ref: 37ff5ddfd1ce2da68678dd463508d26d28579004
dir: /home/text.asm/
BORDER_WIDTH EQU 2 TEXTBOX_WIDTH EQU SCREEN_WIDTH TEXTBOX_INNERW EQU TEXTBOX_WIDTH - BORDER_WIDTH TEXTBOX_HEIGHT EQU 6 TEXTBOX_INNERH EQU TEXTBOX_HEIGHT - BORDER_WIDTH TEXTBOX_X EQU 0 TEXTBOX_INNERX EQU TEXTBOX_X + 1 TEXTBOX_Y EQU SCREEN_HEIGHT - TEXTBOX_HEIGHT TEXTBOX_INNERY EQU TEXTBOX_Y + 2 TEXTBOX_PAL EQU 7 ClearBox:: ; fb6 ; Fill a c*b box at hl with blank tiles. ld a, " " Functionfb8:: .col push bc push hl .row ld [hli], a dec c jr nz, .row pop hl ld bc, SCREEN_WIDTH add hl, bc pop bc dec b jr nz, .col ret ; fc8 ClearTileMap:: ; fc8 ; Fill TileMap with blank tiles. ld hl, TileMap ld a, " " ld bc, TileMapEnd - TileMap call ByteFill ; Update the BG Map. ld a, [rLCDC] bit 7, a ret z jp WaitBGMap ; fdb ClearScreen:: ; fdb ld a, TEXTBOX_PAL ld hl, AttrMap ld bc, SCREEN_WIDTH * SCREEN_HEIGHT call ByteFill jr ClearTileMap ; fe8 TextBox:: ; fe8 ; Draw a text box width c height b at hl. ; Dimensions do not include the border. push bc push hl call TextBoxBorder pop hl pop bc jr TextBoxPalette ; ff1 TextBoxBorder:: ; ff1 ; Top push hl ld a, "┌" ld [hli], a inc a ; "─" call .PlaceChars inc a ; "┐" ld [hl], a pop hl ; Middle ld de, SCREEN_WIDTH add hl, de .row push hl ld a, "│" ld [hli], a ld a, " " call .PlaceChars ld [hl], "│" pop hl ld de, SCREEN_WIDTH add hl, de dec b jr nz, .row ; Bottom ld a, "└" ld [hli], a ld a, "─" call .PlaceChars ld [hl], "┘" ret ; 101e .PlaceChars: ; 101e ; Place char a c times. ld d, c .loop ld [hli], a dec d jr nz, .loop ret ; 1024 TextBoxPalette:: ; 1024 ; Fill text box width c height b at hl with pal 7 ld de, AttrMap - TileMap add hl, de inc b inc b inc c inc c ld a, TEXTBOX_PAL .col push bc push hl .row ld [hli], a dec c jr nz, .row pop hl ld de, SCREEN_WIDTH add hl, de pop bc dec b jr nz, .col ret ; 103e SpeechTextBox:: ; 103e ; Standard textbox. hlcoord TEXTBOX_X, TEXTBOX_Y ld b, TEXTBOX_INNERH ld c, TEXTBOX_INNERW jp TextBox ; 1048 TestText:: ; 1048 text "ゲームフりーク!" done ; 1052 Function1052:: ; 1052 ld hl, .stop ret .stop db "@" ; 1057 PrintText:: ; 1057 call Function106c Function105a:: ; 105a push hl hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY lb bc, TEXTBOX_INNERH - 1, TEXTBOX_INNERW call ClearBox pop hl PrintTextBoxText:: ; 1065 bccoord TEXTBOX_INNERX, TEXTBOX_INNERY call Function13e5 ret ; 106c Function106c:: ; 106c push hl call SpeechTextBox call Function1ad2 call Function321c pop hl ret ; 1078 PlaceString:: ; 1078 push hl PlaceNextChar:: ; 1079 ld a, [de] cp "@" jr nz, CheckDict ld b, h ld c, l pop hl ret pop de NextChar:: ; 1083 inc de jp PlaceNextChar CheckDict:: ; 1087 dict: macro if \1 == 0 and a else cp \1 endc jp z, \2 endm dict $15, Char15 dict $4f, Line dict $4e, NextLine dict $16, Char16 dict $00, NullChar