shithub: pokecrystal

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2a22a91c – Bryan Bishop <[email protected]> authored on 2012/03/25 21:47
committing unfinished code (forgive me)

651d8017 – Bryan Bishop <[email protected]> authored on 2012/03/25 09:53
refactor script parsing into a Script class

a4b19fe6 – Bryan Bishop <[email protected]> authored on 2012/03/24 21:43
test_parse_text_engine_script_at

12fc2952 – Bryan Bishop <[email protected]> authored on 2012/03/24 21:09
more testing and debug= keyword params

8df5bd88 – Bryan Bishop <[email protected]> authored on 2012/03/24 18:59
more tests related to analyze_incbins

33d8c7a1 – Bryan Bishop <[email protected]> authored on 2012/03/24 17:34
wonderful world of testing

3bd84c1d – Bryan Bishop <[email protected]> authored on 2012/03/24 14:01
lots of asm-related code and tests

f93de7b1 – Bryan Bishop <[email protected]> authored on 2012/03/24 11:05
test_load_map_group_offsets and test_calculate_pointer

c1179425 – Bryan Bishop <[email protected]> authored on 2012/03/24 10:31
new test: test_report_untested

890c37bc – Bryan Bishop <[email protected]> authored on 2012/03/24 10:22
more tests about tests

98c1b528 – Bryan Bishop <[email protected]> authored on 2012/03/24 09:22
AsmList and more testing

0f574991 – Bryan Bishop <[email protected]> authored on 2012/03/24 01:00
tests for IntervalMap

9c723af8 – Bryan Bishop <[email protected]> authored on 2012/03/24 00:43
even more crazy unit tests

21b95d60 – Bryan Bishop <[email protected]> authored on 2012/03/23 23:54
fix typo (burned tower 1f)

e57b8a7c – Bryan Bishop <[email protected]> authored on 2012/03/23 23:54
unit tests

35ecd20a – Bryan Bishop <[email protected]> authored on 2012/03/23 22:15
fix bug in find_all_text_pointers_in_script_engine_script

da22f934 – Bryan Bishop <[email protected]> authored on 2012/03/23 22:13
pretty printer for text scripts

d497a0a0 – Bryan Bishop <[email protected]> authored on 2012/03/23 20:58
start using classes instead of functions everywhere

253c897b – Bryan Bishop <[email protected]> authored on 2012/03/23 19:36
rom_text_at just dumps text straight from the ROM

4462b9b2 – Bryan Bishop <[email protected]> authored on 2012/03/22 21:26
calculate_pointer_from_bytes_at update suggested by sankina

14903375 – Bryan Bishop <[email protected]> authored on 2012/03/22 20:58
fix trainer texts

08961e4f – Bryan Bishop <[email protected]> authored on 2012/03/21 17:06
parse texts in scripts

0173ab3c – IIMarckus <[email protected]> authored on 2012/03/20 18:54
Add shiny check function.

93902a38 – IIMarckus <[email protected]> authored on 2012/03/20 18:23
Add code for the Extremespeed Dratini.

572370fb – IIMarckus <[email protected]> authored on 2012/03/20 18:19
Add the moves table.

1b259644 – IIMarckus <[email protected]> authored on 2012/03/20 18:03
Add type constants.

95e0d982 – IIMarckus <[email protected]> authored on 2012/03/20 15:00
Add move constants.

3af505fe – IIMarckus <[email protected]> authored on 2012/03/20 14:43
Add pointers to the 0f script commands.

b9175e8a – Bryan Bishop <[email protected]> authored on 2012/03/18 21:41
parser improvements for trainer texts and map scripts

0f3ff612 – Bryan Bishop <[email protected]> authored on 2012/03/18 19:05
skip battle tower people-event scripts

f20786a4 – Bryan Bishop <[email protected]> authored on 2012/03/15 13:47
gbz80disasm for crystal

27061537 – Bryan Bishop <[email protected]> authored on 2012/03/15 13:44
more script debugging

c42d7424 – Bryan Bishop <[email protected]> authored on 2012/03/14 22:09
better signpost parsing

8188cf07 – Bryan Bishop <[email protected]> authored on 2012/03/14 18:03
better debugging for recursive scripts

69f541f5 – Bryan Bishop <[email protected]> authored on 2012/03/13 20:27
keep track of which scripts have been parsed

550ca496 – Bryan Bishop <[email protected]> authored on 2012/03/13 12:01
function to find most text addresses

8cfa4bee – Bryan Bishop <[email protected]> authored on 2012/03/11 23:17
fix calculate_pointer again

ad0f365a – Bryan Bishop <[email protected]> authored on 2012/03/11 23:01
fix calculate_pointer

25a5a9ce – Bryan Bishop <[email protected]> authored on 2012/03/11 21:59
initial work on text parsing

873b07dc – Bryan Bishop <[email protected]> authored on 2012/03/11 21:09
trainer headers

0a7278c1 – Bryan Bishop <[email protected]> authored on 2012/03/11 11:30
update pksv name tables (trial and error)

a4f10572 – Bryan Bishop <[email protected]> authored on 2012/03/10 22:01
add pksv command names to crystal.py

5ba4aec8 – Bryan Bishop <[email protected]> authored on 2012/03/10 11:51
fix crystal script command offsets

3774f1d6 – IIMarckus <[email protected]> authored on 2012/03/09 16:26
Map 2.6 is Route 44, not Route 43.

c66f09c1 – IIMarckus <[email protected]> authored on 2012/03/09 16:24
Add remaining wild Pokémon tables.

6ec2257c – Bryan Bishop <[email protected]> authored on 2012/03/07 17:31
more crystal script parsing

6ddb56c2 – Bryan Bishop <[email protected]> authored on 2012/03/07 11:59
script parsing with parse_script_at

f5a6c18b – Bryan Bishop <[email protected]> authored on 2012/03/05 19:15
python tooling

89a76e88 – IIMarckus <[email protected]> authored on 2012/03/04 19:16
Reformat the character table, as suggested by Sanky.

d5fe70b0 – IIMarckus <[email protected]> authored on 2012/03/04 19:05
Use textpre.py instead of textpre.awk.

093aa58e – IIMarckus <[email protected]> authored on 2012/03/04 16:33
Add wild Pokémon data.

37c6a35a – IIMarckus <[email protected]> authored on 2012/03/04 16:20
Windows → Unix linebreaks.

7dc495b3 – Bryan Bishop <[email protected]> authored on 2012/03/04 16:31
initial commit