ref: 43b5f90457a9a6c5df6baa561afdcefe2c08456f
dir: /engine/movement.asm/
MovementPointers: ; 5075 ; entries correspond to macros/scripts/movement.asm enumeration dw Movement_turn_head_down ; 00 dw Movement_turn_head_up ; 01 dw Movement_turn_head_left ; 02 dw Movement_turn_head_right ; 03 dw Movement_turn_step_down ; 04 dw Movement_turn_step_up ; 05 dw Movement_turn_step_left ; 06 dw Movement_turn_step_right ; 07 dw Movement_slow_step_down ; 08 dw Movement_slow_step_up ; 09 dw Movement_slow_step_left ; 0a dw Movement_slow_step_right ; 0b dw Movement_step_down ; 0c dw Movement_step_up ; 0d dw Movement_step_left ; 0e dw Movement_step_right ; 0f dw Movement_big_step_down ; 10 dw Movement_big_step_up ; 11 dw Movement_big_step_left ; 12 dw Movement_big_step_right ; 13 dw Movement_slow_slide_step_down ; 14 dw Movement_slow_slide_step_up ; 15 dw Movement_slow_slide_step_left ; 16 dw Movement_slow_slide_step_right ; 17 dw Movement_slide_step_down ; 18 dw Movement_slide_step_up ; 19 dw Movement_slide_step_left ; 1a dw Movement_slide_step_right ; 1b dw Movement_fast_slide_step_down ; 1c dw Movement_fast_slide_step_up ; 1d dw Movement_fast_slide_step_left ; 1e dw Movement_fast_slide_step_right ; 1f dw Movement_turn_away_down ; 20 dw Movement_turn_away_up ; 21 dw Movement_turn_away_left ; 22 dw Movement_turn_away_right ; 23 dw Movement_turn_in_down ; 24 dw Movement_turn_in_up ; 25 dw Movement_turn_in_left ; 26 dw Movement_turn_in_right ; 27 dw Movement_turn_waterfall_down ; 28 dw Movement_turn_waterfall_up ; 29 dw Movement_turn_waterfall_left ; 2a dw Movement_turn_waterfall_right ; 2b dw Movement_slow_jump_step_down ; 2c dw Movement_slow_jump_step_up ; 2d dw Movement_slow_jump_step_left ; 2e dw Movement_slow_jump_step_right ; 2f dw Movement_jump_step_down ; 30 dw Movement_jump_step_up ; 31 dw Movement_jump_step_left ; 32 dw Movement_jump_step_right ; 33 dw Movement_fast_jump_step_down ; 34 dw Movement_fast_jump_step_up ; 35 dw Movement_fast_jump_step_left ; 36 dw Movement_fast_jump_step_right ; 37 dw Movement_remove_sliding ; 38 dw Movement_set_sliding ; 39 dw Movement_remove_fixed_facing ; 3a dw Movement_fix_facing ; 3b dw Movement_show_object ; 3c dw Movement_hide_object ; 3d dw Movement_step_sleep_1 ; 3e dw Movement_step_sleep_2 ; 3f dw Movement_step_sleep_3 ; 40 dw Movement_step_sleep_4 ; 41 dw Movement_step_sleep_5 ; 42 dw Movement_step_sleep_6 ; 43 dw Movement_step_sleep_7 ; 44 dw Movement_step_sleep_8 ; 45 dw Movement_step_sleep ; 46 dw Movement_step_end ; 47 dw Movement_48 ; 48 dw Movement_remove_object ; 49 dw Movement_step_loop ; 4a dw Movement_4b ; 4b dw Movement_teleport_from ; 4c dw Movement_teleport_to ; 4d dw Movement_skyfall ; 4e dw Movement_step_dig ; 4f dw Movement_step_bump ; 50 dw Movement_fish_got_bite ; 51 dw Movement_fish_cast_rod ; 52 dw Movement_hide_emote ; 53 dw Movement_show_emote ; 54 dw Movement_step_shake ; 55 dw Movement_tree_shake ; 56 dw Movement_rock_smash ; 57 dw Movement_return_dig ; 58 dw Movement_skyfall_top ; 59 ; 5129 Movement_teleport_from: ; 5129 ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_TELEPORT_FROM ret ; 5130 Movement_teleport_to: ; 5130 ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_TELEPORT_TO ret ; 5137 Movement_skyfall: ; 5137 ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_SKYFALL ret ; 513e Movement_skyfall_top: ; 513e ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_SKYFALL_TOP ret ; 5145 Movement_step_dig: ; 5145 call GetSpriteDirection rlca rlca ld hl, OBJECT_STEP_FRAME add hl, bc ld [hl], a ld hl, OBJECT_ACTION add hl, bc ld [hl], OBJECT_ACTION_SPIN call JumpMovementPointer ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], a ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_03 ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ret ; 516a Movement_return_dig: ; 516a call GetSpriteDirection rlca rlca ld hl, OBJECT_STEP_FRAME add hl, bc ld [hl], a call JumpMovementPointer ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], a ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_RETURN_DIG ret ; 5189 Movement_fish_got_bite: ; 5189 ld hl, OBJECT_ACTION add hl, bc ld [hl], OBJECT_ACTION_FISHING ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_GOT_BITE ret ; 5196 Movement_rock_smash: ; 5196 call JumpMovementPointer ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], a ld hl, OBJECT_ACTION add hl, bc ld [hl], OBJECT_ACTION_STAND ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_ROCK_SMASH ret ; 51ab Movement_fish_cast_rod: ; 51ab ld hl, OBJECT_ACTION add hl, bc ld [hl], OBJECT_ACTION_FISHING ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_SLEEP ret ; 51b8 Movement_step_loop: ; 51b8 ld hl, OBJECT_MOVEMENT_BYTE_INDEX add hl, bc ld [hl], $0 jp ContinueReadingMovement ; 51c1 Movement_step_end: ; 51c1 call RestoreDefaultMovement ld hl, OBJECT_MOVEMENTTYPE add hl, bc ld [hl], a ld hl, OBJECT_MOVEMENT_BYTE_INDEX add hl, bc ld [hl], $0 ld hl, wVramState res 7, [hl] ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_SLEEP ret ; 51db Movement_48: ; 51db call RestoreDefaultMovement ld hl, OBJECT_MOVEMENTTYPE add hl, bc ld [hl], a ld hl, OBJECT_MOVEMENT_BYTE_INDEX add hl, bc ld [hl], $0 call JumpMovementPointer ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], a ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_03 ld hl, wVramState res 7, [hl] ret ; 51fd Movement_remove_object: ; 51fd call DeleteMapObject ld hl, wObjectFollow_Leader ld a, [hMapObjectIndexBuffer] cp [hl] jr nz, .not_leading ld [hl], -1 .not_leading ld hl, wVramState res 7, [hl] ret ; 5210 Movement_4b: ; 5210 ld hl, OBJECT_ACTION add hl, bc ld [hl], OBJECT_ACTION_STAND ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_04 ld hl, wVramState res 7, [hl] ret ; 5222 Movement_step_sleep_1: ; 5222 ld a, 1 jr Movement_step_sleep_common Movement_step_sleep_2: ; 5226 ld a, 2 jr Movement_step_sleep_common