move more credits asm into engine/credits.asm
more credits labels and theend graphic
lb macro for fast double-register loads
Makefile: more readable object list
objects for event handling and scripting
split more event handling out of main
move map groups into maps/map_headers.asm
split event handling into engine/events.asm
version checks for event script commands and move in related asm
version-sensitive objects for egg moves and evos/attacks
finally compile multiple objects
generated mapfile and symfile in gitignore
import some new sound classes from pokemontools
bump pokemontools feat sound dumps
split sfx constants out of music constants
get rid of unused sound constants
rename ParseCommand to ParseMusicCommand
Merge branch 'master' into merge-mrwint
Merge commit 'cf966bb8' into merge-mrwint
Merge commit '0ead58cd' into merge-mrwint
Merge commit '946a213f' into merge-mrwint
Merge commit '66ef1838' into merge-mrwint
Merge commit 'da689fa7' into merge-mrwint
Merge commit '8b8de40' into merge-mrwint
Merge commit '650dc98b' into merge-mrwint
Merge commit '754325b2' into merge-mrwint
Merge commit 'e1cce1c' into merge-mrwint
Merge commit 'a0ba53e' into merge-mrwint
Merge commit 'aae33da9' into merge-mrwint
Merge commit '91b822c' into merge-mrwint
Merge commit '789469c' into merge-mrwint
Merge commit '963fe48' into merge-mrwint
Merge commit '546c17ad' into merge-mrwint
Merge commit '4ac6783' into merge-mrwint
Merge commit 'ec77075a' into merge-mrwint
Merge pull request #210 from yenatch/master
rename tilemap coordinate functions
fix labels for and rename GetBattleVarPair to GetBattleVar
fix labels for SoundRestart and UpdateSound
use the IntroLogoGFX label in existing asm
fix padding in compressed intro graphics
stop hardcoding the return bank for _LoadMusicByte
rename 'LoadMusic' to '_PlayMusic'
rename 'StartMusic' to 'PlayMusic'
rename 'PlaySFX' to 'PlayStereoSFX'
* added index comments to pointer lists
* fixed call and jump labels in home bank
* make jumps and calls use labels
* even more callab/callba macros
* applied callab/callba macros where possible
* extracted and added a bunch of assembly
Merge pull request #209 from yenatch/script-commands
bump extras to use updated script commands
fix parsing errors for displaylocation
fix parameter comments for updated script commands
script command unknown0xa8 is wait
move effect command 'wait' is now 'movedelay'
missed some bit2 script commands
Merge branch 'master' into script-commands
script commands if_greater_than and if_less_than were swapped
Merge pull request #208 from kanzure/bump-pokemontools
Merge branch 'master' into bump-pokemontools
bump to latest pokemontools (master)
Merge pull request #205 from kanzure/attempt-pokemontools-bump
fix a typo related to configuration
bump pokemontools to v1.4.1
Merge pull request #204 from yenatch/master
rename bit2 script commands to flag
rename bit1 script commands to event
use a label in wildon/wildoff script command asm
script commands wildon and wildoff got mixed up
split pokedex flag handling into home/pokedex_flags.asm
move window asm into home/window.asm
fix padding in .lz files for attack graphics
fix formatting in player pic asm
move dratini special into event/dratini.asm