dict $4c, Function1337 dict $4b, Char4B dict $51, Paragraph dict $49, PrintMomsName dict $52, PrintPlayerName dict $53, PrintRivalName dict $35, Char35 dict $36, Char36 dict $37, Char37 dict $38, PrintRedsName dict $39, PrintGreensName dict $54, Char54 dict $5b, Char5B dict $5e, Char5E dict $5c, Char5C dict $5d, Char5D dict $23, Char23 dict $22, Char22 dict $55, ContText dict $56, Char56 dict $57, DoneText dict $58, PromptText dict $4a, Char4A dict $24, Char24 dict $25, NextChar cp $1f jr nz, .ok ld a, $7f .ok dict $5f, Char5F dict $59, Char59 dict $5a, Char5A dict $3f, Char3F dict $14, Char14 cp $e4 ; handakuten jr z, .place cp $e5 ; dakuten jr z, .place jr .nope ld b, a call Diacritic jp NextChar .nope cp $60 jr nc, .place cp $40 jr nc, .handakuten .dakuten cp $20 jr nc, .daku1 add $80 jr .daku2 .daku1 add $90 .daku2 ld b, $e5 ; dakuten call Diacritic jr .place .handakuten cp "ぱ" jr nc, .han1 add "ハ" - "パ" jr .han2 .han1 add "は" - "ぱ" .han2 ld b, $e4 ; handakuten call Diacritic .place ld [hli], a call PrintLetterDelay jp NextChar ; 0x117b Char15:: ; 117b ld c, l ld b, h callba Function17f036 jp PlaceNextChar ; 1186 print_name: macro push de ld de, \1 jp Function126a endm PrintMomsName: print_name MomsName ; 1186 PrintPlayerName: print_name PlayerName ; 118d PrintRivalName: print_name RivalName ; 1194 PrintRedsName: print_name RedsName ; 119b PrintGreensName: print_name GreensName ; 11a2 Char5D: print_name Char5DText ; 11a9 Char5C: print_name Char5CText ; 11b0 Char5B: print_name Char5BText ; 11b7 Char5E: print_name Char5EText ; 11be Char54: print_name Char54Text ; 11c5 Char23: print_name Char23Text ; 11cc Char56: print_name Char56Text ; 11d3 Char4A: print_name Char4AText ; 11da Char24: print_name Char24Text ; 11e1 Char35: print_name Char35Text ; 11e8 Char36: print_name Char36Text ; 11ef Char37: print_name Char37Text ; 11f6 Char59:: ; 11fd ld a, [hBattleTurn] xor 1 jr Char59_5A Char5A:: ; 1203 ld a, [hBattleTurn] Char59_5A: ; 1205 push de and a jr nz, .enemy ld de, BattleMonNick jr Function126a .enemy ld de, Char5AText ; Enemy call PlaceString ld h, b ld l, c ld de, EnemyMonNick jr Function126a Char3F:: ; 121b push de ld a, [InLinkBattle] and a jr nz, .linkbattle ld a, [TrainerClass] cp RIVAL1 jr z, .rival cp RIVAL2 jr z, .rival ld de, OTName call PlaceString ld h, b ld l, c ld de, String12a2 call PlaceString push bc callab Function39939 pop hl ld de, StringBuffer1 jr Function126a .rival ld de, RivalName jr Function126a .linkbattle ld de, OTName jr Function126a Char14:: ; 1252 push de ld de, PlayerName call PlaceString ld h, b ld l, c ld a, [PlayerGender] bit 0, a ld de, String12a5 jr z, Function126a ld de, String12a6 jr Function126a Function126a:: ; 126a call PlaceString ld h, b ld l, c pop de jp NextChar ; 0x1273 