ref: 3a2dbb5289e745dfb5f26844148c0981f14e8fcf
dir: /engine/credits.asm/
SATOSHI_TAJIRI EQU 00 JUNICHI_MASUDA EQU 01 TETSUYA_WATANABE EQU 02 SHIGEKI_MORIMOTO EQU 03 SOUSUKE_TAMADA EQU 04 TAKENORI_OOTA EQU 05 KEN_SUGIMORI EQU 06 MOTOFUMI_FUJIWARA EQU 07 ATSUKO_NISHIDA EQU 08 MUNEO_SAITO EQU 09 SATOSHI_OOTA EQU 10 RENA_YOSHIKAWA EQU 11 JUN_OKUTANI EQU 12 HIRONOBU_YOSHIDA EQU 13 ASUKA_IWASHITA EQU 14 GO_ICHINOSE EQU 15 MORIKAZU_AOKI EQU 16 KOHJI_NISHINO EQU 17 KENJI_MATSUSHIMA EQU 18 TOSHINOBU_MATSUMIYA EQU 19 SATORU_IWATA EQU 20 NOBUHIRO_SEYA EQU 21 KAZUHITO_SEKINE EQU 22 TETSUJI_OOTA EQU 23 NCL_SUPER_MARIO_CLUB EQU 24 SARUGAKUCHO EQU 25 AKITO_MORI EQU 26 TAKAHIRO_HARADA EQU 27 TOHRU_HASHIMOTO EQU 28 NOBORU_MATSUMOTO EQU 29 TAKEHIRO_IZUSHI EQU 30 TAKASHI_KAWAGUCHI EQU 31 TSUNEKAZU_ISHIHARA EQU 32 HIROSHI_YAMAUCHI EQU 33 KENJI_SAIKI EQU 34 ATSUSHI_TADA EQU 35 NAOKO_KAWAKAMI EQU 36 HIROYUKI_ZINNAI EQU 37 KUNIMI_KAWAMURA EQU 38 HISASHI_SOGABE EQU 39 KEITA_KAGAYA EQU 40 YOSHINORI_MATSUDA EQU 41 HITOMI_SATO EQU 42 TORU_OSAWA EQU 43 TAKAO_OHARA EQU 44 YUICHIRO_ITO EQU 45 TAKAO_SHIMIZU EQU 46 PLANNING EQU 47 KEITA_NAKAMURA EQU 48 HIROTAKA_UEMURA EQU 49 HIROAKI_TAMURA EQU 50 NORIAKI_SAKAGUCHI EQU 51 MIYUKI_SATO EQU 52 GAKUZI_NOMOTO EQU 53 AI_MASHIMA EQU 54 MIKIHIRO_ISHIKAWA EQU 55 HIDEYUKI_HASHIMOTO EQU 56 SATOSHI_YAMATO EQU 57 SHIGERU_MIYAMOTO EQU 58 GAIL_TILDEN EQU 59 NOB_OGASAWARA EQU 60 SETH_MCMAHILL EQU 61 HIROTO_ALEXANDER EQU 62 TERESA_LILLYGREN EQU 63 THOMAS_HERTZOG EQU 64 ERIK_JOHNSON EQU 65 HIRO_NAKAMURA EQU 66 TERUKI_MURAKAWA EQU 67 KAZUYOSHI_OSAWA EQU 68 KIMIKO_NAKAMICHI EQU 69 END EQU 70 CREDITS_UNKNOWN EQU 71 STAFF EQU 72 DIRECTOR EQU 73 CODIRECTOR EQU 74 PROGRAMMERS EQU 75 GRAPHICS_DIRECTOR EQU 76 MONSTER_DESIGN EQU 77 GRAPHICS_DESIGN EQU 78 MUSIC EQU 79 SOUND_EFFECTS EQU 80 GAME_DESIGN EQU 81 GAME_SCENARIO EQU 82 TOOL_PROGRAMMING EQU 83 PARAMETRIC_DESIGN EQU 84 SCRIPT_DESIGN EQU 85 MAP_DATA_DESIGN EQU 86 MAP_DESIGN EQU 87 PRODUCT_TESTING EQU 88 SPECIAL_THANKS EQU 89 PRODUCERS EQU 90 EXECUTIVE_PRODUCER EQU 91 POKEMON_ANIMATION EQU 92 POKEDEX_TEXT EQU 93 MOBILE_PRJ_LEADER EQU 94 MOBILE_SYSTEM_AD EQU 95 MOBILE_STADIUM_DIR EQU 96 COORDINATION EQU 97 COPYRIGHT EQU 98 US_VERSION_STAFF EQU 99 US_COORDINATION EQU 100 TEXT_TRANSLATION EQU 101 PAAD_TESTING EQU 102 CREDITS_THEEND EQU $f9 CREDITS_WAIT2 EQU $fa CREDITS_MUSIC EQU $fb CREDITS_CLEAR EQU $fc CREDITS_SCENE EQU $fd CREDITS_WAIT EQU $fe ParseCredits: ; 1099aa ld hl, $cf63 bit 7, [hl] jp nz, .done ; Wait until the timer has run out to parse the next command. ld hl, CreditsTimer ld a, [hl] and a jr z, .parse ; One tick has passed. dec [hl] jp .done .parse ; First, let's clear the current text display, ; starting from line 5. xor a ld [$ffd4], a hlcoord 0, 5 ld bc, 20 * 12 ld a, " " call ByteFill ; Then read the script. .loop call .get ; Commands: cp $ff jp z, .end cp CREDITS_WAIT jr z, .wait cp CREDITS_SCENE jr z, .scene cp CREDITS_CLEAR jr z, .clear cp CREDITS_MUSIC jr z, .music cp CREDITS_WAIT2 jr z, .wait2 cp CREDITS_THEEND jr z, .theend ; If it's not a command, it's a string identifier. push af ld e, a ld d, 0 ld hl, CreditsStrings add hl, de add hl, de ld a, [hli] ld d, [hl] ld e, a pop af ; Strings spanning multiple lines have special cases. cp COPYRIGHT jr z, .copyright cp STAFF jr c, .staff ; The rest start from line 6. hlcoord 0, 6 jr .print .copyright hlcoord 2, 6 jr .print .staff hlcoord 0, 6 .print ; Print strings spaced every two lines. call .get ld bc, 20 * 2 call AddNTimes call PlaceString jr .loop .theend ; Display "The End" graphic. call $5c11 jr .loop .scene ; Update the scene number and corresponding palette. call .get ld [$cf65], a ; scene xor a ld [$cf64], a ; frame call GetCreditsPalette call $32f9 ; update hw pal registers jr .loop .clear ; Clear the banner. ld a, $ff ld [$cf64], a ; frame jr .loop .music ; Play the credits music. ld de, MUSIC_CREDITS push de ld de, MUSIC_NONE call StartMusic call DelayFrame pop de call StartMusic jp .loop .wait2 ; Wait for some amount of ticks. call .get ld [CreditsTimer], a jr .done .wait ; Wait for some amount of ticks, and do something else. call .get ld [CreditsTimer], a xor a ld [$ffd5], a ld a, 1 ld [$ffd4], a .done jp $5951 .end ; Stop execution. ld hl, $cf63 set 7, [hl] ld a, $20 ld [$c2a7], a ld a, $5c ld [$c2a9], a ld a, $00 ld [$c2aa], a ret .get ; Get byte CreditsPos from CreditsScript push hl push de ld a, [CreditsPos] ld e, a ld a, [CreditsPos+1] ld d, a ld hl, CreditsScript add hl, de inc de ld a, e ld [CreditsPos], a ld a, d ld [CreditsPos+1], a ld a, [hl] pop de pop hl ret ; 109a95 INCBIN "baserom.gbc", $109a95, $109b2c - $109a95 GetCreditsPalette: ; 109b2c call .GetPalAddress push hl ld a, 0 call .UpdatePals pop hl ret .GetPalAddress ; Each set of palette data is 24 bytes long. ld a, [$cf65] ; scene and 3 add a add a ; * 8 add a ld e, a ld d, 0 ld hl, .CreditsPalettes add