shithub: pokecrystal

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1cef08db – yenatch <[email protected]> authored on 2013/09/03 13:24
some asm pointer tables in bank 5f

171c21be – yenatch <[email protected]> authored on 2013/09/03 13:09
dump move tutor asm in bank 40

04b926c6 – yenatch <[email protected]> authored on 2013/09/03 11:58
Merge branch 'master' of github.com:kanzure/pokecrystal

2b2018a8 – yenatch <[email protected]> authored on 2013/09/03 02:38
more bank 4 asm

5dd12730 – yenatch <[email protected]> authored on 2013/09/03 02:07
even more incbinned asm in bank 4

5641ea00 – yenatch <[email protected]> authored on 2013/09/03 01:41
disassemble more incbins in bank 4

0eff98ec – yenatch <[email protected]> authored on 2013/09/02 23:56
the rest of TMHMMoves

bf4bedc4 – yenatch <[email protected]> authored on 2013/09/02 23:54
more bank 4 functions and CanLearnTMHMMove

0d3de2e3 – yenatch <[email protected]> authored on 2013/09/02 23:39
GetTMHMMove and renamed TechnicalMachines -> TMHMMoves

edc35415 – yenatch <[email protected]> authored on 2013/09/02 02:40
formatting in MoveInfoBox and related functions

9f7c4ef0 – yenatch <[email protected]> authored on 2013/09/01 20:12
Sine and Cosine

5b38b377 – yenatch <[email protected]> authored on 2013/09/01 11:24
wram labels for graphics requests

e3da601c – yenatch <[email protected]> authored on 2013/09/01 10:37
split out tileset headers from main into tilesets/tileset_headers.asm

4a4dd20a – yenatch <[email protected]> authored on 2013/09/01 10:33
split tileset palette maps out of main into tilesets/palette_maps.asm

7cac61f3 – yenatch <[email protected]> authored on 2013/09/01 10:30
split tileset data out from main into tilesets/

5147e6c0 – yenatch <[email protected]> authored on 2013/09/01 10:42
random 0s in tileset data was actually lz padding

30107313 – yenatch <[email protected]> authored on 2013/09/01 08:52
split out blockdata includes from main into maps/

2a0089b9 – yenatch <[email protected]> authored on 2013/09/01 08:08
shorten some overly long music filenames

1a02ed6b – yenatch <[email protected]> authored on 2013/08/31 23:13
get rid of the last static address in tileset animation arrays

7d5e5b81 – yenatch <[email protected]> authored on 2013/08/31 20:52
recomment _AnimateTileset

cc2906b6 – yenatch <[email protected]> authored on 2013/08/31 20:09
consistent casing for Tileset labels

8190c3e5 – yenatch <[email protected]> authored on 2013/08/31 20:07
rename DoTileAnimation to AnimateTileset

fc6bc8e3 – yenatch <[email protected]> authored on 2013/08/31 20:02
rename graphics request handlers to Serve1bppRequest and Serve2bppRequest

abce4723 – yenatch <[email protected]> authored on 2013/08/31 17:24
fix PushOAM references in VBlank

28fd514b – yenatch <[email protected]> authored on 2013/08/31 17:15
recomment tileset animation interface

0a821fe9 – yenatch <[email protected]> authored on 2013/08/31 17:13
recomment bg map update functions

2bae1797 – yenatch <[email protected]> authored on 2013/08/31 17:12
bg map width/height constants

c0a01c99 – Bryan Bishop <[email protected]> authored on 2013/08/31 06:19
Merge pull request #185 from kanzure/preprocessor-performance

6191559c – Bryan Bishop <[email protected]> authored on 2013/08/31 08:12
give preprocessor.py a main()

a74462bc – Bryan Bishop <[email protected]> authored on 2013/08/31 08:03
even better performance for read_line

473bd192 – Bryan Bishop <[email protected]> authored on 2013/08/31 07:57
better read_line performance in preprocessor

7eaf5bf7 – Bryan Bishop <[email protected]> authored on 2013/08/31 07:07
reset stdout in prequeue.py near end

70be1842 – Bryan Bishop <[email protected]> authored on 2013/08/31 07:04
don't call load_pokecrystal_macros 2000 times

d8c82b78 – Bryan Bishop <[email protected]> authored on 2013/08/31 06:18
Merge pull request #184 from kanzure/preprocessor-macro-sanity-check-function