Char5CText:: db "TM@" ; 1273 Char5DText:: db "TRAINER@" ; 1276 Char5BText:: db "PC@" ; 127e Char5EText:: db "ROCKET@" ; 1281 Char54Text:: db "POKé@" ; 1288 Char23Text:: db "こうげき@" ; 128d Char56Text:: db "……@" ; 1292 Char5AText:: db "Enemy @" ; 1295 Char4AText:: db $e1, $e2, "@" ; PK MN ; 129c Char24Text:: db $70, $71, "@" ; PO KE ; 129f String12a2:: db " @" ; 12a2 Char35Text:: Char36Text:: Char37Text:: db "@" ; 12a4 String12a5:: db "@" ; 12a5 String12a6:: db "@" ; 12a6 ; 12a7 NextLine:: ; 12a7 pop hl ld bc, SCREEN_WIDTH * 2 add hl, bc push hl jp NextChar ; 12b0 Char22:: ; 12b0 pop hl ld bc, SCREEN_WIDTH add hl, bc push hl jp NextChar ; 12b9 Char16:: ; 12b9 pop hl push de ld bc, -TileMap + $10000 add hl, bc ld de, -SCREEN_WIDTH ld c, 1 .asm_12c4 ld a, h and a jr nz, .asm_12cd ld a, l cp SCREEN_WIDTH jr c, .asm_12d1 .asm_12cd add hl, de inc c jr .asm_12c4 .asm_12d1 ld hl, TileMap ld de, SCREEN_WIDTH ld a, c .asm_12d8 and a jr z, .asm_12df add hl, de dec a jr .asm_12d8 .asm_12df pop de inc de ld a, [de] ld c, a ld b, 0 add hl, bc push hl jp NextChar ; 12ea Line:: ; 12ea pop hl hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2 push hl jp NextChar ; 0x12f2 Paragraph:: ; 12f2 push de ld a, [InLinkBattle] cp $3 jr z, .asm_1301 cp $4 jr z, .asm_1301 call Function13c7 .asm_1301 call Function13b6 call Functionaaf hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY lb bc, TEXTBOX_INNERH - 1, TEXTBOX_INNERW call ClearBox call Function13cd ld c, 20 call DelayFrames hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY pop de jp NextChar ; 131f Char4B:: ; 131f ld a, [InLinkBattle] or a jr nz, .asm_1328 call Function13c7 .asm_1328 call Function13b6 push de call Functionaaf pop de ld a, [InLinkBattle] or a call z, Function13cd Function1337:: ; 1337 push de call Function138c call Function138c hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2 pop de jp NextChar ; 1345 ContText:: ; 1345 push de ld de, .cont ld b, h ld c, l call PlaceString ld h, b ld l, c pop de jp NextChar .cont db $4b, "@" ; 1356 Char5F:: ; 1356 ; Legacy: ends a Pokédex entry (Red). ; Dex entries are now regular strings. ld [hl], "." pop hl ret ; 135a PromptText:: ; 135a ld a, [InLinkBattle] cp $3 jr z, .ok cp $4 jr z, .ok call Function13c7 .ok call Function13b6 call Functionaaf ld a, [InLinkBattle] cp $3 jr z, DoneText cp $4 jr z, DoneText call Function13cd DoneText:: ; 137c pop hl ld de, .stop dec de ret .stop db "@" ; 1383 NullChar:: ; 1383 ld a, "?" ld [hli], a call PrintLetterDelay jp NextChar ; 138c Function138c:: ; 138c hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY decoord TEXTBOX_INNERX, TEXTBOX_INNERY - 1 ld a, TEXTBOX_INNERH - 1 .col push af ld c, TEXTBOX_INNERW .row ld a, [hli] ld [de], a inc de dec c jr nz, .row inc de inc de inc hl