hl, de add hl, de ; * 3 add hl, de ret .UpdatePals ; Update the first three colors in both palette buffers. push af push hl add $00 ; lo($d000) ld e, a ld a, 0 adc $d0 ; hi($d000) ld d, a ld bc, 24 call CopyBytes pop hl pop af add $80 ; lo($d080) ld e, a ld a, 0 adc $d0 ; hi($d080) ld d, a ld bc, 24 call CopyBytes ret .CreditsPalettes INCBIN "baserom.gbc",$109b6a,$18 ; pichu.pal INCBIN "baserom.gbc",$109b82,$18 ; smoochum.pal INCBIN "baserom.gbc",$109b9a,$18 ; ditto.pal INCBIN "baserom.gbc",$109bb2,$18 ; igglybuff.pal ; 109bca INCBIN "baserom.gbc", $109bca, $109c24 - $109bca CreditsGFX: INCBIN "gfx/credits/border.2bpp" INCBIN "gfx/credits/pichu.2bpp" INCBIN "gfx/credits/smoochum.2bpp" INCBIN "gfx/credits/ditto.2bpp" INCBIN "gfx/credits/igglybuff.2bpp" CreditsScript: ; 10acb4 ; Clear the banner. db CREDITS_CLEAR ; Pokemon Crystal Version Staff db STAFF, 01 db CREDITS_WAIT, 08 ; Play the credits music. db CREDITS_MUSIC db CREDITS_WAIT2, 10 db CREDITS_WAIT, 01 ; Update the banner. db CREDITS_SCENE, 00 ; Pichu db DIRECTOR, 01 db SATOSHI_TAJIRI, 02 db CREDITS_WAIT, 12 db CODIRECTOR, 01 db JUNICHI_MASUDA, 02 db CREDITS_WAIT, 12 db PROGRAMMERS, 00 db SOUSUKE_TAMADA, 01 db HISASHI_SOGABE, 02 db KEITA_KAGAYA, 03 db YOSHINORI_MATSUDA, 04 db CREDITS_WAIT, 12 db PROGRAMMERS, 00 db SHIGEKI_MORIMOTO, 01 db TETSUYA_WATANABE, 02 db TAKENORI_OOTA, 03 db CREDITS_WAIT, 12 db GRAPHICS_DIRECTOR, 01 db KEN_SUGIMORI, 02 db CREDITS_WAIT, 12 db MONSTER_DESIGN, 00 db KEN_SUGIMORI, 01 db MOTOFUMI_FUJIWARA, 02 db SHIGEKI_MORIMOTO, 03 db HIRONOBU_YOSHIDA, 04 db SATOSHI_OOTA, 05 db CREDITS_WAIT, 12 db MONSTER_DESIGN, 00 db ATSUKO_NISHIDA, 01 db MUNEO_SAITO, 02 db RENA_YOSHIKAWA, 03 db CREDITS_WAIT, 12 db POKEMON_ANIMATION, 01 db HIRONOBU_YOSHIDA, 02 db JUN_OKUTANI, 03 db CREDITS_WAIT, 12 ; Clear the banner. db CREDITS_CLEAR db CREDITS_WAIT, 01 ; Update the banner. db CREDITS_SCENE, 01 ; Smoochum db GRAPHICS_DESIGN, 00 db HIRONOBU_YOSHIDA, 01 db JUN_OKUTANI, 02 db ASUKA_IWASHITA, 03 db TETSUYA_WATANABE, 04 db CREDITS_WAIT, 12 db MUSIC, 00 db JUNICHI_MASUDA, 01 db MORIKAZU_AOKI, 02 db GO_ICHINOSE, 03 db CREDITS_WAIT, 12 db SOUND_EFFECTS, 00 db MORIKAZU_AOKI, 01 db JUNICHI_MASUDA, 02 db TETSUYA_WATANABE, 03 db CREDITS_WAIT, 12 db GAME_DESIGN, 00 db JUNICHI_MASUDA, 01 db SHIGEKI_MORIMOTO, 02 db KOHJI_NISHINO, 03 db CREDITS_WAIT, 12 db GAME_DESIGN, 00 db TETSUJI_OOTA, 01 db HITOMI_SATO, 02 db KENJI_MATSUSHIMA, 03 db CREDITS_WAIT, 12 db