ref: 3f4044cd4628c156e975971ce0655d3d51917b87
dir: /home/text.asm/
BORDER_WIDTH EQU 2 TEXTBOX_WIDTH EQU SCREEN_WIDTH TEXTBOX_INNERW EQU TEXTBOX_WIDTH - BORDER_WIDTH TEXTBOX_HEIGHT EQU 6 TEXTBOX_INNERH EQU TEXTBOX_HEIGHT - BORDER_WIDTH TEXTBOX_X EQU 0 TEXTBOX_INNERX EQU TEXTBOX_X + 1 TEXTBOX_Y EQU SCREEN_HEIGHT - TEXTBOX_HEIGHT TEXTBOX_INNERY EQU TEXTBOX_Y + 2 TEXTBOX_PAL EQU 7 ClearBox:: ; fb6 ; Fill a c*b box at hl with blank tiles. ld a, " " FillBoxWithByte:: .row push bc push hl .col ld [hli], a dec c jr nz, .col pop hl ld bc, SCREEN_WIDTH add hl, bc pop bc dec b jr nz, .row ret ; fc8 ClearTileMap:: ; fc8 ; Fill TileMap with blank tiles. hlcoord 0, 0 ld a, " " ld bc, TileMapEnd - TileMap call ByteFill ; Update the BG Map. ld a, [rLCDC] bit 7, a ret z jp WaitBGMap ; fdb ClearScreen:: ; fdb ld a, TEXTBOX_PAL hlcoord 0, 0, AttrMap ld bc, SCREEN_WIDTH * SCREEN_HEIGHT call ByteFill jr ClearTileMap ; fe8 TextBox:: ; fe8 ; Draw a text box at hl with room for ; b lines of c characters each. ; Places a border around the textbox, ; then switches the palette to the ; text black-and-white scheme. push bc push hl call TextBoxBorder pop hl pop bc jr TextBoxPalette ; ff1 TextBoxBorder:: ; ff1 ; Top push hl ld a, "┌" ld [hli], a inc a ; "─" call .PlaceChars inc a ; "┐" ld [hl], a pop hl ; Middle ld de, SCREEN_WIDTH add hl, de .row push hl ld a, "│" ld [hli], a ld a, " " call .PlaceChars ld [hl], "│" pop hl ld de, SCREEN_WIDTH add hl, de dec b jr nz, .row ; Bottom ld a, "└" ld [hli], a ld a, "─" call .PlaceChars ld [hl], "┘" ret ; 101e .PlaceChars: ; 101e ; Place char a c times. ld d, c .loop ld [hli], a dec d jr nz, .loop ret ; 1024 TextBoxPalette:: ; 1024 ; Fill text box width c height b at hl with pal 7 ld de, AttrMap - TileMap add hl, de rept 2 inc b endr rept 2 inc c endr ld a, TEXTBOX_PAL .col push bc push hl .row ld [hli], a dec c jr nz, .row pop hl ld de, SCREEN_WIDTH add hl, de pop bc dec b jr nz, .col ret ; 103e SpeechTextBox:: ; 103e ; Standard textbox. hlcoord TEXTBOX_X, TEXTBOX_Y ld b, TEXTBOX_INNERH ld c, TEXTBOX_INNERW jp TextBox ; 1048 TestText:: ; 1048 text "ゲームフりーク!" done ; 1052 RadioTerminator:: ; 1052 ld hl, .stop ret .stop db "@" ; 1057 PrintText:: ; 1057 call SetUpTextBox BuenaPrintText:: ; 105a push hl hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY lb bc, TEXTBOX_INNERH - 1, TEXTBOX_INNERW call ClearBox pop hl PrintTextBoxText:: ; 1065 bccoord TEXTBOX_INNERX, TEXTBOX_INNERY call PlaceWholeStringInBoxAtOnce ret ; 106c SetUpTextBox:: ; 106c push hl call SpeechTextBox call UpdateSprites call Function321c pop hl ret ; 1078 PlaceString:: ; 1078 push hl PlaceNextChar:: ; 1079 ld a, [de] cp "@" jr nz, CheckDict ld b, h ld c, l pop hl ret pop de NextChar:: ; 1083 inc de jp PlaceNextChar CheckDict:: ; 1087 dict: macro if \1 == 0 and a else cp \1 endc jp z, \2 endm dict2: macro if \1 == 0 and a else cp \1 endc jr nz, \@ ld a, \2 \@: endm dict3: macro if \1 == 0 and a else cp \1 endc jr z, \2 endm dict "<DAY>", Char15 dict "<LINE>", LineChar dict "<NEXT>", NextLineChar dict