shithub: pokecrystal

ref: 4941f473a28d6a360b7c013fcd41072149f21b35
dir: /main.asm/

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SECTION "bank0",HOME
SECTION "rst0",HOME[$0]
	di
	jp Start

SECTION "rst8",HOME[$8] ; FarCall
	jp FarJpHl

SECTION "rst10",HOME[$10] ; Bankswitch
	ld [$ff9d], a
	ld [$2000], a
	ret

SECTION "rst18",HOME[$18] ; Unused
	rst $38

SECTION "rst20",HOME[$20] ; Unused
	rst $38

SECTION "rst28",HOME[$28] ; JumpTable
	push de
	ld e, a
	ld d, 00
	add hl, de
	add hl, de
	ld a, [hli]
	ld h, [hl]
	ld l, a
	pop de
	jp [hl] ; (actually jp hl)

; rst30 is midst rst28

SECTION "rst38",HOME[$38] ; Unused
	rst $38

SECTION "vblank",HOME[$40] ; vblank interrupt
	jp VBlank

SECTION "lcd",HOME[$48] ; lcd interrupt
	jp $0552

SECTION "timer",HOME[$50] ; timer interrupt
	jp $3e93

SECTION "serial",HOME[$58] ; serial interrupt
	jp $06ef

SECTION "joypad",HOME[$60] ; joypad interrupt
	jp JoypadInt

SECTION "romheader",HOME[$100]
Start:
	nop
	jp $016e

SECTION "start",HOME[$150]

INCBIN "baserom.gbc",$150,$283 - $150


VBlank: ; 283
INCLUDE "vblank.asm"


DelayFrame: ; 0x45a
; Wait for one frame
	ld a, 1
	ld [VBlankOccurred], a

; Wait for the next VBlank, halting to conserve battery
.halt
	halt ; rgbasm adds a nop after this instruction by default
	ld a, [VBlankOccurred]
	and a
	jr nz, .halt
	ret
; 0x468

DelayFrames: ; 0x468
; Wait c frames
	call DelayFrame
	dec c
	jr nz, DelayFrames
	ret
; 0x46f


RTC: ; 46f
; update time and time-sensitive palettes

; rtc enabled?
	ld a, [$c2ce]
	cp $0
	ret z
	
; update clock
	call UpdateTime
	
; obj update on?
	ld a, [VramState]
	bit 0, a ; obj update
	ret z
	
; update palettes
	callab TimeOfDayPals
	ret
; 485

INCBIN "baserom.gbc",$485,$52f - $485

IncGradGBPalTable_01: ; 52f
	db %11111111 ; bgp
	db %11111111 ; obp1
	db %11111111 ; obp2
	             ; and so on...
	db %11111110
	db %11111110
	db %11111000

	db %11111001
	db %11100100
	db %11100100
	
	db %11100100
	db %11010000
	db %11100000
	
	db %11100100
	db %11010000
	db %11100000
	
	db %10010000
	db %10000000
	db %10010000
	
	db %01000000
	db %01000000
	db %01000000
	
	db %00000000
	db %00000000
	db %00000000
; 547

INCBIN "baserom.gbc",$547,$568 - $547

DisableLCD: ; 568
; Turn the LCD off
; Most of this is just going through the motions

; don't need to do anything if lcd is already off
	ld a, [rLCDC]
	bit 7, a ; lcd enable
	ret z
	
; reset ints
	xor a
	ld [rIF], a
	
; save enabled ints
	ld a, [rIE]
	ld b, a
	
; disable vblank
	res 0, a ; vblank
	ld [rIE], a
	
.wait
; wait until vblank
	ld a, [rLY]
	cp 145 ; >144 (ensure beginning of vblank)
	jr nz, .wait
	
; turn lcd off
	ld a, [rLCDC]
	and %01111111 ; lcd enable off
	ld [rLCDC], a
	
; reset ints
	xor a
	ld [rIF], a
	
; restore enabled ints
	ld a, b
	ld [rIE], a
	ret
; 58a

EnableLCD: ; 58a
	ld a, [rLCDC]
	set 7, a ; lcd enable
	ld [rLCDC], a
	ret
; 591

AskTimer: ; 591
	INCBIN "baserom.gbc",$591,$59c - $591
; 59c

LatchClock: ; 59c
; latch clock counter data
	ld a, $0
	ld [$6000], a
	ld a, $1
	ld [$6000], a
	ret
; 5a7

UpdateTime: ; 5a7
; get rtc data
	call GetClock
; condense days to one byte, update rtc w/ new day count
	call FixDays
; add game time to rtc time
	call FixTime
; update time of day (0 = morn, 1 = day, 2 = nite)
	callba GetTimeOfDay
	ret
; 5b7

GetClock: ; 5b7
; store clock data in $ff8d-$ff91

; enable clock r/w
	ld a, $a
	ld [$0000], a
	
; get clock data
; stored 'backwards' in hram
	
	call LatchClock
	ld hl, $4000
	ld de, $a000
	
; seconds
	ld [hl], $8 ; S
	ld a, [de]
	and $3f
	ld [$ff91], a
; minutes
	ld [hl], $9 ; M
	ld a, [de]
	and $3f
	ld [$ff90], a
; hours
	ld [hl], $a ; H
	ld a, [de]
	and $1f
	ld [$ff8f], a
; day lo
	ld [hl], $b ; DL
	ld a, [de]
	ld [$ff8e], a
; day hi
	ld [hl], $c ; DH
	ld a, [de]
	ld [$ff8d], a
	
; cleanup
	call CloseSRAM ; unlatch clock, disable clock r/w
	ret
; 5e8


FixDays: ; 5e8
; fix day count
; mod by 140

; check if day count > 255 (bit 8 set)
	ld a, [$ff8d] ; DH
	bit 0, a
	jr z, .daylo
; reset dh (bit 8)
	res 0, a
	ld [$ff8d], a ; DH
	
; mod 140
; mod twice since bit 8 (DH) was set
	ld a, [$ff8e] ; DL
.modh
	sub 140
	jr nc, .modh
.modl
	sub 140
	jr nc, .modl
	add 140
	
; update dl
	ld [$ff8e], a ; DL

; unknown output
	ld a, $40 ; %1000000
	jr .set

.daylo
; quit if fewer than 140 days have passed
	ld a, [$ff8e] ; DL
	cp 140
	jr c, .quit
	
; mod 140
.mod
	sub 140
	jr nc, .mod
	add 140
	
; update dl
	ld [$ff8e], a ; DL
	
; unknown output
	ld a, $20 ; %100000
	
.set
; update clock with modded day value
	push af
	call SetClock
	pop af
	scf
	ret
	
.quit
	xor a
	ret
; 61d


FixTime: ; 61d
; add ingame time (set at newgame) to current time
;				  day     hr    min    sec
; store time in CurDay, $ff94, $ff96, $ff98

; second
	ld a, [$ff91] ; S
	ld c, a
	ld a, [StartSecond]
	add c
	sub 60
	jr nc, .updatesec
	add 60
.updatesec
	ld [$ff98], a
	
; minute
	ccf ; carry is set, so turn it off
	ld a, [$ff90] ; M
	ld c, a
	ld a, [StartMinute]
	adc c
	sub 60
	jr nc, .updatemin
	add 60
.updatemin
	ld [$ff96], a
	
; hour
	ccf ; carry is set, so turn it off
	ld a, [$ff8f] ; H
	ld c, a
	ld a, [StartHour]
	adc c
	sub 24
	jr nc, .updatehr
	add 24
.updatehr
	ld [$ff94], a
	
; day
	ccf ; carry is set, so turn it off
	ld a, [$ff8e] ; DL
	ld c, a
	ld a, [StartDay]
	adc c
	ld [CurDay], a
	ret
; 658

INCBIN "baserom.gbc",$658,$691 - $658

SetClock: ; 691
; set clock data from hram

; enable clock r/w
	ld a, $a
	ld [$0000], a
	
; set clock data
; stored 'backwards' in hram

	call LatchClock
	ld hl, $4000
	ld de, $a000
	
; seems to be a halt check that got partially commented out
; this block is totally pointless
	ld [hl], $c
	ld a, [de]
	bit 6, a ; halt
	ld [de], a
	
; seconds
	ld [hl], $8 ; S
	ld a, [$ff91]
	ld [de], a
; minutes
	ld [hl], $9 ; M
	ld a, [$ff90]
	ld [de], a
; hours
	ld [hl], $a ; H
	ld a, [$ff8f]
	ld [de], a
; day lo
	ld [hl], $b ; DL
	ld a, [$ff8e]
	ld [de], a
; day hi
	ld [hl], $c ; DH
	ld a, [$ff8d]
	res 6, a ; make sure timer is active
	ld [de], a
	
; cleanup
	call CloseSRAM ; unlatch clock, disable clock r/w
	ret
; 6c4

INCBIN "baserom.gbc",$6c4,$92e - $6c4


INCLUDE "joypad.asm"


INCBIN "baserom.gbc",$a1b,$b40 - $a1b

FarDecompress: ; b40
; Decompress graphics data at a:hl to de

; put a away for a sec
	ld [$c2c4], a
; save bank
	ld a, [$ff9d]
	push af
; bankswitch
	ld a, [$c2c4]
	rst Bankswitch
	
; what we came here for
	call Decompress
	
; restore bank
	pop af
	rst Bankswitch
	ret
; b50


Decompress: ; b50
; Pokemon Crystal uses an lz variant for compression.

; This is mainly used for graphics, but the intro's
; tilemaps also use this compression.

; This function decompresses lz-compressed data at hl to de.


; Basic rundown:

;	A typical control command consists of:
;		-the command (bits 5-7)
;		-the count (bits 0-4)
;		-and any additional params

;	$ff is used as a terminator.


;	Commands:

;		0: literal
;			literal data for some number of bytes
;		1: iterate
;			one byte repeated for some number of bytes
;		2: alternate
;			two bytes alternated for some number of bytes
;		3: zero (whitespace)
;			0x00 repeated for some number of bytes

;	Repeater control commands have a signed parameter used to determine the start point.
;	Wraparound is simulated:
;		Positive values are added to the start address of the decompressed data
;		and negative values are subtracted from the current position.

;		4: repeat
;			repeat some number of bytes from decompressed data
;		5: flipped
;			repeat some number of flipped bytes from decompressed data
;			ex: $ad = %10101101 -> %10110101 = $b5
;		6: reverse
;			repeat some number of bytes in reverse from decompressed data

;	If the value in the count needs to be larger than 5 bits,
;	control code 7 can be used to expand the count to 10 bits.

;		A new control command is read in bits 2-4.
;		The new 10-bit count is split:
;			bits 0-1 contain the top 2 bits
;			another byte is added containing the latter 8

;		So, the structure of the control command becomes:
;			111xxxyy yyyyyyyy
;			 |  |  |    |
;            |  | our new count
;            | the control command for this count
;            7 (this command)

; For more information, refer to the code below and in extras/gfx.py .

; save starting output address
	ld a, e
	ld [$c2c2], a
	ld a, d
	ld [$c2c3], a
	
.loop
; get next byte
	ld a, [hl]
; done?
	cp $ff ; end
	ret z

; get control code
	and %11100000
	
; 10-bit param?
	cp $e0 ; LZ_HI
	jr nz, .normal
	
	
; 10-bit param:

; get next 3 bits (%00011100)
	ld a, [hl]
	add a
	add a ; << 3
	add a
	
; this is our new control code
	and %11100000
	push af
	
; get param hi
	ld a, [hli]
	and %00000011
	ld b, a
	
; get param lo
	ld a, [hli]
	ld c, a
	
; read at least 1 byte
	inc bc
	jr .readers
	
	
.normal
; push control code
	push af
; get param
	ld a, [hli]
	and %00011111
	ld c, a
	ld b, $0
; read at least 1 byte
	inc c
	
.readers
; let's get started

; inc loop counts since we bail as soon as they hit 0
	inc b
	inc c
	
; get control code
	pop af
; command type
	bit 7, a ; 80, a0, c0
	jr nz, .repeatertype
	
; literals
	cp $20 ; LZ_ITER
	jr z, .iter
	cp $40 ; LZ_ALT
	jr z, .alt
	cp $60 ; LZ_ZERO
	jr z, .zero
	; else $00
	
; 00 ; LZ_LIT
; literal data for bc bytes
.loop1
; done?
	dec c
	jr nz, .next1
	dec b
	jp z, .loop
	
.next1
	ld a, [hli]
	ld [de], a
	inc de
	jr .loop1
	
	
; 20 ; LZ_ITER
; write byte for bc bytes
.iter
	ld a, [hli]
	
.iterloop
	dec c
	jr nz, .iternext
	dec b
	jp z, .loop
	
.iternext
	ld [de], a
	inc de
	jr .iterloop
	
	
; 40 ; LZ_ALT
; alternate two bytes for bc bytes

; next pair
.alt
; done?
	dec c
	jr nz, .alt0
	dec b
	jp z, .altclose0
	
; alternate for bc
.alt0
	ld a, [hli]
	ld [de], a
	inc de
	dec c
	jr nz, .alt1
; done?
	dec b
	jp z, .altclose1
.alt1
	ld a, [hld]
	ld [de], a
	inc de
	jr .alt
	
; skip past the bytes we were alternating
.altclose0
	inc hl
.altclose1
	inc hl
	jr .loop
	
	
; 60 ; LZ_ZERO
; write 00 for bc bytes
.zero
	xor a
	
.zeroloop
	dec c
	jr nz, .zeronext
	dec b
	jp z, .loop
	
.zeronext
	ld [de], a
	inc de
	jr .zeroloop
	
	
; repeats
; 80, a0, c0
; repeat decompressed data from output
.repeatertype
	push hl
	push af
; get next byte
	ld a, [hli]
; absolute?
	bit 7, a
	jr z, .absolute
	
; relative
; a = -a
	and %01111111 ; forget the bit we just looked at
	cpl
; add de (current output address)
	add e
	ld l, a
	ld a, $ff ; -1
	adc d
	ld h, a
	jr .repeaters
	
.absolute
; get next byte (lo)
	ld l, [hl]
; last byte (hi)
	ld h, a
; add starting output address
	ld a, [$c2c2]
	add l
	ld l, a
	ld a, [$c2c3]
	adc h
	ld h, a
	
.repeaters
	pop af
	cp $80 ; LZ_REPEAT
	jr z, .repeat
	cp $a0 ; LZ_FLIP
	jr z, .flip
	cp $c0 ; LZ_REVERSE
	jr z, .reverse
	
; e0 -> 80
	
; 80 ; LZ_REPEAT
; repeat some decompressed data
.repeat
; done?
	dec c
	jr nz, .repeatnext
	dec b
	jr z, .cleanup
	
.repeatnext
	ld a, [hli]
	ld [de], a
	inc de
	jr .repeat
	
	
; a0 ; LZ_FLIP
; repeat some decompressed data w/ flipped bit order
.flip
	dec c
	jr nz, .flipnext
	dec b
	jp z, .cleanup
	
.flipnext
	ld a, [hli]
	push bc
	ld bc, $0008
	
.fliploop
	rra
	rl b
	dec c
	jr nz, .fliploop
	ld a, b
	pop bc
	ld [de], a
	inc de
	jr .flip
	
	
; c0 ; LZ_REVERSE
; repeat some decompressed data in reverse
.reverse
	dec c
	jr nz, .reversenext
	
	dec b
	jp z, .cleanup
	
.reversenext
	ld a, [hld]
	ld [de], a
	inc de
	jr .reverse
	
	
.cleanup
; get type of repeat we just used
	pop hl
; was it relative or absolute?
	bit 7, [hl]
	jr nz, .next

; skip two bytes for absolute
	inc hl
; skip one byte for relative
.next
	inc hl
	jp .loop
; c2f




UpdatePalsIfCGB: ; c2f
; update bgp data from BGPals
; update obp data from OBPals
; return carry if successful

; check cgb
	ld a, [$ffe6]
	and a
	ret z
	
UpdateCGBPals: ; c33
; return carry if successful
; any pals to update?
	ld a, [$ffe5]
	and a
	ret z
	
ForceUpdateCGBPals: ; c37
; save wram bank
	ld a, [rSVBK]
	push af
; bankswitch
	ld a, 5 ; BANK(BGPals)
	ld [rSVBK], a
; get bg pal buffer
	ld hl, BGPals ; 5:d080
	
; update bg pals
	ld a, %10000000 ; auto increment, index 0
	ld [rBGPI], a
	ld c, rBGPD - rJOYP
	ld b, 4 ; NUM_PALS / 2
	
.bgp
; copy 16 bytes (8 colors / 2 pals) to bgpd
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
; done?
	dec b
	jr nz, .bgp
	
; hl is now 5:d0c0 OBPals
	
; update obj pals
	ld a, %10000000 ; auto increment, index 0
	ld [rOBPI], a
	ld c, rOBPD - rJOYP
	ld b, 4 ; NUM_PALS / 2
	
.obp
; copy 16 bytes (8 colors / 2 pals) to obpd
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
	ld a, [hli]
	ld [$ff00+c], a
; done?
	dec b
	jr nz, .obp
	
; restore wram bank
	pop af
	ld [rSVBK], a
; clear pal update queue
	xor a
	ld [$ffe5], a
; successfully updated palettes
	scf
	ret
; c9f


DmgToCgbBGPals: ; c9f
; exists to forego reinserting cgb-converted image data

; input: a -> bgp
	ld [rBGP], a
	push af
	
; check cgb
	ld a, [$ffe6]
	and a
	jr z, .end
	
	push hl
	push de
	push bc
; save wram bank
	ld a, [$ff70]
	push af
; wram bank 5
	ld a, 5
	ld [$ff70], a

; copy & reorder bg pal buffer
	ld hl, BGPals ; to
	ld de, Unkn1Pals ; from
; order
	ld a, [rBGP]
	ld b, a
; # pals
	ld c, 8 ; all pals
	call CopyPals
; request pal update
	ld a, $1
	ld [$ffe5], a
; restore wram bank
	pop af
	ld [$ff70], a
	pop bc
	pop de
	pop hl
.end
	pop af
	ret
; ccb


DmgToCgbObjPals: ; ccb
; exists to forego reinserting cgb-converted image data

; input: d -> obp1
;		 e -> obp2
	ld a, e
	ld [rOBP0], a
	ld a, d
	ld [rOBP1], a
	
; check cgb
	ld a, [$ffe6]
	and a
	ret z
	
	push hl
	push de
	push bc
; save wram bank
	ld a, [$ff70]
	push af
; wram bank 5
	ld a, $5
	ld [$ff70], a
	
; copy & reorder obj pal buffer
	; to
	ld hl, OBPals
	; from
	ld de, Unkn2Pals
; order
	ld a, [rOBP0]
	ld b, a
; # pals
	ld c, 8 ; all pals
	call CopyPals
; request pal update
	ld a, $1
	ld [$ffe5], a
; restore wram bank
	pop af
	ld [$ff70], a
	pop bc
	pop de
	pop hl
	ret
; cf8

INCBIN "baserom.gbc",$cf8,$d50 - $cf8

CopyPals: ; d50
; copy c palettes in order b from de to hl

	push bc
	ld c, 4 ; NUM_PAL_COLORS
.loop
	push de
	push hl
	
; get pal color
	ld a, b
	and %11 ; color
; 2 bytes per color
	add a
	ld l, a
	ld h, $0
	add hl, de
	ld e, [hl]
	inc hl
	ld d, [hl]
	
; dest
	pop hl
; write color
	ld [hl], e
	inc hl
	ld [hl], d
	inc hl
; next pal color
	srl b
	srl b
; source
	pop de
; done pal?
	dec c
	jr nz, .loop
	
; de += 8 (next pal)
	ld a, 8 ; NUM_PAL_COLORS * 2 ; bytes per pal
	add e
	jr nc, .ok
	inc d
.ok
	ld e, a
	
; how many more pals?
	pop bc
	dec c
	jr nz, CopyPals
	ret
; d79

INCBIN "baserom.gbc",$d79,$e8d - $d79

; copy bc bytes from a:hl to de
FarCopyBytes: ; e8d
	ld [$ff8b], a
	ld a, [$ff9d] ; save old bank
	push af
	ld a, [$ff8b]
	rst Bankswitch
	call CopyBytes
	pop af
	rst Bankswitch
	ret
; 0xe9b

; copy bc*2 source bytes from a:hl to de, doubling each byte in process
FarCopyBytesDouble: ; e9b
	ld [$ff8b], a
	ld a, [$ff9d] ; save current bank
	push af
	ld a, [$ff8b]
	rst Bankswitch ; bankswitch
	ld a, h ; switcheroo, de <> hl
	ld h, d
	ld d, a
	ld a, l
	ld l, e
	ld e, a
	inc b
	inc c
	jr .dec ; 0xeab $4
.loop
	ld a, [de]
	inc de
	ld [hli], a ; write twice
	ld [hli], a
.dec
	dec c
	jr nz, .loop
	dec b
	jr nz, .loop
	pop af
	rst Bankswitch
	ret
; 0xeba


INCBIN "baserom.gbc",$eba,$fc8 - $eba

ClearTileMap: ; fc8
; Fill the tile map with blank tiles
	ld hl, TileMap
	ld a, $7f ; blank tile
	ld bc, 360 ; length of TileMap
	call ByteFill
	
; We aren't done if the LCD is on
	ld a, [rLCDC]
	bit 7, a
	ret z
	jp WaitBGMap
; fdb

INCBIN "baserom.gbc",$fdb,$ff1 - $fdb

TextBoxBorder: ; ff1
; draw a text box
; upper-left corner at coordinates hl
; height b
; width c

	; first row
	push hl
	ld a, "┌"
	ld [hli], a
	inc a    ; horizontal border ─
	call NPlaceChar
	inc a    ; upper-right border ┐
	ld [hl], a

	; middle rows
	pop hl
	ld de, 20
	add hl, de ; skip the top row

.PlaceRow\@
	push hl
	ld a, "│"
	ld [hli], a
	ld a, " "
	call NPlaceChar
	ld [hl], "│"

	pop hl
	ld de, 20
	add hl, de ; move to next row
	dec b
	jr nz, .PlaceRow\@

	; bottom row
	ld a, "└"
	ld [hli], a
	ld a, "─"
	call NPlaceChar
	ld [hl], "┘"
	ret
; 0x101e

NPlaceChar: ; 0x101e
; place a row of width c of identical characters
	ld d,c
.loop\@
	ld [hli],a
	dec d
	jr nz,.loop\@
	ret
; 0x1024

INCBIN "baserom.gbc",$1024,$1078 - $1024

PlaceString: ; $1078
	push hl
PlaceNextChar:
	ld a, [de]
	cp "@"
	jr nz, CheckDict
	ld b, h
	ld c, l
	pop hl
	ret
	pop de

NextChar: ; 1083
	inc de
	jp PlaceNextChar

CheckDict:
	cp $15
	jp z, $117b
	cp $4f
	jp z, $12ea
	cp $4e
	jp z, $12a7
	cp $16
	jp z, $12b9
	and a
	jp z, $1383
	cp $4c
	jp z, $1337
	cp $4b
	jp z, $131f
	cp $51 ; Player name
	jp z, $12f2
	cp $49
	jp z, $1186
	cp $52 ; Mother name
	jp z, $118d
	cp $53
	jp z, $1194
	cp $35
	jp z, $11e8
	cp $36
	jp z, $11ef
	cp $37
	jp z, $11f6
	cp $38
	jp z, $119b
	cp $39
	jp z, $11a2
	cp $54
	jp z, $11c5
	cp $5b
	jp z, $11b7
	cp $5e
	jp z, $11be
	cp $5c
	jp z, $11b0
	cp $5d
	jp z, $11a9
	cp $23
	jp z, $11cc
	cp $22
	jp z, $12b0
	cp $55
	jp z, $1345
	cp $56
	jp z, $11d3
	cp $57
	jp z, $137c
	cp $58
	jp z, $135a
	cp $4a
	jp z, $11da
	cp $24
	jp z, $11e1
	cp $25
	jp z, NextChar
	cp $1f
	jr nz, .asm_1122
	ld a, $7f
.asm_1122
	cp $5f
	jp z, Char5F
	cp $59
	jp z, $11fd
	cp $5a
	jp z, $1203
	cp $3f
	jp z, $121b
	cp $14
	jp z, $1252
	cp $e4
	jr z, .asm_1174 ; 0x113d $35
	cp $e5
	jr z, .asm_1174 ; 0x1141 $31
	jr .asm_114c ; 0x1143 $7
	ld b, a
	call $13c6
	jp NextChar
.asm_114c
	cp $60
	jr nc, .asm_1174 ; 0x114e $24
	cp $40
	jr nc, .asm_1165 ; 0x1152 $11
	cp $20
	jr nc, .asm_115c ; 0x1156 $4
	add $80
	jr .asm_115e ; 0x115a $2
.asm_115c
	add $90
.asm_115e
	ld b, $e5
	call $13c6
	jr .asm_1174 ; 0x1163 $f
.asm_1165
	cp $44
	jr nc, .asm_116d ; 0x1167 $4
	add $59
	jr .asm_116f ; 0x116b $2
.asm_116d
	add $86
.asm_116f
	ld b, $e4
	call $13c6
.asm_1174
	ld [hli], a
	call PrintLetterDelay
	jp NextChar
; 0x117b

INCBIN "baserom.gbc",$117b,$1203 - $117b

Char5D:
	ld a, [$ffe4]
	push de
	and a
	jr nz, .asm_120e ; 0x1207 $5
	ld de, $c621
	jr .asm_126a ; 0x120c $5c
.asm_120e
	ld de, Char5AText ; Enemy
	call $1078
	ld h, b
	ld l, c
	ld de, $c616
	jr .asm_126a ; 0x1219 $4f
	push de
	ld a, [InLinkBattle]
	and a
	jr nz, .linkbattle
	ld a, [$d233]
	cp $9
	jr z, .asm_1248 ; 0x1227 $1f
	cp $2a
	jr z, .asm_1248 ; 0x122b $1b
	ld de, $c656
	call $1078
	ld h, b
	ld l, c
	ld de, $12a2
	call $1078
	push bc
	ld hl, $5939
	ld a, $e
	rst FarCall
	pop hl
	ld de, $d073
	jr .asm_126a ; 0x1246 $22
.asm_1248
	ld de, $d493
	jr .asm_126a ; 0x124b $1d
.linkbattle
	ld de, $c656
	jr .asm_126a ; 0x1250 $18
	push de
	ld de, PlayerName
	call $1078
	ld h, b
	ld l, c
	ld a, [$d472]
	bit 0, a
	ld de, $12a5
	jr z, .asm_126a ; 0x1263 $5
	ld de, $12a6
	jr .asm_126a ; 0x1268 $0
.asm_126a
	call $1078
	ld h, b
	ld l, c
	pop de
	jp $1083
; 0x1273


Char5CText: ; 0x1273
	db "TM@"
Char5DText: ; 0x1276
	db "TRAINER@"
Char5BText: ; 0x127e
	db "PC@"

INCBIN "baserom.gbc",$1281,$1293 - $1281

Char56Text: ; 0x1293
	db "…@"
Char5AText: ; 0x1295
	db "Enemy @"

INCBIN "baserom.gbc",$129c,$1356 - $129c

Char5F: ; 0x1356
; ends a Pokédex entry
	ld [hl],"."
	pop hl
	ret

INCBIN "baserom.gbc",$135a,$15d8 - $135a

DMATransfer: ; 15d8
; DMA transfer
; return carry if successful

; anything to transfer?
	ld a, [$ffe8]
	and a
	ret z
; start transfer
	ld [rHDMA5], a
; indicate that transfer has occurred
	xor a
	ld [$ffe8], a
; successful transfer
	scf
	ret
; 15e3


UpdateBGMapBuffer: ; 15e3
; write [$ffdc] 16x8 tiles from BGMapBuffer to bg map addresses in BGMapBufferPtrs
; [$ffdc] must be even since this is done in 16x16 blocks

; return carry if successful

; any tiles to update?
	ld a, [$ffdb]
	and a
	ret z
; save wram bank
	ld a, [rVBK]
	push af
; save sp
	ld [$ffd9], sp
	
; temp stack
	ld hl, BGMapBufferPtrs
	ld sp, hl
; we can now pop the addresses of affected spots in bg map
	
; get pal and tile buffers
	ld hl, BGMapPalBuffer
	ld de, BGMapBuffer

.loop
; draw one 16x16 block

; top half:

; get bg map address
	pop bc
; update palettes
	ld a, $1
	ld [rVBK], a
; tile 1
	ld a, [hli]
	ld [bc], a
	inc c
; tile 2
	ld a, [hli]
	ld [bc], a
	dec c
; update tiles
	ld a, $0
	ld [rVBK], a
; tile 1
	ld a, [de]
	inc de
	ld [bc], a
	inc c
; tile 2
	ld a, [de]
	inc de
	ld [bc], a
	
; bottom half:

; get bg map address
	pop bc
; update palettes
	ld a, $1
	ld [rVBK], a
; tile 1
	ld a, [hli]
	ld [bc], a
	inc c
; tile 2
	ld a, [hli]
	ld [bc], a
	dec c
; update tiles
	ld a, $0
	ld [rVBK], a
; tile 1
	ld a, [de]
	inc de
	ld [bc], a
	inc c
; tile 2
	ld a, [de]
	inc de
	ld [bc], a
	
; we've done 2 16x8 blocks
	ld a, [$ffdc]
	dec a
	dec a
	ld [$ffdc], a
	
; if there are more left, get the next 16x16 block
	jr nz, .loop
	
	
; restore sp
	ld a, [$ffd9]
	ld l, a
	ld a, [$ffda]
	ld h, a
	ld sp, hl
	
; restore vram bank
	pop af
	ld [rVBK], a
	
; we don't need to update bg map until new tiles are loaded
	xor a
	ld [$ffdb], a
	
; successfully updated bg map
	scf
	ret
; 163a


WaitTop: ; 163a
	ld a, [$ffd4]
	and a
	ret z
	
; wait until top third of bg map can be updated
	ld a, [$ffd5]
	and a
	jr z, .quit
	
	call DelayFrame
	jr WaitTop
	
.quit
	xor a
	ld [$ffd4], a
	ret
; 164c


UpdateBGMap: ; 164c
; get mode
	ld a, [$ffd4]
	and a
	ret z
	
; don't save bg map address
	dec a ; 1
	jr z, .tiles
	dec a ; 2
	jr z, .attr
	dec a ; ?
	
