shithub: pokecrystal

ref: 2b4a4ccaab3d04fe593bcea9739f56c0673dad24
dir: /engine/battle/effect_commands/spikes.asm/

View raw version
BattleCommand_Spikes: ; 37683
; spikes

	ld hl, EnemyScreens
	ld a, [hBattleTurn]
	and a
	jr z, .asm_3768e
	ld hl, PlayerScreens
.asm_3768e

; Fails if spikes are already down!

	bit SCREENS_SPIKES, [hl]
	jr nz, .failed

; Nothing else stops it from working.

	set SCREENS_SPIKES, [hl]

	call AnimateCurrentMove

	ld hl, SpikesText
	jp StdBattleTextBox

.failed
	jp FailSpikes
; 376a0