shithub: pokecrystal

ref: 2af6c6325365043164ac6afc4cee3d808c2ce1c7
dir: /audio/music/tintower.asm/

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Music_TinTower:
	channel_count 4
	channel 1, Music_TinTower_Ch1
	channel 2, Music_TinTower_Ch2
	channel 3, Music_TinTower_Ch3
	channel 4, Music_TinTower_Ch4

Music_TinTower_Ch1:
	tempo 208
	volume 7, 7
	duty_cycle 3
	pitch_offset 4
	vibrato 8, 4, 5
.mainloop:
	stereo_panning TRUE, FALSE
	note_type 12, 10, 5
	octave 3
	note G_, 4
	note C_, 4
	note G#, 8
	note G_, 4
	note C_, 4
	octave 2
	note A#, 2
	octave 3
	note C_, 2
	note C#, 2
	octave 2
	note A#, 2
	octave 3
	note G_, 4
	note C_, 4
	note G#, 4
	note F_, 4
	note G_, 4
	octave 2
	note G_, 4
	octave 3
	note G_, 6
	note A#, 2
	note G_, 2
	note F_, 2
	note C#, 2
	note G_, 2
	note G#, 8
	note G_, 4
	octave 4
	note C_, 4
	octave 3
	note G#, 2
	note G_, 2
	note F_, 2
	note G#, 2
	note G_, 2
	note C#, 2
	octave 2
	note A#, 2
	octave 3
	note G_, 2
	note G#, 4
	note F_, 4
	note G_, 4
	octave 2
	note G_, 4
	octave 3
	note G_, 8
	volume_envelope 10, 2
	octave 2
	note G_, 4
	note G_, 12
	note G_, 4
	note G_, 8
	volume_envelope 10, 7
	note G_, 4
	volume_envelope 10, 2
	note G#, 4
	note G#, 8
	volume_envelope 10, 7
	note G_, 4
	volume_envelope 10, 2
	note G#, 4
	note G#, 8
	volume_envelope 10, 7
	note A#, 4
	volume_envelope 10, 2
	note G_, 4
	note G_, 12
	note G_, 4
	note G_, 12
	note G_, 4
	note G_, 12
	note G_, 4
	note G_, 8
	volume_envelope 10, 5
	octave 3
	note A#, 4
	sound_loop 0, .mainloop

Music_TinTower_Ch2:
	duty_cycle 3
	pitch_offset 2
	vibrato 24, 4, 4
.mainloop:
	stereo_panning TRUE, TRUE
.loop1:
	note_type 12, 11, 5
	octave 4
	note C_, 4
	note C_, 4
	note C#, 2
	note C_, 2
	octave 3
	note A#, 2
	octave 4
	note C#, 2
	note C_, 4
	note F_, 4
	note C#, 4
	octave 3
	note A#, 4
	octave 4
	note C_, 4
	note C_, 4
	note C#, 2
	note C_, 2
	octave 3
	note A#, 2
	octave 4
	note C#, 2
	note C_, 4
	octave 3
	note C_, 4
	octave 4
	note C_, 8
	stereo_panning FALSE, TRUE
	sound_loop 2, .loop1
	volume_envelope 11, 2
	octave 3
	note C_, 4
	note C_, 12
	note C_, 4
	note C_, 8
	volume_envelope 11, 7
	note C_, 4
	volume_envelope 11, 2
	note C#, 4
	note C#, 8
	volume_envelope 11, 7
	note C_, 4
	volume_envelope 11, 2
	note C#, 4
	note C#, 8
	volume_envelope 11, 7
	note D#, 4
	volume_envelope 9, 0
	stereo_panning TRUE, TRUE
	note G_, 4
	octave 4
	note C_, 4
	octave 3
	note A#, 2
	note G#, 2
	note G_, 2
	note G#, 2
	note G_, 4
	note C_, 4
	note G_, 8
	note G_, 4
	octave 4
	note C_, 4
	octave 3
	note A#, 2
	octave 4
	note C_, 2
	note C#, 2
	octave 3
	note A#, 2
	octave 4
	note C_, 4
	octave 3
	note C_, 4
	octave 4
	note C_, 6
	volume_envelope 9, 5
	note C#, 2
	sound_loop 0, .mainloop

Music_TinTower_Ch3:
	note_type 12, 1, 4
.mainloop:
	rest 16
	rest 16
	rest 16
	rest 10
	octave 2
	note G_, 2
	note G#, 2
	note A#, 2
	octave 3
	note C_, 8
	note C#, 8
	note E_, 8
	octave 2
	note A#, 2
	octave 3
	note C_, 2
	note C#, 2
	note D#, 2
	note C_, 8
	note C#, 8
	note E_, 8
	octave 4
	note C_, 8
	octave 3
	note C_, 1
	rest 3
	note C_, 1
	rest 11
	note C_, 1
	rest 3
	note C_, 1
	rest 7
	note C_, 4
	note C#, 1
	rest 3
	note C#, 1
	rest 7
	note C_, 4
	note C#, 1
	rest 3
	note C#, 1
	rest 7
	note D#, 4
	stereo_panning FALSE, TRUE
	note C_, 1
	rest 3
	note C_, 1
	rest 11
	note C_, 1
	rest 3
	note C_, 1
	rest 3
	stereo_panning TRUE, TRUE
	octave 2
	note A#, 2
	octave 3
	note C_, 2
	note C#, 2
	note D#, 2
	stereo_panning FALSE, TRUE
	note C_, 1
	rest 3
	note C_, 1
	rest 11
	note C_, 1
	rest 3
	note C_, 1
	rest 11
	stereo_panning TRUE, TRUE
	sound_loop 0, .mainloop

Music_TinTower_Ch4:
	toggle_noise 0
	drum_speed 12
.mainloop:
	stereo_panning FALSE, TRUE
	drum_note 8, 2
	stereo_panning TRUE, FALSE
	drum_note 8, 1
	drum_note 8, 1
	stereo_panning FALSE, TRUE
	drum_note 8, 2
	stereo_panning TRUE, FALSE
	drum_note 6, 4
	stereo_panning FALSE, TRUE
	drum_note 8, 2
	drum_note 8, 2
	drum_note 6, 2
	stereo_panning TRUE, FALSE
	drum_note 8, 2
	stereo_panning FALSE, TRUE
	drum_note 8, 1
	drum_note 8, 1
	stereo_panning TRUE, FALSE
	drum_note 8, 2
	stereo_panning FALSE, TRUE
	drum_note 6, 4
	stereo_panning TRUE, FALSE
	drum_note 8, 2
	drum_note 8, 2
	drum_note 6, 2
	sound_loop 0, .mainloop