GAME_SCENARIO, 00 db JUNICHI_MASUDA, 01 db KOHJI_NISHINO, 02 db TOSHINOBU_MATSUMIYA, 03 db KENJI_MATSUSHIMA, 04 db CREDITS_WAIT, 12 db POKEDEX_TEXT, 01 db TOSHINOBU_MATSUMIYA, 02 db CREDITS_WAIT, 12 db TOOL_PROGRAMMING, 01 db SOUSUKE_TAMADA, 02 db TAKENORI_OOTA, 03 db CREDITS_WAIT, 12 db PARAMETRIC_DESIGN, 01 db KOHJI_NISHINO, 02 db CREDITS_WAIT, 12 ; Clear the banner. db CREDITS_CLEAR db CREDITS_WAIT, 01 ; Update the banner. db CREDITS_SCENE, 02 ; Ditto db SCRIPT_DESIGN, 01 db TETSUJI_OOTA, 02 db NOBUHIRO_SEYA, 03 db CREDITS_WAIT, 12 db MAP_DATA_DESIGN, 01 db TETSUJI_OOTA, 02 db KAZUHITO_SEKINE, 03 db CREDITS_WAIT, 12 db MAP_DESIGN, 00 db TETSUJI_OOTA, 01 db KOHJI_NISHINO, 02 db NOBUHIRO_SEYA, 03 db CREDITS_WAIT, 12 db COORDINATION, 01 db HIROYUKI_ZINNAI, 02 db CREDITS_WAIT, 12 db PRODUCERS, 00 db SATORU_IWATA, 01 db SATOSHI_YAMATO, 02 db SHIGERU_MIYAMOTO, 03 db CREDITS_WAIT, 12 db PRODUCERS, 01 db TSUNEKAZU_ISHIHARA, 02 db CREDITS_WAIT, 12 ; Clear the banner. db CREDITS_CLEAR db CREDITS_WAIT, 01 ; Update the banner. db CREDITS_SCENE, 03 ; Igglybuff db US_VERSION_STAFF, 02 db CREDITS_WAIT, 09 db US_COORDINATION, 01 db GAIL_TILDEN, 02 db HIRO_NAKAMURA, 03 db CREDITS_WAIT, 12 db US_COORDINATION, 01 db JUNICHI_MASUDA, 02 db SETH_MCMAHILL, 03 db CREDITS_WAIT, 12 db US_COORDINATION, 01 db HIROTO_ALEXANDER, 02 db TERESA_LILLYGREN, 03 db CREDITS_WAIT, 12 db TEXT_TRANSLATION, 01 db NOB_OGASAWARA, 02 db CREDITS_WAIT, 12 db PROGRAMMERS, 01 db TERUKI_MURAKAWA, 02 db KAZUYOSHI_OSAWA, 03 db CREDITS_WAIT, 12 db PAAD_TESTING, 01 db THOMAS_HERTZOG, 02 db ERIK_JOHNSON, 03 db CREDITS_WAIT, 12 db PRODUCT_TESTING, 00 db PLANNING, 01 db CREDITS_WAIT, 12 db PRODUCT_TESTING, 00 db KEITA_NAKAMURA, 01 db HIROTAKA_UEMURA, 02 db HIROAKI_TAMURA, 03 db NORIAKI_SAKAGUCHI, 04 db CREDITS_WAIT, 12 db PRODUCT_TESTING, 00 db NCL_SUPER_MARIO_CLUB, 01 db KENJI_SAIKI, 02 db ATSUSHI_TADA, 03 db MIYUKI_SATO, 04 db CREDITS_WAIT, 12 db SPECIAL_THANKS, 00 db KIMIKO_NAKAMICHI, 01 db AKITO_MORI, 02 db CREDITS_WAIT, 12 db SPECIAL_THANKS, 00 db GAKUZI_NOMOTO, 01 db AI_MASHIMA, 02 db KUNIMI_KAWAMURA, 03 db CREDITS_WAIT, 12 db SPECIAL_THANKS, 00 db MIKIHIRO_ISHIKAWA, 01 db HIDEYUKI_HASHIMOTO, 02 db CREDITS_WAIT, 12 db EXECUTIVE_PRODUCER, 01 db HIROSHI_YAMAUCHI, 02 db CREDITS_WAIT, 12 db COPYRIGHT, 01 db CREDITS_WAIT, 09 ; Display "The End" graphic. db CREDITS_THEEND db CREDITS_WAIT, 20 db $ff ; end ; 10ae13 CreditsStrings: dw .SatoshiTajiri dw .JunichiMasuda dw .TetsuyaWatanabe dw .ShigekiMorimoto dw .SousukeTamada dw .TakenoriOota dw .KenSugimori dw .MotofumiFujiwara dw .AtsukoNishida dw .MuneoSaito dw .SatoshiOota dw .RenaYoshikawa dw .JunOkutani dw .HironobuYoshida dw .AsukaIwashita dw .GoIchinose dw .MorikazuAoki dw .KohjiNishino dw .KenjiMatsushima dw .ToshinobuMatsumiya dw .SatoruIwata dw .NobuhiroSeya dw .KazuhitoSekine dw .TetsujiOota dw .NclSuperMarioClub dw .Sarugakucho dw .AkitoMori dw .TakahiroHarada dw .TohruHashimoto dw .NoboruMatsumoto dw .TakehiroIzushi dw .TakashiKawaguchi dw .TsunekazuIshihara dw .HiroshiYamauchi dw .KenjiSaiki dw .AtsushiTada dw .NaokoKawakami dw .HiroyukiZinnai dw .KunimiKawamura dw .HisashiSogabe dw .KeitaKagaya dw .YoshinoriMatsuda dw .HitomiSato dw .ToruOsawa dw .TakaoOhara dw .YuichiroIto dw .TakaoShimizu dw .Planning dw .KeitaNakamura dw .HirotakaUemura dw .HiroakiTamura dw .NoriakiSakaguchi dw .MiyukiSato dw .GakuziNomoto dw .AiMashima dw .MikihiroIshikawa dw .HideyukiHashimoto dw .SatoshiYamato dw .ShigeruMiyamoto dw .GailTilden dw .NobOgasawara dw .SethMcMahill dw .HirotoAlexander dw .TeresaLillygren dw .ThomasHertzog dw .ErikJohnson dw .HiroNakamura dw .TerukiMurakawa dw .KazuyoshiOsawa dw .KimikoNakamichi dw .End dw .Unknown dw .Staff dw .Director dw .CoDirector dw .Programmers dw .GraphicsDirector dw .MonsterDesign dw .GraphicsDesign dw .Music dw .SoundEffects dw .GameDesign dw .GameScenario dw .ToolProgramming dw .ParametricDesign dw .ScriptDesign dw .MapDataDesign dw .MapDesign dw .ProductTesting dw .SpecialThanks dw .Producers dw .ExecutiveProducer dw .PokemonAnimation dw .PokedexText dw .MobilePrjLeader dw .MobileSystemAd dw .MobileStadiumDir dw .Coordination dw .Copyright dw .UsVersionStaff dw .UsCoordination dw .TextTranslation dw .PaadTesting .SatoshiTajiri: db " SATOSHI TAJIRI@" ; "たじり さとし@" .JunichiMasuda: db " JUNICHI MASUDA@" ; "ますだ じゅんいち@" .TetsuyaWatanabe: db " TETSUYA WATANABE@" ; "わたなべ てつや@" .ShigekiMorimoto: db " SHIGEKI MORIMOTO@" ; "もりもと しげき@" .SousukeTamada: db " SOUSUKE TAMADA@" ; "たまだ そうすけ@" .TakenoriOota: db " TAKENORI OOTA@" ; "おおた たけのり@" .KenSugimori: db " KEN SUGIMORI@" ; "すぎもり けん@" .MotofumiFujiwara: db " MOTOFUMI FUJIWARA@" ; "ふじわら もとふみ@" .AtsukoNishida: db " ATSUKO NISHIDA@" ; "にしだ あつこ@" .MuneoSaito: db " MUNEO SAITO@" ; "さいとう むねお@" .SatoshiOota: db " SATOSHI OOTA@" ; "おおた さとし@" .RenaYoshikawa: db " RENA YOSHIKAWA@" ; "よしかわ れな@" .JunOkutani: db " JUN OKUTANI@" ; "おくたに