Movement_step_sleep_3: ; 522a ld a, 3 jr Movement_step_sleep_common Movement_step_sleep_4: ; 522e ld a, 4 jr Movement_step_sleep_common Movement_step_sleep_5: ; 5232 ld a, 5 jr Movement_step_sleep_common Movement_step_sleep_6: ; 5236 ld a, 6 jr Movement_step_sleep_common Movement_step_sleep_7: ; 523a ld a, 7 jr Movement_step_sleep_common Movement_step_sleep_8: ; 523e ld a, 8 jr Movement_step_sleep_common Movement_step_sleep: ; 5242 ; parameters: ; duration (DecimalParam) call JumpMovementPointer jr Movement_step_sleep_common Movement_step_sleep_common: ; 5247 ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], a ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_03 ld hl, OBJECT_ACTION add hl, bc ld [hl], OBJECT_ACTION_STAND ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ret ; 525f Movement_step_bump: ; 525f ld a, 1 ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], a ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_BUMP ld hl, OBJECT_ACTION add hl, bc ld [hl], OBJECT_ACTION_BUMP ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ret ; 5279 Movement_tree_shake: ; 5279 ld a, 24 ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], a ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_03 ld hl, OBJECT_ACTION add hl, bc ld [hl], OBJECT_ACTION_WEIRD_TREE ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ret ; 5293 Movement_remove_sliding: ; 5293 ld hl, OBJECT_FLAGS1 add hl, bc res SLIDING, [hl] jp ContinueReadingMovement ; 529c Movement_set_sliding: ; 529c ld hl, OBJECT_FLAGS1 add hl, bc set SLIDING, [hl] jp ContinueReadingMovement ; 52a5 Movement_remove_fixed_facing: ; 52a5 ld hl, OBJECT_FLAGS1 add hl, bc res FIXED_FACING, [hl] jp ContinueReadingMovement ; 52ae Movement_fix_facing: ; 52ae ld hl, OBJECT_FLAGS1 add hl, bc set FIXED_FACING, [hl] jp ContinueReadingMovement ; 52b7 Movement_show_object: ; 52b7 ld hl, OBJECT_FLAGS1 add hl, bc res INVISIBLE, [hl] jp ContinueReadingMovement ; 52c0 Movement_hide_object: ; 52c0 ld hl, OBJECT_FLAGS1 add hl, bc set INVISIBLE, [hl] jp ContinueReadingMovement ; 52c9 Movement_hide_emote: ; 52c9 call DespawnEmote jp ContinueReadingMovement ; 52cf Movement_show_emote: ; 52cf call SpawnEmote jp ContinueReadingMovement ; 52d5 Movement_step_shake: ; 52d5 ; parameters: ; displacement (DecimalParam) call JumpMovementPointer call ShakeScreen jp ContinueReadingMovement ; 52de Movement_turn_head_down: ; 52de ld a, OW_DOWN jr TurnHead Movement_turn_head_up: ; 52e2 ld a, OW_UP jr TurnHead Movement_turn_head_left: ; 52e6 ld a, OW_LEFT jr TurnHead Movement_turn_head_right: ; 52ea ld a, OW_RIGHT jr TurnHead TurnHead: ; 52ee ld hl, OBJECT_FACING add hl, bc ld [hl], a ld hl, OBJECT_ACTION add hl, bc ld [hl], OBJECT_ACTION_STAND ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ret ; 5300 Movement_slow_step_down: ; 5300 ld a, STEP_SLOW << 2 | DOWN jp NormalStep ; 5305 Movement_slow_step_up: ; 5305 ld a, STEP_SLOW << 