ref: 28aec67f6e99db64582f66b26a5c898fe9943e00
dir: /maps/IlexForestAzaleaGate.asm/
const_value set 2 const ILEXFORESTAZALEAGATE_OFFICER const ILEXFORESTAZALEAGATE_GRANNY IlexForestAzaleaGate_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 0 OfficerScript_0x62c7a: jumptextfaceplayer UnknownText_0x62c80 GrannyScript_0x62c7d: jumptextfaceplayer UnknownText_0x62cb0 UnknownText_0x62c80: text "ILEX FOREST is" line "big. Be careful!" cont "Don't get lost." done UnknownText_0x62cb0: text "The FOREST is" line "watched over by" cont "its protector." para "Stay out of" line "mischief!" done IlexForestAzaleaGate_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def $4, $0, 2, ILEX_FOREST warp_def $5, $0, 3, ILEX_FOREST warp_def $4, $9, 7, AZALEA_TOWN warp_def $5, $9, 8, AZALEA_TOWN .XYTriggers: db 0 .Signposts: db 0 .PersonEvents: db 2 person_event SPRITE_OFFICER, 2, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, OfficerScript_0x62c7a, -1 person_event SPRITE_GRANNY, 3, 1, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, PERSONTYPE_SCRIPT, 0, GrannyScript_0x62c7d, -1