inc hl pop af dec a jr nz, .col hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2 ld a, " " ld bc, TEXTBOX_INNERW call ByteFill ld c, 5 call DelayFrames ret ; 13b6 Function13b6:: ; 13b6 push bc ld a, [hOAMUpdate] push af ld a, 1 ld [hOAMUpdate], a call WaitBGMap pop af ld [hOAMUpdate], a pop bc ret ; 13c6 Diacritic:: ; 13c6 ret ; 13c7 Function13c7:: ; 13c7 ld a, "▼" ld [$c606], a ret ; 13cd Function13cd:: ; 13cd ld a, [$c605] ld [$c606], a ret ; 13d4 FarString:: ; 13d4 ld b, a ld a, [hROMBank] push af ld a, b rst Bankswitch call PlaceString pop af rst Bankswitch ret ; 13e0 Function13e0:: ; 13e0 ld hl, .stop ret .stop db "@" ; 13e5 Function13e5:: ; 13e5 ld a, [$cfcf] push af set 1, a ld [$cfcf], a call Function13f6 pop af ld [$cfcf], a ret ; 13f6 Function13f6:: ; 13f6 ld a, [hli] cp "@" ret z call .TextCommand jr Function13f6 .TextCommand: push hl push bc ld c, a ld b, 0 ld hl, TextCommands add hl, bc add hl, bc ld e, [hl] inc hl ld d, [hl] pop bc pop hl ; jp de push de ret ; 1410 TextCommands:: ; 1410 dw Text_00 dw Text_01 dw Text_02 dw Text_03 dw Text_04 dw Text_05 dw Text_06 dw Text_07 dw Text_08 dw Text_09 dw Text_0A dw Text_PlaySound ; $0b dw Text_0C dw Text_0D dw Text_PlaySound ; $0e dw Text_PlaySound ; $0f dw Text_PlaySound ; $10 dw Text_PlaySound ; $11 dw Text_PlaySound ; $12 dw Text_PlaySound ; $13 dw Text_14 dw Text_15 dw Text_16 ; 143e Text_00:: ; 143e ; TX ; write text until "@" ; [$00]["...@"] ld d, h ld e, l ld h, b ld l, c call PlaceString ld h, d ld l, e inc hl ret ; 1449 Text_01:: ; 1449 ; TX_RAM ; write text from a ram address ; little endian ; [$01][addr] ld a, [hli] ld e, a ld a, [hli] ld d, a push hl ld h, b ld l, c call PlaceString pop hl ret ; 1455 Text_16:: ; 1455 ; TX_FAR ; write text from a different bank ; little endian ; [$16][addr][bank] ld a, [hROMBank] push af ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] ld [hROMBank], a ld [MBC3RomBank], a push hl ld h, d ld l, e call Function13f6 pop hl pop af ld [hROMBank], a ld [MBC3RomBank], a ret ; 1470 Text_02:: ; 1470 ; TX_BCD ; write bcd from address, typically ram ; [$02][addr][flags] ; flags: see PrintBCDNumber ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] push hl ld h, b ld l, c ld c, a call PrintBCDNumber ld b, h ld c, l pop hl ret ; 1480 Text_03:: ; 1480 ; TX_MOVE ; move to a new tile ; [$03][addr] ld a, [hli] ld [$d0e6], a ld c, a ld a, [hli] ld [$d0e6 + 1], a ld b, a ret ; 148b Text_04:: ; 148b ; TX_BOX ; draw a box ; little endian ; [$04][addr][height][width] ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] ld b, a ld a, [hli] ld c, a push hl ld h, d ld l, e call TextBox pop hl ret ; 149b Text_05:: ; 149b ; TX_LOW ; write text at (1,16) ; [$05] bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2 ret ; 149f