Move cry functions out of home.asm.
Rename the internal PlayCry function to _PlayCryHeader.
Cry "echo" is actually the upper byte of pitch (now a word).
Use macros for spawns and flypoints.
Use macros for both types of map headers.
Add labels for maps that reuse blockdata.
Add address labels used by Decompress.
Use a macro for Odd Egg probabilities.
Don't use Olivine maps to define the length of a map header.
Remove excessive whitespace in map headers.
More comments and constants in move effect command code.
More PartyMon labels for relative addressing.
More object struct labels and constants.
Merge remote-tracking branch 'kanzure/master'
Residual damage, battle text labels, pic predefs.
Fix some misnamed substatus constants.
Contest battle type and comment the battle menu.
Use better constants/comments in DST near-midnight checks.
Use a predef macro that takes labels instead of juggling constants.
Name and comment some move learning functions.
Makefile: Use lower-case variables and graphics conversion queues.
Name and comment the trainer party reader.
Move trainer item AI into battle/ai/items.asm.
Rename _GetBattleVar -> GetBattleVarAddr.
Battle type constants in the wild.
Reformat the channel_struct macro and use more constants in wram.
Consolidate monster structs in wram and sram.
Use constants for move struct positioning.
Consolidate NUM_MOVES usage and monster struct labels.
Fix argument handling in *coord macros. Add a "percent" shortcut.
Merge pull request #254 from yenatch/master
Bump pokemontools for better compression.
Experience growth rate constants.
Use {hl,de,bc}coord macros wherever possible.
Add a dereferenced stats screen function.
Truncate MAX_LEVEL + 1 if it exceeds 8 bits.
Merge pull request #253 from yenatch/master
Split bank 0 battle functions into home/battle.asm.
Split bank 0 audio functions into home/audio.asm.
Comment music functions in home.asm.
Merge pull request #250 from Armada651/master
Merge pull request #252 from yenatch/master
Revert some misused labels to static values in main.asm.
Battle animation object sprite data.
Battle animation object attributes and data.
Add an unused function in battle animation commands.
Merge pull request #251 from yenatch/master
Fix static farcalls in AI scoring.
Fix up some labels in the battle animation object engine.
More labels and incbins in slots, PC menus, intro.
Radio text/music and mail jumptables.
Misc incbins in fly menu, slots, phone.
Phone contacts and more misc pokegear.
Use correct menu header identifier in PokeCom Center.
Fix padding in the compressed pokegear sprite graphics.
Radio stations and the cell phone menu.
Merge pull request #248 from yenatch/master
Fix some lines that were indented with spaces instead of tabs.
Merge pull request #249 from yenatch/fix-windows-install
Install: gcc is required. Sudo doesn't exist in cygwin.
A couple Buena's Password specials.
Move RegionCheck into engine/landmarks.asm.
Use constants for the skipped dummy TMs.
Music and sound effect constants in map events.
Fix some static addresses in maps.
Disassemble the mobile adapter library.
Split the mobile adapter library into another object file.
Add constants for unused items, including Town Map and Poke Flute.
String and OAM incbins in Town Map code.
Kanto mon Special stats for the Time Machine.
The unused name array is move descriptions.
Trainer card graphics and misc incbins in banks 21 and 22.
Merge pull request #247 from yenatch/master
Script vars and the color test debug menu.
Shrink pics, an extra egg pic and their labels.
Pick off more bank 12 incbins and labels.