shithub: pokecrystal

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219c4865 – Bryan Bishop <[email protected]> authored on 2012/05/20 00:11
create better labels for TrainerFragments

6a2dc367 – Bryan Bishop <[email protected]> authored on 2012/05/19 23:57
rename cal's header to PKMN Trainer

be8a5d6c – Bryan Bishop <[email protected]> authored on 2012/05/19 23:39
remove extra spacing in crystal.py

609e9477 – Bryan Bishop <[email protected]> authored on 2012/05/19 23:33
make TrainerFragment.to_asm() use trainer constants

e44de6ee – Bryan Bishop <[email protected]> authored on 2012/05/19 23:26
insert trainer headers into main.asm

35e69033 – Bryan Bishop <[email protected]> authored on 2012/05/19 23:20
better asm output for TrainerHeader and TrainerGroupHeader

efd43a17 – Bryan Bishop <[email protected]> authored on 2012/05/19 23:15
improve MoveParam to handle zeroed-out moves

40000ca8 – Bryan Bishop <[email protected]> authored on 2012/05/19 23:11
fix quick syntax error

569dec4a – Bryan Bishop <[email protected]> authored on 2012/05/19 23:10
initial MoveParam class

a28311ff – Bryan Bishop <[email protected]> authored on 2012/05/19 23:10
move_constants.py - store moves for MoveParam

1fb70a4b – Bryan Bishop <[email protected]> authored on 2012/05/19 23:02
update TrainerGroupParam and TrainerIdParam to use better constant/number rules

b731d8d1 – Bryan Bishop <[email protected]> authored on 2012/05/19 22:52
update the constants for BLACKBELT_T and PSYCHIC_T in trainers.py

16068789 – Bryan Bishop <[email protected]> authored on 2012/05/19 22:52
add trainer group constants

c08a5436 – Bryan Bishop <[email protected]> authored on 2012/05/19 22:50
fix duplicate BENNY trainer name

fafb53eb – Bryan Bishop <[email protected]> authored on 2012/05/19 22:21
fix RIVAL1 trainer id labeling

11177b9b – Bryan Bishop <[email protected]> authored on 2012/05/19 22:15
spit out trainer id constants

8124e769 – Bryan Bishop <[email protected]> authored on 2012/05/19 20:24
move around the trainers.py import line

4c451712 – Bryan Bishop <[email protected]> authored on 2012/05/19 20:20
add 'trainer_names' key to each trainer header in trainer_group_names

6f49b01c – Bryan Bishop <[email protected]> authored on 2012/05/19 20:02
make better trainer names

424300a8 – Bryan Bishop <[email protected]> authored on 2012/05/19 18:35
add default constants to trainer_group_names

6d7a2069 – Bryan Bishop <[email protected]> authored on 2012/05/19 18:25
use GruntM/GruntF for the trainer group names

4aa953cc – Bryan Bishop <[email protected]> authored on 2012/05/19 18:02
setup rules for which trainer groups should use which naming scheme

7098fccc – Bryan Bishop <[email protected]> authored on 2012/05/19 17:50
rename some trainer groups

a001c51b – Bryan Bishop <[email protected]> authored on 2012/05/19 17:13
fix TrainerGroupTable.get_dependencies()

aed366e5 – Bryan Bishop <[email protected]> authored on 2012/05/19 15:26
update trainer group names for the new rules

fd094d17 – Bryan Bishop <[email protected]> authored on 2012/05/19 14:54
add missing trainer header for twins lea & pia

7762fd89 – Bryan Bishop <[email protected]> authored on 2012/05/19 14:52
add missing trainer header for kimono girl miki

49c95579 – Bryan Bishop <[email protected]> authored on 2012/05/19 14:44
add missing blackbelt wai

844dfb7d – Bryan Bishop <[email protected]> authored on 2012/05/19 14:42
add missing jugglers

2f470415 – Bryan Bishop <[email protected]> authored on 2012/05/19 14:36
add two missing biker trainer headers

c735786c – Bryan Bishop <[email protected]> authored on 2012/05/19 14:33
fix missing supernerd markus

6008b1a9 – Bryan Bishop <[email protected]> authored on 2012/05/19 14:28
pick up the third CAL trainer header

e52d1e94 – Bryan Bishop <[email protected]> authored on 2012/05/19 13:30
add TrainerGroupHeaders to script_parse_table

82731321 – Bryan Bishop <[email protected]> authored on 2012/05/19 12:39
parse multiple party mons per trainer

fb7c3a3e – Bryan Bishop <[email protected]> authored on 2012/05/19 11:43
move trainer parsing classes into crystal.py

