ref: 2c4777f3363cd64d05fb00084fd83dff8ac31674
dir: /maps/IcePathB1F.asm/
const_value set 2 const ICEPATHB1F_BOULDER1 const ICEPATHB1F_BOULDER2 const ICEPATHB1F_BOULDER3 const ICEPATHB1F_BOULDER4 const ICEPATHB1F_POKE_BALL IcePathB1F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 1 dbw MAPCALLBACK_CMDQUEUE, .SetUpStoneTable .SetUpStoneTable: writecmdqueue .CommandQueue return .CommandQueue: dbw CMDQUEUE_STONETABLE, .StoneTable ; check if any stones are sitting on a warp dw 0 ; filler .StoneTable: stonetable 3, ICEPATHB1F_BOULDER1, .Boulder1 stonetable 4, ICEPATHB1F_BOULDER2, .Boulder2 stonetable 5, ICEPATHB1F_BOULDER3, .Boulder3 stonetable 6, ICEPATHB1F_BOULDER4, .Boulder4 db -1 .Boulder1: disappear ICEPATHB1F_BOULDER1 clearevent EVENT_BOULDER_IN_ICE_PATH_1A jump .FinishBoulder .Boulder2: disappear ICEPATHB1F_BOULDER2 clearevent EVENT_BOULDER_IN_ICE_PATH_2A jump .FinishBoulder .Boulder3: disappear ICEPATHB1F_BOULDER3 clearevent EVENT_BOULDER_IN_ICE_PATH_3A jump .FinishBoulder .Boulder4: disappear ICEPATHB1F_BOULDER4 clearevent EVENT_BOULDER_IN_ICE_PATH_4A jump .FinishBoulder .FinishBoulder: pause 30 scall .BoulderFallsThrough opentext writetext IcePathBoulderFellThroughText waitbutton closetext end .BoulderFallsThrough: playsound SFX_STRENGTH earthquake 80 end IcePathB1FBoulder: jumpstd strengthboulder IcePathB1FIron: itemball IRON IcePathB1FHiddenMaxPotion: dwb EVENT_ICE_PATH_B1F_HIDDEN_MAX_POTION, MAX_POTION IcePathBoulderFellThroughText: text "The boulder fell" line "through." done IcePathB1F_MapEventHeader: ; filler db 0, 0 .Warps: db 8 warp_def $f, $3, 3, ICE_PATH_1F warp_def $3, $11, 1, ICE_PATH_B2F_MAHOGANY_SIDE warp_def $2, $b, 3, ICE_PATH_B2F_MAHOGANY_SIDE ; hole warp_def $7, $4, 4, ICE_PATH_B2F_MAHOGANY_SIDE ; hole warp_def $c, $5, 5, ICE_PATH_B2F_MAHOGANY_SIDE ; hole warp_def $d, $c, 6, ICE_PATH_B2F_MAHOGANY_SIDE ; hole warp_def $19, $5, 4, ICE_PATH_1F warp_def $1b, $b, 1, ICE_PATH_B2F_BLACKTHORN_SIDE .CoordEvents: db 0 .BGEvents: db 1 bg_event 30, 17, BGEVENT_ITEM, IcePathB1FHiddenMaxPotion .ObjectEvents: db 5 object_event SPRITE_BOULDER, 7, 11, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_1 object_event SPRITE_BOULDER, 8, 7, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_2 object_event SPRITE_BOULDER, 9, 8, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_3 object_event SPRITE_BOULDER, 7, 17, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_4 object_event SPRITE_POKE_BALL, 35, 5, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePathB1FIron, EVENT_ICE_PATH_B1F_IRON