; save bg map address
	ld a, [$ffd6]
	ld l, a
	ld a, [$ffd7]
	ld h, a
	push hl

; bg map 1 ($9c00)
	xor a
	ld [$ffd6], a
	ld a, $9c
	ld [$ffd7], a
	
; get mode again
	ld a, [$ffd4]
	push af
	cp 3
	call z, .tiles
	pop af
	cp 4
	call z, .attr
	
; restore bg map address
	pop hl
	ld a, l
	ld [$ffd6], a
	ld a, h
	ld [$ffd7], a
	ret
	
.attr
; switch vram banks
	ld a, 1
	ld [rVBK], a
; bg map 1
	ld hl, AttrMap
	call .getthird
; restore vram bank
	ld a, 0
	ld [rVBK], a
	ret
	
.tiles
; bg map 0
	ld hl, TileMap
	
.getthird
; save sp
	ld [$ffd9], sp
	
; # tiles to move down * 6 (which third?)
	ld a, [$ffd5]
	and a ; 0
	jr z, .top
	dec a ; 1
	jr z, .middle

; .bottom ; 2
; move 12 tiles down
	ld de, $00f0 ; TileMap(0,12) - TileMap
	add hl, de
; stack now points to source
	ld sp, hl
; get bg map address
	ld a, [$ffd7]
	ld h, a
	ld a, [$ffd6]
	ld l, a
; move 12 tiles down
	ld de, $0180 ; bgm(0,12)
	add hl, de
; start at top next time
	xor a
	jr .start
	
.middle
; move 6 tiles down
	ld de, $0078 ; TileMap(0,6) - TileMap
	add hl, de
; stack now points to source
	ld sp, hl
; get bg map address
	ld a, [$ffd7]
	ld h, a
	ld a, [$ffd6]
	ld l, a
; move 6 tiles down
	ld de, $00c0 ; bgm(0,6)
	add hl, de
; start at bottom next time
	ld a, 2
	jr .start
	
.top
; stack now points to source
	ld sp, hl
; get bg map address
	ld a, [$ffd7]
	ld h, a
	ld a, [$ffd6]
	ld l, a
; start at middle next time
	ld a, 1
	
.start
; which third to draw next update
	ld [$ffd5], a
; # rows per third
	ld a, 6 ; SCREEN_HEIGHT / 3
; # tiles from the edge of the screen to the next row
	ld bc, $000d ; BG_WIDTH + 1 - SCREEN_WIDTH
	
.row
; write a row of 20 tiles
	pop de
	ld [hl], e
	inc l
	ld [hl], d
	inc l
	pop de
	ld [hl], e
	inc l
	ld [hl], d
	inc l
	pop de
	ld [hl], e
	inc l
	ld [hl], d
	inc l
	pop de
	ld [hl], e
	inc l
	ld [hl], d
	inc l
	pop de
	ld [hl], e
	inc l
	ld [hl], d
	inc l
	pop de
	ld [hl], e
	inc l
	ld [hl], d
	inc l
	pop de
	ld [hl], e
	inc l
	ld [hl], d
	inc l
	pop de
	ld [hl], e
	inc l
	ld [hl], d
	inc l
	pop de
	ld [hl], e
	inc l
	ld [hl], d
	inc l
	pop de
	ld [hl], e
	inc l
	ld [hl], d
; next row
	add hl, bc
; done?
	dec a
	jr nz, .row
	
; restore sp
	ld a, [$ffd9]
	ld l, a
	ld a, [$ffda]
	ld h, a
	ld sp, hl
	ret
; 170a


SafeLoadTiles2: ; 170a
; only execute during first fifth of vblank
; any tiles to draw?
	ld a, [$cf6c]
	and a
	ret z
; abort if too far into vblank
	ld a, [rLY]
; ly = 144-145?
	cp 144
	ret c
	cp 146
	ret nc
	
GetTiles2: ; 1717
; load [$cf6c] tiles from [$cf6d-e] to [$cf6f-70]
; save sp
	ld [$ffd9], sp
	
; sp = [$cf6d-e] tile source
	ld hl, $cf6d
	ld a, [hli]
	ld h, [hl]
	ld l, a
	ld sp, hl
	
; hl = [$cf6f-70] tile dest
	ld hl, $cf6f
	ld a, [hli]
	ld h, [hl]
	ld l, a
	
; # tiles to draw
	ld a, [$cf6c]
	ld b, a
	
; clear tile queue
	xor a
	ld [$cf6c], a
	
.loop
; put 1 tile (16 bytes) into hl from sp
	pop de
	ld [hl], e
	inc l
	ld [hl], e
	inc l
	ld [hl], d
	inc l
	ld [hl], d
	inc l
	pop de
	ld [hl], e
	inc l
	ld [hl], e
	inc l
	ld [hl], d
	inc l
	ld [hl], d
	inc l
	pop de
	ld [hl], e
	inc l
	ld [hl], e
	inc l
	ld [hl], d
	inc l
	ld [hl], d
	inc l
	pop de
	ld [hl], e
	inc l
	ld [hl], e
	inc l
	ld [hl], d
	inc l
	ld [hl], d
; next tile
	inc hl
; done?
	dec b
	jr nz, .loop
	
; update $cf6f-70
	ld a, l
	ld [$cf6f], a
	ld a, h
	ld [$cf70], a
	
; update $cf6d-e
	ld [$cf6d], sp
	
; restore sp
	ld a, [$ffd9]
	ld l, a
	ld a, [$ffda]
	ld h, a
	ld sp, hl
	ret
; 1769


SafeLoadTiles: ; 1769
; only execute during first fifth of vblank
; any tiles to draw?
	ld a, [$cf67]
	and a
	ret z
; abort if too far into vblank
	ld a, [rLY]
; ly = 144-145?
	cp 144
	ret c
	cp 146
	ret nc
	jr GetTiles
	
LoadTiles: ; 1778
; use only if time is allotted
; any tiles to draw?
	ld a, [$cf67]
	and a
	ret z
; get tiles
	
GetTiles: ; 177d
; load [$cf67] tiles from [$cf68-9] to [$cf6a-b]

; save sp
	ld [$ffd9], sp
	
; sp = [$cf68-9] tile source
	ld hl, $cf68
	ld a, [hli]
	ld h, [hl]
	ld l, a
	ld sp, hl
	
; hl = [$cf6a-b] tile dest
	ld hl, $cf6a
	ld a, [hli]
	ld h, [hl]
	ld l, a
	
; # tiles to draw
	ld a, [$cf67]
	ld b, a
; clear tile queue
	xor a
	ld [$cf67], a
	
.loop
; put 1 tile (16 bytes) into hl from sp
	pop de
	ld [hl], e
	inc l
	ld [hl], d
	inc l
	pop de
	ld [hl], e
	inc l
	ld [hl], d
	inc l
	pop de
	ld [hl], e
	inc l
	ld [hl], d
	inc l
	pop de
	ld [hl], e
	inc l
	ld [hl], d
	inc l
	pop de
	ld [hl], e
	inc l
	ld [hl], d
	inc l
	pop de
	ld [hl], e
	inc l
	ld [hl], d
	inc l
	pop de
	ld [hl], e
	inc l
	ld [hl], d
	inc l
	pop de
	ld [hl], e
	inc l
	ld [hl], d
; next tile
	inc hl
; done?
	dec b
	jr nz, .loop
	
; update $cf6a-b
	ld a, l
	ld [$cf6a], a
	ld a, h
	ld [$cf6b], a
	
; update $cf68-9
	ld [$cf68], sp
	
; restore sp
	ld a, [$ffd9]
	ld l, a
	ld a, [$ffda]
	ld h, a
	ld sp, hl
	ret
; 17d3


SafeTileAnimation: ; 17d3
; call from vblank

	ld a, [$ffde]
	and a
	ret z
	
; abort if too far into vblank
	ld a, [rLY]
; ret unless ly = 144-150
	cp 144
	ret c
	cp 151
	ret nc
	
; save affected banks
; switch to new banks
	ld a, [$ff9d]
	push af ; save bank
	ld a, BANK(DoTileAnimation)
	rst Bankswitch ; bankswitch

	ld a, [rSVBK]
	push af ; save wram bank
	ld a, $1 ; wram bank 1
	ld [rSVBK], a

	ld a, [rVBK]
	push af ; save vram bank
	ld a, $0 ; vram bank 0
	ld [rVBK], a
	
; take care of tile animation queue
	call DoTileAnimation
	
; restore affected banks
	pop af
	ld [rVBK], a
	pop af
	ld [rSVBK], a
	pop af
	rst Bankswitch ; bankswitch
	ret
; 17ff

INCBIN "baserom.gbc",$17ff,$185d - $17ff

GetTileType: ; 185d
; checks the properties of a tile
; input: a = tile id
	push de
	push hl
	ld hl, TileTypeTable
	ld e, a
	ld d, $00
	add hl, de
	ld a, [$ff9d] ; current bank
	push af
	ld a, BANK(TileTypeTable)
	rst Bankswitch
	ld e, [hl] ; get tile type
	pop af
	rst Bankswitch ; return to current bank
	ld a, e
	and a, $0f ; lo nybble only
	pop hl
	pop de
	ret
; 1875

INCBIN "baserom.gbc",$1875,$2063 - $1875

AskSerial: ; 2063
; send out a handshake while serial int is off
	ld a, [$c2d4]
	bit 0, a
	ret z
	
	ld a, [$c2d5]
	and a
	ret nz
	
; once every 6 frames
	ld hl, $ca8a
	inc [hl]
	ld a, [hl]
	cp 6
	ret c
	
	xor a
	ld [hl], a
	
	ld a, $c
	ld [$c2d5], a
	
; handshake
	ld a, $88
	ld [rSB], a
	
; switch to internal clock
	ld a, %00000001
	ld [rSC], a
	
; start transfer
	ld a, %10000001
	ld [rSC], a
	
	ret
; 208a

INCBIN "baserom.gbc",$208a,$209e - $208a

GameTimer: ; 209e
; precautionary
	nop
	
; save wram bank
	ld a, [rSVBK]
	push af
	
	ld a, $1
	ld [rSVBK], a
	
	call UpdateGameTimer
	
; restore wram bank
	pop af
	ld [rSVBK], a
	ret
; 20ad


UpdateGameTimer: ; 20ad
; increment the game timer by one frame
; capped at 999:59:59.00 after exactly 1000 hours

; pause game update?
	ld a, [$c2cd]
	and a
	ret nz
	
; game timer paused?
	ld hl, GameTimerPause
	bit 0, [hl]
	ret z
	
; reached cap? (999:00:00.00)
	ld hl, GameTimeCap
	bit 0, [hl]
	ret nz
	
; increment frame counter
	ld hl, GameTimeFrames ; frame counter
	ld a, [hl]
	inc a

; reached 1 second?
	cp 60 ; frames/second
	jr nc, .second ; 20c5 $2
	
; update frame counter
	ld [hl], a
	ret
	
.second
; reset frame counter
	xor a
	ld [hl], a
	
; increment second counter
	ld hl, GameTimeSeconds
	ld a, [hl]
	inc a
	
; reached 1 minute?
	cp 60 ; seconds/minute
	jr nc, .minute
	
; update second counter
	ld [hl], a
	ret
	
.minute
; reset second counter
	xor a
	ld [hl], a
	
; increment minute counter
	ld hl, GameTimeMinutes
	ld a, [hl]
	inc a
	
; reached 1 hour?
	cp 60 ; minutes/hour
	jr nc, .hour
	
; update minute counter
	ld [hl], a
	ret
	
.hour
; reset minute counter
	xor a
	ld [hl], a
	
; increment hour counter
	ld a, [GameTimeHours]
	ld h, a
	ld a, [GameTimeHours+1]
	ld l, a
	inc hl
	
; reached 1000 hours?
	ld a, h
	cp $3 ; 1000 / $100
	jr c, .updatehr
	
	ld a, l
	cp $e8 ; 1000 & $ff
	jr c, .updatehr
	
; cap at 999:59:59.00
	ld hl, GameTimeCap
	set 0, [hl] ; stop timer
	
	ld a, 59
	ld [GameTimeMinutes], a
	ld [GameTimeSeconds], a
	
; this will never be run again
	ret
	
.updatehr
	ld a, h
	ld [GameTimeHours], a
	ld a, l
	ld [GameTimeHours+1], a
	ret
; 210f

INCBIN "baserom.gbc",$210f,$261f - $210f

PushScriptPointer: ; 261f
; used to call a script from asm
; input:
;	a: bank
;	hl: address

; bank
	ld [$d439], a ; ScriptBank
	
; address
	ld a, l
	ld [$d43a], a ; ScriptAddressLo
	ld a, h
	ld [$d43b], a ; ScriptAddressHi
	
	ld a, $ff
	ld [$d438], a
	
	scf
	ret
; 2631

INCBIN "baserom.gbc",$2631,$26ef - $2631

ObjectEvent: ; 0x26ef
	jumptextfaceplayer ObjectEventText
; 0x26f2


ObjectEventText:
	TX_FAR _ObjectEventText
	db "@"

INCBIN "baserom.gbc",$26f7,$2bed-$26f7

GetMapHeaderPointer: ; 0x2bed
; Prior to calling this function, you must have switched banks so that
; MapGroupPointers is visible.

; inputs:
; b = map group, c = map number
; XXX de = ???

; outputs:
; hl points to the map header
	push bc ; save map number for later

	; get pointer to map group
	dec b
	ld c, b
	ld b, $0
	ld hl, MapGroupPointers
	add hl, bc
	add hl, bc

	ld a, [hli]
	ld h, [hl]
	ld l, a
	pop bc ; restore map number

	; find the cth map header
	dec c
	ld b, $0
	ld a, OlivineGym_MapHeader - OlivinePokeCenter1F_MapHeader
	call AddNTimes
	ret

GetMapHeaderMember: ; 0x2c04
; Extract data from the current map's header.

; inputs:
; de = offset of desired data within the mapheader

; outputs:
; bc = data from the current map's header
; (e.g., de = $0003 would return a pointer to the secondary map header)

	ld a, [MapGroup]
	ld b, a
	ld a, [MapNumber]
	ld c, a
	; fallthrough

GetAnyMapHeaderMember: ; 0x2c0c
	; bankswitch
	ld a, [$ff9d]
	push af
	ld a, BANK(MapGroupPointers)
	rst Bankswitch

	call GetMapHeaderPointer
	add hl, de
	ld c, [hl]
	inc hl
	ld b, [hl]

	; bankswitch back
	pop af
	rst Bankswitch
	ret
; 0x2c1c

INCBIN "baserom.gbc",$2c1c,$2c7d-$2c1c

GetSecondaryMapHeaderPointer: ; 0x2c7d
; returns the current map's secondary map header pointer in hl.
	push bc
	push de
	ld de, $0003 ; secondary map header pointer (offset within header)
	call GetMapHeaderMember
	ld l, c
	ld h, b
	pop de
	pop bc
	ret

INCBIN "baserom.gbc",$2c8a,$2caf-$2c8a

GetWorldMapLocation: ; 0x2caf
; given a map group/id in bc, return its location on the Pokégear map.
	push hl
	push de
	push bc
	ld de, 5
	call GetAnyMapHeaderMember
	ld a, c
	pop bc
	pop de
	pop hl
	ret
; 0x2cbd

INCBIN "baserom.gbc",$2cbd,$2d63-$2cbd

FarJpHl: ; 2d63
; Jump to a:hl.
; Preserves all registers besides a.

; Switch to the new bank.
	ld [$ff8b], a
	ld a, [$ff9d]
	push af
	ld a, [$ff8b]
	rst Bankswitch
	
	call .hl
	
; We want to retain the contents of f.
; To do this, we can pop to bc instead of af.
	
	ld a, b
	ld [$cfb9], a
	ld a, c
	ld [$cfba], a
	
; Restore the working bank.
	pop bc
	ld a, b
	rst Bankswitch
	
	ld a, [$cfb9]
	ld b, a
	ld a, [$cfba]
	ld c, a
	ret
.hl
	jp [hl]
; 2d83


Predef: ; 2d83
; call a function from given id a

; relies on $cfb4-8

; this function is somewhat unreadable at a glance
; the execution flow is as follows:
;	save bank
;	get function from id
;	call function
;	restore bank
; these are pushed to the stack in reverse

; most of the $cfbx trickery is just juggling hl (which is preserved)
; this allows hl, de and bc to be passed to the function

; input:
;	a: id
;	parameters bc, de, hl

; store id
	ld [$cfb4], a
	
; save bank
	ld a, [$ff9d] ; current bank
	push af
	
; get Predef function to call
; GetPredefFn also stores hl in $cfb5-6
	ld a, BANK(GetPredefFn)
	rst Bankswitch
	call GetPredefFn
; switch bank to Predef function
	rst Bankswitch
	
; clean up after Predef call
	ld hl, .cleanup
	push hl
	
; call Predef function from ret
	ld a, [$cfb7]
	ld h, a
	ld a, [$cfb8]
	ld l, a
	push hl
	
; get hl back
	ld a, [$cfb5]
	ld h, a
	ld a, [$cfb6]
	ld l, a
	ret

.cleanup
; store hl
	ld a, h
	ld [$cfb5], a
	ld a, l
	ld [$cfb6], a
	
; restore bank
	pop hl ; popping a pushed af. h = a (old bank)
	ld a, h
	rst Bankswitch
	
; get hl back
	ld a, [$cfb5]
	ld h, a
	ld a, [$cfb6]
	ld l, a
	ret
; 2dba

INCBIN "baserom.gbc",$2dba,$2e6f-$2dba

BitTable1Func: ; 0x2e6f
	ld hl, $da72
	call BitTableFunc
	ret

BitTableFunc: ; 0x2e76
; Perform a function on a bit in memory.

; inputs:
; b: function
;    0 clear bit
;    1 set bit
;    2 check bit
; de: bit number
; hl: index within bit table

	; get index within the byte
	ld a, e
	and $7

	; shift de right by three bits (get the index within memory)
	srl d
	rr e
	srl d
	rr e
	srl d
	rr e
	add hl, de

	; implement a decoder
	ld c, $1
	rrca
	jr nc, .one
	rlc c
.one
	rrca
	jr nc, .two
	rlc c
	rlc c
.two
	rrca
	jr nc, .three
	swap c
.three

	; check b's value: 0, 1, 2
	ld a, b
	cp 1
	jr c, .clearbit ; 0
	jr z, .setbit ; 1

	; check bit
	ld a, [hl]
	and c
	ld c, a
	ret

.setbit
	; set bit
	ld a, [hl]
	or c
	ld [hl], a
	ret

.clearbit
	; clear bit
	ld a, c
	cpl
	and [hl]
	ld [hl], a
	ret
; 0x2ead

INCBIN "baserom.gbc", $2ead, $2f8c - $2ead

RNG: ; 2f8c
; Two random numbers are generated by adding and subtracting
; the divider to the respective values every time it's called.

; The divider is a value that increments at a rate of 16384Hz.
; For comparison, the Game Boy operates at a clock speed of 4.2MHz.

; Additionally, an equivalent function is called every frame.

; output:
;	a: rand2
;	ffe1: rand1
;	ffe2: rand2

	push bc
; Added value
	ld a, [rDIV]
	ld b, a
	ld a, [$ffe1]
	adc b
	ld [$ffe1], a
; Subtracted value
	ld a, [rDIV]
	ld b, a
	ld a, [$ffe2]
	sbc b
	ld [$ffe2], a
	pop bc
	ret
; 2f9f

FarBattleRNG: ; 2f9f
; BattleRNG lives in another bank.
; It handles all RNG calls in the battle engine,
; allowing link battles to remain in sync using a shared PRNG.

