ref: 2adcca003ff4b294bdc14b794ba2c7d486929a88
dir: /data/sprite_anims/framesets.asm/
SpriteAnimFrameData: ; entries correspond to SPRITE_ANIM_FRAMESET_* constants (see constants/sprite_anim_constants.asm) table_width 2, SpriteAnimFrameData dw .Frameset_00 dw .Frameset_PartyMon dw .Frameset_PartyMonWithMail dw .Frameset_PartyMonWithItem dw .Frameset_PartyMonFast dw .Frameset_PartyMonWithMailFast dw .Frameset_PartyMonWithItemFast dw .Frameset_GSTitleTrail dw .Frameset_TextEntryCursor dw .Frameset_TextEntryCursorBig dw .Frameset_GameFreakLogo dw .Frameset_GSGameFreakLogoStar dw .Frameset_GSGameFreakLogoSparkle dw .Frameset_SlotsGolem dw .Frameset_SlotsChansey dw .Frameset_SlotsChansey2 dw .Frameset_SlotsEgg dw .Frameset_RedWalk dw .Frameset_StillCursor dw .Frameset_TradePokeBall dw .Frameset_TradePokeBallWobble dw .Frameset_TradePoof dw .Frameset_TradeTubeBulge dw .Frameset_TrademonIcon dw .Frameset_TrademonBubble dw .Frameset_EvolutionBallOfLight dw .Frameset_RadioTuningKnob dw .Frameset_MagnetTrainRed dw .Frameset_Unused1C dw .Frameset_Leaf dw .Frameset_CutTree dw .Frameset_EggCrack dw .Frameset_EggHatch1 dw .Frameset_EggHatch2 dw .Frameset_EggHatch3 dw .Frameset_EggHatch4 dw .Frameset_GSIntroHoOhLugia dw .Frameset_HeadbuttTree dw .Frameset_EZChatCursor1 dw .Frameset_EZChatCursor2 dw .Frameset_EZChatCursor3 dw .Frameset_EZChatCursor4 dw .Frameset_EZChatCursor5 dw .Frameset_EZChatCursor6 dw .Frameset_EZChatCursor7 dw .Frameset_BlueWalk dw .Frameset_MagnetTrainBlue dw .Frameset_MobileTradeSentBall dw .Frameset_MobileTradeOTBall dw .Frameset_MobileTradeCableBulge dw .Frameset_MobileTradeSentPulse dw .Frameset_MobileTradeOTPulse dw .Frameset_MobileTradePing dw .Frameset_IntroSuicune dw .Frameset_IntroSuicune2 dw .Frameset_IntroPichu dw .Frameset_IntroWooper dw .Frameset_IntroUnown1 dw .Frameset_IntroUnown2 dw .Frameset_IntroUnown3 dw .Frameset_IntroUnown4 dw .Frameset_IntroUnownF2 dw .Frameset_IntroSuicuneAway dw .Frameset_IntroUnownF dw .Frameset_CelebiLeft dw .Frameset_CelebiRight assert_table_length NUM_SPRITE_ANIM_FRAMESETS .Frameset_00: frame SPRITE_ANIM_OAMSET_RED_WALK_1, 32 endanim .Frameset_PartyMon: frame SPRITE_ANIM_OAMSET_RED_WALK_1, 8 frame SPRITE_ANIM_OAMSET_RED_WALK_2, 8 dorestart .Frameset_PartyMonWithMail: frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1, 8 frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2, 8 dorestart .Frameset_PartyMonWithItem: frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1, 8 frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2, 8 dorestart .Frameset_PartyMonFast: frame SPRITE_ANIM_OAMSET_RED_WALK_1, 4 frame SPRITE_ANIM_OAMSET_RED_WALK_2, 4 dorestart .Frameset_PartyMonWithMailFast: frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1, 4 frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2, 4 dorestart .Frameset_PartyMonWithItemFast: frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1, 4 frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2, 4 dorestart .Frameset_RedWalk: frame SPRITE_ANIM_OAMSET_RED_WALK_1, 8 frame SPRITE_ANIM_OAMSET_RED_WALK_2, 8 frame SPRITE_ANIM_OAMSET_RED_WALK_1, 8 frame SPRITE_ANIM_OAMSET_RED_WALK_2, 8, OAM_X_FLIP dorestart .Frameset_BlueWalk: frame SPRITE_ANIM_OAMSET_BLUE_WALK_1, 8 frame SPRITE_ANIM_OAMSET_BLUE_WALK_2, 8 frame SPRITE_ANIM_OAMSET_BLUE_WALK_1, 8 frame SPRITE_ANIM_OAMSET_BLUE_WALK_2, 8, OAM_X_FLIP dorestart .Frameset_MagnetTrainBlue: frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1, 8 frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2, 8 frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1, 8 frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2, 8, OAM_X_FLIP dorestart .Frameset_GSTitleTrail: frame SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1, 1 frame SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2, 1 dorestart .Frameset_TextEntryCursor: frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR, 1 dowait 1 dorestart .Frameset_TextEntryCursorBig: frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG, 1 dowait 1 dorestart .Frameset_GameFreakLogo: frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1, 12 frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 1 frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3, 1 frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 4 frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1, 12 frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 12 frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3, 4 frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4, 32 frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5, 3 frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6, 3 frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7, 4 frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8, 4 frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9, 4 frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10, 10 frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11, 7 endanim .Frameset_GSGameFreakLogoStar: frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR, 3 frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR, 3, OAM_Y_FLIP dorestart .Frameset_GSGameFreakLogoSparkle: frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1, 2 frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2, 2 frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3, 2 frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2, 2 dorestart .Frameset_SlotsGolem: frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1, 7 frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2, 7 frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1, 7, OAM_Y_FLIP frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2, 7, OAM_X_FLIP dorestart .Frameset_SlotsChansey: frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7 frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2, 7 frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7 frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3, 7 dorestart .Frameset_SlotsChansey2: frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7 frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4, 7 frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5, 7 frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4, 7 frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7 endanim .Frameset_SlotsEgg: frame SPRITE_ANIM_OAMSET_SLOTS_EGG, 20 endanim .Frameset_StillCursor: frame SPRITE_ANIM_OAMSET_STILL_CURSOR, 32 endanim .Frameset_TradePokeBall: frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 32 endanim .Frameset_TradePokeBallWobble: frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3 frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP dorestart .Frameset_TradePoof: frame SPRITE_ANIM_OAMSET_TRADE_POOF_1, 4 frame SPRITE_ANIM_OAMSET_TRADE_POOF_2, 4 frame SPRITE_ANIM_OAMSET_TRADE_POOF_3, 4 delanim .Frameset_TradeTubeBulge: frame SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1, 3 frame SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2, 3 dorestart .Frameset_TrademonIcon: frame SPRITE_ANIM_OAMSET_TRADEMON_ICON_1, 7 frame SPRITE_ANIM_OAMSET_TRADEMON_ICON_2, 7 dorestart .Frameset_TrademonBubble: frame SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE, 32 endanim .Frameset_EvolutionBallOfLight: frame SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2, 2 frame SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1, 2 frame SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2, 2 endanim .Frameset_RadioTuningKnob: frame SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB, 32 endanim .Frameset_MagnetTrainRed: frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1, 8 frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2, 8 frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1, 8 frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2, 8, OAM_X_FLIP dorestart .Frameset_Unknown1: ; unreferenced frame SPRITE_ANIM_OAMSET_UNUSED_43, 8 frame SPRITE_ANIM_OAMSET_UNUSED_44, 8 dorestart .Frameset_Unknown2: ; unreferenced frame SPRITE_ANIM_OAMSET_UNUSED_45, 8 frame SPRITE_ANIM_OAMSET_UNUSED_46, 8 dorestart .Frameset_Unknown3: ; unreferenced frame SPRITE_ANIM_OAMSET_UNUSED_47, 8 frame SPRITE_ANIM_OAMSET_UNUSED_48, 8 dorestart .Frameset_Unknown4: ; unreferenced frame SPRITE_ANIM_OAMSET_UNUSED_49, 1 frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_X_FLIP frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_X_FLIP, OAM_Y_FLIP frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_Y_FLIP dorestart .Frameset_Unknown5: ; unreferenced frame SPRITE_ANIM_OAMSET_UNUSED_4A, 32 endanim .Frameset_Unknown6: ; unreferenced frame SPRITE_ANIM_OAMSET_UNUSED_4B, 32 endanim .Frameset_Unknown7: ; unreferenced frame SPRITE_ANIM_OAMSET_UNUSED_4C, 32 endanim .Frameset_Unknown8: ; unreferenced frame SPRITE_ANIM_OAMSET_UNUSED_4D, 32 endanim .Frameset_Unknown9: ; unreferenced frame SPRITE_ANIM_OAMSET_UNUSED_4E, 3 dowait 3 dorestart .Frameset_Unused1C: dowait 32 endanim .Frameset_Leaf: frame SPRITE_ANIM_OAMSET_LEAF, 32 endanim .Frameset_CutTree: frame SPRITE_ANIM_OAMSET_TREE_1, 2 frame SPRITE_ANIM_OAMSET_CUT_TREE_2, 16 dowait 1 frame SPRITE_ANIM_OAMSET_CUT_TREE_3, 1 dowait 1 frame SPRITE_ANIM_OAMSET_CUT_TREE_4, 1 delanim .Frameset_EggCrack: frame SPRITE_ANIM_OAMSET_EGG_CRACK, 32 endanim .Frameset_EggHatch1: frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32 endanim .Frameset_EggHatch2: frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP endanim .Frameset_EggHatch3: frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_Y_FLIP endanim .Frameset_EggHatch4: frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP, OAM_Y_FLIP endanim .Frameset_GSIntroHoOhLugia: frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_1, 