Fix some incbins near Magikarp length code.
Fix some static addresses in pic animations.
Better labels for item/switch AI.
Miscellaneous formatting cleanup.
Clean up wram sections so that all space is accounted for.
Add the initial mobile adapter save data.
Close an open string in name selection.
Use AttrMap and TileMap labels for relative addressing.
Use landmark constants in displaylocation commands (phone scripts).
Split mobile/timer code out of home.asm.
Recomment Headbutt tree and Rock Smash encounters.
Wrap macro arguments with parentheses.
Better trainer AI comments and finish off trainer attributes.
More constants and bug comments in item effects.
Use phone script labels in the phone contact table.
Relabel GetItemDescription -> PrintItemDescription.
Pick off more incbins and static labels in pic animation code.
Add real-time-clock and Daylight Savings Time wram labels.
Fix "name" event command parameter comments.
Bump pokemontools again for "name" event command fixes.
Separate phone scripts from std scripts.
Fix some static addresses in std scripts.
Reflect the extra loadwilddata argument in its function comment.
Bump pokemontools to fix loadwilddata.
Remove generated "jump sources" comments.
Name the script special function and clean up a couple specials.
Remove the last incbin in map events.
Merge pull request #259 from yenatch/cries
Merge remote-tracking branch 'kanzure/master' into cries
Merge pull request #258 from yenatch/spawns
Condense cry headers to one line.
Merge pull request #257 from yenatch/map-headers
Badge and move constants in Strength and Surf field effects.
Move cry functions out of home.asm.
Rename the internal PlayCry function to _PlayCryHeader.
Cry "echo" is actually the upper byte of pitch (now a word).
Use macros for both types of map headers.
Use macros for spawns and flypoints.
Add labels for maps that reuse blockdata.
Add address labels used by Decompress.
Use a macro for Odd Egg probabilities.
Merge pull request #256 from yenatch/master
Don't use Olivine maps to define the length of a map header.
Remove excessive whitespace in map headers.
More comments and constants in move effect command code.
More PartyMon labels for relative addressing.
More object struct labels and constants.
Merge remote-tracking branch 'kanzure/master'
Residual damage, battle text labels, pic predefs.
Fix some misnamed substatus constants.
Contest battle type and comment the battle menu.
Use better constants/comments in DST near-midnight checks.
Use a predef macro that takes labels instead of juggling constants.
Name and comment some move learning functions.
Makefile: Use lower-case variables and graphics conversion queues.
Name and comment the trainer party reader.
Move trainer item AI into battle/ai/items.asm.
Rename _GetBattleVar -> GetBattleVarAddr.
Battle type constants in the wild.
Reformat the channel_struct macro and use more constants in wram.
Consolidate monster structs in wram and sram.
Use constants for move struct positioning.
Consolidate NUM_MOVES usage and monster struct labels.
Fix argument handling in *coord macros. Add a "percent" shortcut.
Merge pull request #254 from yenatch/master
Bump pokemontools for better compression.
Experience growth rate constants.
Use {hl,de,bc}coord macros wherever possible.
Add a dereferenced stats screen function.
Truncate MAX_LEVEL + 1 if it exceeds 8 bits.
Merge pull request #253 from yenatch/master
Split bank 0 battle functions into home/battle.asm.
Split bank 0 audio functions into home/audio.asm.
Comment music functions in home.asm.
Merge pull request #250 from Armada651/master
Merge pull request #252 from yenatch/master
Revert some misused labels to static values in main.asm.
Battle animation object sprite data.
Battle animation object attributes and data.
Add an unused function in battle animation commands.
Merge pull request #251 from yenatch/master
Fix static farcalls in AI scoring.
Fix up some labels in the battle animation object engine.