; Save bank
	ld a, [$ff9d] ; bank
	push af
; Bankswitch
	ld a, BANK(BattleRNG)
	rst Bankswitch
	call BattleRNG
; Restore bank
	ld [$cfb6], a
	pop af
	rst Bankswitch
	ld a, [$cfb6]
	ret
; 2fb1


Function2fb1: ; 2fb1
	push bc
	ld c, a
	xor a
	sub c
.asm_2fb5
	sub c
	jr nc, .asm_2fb5
	add c
	ld b, a
	push bc
.asm_2fbb
	call $2f8c
	ld a, [$ffe1]
	ld c, a
	add b
	jr c, .asm_2fbb
	ld a, c
	pop bc
	call $3110
	pop bc
	ret
; 2fcb

GetSRAMBank: ; 2fcb
; load sram bank a
; if invalid bank, sram is disabled
	cp NUM_SRAM_BANKS
	jr c, OpenSRAM
	jr CloseSRAM
; 2fd1

OpenSRAM: ; 2fd1
; switch to sram bank a
	push af
; latch clock data
	ld a, $1
	ld [$6000], a
; enable sram/clock write
	ld a, $a
	ld [$0000], a
; select sram bank
	pop af
	ld [$4000], a
	ret
; 2fe1

CloseSRAM: ; 2fe1
; preserve a
	push af
	ld a, $0
; reset clock latch for next time
	ld [$6000], a
; disable sram/clock write
	ld [$0000], a
	pop af
	ret
; 2fec

JpHl: ; 2fec
	jp [hl]
; 2fed

INCBIN "baserom.gbc",$2fed,$300b-$2fed

ClearSprites: ; 300b
	ld hl, Sprites
	ld b, TileMap - Sprites
	xor a
.loop
	ld [hli], a
	dec b
	jr nz, .loop
	ret
; 3016

HideSprites: ; 3016
; Set all OBJ y-positions to 160 to hide them offscreen
	ld hl, Sprites
	ld de, $0004 ; length of an OBJ struct
	ld b, $28 ; number of OBJ structs
	ld a, 160 ; y-position
.loop
	ld [hl], a
	add hl, de
	dec b
	jr nz, .loop
	ret
; 3026

CopyBytes: ; 0x3026
; copy bc bytes from hl to de
	inc b  ; we bail the moment b hits 0, so include the last run
	inc c  ; same thing; include last byte
	jr .HandleLoop
.CopyByte
	ld a, [hli]
	ld [de], a
	inc de
.HandleLoop
	dec c
	jr nz, .CopyByte
	dec b
	jr nz, .CopyByte
	ret

SwapBytes: ; 0x3034
; swap bc bytes between hl and de
.Loop
	; stash [hl] away on the stack
	ld a, [hl]
	push af

	; copy a byte from [de] to [hl]
	ld a, [de]
	ld [hli], a

	; retrieve the previous value of [hl]; put it in [de]
	pop af
	ld [de], a

	; handle loop stuff
	inc de
	dec bc
	ld a, b
	or c
	jr nz, .Loop
	ret

ByteFill: ; 0x3041
; fill bc bytes with the value of a, starting at hl
	inc b  ; we bail the moment b hits 0, so include the last run
	inc c  ; same thing; include last byte
	jr .HandleLoop
.PutByte
	ld [hli], a
.HandleLoop
	dec c
	jr nz, .PutByte
	dec b
	jr nz, .PutByte
	ret

GetFarByte: ; 0x304d
; retrieve a single byte from a:hl, and return it in a.
	; bankswitch to new bank
	ld [$ff8b], a
	ld a, [$ff9d]
	push af
	ld a, [$ff8b]
	rst Bankswitch

	; get byte from new bank
	ld a, [hl]
	ld [$ff8b], a

	; bankswitch to previous bank
	pop af
	rst Bankswitch

	; return retrieved value in a
	ld a, [$ff8b]
	ret

GetFarHalfword: ; 0x305d
; retrieve a halfword from a:hl, and return it in hl.
	; bankswitch to new bank
	ld [$ff8b], a
	ld a, [$ff9d]
	push af
	ld a, [$ff8b]
	rst Bankswitch

	; get halfword from new bank, put it in hl
	ld a, [hli]
	ld h, [hl]
	ld l, a

	; bankswitch to previous bank and return
	pop af
	rst Bankswitch
	ret
; 0x306b

INCBIN "baserom.gbc",$306b,$30d6-$306b

CopyName1: ; 30d6
	ld hl, StringBuffer2
; 30d9
CopyName2: ; 30d9
.loop
	ld a, [de]
	inc de
	ld [hli], a
	cp "@"
	jr nz, .loop
	ret
; 30e1

IsInArray: ; 30e1
; searches an array at hl for the value in a.
; skips (de - 1) bytes between reads, so to check every byte, de should be 1.
; if found, returns count in b and sets carry.
	ld b,0
	ld c,a
.loop\@
	ld a,[hl]
	cp a,$FF
	jr z,.NotInArray\@
	cp c
	jr z,.InArray\@
	inc b
	add hl,de
	jr .loop\@
.NotInArray\@
	and a
	ret
.InArray\@
	scf
	ret
; 0x30f4

SkipNames: ; 0x30f4
; skips n names where n = a
	ld bc, $000b ; name length
	and a
	ret z
.loop
	add hl, bc
	dec a
	jr nz, .loop
	ret
; 0x30fe

AddNTimes: ; 0x30fe
; adds bc n times where n = a
	and a
	ret z
.loop
	add hl, bc
	dec a
	jr nz, .loop
	ret
; 0x3105

INCBIN "baserom.gbc",$3105,$3119-$3105

Multiply: ; 0x3119
; function to do multiplication
; all values are big endian
; INPUT
; ffb4-ffb6 =  multiplicand
; ffb7 = multiplier
; OUTPUT
; ffb3-ffb6 = product
	INCBIN "baserom.gbc",$3119,$3124 - $3119
; 0x3124

Divide: ; 0x3124
; function to do division
; all values are big endian
; INPUT
; ffb3-ffb6 = dividend
; ffb7 = divisor
; b = number of bytes in the dividend (starting from ffb3)
; OUTPUT
; ffb4-ffb6 = quotient
; ffb7 = remainder
	INCBIN "baserom.gbc",$3124,$3136 - $3124
; 0x3136

INCBIN "baserom.gbc",$3136,$313d - $3136

PrintLetterDelay: ; 313d
; wait some frames before printing the next letter
; the text speed setting in Options is actually a frame count
; 	fast: 1 frame
; 	mid:  3 frames
; 	slow: 5 frames
; $cfcf[!0] and A or B override text speed with a one-frame delay
; Options[4] and $cfcf[!1] disable the delay

; delay off?
	ld a, [Options]
	bit 4, a ; delay off
	ret nz
	
; non-scrolling text?
	ld a, [$cfcf]
	bit 1, a
	ret z
	
	push hl
	push de
	push bc
	
; save oam update status
	ld hl, $ffd8
	ld a, [hl]
	push af
; orginally turned oam update off, commented out
;	ld a, 1
	ld [hl], a
	
; force fast scroll?
	ld a, [$cfcf]
	bit 0, a
	jr z, .fast
	
; text speed
	ld a, [Options]
	and a, %111 ; # frames to delay
	jr .updatedelay
	
.fast
	ld a, 1
.updatedelay
	ld [TextDelayFrames], a
	
.checkjoypad
	call GetJoypadPublic
	
; input override
	ld a, [$c2d7]
	and a
	jr nz, .wait
	
; wait one frame if holding a
	ld a, [$ffa8] ; joypad
	bit 0, a ; A
	jr z, .checkb
	jr .delay
	
.checkb
; wait one frame if holding b
	bit 1, a ; B
	jr z, .wait
	
.delay
	call DelayFrame
	jr .end
	
.wait
; wait until frame counter hits 0 or the loop is broken
; this is a bad way to do this
	ld a, [TextDelayFrames]
	and a
	jr nz, .checkjoypad
	
.end
; restore oam update flag (not touched in this fn anymore)
	pop af
	ld [$ffd8], a
	pop bc
	pop de
	pop hl
	ret
; 318c

CopyDataUntil: ; 318c
; Copies [hl, bc) to [de, bc - hl).
; In other words, the source data is from hl up to but not including bc,
; and the destination is de.
	ld a, [hli]
	ld [de], a
	inc de
	ld a, h
	cp b
	jr nz, CopyDataUntil
	ld a, l
	cp c
	jr nz, CopyDataUntil
	ret
; 0x3198

INCBIN "baserom.gbc",$3198,$31db - $3198

StringCmp: ; 31db
; Compare strings, c bytes in length, at de and hl.
; Often used to compare big endian numbers in battle calculations.
	ld a, [de]
	cp [hl]
	ret nz
	inc de
	inc hl
	dec c
	jr nz, StringCmp
	ret
; 0x31e4

INCBIN "baserom.gbc",$31e4,$31f3 - $31e4

WhiteBGMap: ; 31f3
	call ClearPalettes
WaitBGMap: ; 31f6
; Tell VBlank to update BG Map
	ld a, 1 ; BG Map 0 tiles
	ld [$ffd4], a
; Wait for it to do its magic
	ld c, 4
	call DelayFrames
	ret
; 3200

INCBIN "baserom.gbc",$3200,$3317 - $3200

ClearPalettes: ; 3317
; Make all palettes white

; For CGB we make all the palette colors white
	ld a, [$ffe6]
	and a
	jr nz, .cgb
	
; In DMG mode, we can just change palettes to 0 (white)
	xor a
	ld [rBGP], a
	ld [rOBP0], a
	ld [rOBP1], a
	ret
	
.cgb
; Save WRAM bank
	ld a, [$ff70]
	push af
; WRAM bank 5
	ld a, 5
	ld [$ff70], a
; Fill BGPals and OBPals with $ffff (white)
	ld hl, BGPals
	ld bc, $0080
	ld a, $ff
	call ByteFill
; Restore WRAM bank
	pop af
	ld [$ff70], a
; Request palette update
	ld a, 1
	ld [$ffe5], a
	ret
; 333e

ClearSGB: ; 333e
	ld b, $ff
GetSGBLayout: ; 3340
; load sgb packets unless dmg

; check cgb
	ld a, [$ffe6]
	and a
	jr nz, .dosgb
	
; check sgb
	ld a, [$ffe7]
	and a
	ret z
	
.dosgb
	ld a, $31 ; LoadSGBLayout
	jp Predef
; 334e

INCBIN "baserom.gbc",$334e,$335f - $334e

CountSetBits: ; 0x335f
; function to count how many bits are set in a string of bytes
; INPUT:
; hl = address of string of bytes
; b = length of string of bytes
; OUTPUT:
; [$d265] = number of set bits
	ld c, $0
.loop\@
	ld a, [hli]
	ld e, a
	ld d, $8
.innerLoop\@ ; count how many bits are set in the current byte
	srl e
	ld a, $0
	adc c
	ld c, a
	dec d
	jr nz, .innerLoop\@
	dec b
	jr nz, .loop\@
	ld a, c
	ld [$d265], a
	ret
; 0x3376

INCBIN "baserom.gbc",$3376,$33ab - $3376

NamesPointerTable: ; 33ab
	dbw BANK(PokemonNames), PokemonNames
	dbw BANK(MoveNames), MoveNames
	dbw $00, $0000
	dbw BANK(ItemNames), ItemNames
	dbw $00, $ddff
	dbw $00, $d3a8
	dbw BANK(TrainerClassNames), TrainerClassNames
	dbw $04, $4b52

GetName: ; 33c3
	ld a, [$ff9d]
	push af
	push hl
	push bc
	push de
	ld a, [$cf61]
	cp $1
	jr nz, .asm_33e1 ; 0x33ce $11
	ld a, [$cf60]
	ld [$d265], a
	call $343b
	ld hl, $000b
	add hl, de
	ld e, l
	ld d, h
	jr .asm_3403 ; 0x33df $22
.asm_33e1
	ld a, [$cf61]
	dec a
	ld e, a
	ld d, $0
	ld hl, NamesPointerTable
	add hl, de
	add hl, de
	add hl, de
	ld a, [hli]
	rst Bankswitch ; Bankswitch
	ld a, [hli]
	ld h, [hl]
	ld l, a
	ld a, [$cf60]
	dec a
	call GetNthString
	ld de, $d073
	ld bc, $000d
	call CopyBytes
.asm_3403
	ld a, e
	ld [$d102], a
	ld a, d
	ld [$d103], a
	pop de
	pop bc
	pop hl
	pop af
	rst Bankswitch
	ret
; 0x3411

INCBIN "baserom.gbc",$3411,$3411 - $3411

GetNthString: ; 3411
; Starting at hl, this function returns the start address of the ath string.
	and a
	ret z
	push bc
	ld b, a
	ld c, "@"
.readChar
	ld a, [hli]
	cp c
	jr nz, .readChar ; 0x3419 $fc
	dec b
	jr nz, .readChar ; 0x341c $f9
	pop bc
	ret
; 0x3420

INCBIN "baserom.gbc",$3420,$3468 - $3420

GetItemName: ; 3468
	push hl
	push bc
	ld a, [$d265] ; Get the item
	cp $bf ; Is it a TM?
	jr nc, .tm ; 0x346f $d
	ld [$cf60], a
	ld a, $4 ; Item names
	ld [$cf61], a
	call GetName
	jr .copied ; 0x347c $3
.tm
	call $3487
.copied
	ld de, $d073
	pop bc
	pop hl
	ret
; 0x3487

INCBIN "baserom.gbc",$3487,$3856 - $3487

GetBaseStats: ; 3856
	push bc
	push de
	push hl
	
; Save bank
	ld a, [$ff9d]
	push af
; Bankswitch
	ld a, BANK(BaseStats)
	rst Bankswitch
	
; Egg doesn't have base stats
	ld a, [CurSpecies]
	cp EGG
	jr z, .egg

; Get base stats
	dec a
	ld bc, BaseStats1 - BaseStats0
	ld hl, BaseStats
	call AddNTimes
	ld de, CurBaseStats
	ld bc, BaseStats1 - BaseStats0
	call CopyBytes
	jr .end
	
.egg
; ????
	ld de, $7d9c
	
; Sprite dimensions
	ld b, $55
	ld hl, $d247
	ld [hl], b
	
; ????
	ld hl, $d248
	ld [hl], e
	inc hl
	ld [hl], d
	inc hl
	ld [hl], e
	inc hl
	ld [hl], d
	jr .end
	
.end
; Replace Pokedex # with species
	ld a, [CurSpecies]
	ld [CurBaseStats], a
	
; Restore bank
	pop af
	rst Bankswitch
	
	pop hl
	pop de
	pop bc
	ret
; 389c

INCBIN "baserom.gbc",$389c,$38a2 - $389c

GetNick: ; 38a2
; get the nickname of a partymon
; write nick to StringBuffer1

; input: a = which mon (0-5)

	push hl
	push bc
	; skip [a] nicks
	call SkipNames
	ld de, StringBuffer1
	; write nick
	push de
	ld bc, PKMN_NAME_LENGTH
	call CopyBytes
	; error-check
	pop de
	callab CheckNickErrors
	; we're done
	pop bc
	pop hl
	ret
; 38bb

PrintBCDNumber: ; 38bb
; function to print a BCD (Binary-coded decimal) number
; de = address of BCD number
; hl = destination address
; c = flags and length
; bit 7: if set, do not print leading zeroes
;        if unset, print leading zeroes
; bit 6: if set, left-align the string (do not pad empty digits with spaces)
;        if unset, right-align the string
; bit 5: if set, print currency symbol at the beginning of the string
;        if unset, do not print the currency symbol
; bits 0-4: length of BCD number in bytes
; Note that bits 5 and 7 are modified during execution. The above reflects
; their meaning at the beginning of the functions's execution.
	ld b, c ; save flags in b
	res 7, c
	res 6, c
	res 5, c ; c now holds the length
	bit 5, b
	jr z, .loop\@
	bit 7, b
	jr nz, .loop\@
	ld [hl], "¥"
	inc hl
.loop\@
	ld a, [de]
	swap a
	call PrintBCDDigit ; print upper digit
	ld a, [de]
	call PrintBCDDigit ; print lower digit
	inc de
	dec c
	jr nz, .loop\@
	bit 7, b ; were any non-zero digits printed?
	jr z, .done\@ ; if so, we are done
.numberEqualsZero\@ ; if every digit of the BCD number is zero
	bit 6, b ; left or right alignment?
	jr nz, .skipRightAlignmentAdjustment\@
	dec hl ; if the string is right-aligned, it needs to be moved back one space
.skipRightAlignmentAdjustment\@
	bit 5, b
	jr z, .skipCurrencySymbol\@
	ld [hl], "¥" ; currency symbol
	inc hl
.skipCurrencySymbol\@
	ld [hl], "0"
	call PrintLetterDelay
	inc hl
.done\@
	ret
; 0x38f2

PrintBCDDigit: ; 38f2
	and a, %00001111
	and a
	jr z, .zeroDigit\@
.nonzeroDigit\@
	bit 7, b ; have any non-space characters been printed?
	jr z, .outputDigit\@
; if bit 7 is set, then no numbers have been printed yet
	bit 5, b ; print the currency symbol?
	jr z, .skipCurrencySymbol\@
	ld [hl], "¥"
	inc hl
	res 5, b
.skipCurrencySymbol\@
	res 7, b ; unset 7 to indicate that a nonzero digit has been reached
.outputDigit\@
	add a, "0"
	ld [hli], a
	jp PrintLetterDelay
.zeroDigit\@
	bit 7, b ; either printing leading zeroes or already reached a nonzero digit?
	jr z, .outputDigit\@ ; if so, print a zero digit
	bit 6, b ; left or right alignment?
	ret nz
	ld a, " "
	ld [hli], a ; if right-aligned, "print" a space by advancing the pointer
	ret
; 0x3917

GetPartyParamLocation: ; 3917
; Get the location of parameter a from CurPartyMon in hl
	push bc
	ld hl, PartyMons
	ld c, a
	ld b, $00
	add hl, bc
	ld a, [CurPartyMon]
	call GetPartyLocation
	pop bc
	ret
; 3927

GetPartyLocation: ; 3927
; Add the length of a PartyMon struct to hl a times
; input:
;	a: partymon #
;	hl: partymon struct
	ld bc, $0030 ; PARTYMON_LENGTH
	jp AddNTimes
; 392d

INCBIN "baserom.gbc",$392d,$3b86 - $392d

LoadMusicByte: ; 3b86
; load music data into CurMusicByte
; input:
;   a: bank
;   de: address
	ld [$ff9d], a
	ld [$2000], a ; bankswitch
	ld a, [de]
	ld [CurMusicByte], a
	ld a, $3a ; manual bank restore
	ld [$ff9d], a
	ld [$2000], a ; bankswitch
	ret
; 3b97

StartMusic: ; 3b97
; input:
;   e = song number
	push hl
	push de
	push bc
	push af
	ld a, [$ff9d] ; save bank
	push af
	ld a, BANK(LoadMusic)
	ld [$ff9d], a
	ld [$2000], a ; bankswitch
	ld a, e ; song number
	and a
	jr z, .nomusic
	call LoadMusic
	jr .end
.nomusic
	call SoundRestart
.end
	pop af
	ld [$ff9d], a ; restore bank
	ld [$2000], a
	pop af
	pop bc
	pop de
	pop hl
	ret
; 3bbc

INCBIN "baserom.gbc",$3bbc,$3be3 - $3bbc

PlayCryHeader: ; 3be3
; Play a cry given parameters in header de
	
	push hl
	push de
	push bc
	push af
	
; Save current bank
	ld a, [$ff9d]
	push af
	
; Cry headers are stuck in one bank.
	ld a, BANK(CryHeaders)
	ld [$ff9d], a
	ld [$2000], a
	
; Each header is 6 bytes long:
	ld hl, CryHeaders
	add hl, de
	add hl, de
	add hl, de
	add hl, de
	add hl, de
	add hl, de
	
; Header struct:

; id
	ld e, [hl]
	inc hl
	ld d, [hl]
	inc hl
; pitch
	ld a, [hli]
	ld [CryPitch], a
; echo
	ld a, [hli]
	ld [CryEcho], a
; length
	ld a, [hli]
	ld [CryLength], a
	ld a, [hl]
	ld [CryLength+1], a
	
; That's it for the header
	ld a, BANK(PlayCry)
	ld [$ff9d], a
	ld [$2000], a
	call PlayCry
	
; Restore bank
	pop af
	ld [$ff9d], a
	ld [$2000], a
	
	pop af
	pop bc
	pop de
	pop hl
	ret
; 3c23


StartSFX: ; 3c23
; sfx id order is by priority (highest to lowest)
; to disable this, remove the check!
; input: de = sfx id
	push hl
	push de
	push bc
	push af
	; is something already playing?
	call CheckSFX
	jr nc, .asm_3c32
	; only play sfx if it has priority
	ld a, [CurSFX]
	cp e
	jr c, .quit
.asm_3c32
	ld a, [$ff9d] ; save bank
	push af
	ld a, $3a ; music bank
	ld [$ff9d], a
	ld [$2000], a ; bankswitch
	ld a, e
	ld [CurSFX], a
	call LoadSFX
	pop af
	ld [$ff9d], a ; restore bank
	ld [$2000], a ; bankswitch
.quit
	pop af
	pop bc
	pop de
	pop hl
	ret
; 3c4e

INCBIN "baserom.gbc",$3c4e,$3c55-$3c4e

WaitSFX: ; 3c55
; infinite loop until sfx is done playing
	push hl
	
.loop
	; ch5 on?
	ld hl, $c1cc ; Channel5Flags
	bit 0, [hl]
	jr nz, .loop
	; ch6 on?
	ld hl, $c1fe ; Channel6Flags
	bit 0, [hl]
	jr nz, .loop
	; ch7 on?
	ld hl, $c230 ; Channel7Flags
	bit 0, [hl]
	jr nz, .loop
	; ch8 on?
	ld hl, $c262 ; Channel8Flags
	bit 0, [hl]
	jr nz, .loop
	
	; we're done
	pop hl
	ret
; 3c74

INCBIN "baserom.gbc",$3c74,$3c97-$3c74

MaxVolume: ; 3c97
	ld a, $77 ; max
	ld [Volume], a
	ret
; 3c9d

LowVolume: ; 3c9d
	ld a, $33 ; 40%
	ld [Volume], a
	ret
; 3ca3

VolumeOff: ; 3ca3
	xor a
	ld [Volume], a
	ret
; 3ca8

INCBIN "baserom.gbc",$3ca8,$3dde - $3ca8

CheckSFX: ; 3dde
; returns carry if sfx channels are active
	ld a, [$c1cc] ; 1
	bit 0, a
	jr nz, .quit
	ld a, [$c1fe] ; 2
	bit 0, a
	jr nz, .quit
	ld a, [$c230] ; 3
	bit 0, a
	jr nz, .quit
	ld a, [$c262] ; 4
	bit 0, a
	jr nz, .quit
	and a
	ret
.quit
	scf
	ret
; 3dfe

INCBIN "baserom.gbc",$3dfe,$3e10 - $3dfe

ChannelsOff: ; 3e10
; Quickly turn off music channels
	xor a
	ld [$c104], a
	ld [$c136], a
	ld [$c168], a
	ld [$c19a], a
	ld [$c29c], a
	ret
; 3e21

SFXChannelsOff: ; 3e21
; Quickly turn off sound effect channels
	xor a
	ld [$c1cc], a
	ld [$c1fe], a
	ld [$c230], a
	ld [$c262], a
	ld [$c29c], a
	ret
; 3e32

INCBIN "baserom.gbc",$3e32,$3fb5 - $3e32


SECTION "bank1",DATA,BANK[$1]

INCBIN "baserom.gbc",$4000,$617c - $4000

IntroFadePalettes: ; 0x617c
	db %01010100
	db %10101000
	db %11111100
	db %11111000
	db %11110100
	db %11100100
; 6182

INCBIN "baserom.gbc",$6182,$6274 - $6182

FarStartTitleScreen: ; 6274
	callba StartTitleScreen
	ret
; 627b

INCBIN "baserom.gbc",$627b,$62bc - $627b

TitleScreenEntrance: ; 62bc

; Animate the logo:
; Move each line by 4 pixels until our count hits 0.
	ld a, [$ffcf]
	and a
	jr z, .done
	sub 4
	ld [$ffcf], a
	
; Lay out a base (all lines scrolling together).
	ld e, a
	ld hl, $d100
	ld bc, 8 * 10 ; logo height
	call ByteFill
	
; Alternate signage for each line's position vector.
; This is responsible for the interlaced effect.
	ld a, e
	xor $ff
	inc a
	
	ld b, 8 * 10 / 2 ; logo height / 2
	ld hl, $d101
.loop
	ld [hli], a
	inc hl
	dec b
	jr nz, .loop
	
	callba AnimateTitleCrystal
	ret
	
	
.done
; Next scene
	ld hl, $cf63
	inc [hl]
	xor a
	ld [$ffc6], a
	
; Play the title screen music.
	ld de, MUSIC_TITLE
	call StartMusic
	
	ld a, $88
	ld [$ffd2], a
	ret
; 62f6

INCBIN "baserom.gbc",$62f6,$669f - $62f6

CheckNickErrors: ; 669f
; error-check monster nick before use
; must be a peace offering to gamesharkers

; input: de = nick location

	push bc
	push de
	ld b, PKMN_NAME_LENGTH

.checkchar
; end of nick?
	ld a, [de]
	cp "@" ; terminator
	jr z, .end

; check if this char is a text command
	ld hl, .textcommands
	dec hl
.loop
; next entry
	inc hl
; reached end of commands table?
	ld a, [hl]
	cp a, $ff
	jr z, .done

; is the current char between this value (inclusive)...
	ld a, [de]
	cp [hl]
	inc hl
	jr c, .loop
; ...and this one?
	cp [hl]
	jr nc, .loop

; replace it with a "?"
	ld a, "?"
	ld [de], a
	jr .loop

.done
; next char
	inc de
; reached end of nick without finding a terminator?
	dec b
	jr nz, .checkchar

; change nick to "?@"
	pop de
	push de
	ld a, "?"
	ld [de], a
	inc de
	ld a, "@"
	ld [de], a
.end
; if the nick has any errors at this point it's out of our hands
	pop de
	pop bc
	ret
; 66cf

.textcommands ; 66cf
; table definining which characters
; are actually text commands
; format:
;       >=   <
	db $00, $05
	db $14, $19
	db $1d, $26
	db $35, $3a
	db $3f, $40
	db $49, $5d
	db $5e, $7f
	db $ff ; end
; 66de

INCBIN "baserom.gbc",$66de,$6eef - $66de

DrawGraphic: ; 6eef
; input:
;   hl: draw location
;   b: height
;   c: width
;   d: tile to start drawing from
;   e: number of tiles to advance for each row
	call $7009
	pop bc
	pop hl
	ret c
	bit 5, [hl]
	jr nz, .asm_6f05
	push hl
	call $70a4
	pop hl
	ret c
	push hl
	call $70ed
	pop hl
	ret c
.asm_6f05
	and a
	ret
; 6f07

INCBIN "baserom.gbc",$6f07,$747b - $6f07


SECTION "bank2",DATA,BANK[$2]

INCBIN "baserom.gbc",$8000,$854b - $8000

GetPredefFn: ; 854b
; input:
;	[$cfb4] id

; save hl for later
	ld a, h
	ld [$cfb5], a
	ld a, l
	ld [$cfb6], a
	
	push de
	
; get id
	ld a, [$cfb4]
	ld e, a
	ld d, $0
	ld hl, PredefPointers
; seek
	add hl, de
	add hl, de
	add hl, de
	
	pop de
	
; store address in [$cfb7-8]
; addr lo
	ld a, [hli]
	ld [$cfb8], a
; addr hi
	ld a, [hli]
	ld [$cfb7], a
; get bank
	ld a, [hl]
	ret
; 856b

PredefPointers: ; 856b
; $4b Predef pointers
; address, bank
	dwb $6508, $01
	dwb $747a, $01
	dwb $4658, $03
	dwb $57c1, $13
	dwb $4699, $03
	dwb $5a6d, $03
	dwb $588c, $03
	dwb $5a96, $03
	dwb $5b3f, $03
	dwb $5e6e, $03
	dwb $5f8c, $03
	dwb $46e0, $03
	dwb $6167, $03
	dwb $617b, $03
	dwb $5639, $04
	dwb $566a, $04
	dwb $4eef, $0a
	dwb $4b3e, $0b
	dwb $5f48, $0f
	dwb $6f6e, $0b
	dwb $5873, $0f
	dwb $6036, $0f
	dwb $74c1, $0f
	dwb $7390, $0f
	dwb $743d, $0f
	dwb $747c, $0f
	dwb $6487, $10
	dwb $64e1, $10
	dwb $61e6, $10
	dwb $4f63, $0a
	dwb $4f24, $0a
	dwb $484a, $14
	dwb $4d6f, $14
	dwb $4d2e, $14
	dwb $4cdb, $14
	dwb $4c50, $14
	dwb $4bdd, $14
	dwb StatsScreenInit, BANK(StatsScreenInit) ; stats screen
	dwb $4b0a, $14
	dwb $4b0e, $14
	dwb $4b7b, $14
	dwb $4964, $14
	dwb $493a, $14
	dwb $4953, $14
	dwb $490d, $14
	dwb $5040, $14
	dwb $7cdd, $32
	dwb $40d5, $33
	dwb $5853, $02
	dwb $464c, $02
	dwb $5d11, $24
	dwb $4a88, $02
	dwb $420f, $23
	dwb $4000, $23
	dwb $4000, $23
	dwb $40d6, $33
	dwb $40d5, $33
	dwb $40d5, $33
	dwb $51d0, $3f
	dwb $6a6c, $04
	dwb $5077, $14
	dwb $516c, $14
	dwb $508b, $14
	dwb $520d, $14
	dwb $525d, $14
	dwb $47d3, $0d
	dwb $7908, $3e
	dwb $7877, $3e
	dwb $4000, $34
	dwb $4d0a, $14
	dwb $40a3, $34
	dwb $408e, $34
	dwb $4669, $34
	dwb $466e, $34
	dwb $43ff, $2d
; 864c