じゅん@" .HironobuYoshida: db " HIRONOBU YOSHIDA@" ; "よしだ ひろのぶ@" .AsukaIwashita: db " ASUKA IWASHITA@" ; "いわした あすか@" .GoIchinose: db " GO ICHINOSE@" ; "いちのせ ごう@" .MorikazuAoki: db " MORIKAZU AOKI@" ; "あおき もりかず@" .KohjiNishino: db " KOHJI NISHINO@" ; "にしの こうじ@" .KenjiMatsushima: db " KENJI MATSUSHIMA@" ; "まつしま けんじ@" .ToshinobuMatsumiya: db "TOSHINOBU MATSUMIYA@" ; "まつみや としのぶ@" .SatoruIwata: db " SATORU IWATA@" ; "いわた さとる@" .NobuhiroSeya: db " NOBUHIRO SEYA@" ; "せや のぶひろ@" .KazuhitoSekine: db " KAZUHITO SEKINE@" ; "せきね かずひと@" .TetsujiOota: db " TETSUJI OOTA@" ; "おおた てつじ@" .NclSuperMarioClub: db "NCL SUPER MARIO CLUB@" ; "スーパーマりォクラブ@" .Sarugakucho: db " SARUGAKUCHO@" ; "さるがくちょう@" .AkitoMori: db " AKITO MORI@" ; "もり あきと@" .TakahiroHarada: db " TAKAHIRO HARADA@" ; "はらだ たかひろ@" .TohruHashimoto: db " TOHRU HASHIMOTO@" ; "はしもと とおる@" .NoboruMatsumoto: db " NOBORU MATSUMOTO@" ; "まつもと のぼる@" .TakehiroIzushi: db " TAKEHIRO IZUSHI@" ; "いずし たけひろ@" .TakashiKawaguchi: db " TAKASHI KAWAGUCHI@" ; "かわぐち たかし@" .TsunekazuIshihara: db " TSUNEKAZU ISHIHARA@" ; "いしはら つねかず@" .HiroshiYamauchi: db " HIROSHI YAMAUCHI@" ; "やまうち ひろし@" .KenjiSaiki: db " KENJI SAIKI@" ; "さいき けんじ@" .AtsushiTada: db " ATSUSHI TADA@" ; "ただ あつし@" .NaokoKawakami: db " NAOKO KAWAKAMI@" ; "かわかみ なおこ@" .HiroyukiZinnai: db " HIROYUKI ZINNAI@" ; "じんない ひろゆき@" .KunimiKawamura: db " KUNIMI KAWAMURA@" ; "かわむら くにみ@" .HisashiSogabe: db " HISASHI SOGABE@" ; "そがべ ひさし@" .KeitaKagaya: db " KEITA KAGAYA@" ; "かがや けいた@" .YoshinoriMatsuda: db " YOSHINORI MATSUDA@" ; "まつだ よしのり@" .HitomiSato: db " HITOMI SATO@" ; "さとう ひとみ@" .ToruOsawa: db " TORU OSAWA@" ; "おおさわ とおる@" .TakaoOhara: db " TAKAO OHARA@" ; "おおはら たかお@" .YuichiroIto: db " YUICHIRO ITO@" ; "いとう ゆういちろう@" .TakaoShimizu: db " TAKAO SHIMIZU@" ; "しみず たかお@" .Planning: db " SPECIAL PRODUCTION", $4e db " PLANNING", $4e ; "きかくかいはつぶ@" db " & DEVELOPMENT DEPT.@" .KeitaNakamura: db " KEITA NAKAMURA@" ; "なかむら けいた@" .HirotakaUemura: db " HIROTAKA UEMURA@" ; "うえむら ひろたか@" .HiroakiTamura: db " HIROAKI TAMURA@" ; "たむら ひろあき@" .NoriakiSakaguchi: db " NORIAKI SAKAGUCHI@" ; "さかぐち のりあき@" .MiyukiSato: db " MIYUKI SATO@" ; "さとう みゆき@" .GakuziNomoto: db " GAKUZI NOMOTO@" ; "のもと がくじ@" .AiMashima: db " AI MASHIMA@" ; "ましま あい@" .MikihiroIshikawa: db " MIKIHIRO ISHIKAWA@" ; "いしかわ みきひろ@" .HideyukiHashimoto: db " HIDEYUKI HASHIMOTO@" ; "はしもと ひでゆき@" .SatoshiYamato: db " SATOSHI YAMATO@" ; "やまと さとし@" .ShigeruMiyamoto: db " SHIGERU MIYAMOTO@" ; "みやもと しげる@" .End: db " END@" ; "おしまい@" .Unknown: db " ????????