shithub: pokecrystal

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1ab4b59d – yenatch <[email protected]> authored on 2013/12/30 23:09
clean up some labels in battle asm

d1d186d1 – yenatch <[email protected]> authored on 2013/12/30 22:25
rename CallBankF -> CallBattleCore

a10ee4e9 – yenatch <[email protected]> authored on 2013/12/30 18:32
comment move priority functions

bfaad924 – yenatch <[email protected]> authored on 2013/12/30 18:22
label more pointers to Moves

82214440 – yenatch <[email protected]> authored on 2013/12/30 18:17
move the Moves label into battle/moves/moves.asm

f91be01d – yenatch <[email protected]> authored on 2013/12/30 18:13
use a macro to define move structs for percentage values

e2b00ea1 – yenatch <[email protected]> authored on 2013/12/30 18:12
shorten SP_ATTACK and SP_DEFENSE move effect constants

a8cb73b6 – yenatch <[email protected]> authored on 2013/12/28 15:33
bump pokemontools for sound macro changes

e937d6f2 – yenatch <[email protected]> authored on 2013/12/28 15:32
audio: note duration from 0-15 to 1-16 to match pokered

36b8a006 – yenatch <[email protected]> authored on 2013/12/27 17:26
bump pokemontools again

0f7a101d – yenatch <[email protected]> authored on 2013/12/27 17:26
reorganize .gitignore

eb8a2b2c – yenatch <[email protected]> authored on 2013/12/27 17:23
.gitignore: extras is a submodule

e2b900a4 – yenatch <[email protected]> authored on 2013/12/27 17:22
.gitignore: don't track compare.sh output

46126707 – yenatch <[email protected]> authored on 2013/12/27 17:20
more npc trade cleanup

58af27ea – yenatch <[email protected]> authored on 2013/12/27 00:56
label overworld loop functions

ace57ec8 – yenatch <[email protected]> authored on 2013/12/25 22:29
npc trade text/comments

4082d11f – yenatch <[email protected]> authored on 2013/12/25 22:21
clean up incbins in tileset animations

8dd7cf7c – yenatch <[email protected]> authored on 2013/12/25 22:17
fix whirlpool animation pointers

bcfb3564 – yenatch <[email protected]> authored on 2013/12/25 22:13
unused tileset animations

502fe13e – yenatch <[email protected]> authored on 2013/12/25 21:46
flower animation graphics

c8c887fb – yenatch <[email protected]> authored on 2013/12/25 21:40
water animation graphics

70d5cf46 – yenatch <[email protected]> authored on 2013/12/25 21:37
whirlpool animation graphics

d8eed222 – yenatch <[email protected]> authored on 2013/12/25 21:09
split out tileset animations

c1096d08 – yenatch <[email protected]> authored on 2013/12/25 21:04
null pointers in tileset animations

623b126b – yenatch <[email protected]> authored on 2013/12/25 02:00
bump pokemontools for minor changes

e56aa096 – yenatch <[email protected]> authored on 2013/12/25 01:19
preprocessor: rename macro class Wait to BattleAnimWait

f2025afd – yenatch <[email protected]> authored on 2013/12/24 20:42
label and move related asm into items/item_effects.asm

f99e448a – yenatch <[email protected]> authored on 2013/12/24 17:13
fix a mislabeled function in bank 3

79917a75 – yenatch <[email protected]> authored on 2013/12/24 15:49
moon ball uses red's moon stone id

fa1e93a8 – yenatch <[email protected]> authored on 2013/12/24 13:35
evolution prerequisites and no more incbins in item effects

2172461a – yenatch <[email protected]> authored on 2013/12/24 12:19
fleemons are global

0cd1d207 – yenatch <[email protected]> authored on 2013/12/24 12:11
item effect incbins

5f0e279b – yenatch <[email protected]> authored on 2013/12/23 00:21
Merge remote-tracking branch 'kanzure/master' into more-objects