2fd792bb – Bryan Bishop <[email protected]> authored on 2013/08/31 06:39
move macro sanity check into separate function

ca0981eb – Bryan Bishop <[email protected]> authored on 2013/08/31 04:27
Merge pull request #183 from kanzure/preprocessor-macro-function

a429bce1 – Bryan Bishop <[email protected]> authored on 2013/08/31 06:22
Merge branch 'master' into preprocessor-macro-function

5815edf3 – Bryan Bishop <[email protected]> authored on 2013/08/31 06:13
refactor preprocessor macros into a function

63c2dc2f – Bryan Bishop <[email protected]> authored on 2013/08/31 06:03
docstring for prequeue.py

a6237d68 – Bryan Bishop <[email protected]> authored on 2013/08/31 05:29
remove an Exception from preprocessor

e91fb8ac – Bryan Bishop <[email protected]> authored on 2013/08/31 04:17
Merge pull request #182 from kanzure/preprocessor-asserts

ba67d3ba – Bryan Bishop <[email protected]> authored on 2013/08/31 06:17
Merge branch 'master' into preprocessor-asserts

ebb591a7 – Bryan Bishop <[email protected]> authored on 2013/08/31 05:56
make a MacroException more verbose in preprocessor

93514b18 – Bryan Bishop <[email protected]> authored on 2013/08/31 05:54
convert a macro_translator assert in preprocessor

95f72701 – Bryan Bishop <[email protected]> authored on 2013/08/31 05:51
raise MacroException instead of Exception

2c22d922 – Bryan Bishop <[email protected]> authored on 2013/08/31 05:50
fix "raise Exception" formatting in preprocessor

ecedde19 – Bryan Bishop <[email protected]> authored on 2013/08/31 05:46
replace an assert in macro_translator

1ce2bccd – Bryan Bishop <[email protected]> authored on 2013/08/31 05:45
generic preprocessor-specific exception classes

5118fb75 – Bryan Bishop <[email protected]> authored on 2013/08/31 04:11
Merge pull request #181 from kanzure/remove-globals-from-preprocessor

998fa0b1 – Bryan Bishop <[email protected]> authored on 2013/08/31 05:37
remove the do_macro_sanity_check global

0f28e96e – Bryan Bishop <[email protected]> authored on 2013/08/31 05:37
remove the show_original_lines global

97ef590f – Bryan Bishop <[email protected]> authored on 2013/08/31 03:20
Merge pull request #180 from yenatch/master

c6c09cf3 – yenatch <[email protected]> authored on 2013/08/30 23:56
Merge remote-tracking branch 'kanzure/master'

2acccc3e – yenatch <[email protected]> authored on 2013/08/30 23:54
rename FarBattleTextBox to StdBattleTextBox

b333b18d – yenatch <[email protected]> authored on 2013/08/30 19:07
Function2f79 is PickUpItem

c402a16d – yenatch <[email protected]> authored on 2013/08/30 19:03
undo overcommenting in BattleRandom

c9d3881a – yenatch <[email protected]> authored on 2013/08/30 18:59
rename RNG to Random

70ecde3f – yenatch <[email protected]> authored on 2013/08/30 18:47
StartTitleScreen -> TitleScreen

523abc2d – yenatch <[email protected]> authored on 2013/08/30 18:46
formatting in oak speech

21248eff – yenatch <[email protected]> authored on 2013/08/30 18:25
NUM_POKEMON in main.asm

5342f8d6 – yenatch <[email protected]> authored on 2013/08/30 18:07
NUM_POKEMON constant

17f25691 – yenatch <[email protected]> authored on 2013/08/30 15:17
Function378b is IsAPokemon

73905420 – Bryan Bishop <[email protected]> authored on 2013/08/30 16:22
Merge pull request #179 from kanzure/remove-preprocessor-skippable-macros

f4572ecd – yenatch <[email protected]> authored on 2013/08/30 15:14
use more egg constants in main

4983c46a – yenatch <[email protected]> authored on 2013/08/30 14:57
use callab/callba macros for known FarCalls

5e70ac56 – Bryan Bishop <[email protected]> authored on 2013/08/30 14:31
remove ItemFragment from preprocessor