INCBIN "baserom.gbc",$864c,$8a68 - $864c

CheckShininess: ; 0x8a68
; given a pointer to Attack/Defense DV in bc, determine if monster is shiny.
; if shiny, set carry.
	ld l,c
	ld h,b
	ld a,[hl]
	and a,%00100000 ; is attack DV xx1x?
	jr z,.NotShiny
	ld a,[hli]
	and a,%1111
	cp $A ; is defense DV 1010?
	jr nz,.NotShiny
	ld a,[hl]
	and a,%11110000
	cp $A0 ; is speed DV 1010?
	jr nz,.NotShiny
	ld a,[hl]
	and a,%1111
	cp $A ; is special DV 1010?
	jr nz,.NotShiny
	scf
	ret
.NotShiny
	and a ; clear carry flag
	ret

INCBIN "baserom.gbc",$8a88,$9a52-$8a88

CopyData: ; 0x9a52
; copy bc bytes of data from hl to de
	ld a, [hli]
	ld [de], a
	inc de
	dec bc
	ld a, c
	or b
	jr nz, CopyData
	ret
; 0x9a5b

ClearBytes: ; 0x9a5b
; clear bc bytes of data starting from de
	xor a
	ld [de], a
	inc de
	dec bc
	ld a, c
	or b
	jr nz, ClearBytes
	ret
; 0x9a64

DrawDefaultTiles: ; 0x9a64
; Draw 240 tiles (2/3 of the screen) from tiles in VRAM
	ld hl, $9800 ; BG Map 0
	ld de, 32 - 20
	ld a, $80 ; starting tile
	ld c, 12 + 1
.line
	ld b, 20
.tile
	ld [hli], a
	inc a
	dec b
	jr nz, .tile
; next line
	add hl, de
	dec c
	jr nz, .line
	ret
; 0x9a7a

INCBIN "baserom.gbc",$9a7a,$a51e - $9a7a

SGBBorder:
INCBIN "gfx/misc/sgb_border.2bpp"

INCBIN "baserom.gbc",$a8be,$a8d6 - $a8be

PokemonPalettes:
INCLUDE "gfx/pics/palette_pointers.asm"

INCBIN "baserom.gbc",$b0ae,$b0d2 - $b0ae

TrainerPalettes:
INCLUDE "gfx/trainers/palette_pointers.asm"

INCBIN "baserom.gbc",$b1de,$b825 - $b1de


SECTION "bank3",DATA,BANK[$3]

INCBIN "baserom.gbc",$c000,$29

SpecialsPointers: ; 0xc029
	dbw $25,$7c28
	dbw $0a,$5ce8
	dbw $0a,$5d11
	dbw $0a,$5d92
	dbw $0a,$5e66
	dbw $0a,$5e82
	dbw $0a,$5efa
	dbw $0a,$5eee
	dbw $0a,$5c92
	dbw $0a,$5cf1
	dbw $0a,$5cfa
	dbw $0a,$5bfb
	dbw $0a,$5c7b
	dbw $0a,$5ec4
	dbw $0a,$5ed9
	dbw $0a,$5eaf
	dbw $0a,$5f47
	dbw $03,$42f6
	dbw $03,$4309
	dbw $41,$50b9
	dbw $03,$434a
	dbw $13,$59e5
	dbw $04,$7a12
	dbw $04,$7a31
	dbw $04,$75db
	dbw $3e,$7b32
	dbw $3e,$7cd2
	dbw $03,$4658
	dbw $05,$559a
	dbw $03,$42e7
	dbw $05,$66d6
	dbw $05,$672a
	dbw $05,$6936
	dbw $0b,$4547
	dbw $05,$6218
	dbw $23,$4c04
	dbw $03,$429d
	dbw $24,$4913
	dbw $03,$42c0
	dbw $03,$42cd
	dbw $03,$4355
	dbw $03,$4360
	dbw $03,$4373
	dbw $03,$4380
	dbw $03,$438d
	dbw $03,$43db
	dbw $23,$4084
	dbw $23,$4092
	dbw $23,$40b6
	dbw $23,$4079
	dbw $23,$40ab
	dbw $00,$0d91
	dbw $00,$31f3
	dbw $00,$0485
	dbw $00,$0fc8
	dbw $00,$1ad2
	dbw $00,$0e4a
	dbw $03,$4230
	dbw $03,$4252
	dbw BANK(WaitSFX),WaitSFX
	dbw $00,$3cdf
	dbw $00,$3d47
	dbw $04,$6324
	dbw $02,$4379
	dbw $03,$425a
	dbw $03,$4268
	dbw $03,$4276
	dbw $03,$4284
	dbw $03,$43ef
	dbw $05,$7421
	dbw $05,$7440
	dbw $04,$79a8
	dbw $03,$43fc
	dbw $09,$6feb
	dbw $09,$7043
	dbw $01,$7305
	dbw $01,$737e
	dbw $01,$73f7
	dbw BANK(SpecialCheckPokerus),SpecialCheckPokerus
	dbw $09,$4b25
	dbw $09,$4b4e
	dbw $09,$4ae8
	dbw $13,$587a
	dbw $03,$4434
	dbw $03,$4422
	dbw $13,$59d3
	dbw $22,$4018
	dbw $03,$42b9
	dbw $03,$42da
	dbw $01,$718d
	dbw $01,$71ac
	dbw $0a,$64ab
	dbw $0a,$651f
	dbw $0a,$6567
	dbw $05,$4209
	dbw $3e,$7841
	dbw BANK(SpecialSnorlaxAwake),SpecialSnorlaxAwake
	dbw $01,$7413
	dbw $01,$7418
	dbw $01,$741d
	dbw $03,$4472
	dbw $09,$65ee
	dbw BANK(SpecialGameboyCheck),SpecialGameboyCheck
	dbw BANK(SpecialTrainerHouse),SpecialTrainerHouse
	dbw $05,$6dc7
	dbw BANK(SpecialRoamMons), SpecialRoamMons
	dbw $03,$448f
	dbw $03,$449f
	dbw $03,$44ac
	dbw $46,$6c3e
	dbw $46,$7444
	dbw $46,$75e8
	dbw $46,$77e5
	dbw $46,$7879
	dbw $46,$7920
	dbw $46,$793b
	dbw $5c,$40b0
	dbw $5c,$40ba
	dbw $5c,$4114
	dbw $5c,$4215
	dbw $5c,$44e1
	dbw $5c,$421d
	dbw $5c,$4b44
	dbw $46,$7a38
	dbw $5c,$4bd3
	dbw $45,$7656
	dbw $00,$0150
	dbw $40,$51f1
	dbw $40,$5220
	dbw $40,$5225
	dbw $40,$5231
	dbw $12,$525b
	dbw $22,$6def
	dbw $47,$41ab
	dbw $5c,$4687
	dbw $22,$6e68
	dbw $5f,$5224
	dbw $5f,$52b6
	dbw $5f,$52ce
	dbw $5f,$753d
	dbw $40,$7612
	dbw BANK(SpecialHoOhChamber),SpecialHoOhChamber
	dbw $40,$6142
	dbw $12,$589a
	dbw $12,$5bf9
	dbw $13,$70bc
	dbw $22,$6f6b
	dbw $22,$6fd4
	dbw BANK(SpecialDratini),SpecialDratini
	dbw $04,$5485
	dbw BANK(SpecialBeastsCheck),SpecialBeastsCheck
	dbw BANK(SpecialMonCheck),SpecialMonCheck
	dbw $03,$4225
	dbw $5c,$4bd2
	dbw $40,$766e
	dbw $40,$77eb
	dbw $40,$783c
	dbw $41,$60a2
	dbw $05,$4168
	dbw $40,$77c2
	dbw $41,$630f
	dbw $40,$7780
	dbw $40,$787b
	dbw $12,$6e12
	dbw $41,$47eb
	dbw $12,$6927
	dbw $24,$4a54
	dbw $24,$4a88
	dbw $03,$4224

INCBIN "baserom.gbc",$c224,$c3e2 - $c224

ScriptReturnCarry: ; c3e2
	jr c, .carry
	xor a
	ld [ScriptVar], a
	ret
.carry
	ld a, 1
	ld [ScriptVar], a
	ret
; c3ef

INCBIN "baserom.gbc",$c3ef,$c419 - $c3ef

SpecialCheckPokerus: ; c419
; Check if a monster in your party has Pokerus
	callba CheckPokerus
	jp ScriptReturnCarry
; c422

INCBIN "baserom.gbc",$c422,$c43d - $c422

SpecialSnorlaxAwake: ; 0xc43d
; Check if the Poké Flute channel is playing, and if the player is standing
; next to Snorlax.

; outputs:
; ScriptVar is 1 if the conditions are met, otherwise 0.

; check background music
	ld a, [$c2c0]
	cp $40 ; Poké Flute Channel
	jr nz, .nope

	ld a, [XCoord]
	ld b, a
	ld a, [YCoord]
	ld c, a

	ld hl, .ProximityCoords
.loop
	ld a, [hli]
	cp $ff
	jr z, .nope
	cp b
	jr nz, .nextcoord
	ld a, [hli]
	cp c
	jr nz, .loop

	ld a, $1
	jr .done

.nextcoord
	inc hl
	jr .loop

.nope
	xor a
.done
	ld [ScriptVar], a
	ret

.ProximityCoords
	db $21,$08
	db $22,$0a
	db $23,$0a
	db $24,$08
	db $24,$09
	db $ff

INCBIN "baserom.gbc",$c472,$c478 - $c472

SpecialGameboyCheck: ; c478
; check cgb
	ld a, [$ffe6]
	and a
	jr nz, .cgb
; check sgb
	ld a, [$ffe7]
	and a
	jr nz, .sgb
; gb
	xor a
	jr .done
	
.sgb
	ld a, 1
	jr .done

.cgb
	ld a, 2
	
.done
	ld [ScriptVar], a
	ret

INCBIN "baserom.gbc",$c48f,$c4b9 - $c48f

SpecialTrainerHouse: ; 0xc4b9
	ld a, 0
	call GetSRAMBank
	ld a, [$abfd] ; XXX what is this memory location?
	ld [ScriptVar], a
	jp CloseSRAM

INCBIN "baserom.gbc",$c4c7,$c5d2 - $c4c7

PrintNumber_PrintDigit: ; c5d2
INCBIN "baserom.gbc",$c5d2,$c644 - $c5d2

PrintNumber_PrintLeadingZero: ; c644
; prints a leading zero unless they are turned off in the flags
	bit 7, d ; print leading zeroes?
	ret z
	ld [hl], "0"
	ret

PrintNumber_AdvancePointer: ; c64a
; increments the pointer unless leading zeroes are not being printed,
; the number is left-aligned, and no nonzero digits have been printed yet
	bit 7, d ; print leading zeroes?
	jr nz, .incrementPointer\@
	bit 6, d ; left alignment or right alignment?
	jr z, .incrementPointer\@
	ld a, [$ffb3] ; was H_PASTLEADINGZEROES
	and a
	ret z
.incrementPointer\@
	inc hl
	ret
; 0xc658

INCBIN "baserom.gbc",$c658,$c706 - $c658

GetPartyNick: ; c706
; write CurPartyMon nickname to StringBuffer1-3
	ld hl, PartyMon1Nickname
	ld a, $02
	ld [$cf5f], a
	ld a, [CurPartyMon]
	call GetNick
	call CopyName1
; copy text from StringBuffer2 to StringBuffer3
	ld de, StringBuffer2
	ld hl, StringBuffer3
	call CopyName2
	ret
; c721

CheckFlag2: ; c721
; using bittable2
; check flag id in de
; return carry if flag is not set
	ld b, $02 ; check flag
	callba GetFlag2
	ld a, c
	and a
	jr nz, .isset
	scf
	ret
.isset
	xor a
	ret
; c731

CheckBadge: ; c731
; input: a = badge flag id ($1b-$2b)
	call CheckFlag2
	ret nc
	ld hl, BadgeRequiredText
	call $1d67 ; push text to queue
	scf
	ret
; c73d

BadgeRequiredText: ; c73d
	TX_FAR _BadgeRequiredText	; Sorry! A new BADGE
	db "@"						; is required.
; c742

CheckPartyMove: ; c742
; checks if a pokemon in your party has a move
; e = partymon being checked

; input: d = move id
	ld e, $00 ; mon #
	xor a
	ld [CurPartyMon], a
.checkmon
; check for valid species
	ld c, e
	ld b, $00
	ld hl, PartySpecies
	add hl, bc
	ld a, [hl]
	and a ; no id
	jr z, .quit
	cp a, $ff ; terminator
	jr z, .quit
	cp a, EGG
	jr z, .nextmon
; navigate to appropriate move table
	ld bc, PartyMon2 - PartyMon1
	ld hl, PartyMon1Moves
	ld a, e
	call AddNTimes
	ld b, $04 ; number of moves
.checkmove
	ld a, [hli]
	cp d ; move id
	jr z, .end
	dec b ; how many moves left?
	jr nz, .checkmove
.nextmon
	inc e ; mon #
	jr .checkmon
.end
	ld a, e
	ld [CurPartyMon], a ; which mon has the move
	xor a
	ret
.quit
	scf
	ret
; c779

INCBIN "baserom.gbc",$c779,$c986 - $c779

UsedSurfScript: ; c986
; print "[MON] used SURF!"
	2writetext UsedSurfText
	closetext
	loadmovesprites
; this does absolutely nothing
	3callasm BANK(Functionc9a2), Functionc9a2
; write surftype to PlayerState
	copybytetovar $d1eb ; Buffer2
	writevarcode VAR_MOVEMENT
; update sprite tiles
	special SPECIAL_UPDATESPRITETILES
; start surf music
	special SPECIAL_BIKESURFMUSIC
; step into the water
	special SPECIAL_LOADFACESTEP ; (slow_step_x, step_end)
	applymovement $00, $d007 ; PLAYER, MovementBuffer
	end
; c9a2

Functionc9a2: ; c9a2
	callba Function1060bb ; empty
	ret
; c9a9

UsedSurfText: ; c9a9
	TX_FAR _UsedSurfText ; [MONSTER] used
	db "@"	       ; SURF!
; c9ae

CantSurfText: ; c9ae
	TX_FAR _CantSurfText ; You can't SURF
	db "@"	       ; here.
; c9b3

AlreadySurfingText: ; c9b3
	TX_FAR _AlreadySurfingText ; You're already
	db "@"		     ; SURFING.
; c9b8

GetSurfType: ; c9b8
; get surfmon species
	ld a, [CurPartyMon]
	ld e, a
	ld d, $00
	ld hl, PartySpecies
	add hl, de
; is pikachu surfing?
	ld a, [hl]
	cp PIKACHU
	ld a, PLAYER_SURF_PIKA
	ret z
	ld a, PLAYER_SURF
	ret
; c9cb

CheckDirection: ; c9cb
; set carry if a tile permission prevents you
; from moving in the direction you are facing

; get player direction
	ld a, [PlayerDirection]
	and a, %00001100 ; bits 2 and 3 contain direction
	rrca
	rrca
	ld e, a
	ld d, $00
	ld hl, .DirectionTable
	add hl, de
; can you walk in this direction?
	ld a, [TilePermissions]
	and [hl]
	jr nz, .quit
	xor a
	ret
.quit
	scf
	ret
; c9e3

.DirectionTable ; c9e3
	db %00001000 ; down
	db %00000100 ; up
	db %00000010 ; left
	db %00000001 ; right
; c9e7

CheckSurfOW: ; c9e7
; called when checking a tile in the overworld
; check if you can surf
; return carry if conditions are met

; can we surf?
	ld a, [PlayerState]
	; are you already surfing (pikachu)?
	cp PLAYER_SURF_PIKA
	jr z, .quit
	; are you already surfing (normal)?
	cp PLAYER_SURF
	jr z, .quit
	; are you facing a surf tile?
	ld a, [$d03e] ; buffer for the tile you are facing (used for other things too)
	call GetTileType
	cp $01 ; surfable
	jr nz, .quit
	; does this contradict tile permissions?
	call CheckDirection
	jr c, .quit
	; do you have fog badge?
	ld de, $001e ; FLAG_FOG_BADGE
	call CheckFlag2
	jr c, .quit
	; do you have a monster with surf?
	ld d, SURF
	call CheckPartyMove
	jr c, .quit
	; can you get off the bike (cycling road)?
	ld hl, $dbf5 ; overworld flags
	bit 1, [hl] ; always on bike (can't surf)
	jr nz, .quit
	
; load surftype into MovementType
	call GetSurfType
	ld [$d1eb], a ; MovementType
	
; get surfmon nick
	call GetPartyNick
	
; run AskSurfScript
	ld a, BANK(AskSurfScript)
	ld hl, AskSurfScript
	call PushScriptPointer

; conditions were met
	scf
	ret
	
.quit
; conditions were not met
	xor a
	ret
; ca2c

AskSurfScript: ; ca2c
	loadfont
	2writetext AskSurfText
	yesorno
	iftrue UsedSurfScript
	loadmovesprites
	end

AskSurfText: ; ca36
	TX_FAR _AskSurfText	; The water is calm.
	db "@"				; Want to SURF?
; ca3b

INCBIN "baserom.gbc",$ca3b,$fa0b - $ca3b


SECTION "bank4",DATA,BANK[$4]

INCBIN "baserom.gbc",$10000,$10b16 - $10000

PackGFX:
INCBIN "gfx/misc/pack.2bpp"

INCBIN "baserom.gbc",$113d6,$1167a - $113d6

TechnicalMachines: ; 0x1167a
	db DYNAMICPUNCH
	db HEADBUTT
	db CURSE
	db ROLLOUT
	db ROAR
	db TOXIC
	db ZAP_CANNON
	db ROCK_SMASH
	db PSYCH_UP
	db HIDDEN_POWER
	db SUNNY_DAY
	db SWEET_SCENT
	db SNORE
	db BLIZZARD
	db HYPER_BEAM
	db ICY_WIND
	db PROTECT
	db RAIN_DANCE
	db GIGA_DRAIN
	db ENDURE
	db FRUSTRATION
	db SOLARBEAM
	db IRON_TAIL
	db DRAGONBREATH
	db THUNDER
	db EARTHQUAKE
	db RETURN
	db DIG
	db PSYCHIC_M
	db SHADOW_BALL
	db MUD_SLAP
	db DOUBLE_TEAM
	db ICE_PUNCH
	db SWAGGER
	db SLEEP_TALK
	db SLUDGE_BOMB
	db SANDSTORM
	db FIRE_BLAST
	db SWIFT
	db DEFENSE_CURL
	db THUNDERPUNCH
	db DREAM_EATER
	db DETECT
	db REST
	db ATTRACT
	db THIEF
	db STEEL_WING
	db FIRE_PUNCH
	db FURY_CUTTER
	db NIGHTMARE
	db CUT
	db FLY
	db SURF
	db STRENGTH
	db FLASH
	db WHIRLPOOL
	db WATERFALL

INCBIN "baserom.gbc",$116b3,$11ce7 - $116b3

NameInputLower:
	db "a b c d e f g h i"
	db "j k l m n o p q r"
	db "s t u v w x y z  "
	db "× ( ) : ; [ ] ", $e1, " ", $e2
	db "UPPER  DEL   END "
BoxNameInputLower:
	db "a b c d e f g h i"
	db "j k l m n o p q r"
	db "s t u v w x y z  "
	db "é 'd 'l 'm 'r 's 't 'v 0"
	db "1 2 3 4 5 6 7 8 9"
	db "UPPER  DEL   END "
NameInputUpper:
	db "A B C D E F G H I"
	db "J K L M N O P Q R"
	db "S T U V W X Y Z  "
	db "- ? ! / . ,      "
	db "lower  DEL   END "
BoxNameInputUpper:
	db "A B C D E F G H I"
	db "J K L M N O P Q R"
	db "S T U V W X Y Z  "
	db "× ( ) : ; [ ] ", $e1, " ", $e2
	db "- ? ! ♂ ♀ / . , &"
	db "lower  DEL   END "

INCBIN "baserom.gbc",$11e5d,$12976 - $11e5d

OpenPartyMenu: ; $12976
	ld a, [PartyCount]
	and a
	jr z, .return ; no pokémon in party
	call $2b29 ; fade in?
.choosemenu ; 1297f
	xor a
	ld [PartyMenuActionText], a ; Choose a POKéMON.
	call $31f3 ; this is also a predef/special, something with delayframe
.menu ; 12986
	ld a, $14
	ld hl, $404f
	rst $8 ; load gfx
	ld a, $14
	ld hl, $4405
	rst $8 ; setup menu?
	ld a, $14
	ld hl, $43e0
	rst $8 ; load menu pokémon sprites
.menunoreload ; 12998
	ld a, BANK(WritePartyMenuTilemap)
	ld hl, WritePartyMenuTilemap
	rst $8
	ld a, BANK(PrintPartyMenuText)
	ld hl, PrintPartyMenuText
	rst $8
	call $31f6
	call $32f9 ; load regular palettes?
	call DelayFrame
	ld a, BANK(PartyMenuSelect)
	ld hl, PartyMenuSelect
	rst $8
	jr c, .return ; if cancelled or pressed B
	call PokemonActionSubmenu
	cp $3
	jr z, .menu
	cp $0
	jr z, .choosemenu
	cp $1
	jr z, .menunoreload
	cp $2
	jr z, .quit
.return ; 129c8
	call $2b3c
	ld a, $0
	ret
.quit ; 129ce
	ld a, b
	push af
	call $2b4d
	pop af
	ret
; 0x129d5

INCBIN "baserom.gbc",$129d5,$12a88 - $129d5

PokemonActionSubmenu ; 0x12a88
	ld hl, $c5cd ; coord
	ld bc, $0212 ; box size
	call $0fb6 ; draw box
	ld a, $9
	ld hl, $4d19
	rst $8
	call $389c
	ld a, [$cf74] ; menu selection?
	ld hl, PokemonSubmenuActionPointerTable
	ld de, $0003 ; skip 3 bytes each time
	call IsInArray
	jr nc, .nothing
	inc hl
	ld a, [hli]
	ld h, [hl]
	ld l, a
	jp [hl]
.nothing
	ld a, $0
	ret
; 0x12ab0

PokemonSubmenuActionPointerTable: ; 0x12ab0
    dbw $01, $6e1b
    dbw $02, $6e30
    dbw $03, $6ebd
    dbw $04, $6e6a
    dbw $06, $6e55
    dbw $07, $6e7f
    dbw $08, $6ed1
    dbw $09, $6ea9
    dbw $0a, $6ee6
    dbw $0d, $6ee6
    dbw $0b, $6f26
    dbw $05, $6e94
    dbw $0c, $6f3b
    dbw $0e, $6f50
    dbw $0f, OpenPartyStats ; stats
    dbw $10, $6aec ; switch
    dbw $11, $6b60 ; item
    dbw $12, $6a79
    dbw $13, $6fba ; move
    dbw $14, $6d45 ; mail
; no terminator?
; 0x12aec

INCBIN "baserom.gbc",$12aec,$12e00 - $12aec

OpenPartyStats: ; 12e00
	call $1d6e
	call $300b
	xor a
	ld [MonType], a ; partymon
	call LowVolume
	ld a, $25
	call Predef
	call MaxVolume
	call $1d7d
	ld a, $0
	ret
; 0x12e1b

INCBIN "baserom.gbc",$12e1b,$13d96 - $12e1b


SECTION "bank5",DATA,BANK[$5]

INCBIN "baserom.gbc",$14000,$14032 - $14000

GetTimeOfDay: ; 14032
; get time of day based on the current hour
	ld a, [$ff94] ; hour
	ld hl, TimeOfDayTable
	
.check
; if we're within the given time period,
; get the corresponding time of day
	cp [hl]
	jr c, .match
; else, get the next entry
	inc hl
	inc hl
; try again
	jr .check
	
.match
; get time of day
	inc hl
	ld a, [hl]
	ld [TimeOfDay], a
	ret
; 14044

TimeOfDayTable: ; 14044
; boundaries for the time of day
; 04-09 morn | 10-17 day | 18-03 nite
;	   hr, time of day
	db 04, $02 ; NITE
	db 10, $00 ; MORN
	db 18, $01 ; DAY
	db 24, $02 ; NITE
; 1404c

INCBIN "baserom.gbc",$1404c,$152ab - $1404c

BlackoutPoints: ; 0x152ab
	db GROUP_KRISS_HOUSE_2F, MAP_KRISS_HOUSE_2F, 3, 3
	db GROUP_VIRIDIAN_POKECENTER_1F, MAP_VIRIDIAN_POKECENTER_1F, 5, 3 ; unused
	db GROUP_PALLET_TOWN, MAP_PALLET_TOWN, 5, 6
	db GROUP_VIRIDIAN_CITY, MAP_VIRIDIAN_CITY, 23, 26
	db GROUP_PEWTER_CITY, MAP_PEWTER_CITY, 13, 26
	db GROUP_CERULEAN_CITY, MAP_CERULEAN_CITY, 19, 22
	db GROUP_ROUTE_10A, MAP_ROUTE_10A, 11, 2
	db GROUP_VERMILION_CITY, MAP_VERMILION_CITY, 9, 6
	db GROUP_LAVENDER_TOWN, MAP_LAVENDER_TOWN, 5, 6
	db GROUP_SAFFRON_CITY, MAP_SAFFRON_CITY, 9, 30
	db GROUP_CELADON_CITY, MAP_CELADON_CITY, 29, 10
	db GROUP_FUCHSIA_CITY, MAP_FUCHSIA_CITY, 19, 28
	db GROUP_CINNABAR_ISLAND, MAP_CINNABAR_ISLAND, 11, 12
	db GROUP_ROUTE_23, MAP_ROUTE_23, 9, 6
	db GROUP_NEW_BARK_TOWN, MAP_NEW_BARK_TOWN, 13, 6
	db GROUP_CHERRYGROVE_CITY, MAP_CHERRYGROVE_CITY, 29, 4
	db GROUP_VIOLET_CITY, MAP_VIOLET_CITY, 31, 26
	db GROUP_ROUTE_32, MAP_ROUTE_32, 11, 74
	db GROUP_AZALEA_TOWN, MAP_AZALEA_TOWN, 15, 10
	db GROUP_CIANWOOD_CITY, MAP_CIANWOOD_CITY, 23, 44
	db GROUP_GOLDENROD_CITY, MAP_GOLDENROD_CITY, 15, 28
	db GROUP_OLIVINE_CITY, MAP_OLIVINE_CITY, 13, 22
	db GROUP_ECRUTEAK_CITY, MAP_ECRUTEAK_CITY, 23, 28
	db GROUP_MAHOGANY_TOWN, MAP_MAHOGANY_TOWN, 15, 14
	db GROUP_LAKE_OF_RAGE, MAP_LAKE_OF_RAGE, 21, 29
	db GROUP_BLACKTHORN_CITY, MAP_BLACKTHORN_CITY, 21, 30
	db GROUP_SILVER_CAVE_OUTSIDE, MAP_SILVER_CAVE_OUTSIDE, 23, 20
	db GROUP_FAST_SHIP_CABINS_SW_SSW_NW, MAP_FAST_SHIP_CABINS_SW_SSW_NW, 6, 2
	db $ff, $ff, $ff, $ff

