shithub: pokecrystal

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2ff7f505 – Remy Oukaour <[email protected]> authored on 2017/12/13 19:38
Clarify which gfx anim commands are for oam

e48a4012 – Remy Oukaour <[email protected]> authored on 2017/12/13 19:36
Reorganize macros

8745915d – Remy Oukaour <[email protected]> authored on 2017/12/13 13:07
Rename the Onix trade house to match the rest

0e7a101e – Remy Oukaour <[email protected]> authored on 2017/12/13 12:59
Use constants for gender ratios

3e5b6322 – Remy Oukaour <[email protected]> authored on 2017/12/13 11:57
Don't bother supporting numbered lists

00f28bb8 – Remy Oukaour <[email protected]> authored on 2017/12/13 11:52
Consistent **Fix:** notation

feef75c5 – Remy Oukaour <[email protected]> authored on 2017/12/13 11:46
Document more bugs and glitches

76ea5768 – Remy Oukaour <[email protected]> authored on 2017/12/12 19:28
Add table of contents (might remove if it's too cumbersome to maintain)

a6656a98 – yenatch <[email protected]> authored on 2017/12/12 18:47
condense tileset sprite palettes

725750d6 – yenatch <[email protected]> authored on 2017/12/12 18:45
use an xor instead of the result

a1d9c745 – yenatch <[email protected]> authored on 2017/12/12 18:44
SpriteAnimSeqData comments on same line

0dd914e5 – yenatch <[email protected]> authored and GitHub <[email protected]> committed on 2017/12/12 18:37
Merge pull request #416 from roukaour/master

cd88196b – Remy Oukaour <[email protected]> authored on 2017/12/12 18:07
Missing close parenthesis

138abd09 – Remy Oukaour <[email protected]> authored on 2017/12/12 18:05
Document one more bug.

10eb426e – Remy Oukaour <[email protected]> authored on 2017/12/12 17:58
Document more bugs

c85587d9 – Remy Oukaour <[email protected]> authored on 2017/12/12 16:29
Remove unused constant

7748b20c – Remy Oukaour <[email protected]> authored on 2017/12/12 16:16
GetForestTreeFrame is not technically a bug or glitch, but it's exceptional

370839ca – Remy Oukaour <[email protected]> authored on 2017/12/12 15:50
Keep the "Bugs and Glitches" name

ad620243 – Remy Oukaour <[email protected]> authored on 2017/12/12 15:21
Fix `make compare`

78d48973 – Remy Oukaour <[email protected]> authored on 2017/12/12 15:15
Merge branch 'master' of https://github.com/pret/pokecrystal

93c32e35 – Remy Oukaour <[email protected]> authored on 2017/12/12 15:15
Document bugs and glitches

05ac706f – yenatch <[email protected]> authored and GitHub <[email protected]> committed on 2017/12/12 14:14
Merge pull request #415 from roukaour/asm-collisions

6cf7c079 – yenatch <[email protected]> authored and GitHub <[email protected]> committed on 2017/12/12 14:13
Merge pull request #414 from roukaour/master

f0ab0912 – Remy Oukaour <[email protected]> authored on 2017/12/12 13:50
Add an FAQ, and ive a bit more detail in Windows install instructions

e4a61cf1 – Remy Oukaour <[email protected]> authored on 2017/12/12 11:27
Use constants for asm collision data

b0064153 – Remy Oukaour <[email protected]> authored on 2017/12/12 11:15
Define constants for collision types

047c8e4b – Remy Oukaour <[email protected]> authored on 2017/12/12 09:11
xy_trigger handles $0 padding, so map scripts are simpler

8b501c19 – Remy Oukaour <[email protected]> authored on 2017/12/12 08:57
Fix Markdown syntax

33eb3c6a – Remy Oukaour <[email protected]> authored on 2017/12/12 08:56
Start documentation for map callbacks.

906d356e – Remy Oukaour <[email protected]> authored on 2017/12/12 08:51
Fix relative links

0b34c997 – Remy Oukaour <[email protected]> authored on 2017/12/12 08:51
Add basic documentation for text commands.

