shithub: pokecrystal

ref: 20919e4d8a9ee96f84e35d8f42686f2f84b0ac0f
dir: /engine/delay.asm/

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DelayFrame: ; 45a
; Wait for one frame
	ld a, 1
	ld [VBlankOccurred], a

; Wait for the next VBlank, halting to conserve battery
.halt
	halt ; rgbasm adds a nop after this instruction by default
	ld a, [VBlankOccurred]
	and a
	jr nz, .halt
	ret
; 468


DelayFrames: ; 468
; Wait c frames
	call DelayFrame
	dec c
	jr nz, DelayFrames
	ret
; 46f