shithub: pokecrystal

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2f509ab3 – yenatch <[email protected]> authored on 2014/12/03 15:06
Fix some incbins near Magikarp length code.

97e3d9ac – yenatch <[email protected]> authored on 2014/11/07 17:59
Fix some static addresses in pic animations.

78d16c1e – yenatch <[email protected]> authored on 2014/09/30 07:20
Better labels for item/switch AI.

7996f5b1 – yenatch <[email protected]> authored on 2014/09/30 07:19
Miscellaneous formatting cleanup.

ca58bd21 – yenatch <[email protected]> authored on 2014/09/19 08:44
Clean up wram sections so that all space is accounted for.

d6ac5407 – yenatch <[email protected]> authored on 2014/08/22 16:48
Add the initial mobile adapter save data.

1d415805 – yenatch <[email protected]> authored on 2014/08/22 16:43
Close an open string in name selection.

3be6ca01 – yenatch <[email protected]> authored on 2014/08/22 16:41
Use AttrMap and TileMap labels for relative addressing.

ed15916f – yenatch <[email protected]> authored on 2014/08/22 16:36
Use landmark constants in displaylocation commands (phone scripts).

a5862306 – yenatch <[email protected]> authored on 2014/08/22 06:57
Split mobile/timer code out of home.asm.

49b00673 – yenatch <[email protected]> authored on 2014/08/16 16:27
Recomment Headbutt tree and Rock Smash encounters.

5337d015 – yenatch <[email protected]> authored on 2014/08/14 19:50
Recomment the text engine.

ffdc3e4c – yenatch <[email protected]> authored on 2014/08/14 19:43
Wrap macro arguments with parentheses.

da799c80 – yenatch <[email protected]> authored on 2014/08/13 15:44
Better trainer AI comments and finish off trainer attributes.

88a15c50 – yenatch <[email protected]> authored on 2014/08/13 15:42
More constants and bug comments in item effects.

b922fe72 – yenatch <[email protected]> authored on 2014/07/24 16:19
Label CheckPhoneCall.

07693817 – yenatch <[email protected]> authored on 2014/07/24 15:40
Use phone script labels in the phone contact table.

3fb29975 – yenatch <[email protected]> authored on 2014/07/24 15:27
Relabel GetItemDescription -> PrintItemDescription.

ab0ca2b1 – yenatch <[email protected]> authored on 2014/07/24 08:02
Pick off more incbins and static labels in pic animation code.

dea79bb8 – yenatch <[email protected]> authored on 2014/07/24 06:45
Add real-time-clock and Daylight Savings Time wram labels.

f7e53b0f – yenatch <[email protected]> authored on 2014/07/22 19:06
Dump the phone scripts.

cda504fb – yenatch <[email protected]> authored on 2014/07/22 18:39
Fix "name" event command parameter comments.

0671d46b – yenatch <[email protected]> authored on 2014/07/22 18:38
Bump pokemontools again for "name" event command fixes.

b211cac3 – yenatch <[email protected]> authored on 2014/07/22 18:09
Separate phone scripts from std scripts.

29d92fe7 – yenatch <[email protected]> authored on 2014/07/22 18:05
Fix some static addresses in std scripts.

e75e735f – yenatch <[email protected]> authored on 2014/07/22 18:05
Reflect the extra loadwilddata argument in its function comment.

1f9ae9ed – yenatch <[email protected]> authored on 2014/07/22 18:03
Bump pokemontools to fix loadwilddata.

849044ce – yenatch <[email protected]> authored on 2014/07/19 10:11
Remove generated "jump sources" comments.

be08d93b – yenatch <[email protected]> authored on 2014/07/19 10:02
Name the script special function and clean up a couple specials.

52c5047a – yenatch <[email protected]> authored on 2014/07/19 09:11
Remove the last incbin in map events.

bb5ae04c – Bryan Bishop <[email protected]> authored on 2014/07/19 10:25
Merge pull request #259 from yenatch/cries

4757e299 – yenatch <[email protected]> authored on 2014/07/19 07:59
Merge remote-tracking branch 'kanzure/master' into cries

1ba907e3 – Bryan Bishop <[email protected]> authored on 2014/07/18 15:45
Merge pull request #258 from yenatch/spawns

b9110b01 – yenatch <[email protected]> authored on 2014/07/18 12:58
Condense cry headers to one line.

a2077704 – Bryan Bishop <[email protected]> authored on 2014/07/18 11:25
Merge pull request #257 from yenatch/map-headers

3110fd28 – yenatch <[email protected]> authored on 2014/07/18 06:29
Badge and move constants in Strength and Surf field effects.