5b13a7a1 – Remy Oukaour <[email protected]> authored on 2017/12/12 08:22
Identify more sprite-related constants

c5675927 – Remy Oukaour <[email protected]> authored on 2017/12/12 07:18
Identify more sprite-related constants

56d0f13e – Remy Oukaour <[email protected]> authored on 2017/12/12 06:26
Merge branch 'master' of https://github.com/pret/pokecrystal

48e40a7f – Remy Oukaour <[email protected]> authored on 2017/12/11 20:34
Identify some SPRITE_ANIM_FRAME_IDX_* constants

065de036 – Remy Oukaour <[email protected]> authored on 2017/12/11 20:06
Separate sprite constants and sprite-related data constants, like Pokémon and maps

39367a1b – Remy Oukaour <[email protected]> authored on 2017/12/11 20:01
Outdoor sprite groups have the same names as map header groups

f6942b9a – yenatch <[email protected]> authored and GitHub <[email protected]> committed on 2017/12/11 19:08
Merge pull request #411 from roukaour/master

79873a1b – Remy Oukaour <[email protected]> authored on 2017/12/11 18:44
Move pic animation documentation to docs/

265d36c6 – Remy Oukaour <[email protected]> authored on 2017/12/11 18:11
Italicize variables in docs

c3f423e3 – Remy Oukaour <[email protected]> authored on 2017/12/11 18:05
Sprite headers and trainer palettes don't have pointer tables, so they don't need individual labels

213dcc70 – Remy Oukaour <[email protected]> authored on 2017/12/11 17:59
More consistent data tables

f1f84743 – Remy Oukaour <[email protected]> authored on 2017/12/11 17:44
Keep table labels in the same files as their contents.

fe9cb900 – Remy Oukaour <[email protected]> authored on 2017/12/11 17:02
Fix map script documentation formatting

19a3d1b6 – Remy Oukaour <[email protected]> authored on 2017/12/11 16:45
Fix Markdown formatting for example lines

20f98e14 – Remy Oukaour <[email protected]> authored on 2017/12/11 16:40
Start documentation for map scripts

11b9bcb9 – Remy Oukaour <[email protected]> authored on 2017/12/11 16:25
Start a docs directory; documentation still needs to be written

dc4357b7 – Remy Oukaour <[email protected]> authored on 2017/12/11 13:39
"Pic Pointers" and "Unown Pic Pointers" must start at the same address

2d644f50 – Remy Oukaour <[email protected]> authored on 2017/12/11 13:04
Name some gfx/unknown/ files

e6f6a753 – Remy Oukaour <[email protected]> authored on 2017/12/11 12:51
Move the rest of gfx/misc/ into specific directories

720cdc72 – Remy Oukaour <[email protected]> authored on 2017/12/11 12:41
Comments distinguish "move effects" and "effect commands"

4afc2f01 – Remy Oukaour <[email protected]> authored on 2017/12/11 12:35
Add member constants for the base data struct, same as most other structs

8c2c9e91 – Remy Oukaour <[email protected]> authored on 2017/12/11 12:13
Better file name

2e41368a – Remy Oukaour <[email protected]> authored on 2017/12/11 12:11
Factor out one more data table

690442e3 – Remy Oukaour <[email protected]> authored on 2017/12/11 11:51
Map dimensions are separate from other constants, same as pokemon_constants vs pokemon_data_constants

4af1d7ec – Remy Oukaour <[email protected]> authored on 2017/12/11 11:50
Name map groups

5be98bae – Remy Oukaour <[email protected]> authored on 2017/12/11 10:20
Move more data tables into data/ files.

31cce83e – Remy Oukaour <[email protected]> authored on 2017/12/11 08:47
Move lots of data tables into individual data/ files

c2ad79c4 – Remy Oukaour <[email protected]> authored on 2017/12/11 07:20
Add constants for time-of-day boundaries

ec380e6d – Remy Oukaour <[email protected]> authored on 2017/12/10 20:11
tilemap → tileset

41acb066 – Remy Oukaour <[email protected]> authored on 2017/12/10 20:02
Document macros/map.asm

c6fefd0f – Remy Oukaour <[email protected]> authored on 2017/12/10 19:17
Rename overworld sprite files, consistent with their constants

08b14e59 – Remy Oukaour <[email protected]> authored on 2017/12/10 18:42
Rename tilesets, consistent with constant names

a551e345 – Remy Oukaour <[email protected]> authored on 2017/12/10 17:34
PokeCenter → Pokecenter (consistent with the POKECENTER map constants)

a827c027 – Remy Oukaour <[email protected]> authored on 2017/12/10 16:00
Use MORN/DAY/NITE shifts for time-based person_events

b4261d27 – Remy Oukaour <[email protected]> authored on 2017/12/10 15:50
Use new palette constants

a0bef01a – Remy Oukaour <[email protected]> authored on 2017/12/10 15:10
Define more palette constants

