committing unfinished code (forgive me)
refactor script parsing into a Script class
test_parse_text_engine_script_at
more testing and debug= keyword params
more tests related to analyze_incbins
lots of asm-related code and tests
test_load_map_group_offsets and test_calculate_pointer
new test: test_report_untested
fix bug in find_all_text_pointers_in_script_engine_script
pretty printer for text scripts
start using classes instead of functions everywhere
rom_text_at just dumps text straight from the ROM
calculate_pointer_from_bytes_at update suggested by sankina
Add code for the Extremespeed Dratini.
Add pointers to the 0f script commands.
parser improvements for trainer texts and map scripts
skip battle tower people-event scripts
better debugging for recursive scripts
keep track of which scripts have been parsed
function to find most text addresses
fix calculate_pointer again
initial work on text parsing
update pksv name tables (trial and error)
add pksv command names to crystal.py
fix crystal script command offsets
Map 2.6 is Route 44, not Route 43.
Add remaining wild Pokémon tables.
more crystal script parsing
script parsing with parse_script_at
Reformat the character table, as suggested by Sanky.
Use textpre.py instead of textpre.awk.