copy in EnableLCD from pokered
copy in DelayFrame from pokered
copy over CopyData from pokered
copy in DisableLCD from pokered
use rgbfix to fix the header bytes
remove $10000 INCBIN bytes from banks $75, $76, $79 and $7a
add in some shared characters from pokered
add IntroFadePalettes from pokered
hooray PrintNumber_PrintLeadingZero is also shared
IncGradGBPalTable_01 is the same from pokered
comparator.py - find shared functions between pokered/pokecrystal
fix up AsmSection and line_has_comment_address
move AsmList into romstr.py too
move RomStr into a shared file
Merge pull request #15 from yenatch/master
replace 2call pointers with labels
convert if_not_equal pointers to labels
convert if_equal pointers to labels
finish converting iftrue/iffalse pointers to labels
use labels in kurt-related scripts
convert pointers to labels in some scripts
fix local pointers in UnknownScript_0x18508f (legendaries)
use map constants for wildmons sections
update to_asm on MapHeader to use the BANK macro
make primary map headers slightly more robust
don't use any particular formula for strip-destination west/east
fix typo in strip destination pointer (north) calculations
do all the connection to_asm output
asm output for strip pointer formulas
better formulas for strip_destination and window
improve formulas for calculating strip_pointer
better equations for calculating strip_pointer in connections
fix MainText/PokedexText interaction
start to parse the connection data
connection direction constants
Merge pull request #13 from iimarckus/evosattacks
Add move data from Pokémon Gold/Silver.
fix more height/weight confusion and whitespacing
Merge pull request #12 from Sanky/master
use PokedexText to parse text-script-like text without the first bash command
Merge pull request #11 from Zhorken/master
Fix an INCBIN length.
Merge pull request #10 from Zhorken/rebased
Add a few more general-purpose-looking functions from bank 0.
remove $1f4d bytes from the end of bank $6c
remove $186a bytes from the end of bank $6b
remove $776 bytes from the end of bank $6a
remove $cc9 bytes from the end of bank $69
remove $f4f bytes from the end of bank $68
remove $9bd bytes from the end of bank $67
remove $539 bytes from the end of bank $66
remove $940 bytes from the end of bank $65
remove $978 bytes from the end of bank $64
remove $bbf bytes from the end of bank $63
remove $888 bytes from the end of bank $62
remove $1b81 bytes from the end of bank $61
remove $24be bytes from the end of bank $2c
remove $a6 bytes from the end of bank $2b
remove $44e bytes from the end of bank $27
remove $408 bytes from the end of bank $26
remove $9d8 bytes from the end of bank $1f
remove $958 bytes from the end of bank $1e
remove $d7e bytes from the end of bank $1d
remove $913 bytes from the end of bank $1c
remove $95c bytes from the end of bank $1B
remove $599 bytes from the end of bank $1A
remove $d72 bytes from the end of bank $18
remove $f67 bytes from the end of bank $17
remove $8ee bytes from the end of bank $16
remove $cde bytes from the end of bank $15
remove 599 bytes bytes from the end of bank $E
minor texts and minor scripts
some weird movement data for swimmers?
clean up some INCBINs near script commands
remove extra whitespace from preprocessor.py
texts for battle tower and bill's pc