1d6fa839 – Bryan Bishop <[email protected]> authored on 2012/05/19 11:31
finish up the classes related to TrainerGroupHeader

38726204 – Bryan Bishop <[email protected]> authored on 2012/05/19 11:30
better comments on trainer_group_report

810e20cc – Bryan Bishop <[email protected]> authored on 2012/05/19 09:57
use report_unreferenced_trainer_ids to show which ids are probably valid but unused

e0eb31df – Bryan Bishop <[email protected]> authored on 2012/05/18 21:44
parse TrainerGroupTable in run_main after everything else

e562ffee – Bryan Bishop <[email protected]> authored on 2012/05/18 18:55
update trainer names

e7f90ba1 – Bryan Bishop <[email protected]> authored on 2012/05/18 18:47
add charset encoding for trainers.py

2d4d6399 – Bryan Bishop <[email protected]> authored on 2012/05/18 17:53
find last trainer id in each trainer group

a6efb7f0 – Bryan Bishop <[email protected]> authored on 2012/05/18 17:31
extract trainer group id and trainer id from TrainerFragment objects

a17ef09e – Bryan Bishop <[email protected]> authored on 2012/05/18 17:31
work towards parsable trainer group headers

9c9d6a22 – Bryan Bishop <[email protected]> authored on 2012/05/18 16:33
fixing up trainer names

235b1236 – Bryan Bishop <[email protected]> authored on 2012/05/18 12:48
initial work on trainer name parsing

979b3767 – Bryan Bishop <[email protected]> authored on 2012/05/16 20:40
generate helpful labels for maps

a049ef74 – Bryan Bishop <[email protected]> authored on 2012/05/16 17:16
use db instead of item_frag on ItemFragment remote chunks

611016ae – Bryan Bishop <[email protected]> authored on 2012/05/16 14:34
add a 'correction' to preprocessor to account for storetext issues

ac19eb28 – Bryan Bishop <[email protected]> authored on 2012/05/16 14:33
don't repeat-parse movement scripts, and set bank=1 for $4000 <= x <= $7FFF

a53b5ae0 – Bryan Bishop <[email protected]> authored on 2012/05/16 11:22
handle dragon shrine recursion (but not others?)

34c6b38d – Bryan Bishop <[email protected]> authored on 2012/05/16 10:37
tool to help narrow down the problem in a bank

dc3fd295 – Bryan Bishop <[email protected]> authored on 2012/05/16 10:24
correct for two route 10 maps

e27cdc43 – Bryan Bishop <[email protected]> authored on 2012/05/16 09:49
make compare.sh overwrite the previous hexdump

079afeea – Bryan Bishop <[email protected]> authored on 2012/05/16 08:44
fix preprocessor/givepoke for variable-number-of-parameter macros

2d763b53 – Bryan Bishop <[email protected]> authored on 2012/05/16 08:07
fix zzyyxx output for MoneyByteParam (checkmoney, takemoney)

7244cb25 – Bryan Bishop <[email protected]> authored on 2012/05/15 18:15
only recalculate a PointerLabelParam parsed_address if necessary

9ea77b0a – Bryan Bishop <[email protected]> authored on 2012/05/14 09:26
Merge pull request #5 from Zhorken/master

be7f9c18 – Lynn "Zhorken" Vaughan <[email protected]> authored on 2012/05/14 12:16
Add a byte fill function.

d3ecd6d1 – Bryan Bishop <[email protected]> authored on 2012/05/14 07:05
a simple script to compare the baserom and generated rom

3afb9602 – Bryan Bishop <[email protected]> authored on 2012/05/14 06:42
improve extras/README.md opening sentence

bde4f489 – Bryan Bishop <[email protected]> authored on 2012/05/13 20:58
better asm output for SignpostRemoteItem

f43de056 – Bryan Bishop <[email protected]> authored on 2012/05/13 20:51
fix PointerLabelParams in signposts

984597d1 – Bryan Bishop <[email protected]> authored on 2012/05/13 18:48
fix movement param get_dependencies

60484360 – Bryan Bishop <[email protected]> authored on 2012/05/13 17:59
remove some output that clutters up the preprocessor output

e905f9f1 – Bryan Bishop <[email protected]> authored on 2012/05/13 17:53
better movement command/macro support

eaff513b – Bryan Bishop <[email protected]> authored on 2012/05/13 17:32
fix unknown MovementCommand parsing

