[email protected]> authored on 2018/01/22 14:10
KrissHouse → PlayersHouse

7f187be3 – Rangi <[email protected]> authored on 2018/01/22 13:29
Don't say "House" twice

f44b7ad5 – Rangi <[email protected]> authored on 2018/01/22 12:33
Add data/text/

cb5e3378 – Rangi <[email protected]> authored on 2018/01/22 11:23
Move type data to data/types/

efe6981a – Rangi <[email protected]> authored on 2018/01/22 10:59
Add daily+weekly bit flags (close issue #429)

3a7f518d – Rangi <[email protected]> authored on 2018/01/22 10:40
wStatusFlags/2 bit constants

4d8528f9 – Rangi <[email protected]> authored on 2018/01/22 09:34
More engine flag constants

125d51b3 – Rangi <[email protected]> authored on 2018/01/22 08:57
More engine bit flag constants

f75bfbea – Rangi <[email protected]> authored on 2018/01/22 08:25
Actually use PLAYER_OBJECT

e135091f – Rangi <[email protected]> authored on 2018/01/22 08:18
Day-Care bit flags

7cef0123 – Rangi <[email protected]> authored on 2018/01/22 08:00
wUnlockedUnowns engine flag constants

6ecf18aa – Rangi <[email protected]> authored on 2018/01/22 07:03
Engine flag bit constants for wPokegearFlags

2e0a9ea0 – Rangi <[email protected]> authored on 2018/01/22 06:36
Rearrange Makefile by content

9e8f33d6 – Rangi <[email protected]> authored on 2018/01/22 06:30
Cleaner roammon and treemon data

c60f1331 – yenatch <[email protected]> authored and GitHub <[email protected]> committed on 2018/01/21 20:06
Merge pull request #456 from Rangi42/master

7fba8648 – yenatch <[email protected]> authored on 2018/01/21 20:03
Add back catch-all graphics rules.

5bd84e7b – Remy Oukaour <[email protected]> authored on 2018/01/21 16:51
Comment on wGBCOnlyDecompressBuffer size

5ddea59e – Remy Oukaour <[email protected]> authored on 2018/01/21 15:10
wGBCOnlyDecompressBuffer

f091bb8f – Remy Oukaour <[email protected]> authored on 2018/01/21 13:15
6 → PARTY_LENGTH

7f54df58 – Remy Oukaour <[email protected]> authored on 2018/01/21 13:00
Group engine/pokedex files

5e4fa42f – Remy Oukaour <[email protected]> authored on 2018/01/21 12:45
Unrelated routine gets its own file

5db31feb – Remy Oukaour <[email protected]> authored on 2018/01/21 11:53
POKEDEX_SCX

81ba6c84 – Remy Oukaour <[email protected]> authored on 2018/01/21 09:05
cgb layouts

a8eb44b6 – Remy Oukaour <[email protected]> authored on 2018/01/21 08:58
Separate new_game graphics

732bb36c – Remy Oukaour <[email protected]> authored on 2018/01/20 09:10
Scale addresses with PARTY_LENGTH

05382d3e – Remy Oukaour <[email protected]> authored on 2018/01/20 07:25
PARTY_LENGTH; MON_NAME; sgb_border.bin

8127d1fb – Remy Oukaour <[email protected]> authored on 2018/01/20 07:05
Rename BATTLETOWER_NROF constants

b071dd36 – Remy Oukaour <[email protected]> authored on 2018/01/19 16:49
Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)

ddec0ee3 – Remy Oukaour <[email protected]> authored on 2018/01/19 15:48
More Japanese characters

b199f6cf – Remy Oukaour <[email protected]> authored on 2018/01/19 14:31
Use hSerialConnectionStatus constants elsewhere

0c633883 – Remy Oukaour <[email protected]> authored on 2018/01/19 09:49
Resolve #471 (although link code still needs more cleanup, like its WRAM labels)

52993d20 – Remy Oukaour <[email protected]> authored on 2018/01/19 05:44
Keep hex address until surrounding code is cleaned up

e69544b6 – Remy Oukaour <[email protected]> authored on 2018/01/18 21:30
More Unicode

d7afa764 – Remy Oukaour <[email protected]> authored on 2018/01/18 19:54
wrong bank

c861ff5a – Remy Oukaour <[email protected]> authored on 2018/01/18 19:42
This table entry has the address of MoveDescriptions in GSC ($4000 in G/S, $4b52 in Crystal)

9576740b – Remy Oukaour <[email protected]> authored on 2018/01/18 19:29
clean up GetName/NamesPointers

25048bd1 – Remy Oukaour <[email protected]> authored on 2018/01/18 19:16
wiggle → wobble

55d8de6c – Remy Oukaour <[email protected]> authored on 2018/01/18 19:07
why "5A"?

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