TX_FAR, TextFar dict $00, NullChar dict $4c, Char4C dict $4b, Char4B dict "<PARA>", Paragraph dict "<MOM>", PrintMomsName dict "<PLAYER>", PrintPlayerName dict "<RIVAL>", PrintRivalName dict $35, Char35 dict $36, Char36 dict $37, Char37 dict "<RED>", PrintRedsName dict "<GREEN>", PrintGreensName dict "#", PlacePOKe dict "<PC>", PCChar dict "<ROCKET>", RocketChar dict "<TM>", TMChar dict "<TRNER>", TrainerChar dict $23, PlaceKougeki dict "<LNBRK>", Char22 dict "<CONT>", ContText dict "<......>", SixDotsChar dict "<DONE>", DoneText dict "<PROMPT>", PromptText dict "<PKMN>", PlacePKMN dict "<POKE>", PlacePOKE dict $25, NextChar dict2 $1f, " " dict "<DEXEND>", PlaceDexEnd dict "<TARGET>", PlaceMoveTargetsName dict "<USER>", PlaceMoveUsersName dict "<ENEMY>", PlaceEnemysName dict "<PLAY_G>", PlaceGenderedPlayerName dict3 $e4, .place dict3 $e5, .place jr .nope ld b, a call Diacritic jp NextChar .nope cp $60 jr nc, .place cp $40 jr nc, .handakuten .dakuten cp $20 jr nc, .daku1 add $80 jr .daku2 .daku1 add $90 .daku2 ld b, $e5 ; dakuten call Diacritic jr .place .handakuten cp "ぱ" jr nc, .han1 add "ハ" - "パ" jr .han2 .han1 add "は" - "ぱ" .han2 ld b, $e4 ; handakuten call Diacritic .place ld [hli], a call PrintLetterDelay jp NextChar ; 0x117b Char15:: ; 117b ld c, l ld b, h callba Function17f036 jp PlaceNextChar ; 1186 print_name: macro push de ld de, \1 jp PlaceCommandCharacter endm PrintMomsName: print_name MomsName ; 1186 PrintPlayerName: print_name PlayerName ; 118d PrintRivalName: print_name RivalName ; 1194 PrintRedsName: print_name RedsName ; 119b PrintGreensName: print_name GreensName ; 11a2 TrainerChar: print_name TrainerCharText ; 11a9 TMChar: print_name TMCharText ; 11b0 PCChar: print_name PCCharText ; 11b7 RocketChar: print_name RocketCharText ; 11be PlacePOKe: print_name PlacePOKeText ; 11c5 PlaceKougeki: print_name KougekiText ; 11cc SixDotsChar: print_name SixDotsCharText ; 11d3 PlacePKMN: print_name PlacePKMNText ; 11da PlacePOKE: print_name PlacePOKEText ; 11e1 Char35: print_name Char35Text ; 11e8 Char36: print_name Char36Text ; 11ef Char37: print_name Char37Text ; 11f6 PlaceMoveTargetsName:: ; 11fd ld a, [hBattleTurn] xor 1 jr PlaceMoveTargetsName_5A PlaceMoveUsersName:: ; 1203 ld a, [hBattleTurn] PlaceMoveTargetsName_5A: ; 1205 push de and a jr nz, .enemy ld de, BattleMonNick jr PlaceCommandCharacter .enemy ld de, EnemyText ; Enemy call PlaceString ld h, b ld l, c ld de, EnemyMonNick jr PlaceCommandCharacter PlaceEnemysName:: ; 121b push de ld a, [wLinkMode] and a jr nz, .linkbattle ld a, [TrainerClass] cp RIVAL1 jr z, .rival cp RIVAL2 jr z, .rival ld de, OTName call PlaceString ld h, b ld l, c ld de, String12a2 call PlaceString push bc callab Battle_GetTrainerName pop hl ld de, StringBuffer1 jr PlaceCommandCharacter .rival ld de, RivalName jr PlaceCommandCharacter .linkbattle ld de, OTName jr PlaceCommandCharacter PlaceGenderedPlayerName:: ; 1252 push de ld de, PlayerName call PlaceString ld h, b ld l, c ld a, [PlayerGender] bit 0, a ld de, String_kun jr z, PlaceCommandCharacter