251fb52d – Bryan Bishop <[email protected]> authored on 2012/05/13 14:53
use deepcopy to create applymovement commands

b41da5fe – Bryan Bishop <[email protected]> authored on 2012/05/12 10:15
let create_movement_commands access a debug parameter

1a825799 – Bryan Bishop <[email protected]> authored on 2012/05/11 22:18
slightly better applymovement parsing

3f5955b4 – Bryan Bishop <[email protected]> authored on 2012/05/11 20:59
apply_movement_command classes doesn't exist

feab0b56 – Bryan Bishop <[email protected]> authored on 2012/05/11 12:30
quick tool for dumping a segment of ApplyMovementData objects into a bank

4b154062 – Bryan Bishop <[email protected]> authored on 2012/05/11 12:26
set dependencies and get_dependencies on ApplyMovementData for asm dumping

a548ffdd – Bryan Bishop <[email protected]> authored on 2012/05/11 11:09
waitbutton in scripts is not the same as waitbutton in texts

e04a7aa3 – Bryan Bishop <[email protected]> authored on 2012/05/11 10:50
never show a comma in front of a 7 on a newline

66b65c85 – Bryan Bishop <[email protected]> authored on 2012/05/11 10:29
fix a TextScript/MainText bug where '@' on a newline had an extra comma/param to db

f305b270 – Bryan Bishop <[email protected]> authored on 2012/05/11 09:40
text_from_ram isn't limited to <$8000 like in the text at 0x549a3

55c174d3 – Bryan Bishop <[email protected]> authored on 2012/05/11 09:05
fix TextScript bug - to_asm should not modify self.size

e7913e7a – Bryan Bishop <[email protected]> authored on 2012/05/10 05:19
insert_blah_with -> insert_with in extras/README.md

7dd429fd – Bryan Bishop <[email protected]> authored on 2012/05/10 05:18
debugging to figure out the TextScript at 0x5daf1

6ff6f933 – Bryan Bishop <[email protected]> authored on 2012/05/08 14:34
consolidate insert_multiple and insert_single on the Asm class

03ce919b – Bryan Bishop <[email protected]> authored on 2012/05/05 13:04
tool to dump texts from a particular bank into asm

ec102bc6 – Bryan Bishop <[email protected]> authored on 2012/05/05 11:01
fix $58 parsing in texts for the text at 0x192f34

e3b6c0f4 – Bryan Bishop <[email protected]> authored on 2012/05/05 09:30
preprocessor compatibility with text commands

57d11561 – Bryan Bishop <[email protected]> authored on 2012/05/04 22:48
looks like text commands might mess up the preprocessor?

fa63fe8a – Bryan Bishop <[email protected]> authored on 2012/05/04 22:46
set TextInlineAsm to size=1 for now

47d1e412 – Bryan Bishop <[email protected]> authored on 2012/05/04 22:29
possible fix for movement scripts (many broken?)

0357e1e2 – Bryan Bishop <[email protected]> authored on 2012/05/04 22:15
temporary and horrible fix to applymovement scripts

a9d37671 – Bryan Bishop <[email protected]> authored on 2012/05/04 22:01
make a broken MovementCommand parser

d16a6deb – Bryan Bishop <[email protected]> authored on 2012/05/04 21:42
by default allow MovementCommand to handle <$45s

a9a1e084 – Bryan Bishop <[email protected]> authored on 2012/05/04 21:40
fix MovementCommand.to_asm return value for id>$45

adf55937 – Bryan Bishop <[email protected]> authored on 2012/05/04 21:38
starting ApplyMovementData and MovementCommand

8a064dfb – Bryan Bishop <[email protected]> authored on 2012/05/04 19:03
use a $50 macro to stop some text scripts

24891653 – Bryan Bishop <[email protected]> authored on 2012/05/04 18:03
fix the use of text_command_classes (not the same format as command_classes)

927d9662 – Bryan Bishop <[email protected]> authored on 2012/05/04 17:50
to_asm and some constructor changes

6ee0c38b – Bryan Bishop <[email protected]> authored on 2012/05/04 17:44
new TextScript.parse is almost exactly Script.parse

82d7043a – Bryan Bishop <[email protected]> authored on 2012/05/04 17:29
a better get_dependencies for NewTextScript

f5e5c110 – Bryan Bishop <[email protected]> authored on 2012/05/04 17:05
use inspect to gather members for text_command_classes

fde936ac – Bryan Bishop <[email protected]> authored on 2012/05/04 16:47
add param_types to configure each text script command macro

7d17027f – Bryan Bishop <[email protected]> authored on 2012/05/04 16:14
make sure the bytes don't run out with no ending byte in MainText

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