10 frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_2, 9 frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3, 10 frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_4, 10 frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3, 9 frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_5, 10 dorestart .Frameset_HeadbuttTree: frame SPRITE_ANIM_OAMSET_TREE_1, 2 frame SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2, 2 frame SPRITE_ANIM_OAMSET_TREE_1, 2 frame SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2, 2, OAM_X_FLIP dorestart .Frameset_EZChatCursor1: frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1, 2 endanim .Frameset_EZChatCursor2: frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2, 2 endanim .Frameset_EZChatCursor3: frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_3, 2 endanim .Frameset_EZChatCursor4: frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_4, 2 endanim .Frameset_EZChatCursor5: frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_5, 2 endanim .Frameset_EZChatCursor6: frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_6, 2 endanim .Frameset_EZChatCursor7: frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_7, 2 endanim .Frameset_MobileTradeSentBall: frame SPRITE_ANIM_OAMSET_TRADE_POOF_1, 3 frame SPRITE_ANIM_OAMSET_TRADE_POOF_2, 3 frame SPRITE_ANIM_OAMSET_TRADE_POOF_3, 3 frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3 frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3 frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3 frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP endanim .Frameset_MobileTradeOTBall: frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3 frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3 frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3 frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP frame SPRITE_ANIM_OAMSET_TRADE_POOF_1, 3 frame SPRITE_ANIM_OAMSET_TRADE_POOF_2, 3 frame SPRITE_ANIM_OAMSET_TRADE_POOF_3, 3 delanim .Frameset_MobileTradeCableBulge: frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_1, 3 frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_2, 3 dorestart .Frameset_MobileTradeSentPulse: frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_SENT_PULSE, 3 endanim .Frameset_MobileTradeOTPulse: frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_OT_PULSE, 3 endanim .Frameset_MobileTradePing: frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_1, 2 frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_2, 2 frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_3, 2 delanim .Frameset_IntroSuicune: frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1, 3 frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2, 3 frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3, 3 frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4, 3 dorestart .Frameset_IntroSuicune2: frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4, 3 frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1, 7 endanim .Frameset_IntroPichu: frame SPRITE_ANIM_OAMSET_INTRO_PICHU_1, 32 frame SPRITE_ANIM_OAMSET_INTRO_PICHU_2, 7 frame SPRITE_ANIM_OAMSET_INTRO_PICHU_3, 7 endanim .Frameset_IntroWooper: frame SPRITE_ANIM_OAMSET_INTRO_WOOPER, 3 endanim .Frameset_IntroUnown1: frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3 frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3 frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7 delanim .Frameset_IntroUnown2: frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_X_FLIP frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_X_FLIP frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_X_FLIP delanim .Frameset_IntroUnown3: frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_Y_FLIP frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_Y_FLIP frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_Y_FLIP delanim .Frameset_IntroUnown4: frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_X_FLIP, OAM_Y_FLIP frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_X_FLIP, OAM_Y_FLIP frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_X_FLIP, OAM_Y_FLIP delanim .Frameset_IntroUnownF2: frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1, 3 frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2, 3 frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3, 3 frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4, 7 frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5, 7 endanim .Frameset_IntroSuicuneAway: frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY, 3 endanim .Frameset_IntroUnownF: dowait 0 endanim .Frameset_CelebiLeft: frame SPRITE_ANIM_OAMSET_CELEBI_1, 8 frame SPRITE_ANIM_OAMSET_CELEBI_2, 8 endanim .Frameset_CelebiRight: frame SPRITE_ANIM_OAMSET_CELEBI_1, 8, OAM_X_FLIP frame SPRITE_ANIM_OAMSET_CELEBI_2, 8, OAM_X_FLIP endanim