609e2d05 – yenatch <[email protected]> authored on 2013/12/22 23:40
bump pokemontools for map editor fixes

7b20626c – yenatch <[email protected]> authored on 2013/12/22 23:39
more object struct constants

48db6dae – yenatch <[email protected]> authored on 2013/12/22 15:47
overworld object struct constants

496502b3 – yenatch <[email protected]> authored on 2013/12/22 12:30
no more Public in joypad interface labels

18124d0a – yenatch <[email protected]> authored on 2013/12/22 12:19
split out poke seer special into event/poke_seer.asm

4d1091f8 – yenatch <[email protected]> authored on 2013/12/22 12:17
poke seer special

a15bd15e – yenatch <[email protected]> authored on 2013/12/22 01:00
split gbc-only screen into misc/gbc_only.asm

799f945c – yenatch <[email protected]> authored on 2013/12/22 00:49
gbc-only screen

6225fca3 – yenatch <[email protected]> authored on 2013/12/21 23:30
more title screen comments

091ebd85 – yenatch <[email protected]> authored on 2013/12/21 00:38
bump pokemontools for kicks

c140af9e – yenatch <[email protected]> authored on 2013/12/20 22:02
some mobile stat screen icons

d9ad1077 – yenatch <[email protected]> authored on 2013/12/20 19:56
move a palette map incbin into tilesets/palette_maps.asm

4a40c26f – yenatch <[email protected]> authored on 2013/12/20 19:46
Makefile: pokemontools variable

6ef1028b – yenatch <[email protected]> authored on 2013/12/20 19:40
Makefile: image handling

1ef4b0e8 – yenatch <[email protected]> authored on 2013/12/20 16:21
move blockdata into maps.asm

d4074dd3 – yenatch <[email protected]> authored on 2013/12/20 16:16
clean up some tileset sections

cabf0a5b – yenatch <[email protected]> authored on 2013/12/19 21:48
build time is a lot faster now

34d579d9 – yenatch <[email protected]> authored on 2013/12/19 21:43
use pokemontools scan_includes.py

cad6f30f – yenatch <[email protected]> authored on 2013/12/19 20:06
null pointers back in object gfx

7265a1c5 – yenatch <[email protected]> authored on 2013/12/19 20:06
NULL label

046d85f3 – yenatch <[email protected]> authored on 2013/12/19 19:48
finish off object gfx pointers and dont use BANK() for null pointers

0d3308f6 – yenatch <[email protected]> authored on 2013/12/19 19:29
use RGB macros for palettes instead of binary chunks

585f756e – yenatch <[email protected]> authored on 2013/12/19 19:28
don't diff .pal files as binary data

0500947d – yenatch <[email protected]> authored on 2013/12/18 23:49
dump the battle animations

dd7989ce – yenatch <[email protected]> authored on 2013/12/18 23:49
preprocessor: battle animation macros

4bb8c82d – yenatch <[email protected]> authored on 2013/12/18 23:47
battle animation constants

a422e1b7 – yenatch <[email protected]> authored on 2013/12/18 16:05
label the pokedex entry point

0a53612f – yenatch <[email protected]> authored on 2013/12/18 13:04
NO_TEXT_SCROLL flag in Options

5613563d – yenatch <[email protected]> authored on 2013/12/17 22:20
split out battle anim object gfx

2f5b9b96 – yenatch <[email protected]> authored on 2013/12/17 22:18
anim object graphics pointers

6909a00e – yenatch <[email protected]> authored on 2013/12/17 21:11
button constants for some function

12a18c8f – yenatch <[email protected]> authored on 2013/12/17 21:01
dude auto input bank

6d7e674b – yenatch <[email protected]> authored on 2013/12/17 20:13
move some labels into included files

7ccb6d91 – yenatch <[email protected]> authored on 2013/12/17 20:11
split out the battle engine into battle/core.asm

ef201242 – yenatch <[email protected]> authored on 2013/12/17 19:23
split out pic animation asm and clean up some more includes