INCBIN "baserom.gbc",$1531f,$174ba - $1531f


SECTION "bank6",DATA,BANK[$6]

Tileset03GFX: ; 18000
INCBIN "gfx/tilesets/03.lz"
; 18605

INCBIN "baserom.gbc", $18605, $19006 - $18605

Tileset00GFX:
Tileset01GFX: ; 19006
INCBIN "gfx/tilesets/01.lz"
; 19c0d

INCBIN "baserom.gbc", $19c0d, $1a60e - $19c0d

Tileset29GFX: ; 1a60e
INCBIN "gfx/tilesets/29.lz"
; 1af38

INCBIN "baserom.gbc", $1af38, $1b43e - $1af38

Tileset20GFX: ; 1b43e
INCBIN "gfx/tilesets/20.lz"
; 1b8f1

INCBIN "baserom.gbc", $1b8f1, $1bdfe - $1b8f1


SECTION "bank7",DATA,BANK[$7]

INCBIN "baserom.gbc", $1c000, $1c30c - $1c000

Tileset07GFX: ; 1c30c
INCBIN "gfx/tilesets/07.lz"
; 1c73b

INCBIN "baserom.gbc", $1c73b, $1cc3c - $1c73b

Tileset09GFX: ; 1cc3c
INCBIN "gfx/tilesets/09.lz"
; 1d047

INCBIN "baserom.gbc", $1d047, $1d54c - $1d047

Tileset06GFX: ; 1d54c
INCBIN "gfx/tilesets/06.lz"
; 1d924

INCBIN "baserom.gbc", $1d924, $1de2c - $1d924

Tileset13GFX: ; 1de2c
INCBIN "gfx/tilesets/13.lz"
; 1e58c

INCBIN "baserom.gbc", $1e58c, $1ea8c - $1e58c

Tileset24GFX: ; 1ea8c
INCBIN "gfx/tilesets/24.lz"
; 1ee0e

INCBIN "baserom.gbc", $1ee0e, $1f31c - $1ee0e

;                           Songs i

Music_Credits:       INCLUDE "audio/music/credits.asm"
Music_Clair:         INCLUDE "audio/music/clair.asm"
Music_MobileAdapter: INCLUDE "audio/music/mobileadapter.asm"


SECTION "bank8",DATA,BANK[$8]

INCBIN "baserom.gbc", $20000, $20181 - $20000

Tileset23GFX: ; 20181
INCBIN "gfx/tilesets/23.lz"
; 206d2

INCBIN "baserom.gbc", $206d2, $20be1 - $206d2

Tileset10GFX: ; 20be1
INCBIN "gfx/tilesets/10.lz"
; 213e0

INCBIN "baserom.gbc", $213e0, $218e1 - $213e0

Tileset12GFX: ; 218e1
INCBIN "gfx/tilesets/12.lz"
; 22026

INCBIN "baserom.gbc", $22026, $22531 - $22026

Tileset14GFX: ; 22531
INCBIN "gfx/tilesets/14.lz"
; 22ae2

INCBIN "baserom.gbc", $22ae2, $22ff1 - $22ae2

Tileset17GFX: ; 22ff1
INCBIN "gfx/tilesets/17.lz"
; 23391

INCBIN "baserom.gbc",$23391,$23b11 - $23391

EggMovePointers: ; 0x23b11
INCLUDE "stats/egg_move_pointers.asm"

INCLUDE "stats/egg_moves.asm"


SECTION "bank9",DATA,BANK[$9]

INCBIN "baserom.gbc",$24000,$270c4 - $24000

GetTrainerDVs: ; 270c4
; get dvs based on trainer class
; output: bc
	push hl
; dec trainer class so there's no filler entry for $00
	ld a, [OtherTrainerClass]
	dec a
	ld c, a
	ld b, $0
; seek table
	ld hl, TrainerClassDVs
	add hl, bc
	add hl, bc
; get dvs
	ld a, [hli]
	ld b, a
	ld c, [hl]
; we're done
	pop hl
	ret
; 270d6

TrainerClassDVs ; 270d6
;   AtkDef, SpdSpc
	db $9A, $77 ; falkner
	db $88, $88 ; bugsy
	db $98, $88 ; whitney
	db $98, $88 ; morty
	db $98, $88 ; pryce
	db $98, $88 ; jasmine
	db $98, $88 ; chuck
	db $7C, $DD ; clair
	db $DD, $DD ; rival1
	db $98, $88 ; pokemon prof
	db $DC, $DD ; will
	db $DC, $DD ; cal
	db $DC, $DD ; bruno
	db $7F, $DF ; karen
	db $DC, $DD ; koga
	db $DC, $DD ; champion
	db $98, $88 ; brock
	db $78, $88 ; misty
	db $98, $88 ; lt surge
	db $98, $88 ; scientist
	db $78, $88 ; erika
	db $98, $88 ; youngster
	db $98, $88 ; schoolboy
	db $98, $88 ; bird keeper
	db $58, $88 ; lass
	db $98, $88 ; janine
	db $D8, $C8 ; cooltrainerm
	db $7C, $C8 ; cooltrainerf
	db $69, $C8 ; beauty
	db $98, $88 ; pokemaniac
	db $D8, $A8 ; gruntm
	db $98, $88 ; gentleman
	db $98, $88 ; skier
	db $68, $88 ; teacher
	db $7D, $87 ; sabrina
	db $98, $88 ; bug catcher
	db $98, $88 ; fisher
	db $98, $88 ; swimmerm
	db $78, $88 ; swimmerf
	db $98, $88 ; sailor
	db $98, $88 ; super nerd
	db $98, $88 ; rival2
	db $98, $88 ; guitarist
	db $A8, $88 ; hiker
	db $98, $88 ; biker
	db $98, $88 ; blaine
	db $98, $88 ; burglar
	db $98, $88 ; firebreather
	db $98, $88 ; juggler
	db $98, $88 ; blackbelt
	db $D8, $A8 ; executivem
	db $98, $88 ; psychic
	db $6A, $A8 ; picnicker
	db $98, $88 ; camper
	db $7E, $A8 ; executivef
	db $98, $88 ; sage
	db $78, $88 ; medium
	db $98, $88 ; boarder
	db $98, $88 ; pokefanm
	db $68, $8A ; kimono girl
	db $68, $A8 ; twins
	db $6D, $88 ; pokefanf
	db $FD, $DE ; red
	db $9D, $DD ; blue
	db $98, $88 ; officer
	db $7E, $A8 ; gruntf
	db $98, $88 ; mysticalman
; 2715c

INCBIN "baserom.gbc",$2715c,$27a2d - $2715c


SECTION "bankA",DATA,BANK[$A]

INCBIN "baserom.gbc",$28000,$2a2a0 - $28000

SpecialRoamMons: ; 2a2a0
; initialize RoamMon structs
; include commented-out parts from the gs function

; species
	ld a, RAIKOU
	ld [RoamMon1Species], a
	ld a, ENTEI
	ld [RoamMon2Species], a
;	ld a, SUICUNE
;	ld [RoamMon3Species], a

; level
	ld a, 40
	ld [RoamMon1Level], a
	ld [RoamMon2Level], a
;	ld [RoamMon3Level], a

; raikou starting map
	ld a, GROUP_ROUTE_42
	ld [RoamMon1MapGroup], a
	ld a, MAP_ROUTE_42
	ld [RoamMon1MapNumber], a

; entei starting map
	ld a, GROUP_ROUTE_37
	ld [RoamMon2MapGroup], a
	ld a, MAP_ROUTE_37
	ld [RoamMon2MapNumber], a

; suicune starting map
;	ld a, GROUP_ROUTE_38
;	ld [RoamMon3MapGroup], a
;	ld a, MAP_ROUTE_38
;	ld [RoamMon3MapNumber], a

; hp
	xor a ; generate new stats
	ld [RoamMon1CurHP], a
	ld [RoamMon2CurHP], a
;	ld [RoamMon3CurHP], a

	ret
; 2a2ce

INCBIN "baserom.gbc",$2a2ce,$2a5e9 - $2a2ce


WildMons1: ; 0x2a5e9
INCLUDE "stats/wild/johto_grass.asm"

WildMons2: ; 0x2b11d
INCLUDE "stats/wild/johto_water.asm"

WildMons3: ; 0x2b274
INCLUDE "stats/wild/kanto_grass.asm"

WildMons4: ; 0x2b7f7
INCLUDE "stats/wild/kanto_water.asm"

WildMons5: ; 0x2b8d0
INCLUDE "stats/wild/swarm_grass.asm"

WildMons6: ; 0x2b92f
INCLUDE "stats/wild/swarm_water.asm"


INCBIN "baserom.gbc", $2b930, $2ba1a - $2b930

PlayerGFX: ; 2ba1a
INCBIN "gfx/misc/player.lz"
; 2bba1

db 0, 0, 0, 0, 0, 0, 0, 0, 0 ; filler

DudeGFX: ; 2bbaa
INCBIN "gfx/misc/dude.lz"
; 2bce1


SECTION "bankB",DATA,BANK[$B]

INCBIN "baserom.gbc",$2C000,$2c1ef - $2C000

TrainerClassNames: ; 2c1ef
	db "LEADER@"
	db "LEADER@"
	db "LEADER@"
	db "LEADER@"
	db "LEADER@"
	db "LEADER@"
	db "LEADER@"
	db "LEADER@"
	db "RIVAL@"
	db "#MON PROF.@"
	db "ELITE FOUR@"
	db $4a, " TRAINER@"
	db "ELITE FOUR@"
	db "ELITE FOUR@"
	db "ELITE FOUR@"
	db "CHAMPION@"
	db "LEADER@"
	db "LEADER@"
	db "LEADER@"
	db "SCIENTIST@"
	db "LEADER@"
	db "YOUNGSTER@"
	db "SCHOOLBOY@"
	db "BIRD KEEPER@"
	db "LASS@"
	db "LEADER@"
	db "COOLTRAINER@"
	db "COOLTRAINER@"
	db "BEAUTY@"
	db "#MANIAC@"
	db "ROCKET@"
	db "GENTLEMAN@"
	db "SKIER@"
	db "TEACHER@"
	db "LEADER@"
	db "BUG CATCHER@"
	db "FISHER@"
	db "SWIMMER♂@"
	db "SWIMMER♀@"
	db "SAILOR@"
	db "SUPER NERD@"
	db "RIVAL@"
	db "GUITARIST@"
	db "HIKER@"
	db "BIKER@"
	db "LEADER@"
	db "BURGLAR@"
	db "FIREBREATHER@"
	db "JUGGLER@"
	db "BLACKBELT@"
	db "ROCKET@"
	db "PSYCHIC@"
	db "PICNICKER@"
	db "CAMPER@"
	db "ROCKET@"
	db "SAGE@"
	db "MEDIUM@"
	db "BOARDER@"
	db "#FAN@"
	db "KIMONO GIRL@"
	db "TWINS@"
	db "#FAN@"
	db $4a, " TRAINER@"
	db "LEADER@"
	db "OFFICER@"
	db "ROCKET@"
	db "MYSTICALMAN@"

INCBIN "baserom.gbc",$2C41a,$2ee8f - $2C41a

; XXX this is not the start of the routine
; determine what music plays in battle
	ld a, [OtherTrainerClass] ; are we fighting a trainer?
	and a
	jr nz, .trainermusic
	ld a, BANK(RegionCheck)
	ld hl, RegionCheck
	rst FarCall
	ld a, e
	and a
	jr nz, .kantowild
	ld de, $0029 ; johto daytime wild battle music
	ld a, [TimeOfDay] ; check time of day
	cp $2 ; nighttime?
	jr nz, .done ; if no, then done
	ld de, $004a ; johto nighttime wild battle music
	jr .done
.kantowild
	ld de, $0008 ; kanto wild battle music
	jr .done

.trainermusic
	ld de, $002f ; lance battle music
	cp CHAMPION
	jr z, .done
	cp RED
	jr z, .done

	; really, they should have included admins and scientists here too...
	ld de, $0031 ; rocket battle music
	cp GRUNTM
	jr z, .done
	cp GRUNTF
	jr z, .done

	ld de, $0006 ; kanto gym leader battle music
	ld a, BANK(IsKantoGymLeader)
	ld hl, IsKantoGymLeader
	rst FarCall
	jr c, .done

	ld de, $002e ; johto gym leader battle music
	ld a, BANK(IsJohtoGymLeader)
	ld hl, IsJohtoGymLeader
	rst FarCall
	jr c, .done

	ld de, $0030 ; rival battle music
	ld a, [OtherTrainerClass]
	cp RIVAL1
	jr z, .done
	cp RIVAL2
	jr nz, .othertrainer
	ld a, [OtherTrainerID] ; which rival are we fighting?
	cp $4
	jr c, .done ; if it's not the fight inside Indigo Plateau, we're done
	ld de, $002f ; rival indigo plateau battle music
	jr .done

.othertrainer
	ld a, [InLinkBattle]
	and a
	jr nz, .linkbattle
	ld a, BANK(RegionCheck)
	ld hl, RegionCheck
	rst FarCall
	ld a, e
	and a
	jr nz, .kantotrainer
.linkbattle
	ld de, $002a ; johto trainer battle music
	jr .done
.kantotrainer
	ld de, $0007 ; kanto trainer battle music
.done
	call $3b97
	pop bc
	pop de
	pop hl
	ret

INCBIN "baserom.gbc",$2ef18,$2ef9f - $2ef18


SECTION "bankC",DATA,BANK[$C]

Tileset15GFX: ; 30000
INCBIN "gfx/tilesets/15.lz"
; 304d7

INCBIN "baserom.gbc", $304d7, $309e0 - $304d7

Tileset25GFX: ; 309e0
INCBIN "gfx/tilesets/25.lz"
; 30e78

INCBIN "baserom.gbc", $30e78, $31380 - $30e78

Tileset27GFX: ; 31380
INCBIN "gfx/tilesets/27.lz"
; 318dc

INCBIN "baserom.gbc", $318dc, $31de0 - $318dc

Tileset28GFX: ; 31de0
INCBIN "gfx/tilesets/28.lz"
; 321a6

INCBIN "baserom.gbc", $321a6, $326b0 - $321a6

Tileset30GFX: ; 326b0
INCBIN "gfx/tilesets/30.lz"
; 329ed

INCBIN "baserom.gbc",$329ed,$333f0 - $329ed


SECTION "bankD",DATA,BANK[$D]

INCBIN "baserom.gbc",$34000,$34bb1 - $34000

TypeMatchup: ; 34bb1
INCLUDE "battle/type_matchup.asm"
; 34cfd

INCBIN "baserom.gbc",$34cfd,$37ee2 - $34cfd


SECTION "bankE",DATA,BANK[$E]

INCBIN "baserom.gbc",$38000,$39999 - $38000

TrainerGroups: ; 0x39999
INCLUDE "trainers/trainer_pointers.asm"

INCLUDE "trainers/trainers.asm"


SECTION "bankF",DATA,BANK[$F]

INCBIN "baserom.gbc",$3C000,$3d123 - $3C000

; These functions check if the current opponent is a gym leader or one of a
; few other special trainers.

; Note: KantoGymLeaders is a subset of JohtoGymLeaders. If you wish to
; differentiate between the two, call IsKantoGymLeader first.

; The Lance and Red entries are unused for music checks; those trainers are
; accounted for elsewhere.

IsKantoGymLeader: ; 0x3d123
	ld hl, KantoGymLeaders
	jr IsGymLeaderCommon

IsJohtoGymLeader: ; 0x3d128
	ld hl, JohtoGymLeaders
IsGymLeaderCommon:
	push de
	ld a, [OtherTrainerClass]
	ld de, $0001
	call IsInArray
	pop de
	ret
; 0x3d137

JohtoGymLeaders:
	db FALKNER
	db WHITNEY
	db BUGSY
	db MORTY
	db PRYCE
	db JASMINE
	db CHUCK
	db CLAIR
	db WILL
	db BRUNO
	db KAREN
	db KOGA
; fallthrough
; these two entries are unused
	db CHAMPION
	db RED
; fallthrough
KantoGymLeaders:
	db BROCK
	db MISTY
	db LT_SURGE
	db ERIKA
	db JANINE
	db SABRINA
	db BLAINE
	db BLUE
	db $ff

INCBIN "baserom.gbc",$3d14e,$3ddc2 - $3d14e

	ld hl, RecoveredUsingText
	jp $3ad5
; 0x3ddc8

INCBIN "baserom.gbc",$3ddc8,$3e8eb - $3ddc8

LoadEnemyMon: ; 3e8eb
; Initialize enemy monster parameters
; To do this we pull the species from TempEnemyMonSpecies

; Notes:
;   FarBattleRNG is used to ensure sync between Game Boys

; Clear the whole EnemyMon struct
	xor a
	ld hl, EnemyMonSpecies
	ld bc, $0027
	call ByteFill
	
; We don't need to be here if we're in a link battle
	ld a, [InLinkBattle]
	and a
	jp nz, $5abd
	
	ld a, [$cfc0] ; ????
	bit 0, a
	jp nz, $5abd
	
; Make sure everything knows what species we're working with
	ld a, [TempEnemyMonSpecies]
	ld [EnemyMonSpecies], a
	ld [CurSpecies], a
	ld [CurPartySpecies], a
	
; Grab the base stats for this species
	call GetBaseStats
	

; Let's get the item:

; Is the item predetermined?
	ld a, [IsInBattle]
	dec a
	jr z, .WildItem
	
; If we're in a trainer battle, the item is in the party struct
	ld a, [CurPartyMon]
	ld hl, OTPartyMon1Item
	call GetPartyLocation ; bc = PartyMon[CurPartyMon] - PartyMons
	ld a, [hl]
	jr .UpdateItem
	
	
.WildItem
; In a wild battle, we pull from the item slots in base stats

; Force Item1
; Used for Ho-Oh, Lugia and Snorlax encounters
	ld a, [BattleType]
	cp BATTLETYPE_FORCEITEM
	ld a, [$d241] ; BufferMonItem1
	jr z, .UpdateItem
	
; Failing that, it's all up to chance
;  Effective chances:
;    75% None
;    23% Item1
;     2% Item2

; 25% chance of getting an item
	call FarBattleRNG
	cp a, $c0         ; $c0/$100 = 75%
	ld a, NO_ITEM
	jr c, .UpdateItem
	
; From there, an 8% chance for Item2
	call FarBattleRNG
	cp a, $14          ; 8% of 25% = 2% Item2
	ld a, [$d241]      ; BaseStatsItem1
	jr nc, .UpdateItem
	ld a, [$d242]      ; BaseStatsItem2
	
	
.UpdateItem
	ld [EnemyMonItem], a
	
	
; Initialize DVs
	
; If we're in a trainer battle, DVs are predetermined
	ld a, [IsInBattle]
	and a
	jr z, .InitDVs
	
; ????
	ld a, [$c671]
	bit 3, a
	jr z, .InitDVs
	
; Unknown
	ld hl, $c6f2
	ld de, EnemyMonDVs
	ld a, [hli]
	ld [de], a
	inc de
	ld a, [hl]
	ld [de], a
	jp .Happiness
	
	
.InitDVs
	
; Trainer DVs
	
; All trainers have preset DVs, determined by class
; See GetTrainerDVs for more on that
	callba GetTrainerDVs
; These are the DVs we'll use if we're actually in a trainer battle
	ld a, [IsInBattle]
	dec a
	jr nz, .UpdateDVs
	
	
; Wild DVs
; Here's where the fun starts

; Roaming monsters (Entei, Raikou) work differently
; They have their own structs, which are shorter than normal
	ld a, [BattleType]
	cp a, BATTLETYPE_ROAMING
	jr nz, .NotRoaming
	
; Grab HP
	call GetRoamMonHP
	ld a, [hl]
; Check if the HP has been initialized
	and a
; We'll do something with the result in a minute
	push af
	
; Grab DVs
	call GetRoamMonDVs
	inc hl
	ld a, [hld]
	ld c, a
	ld b, [hl]

; Get back the result of our check
	pop af
; If the RoamMon struct has already been initialized, we're done
	jr nz, .UpdateDVs
	
; If it hasn't, we need to initialize the DVs
; (HP is initialized at the end of the battle)
	call GetRoamMonDVs
	inc hl
	call FarBattleRNG
	ld [hld], a
	ld c, a
	call FarBattleRNG
	ld [hl], a
	ld b, a
; We're done with DVs
	jr .UpdateDVs

	
.NotRoaming
; Register a contains BattleType

; Forced shiny battle type
; Used by Red Gyarados at Lake of Rage
	cp a, BATTLETYPE_SHINY
	jr nz, .GenerateDVs

	ld b, ATKDEFDV_SHINY ; $ea
	ld c, SPDSPCDV_SHINY ; $aa
	jr .UpdateDVs
	
.GenerateDVs
; Generate new random DVs
	call FarBattleRNG
	ld b, a
	call FarBattleRNG
	ld c, a
	
.UpdateDVs
; Input DVs in register bc
	ld hl, EnemyMonDVs
	ld a, b
	ld [hli], a
	ld [hl], c
	
	
; We've still got more to do if we're dealing with a wild monster
	ld a, [IsInBattle]
	dec a
	jr nz, .Happiness
	
	
; Species-specfic:
	
	
; Unown
	ld a, [TempEnemyMonSpecies]
	cp a, UNOWN
	jr nz, .Magikarp
	
; Get letter based on DVs
	ld hl, EnemyMonDVs
	ld a, PREDEF_GETUNOWNLETTER
	call Predef
; Can't use any letters that haven't been unlocked
; If combined with forced shiny battletype, causes an infinite loop
	call CheckUnownLetter
	jr c, .GenerateDVs ; try again
	
	
.Magikarp
; Skimming this part recommended
	
	ld a, [TempEnemyMonSpecies]
	cp a, MAGIKARP
	jr nz, .Happiness
	
; Get Magikarp's length
	ld de, EnemyMonDVs
	ld bc, PlayerID
	callab CalcMagikarpLength
	
; We're clear if the length is < 1536
	ld a, [MagikarpLength]
	cp a, $06 ; $600 = 1536
	jr nz, .CheckMagikarpArea
	
; 5% chance of skipping size checks
	call RNG
	cp a, $0c ; / $100
	jr c, .CheckMagikarpArea
; Try again if > 1614
	ld a, [MagikarpLength + 1]
	cp a, $50
	jr nc, .GenerateDVs
	
; 20% chance of skipping this check
	call RNG
	cp a, $32 ; / $100
	jr c, .CheckMagikarpArea
; Try again if > 1598
	ld a, [MagikarpLength + 1]
	cp a, $40
	jr nc, .GenerateDVs
	
.CheckMagikarpArea
; The z checks are supposed to be nz
; Instead, all maps in GROUP_LAKE_OF_RAGE (mahogany area)
; and routes 20 and 44 are treated as Lake of Rage
	
; This also means Lake of Rage Magikarp can be smaller than ones
; caught elsewhere rather than the other way around
	
; Intended behavior enforces a minimum size at Lake of Rage
; The real behavior prevents size flooring in the Lake of Rage area
	ld a, [MapGroup]
	cp a, GROUP_LAKE_OF_RAGE
	jr z, .Happiness
	ld a, [MapNumber]
	cp a, MAP_LAKE_OF_RAGE
	jr z, .Happiness
; 40% chance of not flooring
	call RNG
	cp a, $64 ; / $100
	jr c, .Happiness
; Floor at length 1024
	ld a, [MagikarpLength]
	cp a, $04 ; $400 = 1024
	jr c, .GenerateDVs ; try again
	
	
; Finally done with DVs
	
.Happiness
; Set happiness
	ld a, 70 ; BASE_HAPPINESS
	ld [EnemyMonHappiness], a
; Set level
	ld a, [CurPartyLevel]
	ld [EnemyMonLevel], a
; Fill stats
	ld de, EnemyMonMaxHP
	ld b, $00
	ld hl, $d201 ; ?
	ld a, PREDEF_FILLSTATS
	call Predef
	
; If we're in a trainer battle,
; get the rest of the parameters from the party struct
	ld a, [IsInBattle]
	cp a, TRAINER_BATTLE
	jr z, .OpponentParty
	
; If we're in a wild battle, check wild-specific stuff
	and a
	jr z, .TreeMon
	
; ????
	ld a, [$c671]
	bit 3, a
	jp nz, .Moves
	
.TreeMon
; If we're headbutting trees, some monsters enter battle asleep
	call CheckSleepingTreeMon
	ld a, 7 ; Asleep for 7 turns
	jr c, .UpdateStatus
; Otherwise, no status
	xor a
	
.UpdateStatus
	ld hl, EnemyMonStatus
	ld [hli], a
	
; Unused byte
	xor a
	ld [hli], a
	
; Full HP...
	ld a, [EnemyMonMaxHPHi]
	ld [hli], a
	ld a, [EnemyMonMaxHPLo]
	ld [hl], a
	
; ...unless it's a RoamMon
	ld a, [BattleType]
	cp a, BATTLETYPE_ROAMING
	jr nz, .Moves
	
; Grab HP
	call GetRoamMonHP
	ld a, [hl]
; Check if it's been initialized again
	and a
	jr z, .InitRoamHP
; Update from the struct if it has
	ld a, [hl]
	ld [EnemyMonHPLo], a
	jr .Moves
	
.InitRoamHP
; HP only uses the lo byte in the RoamMon struct since
; Raikou/Entei/Suicune will have < 256 hp at level 40
	ld a, [EnemyMonHPLo]
	ld [hl], a
	jr .Moves
	
	
.OpponentParty
; Get HP from the party struct
	ld hl, (PartyMon1CurHP + 1) - PartyMon1 + OTPartyMon1
	ld a, [CurPartyMon]
	call GetPartyLocation
	ld a, [hld]
	ld [EnemyMonHPLo], a
	ld a, [hld]
	ld [EnemyMonHPHi], a
	
; Make sure everything knows which monster the opponent is using
	ld a, [CurPartyMon]
	ld [CurOTMon], a
	
; Get status from the party struct
	dec hl
	ld a, [hl] ; OTPartyMonStatus
	ld [EnemyMonStatus], a
	
	
.Moves
; ????
	ld hl, $d23d
	ld de, $d224
	ld a, [hli]
	ld [de], a
	inc de
	ld a, [hl]
	ld [de], a
	
