ref: 1522140e418a3b4f9406a3c4e74a83454e378c1e
dir: /maps/VictoryRoad.asm/
const_value set 2 const VICTORYROAD_SILVER const VICTORYROAD_POKE_BALL1 const VICTORYROAD_POKE_BALL2 const VICTORYROAD_POKE_BALL3 const VICTORYROAD_POKE_BALL4 const VICTORYROAD_POKE_BALL5 VictoryRoad_MapScriptHeader: .SceneScripts: db 2 scene_script .DummyScene0 scene_script .DummyScene1 .MapCallbacks: db 0 .DummyScene0: end .DummyScene1: end UnknownScript_0x74492: moveobject VICTORYROAD_SILVER, $12, $b spriteface PLAYER, DOWN showemote EMOTE_SHOCK, PLAYER, 15 special Special_FadeOutMusic pause 15 appear VICTORYROAD_SILVER applymovement VICTORYROAD_SILVER, MovementData_0x74539 scall UnknownScript_0x744d4 applymovement VICTORYROAD_SILVER, MovementData_0x7454c disappear VICTORYROAD_SILVER setscene $1 playmapmusic end UnknownScript_0x744b5: spriteface PLAYER, DOWN showemote EMOTE_SHOCK, PLAYER, 15 special Special_FadeOutMusic pause 15 appear VICTORYROAD_SILVER applymovement VICTORYROAD_SILVER, MovementData_0x74542 scall UnknownScript_0x744d4 applymovement VICTORYROAD_SILVER, MovementData_0x74555 disappear VICTORYROAD_SILVER setscene $1 playmapmusic end UnknownScript_0x744d4: spriteface PLAYER, DOWN playmusic MUSIC_RIVAL_ENCOUNTER opentext writetext UnknownText_0x7455f waitbutton closetext setevent EVENT_RIVAL_VICTORY_ROAD checkevent EVENT_GOT_TOTODILE_FROM_ELM iftrue UnknownScript_0x744ff checkevent EVENT_GOT_CHIKORITA_FROM_ELM iftrue UnknownScript_0x7450f winlosstext UnknownText_0x7463d, UnknownText_0x747aa setlasttalked VICTORYROAD_SILVER loadtrainer RIVAL1, RIVAL1_5_TOTODILE startbattle dontrestartmapmusic reloadmapafterbattle jump UnknownScript_0x7451f UnknownScript_0x744ff: winlosstext UnknownText_0x7463d, UnknownText_0x747aa setlasttalked VICTORYROAD_SILVER loadtrainer RIVAL1, RIVAL1_5_CHIKORITA startbattle dontrestartmapmusic reloadmapafterbattle jump UnknownScript_0x7451f UnknownScript_0x7450f: winlosstext UnknownText_0x7463d, UnknownText_0x747aa setlasttalked VICTORYROAD_SILVER loadtrainer RIVAL1, RIVAL1_5_CYNDAQUIL startbattle dontrestartmapmusic reloadmapafterbattle jump UnknownScript_0x7451f UnknownScript_0x7451f: playmusic MUSIC_RIVAL_AFTER opentext writetext UnknownText_0x746ce waitbutton closetext end VictoryRoadTMEarthquake: itemball TM_EARTHQUAKE VictoryRoadMaxRevive: itemball MAX_REVIVE VictoryRoadFullRestore: itemball FULL_RESTORE VictoryRoadFullHeal: itemball FULL_HEAL VictoryRoadHPUp: itemball HP_UP VictoryRoadHiddenMaxPotion: dwb EVENT_VICTORY_ROAD_HIDDEN_MAX_POTION, MAX_POTION VictoryRoadHiddenFullHeal: dwb EVENT_VICTORY_ROAD_HIDDEN_FULL_HEAL, FULL_HEAL MovementData_0x74539: step LEFT step LEFT step LEFT step LEFT step LEFT step LEFT step UP step UP step_end MovementData_0x74542: step UP step UP step LEFT step LEFT step LEFT step LEFT step LEFT step UP step UP step_end MovementData_0x7454c: step DOWN step DOWN step RIGHT step RIGHT step RIGHT step RIGHT step RIGHT step RIGHT step_end MovementData_0x74555: step DOWN step DOWN step RIGHT step RIGHT step RIGHT step RIGHT step RIGHT step DOWN step DOWN step_end UnknownText_0x7455f: text "Hold it." para "…Are you going to" line "take the #MON" cont "LEAGUE challenge?" para "…Don't make me" line "laugh." para "You're so much" line "weaker than I am." para "I'm not like I was" line "before." para "I now have the" line "best and strongest" para "#MON with me." line "I'm invincible!" para "<PLAYER>!" line "I challenge you!" done UnknownText_0x7463d: text "…I couldn't win…" para "I gave it every-" line "thing I had…" para "What you possess," line "and what I lack…" para "I'm beginning to" line "understand what" para "that dragon master" line "said to me…" done UnknownText_0x746ce: text "…I haven't given up" line "on becoming the" cont "greatest trainer…" para "I'm going to find" line "out why I can't" para "win and become" line "stronger…" para "When I do, I will" line "challenge you." para "And I'll beat you" line "down with all my" cont "power." para "…Humph! You keep" line "at it until then." done UnknownText_0x747aa: text "…Humph!" para "When it comes down" line "to it, nothing can" cont "beat power." para "I don't need any-" line "thing else." done VictoryRoad_MapEventHeader: ; filler db 0, 0 .Warps: db 10 warp_def $43, $9, 5, VICTORY_ROAD_GATE warp_def $31, $1, 3, VICTORY_ROAD warp_def $23, $1, 2, VICTORY_ROAD warp_def $1f, $d, 5, VICTORY_ROAD warp_def $11, $d, 4, VICTORY_ROAD warp_def $21, $11, 7, VICTORY_ROAD warp_def $13, $11, 6, VICTORY_ROAD warp_def $b, $0, 9, VICTORY_ROAD warp_def $1b, $0, 8, VICTORY_ROAD warp_def $5, $d, 3, ROUTE_23 .CoordEvents: db 2 coord_event 0, $8, $c, UnknownScript_0x74492 coord_event 0, $8, $d, UnknownScript_0x744b5 .BGEvents: db 2 bg_event 29, 3, BGEVENT_ITEM, VictoryRoadHiddenMaxPotion bg_event 65, 3, BGEVENT_ITEM, VictoryRoadHiddenFullHeal .ObjectEvents: db 6 object_event SPRITE_SILVER, 13, 18, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_VICTORY_ROAD object_event SPRITE_POKE_BALL, 28, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadTMEarthquake, EVENT_VICTORY_ROAD_TM_EARTHQUAKE object_event SPRITE_POKE_BALL, 48, 12, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadMaxRevive, EVENT_VICTORY_ROAD_MAX_REVIVE object_event SPRITE_POKE_BALL, 29, 18, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadFullRestore, EVENT_VICTORY_ROAD_FULL_RESTORE object_event SPRITE_POKE_BALL, 48, 15, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadFullHeal, EVENT_VICTORY_ROAD_FULL_HEAL object_event SPRITE_POKE_BALL, 38, 7, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadHPUp, EVENT_VICTORY_ROAD_HP_UP