Event script–related constants go in constants/script_constants.asm
Group item and deco data more
More constants and data tables
Use constants and data for Unown chamber events
Comment on the original function of move grammar
Arrays end with -1, not $ff
Group some mutually edited files in data/sprites/
Other files belong in data/battle/
Battle data goes in data/battle/
Use maskbits more, and clarify its usage
Move radio channel data into data/
Constant swap explains this Battle Tower bug
gfx/*.asm files have INCBINs
map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/
Specialized macros go with their data/code
Split tilesets/ into gfx/tilesets and data/tilesets/
Move data/palettes/ .pal files into gfx/
Avoid catch-all Makefile rules
data/phone_text → data/phone/text
Clean up some hex values in map scripts
Do a little cleanup towards issue #465
Consistent sine wave code formatting
Move battle engine data into data/
Remove old Python class names from script command param doc comments
Eliminate version.asm (resolves #464)
default_names.asm → player_names.asm
includes.asm → constants.asm
Revert "python3 sort_map.py pokecrystal.map sorted.sym"
Macro clarifies how TimeFishGroups works
constants.asm and includes.asm are redundant
Organize mobile/battle_tower_*.asm data and code
No explicit bank "$00" for ROM0, WRAM0, OAM, or HRAM
sort_map.py → map2sym.py (like dos2unix, pdf2ps, etc)
Serve2bppRequest@VBlank → Serve2bppRequest_VBlank
Handle unused banks (notably OAM and HRAM)
python3 sort_map.py pokecrystal.map sorted.sym
More relevant data file locations
lava in gym_1 > fountain in unused safari zone
Tileset images are 128px wide
Move EZChat Pokémon order to data/
Make some graphics easier to edit
Arrange pichu.png like the rest
dsprite always has 6 arguments
Use dsprite for Pokédex cursor OAM data
Use OAM flags in dsprite data
Identify more G/S intro OAM data
town_map.png matches pokegear.png
One more G/S intro OAM identified
More G/S intro OAM documentation
1-based EZ Chat cursor data indexes
Egg hatch shell framgent data is not exactly dsprite
More sprite anim documentation
Document more sprite anim data
Reword Magikarp length comments
Unused tileset animations stands out amid useful data
Consistent *_palette_map.asm
Route 17-18 Gate and Route 29-46 Gate
Consistent map naming ("Town" and "City" are left out in houses and gates)
Merge pull request #455 from xCrystal/master
Fix missing palred/palgreen/palblue constants
Merge 2d0ed11 and 355acfc from Roukaour/master
Rename Pals labels in WRAM bank 5