MAX_LEVEL = 255 should still compile
Clean up docs/music_commands.md formatting and link to old wiki page
Copy @henrxv's anim_obj documentation to docs/move_anim_commands.md (closes #399)
Expand assembly documentation
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
Clean up color/palette code
move rst.asm and interrupts.asm into home/
add faq/docs links to the readme
Merge pull request #427 from pret/music-documentation
Music documentation
Merge pull request #406 from yenatch/style-guide
use realistic values for hardware/hram constant examples
Merge pull request #422 from mid-kid/footprints
Merge pull request #424 from roukaour/master
Group Pokérus files in engine/pokerus/
Change a few Unknown labels
Add more constants for some maximum values
Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
Start documentation for assembly language
Clarify why G/S egg moves were removed (resolves #294)
LoadEDTile → CopyTilemapAtOnce (fix #345)
Use PSYCHIC_M for the Psychic TM.
Merge pull request #423 from roukaour/master
s/number/scene/, and correct some documentation
Merge branch 'master' of https://github.com/pret/pokecrystal
Merge pull request #417 from mid-kid/master
Update documentation to match renaming
Misc fixes for the usage of constants
HELD_TRADE_EVOLVE -> HELD_FLINCH
Merge branch 'master' of https://github.com/pret/pokecrystal
remove redundant 2bpp/1bpp files
Rename "map permissions" to "map environment" (fix #396)
Support old one-argument sound_duty macro, similar to callab/callba legacy support
callba/callab → farcall/callfar
Merge pull request #420 from surskitty/master
Merge remote-tracking branch 'origin/master' into master
Merge pull request #419 from roukaour/master
Don't keep commented-out SECTION headers
Document the meaning of hour and daytime values for person_events
Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded)
More comments for constant<->table correspondences
IsHM is not used within home/names.asm; group it with the other HM routines+data
Split more code from home.asm into home/ files
Document one more graphical mistake
Use NAME_LENGTH_JAPANESE more
Auto-label more map scripts
Auto-label more map scripts
Move some more main.asm routines into individual files
Move more code out of main.asm
Consolidate duplicate graphics
Move tileset-specific palette code into tilesets/
Ad some more constants for meaningful audio WRAM bits
Only engine/decorations.asm uses PadCoords_de
PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; DoPlayerMovement.BikeCheck returns true for it)
Add more palettes to data/palettes/
Correct some documentation comments
Move more main.asm code into individual files
Move old baserom.gbc 'compare' scripts to tools/
Move more contiguous related code blocks from main.asm to engine/ and events/
Add a map_connection_struct macro
Labelling the remaining stuff one sed at a time.
Move more unknown graphics into real subfolders
Copy pokered's organization some more, with further constant and data files
Move all misc/ and unknown/ files to meaningful directories
Move some misc/ files into meaningful directories
Move data/audio/ back into audio/
Move predef/ files into engine/
Start documenting effect commands
Document one more bug/oversight
Macro-ify the unused palette map
Split items/ and trainers/ into their data/ and engine/ components
The labelling never ends, but phone_scripts.asm does.
Consistent "(with <routine>) in <file>" phrasing
Use absolute links within repository
Document two more bugs found by Crystal_
One day we'll be through with this. Labels.
phone_scripts is most of the way there, too.
Friend Ball happiness for boxed Pokémon is not a bug