More work interpreting the sprite engine
Break up engine/sprites.asm; address yenatch's comments
More animations including cutting grass
Merge branch 'master' of github.com:pret/pokecrystal into scriptmacrorenaming
Merge pull request #328 from PikalaxALT/master
Renaming sections, further dissolving main.asm
Person event constants for each map
Fix some labels in engine/timeofdaypals.asm
Battle Tower scripts and text labels
Final relabeling before merge
Rename several script commands
Partial interpretation of battle tower trainer data
Mobile functions for fixed-phrase selection
Foreign language font handling in mail
Annotate battle tower text bug
main.asm is now under 30k lines
items/item_effects.asm; engine/evolution.asm
engine/compose_mail.asm; ldpixel
Fruit tree constants, more mail engine
Here's the mail it never fails
More specials; bank 12 mobile
Split up some more banks in main.asm
Options menu, some mobile fns
Little cleanup on engine/scripting.asm
Movement constants, script stack
Further decoding of SpriteMovementData
Fix some movement macro/function names
Globally introduce PERSONTYPE constants
Backup prior to global introduction of PERSONTYPE constants
More map object, swap StandingTile and NextTile
Creation of constants for OBJECT_09 indices
Merge branch 'master' of https://github.com/pret/pokecrystal
sprite engine; tileset constants
Merge pull request #326 from PikalaxALT/master
Map header labels, tileset constants
More splits; map setup labels
Added w3 and w5 labels for misc/mobile_40.asm
found the sliding animation at the start of battle
Resolve s1 addresses in battle/core.asm
enum macros/move_anim.asm, resolve battle/anims.asm function labels
Move some gfx files around, also clock reset fn
Cleaning up static HRAM labels; movement stuff, route 38 trainers
Add missing files in engine/ and battle/
Some work on battle animations
Attempting to decode AI switching
AI and player items, withdraw/deposit
More Battle Tower shenanigans
Move MON_* parentheses to the EQUS declaration
battle/ai/switch.asm and more battle/effect_commands.asm
Still more battle command labels
Sprite movement function labels
BattleCommand labels copied from macros
Restore compare.sh with new version as compare2.sh
give/takeitem *, 1: the 1 is optional
home/copy.asm completely labeled
Corrected some mislabeled 1bpps
Replace party struct relative values with EQUS constants
Split up mobile_45.asm by bank
Reorganize BTTrainerClassGenders
Battle Tower text function and pointers
dbw BANK, addr replaced with dba