; Get moves
	ld de, EnemyMonMoves
; Are we in a trainer battle?
	ld a, [IsInBattle]
	cp a, TRAINER_BATTLE
	jr nz, .WildMoves
; Then copy moves from the party struct
	ld hl, OTPartyMon1Moves
	ld a, [CurPartyMon]
	call GetPartyLocation
	ld bc, NUM_MOVES
	call CopyBytes
	jr .PP
	
.WildMoves
; Clear EnemyMonMoves
	xor a
	ld h, d
	ld l, e
	ld [hli], a
	ld [hli], a
	ld [hli], a
	ld [hl], a
; Make sure the predef knows this isn't a partymon
	ld [$d1ea], a
; Fill moves based on level
	ld a, PREDEF_FILLMOVES
	call Predef
	
.PP
; Trainer battle?
	ld a, [IsInBattle]
	cp a, TRAINER_BATTLE
	jr z, .TrainerPP
	
; Fill wild PP
	ld hl, EnemyMonMoves
	ld de, EnemyMonPP
	ld a, PREDEF_FILLPP
	call Predef
	jr .Finish
	
.TrainerPP
; Copy PP from the party struct
	ld hl, OTPartyMon1PP
	ld a, [CurPartyMon]
	call GetPartyLocation
	ld de, EnemyMonPP
	ld bc, NUM_MOVES
	call CopyBytes
	
.Finish
; ????
	ld hl, $d237
	ld de, $d226
	ld b, 5 ; # bytes to copy
; Copy $d237-a to $d226-9
.loop
	ld a, [hli]
	ld [de], a
	inc de
	dec b
	jr nz, .loop
; Copy $d23f to $d22a
	ld a, [$d23f]
	ld [de], a
	inc de
; Copy $d240 to $d22b
	ld a, [$d240]
	ld [de], a
; copy TempEnemyMonSpecies to $d265
	ld a, [TempEnemyMonSpecies]
	ld [$d265], a
; ????
	call $343b
; If wild, we're done
	ld a, [IsInBattle]
	and a
	ret z
; Update enemy nick
	ld hl, StringBuffer1
	ld de, EnemyMonNick
	ld bc, PKMN_NAME_LENGTH
	call CopyBytes
; ????
	ld a, [TempEnemyMonSpecies]
	dec a
	ld c, a
	ld b, $01
	ld hl, $deb9
	ld a, $03 ; PREDEF_
	call Predef
; Fill EnemyMon stats
	ld hl, EnemyMonAtk
	ld de, $c6c1
	ld bc, 2*(NUM_STATS-1) ; 2 bytes for each non-HP stat
	call CopyBytes
; We're done
	ret
; 3eb38


CheckSleepingTreeMon: ; 3eb38
; Return carry if species is in the list
; for the current time of day

; Don't do anything if this isn't a tree encounter
	ld a, [BattleType]
	cp a, BATTLETYPE_TREE
	jr nz, .NotSleeping
	
; Get list for the time of day
	ld hl, .Morn
	ld a, [TimeOfDay]
	cp a, DAY
	jr c, .Check
	ld hl, .Day
	jr z, .Check
	ld hl, .Nite
	
.Check
	ld a, [TempEnemyMonSpecies]
	ld de, 1 ; length of species id
	call IsInArray
; If it's a match, the opponent is asleep
	ret c
	
.NotSleeping
	and a
	ret

.Nite
	db CATERPIE
	db METAPOD
	db BUTTERFREE
	db WEEDLE
	db KAKUNA
	db BEEDRILL
	db SPEAROW
	db EKANS
	db EXEGGCUTE
	db LEDYBA
	db AIPOM
	db $ff ; end

.Day
	db VENONAT
	db HOOTHOOT
	db NOCTOWL
	db SPINARAK
	db HERACROSS
	db $ff ; end

.Morn
	db VENONAT
	db HOOTHOOT
	db NOCTOWL
	db SPINARAK
	db HERACROSS
	db $ff ; end
; 3eb75


CheckUnownLetter: ; 3eb75
; Return carry if the Unown letter hasn't been unlocked yet
	
	ld a, [UnlockedUnowns]
	ld c, a
	ld de, 0
	
.loop
	
; Don't check this set unless it's been unlocked
	srl c
	jr nc, .next
	
; Is our letter in the set?
	ld hl, .LetterSets
	add hl, de
	ld a, [hli]
	ld h, [hl]
	ld l, a
	
	push de
	ld a, [UnownLetter]
	ld de, 1
	push bc
	call IsInArray
	pop bc
	pop de
	
	jr c, .match
	
.next
; Make sure we haven't gone past the end of the table
	inc e
	inc e
	ld a, e
	cp a, .Set1 - .LetterSets
	jr c, .loop
	
; Hasn't been unlocked, or the letter is invalid
	scf
	ret
	
.match
; Valid letter
	and a
	ret
	
.LetterSets
	dw .Set1
	dw .Set2
	dw .Set3
	dw .Set4
	
.Set1
	;  A   B   C   D   E   F   G   H   I   J   K
	db 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, $ff
.Set2
	;  L   M   N   O   P   Q   R
	db 12, 13, 14, 15, 16, 17, 18, $ff
.Set3
	;  S   T   U   V   W
	db 19, 20, 21, 22, 23, $ff
.Set4
	;  X   Y   Z
	db 24, 25, 26, $ff
	
; 3ebc7


INCBIN "baserom.gbc", $3ebc7, $3edd8 - $3ebc7

BattleRNG: ; 3edd8
; If the normal RNG is used in a link battle it'll desync.
; To circumvent this a shared PRNG is used instead.

; But if we're in a non-link battle we're safe to use it
	ld a, [InLinkBattle]
	and a
	jp z, RNG

; The PRNG operates in streams of 8 values
; The reasons for this are unknown

; Which value are we trying to pull?
	push hl
	push bc
	ld a, [LinkBattleRNCount]
	ld c, a
	ld b, $0
	ld hl, LinkBattleRNs
	add hl, bc
	inc a
	ld [LinkBattleRNCount], a

; If we haven't hit the end yet, we're good
	cp 9 ; Exclude last value. See the closing comment
	ld a, [hl]
	pop bc
	pop hl
	ret c
	
	
; If we have, we have to generate new pseudorandom data
; Instead of having multiple PRNGs, ten seeds are used
	push hl
	push bc
	push af
	
; Reset count to 0
	xor a
	ld [LinkBattleRNCount], a
	ld hl, LinkBattleRNs
	ld b, 10 ; number of seeds
	
; Generate next number in the sequence for each seed
; The algorithm takes the form *5 + 1 % 256
.loop
	; get last #
	ld a, [hl]
	
	; a * 5 + 1
	ld c, a
	add a
	add a
	add c
	inc a
	
	; update #
	ld [hli], a
	dec b
	jr nz, .loop

; This has the side effect of pulling the last value first,
; then wrapping around. As a result, when we check to see if
; we've reached the end, we have to take this into account.
	pop af
	pop bc
	pop hl
	ret
; 3ee0f

INCBIN "baserom.gbc", $3ee0f, $3fa01 - $3ee0f

GetRoamMonHP: ; 3fa01
; output: hl = RoamMonCurHP
	ld a, [TempEnemyMonSpecies]
	ld b, a
	ld a, [RoamMon1Species]
	cp b
	ld hl, RoamMon1CurHP
	ret z
	ld a, [RoamMon2Species]
	cp b
	ld hl, RoamMon2CurHP
	ret z
; remnant of the GS function
; we know this will be $00 because it's never initialized
	ld hl, RoamMon3CurHP
	ret
; 3fa19

GetRoamMonDVs: ; 3fa19
; output: hl = RoamMonDVs
	ld a, [TempEnemyMonSpecies]
	ld b, a
	ld a, [RoamMon1Species]
	cp b
	ld hl, RoamMon1DVs
	ret z
	ld a, [RoamMon2Species]
	cp b
	ld hl, RoamMon2DVs
	ret z
; remnant of the GS function
; we know this will be $0000 because it's never initialized
	ld hl, RoamMon3DVs
	ret
; 3fa31


INCBIN "baserom.gbc", $3fa31, $3fc8b - $3fa31

; I have no clue what most of this does

BattleStartMessage:
	ld a, [$d22d]
	dec a
	jr z, .asm_3fcaa ; 0x3fc8f $19
	ld de, $005e
	call $3c23
	call WaitSFX
	ld c, $14
	call $0468
	ld a, $e
	ld hl, $5939
	rst FarCall
	ld hl, $47a9
	jr .asm_3fd0e ; 0x3fca8 $64
.asm_3fcaa
	call $5a79
	jr nc, .asm_3fcc2 ; 0x3fcad $13
	xor a
	ld [$cfca], a
	ld a, $1
	ld [$ffe4], a
	ld a, $1
	ld [$c689], a
	ld de, $0101
	call $6e17
.asm_3fcc2
	ld a, $f
	ld hl, $6b38
	rst FarCall
	jr c, .messageSelection ; 0x3fcc8 $21
	ld a, $13
	ld hl, $6a44
	rst FarCall
	jr c, .asm_3fce0 ; 0x3fcd0 $e
	ld hl, $c4ac
	ld d, $0
	ld e, $1
	ld a, $47
	call $2d83
	jr .messageSelection ; 0x3fcde $b
.asm_3fce0
	ld a, $f
	ld [$c2bd], a
	ld a, [$d204]
	call $37b6
.messageSelection
	ld a, [$d230]
	cp $4
	jr nz, .asm_3fcfd ; 0x3fcf0 $b
	ld a, $41
	ld hl, $6086
	rst FarCall
	ld hl, HookedPokemonAttackedText
	jr .asm_3fd0e ; 0x3fcfb $11
.asm_3fcfd
	ld hl, PokemonFellFromTreeText
	cp $8
	jr z, .asm_3fd0e ; 0x3fd02 $a
	ld hl, WildPokemonAppearedText2
	cp $b
	jr z, .asm_3fd0e ; 0x3fd09 $3
	ld hl, WildPokemonAppearedText
.asm_3fd0e
	push hl
	ld a, $b
	ld hl, $4000
	rst FarCall
	pop hl
	call $3ad5
	call $7830
	ret nz
	ld c, $2
	ld a, $13
	ld hl, $6a0a
	rst FarCall
	ret
; 0x3fd26

INCBIN "baserom.gbc",$3fd26,$3fe86 - $3fd26


SECTION "bank10",DATA,BANK[$10]

INCBIN "baserom.gbc",$40000,$40c65-$40000

AlphabeticalPokedexOrder: ; 0x40c65
INCLUDE "stats/pokedex/order_alpha.asm"

NewPokedexOrder: ; 0x40d60
INCLUDE "stats/pokedex/order_new.asm"

INCBIN "baserom.gbc",$40e5b,$41afb-$40e5b

Moves: ; 0x41afb
INCLUDE "battle/moves/moves.asm"

INCBIN "baserom.gbc",$421d8,$425b1-$421d8

EvosAttacksPointers: ; 0x425b1
INCLUDE "stats/evos_attacks_pointers.asm"

INCLUDE "stats/evos_attacks.asm"


SECTION "bank11",DATA,BANK[$11]

INCBIN "baserom.gbc",$44000,$44378 - $44000

PokedexDataPointerTable: ; 0x44378
INCLUDE "stats/pokedex/entry_pointers.asm"

INCBIN "baserom.gbc",$4456e,$44997 - $4456e


SECTION "bank12",DATA,BANK[$12]

INCBIN "baserom.gbc",$48000,$48e9b - $48000

PackFGFX:
INCBIN "gfx/misc/pack_f.2bpp"

INCBIN "baserom.gbc",$4925b,$49962 - $4925b

SpecialCelebiGFX:
INCBIN "gfx/special/celebi/leaf.2bpp"
INCBIN "gfx/special/celebi/1.2bpp"
INCBIN "gfx/special/celebi/2.2bpp"
INCBIN "gfx/special/celebi/3.2bpp"
INCBIN "gfx/special/celebi/4.2bpp"

INCBIN "baserom.gbc",$49aa2,$49d24 - $49aa2

ContinueText: ; 0x49d24
	db "CONTINUE@"
NewGameText: ; 0x49d2d
	db "NEW GAME@"
OptionText: ; 0x49d36
	db "OPTION@"
MysteryGiftText: ; 0x49d3d
	db "MYSTERY GIFT@"
MobileText: ; 0x49d4a
	db "MOBILE@"
MobileStudiumText: ; 0x49d51
	db "MOBILE STUDIUM@"

Label49d60: ; 0x49d60
	dw $5eee ; XXX is this ContinueASM?
	dw $5ee0 ; XXX is this NewGameASM?
	dw $5ee7 ; XXX is this OptionASM?
	dw $5ef5 ; XXX is this MysteryGiftASM?
	dw $5efc ; XXX is this MobileASM?
	dw $6496 ; XXX is this MobileStudiumASM?

NewGameMenu: ; 0x49d6c
	db 2
	db NEW_GAME
	db OPTION
	db $ff

ContinueMenu: ; 0x49d70
	db 3
	db CONTINUE
	db NEW_GAME
	db OPTION
	db $ff

MobileMysteryMenu: ; 0x49d75
	db 5
	db CONTINUE
	db NEW_GAME
	db OPTION
	db MYSTERY_GIFT
	db MOBILE
	db $ff

MobileMenu: ; 0x49d7c
	db 4
	db CONTINUE
	db NEW_GAME
	db OPTION
	db MOBILE
	db $ff

MobileStudiumMenu: ; 0x49d82
	db 5
	db CONTINUE
	db NEW_GAME
	db OPTION
	db MOBILE
	db MOBILE_STUDIUM
	db $ff

MysteryMobileStudiumMenu: ; 0x49d89
	db 6
	db CONTINUE
	db NEW_GAME
	db OPTION
	db MYSTERY_GIFT
	db MOBILE
	db MOBILE_STUDIUM
	db $ff

MysteryMenu: ; 0x49d91
	db 4
	db CONTINUE
	db NEW_GAME
	db OPTION
	db MYSTERY_GIFT
	db $ff

MysteryStudiumMenu: ; 0x49d97
	db 5
	db CONTINUE
	db NEW_GAME
	db OPTION
	db MYSTERY_GIFT
	db MOBILE_STUDIUM
	db $ff

StudiumMenu: ; 0x49d9e
	db 4
	db CONTINUE
	db NEW_GAME
	db OPTION
	db MOBILE_STUDIUM
	db $ff

INCBIN "baserom.gbc",$49da4,$4a6e8 - $49da4

SpecialBeastsCheck: ; 0x4a6e8
; Check if the player owns all three legendary beasts.
; They must exist in either party or PC, and have the player's OT and ID.

; outputs:
; ScriptVar is 1 if the Pokémon exist, otherwise 0.

	ld a, RAIKOU
	ld [ScriptVar], a
	call CheckOwnMonAnywhere
	jr nc, .notexist

	ld a, ENTEI
	ld [ScriptVar], a
	call CheckOwnMonAnywhere
	jr nc, .notexist

	ld a, SUICUNE
	ld [ScriptVar], a
	call CheckOwnMonAnywhere
	jr nc, .notexist

	; they exist
	ld a, $1
	ld [ScriptVar], a
	ret

.notexist
	xor a
	ld [ScriptVar], a
	ret

SpecialMonCheck: ; 0x4a711
; Check if a Pokémon exists in PC or party.
; It must exist in either party or PC, and have the player's OT and ID.

; inputs:
; ScriptVar contains species to search for
	call CheckOwnMonAnywhere
	jr c, .exists

	; doesn't exist
	xor a
	ld [ScriptVar], a
	ret

.exists
	ld a, $1
	ld [ScriptVar], a
	ret

CheckOwnMonAnywhere: ; 0x4a721
	ld a, [PartyCount]
	and a
	ret z ; no pokémon in party

	ld d, a
	ld e, $0
	ld hl, PartyMon1Species
	ld bc, PartyMon1OT

; run CheckOwnMon on each Pokémon in the party
.loop
	call CheckOwnMon
	ret c ; found!

	push bc
	ld bc, PartyMon2 - PartyMon1
	add hl, bc
	pop bc
	call UpdateOTPointer
	dec d
	jr nz, .loop ; 0x4a73d $f0

; XXX the below could use some cleanup
; run CheckOwnMon on each Pokémon in the PC
	ld a, $1
	call GetSRAMBank
	ld a, [$ad10]
	and a
	jr z, .asm_4a766 ; 0x4a748 $1c
	ld d, a
	ld hl, $ad26
	ld bc, $afa6
.asm_4a751
	call CheckOwnMon
	jr nc, .asm_4a75a ; 0x4a754 $4
	call CloseSRAM
	ret
.asm_4a75a
	push bc
	ld bc, $0020
	add hl, bc
	pop bc
	call UpdateOTPointer
	dec d
	jr nz, .asm_4a751 ; 0x4a764 $eb
.asm_4a766
	call CloseSRAM
	ld c, $0
.asm_4a76b
	ld a, [$db72]
	and $f
	cp c
	jr z, .asm_4a7af ; 0x4a771 $3c
	ld hl, $6810
	ld b, $0
	add hl, bc
	add hl, bc
	add hl, bc
	ld a, [hli]
	call GetSRAMBank
	ld a, [hli]
	ld h, [hl]
	ld l, a
	ld a, [hl]
	and a
	jr z, .asm_4a7af ; 0x4a784 $29
	push bc
	push hl
	ld de, $0016
	add hl, de
	ld d, h
	ld e, l
	pop hl
	push de
	ld de, $0296
	add hl, de
	ld b, h
	ld c, l
	pop hl
	ld d, a
.asm_4a798
	call CheckOwnMon
	jr nc, .asm_4a7a2 ; 0x4a79b $5
	pop bc
	call CloseSRAM
	ret
.asm_4a7a2
	push bc
	ld bc, $0020
	add hl, bc
	pop bc
	call UpdateOTPointer
	dec d
	jr nz, .asm_4a798 ; 0x4a7ac $ea
	pop bc
.asm_4a7af
	inc c
	ld a, c
	cp $e
	jr c, .asm_4a76b ; 0x4a7b3 $b6
	call CloseSRAM
	and a ; clear carry
	ret

CheckOwnMon: ; 0x4a7ba
; Check if a Pokémon belongs to the player and is of a specific species.

; inputs:
; hl, pointer to PartyMonNSpecies
; bc, pointer to PartyMonNOT
; ScriptVar should contain the species we're looking for

; outputs:
; sets carry if monster matches species, ID, and OT name.

	push bc
	push hl
	push de
	ld d, b
	ld e, c

; check species
	ld a, [ScriptVar] ; species we're looking for
	ld b, [hl] ; species we have
	cp b
	jr nz, .notfound ; species doesn't match

; check ID number
	ld bc, PartyMon1ID - PartyMon1Species
	add hl, bc ; now hl points to ID number
	ld a, [PlayerID]
	cp [hl]
	jr nz, .notfound ; ID doesn't match
	inc hl
	ld a, [PlayerID + 1]
	cp [hl]
	jr nz, .notfound ; ID doesn't match

; check OT
; This only checks five characters, which is fine for the Japanese version,
; but in the English version the player name is 7 characters, so this is wrong.

	ld hl, PlayerName

	ld a, [de]
	cp [hl]
	jr nz, .notfound
	cp "@"
	jr z, .found ; reached end of string
	inc hl
	inc de

	ld a, [de]
	cp [hl]
	jr nz, .notfound
	cp $50
	jr z, .found
	inc hl
	inc de

	ld a, [de]
	cp [hl]
	jr nz, .notfound
	cp $50
	jr z, .found
	inc hl
	inc de

	ld a, [de]
	cp [hl]
	jr nz, .notfound
	cp $50
	jr z, .found
	inc hl
	inc de

	ld a, [de]
	cp [hl]
	jr z, .found

.notfound
	pop de
	pop hl
	pop bc
	and a ; clear carry
	ret
.found
	pop de
	pop hl
	pop bc
	scf
	ret

; 0x4a810
INCBIN "baserom.gbc", $4a810, $4a83a - $4a810

UpdateOTPointer: ; 0x4a83a
	push hl
	ld hl, PartyMon2OT - PartyMon1OT
	add hl, bc
	ld b, h
	ld c, l
	pop hl
	ret
; 0x4a843

INCBIN "baserom.gbc",$4a843,$4ae78 - $4a843


SECTION "bank13",DATA,BANK[$13]

INCBIN "baserom.gbc",$4C000,$4ce1f - $4C000

TileTypeTable: ; 4ce1f
; 256 tiletypes
; 01 = surfable
	db $00, $00, $00, $00, $00, $00, $00, $0f
	db $00, $00, $00, $00, $00, $00, $00, $0f
	db $00, $00, $1f, $00, $00, $1f, $00, $00
	db $00, $00, $1f, $00, $00, $1f, $00, $00
	db $01, $01, $11, $00, $11, $01, $01, $0f
	db $01, $01, $11, $00, $11, $01, $01, $0f
	db $01, $01, $01, $01, $01, $01, $01, $01
	db $01, $01, $01, $01, $01, $01, $01, $01
	
	db $00, $00, $00, $00, $00, $00, $00, $00
	db $00, $00, $00, $00, $00, $00, $00, $00
	db $00, $00, $00, $00, $00, $00, $00, $00
	db $00, $00, $00, $00, $00, $00, $00, $00
	db $00, $00, $0f, $00, $00, $00, $00, $00
	db $00, $00, $0f, $00, $00, $00, $00, $00
	db $00, $00, $00, $00, $00, $00, $00, $00
	db $00, $00, $00, $00, $00, $00, $00, $00
	
	db $0f, $0f, $0f, $0f, $0f, $00, $00, $00
	db $0f, $0f, $0f, $0f, $0f, $00, $00, $00
	db $0f, $0f, $0f, $0f, $0f, $0f, $0f, $0f
	db $0f, $0f, $0f, $0f, $0f, $0f, $0f, $0f
	db $00, $00, $00, $00, $00, $00, $00, $00
	db $00, $00, $00, $00, $00, $00, $00, $00
	db $00, $00, $00, $00, $00, $00, $00, $00
	db $00, $00, $00, $00, $00, $00, $00, $00
	
	db $01, $01, $01, $01, $01, $01, $01, $01
	db $01, $01, $01, $01, $01, $01, $01, $01
	db $00, $00, $00, $00, $00, $00, $00, $00
	db $00, $00, $00, $00, $00, $00, $00, $00
	db $00, $00, $00, $00, $00, $00, $00, $00
	db $00, $00, $00, $00, $00, $00, $00, $00
	db $00, $00, $00, $00, $00, $00, $00, $00
	db $00, $00, $00, $00, $00, $00, $00, $0f
; 4cf1f

INCBIN "baserom.gbc",$4cf1f,$4d860 - $4cf1f

CheckPokerus: ; 4d860
; Return carry if a monster in your party has Pokerus

; Get number of monsters to iterate over
	ld a, [PartyCount]
	and a
	jr z, .NoPokerus
	ld b, a
; Check each monster in the party for Pokerus
	ld hl, PartyMon1PokerusStatus
	ld de, PartyMon2 - PartyMon1
.Check
	ld a, [hl]
	and $0f ; only the bottom nybble is used
	jr nz, .HasPokerus
; Next PartyMon
	add hl, de
	dec b
	jr nz, .Check
.NoPokerus
	and a
	ret
.HasPokerus
	scf
	ret
; 4d87a

INCBIN "baserom.gbc",$4d87a,$4dc8a - $4d87a

StatsScreenInit: ; 4dc8a
	ld hl, StatsScreenMain
	jr .gotaddress
	ld hl, $5cf7
	jr .gotaddress
.gotaddress
	ld a, [$ffde]
	push af
	xor a
	ld [$ffde], a ; disable overworld tile animations
	ld a, [$c2c6] ; whether sprite is to be mirrorred
	push af
	ld a, [$cf63]
	ld b, a
	ld a, [$cf64]
	ld c, a
	push bc
	push hl
	call $31f3
	call $0fc8
	call $1ad2
	ld a, $3e
	ld hl, $753e
	rst $8 ; this loads graphics
	pop hl
	call JpHl
	call $31f3
	call $0fc8
	pop bc
	; restore old values
	ld a, b
	ld [$cf63], a
	ld a, c
	ld [$cf64], a
	pop af
	ld [$c2c6], a
	pop af
	ld [$ffde], a
	ret
; 0x4dcd2

StatsScreenMain: ; 0x4dcd2
	xor a
	ld [$cf63], a
	ld [$cf64], a
	ld a, [$cf64]
	and $fc
	or $1
	ld [$cf64], a
.loop ; 4dce3
	ld a, [$cf63]
	and $7f
	ld hl, StatsScreenPointerTable
	rst $28
	call $5d3a ; check for keys?
	ld a, [$cf63]
	bit 7, a
	jr z, .loop
	ret
; 0x4dcf7

INCBIN "baserom.gbc",$4dcf7,$4dd2a - $4dcf7

StatsScreenPointerTable: ; 4dd2a
    dw $5d72 ; regular pokémon
    dw EggStatsInit ; egg
    dw $5de6
    dw $5dac
    dw $5dc6
    dw $5de6
    dw $5dd6
    dw $5d6c

; 4dd3a

INCBIN "baserom.gbc",$4dd3a,$4dda1 - $4dd3a

EggStatsInit: ; 4dda1
	call EggStatsScreen
	ld a, [$cf63]
	inc a
	ld [$cf63], a
	ret
; 0x4ddac

INCBIN "baserom.gbc",$4ddac,$4e21e - $4ddac

IDNoString: ; 4e21e
    db $73, "№.@"

OTString: ; 4e222
    db "OT/@"
; 4e226

INCBIN "baserom.gbc",$4e226,$4e33a - $4e226

EggStatsScreen: ; 4e33a
	xor a
	ld [$ffd4], a
	ld hl, $cda1
	call $334e ; SetHPPal
	ld b, $3
	call GetSGBLayout
	call $5f8f
	ld de, EggString
	hlcoord 8, 1 ; $c4bc
	call PlaceString
	ld de, IDNoString
	hlcoord 8, 3 ; $c4e4
	call PlaceString
	ld de, OTString
	hlcoord 8, 5 ; $c50c
	call PlaceString
	ld de, FiveQMarkString
	hlcoord 11, 3 ; $c4e7
	call PlaceString
	ld de, FiveQMarkString
	hlcoord 11, 5 ; $c50f
	call PlaceString
	ld a, [$d129] ; egg status
	ld de, EggSoonString
	cp $6
	jr c, .picked
	ld de, EggCloseString
	cp $b
	jr c, .picked
	ld de, EggMoreTimeString
	cp $29
	jr c, .picked
	ld de, EggALotMoreTimeString
.picked
	hlcoord 1, 9 ; $c555
	call PlaceString
	ld hl, $cf64
	set 5, [hl]
	call $32f9 ; pals
	call $045a
	ld hl, TileMap
	call $3786
	ld a, $41
	ld hl, $402d
	rst $8
	call $6497
	ld a, [$d129]
	cp $6
	ret nc
	ld de, $00bb
	call StartSFX
	ret
; 0x4e3c0

