All local addresses in bank d have labels
Moves that don't make sense are actually effect ids
Identify more move effect commands
Various battle-related bank0 asm and wram/constants
Fishing encounter data and related asm
fix path handling in png make target
Fix unused function parse_map_header_by_id
Merge pull request #122 from yenatch/master
vba - generalize project path in config
vba - suppress joypad input message
vba - record/replay button sequences
vba - keyboard input optimization
vba - basic cheating infrastructure
vba - run without unit tests
vba - improve install instructions
include some http ascii from the ROM
Merge pull request #119 from yenatch/master
Script commands 0xb2 and 0xcc don't exist
Merge pull request #118 from yenatch/master
fix bank handling in vba.call
vba - example unit testing of roms
vba - call arbitrary functions from jython
vba - fix off-by-one error in registers
vba - better way to deal with registers
use ScriptBank/ScriptPos in scripting.asm
disassemble some small functions in scripting.asm
whitespace -> tabs for scripting.asm
Merge pull request #117 from iimarckus/master
Add a little to the hall of fame functions.
disassemble scripting engine commands
update gbz80disasm for handling known fall-throughs
update automatic main.asm insertion
include_last_address for disassembler
make to_asm more configurable
fix parameters for verbosegiveitem2 definition
describedecoration is an ender
various helper functions for the vba interface
separate map_names into map_names.py
jython bindings to vba-linux/vba-closure (vba-rr)
Merge pull request #116 from yenatch/master
requirements filename didn't match install instructions
Truncate empty incbins (mostly EOB)
finally disassemble FarCall (rst $8)
Merge pull request #115 from yenatch/master
Add constants for hardware registers
Merge pull request #114 from yenatch/master
Merge pull request #113 from yenatch/master
Split item names and descriptions from main.asm
Split common text out of main.asm
Split map scripts, text, events from main.asm
Merge pull request #111 from yenatch/master
Point to map groups instead of their first header
Split map headers and second map headers from main.asm
Last map header label
Merge pull request #109 from yenatch/master
Export any detected palettes to png by default
Finish off make target for png generation
Merge pull request #108 from yenatch/master
Fix compressed graphics and filestructure
better dimension handling in 2bpp->png
Add build target to mass-generate pngs from 2bpp files
Infrastructure to dump pngs for 2bpp graphics
Don't try to convert empty 2bpp files
Allow png->lz compression in the build process