6690f390 – yenatch <[email protected]> authored on 2013/12/17 19:11
clean up pic animation sections

fa2e0108 – yenatch <[email protected]> authored on 2013/12/17 18:54
split out battle animation asm (bg effects, objects, commands)

48be8d20 – yenatch <[email protected]> authored on 2013/12/17 18:32
some bg effect labels

b616180c – yenatch <[email protected]> authored on 2013/12/14 21:34
battle animation asm cleanup

b113931b – yenatch <[email protected]> authored on 2013/12/13 15:50
some mobile link menu graphics

c7b19392 – yenatch <[email protected]> authored on 2013/12/13 15:49
use the sgb border label in asm

ef6b8b54 – yenatch <[email protected]> authored on 2013/12/13 00:08
pokegear asm cleanup

5708d855 – yenatch <[email protected]> authored on 2013/12/12 20:07
pokeball wobbling

1b7e44c7 – yenatch <[email protected]> authored on 2013/12/11 17:00
split out sprite facing defs into engine/facings.asm

515407b9 – yenatch <[email protected]> authored on 2013/12/11 16:58
init.sh: sudo pip install and make sure rgbds man dirs exist

418878d9 – yenatch <[email protected]> authored on 2013/12/11 16:42
more map attribute getters and some cleanup in home/map.asm

d4616897 – yenatch <[email protected]> authored on 2013/12/11 12:23
LoadTilesetHeader

62020e32 – yenatch <[email protected]> authored on 2013/12/09 21:02
rewrite makefile for speed and better dependency handling

46d96bc7 – yenatch <[email protected]> authored on 2013/12/09 11:20
more battle anim labels

708df790 – yenatch <[email protected]> authored on 2013/12/09 00:26
rewrite readme and install; init.sh for install

94052ab5 – yenatch <[email protected]> authored on 2013/12/08 12:05
prequeue: dont initialize a new preprocessor for each file

9eb2cf3d – yenatch <[email protected]> authored on 2013/12/08 11:22
more battle animation labels

0fdbdb43 – Bryan Bishop <[email protected]> authored on 2013/12/06 19:50
Merge pull request #217 from yenatch/more-objects

37dd8579 – yenatch <[email protected]> authored on 2013/12/05 10:01
Function3af0 -> GetBattleAnimByte

b85244ea – yenatch <[email protected]> authored on 2013/12/05 09:55
labels for battle animation commands

be0c7962 – yenatch <[email protected]> authored on 2013/12/03 21:49
YesNoBox

099e17bb – yenatch <[email protected]> authored on 2013/12/03 19:44
comment some battle animation asm

b5702e24 – yenatch <[email protected]> authored on 2013/12/02 18:31
rewrite scan_includes to skip duplicates

aaf26de8 – yenatch <[email protected]> authored on 2013/12/02 12:57
Makefile: %.bin and %.pal targets

cf3fd4e1 – yenatch <[email protected]> authored on 2013/12/02 11:25
Makefile: empty targets for %.asm and baserom.gbc

cc953049 – yenatch <[email protected]> authored on 2013/12/02 10:23
Makefile: clean doesnt need object dependencies

3de254f7 – yenatch <[email protected]> authored on 2013/12/02 09:18
more 3pt macro labels; shorten 3pt macros to take just a label

ce37f0f9 – yenatch <[email protected]> authored on 2013/12/01 13:20
labels for every 3callasm

9aaa5f24 – yenatch <[email protected]> authored on 2013/12/01 12:54
shorten redundant text_jump macros

c0e2170f – yenatch <[email protected]> authored on 2013/12/01 11:40
some oam constants

e538027c – yenatch <[email protected]> authored on 2013/12/01 10:56
enumerate move constants

d7cdd0ac – yenatch <[email protected]> authored on 2013/12/01 09:19
split out some more move effects

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