ld de, String_chan jr PlaceCommandCharacter PlaceCommandCharacter:: ; 126a call PlaceString ld h, b ld l, c pop de jp NextChar ; 0x1273 TMCharText:: db "TM@" ; 1273 TrainerCharText:: db "TRAINER@" ; 1276 PCCharText:: db "PC@" ; 127e RocketCharText:: db "ROCKET@" ; 1281 PlacePOKeText:: db "POKé@" ; 1288 KougekiText:: db "こうげき@" ; 128d SixDotsCharText:: db "……@" ; 1292 EnemyText:: db "Enemy @" ; 1295 PlacePKMNText:: db "<PK><MN>@" ; PK MN ; 129c PlacePOKEText:: db "<PO><KE>@" ; PO KE ; 129f String12a2:: db " @" ; 12a2 Char35Text:: Char36Text:: Char37Text:: db "@" ; 12a4 String_kun:: db "@" ; 12a5 String_chan:: db "@" ; 12a6 ; 12a7 NextLineChar:: ; 12a7 pop hl ld bc, SCREEN_WIDTH * 2 add hl, bc push hl jp NextChar ; 12b0 Char22:: ; 12b0 pop hl ld bc, SCREEN_WIDTH add hl, bc push hl jp NextChar ; 12b9 TextFar:: ; 12b9 pop hl push de ld bc, -TileMap + $10000 add hl, bc ld de, -SCREEN_WIDTH ld c, 1 .loop ld a, h and a jr nz, .next ld a, l cp SCREEN_WIDTH jr c, .done .next add hl, de inc c jr .loop .done hlcoord 0, 0 ld de, SCREEN_WIDTH ld a, c .loop2 and a jr z, .done2 add hl, de dec a jr .loop2 .done2 pop de inc de ld a, [de] ld c, a ld b, 0 add hl, bc push hl jp NextChar ; 12ea LineChar:: ; 12ea pop hl hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2 push hl jp NextChar ; 0x12f2 Paragraph:: ; 12f2 push de ld a, [wLinkMode] cp LINK_COLOSSEUM jr z, .linkbattle cp LINK_MOBILE jr z, .linkbattle call LoadBlinkingCursor .linkbattle call Function13b6 call KeepTextOpen hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY lb bc, TEXTBOX_INNERH - 1, TEXTBOX_INNERW call ClearBox call UnloadBlinkingCursor ld c, 20 call DelayFrames hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY pop de jp NextChar ; 131f Char4B:: ; 131f ld a, [wLinkMode] or a jr nz, .communication call LoadBlinkingCursor .communication call Function13b6 push de call KeepTextOpen pop de ld a, [wLinkMode] or a call z, UnloadBlinkingCursor Char4C:: ; 1337 push de call TextScroll call TextScroll hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2 pop de jp NextChar ; 1345 ContText:: ; 1345 push de ld de, .cont ld b, h ld c, l call PlaceString ld h, b ld l, c pop de jp NextChar .cont db $4b, "@" ; 1356 PlaceDexEnd:: ; 1356 ; Legacy: ends a Pokédex entry (Red). ; Dex entries are now regular strings. ld [hl], "." pop hl ret ; 135a PromptText:: ; 135a ld a, [wLinkMode] cp LINK_COLOSSEUM jr z, .ok cp LINK_MOBILE jr z, .ok call LoadBlinkingCursor .ok call Function13b6 call KeepTextOpen ld a, [wLinkMode] cp LINK_COLOSSEUM jr z, DoneText cp LINK_MOBILE jr z, DoneText call UnloadBlinkingCursor DoneText:: ; 137c pop hl ld de, .stop dec de ret .stop db "@" ; 1383 NullChar:: ; 1383 ld a, "?" ld [hli], a call PrintLetterDelay jp NextChar ; 138c TextScroll:: ; 138c hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY decoord TEXTBOX_INNERX, TEXTBOX_INNERY - 1 ld a, TEXTBOX_INNERH - 1 .col push af ld c, TEXTBOX_INNERW .row ld a, [hli] ld [de], a inc de dec c jr nz, .row rept 2 inc de endr rept 2 inc hl endr pop af