EggString: ; 4e3c0
    db "EGG@"

FiveQMarkString: ; 4e3c4
    db "?????@"

EggSoonString: ; 0x4e3ca
    db "It's making sounds", $4e, "inside. It's going", $4e, "to hatch soon!@"

EggCloseString: ; 0x4e3fd
    db "It moves around", $4e, "inside sometimes.", $4e, "It must be close", $4e, "to hatching.@"

EggMoreTimeString: ; 0x4e43d
    db "Wonder what's", $4e, "inside? It needs", $4e, "more time, though.@"

EggALotMoreTimeString: ; 0x4e46e
    db "This EGG needs a", $4e, "lot more time to", $4e, "hatch.@"

; 0x4e497

INCBIN "baserom.gbc",$4e497,$4e831 - $4e497

EvolutionGFX:
INCBIN "gfx/evo/bubble_large.2bpp"
INCBIN "gfx/evo/bubble.2bpp"

INCBIN "baserom.gbc",$4e881,$4f31c - $4e881


SECTION "bank14",DATA,BANK[$14]

INCBIN "baserom.gbc",$50000,$5005f-$50000

WritePartyMenuTilemap: ; 0x5005f
	ld hl, Options
	ld a, [hl]
	push af
	set 4, [hl] ; Disable text delay
	xor a
	ld [$ffd4], a
	ld hl, TileMap
	ld bc, $0168
	ld a, " "
	call $3041 ; blank the tilemap
	call $4396 ; This reads from a pointer table???
.asm_50077
	ld a, [hli]
	cp $ff
	jr z, .asm_50084 ; 0x5007a $8
	push hl
	ld hl, $4089
	rst $28
	pop hl
	jr .asm_50077 ; 0x50082 $f3
.asm_50084
	pop af
	ld [Options], a
	ret
; 0x50089

INCBIN "baserom.gbc",$50089,$50457-$50089

PartyMenuSelect: ; 0x50457
; sets carry if exitted menu.
	call $1bc9
	call $1bee
	ld a, [PartyCount]
	inc a
	ld b, a
	ld a, [$cfa9] ; menu selection?
	cp b
	jr z, .exitmenu ; CANCEL
	ld [$d0d8], a
	ld a, [$ffa9]
	ld b, a
	bit 1, b
	jr nz, .exitmenu ; B button?
	ld a, [$cfa9]
	dec a
	ld [CurPartyMon], a
	ld c, a
	ld b, $0
	ld hl, PartySpecies
	add hl, bc
	ld a, [hl]
	ld [CurPartySpecies], a
	ld de, $0008
	call StartSFX
	call WaitSFX
	and a
	ret
.exitmenu
	ld de, $0008
	call StartSFX
	call WaitSFX
	scf
	ret
; 0x5049a


PrintPartyMenuText: ; 5049a
	ld hl, $c5b8
	ld bc, $0212
	call $0fe8 ; related to TextBoxBorder
	ld a, [PartyCount]
	and a
	jr nz, .haspokemon
	ld de, YouHaveNoPKMNString
	jr .gotstring
.haspokemon ; 504ae
	ld a, [PartyMenuActionText]
	and $f ; drop high nibble
	ld hl, PartyMenuStrings
	ld e, a
	ld d, $0
	add hl, de
	add hl, de
	ld a, [hli]
	ld d, [hl]
	ld e, a
.gotstring ; 504be
	ld a, [Options]
	push af
	set 4, a ; disable text delay
	ld [Options], a
	ld hl, $c5e1 ; Coord
	call PlaceString
	pop af
	ld [Options], a
	ret
; 0x504d2

PartyMenuStrings: ; 0x504d2
    dw ChooseAMonString
    dw UseOnWhichPKMNString
    dw WhichPKMNString
    dw TeachWhichPKMNString
    dw MoveToWhereString
    dw UseOnWhichPKMNString
    dw ChooseAMonString ; Probably used to be ChooseAFemalePKMNString
    dw ChooseAMonString ; Probably used to be ChooseAMalePKMNString
    dw ToWhichPKMNString

ChooseAMonString: ; 0x504e4
    db "Choose a #MON.@"
UseOnWhichPKMNString: ; 0x504f3
    db "Use on which ", $e1, $e2, "?@"
WhichPKMNString: ; 0x50504
    db "Which ", $e1, $e2, "?@"
TeachWhichPKMNString: ; 0x5050e
    db "Teach which ", $e1, $e2, "?@"
MoveToWhereString: ; 0x5051e
    db "Move to where?@"
ChooseAFemalePKMNString: ; 0x5052d  ; UNUSED
    db "Choose a ♀", $e1, $e2, ".@"
ChooseAMalePKMNString: ; 0x5053b    ; UNUSED
    db "Choose a ♂", $e1, $e2, ".@"
ToWhichPKMNString: ; 0x50549
    db "To which ", $e1, $e2, "?@"

YouHaveNoPKMNString: ; 0x50556
    db "You have no ", $e1, $e2, "!@"

INCBIN "baserom.gbc",$50566,$5097B-$50566

dw Normal, Fighting, Flying, Poison, Ground, Rock, Bird, Bug, Ghost, Steel
dw Normal, Normal, Normal, Normal, Normal, Normal, Normal, Normal, Normal
dw UnknownType, Fire, Water, Grass, Electric, Psychic, Ice, Dragon, Dark

Normal:
	db "NORMAL@"
Fighting:
	db "FIGHTING@"
Flying:
	db "FLYING@"
Poison:
	db "POISON@"
UnknownType:
	db "???@"
Fire:
	db "FIRE@"
Water:
	db "WATER@"
Grass:
	db "GRASS@"
Electric:
	db "ELECTRIC@"
Psychic:
	db "PSYCHIC@"
Ice:
	db "ICE@"
Ground:
	db "GROUND@"
Rock:
	db "ROCK@"
Bird:
	db "BIRD@"
Bug:
	db "BUG@"
Ghost:
	db "GHOST@"
Steel:
	db "STEEL@"
Dragon:
	db "DRAGON@"
Dark:
	db "DARK@"

INCBIN "baserom.gbc",$50A28, $51424 - $50A28


BaseStats:
INCLUDE "stats/base_stats.asm"

PokemonNames:
INCLUDE "stats/pokemon_names.asm"

INCBIN "baserom.gbc",$53D84,$53e2e - $53D84


SECTION "bank15",DATA,BANK[$15]

;                          Map Scripts I

INCLUDE "maps/GoldenrodGym.asm"
INCLUDE "maps/GoldenrodBikeShop.asm"
INCLUDE "maps/GoldenrodHappinessRater.asm"
INCLUDE "maps/GoldenrodBillsHouse.asm"
INCLUDE "maps/GoldenrodMagnetTrainStation.asm"
INCLUDE "maps/GoldenrodFlowerShop.asm"
INCLUDE "maps/GoldenrodPPSpeechHouse.asm"
INCLUDE "maps/GoldenrodNameRatersHouse.asm"
INCLUDE "maps/GoldenrodDeptStore1F.asm"
INCLUDE "maps/GoldenrodDeptStore2F.asm"
INCLUDE "maps/GoldenrodDeptStore3F.asm"
INCLUDE "maps/GoldenrodDeptStore4F.asm"
INCLUDE "maps/GoldenrodDeptStore5F.asm"
INCLUDE "maps/GoldenrodDeptStore6F.asm"
INCLUDE "maps/GoldenrodDeptStoreElevator.asm"
INCLUDE "maps/GoldenrodDeptStoreRoof.asm"
INCLUDE "maps/GoldenrodGameCorner.asm"


SECTION "bank16",DATA,BANK[$16]

;                          Map Scripts II

INCLUDE "maps/RuinsofAlphOutside.asm"
INCLUDE "maps/RuinsofAlphHoOhChamber.asm"
INCLUDE "maps/RuinsofAlphKabutoChamber.asm"
INCLUDE "maps/RuinsofAlphOmanyteChamber.asm"
INCLUDE "maps/RuinsofAlphAerodactylChamber.asm"
INCLUDE "maps/RuinsofAlphInnerChamber.asm"
INCLUDE "maps/RuinsofAlphResearchCenter.asm"
INCLUDE "maps/RuinsofAlphHoOhItemRoom.asm"
INCLUDE "maps/RuinsofAlphKabutoItemRoom.asm"
INCLUDE "maps/RuinsofAlphOmanyteItemRoom.asm"
INCLUDE "maps/RuinsofAlphAerodactylItemRoom.asm"
INCLUDE "maps/RuinsofAlphHoOhWordRoom.asm"
INCLUDE "maps/RuinsofAlphKabutoWordRoom.asm"
INCLUDE "maps/RuinsofAlphOmanyteWordRoom.asm"
INCLUDE "maps/RuinsofAlphAerodactylWordRoom.asm"
INCLUDE "maps/UnionCave1F.asm"
INCLUDE "maps/UnionCaveB1F.asm"
INCLUDE "maps/UnionCaveB2F.asm"
INCLUDE "maps/SlowpokeWellB1F.asm"
INCLUDE "maps/SlowpokeWellB2F.asm"
INCLUDE "maps/OlivineLighthouse1F.asm"
INCLUDE "maps/OlivineLighthouse2F.asm"
INCLUDE "maps/OlivineLighthouse3F.asm"
INCLUDE "maps/OlivineLighthouse4F.asm"


SECTION "bank17",DATA,BANK[$17]

;                         Map Scripts III

INCLUDE "maps/NationalPark.asm"
INCLUDE "maps/NationalParkBugContest.asm"
INCLUDE "maps/RadioTower1F.asm"
INCLUDE "maps/RadioTower2F.asm"
INCLUDE "maps/RadioTower3F.asm"
INCLUDE "maps/RadioTower4F.asm"


SECTION "bank18",DATA,BANK[$18]

;                          Map Scripts IV

INCLUDE "maps/RadioTower5F.asm"
INCLUDE "maps/OlivineLighthouse5F.asm"
INCLUDE "maps/OlivineLighthouse6F.asm"
INCLUDE "maps/GoldenrodPokeCenter1F.asm"
INCLUDE "maps/GoldenrodPokeComCenter2FMobile.asm"
INCLUDE "maps/IlexForestAzaleaGate.asm"
INCLUDE "maps/Route34IlexForestGate.asm"
INCLUDE "maps/DayCare.asm"


SECTION "bank19",DATA,BANK[$19]

INCBIN "baserom.gbc", $64000, $67308 - $64000


SECTION "bank1A",DATA,BANK[$1A]

;                          Map Scripts V

INCLUDE "maps/Route11.asm"
INCLUDE "maps/VioletMart.asm"
INCLUDE "maps/VioletGym.asm"
INCLUDE "maps/EarlsPokemonAcademy.asm"
INCLUDE "maps/VioletNicknameSpeechHouse.asm"
INCLUDE "maps/VioletPokeCenter1F.asm"
INCLUDE "maps/VioletOnixTradeHouse.asm"
INCLUDE "maps/Route32RuinsofAlphGate.asm"
INCLUDE "maps/Route32PokeCenter1F.asm"
INCLUDE "maps/Route35Goldenrodgate.asm"
INCLUDE "maps/Route35NationalParkgate.asm"
INCLUDE "maps/Route36RuinsofAlphgate.asm"
INCLUDE "maps/Route36NationalParkgate.asm"


SECTION "bank1B",DATA,BANK[$1B]

;                          Map Scripts VI

INCLUDE "maps/Route8.asm"
INCLUDE "maps/MahoganyMart1F.asm"
INCLUDE "maps/TeamRocketBaseB1F.asm"
INCLUDE "maps/TeamRocketBaseB2F.asm"
INCLUDE "maps/TeamRocketBaseB3F.asm"
INCLUDE "maps/IlexForest.asm"


SECTION "bank1C",DATA,BANK[$1C]

;                         Map Scripts VII

INCLUDE "maps/LakeofRage.asm"
INCLUDE "maps/CeladonDeptStore1F.asm"
INCLUDE "maps/CeladonDeptStore2F.asm"
INCLUDE "maps/CeladonDeptStore3F.asm"
INCLUDE "maps/CeladonDeptStore4F.asm"
INCLUDE "maps/CeladonDeptStore5F.asm"
INCLUDE "maps/CeladonDeptStore6F.asm"
INCLUDE "maps/CeladonDeptStoreElevator.asm"
INCLUDE "maps/CeladonMansion1F.asm"
INCLUDE "maps/CeladonMansion2F.asm"
INCLUDE "maps/CeladonMansion3F.asm"
INCLUDE "maps/CeladonMansionRoof.asm"
INCLUDE "maps/CeladonMansionRoofHouse.asm"
INCLUDE "maps/CeladonPokeCenter1F.asm"
INCLUDE "maps/CeladonPokeCenter2FBeta.asm"
INCLUDE "maps/CeladonGameCorner.asm"
INCLUDE "maps/CeladonGameCornerPrizeRoom.asm"
INCLUDE "maps/CeladonGym.asm"
INCLUDE "maps/CeladonCafe.asm"
INCLUDE "maps/Route16FuchsiaSpeechHouse.asm"
INCLUDE "maps/Route16Gate.asm"
INCLUDE "maps/Route7SaffronGate.asm"
INCLUDE "maps/Route1718Gate.asm"


SECTION "bank1D",DATA,BANK[$1D]

;                         Map Scripts VIII

INCLUDE "maps/DiglettsCave.asm"
INCLUDE "maps/MountMoon.asm"
INCLUDE "maps/Underground.asm"
INCLUDE "maps/RockTunnel1F.asm"
INCLUDE "maps/RockTunnelB1F.asm"
INCLUDE "maps/SafariZoneFuchsiaGateBeta.asm"
INCLUDE "maps/SafariZoneBeta.asm"
INCLUDE "maps/VictoryRoad.asm"
INCLUDE "maps/OlivinePort.asm"
INCLUDE "maps/VermilionPort.asm"
INCLUDE "maps/FastShip1F.asm"
INCLUDE "maps/FastShipCabins_NNW_NNE_NE.asm"
INCLUDE "maps/FastShipCabins_SW_SSW_NW.asm"
INCLUDE "maps/FastShipCabins_SE_SSE_CaptainsCabin.asm"
INCLUDE "maps/FastShipB1F.asm"
INCLUDE "maps/OlivinePortPassage.asm"
INCLUDE "maps/VermilionPortPassage.asm"
INCLUDE "maps/MountMoonSquare.asm"
INCLUDE "maps/MountMoonGiftShop.asm"
INCLUDE "maps/TinTowerRoof.asm"


SECTION "bank1E",DATA,BANK[$1E]

;                          Map Scripts IX

INCLUDE "maps/Route34.asm"
INCLUDE "maps/ElmsLab.asm"
INCLUDE "maps/KrissHouse1F.asm"
INCLUDE "maps/KrissHouse2F.asm"
INCLUDE "maps/KrissNeighborsHouse.asm"
INCLUDE "maps/ElmsHouse.asm"
INCLUDE "maps/Route26HealSpeechHouse.asm"
INCLUDE "maps/Route26DayofWeekSiblingsHouse.asm"
INCLUDE "maps/Route27SandstormHouse.asm"
INCLUDE "maps/Route2946Gate.asm"


SECTION "bank1F",DATA,BANK[$1F]

;                          Map Scripts X

INCLUDE "maps/Route22.asm"
INCLUDE "maps/WarehouseEntrance.asm"
INCLUDE "maps/UndergroundPathSwitchRoomEntrances.asm"
INCLUDE "maps/GoldenrodDeptStoreB1F.asm"
INCLUDE "maps/UndergroundWarehouse.asm"
INCLUDE "maps/MountMortar1FOutside.asm"
INCLUDE "maps/MountMortar1FInside.asm"
INCLUDE "maps/MountMortar2FInside.asm"
INCLUDE "maps/MountMortarB1F.asm"
INCLUDE "maps/IcePath1F.asm"
INCLUDE "maps/IcePathB1F.asm"
INCLUDE "maps/IcePathB2FMahoganySide.asm"
INCLUDE "maps/IcePathB2FBlackthornSide.asm"
INCLUDE "maps/IcePathB3F.asm"
INCLUDE "maps/LavenderPokeCenter1F.asm"
INCLUDE "maps/LavenderPokeCenter2FBeta.asm"
INCLUDE "maps/MrFujisHouse.asm"
INCLUDE "maps/LavenderTownSpeechHouse.asm"
INCLUDE "maps/LavenderNameRater.asm"
INCLUDE "maps/LavenderMart.asm"
INCLUDE "maps/SoulHouse.asm"
INCLUDE "maps/LavRadioTower1F.asm"
INCLUDE "maps/Route8SaffronGate.asm"
INCLUDE "maps/Route12SuperRodHouse.asm"


SECTION "bank20",DATA,BANK[$20]

INCBIN "baserom.gbc",$80000,$80430-$80000

GetFlag2: ; 80430
; Do action b on flag de from BitTable2
;
;   b = 0: reset flag
;     = 1: set flag
;     > 1: check flag, result in c
;
; Setting/resetting does not return a result.


; 16-bit flag ids are considered invalid, but it's nice
; to know that the infrastructure is there.

	ld a, d
	cp 0
	jr z, .ceiling
	jr c, .read ; cp 0 can't set carry!
	jr .invalid
	
; There are only $a2 flags in BitTable2, so anything beyond that
; is invalid too.
	
.ceiling
	ld a, e
	cp $a2
	jr c, .read
	
; Invalid flags are treated as flag $00.
	
.invalid
	xor a
	ld e, a
	ld d, a
	
; Read BitTable2 for this flag's location.
	
.read
	ld hl, BitTable2
; location
	add hl, de
	add hl, de
; bit
	add hl, de
	
; location
	ld e, [hl]
	inc hl
	ld d, [hl]
	inc hl
; bit
	ld c, [hl]
	
; What are we doing with this flag?
	
	ld a, b
	cp 1
	jr c, .reset ; b = 0
	jr z, .set   ; b = 1
	
; Return the given flag in c.
.check
	ld a, [de]
	and c
	ld c, a
	ret
	
; Set the given flag.
.set
	ld a, [de]
	or c
	ld [de], a
	ret
	
; Reset the given flag.
.reset
	ld a, c
	cpl ; AND all bits except the one in question
	ld c, a
	ld a, [de]
	and c
	ld [de], a
	ret
; 80462


BitTable2: ; 80462
INCLUDE "bittable2.asm"
; 80648


INCBIN "baserom.gbc",$80648,$80730-$80648

BattleText_0x80730: ; 0x80730
	db $0, $52, " picked up", $4f
	db "¥@"
	deciram $c6ec, $36
	db $0, "!", $58
; 0x80746

WildPokemonAppearedText: ; 0x80746
	db $0, "Wild @"
	text_from_ram $c616
	db $0, $4f
	db "appeared!", $58
; 0x8075c

HookedPokemonAttackedText: ; 0x8075c
	db $0, "The hooked", $4f
	db "@"
	text_from_ram $c616
	db $0, $55
	db "attacked!", $58
; 0x80778

PokemonFellFromTreeText: ; 0x80778
	text_from_ram $c616
	db $0, " fell", $4f
	db "out of the tree!", $58
; 0x80793

WildPokemonAppearedText2: ; 0x80793
	db $0, "Wild @"
	text_from_ram $c616
	db $0, $4f
	db "appeared!", $58
; 0x807a9

BattleText_0x807a9: ; 0x807a9
	db $0, $3f, $4f
	db "wants to battle!", $58
; 0x807bd

BattleText_0x807bd: ; 0x807bd
	db $0, "Wild @"
	text_from_ram $c616
	db $0, $4f
	db "fled!", $58
; 0x807cf

BattleText_0x807cf: ; 0x807cf
	db $0, "Enemy @"
	text_from_ram $c616
	db $0, $4f
	db "fled!", $58
; 0x807e2

BattleText_0x807e2: ; 0x807e2
	db $0, $5a, $4f
	db "is hurt by poison!", $58
; 0x807f8

BattleText_0x807f8: ; 0x807f8
	db $0, $5a, "'s", $4f
	db "hurt by its burn!", $58
; 0x8080e

BattleText_0x8080e: ; 0x8080e
	db $0, "LEECH SEED saps", $4f
	db $5a, "!", $58
; 0x80822

BattleText_0x80822: ; 0x80822
	db $0, $5a, $4f
	db "has a NIGHTMARE!", $58
; 0x80836

BattleText_0x80836: ; 0x80836
	db $0, $5a, "'s", $4f
	db "hurt by the CURSE!", $58
; 0x8084d

BattleText_0x8084d: ; 0x8084d
	db $0, "The SANDSTORM hits", $4f
	db $5a, "!", $58
; 0x80864

BattleText_0x80864: ; 0x80864
	db $0, $5a, "'s", $4f
	db "PERISH count is @"
	deciram $d265, $11
	db $0, "!", $58
; 0x80880

BattleText_0x80880: ; 0x80880
	db $0, $59, $4f
	db "recovered with", $55
	db "@"
	text_from_ram $d073
	db $0, ".", $58
; 0x80899

BattleText_0x80899: ; 0x80899
	db $0, $5a, $4f
	db "recovered PP using", $55
	db "@"
	text_from_ram $d073
	db $0, ".", $58
; 0x808b6

BattleText_0x808b6: ; 0x808b6
	db $0, $59, $4f
	db "was hit by FUTURE", $55
	db "SIGHT!", $58
; 0x808d2

BattleText_0x808d2: ; 0x808d2
	db $0, $5a, "'s", $4f
	db "SAFEGUARD faded!", $58
; 0x808e7

BattleText_0x808e7: ; 0x808e7
	text_from_ram $d073
	db $0, " #MON's", $4f
	db "LIGHT SCREEN fell!", $58
; 0x80905

BattleText_0x80905: ; 0x80905
	text_from_ram $d073
	db $0, " #MON's", $4f
	db "REFLECT faded!", $58
; 0x8091f

BattleText_0x8091f: ; 0x8091f
	db $0, "Rain continues to", $4f
	db "fall.", $58
; 0x80938

BattleText_0x80938: ; 0x80938
	db $0, "The sunlight is", $4f
	db "strong.", $58
; 0x80951

BattleText_0x80951: ; 0x80951
	db $0, "The SANDSTORM", $4f
	db "rages.", $58
; 0x80967

BattleText_0x80967: ; 0x80967
	db $0, "The rain stopped.", $58
; 0x8097a

BattleText_0x8097a: ; 0x8097a
	db $0, "The sunlight", $4f
	db "faded.", $58
; 0x8098f

BattleText_0x8098f: ; 0x8098f
	db $0, "The SANDSTORM", $4f
	db "subsided.", $58
; 0x809a8

BattleText_0x809a8: ; 0x809a8
	db $0, "Enemy @"
	text_from_ram $c616
	db $0, $4f
	db "fainted!", $58
; 0x809be

BattleText_0x809be: ; 0x809be
	db $0, $52, " got ¥@"
	deciram $c686, $36
	db $0, $4f
	db "for winning!", $58
; 0x809da

BattleText_0x809da: ; 0x809da
	db $0, $3f, $4f
	db "was defeated!", $58
; 0x809eb

BattleText_0x809eb: ; 0x809eb
	db $0, "Tied against", $4f
	db $3f, "!", $58
; 0x809fc

BattleText_0x809fc: ; 0x809fc
	db $0, $52, " got ¥@"
	deciram $c686, $36
	db $0, $4f
	db "for winning!", $55
	db "Sent some to MOM!", $58
; 0x80a2a

BattleText_0x80a2a: ; 0x80a2a
	db $0, "Sent half to MOM!", $58
; 0x80a3d

BattleText_0x80a3d: ; 0x80a3d
	db $0, "Sent all to MOM!", $58
; 0x80a4f

BattleText_0x80a4f: ; 0x80a4f
	db $0, $53, ": Huh? I", $4f
	db "should've chosen", $55
	db "your #MON!", $58
; 0x80a75

BattleText_0x80a75: ; 0x80a75
	text_from_ram $c621
	db $0, $4f
	db "fainted!", $58
; 0x80a83

BattleText_0x80a83: ; 0x80a83
	db $0, "Use next #MON?", $57
; 0x80a93

BattleText_0x80a93: ; 0x80a93
	db $0, $53, ": Yes!", $4f
	db "I guess I chose a", $55
	db "good #MON!", $58
; 0x80ab9

BattleText_0x80ab9: ; 0x80ab9
	db $0, "Lost against", $4f
	db $3f, "!", $58
; 0x80aca

BattleText_0x80aca: ; 0x80aca
	db $0, $3f, $4f
	db "is about to use", $55
	db "@"
	text_from_ram $c616
	db $0, ".", $51
	db "Will ", $52, $4f
	db "change #MON?", $57
; 0x80af8

BattleText_0x80af8: ; 0x80af8
	db $0, $3f, $4f
	db "sent out", $55
	db "@"
	text_from_ram $c616
	db $0, "!", $57
; 0x80b0b

BattleText_0x80b0b: ; 0x80b0b
	db $0, "There's no will to", $4f
	db "battle!", $58
; 0x80b26

BattleText_0x80b26: ; 0x80b26
	db $0, "An EGG can't", $4f
	db "battle!", $58
; 0x80b3b

BattleText_0x80b3b: ; 0x80b3b
	db $0, "Can't escape!", $58
; 0x80b49

BattleText_0x80b49: ; 0x80b49
	db $0, "No! There's no", $4f
	db "running from a", $55
	db "trainer battle!", $58
; 0x80b77

BattleText_0x80b77: ; 0x80b77
	db $0, "Got away safely!", $58
; 0x80b89

BattleText_0x80b89: ; 0x80b89
	db $0, $5a, $4f
	db "fled using a", $55
	db "@"
	text_from_ram $d073
	db $0, "!", $58
; 0x80ba0

BattleText_0x80ba0: ; 0x80ba0
	db $0, "Can't escape!", $58
; 0x80bae

BattleText_0x80bae: ; 0x80bae
	db $0, $5a, "'s", $4f
	db "hurt by SPIKES!", $58
; 0x80bc2

RecoveredUsingText: ; 0x80bc2
	db $0, $59, $4f
	db "recovered using a", $55
	db "@"
	text_from_ram $d073
	db $0, "!", $58
; 0x80bde

BattleText_0x80bde: ; 0x80bde
	db $0, $5a, "'s", $4f
	db "@"
	text_from_ram $d073
	db $0, $55
	db "activated!", $58
; 0x80bf3

BattleText_0x80bf3: ; 0x80bf3
	db $0, "Items can't be", $4f
	db "used here.", $58
; 0x80c0d