Text_06:: ; 149f ; TX_WAITBUTTON ; wait for button press ; show arrow ; [06] ld a, [InLinkBattle] cp $3 jp z, Text_0D cp $4 jp z, Text_0D push hl call Function13c7 push bc call Functionaaf pop bc call Function13cd pop hl ret ; 14ba Text_07:: ; 14ba push hl call Function13cd call Function138c call Function138c pop hl bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2 ret ; 14c9 Text_08:: ; 14c9 ; TX_ASM bit 7, h jr nz, .not_rom jp [hl] .not_rom ld a, "@" ld [hl], a ret ; 14d2 Text_09:: ; 14d2 ; TX_NUM ; [$09][addr][hi:bytes lo:digits] ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] push hl ld h, b ld l, c ld b, a and $f ld c, a ld a, b and $f0 swap a set 6, a ld b, a call PrintNum ld b, h ld c, l pop hl ret ; 14ed Text_0A:: ; 14ed push hl push bc call GetJoypad ld a, [hJoyDown] and A_BUTTON | B_BUTTON jr nz, .done ld c, 30 call DelayFrames .done pop bc pop hl ret ; 1500 Text_PlaySound:: ; 1500 ; chars: ; $0b, $0e, $0f, $10, $11, $12, $13 ; see TextSFX push bc dec hl ld a, [hli] ld b, a push hl ld hl, TextSFX .loop ld a, [hli] cp -1 jr z, .done cp b jr z, .play inc hl inc hl jr .loop .play push de ld e, [hl] inc hl ld d, [hl] call PlaySFX call WaitSFX pop de .done pop hl pop bc ret ; 1522 Function1522:: ; 1522 push de ld e, [hl] inc hl ld d, [hl] call PlayCry pop de pop hl pop bc ret ; 152d TextSFX:: ; 152d dbw $0b, SFX_DEX_FANFARE_50_79 dbw $12, SFX_FANFARE dbw $0e, SFX_DEX_FANFARE_20_49 dbw $0f, SFX_ITEM dbw $10, SFX_CAUGHT_MON dbw $11, SFX_DEX_FANFARE_80_109 dbw $13, SFX_SLOT_MACHINE_START db -1 ; 1543 Text_0C:: ; 1543 ; [$0C][num] ld a, [hli] ld d, a push hl ld h, b ld l, c .loop push de ld a, "…" ld [hli], a call GetJoypad ld a, [hJoyDown] and A_BUTTON | B_BUTTON jr nz, .next ld c, 10 call DelayFrames .next pop de dec d jr nz, .loop ld b, h ld c, l pop hl ret ; 1562 Text_0D:: ; 1562 ; wait for key down ; display arrow push hl push bc call Functionaaf pop bc pop hl ret ; 156a Text_14:: ; 156a ; Print a string from one of the following: ; 0: StringBuffer3 ; 1: StringBuffer4 ; 2: StringBuffer5 ; 3: StringBuffer2 ; 4: StringBuffer1 ; 5: EnemyMonNick ; 6: BattleMonNick ; [$14][id] ld a, [hli] push hl ld e, a ld d, 0 ld hl, Unknown_24000 add hl, de add hl, de ld a, BANK(Unknown_24000) call GetFarHalfword ld d, h ld e, l ld h, b ld l, c call PlaceString pop hl ret ; 1582 Text_15:: ; 1582 ; TX_DAY call GetWeekday push hl push bc ld c, a ld b, 0 ld hl, .Days add hl, bc add hl, bc ld a, [hli] ld h, [hl] ld l, a ld d, h ld e, l pop hl call PlaceString ld h, b ld l, c ld de, .Day call PlaceString pop hl ret .Days ; 15a2 dw .Sun dw .Mon dw .Tues dw .Wednes dw .Thurs dw .Fri dw .Satur .Sun db "SUN@" .Mon db "MON@" .Tues db "TUES@" .Wednes db "WEDNES@" .Thurs db "THURS@" .Fri db "FRI@" .Satur db "SATUR@" .Day db "DAY@" ; 15d8