2b1cc7f2 – yenatch <[email protected]> authored on 2014/07/18 06:28
Use WOOPER in Oak speech.

68ee9981 – yenatch <[email protected]> authored on 2014/07/18 06:26
Move cry functions out of home.asm.

928cdcfc – yenatch <[email protected]> authored on 2014/07/18 06:25
Name cry functions in home.asm.

25151781 – yenatch <[email protected]> authored on 2014/07/18 05:59
Rename the internal PlayCry function to _PlayCryHeader.

ab018a50 – yenatch <[email protected]> authored on 2014/07/18 05:50
Cry "echo" is actually the upper byte of pitch (now a word).

0c7ef5e2 – yenatch <[email protected]> authored on 2014/07/18 04:26
Use macros for both types of map headers.

2f996085 – yenatch <[email protected]> authored on 2014/07/18 04:52
Use macros for spawns and flypoints.

091e55bf – yenatch <[email protected]> authored on 2014/07/18 04:26
Add labels for maps that reuse blockdata.

2955e28a – yenatch <[email protected]> authored on 2014/07/18 01:33
Add address labels used by Decompress.

b6793b65 – yenatch <[email protected]> authored on 2014/07/18 01:28
Use a macro for Odd Egg probabilities.

e2ec8a1d – yenatch <[email protected]> authored on 2014/07/09 08:50
Recomment type names.

1ecfe6bd – Bryan Bishop <[email protected]> authored on 2014/06/27 17:33
Merge pull request #256 from yenatch/master

43fb5732 – yenatch <[email protected]> authored on 2014/06/24 05:06
Don't use Olivine maps to define the length of a map header.

49ef0121 – yenatch <[email protected]> authored on 2014/06/24 05:01
Remove excessive whitespace in map headers.

d6fbdfb8 – yenatch <[email protected]> authored on 2014/06/23 08:47
More comments and constants in move effect command code.

32a5f21c – yenatch <[email protected]> authored on 2014/06/23 08:45
More PartyMon labels for relative addressing.

6fee8052 – yenatch <[email protected]> authored on 2014/06/19 13:23
More object struct labels and constants.

044d0f7f – yenatch <[email protected]> authored on 2014/06/17 21:05
Merge remote-tracking branch 'kanzure/master'

bc3a2119 – yenatch <[email protected]> authored on 2014/06/17 20:55
Residual damage, battle text labels, pic predefs.

dbe4c7ab – yenatch <[email protected]> authored on 2014/06/17 08:52
Fix some misnamed substatus constants.

c2dba431 – yenatch <[email protected]> authored on 2014/06/17 07:58
Contest battle type and comment the battle menu.

1fbe471b – IIMarckus <[email protected]> authored on 2014/06/17 00:53
Use better constants/comments in DST near-midnight checks.

541a9c73 – yenatch <[email protected]> authored on 2014/06/16 18:52
Name the UpdateEnemyHUD predef.

8639fcd2 – yenatch <[email protected]> authored on 2014/06/16 07:20
Use a predef macro that takes labels instead of juggling constants.

0b7dfeb9 – yenatch <[email protected]> authored on 2014/06/16 06:32
Name and comment some move learning functions.

f244e448 – yenatch <[email protected]> authored on 2014/06/15 12:20
Makefile: Use lower-case variables and graphics conversion queues.

db276026 – yenatch <[email protected]> authored on 2014/06/14 18:33
Name and comment the trainer party reader.

e6271ca4 – yenatch <[email protected]> authored on 2014/06/14 11:03
Move trainer item AI into battle/ai/items.asm.

c7f11f75 – yenatch <[email protected]> authored on 2014/06/14 11:00
Item constants in trainer ai.

b83f2372 – yenatch <[email protected]> authored on 2014/06/13 20:34
Rename _GetBattleVar -> GetBattleVarAddr.

e23f3412 – yenatch <[email protected]> authored on 2014/06/13 18:53
Battle type constants in the wild.

eb9fc667 – yenatch <[email protected]> authored on 2014/06/13 17:18
More battle code cleanup.