@" ; "????????@" .GailTilden: db " GAIL TILDEN@" .NobOgasawara: db " NOB OGASAWARA@" .SethMcMahill: db " SETH McMAHILL@" .HirotoAlexander: db " HIROTO ALEXANDER@" .TeresaLillygren: db " TERESA LILLYGREN@" .ThomasHertzog: db " THOMAS HERTZOG@" .ErikJohnson: db " ERIK JOHNSON@" .HiroNakamura: db " HIRO NAKAMURA@" .TerukiMurakawa: db " TERUKI MURAKAWA@" .KazuyoshiOsawa: db " KAZUYOSHI OSAWA@" .KimikoNakamichi: db " KIMIKO NAKAMICHI@" .Staff: db " #MON", $4e ; "ポケットモンスター", $4e db " CRYSTAL VERSION", $4e ; " クりスタル バージョン", $4e db " STAFF@" ; " スタッフ@" .Director: db " DIRECTOR@" ; "エグゼクティブ ディレクター@" .CoDirector: db " CO-DIRECTOR@" ; "ディレクター@" .Programmers: db " PROGRAMMERS@" ; "プログラム@" .GraphicsDirector: db " GRAPHICS DIRECTOR@" ; "グラフィック ディレクター@" .MonsterDesign: db " MONSTER DESIGN@" ; "# デザイン@" .GraphicsDesign: db " GRAPHICS DESIGN@" ; "グラフィック デザイン@" .Music: db " MUSIC@" ; "おんがく@" .SoundEffects: db " SOUND EFFECTS@" ; "サウンド エフ→クト@" .GameDesign: db " GAME DESIGN@" ; "ゲームデザイン@" .GameScenario: db " GAME SCENARIO@" ; "シナりォ@" .ToolProgramming: db " TOOL PROGRAMMING@" ; "ツール プログラム@" .ParametricDesign: db " PARAMETRIC DESIGN@" ; "パラメーター せってい@" .ScriptDesign: db " SCRIPT DESIGN@" ; "スクりプト せってい@" .MapDataDesign: db " MAP DATA DESIGN@" ; "マップデータ せってい@" .MapDesign: db " MAP DESIGN@" ; "マップ デザイン@" .ProductTesting: db " PRODUCT TESTING@" ; "デバッグプレイ@" .SpecialThanks: db " SPECIAL THANKS@" ; "スぺシャルサンクス@" .Producers: db " PRODUCERS@" ; "プロデューサー@" .ExecutiveProducer: db " EXECUTIVE PRODUCER@" ; "エグゼクティブ プロデューサー@" .PokemonAnimation: db " #MON ANIMATION@" ; "# アニメーション@" .PokedexText: db " #DEX TEXT@" ; "ずかん テキスト@" .MobilePrjLeader: db " MOBILE PRJ. LEADER@" ; "モバイルプロジ→クト りーダー@" .MobileSystemAd: db " MOBILE SYSTEM AD.@" ; "モバイル システムアドバイザー@" .MobileStadiumDir: db "MOBILE STADIUM DIR.@" ; "モバイルスタジアム ディレクター@" .Coordination: db " COORDINATION@" ; "コーディネーター@" .UsVersionStaff: db " US VERSION STAFF@" .UsCoordination: db " US COORDINATION@" .TextTranslation: db " TEXT TRANSLATION@" .PaadTesting: db " PAAD TESTING@" .Copyright: ; (C) 1 9 9 5 - 2 0 0 1 N i n t e n d o db $60,$61,$62,$63,$64,$65,$66, $67, $68, $69, $6a, $6b, $6c, $4e ; (C) 1 9 9 5 - 2 0 0 1 C r e a t u r e s i n c . db $60,$61,$62,$63,$64,$65,$66, $6d, $6e, $6f, $70, $71, $72, $7a, $7b, $7c, $4e ; (C) 1 9 9 5 - 2 0 0 1 G A M E F R E A K i n c . db $60,$61,$62,$63,$64,$65,$66, $73, $74, $75, $76, $77, $78, $79, $7a, $7b, $7c, "@"