Add pokegold and pokefirered.
Merge pull request #450 from roukaour/master
Merge pull request #449 from xCrystal/master
lda_coord and ldcoord_a exist for this
Consistently name unknown fields in macros/wram as Fieldxx
Define ld_dims for in-order (width, height) pairs
Coordinate macros all have similar structure
Merge pull request #447 from yenatch/check-status
travis: turn check-status back on
Merge pull request #445 from roukaour/master
Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)
Merge branch 'master' of https://github.com/pret/pokecrystal
Merge pull request #443 from xCrystal/master
Fix accidentally renamed constant
Consistent function name prefixes in slot machine code
Suggest fixes to untranslated magikarp length filters
Better placement for wram address
More constants and documentation in slot machines
Update Magikarp length documentation
Consistent (x, y) coordinate formatting in map scripts
Document the Magikarp bug fix from PR #443
Uppercase MACRO and EQU(S) according to the style guide
Document another Magikarp length bug. (to do: correct formula values)
Prefix engine_flags wram addresses with w
Specify which bugs are needed for backwards compatibility
Explain what bugs, glitches, and flaws are
Rename pokemon animation files (fix #439)
Merge pull request #442 from yenatch/fix-fread
Merge pull request #437 from roukaour/master
rebuild gfx and md5 when common.h changes
fix unused fread return value warnings
05:OBPals+6*8 == 01:wCurMessageScrollPosition (new)
; This is distinct from MAX_LEVEL.
Move more decoration data to data/
Note about footprints in comments
gfx/pokemon/animation.asm → engine/pic_animation.asm
Remove redundant data/ filename prefixes
Move events/ to engine/events/
Keep memory map values in hardware_constants.asm
Copy sram.asm's global start/end constants for wram.asm and vram.asm
Separate constants in a consistent way
event/ → events/, and move some appropriate engine/ files there
Fix #432: Bird_keeper → BirdKeeper, Bug_catcher → BugCatcher
Battle animation data is like sprite animation data
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Split battle/ into data/ and engine/ components
Remove unused label (last few commits resolve #434)
Rename: gfx/pics → gfx/pokemon
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
Follow the X_constants/X_data_constants convention
Merge pull request #431 from surskitty/master
Merge pull request #433 from roukaour/master
LOW(MAX_LEVEL + 1) would still fail for MAX_LEVEL = 255, so don't try supporting it here
Use percentages for AI scoring logic
More support for MAX_LEVEL = 255
MAX_LEVEL = 255 should still compile
I'm stopping for the day. Too many silly oversights.
Now all labelled SlowpokeWellB1F.
Disambiguating granddaughter + grandpa #426
Clean up docs/music_commands.md formatting and link to old wiki page
Copy @henrxv's anim_obj documentation to docs/move_anim_commands.md (closes #399)
The pokemon is a nidoran, not a growlithe.
Changing Kimono_girl to KimonoGirl #432
Expand assembly documentation
Mt Moon gift shop NPCs are only there in the morning and day.
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
Ecruteak Dance Theater labels #426
Labelling the Itemfinder guy's house. #426