Adding compatibility for newer versions of json.
Adding a real check for unittest2 features.
Adding an exception handler around the unittest import.
fix command parsing some more
not sure why the scripts aren't working yet
somewhat better command parsing
map header tests for event addresses and people-event counts
unit tests for checking post-map parsing (overall, not individual functions)
fix bug in generate_map_constant_labels
make tests pass the first time they are ran
committing unfinished code (forgive me)
refactor script parsing into a Script class
test_parse_text_engine_script_at
more testing and debug= keyword params
more tests related to analyze_incbins
lots of asm-related code and tests
test_load_map_group_offsets and test_calculate_pointer
new test: test_report_untested
fix bug in find_all_text_pointers_in_script_engine_script
pretty printer for text scripts
start using classes instead of functions everywhere
rom_text_at just dumps text straight from the ROM
calculate_pointer_from_bytes_at update suggested by sankina
Add code for the Extremespeed Dratini.
Add pointers to the 0f script commands.
parser improvements for trainer texts and map scripts
skip battle tower people-event scripts
better debugging for recursive scripts
keep track of which scripts have been parsed
function to find most text addresses
fix calculate_pointer again
initial work on text parsing
update pksv name tables (trial and error)
add pksv command names to crystal.py
fix crystal script command offsets
Map 2.6 is Route 44, not Route 43.
Add remaining wild Pokémon tables.
more crystal script parsing
script parsing with parse_script_at
Reformat the character table, as suggested by Sanky.
Use textpre.py instead of textpre.awk.