0f16ba85 – Remy Oukaour <[email protected]> authored on 2017/12/10 15:05
Comment palette colors and roof map groups

62f59139 – Remy Oukaour <[email protected]> authored on 2017/12/10 12:53
All map triggers use the `maptrigger` macro, not `dw`

66527d86 – Remy Oukaour <[email protected]> authored on 2017/12/10 10:36
"Trainer*AfterBattleText" labels

25bff5c1 – Remy Oukaour <[email protected]> authored on 2017/12/10 08:58
Remove unused .asm file

fba44a59 – Remy Oukaour <[email protected]> authored on 2017/12/10 08:53
Single files for tilesets/data.asm and maps/blockdata.asm

699495bf – Remy Oukaour <[email protected]> authored on 2017/12/10 08:37
Consistent capitalization for map names, matching their constants

94c7def4 – yenatch <[email protected]> authored and GitHub <[email protected]> committed on 2017/12/09 20:47
Merge pull request #409 from roukaour/master

d554b997 – Remy Oukaour <[email protected]> authored on 2017/12/09 19:18
Use correct WRAM labels for intro/title scenes

ab7025a1 – Remy Oukaour <[email protected]> authored on 2017/12/09 19:06
Consistent code formatting: no redundant `a`s and spaces after commas

32ea595c – Remy Oukaour <[email protected]> authored on 2017/12/09 18:37
Move some gfx/unknown/ files into meaningful directories

31901f73 – Remy Oukaour <[email protected]> authored on 2017/12/09 17:57
Move some gfx/misc/ files into meaningful directories

59ee6737 – Remy Oukaour <[email protected]> authored on 2017/12/09 17:24
Consistent pointer labels in WRAM

e29a1f8f – Remy Oukaour <[email protected]> authored on 2017/12/09 17:14
Clarify which rgbds builds to use

7ccb11c9 – Remy Oukaour <[email protected]> authored on 2017/12/09 17:07
Add constants for battle object colors

cd2a7481 – Remy Oukaour <[email protected]> authored on 2017/12/09 14:41
More WRAM cleanup

880fb511 – Remy Oukaour <[email protected]> authored on 2017/12/09 10:28
More WRAM organization

e3c686f6 – Remy Oukaour <[email protected]> authored on 2017/12/09 10:14
Further WRAM organization

5a5df2ab – Remy Oukaour <[email protected]> authored on 2017/12/09 09:22
More WRAM organization

16c6696d – Remy Oukaour <[email protected]> authored on 2017/12/09 08:52
Start organizing WRAM

0b7d8d44 – Remy Oukaour <[email protected]> authored on 2017/12/09 08:28
More constants

55d19b6d – Remy Oukaour <[email protected]> authored on 2017/12/09 07:57
Separate file for mobile constants

6a41d4f6 – Remy Oukaour <[email protected]> authored on 2017/12/09 07:24
Define more charmap characters and use them in place of hard-coded numbers

51286398 – Remy Oukaour <[email protected]> authored on 2017/12/08 19:50
Document constants with comments, actual names, and more thorough usage

89b9292d – yenatch <[email protected]> authored and GitHub <[email protected]> committed on 2017/12/05 19:09
Merge pull request #405 from yenatch/fix-no-rule-error

cf7eec3b – yenatch <[email protected]> authored and GitHub <[email protected]> committed on 2017/12/05 19:06
Merge pull request #404 from surskitty/master

08ddbe84 – yenatch <[email protected]> authored and GitHub <[email protected]> committed on 2017/12/05 19:04
Merge pull request #403 from mid-kid/master

346a6f8d – yenatch <[email protected]> authored on 2017/12/03 16:58
fix make 3.81

ea8aaeb8 – yenatch <[email protected]> authored on 2017/12/03 15:46
fix cryptic 'no rule' error when a prerequisite is missing

f619e84e – mid-kid <[email protected]> authored on 2017/11/30 16:44
Remove useless file

a1fc7360 – mid-kid <[email protected]> authored on 2017/11/30 15:27
Label all of PARTYMENUACTION_*

7a2a2052 – Marcus Huderle <[email protected]> authored and GitHub <[email protected]> committed on 2017/11/29 12:13
Merge pull request #400 from mid-kid/master

2cc2f057 – mid-kid <[email protected]> authored on 2017/11/29 15:24
Fix some SPRITE_ANIM_FRAMESET_ constants

15015e48 – surskitty <[email protected]> authored on 2017/11/26 19:38
Making all Rocket Grunts call the constant.

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