2 | UP jp NormalStep ; 530a Movement_slow_step_left: ; 530a ld a, STEP_SLOW << 2 | LEFT jp NormalStep ; 530f Movement_slow_step_right: ; 530f ld a, STEP_SLOW << 2 | RIGHT jp NormalStep ; 5314 Movement_step_down: ; 5314 ld a, STEP_WALK << 2 | DOWN jp NormalStep ; 5319 Movement_step_up: ; 5319 ld a, STEP_WALK << 2 | UP jp NormalStep ; 531e Movement_step_left: ; 531e ld a, STEP_WALK << 2 | LEFT jp NormalStep ; 5323 Movement_step_right: ; 5323 ld a, STEP_WALK << 2 | RIGHT jp NormalStep ; 5328 Movement_big_step_down: ; 5328 ld a, STEP_BIKE << 2 | DOWN jp NormalStep ; 532d Movement_big_step_up: ; 532d ld a, STEP_BIKE << 2 | UP jp NormalStep ; 5332 Movement_big_step_left: ; 5332 ld a, STEP_BIKE << 2 | LEFT jp NormalStep ; 5337 Movement_big_step_right: ; 5337 ld a, STEP_BIKE << 2 | RIGHT jp NormalStep ; 533c Movement_turn_away_down: ; 533c ld a, STEP_SLOW << 2 | DOWN jp TurningStep ; 5341 Movement_turn_away_up: ; 5341 ld a, STEP_SLOW << 2 | UP jp TurningStep ; 5346 Movement_turn_away_left: ; 5346 ld a, STEP_SLOW << 2 | LEFT jp TurningStep ; 534b Movement_turn_away_right: ; 534b ld a, STEP_SLOW << 2 | RIGHT jp TurningStep ; 5350 Movement_turn_in_down: ; 5350 ld a, STEP_WALK << 2 | DOWN jp TurningStep ; 5355 Movement_turn_in_up: ; 5355 ld a, STEP_WALK << 2 | UP jp TurningStep ; 535a Movement_turn_in_left: ; 535a ld a, STEP_WALK << 2 | LEFT jp TurningStep ; 535f Movement_turn_in_right: ; 535f ld a, STEP_WALK << 2 | RIGHT jp TurningStep ; 5364 Movement_turn_waterfall_down: ; 5364 ld a, STEP_BIKE << 2 | DOWN jp TurningStep ; 5369 Movement_turn_waterfall_up: ; 5369 ld a, STEP_BIKE << 2 | UP jp TurningStep ; 536e Movement_turn_waterfall_left: ; 536e ld a, STEP_BIKE << 2 | LEFT jp TurningStep ; 5373 Movement_turn_waterfall_right: ; 5373 ld a, STEP_BIKE << 2 | RIGHT jp TurningStep ; 5378 Movement_slow_slide_step_down: ; 5378 ld a, STEP_SLOW << 2 | DOWN jp SlideStep ; 537d Movement_slow_slide_step_up: ; 537d ld a, STEP_SLOW << 2 | UP jp SlideStep ; 5382 Movement_slow_slide_step_left: ; 5382 ld a, STEP_SLOW << 2 | LEFT jp SlideStep ; 5387 Movement_slow_slide_step_right: ; 5387 ld a, STEP_SLOW << 2 | RIGHT jp SlideStep ; 538c Movement_slide_step_down: ; 538c ld a, STEP_WALK << 2 | DOWN jp SlideStep ; 5391 Movement_slide_step_up: ; 5391 ld a, STEP_WALK << 2 | UP jp SlideStep ; 5396 Movement_slide_step_left: ; 5396 ld a, STEP_WALK << 2 | LEFT jp SlideStep ; 539b Movement_slide_step_right: ; 539b ld a, STEP_WALK << 2 | RIGHT jp SlideStep ; 53a0 Movement_fast_slide_step_down: ; 53a0 ld a, STEP_BIKE << 2 | DOWN jp SlideStep ; 53a5 Movement_fast_slide_step_up: ; 53a5 ld a, STEP_BIKE << 2 | UP jp SlideStep ; 53aa Movement_fast_slide_step_left: ; 53aa ld a, STEP_BIKE << 2 | LEFT jp SlideStep ; 53af Movement_fast_slide_step_right: ; 53af ld a, STEP_BIKE << 2 | RIGHT jp SlideStep ; 53b4 Movement_slow_jump_step_down: ; 53b4 ld a, STEP_SLOW << 2 | DOWN jp JumpStep ; 53b9 Movement_slow_jump_step_up: ; 53b9 ld