ref: 1b1b0ac6ea1bb0ca11c2aa05411ece130f9cb98c
dir: /engine/pokemon/health.asm/
HealParty: xor a ld [wCurPartyMon], a ld hl, wPartySpecies .loop ld a, [hli] cp -1 jr z, .done cp EGG jr z, .next push hl call HealPartyMon pop hl .next ld a, [wCurPartyMon] inc a ld [wCurPartyMon], a jr .loop .done ret HealPartyMon: ld a, MON_SPECIES call GetPartyParamLocation ld d, h ld e, l ld hl, MON_STATUS add hl, de xor a ld [hli], a ld [hl], a ld hl, MON_MAXHP add hl, de ; bc = MON_HP ld b, h ld c, l dec bc dec bc ld a, [hli] ld [bc], a inc bc ld a, [hl] ld [bc], a farcall RestoreAllPP ret ComputeHPBarPixels: ; e = bc * (6 * 8) / de ld a, b or c jr z, .zero push hl xor a ldh [hMultiplicand + 0], a ld a, b ldh [hMultiplicand + 1], a ld a, c ldh [hMultiplicand + 2], a ld a, 6 * 8 ldh [hMultiplier], a call Multiply ; We need de to be under 256 because hDivisor is only 1 byte. ld a, d and a jr z, .divide ; divide de and hProduct by 4 srl d rr e srl d rr e ldh a, [hProduct + 2] ld b, a ldh a, [hProduct + 3] srl b rr a srl b rr a ldh [hDividend + 3], a ld a, b ldh [hDividend + 2], a .divide ld a, e ldh [hDivisor], a ld b, 4 call Divide ldh a, [hQuotient + 3] ld e, a pop hl and a ret nz ld e, 1 ret .zero ld e, 0 ret AnimateHPBar: call WaitBGMap call _AnimateHPBar call WaitBGMap ret