560b892b – yenatch <[email protected]> authored on 2014/06/12 15:32
Reformat the channel_struct macro and use more constants in wram.

023cfdbb – yenatch <[email protected]> authored on 2014/06/12 14:32
Consolidate monster structs in wram and sram.

23f9b5d2 – yenatch <[email protected]> authored on 2014/06/10 19:23
Use constants for move struct positioning.

86c1e0fe – yenatch <[email protected]> authored on 2014/06/10 19:08
Consolidate NUM_MOVES usage and monster struct labels.

0d682e07 – yenatch <[email protected]> authored on 2014/06/10 19:03
Fix argument handling in *coord macros. Add a "percent" shortcut.

61521f44 – yenatch <[email protected]> authored on 2014/06/04 12:21
Comment PrintNum.

dfe221b9 – yenatch <[email protected]> authored on 2014/06/04 13:23
Merge pull request #254 from yenatch/master

55972bfb – yenatch <[email protected]> authored on 2014/06/04 07:32
Bump pokemontools for better compression.

2d1a1b9c – yenatch <[email protected]> authored on 2014/06/03 21:41
Experience growth rate constants.

fc165332 – yenatch <[email protected]> authored on 2014/06/03 21:34
Clean up the growth_rate macro.

8d2b9f3f – yenatch <[email protected]> authored on 2014/06/03 21:18
Remove the FuncCoord macro.

fd880447 – yenatch <[email protected]> authored on 2014/06/03 21:10
Use {hl,de,bc}coord macros wherever possible.

b1755321 – yenatch <[email protected]> authored on 2014/06/03 20:34
Add a dereferenced stats screen function.

6718981f – yenatch <[email protected]> authored on 2014/06/03 12:34
Truncate MAX_LEVEL + 1 if it exceeds 8 bits.

21708a22 – yenatch <[email protected]> authored on 2014/06/03 10:08
Recomment lz deecompression.

20444d2f – yenatch <[email protected]> authored on 2014/06/03 10:07
More MAX_LEVEL use.

99fbe314 – yenatch <[email protected]> authored on 2014/05/29 07:10
Rename directory stats -> data.

1f309190 – Bryan Bishop <[email protected]> authored on 2014/05/28 15:51
Merge pull request #253 from yenatch/master

9755ff37 – yenatch <[email protected]> authored on 2014/05/21 12:37
Split bank 0 battle functions into home/battle.asm.

36247945 – yenatch <[email protected]> authored on 2014/05/21 12:26
Split bank 0 audio functions into home/audio.asm.

2cb3f8e1 – yenatch <[email protected]> authored on 2014/05/21 12:21
Comment music functions in home.asm.

baf50317 – Bryan Bishop <[email protected]> authored on 2014/05/19 08:22
Merge pull request #250 from Armada651/master

1098c235 – Bryan Bishop <[email protected]> authored on 2014/05/19 08:21
Merge pull request #252 from yenatch/master

93f406e8 – yenatch <[email protected]> authored on 2014/05/06 12:57
Revert some misused labels to static values in main.asm.

67b3a7fc – yenatch <[email protected]> authored on 2014/05/05 12:52
Battle animation object sprite data.

32d1a773 – yenatch <[email protected]> authored on 2014/05/05 12:28
Battle animation object attributes and data.

50062957 – yenatch <[email protected]> authored on 2014/05/05 12:27
Add an unused function in battle animation commands.

ddc88bed – yenatch <[email protected]> authored on 2014/05/05 11:58
Use a macro for sine waves.

2a2b5d7f – yenatch <[email protected]> authored on 2014/05/05 11:15
Battle BG effect data.

363600f8 – Bryan Bishop <[email protected]> authored on 2014/05/05 05:20
Merge pull request #251 from yenatch/master

c8055c17 – yenatch <[email protected]> authored on 2014/05/04 23:30
Fix static farcalls in AI scoring.

1fcc69e4 – yenatch <[email protected]> authored on 2014/05/04 23:30
Fix up some labels in the battle animation object engine.

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