a, STEP_SLOW << 2 | UP jp JumpStep ; 53be Movement_slow_jump_step_left: ; 53be ld a, STEP_SLOW << 2 | LEFT jp JumpStep ; 53c3 Movement_slow_jump_step_right: ; 53c3 ld a, STEP_SLOW << 2 | RIGHT jp JumpStep ; 53c8 Movement_jump_step_down: ; 53c8 ld a, STEP_WALK << 2 | DOWN jp JumpStep ; 53cd Movement_jump_step_up: ; 53cd ld a, STEP_WALK << 2 | UP jp JumpStep ; 53d2 Movement_jump_step_left: ; 53d2 ld a, STEP_WALK << 2 | LEFT jp JumpStep ; 53d7 Movement_jump_step_right: ; 53d7 ld a, STEP_WALK << 2 | RIGHT jp JumpStep ; 53dc Movement_fast_jump_step_down: ; 53dc ld a, STEP_BIKE << 2 | DOWN jp JumpStep ; 53e1 Movement_fast_jump_step_up: ; 53e1 ld a, STEP_BIKE << 2 | UP jp JumpStep ; 53e6 Movement_fast_jump_step_left: ; 53e6 ld a, STEP_BIKE << 2 | LEFT jp JumpStep ; 53eb Movement_fast_jump_step_right: ; 53eb ld a, STEP_BIKE << 2 | RIGHT jp JumpStep ; 53f0 Movement_turn_step_down: ; 53f0 ld a, OW_DOWN jr TurnStep Movement_turn_step_up: ; 53f4 ld a, OW_UP jr TurnStep Movement_turn_step_left: ; 53f8 ld a, OW_LEFT jr TurnStep Movement_turn_step_right: ; 53fc ld a, OW_RIGHT jr TurnStep TurnStep: ; 5400 ld hl, OBJECT_1D ; new facing add hl, bc ld [hl], a ld hl, OBJECT_ACTION add hl, bc ld [hl], OBJECT_ACTION_STEP ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_HALF_STEP ret ; 5412 NormalStep: ; 5412 call InitStep call UpdateTallGrassFlags ld hl, OBJECT_ACTION add hl, bc ld [hl], OBJECT_ACTION_STEP ld hl, OBJECT_NEXT_TILE add hl, bc ld a, [hl] call CheckSuperTallGrassTile jr z, .shake_grass call CheckGrassTile jr c, .skip_grass .shake_grass call ShakeGrass .skip_grass ld hl, wCenteredObject ld a, [hMapObjectIndexBuffer] cp [hl] jr z, .player ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_NPC_WALK ret .player ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_PLAYER_WALK ret ; 5446 TurningStep: ; 5446 call InitStep call UpdateTallGrassFlags ld hl, OBJECT_ACTION add hl, bc ld [hl], OBJECT_ACTION_SPIN ld hl, wCenteredObject ld a, [hMapObjectIndexBuffer] cp [hl] jr z, .player ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_NPC_WALK ret .player ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_PLAYER_WALK ret ; 5468 SlideStep: ; 5468 call InitStep call UpdateTallGrassFlags ld hl, OBJECT_ACTION add hl, bc ld [hl], OBJECT_ACTION_STAND ld hl, wCenteredObject ld a, [hMapObjectIndexBuffer] cp [hl] jr z, .player ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_NPC_WALK ret .player ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_PLAYER_WALK ret ; 548a JumpStep: ; 548a call InitStep ld hl, OBJECT_1F add hl, bc ld [hl], $0 ld hl, OBJECT_FLAGS2 add hl, bc res OVERHEAD, [hl] ld hl, OBJECT_ACTION add hl, bc ld [hl], OBJECT_ACTION_STEP call SpawnShadow ld hl, wCenteredObject ld a, [hMapObjectIndexBuffer] cp [hl] jr z, .player ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_NPC_JUMP ret .player ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_PLAYER_JUMP ret ; 54b8