LoadMenuDataHeader and intro player name menu
battle tower trainer text (bank 7b)
CheckContestMon and a couple labels in bank 0
replace more addresses with labels
sort out player/battle backpic asm
generate a mapfile and symfile on compile
hidden power type/power calculation
refactor symfile parser and add labels.json generator
common text 2 and some fixes to compile
replace known addresses with labels
main menu and untranslated mobile text
rename second hide_person macro to remove_person
get rid of bank 25 hard addresses in scripting.asm
script command scripttalkafter is an ender
script command reloadandreturn takes a parameter
type/pal constants in sprite headers
Merge pull request #157 from yenatch/overworld
Outdoor sprites and sprite constants
Merge pull request #158 from yenatch/gbz80disasm-more-data
Clean up and remove incbins from script commands
start using relevant constants in wram.asm
wram.py: allow space definitions using constants
Merge pull request #156 from yenatch/cygwin-install
apt-cyg is not a cygwin default; rgbds was outdated; simplify rgbds install
crystal: 2pt script commands are for wram
crystal: PointerLabelToScriptPointer bank is not reversed
gbz80disasm: don't read data where there is none
gbz80disasm: only track rom addresses for data
gbz80disasm: use existing labels as addresses
DoPlayerMovement and recomment ow surfing checks
Merge pull request #154 from yenatch/movement