ref: 2c4777f3363cd64d05fb00084fd83dff8ac31674
dir: /maps/SlowpokeWellB1F.asm/
const_value set 2 const SLOWPOKEWELLB1F_ROCKET1 const SLOWPOKEWELLB1F_ROCKET2 const SLOWPOKEWELLB1F_ROCKET3 const SLOWPOKEWELLB1F_ROCKET_GIRL const SLOWPOKEWELLB1F_SLOWPOKE1 const SLOWPOKEWELLB1F_SLOWPOKE2 const SLOWPOKEWELLB1F_KURT const SLOWPOKEWELLB1F_BOULDER const SLOWPOKEWELLB1F_POKE_BALL SlowpokeWellB1F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 SlowpokeWellB1FKurtScript: jumptextfaceplayer SlowpokeWellB1FKurtText TrainerGruntM29: trainer EVENT_BEAT_ROCKET_GRUNTM_29, GRUNTM, GRUNTM_29, GruntM29SeenText, GruntM29BeatenText, 0, .Script .Script: end_if_just_battled opentext writetext GruntM29AfterBattleText waitbutton closetext end TrainerGruntM1: trainer EVENT_BEAT_ROCKET_GRUNTM_1, GRUNTM, GRUNTM_1, GruntM1SeenText, GruntM1BeatenText, 0, .Script .Script: opentext writetext TrainerGruntM1WhenTalkText waitbutton closetext special Special_FadeBlackQuickly special Special_ReloadSpritesNoPalettes disappear SLOWPOKEWELLB1F_ROCKET1 disappear SLOWPOKEWELLB1F_ROCKET2 disappear SLOWPOKEWELLB1F_ROCKET3 disappear SLOWPOKEWELLB1F_ROCKET_GIRL pause 15 special Special_FadeInQuickly disappear SLOWPOKEWELLB1F_KURT moveobject SLOWPOKEWELLB1F_KURT, $b, $6 appear SLOWPOKEWELLB1F_KURT applymovement SLOWPOKEWELLB1F_KURT, KurtSlowpokeWellVictoryMovementData spriteface PLAYER, RIGHT opentext writetext KurtLeaveSlowpokeWellText waitbutton closetext setevent EVENT_CLEARED_SLOWPOKE_WELL variablesprite SPRITE_AZALEA_ROCKET, SPRITE_SILVER setmapscene AZALEA_TOWN, $1 clearevent EVENT_ILEX_FOREST_APPRENTICE clearevent EVENT_ILEX_FOREST_FARFETCHD setevent EVENT_CHARCOAL_KILN_FARFETCH_D setevent EVENT_CHARCOAL_KILN_APPRENTICE setevent EVENT_SLOWPOKE_WELL_SLOWPOKES setevent EVENT_SLOWPOKE_WELL_KURT clearevent EVENT_AZALEA_TOWN_SLOWPOKES clearevent EVENT_KURTS_HOUSE_SLOWPOKE clearevent EVENT_KURTS_HOUSE_KURT_1 special FadeOutPalettes special HealParty pause 15 warp KURTS_HOUSE, $3, $3 end TrainerGruntM2: trainer EVENT_BEAT_ROCKET_GRUNTM_2, GRUNTM, GRUNTM_2, GruntM2SeenText, GruntM2BeatenText, 0, .Script .Script: end_if_just_battled opentext writetext GruntM2AfterBattleText waitbutton closetext end TrainerGruntF1: trainer EVENT_BEAT_ROCKET_GRUNTF_1, GRUNTF, GRUNTF_1, GruntF1SeenText, GruntF1BeatenText, 0, .Script .Script: end_if_just_battled opentext writetext GruntF1AfterBattleText waitbutton closetext end SlowpokeWellB1FSlowpokeWithMailScript: faceplayer opentext cry SLOWPOKE writetext SlowpokeWellB1FSlowpokeWithMailText yesorno iftrue .ReadMail closetext end .ReadMail: writetext SlowpokeWellB1FSlowpokeMailText waitbutton closetext end SlowpokeWellB1FTaillessSlowpokeScript: faceplayer opentext writetext SlowpokeWellB1FTaillessSlowpokeText cry SLOWPOKE waitbutton closetext end SlowpokeWellB1FBoulder: jumpstd strengthboulder SlowpokeWellB1FSuperPotion: itemball SUPER_POTION KurtSlowpokeWellVictoryMovementData: step LEFT step LEFT step LEFT step LEFT step UP step_sleep 8 step_sleep 8 step_sleep 8 step LEFT step UP step UP step_sleep 8 step_sleep 8 step_sleep 8 turn_head LEFT step_end SlowpokeWellB1FKurtText: text "KURT: Hey there," line "<PLAYER>!" para "The guard up top" line "took off when I" cont "shouted at him." para "But then I took a" line "tumble down the" cont "WELL." para "I slammed down" line "hard on my back," cont "so I can't move." para "Rats! If I were" line "fit, my #MON" para "would've punished" line "them…" para "Ah, it can't be" line "helped." para "<PLAYER>, show them" line "how gutsy you are" cont "in my place!" done KurtLeaveSlowpokeWellText: text "KURT: Way