dec a jr nz, .col hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2 ld a, " " ld bc, TEXTBOX_INNERW call ByteFill ld c, 5 call DelayFrames ret ; 13b6 Function13b6:: ; 13b6 push bc ld a, [hOAMUpdate] push af ld a, 1 ld [hOAMUpdate], a call WaitBGMap pop af ld [hOAMUpdate], a pop bc ret ; 13c6 Diacritic:: ; 13c6 ret ; 13c7 LoadBlinkingCursor:: ; 13c7 ld a, "▼" ldcoord_a 18, 17 ret ; 13cd UnloadBlinkingCursor:: ; 13cd lda_coord 17, 17 ldcoord_a 18, 17 ret ; 13d4 FarString:: ; 13d4 ld b, a ld a, [hROMBank] push af ld a, b rst Bankswitch call PlaceString pop af rst Bankswitch ret ; 13e0 Function13e0:: ; 13e0 ld hl, .stop ret .stop db "@" ; 13e5 PlaceWholeStringInBoxAtOnce:: ; 13e5 ld a, [TextBoxFrame + 1] push af set 1, a ld [TextBoxFrame + 1], a call DoTextUntilTerminator pop af ld [TextBoxFrame + 1], a ret ; 13f6 DoTextUntilTerminator:: ; 13f6 ld a, [hli] cp "@" ret z call .TextCommand jr DoTextUntilTerminator .TextCommand: push hl push bc ld c, a ld b, 0 ld hl, TextCommands rept 2 add hl, bc endr ld e, [hl] inc hl ld d, [hl] pop bc pop hl ; jp de push de ret ; 1410 TextCommands:: ; 1410 dw Text_TX dw Text_TX_RAM dw Text_TX_BCD dw Text_TX_MOVE dw Text_TX_BOX dw Text_TX_LOW dw Text_WAIT_BUTTON dw Text_TX_SCROLL dw Text_START_ASM dw Text_TX_NUM dw Text_TX_EXIT dw Text_PlaySound ; $0b dw Text_TX_DOTS dw Text_0D dw Text_PlaySound ; $0e dw Text_PlaySound ; $0f dw Text_PlaySound ; $10 dw Text_PlaySound ; $11 dw Text_PlaySound ; $12 dw Text_PlaySound ; $13 dw Text_TX_STRINGBUFFER dw Text_TX_DAY dw Text_TX_FAR ; 143e Text_TX:: ; 143e ; TX ; write text until "@" ; [$00]["...@"] ld d, h ld e, l ld h, b ld l, c call PlaceString ld h, d ld l, e inc hl ret ; 1449 Text_TX_RAM:: ; 1449 ; text_from_ram ; write text from a ram address ; little endian ; [$01][addr] ld a, [hli] ld e, a ld a, [hli] ld d, a push hl ld h, b ld l, c call PlaceString pop hl ret ; 1455 Text_TX_FAR:: ; 1455 ; text_jump ; write text from a different bank ; little endian ; [$16][addr][bank] ld a, [hROMBank] push af ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] ld [hROMBank], a ld [MBC3RomBank], a push hl ld h, d ld l, e call DoTextUntilTerminator pop hl pop af ld [hROMBank], a ld [MBC3RomBank], a ret ; 1470 Text_TX_BCD:: ; 1470 ; TX_BCD ; write bcd from address, typically ram ; [$02][addr][flags] ; flags: see PrintBCDNumber ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] push hl ld h, b ld l, c ld c, a call PrintBCDNumber ld b, h ld c, l pop hl ret ; 1480 Text_TX_MOVE:: ; 1480 ; TX_MOVE ; move to a new tile ; [$03][addr] ld a, [hli] ld [wd0e4 + 2], a ld c, a ld a, [hli] ld [wd0e4 + 2 + 1], a ld b, a ret ; 148b Text_TX_BOX:: ; 148b ; TX_BOX ; draw a box ; little endian ; [$04][addr][height][width] ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] ld b, a ld a, [hli] ld c, a push hl ld h, d ld l, e call TextBox pop hl ret ; 149b Text_TX_LOW:: ; 149b ; TX_LOW ; write text at (1,16) ; [$05] bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2 ret ; 149f Text_WAIT_BUTTON:: ; 149f ; TX_WAITBUTTON ; wait