69adf48a – Bryan Bishop <[email protected]> authored on 2013/08/30 14:26
remove "skippable_macros" from preprocessor

7cc320e8 – yenatch <[email protected]> authored on 2013/08/30 13:50
Coins in main.asm

67422922 – yenatch <[email protected]> authored on 2013/08/30 13:48
Coins wram label

8fe7f4c3 – Bryan Bishop <[email protected]> authored on 2013/08/30 13:23
HACK: re-instate the ItemFragment macro hack

d2ff1d7a – yenatch <[email protected]> authored on 2013/08/30 12:41
Merge remote-tracking branch 'kanzure/master'

0b36af8d – yenatch <[email protected]> authored on 2013/08/30 09:33
Merge pull request #3 from kanzure/proposed-yenatch-master

b86d0da0 – yenatch <[email protected]> authored on 2013/08/30 10:21
less arbitrary wram clearing in game init

3aabca9b – yenatch <[email protected]> authored on 2013/08/30 10:20
remove a section def in the middle of the player struct

d2333a90 – Bryan Bishop <[email protected]> authored on 2013/08/30 10:16
Merge branch 'kanzure/master' into yenatch/master

9152664c – Bryan Bishop <[email protected]> authored on 2013/08/30 09:06
Merge pull request #177 from yenatch/split-main

3e5b09b9 – Bryan Bishop <[email protected]> authored on 2013/08/30 07:54
Merge pull request #176 from yenatch/interrupts

a5f22624 – Bryan Bishop <[email protected]> authored on 2013/08/30 07:43
Merge pull request #175 from yenatch/rename-bittables

9ce504f5 – Bryan Bishop <[email protected]> authored on 2013/08/30 07:35
Merge pull request #174 from yenatch/boxmons

79bcda11 – yenatch <[email protected]> authored on 2013/08/30 00:57
PCItems and game init formatting

320142fd – yenatch <[email protected]> authored on 2013/08/29 20:07
PCItems in wram

2f169fd2 – yenatch <[email protected]> authored on 2013/08/29 19:27
clean up bank 7e includes

fd74b4d3 – yenatch <[email protected]> authored on 2013/08/29 19:27
move battle tower mon handling asm into battle_tower.asm

7201ea8f – yenatch <[email protected]> authored on 2013/08/29 19:26
move GiveOddEgg into odd_eggs.asm

c4a764ce – yenatch <[email protected]> authored on 2013/08/29 19:20
use more bank 0 labels in engine/scripting.asm

55cd8920 – yenatch <[email protected]> authored on 2013/08/29 19:19
fix/add some missing function labels in bank 0

fb28d24b – yenatch <[email protected]> authored on 2013/08/29 17:42
condense repeated asm with rept macros

579ab135 – yenatch <[email protected]> authored on 2013/08/29 16:03
proper labeling of common function GetSpritePalette

64a6af40 – yenatch <[email protected]> authored on 2013/08/29 16:02
condense some repetitive asm with rept macros

cc98fab3 – yenatch <[email protected]> authored on 2013/08/29 15:40
move VBlank interrupt label from main.asm to engine/vblank.asm

2c16bc7a – yenatch <[email protected]> authored on 2013/08/29 15:39
move copy asm from main.asm to engine/copy.asm

04da88a2 – yenatch <[email protected]> authored on 2013/08/29 15:37
move palette asm from main.asm to engine/palettes.asm

6d29673a – yenatch <[email protected]> authored on 2013/08/29 15:32
move time-related asm from main.asm into engine/time.asm

64677555 – yenatch <[email protected]> authored on 2013/08/29 15:11
move serial asm from main.asm into engine/serial.asm

2341bb14 – yenatch <[email protected]> authored on 2013/08/29 15:10
move more joypad code from main.asm into engine/joypad.asm

dd11c22b – yenatch <[email protected]> authored on 2013/08/29 15:08
more joypad function cleanup

0a829301 – yenatch <[email protected]> authored on 2013/08/29 14:58
reformat some joypad functions

906496e1 – yenatch <[email protected]> authored on 2013/08/29 14:52
split lcd functions out of main.asm

2b5b6f3e – yenatch <[email protected]> authored on 2013/08/29 14:50
split fading functions out of main.asm

37a84179 – yenatch <[email protected]> authored on 2013/08/29 12:03
secret ruins of alph water stone room asm

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