to go," line "<PLAYER>!" para "TEAM ROCKET has" line "taken off." para "My back's better" line "too. Let's get out" cont "of here." done GruntM29SeenText: text "Darn! I was stand-" line "ing guard up top" para "when some old coot" line "yelled at me." para "He startled me so" line "much that I fell" cont "down here." para "I think I'll vent" line "my anger by taking" cont "it out on you!" done GruntM29BeatenText: text "Arrgh! This is NOT" line "my day!" done GruntM29AfterBattleText: text "Sure, we've been" line "hacking the tails" para "off SLOWPOKE and" line "selling them." para "Everything we do" line "is for profit." para "That's right!" line "We're TEAM ROCKET," para "and we'll do any-" line "thing for money!" done GruntM1SeenText: text "What do you want?" para "If you interrupt" line "our work, don't" cont "expect any mercy!" done GruntM1BeatenText: text "You did OK today," line "but wait till next" cont "time!" done TrainerGruntM1WhenTalkText: text "Yeah, TEAM ROCKET" line "was broken up" cont "three years ago." para "But we continued" line "our activities" cont "underground." para "Now you can have" line "fun watching us" cont "stir up trouble!" done GruntM2SeenText: text "Quit taking SLOW-" line "POKETAILS?" para "If we obeyed you," line "TEAM ROCKET's rep" cont "would be ruined!" done GruntM2BeatenText: text "Just…" line "Too strong…" done GruntM2AfterBattleText: text "We need the money," line "but selling SLOW-" cont "POKETAILS?" para "It's tough being a" line "ROCKET GRUNT!" done GruntF1SeenText: text "Stop taking TAILS?" para "Yeah, just try to" line "defeat all of us!" done GruntF1BeatenText: text "You rotten brat!" done GruntF1AfterBattleText: text "SLOWPOKETAILS" line "grow back fast!" para "What's wrong with" line "selling them?" done SlowpokeWellB1FSlowpokeWithMailText: text "A SLOWPOKE with" line "its TAIL cut off…" para "Huh? It has MAIL." line "Read it?" done SlowpokeWellB1FSlowpokeMailText: text "<PLAYER> read the" line "MAIL." para "Be good and look" line "after the house" para "with Grandpa and" line "SLOWPOKE." para "Love, Dad" done SlowpokeWellB1FTaillessSlowpokeText: text "A SLOWPOKE with" line "its TAIL cut off…" done SlowpokeWellB1F_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $f, $11, 6, AZALEA_TOWN warp_def $b, $7, 1, SLOWPOKE_WELL_B2F .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 9 object_event SPRITE_ROCKET, 7, 15, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM29, EVENT_SLOWPOKE_WELL_ROCKETS object_event SPRITE_ROCKET, 2, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 1, TrainerGruntM1, EVENT_SLOWPOKE_WELL_ROCKETS object_event SPRITE_ROCKET, 6, 5, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerGruntM2, EVENT_SLOWPOKE_WELL_ROCKETS object_event SPRITE_ROCKET_GIRL, 4, 10, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerGruntF1, EVENT_SLOWPOKE_WELL_ROCKETS object_event SPRITE_SLOWPOKE, 4, 7, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SlowpokeWellB1FSlowpokeWithMailScript, EVENT_SLOWPOKE_WELL_SLOWPOKES object_event SPRITE_SLOWPOKE, 2, 6, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SlowpokeWellB1FTaillessSlowpokeScript, EVENT_SLOWPOKE_WELL_SLOWPOKES object_event SPRITE_KURT, 14, 16, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SlowpokeWellB1FKurtScript, EVENT_SLOWPOKE_WELL_KURT object_event SPRITE_BOULDER, 2, 3, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SlowpokeWellB1FBoulder, -1 object_event SPRITE_POKE_BALL, 3, 10, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SlowpokeWellB1FSuperPotion, EVENT_SLOWPOKE_WELL_B1F_SUPER_POTION