for button press ; show arrow ; [06] ld a, [wLinkMode] cp LINK_COLOSSEUM jp z, Text_0D cp LINK_MOBILE jp z, Text_0D push hl call LoadBlinkingCursor push bc call KeepTextOpen pop bc call UnloadBlinkingCursor pop hl ret ; 14ba Text_TX_SCROLL:: ; 14ba ; pushes text up two lines and sets the BC cursor to the border tile ; below the first character column of the text box. push hl call UnloadBlinkingCursor call TextScroll call TextScroll pop hl bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2 ret ; 14c9 Text_START_ASM:: ; 14c9 ; TX_ASM bit 7, h jr nz, .not_rom jp [hl] .not_rom ld a, "@" ld [hl], a ret ; 14d2 Text_TX_NUM:: ; 14d2 ; TX_NUM ; [$09][addr][hi:bytes lo:digits] ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] push hl ld h, b ld l, c ld b, a and $f ld c, a ld a, b and $f0 swap a set PRINTNUM_RIGHTALIGN_F, a ld b, a call PrintNum ld b, h ld c, l pop hl ret ; 14ed Text_TX_EXIT:: ; 14ed push hl push bc call GetJoypad ld a, [hJoyDown] and A_BUTTON | B_BUTTON jr nz, .done ld c, 30 call DelayFrames .done pop bc pop hl ret ; 1500 Text_PlaySound:: ; 1500 ; chars: ; $0b, $0e, $0f, $10, $11, $12, $13 ; see TextSFX push bc dec hl ld a, [hli] ld b, a push hl ld hl, TextSFX .loop ld a, [hli] cp -1 jr z, .done cp b jr z, .play rept 2 inc hl endr jr .loop .play push de ld e, [hl] inc hl ld d, [hl] call PlaySFX call WaitSFX pop de .done pop hl pop bc ret ; 1522 Function1522:: ; 1522 push de ld e, [hl] inc hl ld d, [hl] call PlayCry pop de pop hl pop bc ret ; 152d TextSFX:: ; 152d dbw TX_SOUND_0B, SFX_DEX_FANFARE_50_79 dbw TX_SOUND_12, SFX_FANFARE dbw TX_SOUND_0E, SFX_DEX_FANFARE_20_49 dbw TX_SOUND_0F, SFX_ITEM dbw TX_SOUND_10, SFX_CAUGHT_MON dbw TX_SOUND_11, SFX_DEX_FANFARE_80_109 dbw TX_SOUND_13, SFX_SLOT_MACHINE_START db -1 ; 1543 Text_TX_DOTS:: ; 1543 ; [$0C][num] ld a, [hli] ld d, a push hl ld h, b ld l, c .loop push de ld a, "…" ld [hli], a call GetJoypad ld a, [hJoyDown] and A_BUTTON | B_BUTTON jr nz, .next ld c, 10 call DelayFrames .next pop de dec d jr nz, .loop ld b, h ld c, l pop hl ret ; 1562 Text_0D:: ; 1562 ; wait for key down ; display arrow push hl push bc call KeepTextOpen pop bc pop hl ret ; 156a Text_TX_STRINGBUFFER:: ; 156a ; Print a string from one of the following: ; 0: StringBuffer3 ; 1: StringBuffer4 ; 2: StringBuffer5 ; 3: StringBuffer2 ; 4: StringBuffer1 ; 5: EnemyMonNick ; 6: BattleMonNick ; [$14][id] ld a, [hli] push hl ld e, a ld d, 0 ld hl, StringBufferPointers rept 2 add hl, de endr ld a, BANK(StringBufferPointers) call GetFarHalfword ld d, h ld e, l ld h, b ld l, c call PlaceString pop hl ret ; 1582 Text_TX_DAY:: ; 1582 ; TX_DAY call GetWeekday push hl push bc ld c, a ld b, 0 ld hl, .Days rept 2 add hl, bc endr ld a, [hli] ld h, [hl] ld l, a ld d, h ld e, l pop hl call PlaceString ld h, b ld l, c ld de, .Day call PlaceString pop hl ret .Days ; 15a2 dw .Sun dw .Mon dw .Tues dw .Wednes dw .Thurs dw .Fri dw .Satur .Sun db "SUN@" .Mon db "MON@" .Tues db "TUES@" .Wednes db "WEDNES@" .Thurs db "THURS@" .Fri db "FRI@" .Satur db "SATUR@" .Day db "DAY@" ; 15d8