BattleText_0x80c0d: ; 0x80c0d
	text_from_ram $c621
	db $0, $4f
	db "is already out.", $58
; 0x80c22

BattleText_0x80c22: ; 0x80c22
	text_from_ram $c621
	db $0, $4f
	db "can't be recalled!", $58
; 0x80c39

BattleText_0x80c39: ; 0x80c39
	db $0, "There's no PP left", $4f
	db "for this move!", $58
; 0x80c5b

BattleText_0x80c5b: ; 0x80c5b
	db $0, "The move is", $4f
	db "DISABLED!", $58
; 0x80c72

BattleText_0x80c72: ; 0x80c72
	text_from_ram $c621
	db $0, $4f
	db "has no moves left!", $57
; 0x80c8a

BattleText_0x80c8a: ; 0x80c8a
	db $0, $59, "'s", $4f
	db "ENCORE ended!", $58
; 0x80c9c

BattleText_0x80c9c: ; 0x80c9c
	text_from_ram $d073
	db $0, " grew to", $4f
	db "level @"
	deciram $d143, $13
	db $0, "!@"
	sound0
	db $50
; 0x80cb9

BattleText_0x80cb9: ; 0x80cb9
	db $50
; 0x80cba

BattleText_0x80cba: ; 0x80cba
	db $0, "Wild @"
	text_from_ram $c616
	db $0, $4f
	db "is eating!", $58
; 0x80cd1

BattleText_0x80cd1: ; 0x80cd1
	db $0, "Wild @"
	text_from_ram $c616
	db $0, $4f
	db "is angry!", $58
; 0x80ce7

BattleText_0x80ce7: ; 0x80ce7
	db $0, $5a, $4f
	db "is fast asleep!", $58
; 0x80cfa

BattleText_0x80cfa: ; 0x80cfa
	db $0, $5a, $4f
	db "woke up!", $58
; 0x80d06

BattleText_0x80d06: ; 0x80d06
	db $0, $5a, $4f
	db "is frozen solid!", $58
; 0x80d1a

BattleText_0x80d1a: ; 0x80d1a
	db $0, $5a, $4f
	db "flinched!", $58
; 0x80d27

BattleText_0x80d27: ; 0x80d27
	db $0, $5a, $4f
	db "must recharge!", $58
; 0x80d39

BattleText_0x80d39: ; 0x80d39
	db $0, $5a, "'s", $4f
	db "disabled no more!", $58
; 0x80d4f

BattleText_0x80d4f: ; 0x80d4f
	db $0, $5a, $4f
	db "is confused!", $58
; 0x80d5f

BattleText_0x80d5f: ; 0x80d5f
	db $0, "It hurt itself in", $4f
	db "its confusion!", $58
; 0x80d81

BattleText_0x80d81: ; 0x80d81
	db $0, $5a, "'s", $4f
	db "confused no more!", $58
; 0x80d97

BattleText_0x80d97: ; 0x80d97
	db $0, $59, $4f
	db "became confused!", $58
; 0x80dab

BattleText_0x80dab: ; 0x80dab
	db $0, "A @"
	text_from_ram $d073
	db $0, " rid", $4f
	db $59, $55
	db "of its confusion.", $58
; 0x80dcc

BattleText_0x80dcc: ; 0x80dcc
	db $0, $59, "'s", $4f
	db "already confused!", $58
; 0x80de2

BattleText_0x80de2: ; 0x80de2
	db $0, $5a, "'s", $4f
	db "hurt by", $55
	db "@"
	text_from_ram $d073
	db $0, "!", $58
; 0x80df5

BattleText_0x80df5: ; 0x80df5
	db $0, $5a, $4f
	db "was released from", $55
	db "@"
	text_from_ram $d073
	db $0, "!", $58
; 0x80e11

BattleText_0x80e11: ; 0x80e11
	db $0, $5a, $4f
	db "used BIND on", $55
	db $59, "!", $58
; 0x80e24

BattleText_0x80e24: ; 0x80e24
	db $0, $59, $4f
	db "was trapped!", $58
; 0x80e34

BattleText_0x80e34: ; 0x80e34
	db $0, $59, $4f
	db "was trapped!", $58
; 0x80e44

BattleText_0x80e44: ; 0x80e44
	db $0, $59, $4f
	db "was WRAPPED by", $55
	db $5a, "!", $58
; 0x80e59

BattleText_0x80e59: ; 0x80e59
	db $0, $59, $4f
	db "was CLAMPED by", $55
	db $5a, "!", $58
; 0x80e6e

BattleText_0x80e6e: ; 0x80e6e
	db $0, $5a, $4f
	db "is storing energy!", $58
; 0x80e84

BattleText_0x80e84: ; 0x80e84
	db $0, $5a, $4f
	db "unleashed energy!", $58
; 0x80e99

BattleText_0x80e99: ; 0x80e99
	db $0, $59, $4f
	db "hung on with", $55
	db "@"
	text_from_ram $d073
	db $0, "!", $58
; 0x80eb0

BattleText_0x80eb0: ; 0x80eb0
	db $0, $59, $4f
	db "ENDURED the hit!", $58
; 0x80ec4

BattleText_0x80ec4: ; 0x80ec4
	db $0, $5a, $4f
	db "is in love with", $55
	db $59, "!", $58
; 0x80eda

BattleText_0x80eda: ; 0x80eda
	db $0, $5a, "'s", $4f
	db "infatuation kept", $55
	db "it from attacking!", $58
; 0x80f02

BattleText_0x80f02: ; 0x80f02
	db $0, $5a, "'s", $4f
	db "@"
	text_from_ram $d073
	db $0, " is", $55
	db "DISABLED!", $58
; 0x80f19

BattleText_0x80f19: ; 0x80f19
	text_from_ram $c621
	db $0, " is", $4f
	db "loafing around.", $58
; 0x80f31

BattleText_0x80f31: ; 0x80f31
	text_from_ram $c621
	db $0, " began", $4f
	db "to nap!", $58
; 0x80f44

BattleText_0x80f44: ; 0x80f44
	text_from_ram $c621
	db $0, " won't", $4f
	db "obey!", $58
; 0x80f54

BattleText_0x80f54: ; 0x80f54
	text_from_ram $c621
	db $0, " turned", $4f
	db "away!", $58
; 0x80f66

BattleText_0x80f66: ; 0x80f66
	text_from_ram $c621
	db $0, " ignored", $4f
	db "orders!", $58
; 0x80f7b

BattleText_0x80f7b: ; 0x80f7b
	text_from_ram $c621
	db $0, " ignored", $4f
	db "orders…sleeping!", $58
; 0x80f99

BattleText_0x80f99: ; 0x80f99
	db $0, "But no PP is left", $4f
	db "for the move!", $58
; 0x80fba

BattleText_0x80fba: ; 0x80fba
	db $0, $5a, $4f
	db "has no PP left for", $55
	db "@"
	text_from_ram $d086
	db $0, "!", $58
; 0x80fd7

BattleText_0x80fd7: ; 0x80fd7
	db $0, $5a, $4f
	db "went to sleep!", $57
; 0x80fe9

BattleText_0x80fe9: ; 0x80fe9
	db $0, $5a, $4f
	db "fell asleep and", $55
	db "became healthy!", $57
; 0x8100c

BattleText_0x8100c: ; 0x8100c
	db $0, $5a, $4f
	db "regained health!", $58
; 0x81020

BattleText_0x81020: ; 0x81020
	db $0, $5a, "'s", $4f
	db "attack missed!", $58
; 0x81033

BattleText_0x81033: ; 0x81033
	db $0, $5a, "'s", $4f
	db "attack missed!", $58
; 0x81046

BattleText_0x81046: ; 0x81046
	db $0, $5a, $4f
	db "kept going and", $55
	db "crashed!", $58
; 0x81061

BattleText_0x81061: ; 0x81061
	db $0, $59, "'s", $4f
	db "unaffected!", $58
; 0x81071

BattleText_0x81071: ; 0x81071
	db $0, "It doesn't affect", $4f
	db $59, "!", $58
; 0x81086

BattleText_0x81086: ; 0x81086
	db $0, "A critical hit!", $58
; 0x81097

BattleText_0x81097: ; 0x81097
	db $0, "It's a one-hit KO!", $58
; 0x810aa

BattleText_0x810aa: ; 0x810aa
	db $0, "It's super-", $4f
	db "effective!", $58
; 0x810c1

BattleText_0x810c1: ; 0x810c1
	db $0, "It's not very", $4f
	db "effective…", $58
; 0x810da

BattleText_0x810da: ; 0x810da
	db $0, $59, $4f
	db "took down with it,", $55
	db $5a, "!", $58
; 0x810f3

BattleText_0x810f3: ; 0x810f3
	db $0, $5a, "'s", $4f
	db "RAGE is building!", $58
; 0x81109

BattleText_0x81109: ; 0x81109
	db $0, $59, $4f
	db "got an ENCORE!", $58
; 0x8111b

BattleText_0x8111b: ; 0x8111b
	db $0, "The battlers", $4f
	db "shared pain!", $58
; 0x81136

BattleText_0x81136: ; 0x81136
	db $0, $5a, $4f
	db "took aim!", $58
; 0x81143

BattleText_0x81143: ; 0x81143
	db $0, $5a, $4f
	db "SKETCHED", $55
	db "@"
	text_from_ram $d073
	db $0, "!", $58
; 0x81156

BattleText_0x81156: ; 0x81156
	db $0, $5a, "'s", $4f
	db "trying to take its", $55
	db "opponent with it!", $58
; 0x8117f

BattleText_0x8117f: ; 0x8117f
	db $0, $59, "'s", $4f
	db "@"
	text_from_ram $d073
	db $0, " was", $55
	db "reduced by @"
	deciram $d265, $11
	db $0, "!", $58
; 0x811a0

BattleText_0x811a0: ; 0x811a0
	db $0, "A bell chimed!", $4f
	db $58
; 0x811b1

BattleText_0x811b1: ; 0x811b1
	db $0, $59, $4f
	db "fell asleep!", $58
; 0x811c1

BattleText_0x811c1: ; 0x811c1
	db $0, $59, "'s", $4f
	db "already asleep!", $58
; 0x811d5

BattleText_0x811d5: ; 0x811d5
	db $0, $59, $4f
	db "was poisoned!", $58
; 0x811e6

BattleText_0x811e6: ; 0x811e6
	db $0, $59, "'s", $4f
	db "badly poisoned!", $58
; 0x811fa

BattleText_0x811fa: ; 0x811fa
	db $0, $59, "'s", $4f
	db "already poisoned!", $58
; 0x81210

BattleText_0x81210: ; 0x81210
	db $0, "Sucked health from", $4f
	db $59, "!", $58
; 0x81227

BattleText_0x81227: ; 0x81227
	db $0, $59, "'s", $4f
	db "dream was eaten!", $58
; 0x8123c

BattleText_0x8123c: ; 0x8123c
	db $0, $59, $4f
	db "was burned!", $58
; 0x8124b

BattleText_0x8124b: ; 0x8124b
	db $0, $59, $4f
	db "was defrosted!", $58
; 0x8125d

BattleText_0x8125d: ; 0x8125d
	db $0, $59, $4f
	db "was frozen solid!", $58
; 0x81272

BattleText_0x81272: ; 0x81272
	db $0, $5a, "'s", $4f
	db "@"
	text_from_ram $d086
	db $0, " won't", $55
	db "rise anymore!", $58
; 0x8128f

BattleText_0x8128f: ; 0x8128f
	db $0, $59, "'s", $4f
	db "@"
	text_from_ram $d086
	db $0, " won't", $55
	db "drop anymore!", $58
; 0x812ac

BattleText_0x812ac: ; 0x812ac
	db $0, $5a, $4f
	db "fled from battle!", $58
; 0x812c1

BattleText_0x812c1: ; 0x812c1
	db $0, $59, $4f
	db "fled in fear!", $58
; 0x812d2

BattleText_0x812d2: ; 0x812d2
	db $0, $59, $4f
	db "was blown away!", $58
; 0x812e5

BattleText_0x812e5: ; 0x812e5
	db $0, "Hit @"
	deciram $c682, $11
	db $0, " times!", $58
; 0x812f8

BattleText_0x812f8: ; 0x812f8
	db $0, "Hit @"
	deciram $c684, $11
	db $0, " times!", $58
; 0x8130b

BattleText_0x8130b: ; 0x8130b
	db $0, $5a, "'s", $4f
	db "shrouded in MIST!", $58
; 0x81321

BattleText_0x81321: ; 0x81321
	db $0, $59, "'s", $4f
	db "protected by MIST.", $58
; 0x81338

BattleText_0x81338: ; 0x81338
	interpret_data
	db $0, $5a, "'s", $4f
	db "getting pumped!", $58
; 0x8134d

BattleText_0x8134d: ; 0x8134d
	db $0, $5a, "'s", $4f
	db "hit with recoil!", $58
; 0x81362

BattleText_0x81362: ; 0x81362
	db $0, $5a, $4f
	db "made a SUBSTITUTE!", $58
; 0x81378

BattleText_0x81378: ; 0x81378
	db $0, $5a, $4f
	db "has a SUBSTITUTE!", $58
; 0x8138d

BattleText_0x8138d: ; 0x8138d
	db $0, "Too weak to make", $4f
	db "a SUBSTITUTE!", $58
; 0x813ad

BattleText_0x813ad: ; 0x813ad
	db $0, "The SUBSTITUTE", $4f
	db "took damage for", $55
	db $59, "!", $58
; 0x813d0

BattleText_0x813d0: ; 0x813d0
	db $0, $59, "'s", $4f
	db "SUBSTITUTE faded!", $58
; 0x813e6

BattleText_0x813e6: ; 0x813e6
	db $0, $5a, $4f
	db "learned", $55
	db "@"
	text_from_ram $d073
	db $0, "!", $58
; 0x813f8

BattleText_0x813f8: ; 0x813f8
	db $0, $59, $4f
	db "was seeded!", $58
; 0x81407

BattleText_0x81407: ; 0x81407
	db $0, $59, $4f
	db "evaded the attack!", $58
; 0x8141d

BattleText_0x8141d: ; 0x8141d
	db $0, $59, "'s", $4f
	db "@"
	text_from_ram $d073
	db $0, " was", $55
	db "DISABLED!", $58
; 0x81435

BattleText_0x81435: ; 0x81435
	db $0, "Coins scattered", $4f
	db "everywhere!", $58
; 0x81452

BattleText_0x81452: ; 0x81452
	db $0, $5a, $4f
	db "transformed into", $55
	db "the @"
	text_from_ram $d073
	db $0, "-type!", $58
; 0x81476

BattleText_0x81476: ; 0x81476
	db $0, "All stat changes", $4f
	db "were eliminated!", $58
; 0x81499

BattleText_0x81499: ; 0x81499
	db $0, $5a, $4f
	db "TRANSFORMED into", $55
	db "@"
	text_from_ram $d073
	db $0, "!", $58
; 0x814b4

BattleText_0x814b4: ; 0x814b4
	db $0, $5a, "'s", $4f
	db "SPCL.DEF rose!", $58
; 0x814c7

BattleText_0x814c7: ; 0x814c7
	db $0, $5a, "'s", $4f
	db "DEFENSE rose!", $58
; 0x814d9

BattleText_0x814d9: ; 0x814d9
	db $0, "But nothing", $4f
	db "happened.", $58
; 0x814f0

BattleText_0x814f0: ; 0x814f0
	db $0, "But it failed!", $58
; 0x81500

BattleText_0x81500: ; 0x81500
	db $0, "It failed!", $58
; 0x8150c

BattleText_0x8150c: ; 0x8150c
	db $0, "It didn't affect", $4f
	db $59, "!", $58
; 0x81520

BattleText_0x81520: ; 0x81520
	db $0, "It didn't affect", $4f
	db $59, "!", $58
; 0x81534

BattleText_0x81534: ; 0x81534
	db $0, $5a, "'s", $4f
	db "HP is full!", $58
; 0x81544

BattleText_0x81544: ; 0x81544
	db $0, $5a, $4f
	db "was dragged out!", $58
; 0x81558

BattleText_0x81558: ; 0x81558
	db $0, $59, "'s", $4f
	db "paralyzed! Maybe", $55
	db "it can't attack!", $58
; 0x8157d

BattleText_0x8157d: ; 0x8157d
	db $0, $5a, "'s", $4f
	db "fully paralyzed!", $58
; 0x81592

BattleText_0x81592: ; 0x81592
	db $0, $59, "'s", $4f
	db "already paralyzed!", $58
; 0x815a9

BattleText_0x815a9: ; 0x815a9
	db $0, $59, "'s", $4f
	db "protected by", $55
	db "@"
	text_from_ram $d073
	db $0, "!", $58
; 0x815c1

BattleText_0x815c1: ; 0x815c1
	db $0, "The MIRROR MOVE", $4e, "failed!", $58
; 0x815da

BattleText_0x815da: ; 0x815da
	db $0, $5a, $4f
	db "stole @"
	text_from_ram $d073
	db $0, $55
	db "from its foe!", $58
; 0x815f7

BattleText_0x815f7: ; 0x815f7
	db $0, $59, $4f
	db "can't escape now!", $58
; 0x8160b

BattleText_0x8160b: ; 0x8160b
	db $0, $59, $4f
	db "started to have a", $55
	db "NIGHTMARE!", $58
; 0x8162b

BattleText_0x8162b: ; 0x8162b
	db $0, $5a, $4f
	db "was defrosted!", $58
; 0x8163d

BattleText_0x8163d: ; 0x8163d
	db $0, $5a, $4f
	db "cut its own HP and", $51
	db "put a CURSE on", $4f
	db $59, "!", $58
; 0x81665

BattleText_0x81665: ; 0x81665
	db $0, $5a, $4f
	db "PROTECTED itself!", $58
; 0x8167a

BattleText_0x8167a: ; 0x8167a
	db $0, $59, "'s", $4f
	db "PROTECTING itself!", $57
; 0x81691

BattleText_0x81691: ; 0x81691
	db $0, "SPIKES scattered", $4f
	db "all around", $55
	db $59, "!", $58
; 0x816b1

BattleText_0x816b1: ; 0x816b1
	db $0, $5a, $4f
	db "identified", $55
	db $59, "!", $58
; 0x816c2

BattleText_0x816c2: ; 0x816c2
	db $0, "Both #MON will", $4f
	db "faint in 3 turns!", $58
; 0x816e4

BattleText_0x816e4: ; 0x816e4
	db $0, "A SANDSTORM", $4f
	db "brewed!", $58
; 0x816f9

BattleText_0x816f9: ; 0x816f9
	db $0, $5a, $4f
	db "braced itself!", $58
; 0x8170b

BattleText_0x8170b: ; 0x8170b
	db $0, $59, $4f
	db "fell in love!", $58
; 0x8171c

BattleText_0x8171c: ; 0x8171c
	db $0, $5a, "'s", $4f
	db "covered by a veil!", $58
; 0x81733

BattleText_0x81733: ; 0x81733
	db $0, $59, $4f
	db "is protected by", $55
	db "SAFEGUARD!", $58
; 0x81751

BattleText_0x81751: ; 0x81751
	db $0, "Magnitude @"
	deciram $d265, $11
	db $0, "!", $58
; 0x81764

BattleText_0x81764: ; 0x81764
	db $0, $5a, $4f
	db "was released by", $55
	db $59, "!", $58
; 0x8177a

BattleText_0x8177a: ; 0x8177a
	db $0, $5a, $4f
	db "shed LEECH SEED!", $58
; 0x8178e

BattleText_0x8178e: ; 0x8178e
	db $0, $5a, $4f
	db "blew away SPIKES!", $58
; 0x817a3

BattleText_0x817a3: ; 0x817a3
	db $0, "A downpour", $4f
	db "started!", $58
; 0x817b8

BattleText_0x817b8: ; 0x817b8
	db $0, "The sunlight got", $4f
	db "bright!", $58
; 0x817d2

BattleText_0x817d2: ; 0x817d2
	db $0, $5a, $4f
	db "cut its HP and", $55
	db "maximized ATTACK!", $58
; 0x817f6

BattleText_0x817f6: ; 0x817f6
	db $0, $5a, $4f
	db "copied the stat", $51
	db "changes of", $4f
	db $59, "!", $58
; 0x81817

BattleText_0x81817: ; 0x81817
	db $0, $5a, $4f
	db "foresaw an attack!", $58
; 0x8182d

BattleText_0x8182d: ; 0x8182d
	text_from_ram $d073
	db $0, "'s", $4f
	db "attack!", $57
; 0x8183b

BattleText_0x8183b: ; 0x8183b
	db $0, $59, $4f
	db "refused the gift!", $58
; 0x81850

BattleText_0x81850: ; 0x81850
	db $0, $5a, $4f
	db "ignored orders!", $58
; 0x81863

BattleText_0x81863: ; 0x81863
	db $0, "Link error…", $51
	db "The battle has", $4f
	db "been canceled…", $58
; 0x8188e

BattleText_0x8188e: ; 0x8188e
	db $0, "There is no time", $4f
	db "left today!", $57
; 0x818ac

INCBIN "baserom.gbc",$818ac,$81fe3-$818ac

DebugColorTestGFX:
INCBIN "gfx/debug/color_test.2bpp"

INCBIN "baserom.gbc",$82153,$823c8-$82153


SECTION "bank21",DATA,BANK[$21]

INCBIN "baserom.gbc", $84000, $84a2e - $84000

FX00GFX:
FX01GFX: ; 84a2e
INCBIN "gfx/fx/001.lz"
; 84b15

INCBIN "baserom.gbc", $84b15, $84b1e - $84b15

FX02GFX: ; 84b1e
INCBIN "gfx/fx/002.lz"
; 84b7a

INCBIN "baserom.gbc", $84b7a, $84b7e - $84b7a

FX03GFX: ; 84b7e
INCBIN "gfx/fx/003.lz"
; 84bd0

INCBIN "baserom.gbc", $84bd0, $84bde - $84bd0

FX04GFX: ; 84bde
INCBIN "gfx/fx/004.lz"
; 84ca5

INCBIN "baserom.gbc", $84ca5, $84cae - $84ca5

FX05GFX: ; 84cae
INCBIN "gfx/fx/005.lz"
; 84de2

INCBIN "baserom.gbc", $84de2, $84dee - $84de2

FX07GFX: ; 84dee
INCBIN "gfx/fx/007.lz"
; 84e70

INCBIN "baserom.gbc", $84e70, $84e7e - $84e70

FX08GFX: ; 84e7e
INCBIN "gfx/fx/008.lz"
; 84ed4

INCBIN "baserom.gbc", $84ed4, $84ede - $84ed4

FX10GFX: ; 84ede
INCBIN "gfx/fx/010.lz"
; 84f13

INCBIN "baserom.gbc", $84f13, $84f1e - $84f13

FX09GFX: ; 84f1e
INCBIN "gfx/fx/009.lz"
; 85009

INCBIN "baserom.gbc", $85009, $8500e - $85009

FX12GFX: ; 8500e
INCBIN "gfx/fx/012.lz"
; 8506f

INCBIN "baserom.gbc", $8506f, $8507e - $8506f

FX06GFX: ; 8507e
INCBIN "gfx/fx/006.lz"
; 8515c

INCBIN "baserom.gbc", $8515c, $8515e - $8515c

FX11GFX: ; 8515e
INCBIN "gfx/fx/011.lz"
; 851ad

INCBIN "baserom.gbc", $851ad, $851ae - $851ad

FX13GFX: ; 851ae
INCBIN "gfx/fx/013.lz"
; 85243

INCBIN "baserom.gbc", $85243, $8524e - $85243

FX14GFX: ; 8524e
INCBIN "gfx/fx/014.lz"
; 852ff

INCBIN "baserom.gbc", $852ff, $8530e - $852ff

FX24GFX: ; 8530e
INCBIN "gfx/fx/024.lz"
; 8537c

INCBIN "baserom.gbc", $8537c, $8537e - $8537c

FX15GFX: ; 8537e
INCBIN "gfx/fx/015.lz"
; 8539a

INCBIN "baserom.gbc", $8539a, $8539e - $8539a

FX16GFX: ; 8539e
INCBIN "gfx/fx/016.lz"
; 8542d

INCBIN "baserom.gbc", $8542d, $8542e - $8542d

FX17GFX: ; 8542e
INCBIN "gfx/fx/017.lz"
; 85477

INCBIN "baserom.gbc", $85477, $8547e - $85477

FX18GFX: ; 8547e
INCBIN "gfx/fx/018.lz"
; 854eb

INCBIN "baserom.gbc", $854eb, $854ee - $854eb

FX19GFX: ; 854ee
INCBIN "gfx/fx/019.lz"
; 855a9

INCBIN "baserom.gbc", $855a9, $855ae - $855a9

FX20GFX: ; 855ae
INCBIN "gfx/fx/020.lz"
; 85627

INCBIN "baserom.gbc", $85627, $8562e - $85627

FX22GFX: ; 8562e
INCBIN "gfx/fx/022.lz"
; 856ec

INCBIN "baserom.gbc", $856ec, $856ee - $856ec

FX21GFX: ; 856ee
INCBIN "gfx/fx/021.lz"
; 85767

INCBIN "baserom.gbc", $85767, $8576e - $85767

FX23GFX: ; 8576e
INCBIN "gfx/fx/023.lz"
; 857d0

INCBIN "baserom.gbc", $857d0, $857de - $857d0

FX26GFX: ; 857de
INCBIN "gfx/fx/026.lz"
; 85838

INCBIN "baserom.gbc", $85838, $8583e - $85838

FX27GFX: ; 8583e
INCBIN "gfx/fx/027.lz"
; 858b0

INCBIN "baserom.gbc", $858b0, $858be - $858b0

FX28GFX: ; 858be
INCBIN "gfx/fx/028.lz"
; 85948

INCBIN "baserom.gbc", $85948, $8594e - $85948

FX29GFX: ; 8594e
INCBIN "gfx/fx/029.lz"
; 859a8

INCBIN "baserom.gbc", $859a8, $859ae - $859a8

FX30GFX: ; 859ae
INCBIN "gfx/fx/030.lz"
; 859ff

INCBIN "baserom.gbc", $859ff, $85a0e - $859ff

FX31GFX: ; 85a0e
INCBIN "gfx/fx/031.lz"
; 85ba1

INCBIN "baserom.gbc", $85ba1, $85bae - $85ba1

FX32GFX: ; 85bae
INCBIN "gfx/fx/032.lz"
; 85d09

INCBIN "baserom.gbc", $85d09, $85d0e - $85d09

FX33GFX: ; 85d0e
INCBIN "gfx/fx/033.lz"
; 85def

INCBIN "baserom.gbc", $85def, $85dfe - $85def

FX34GFX: ; 85dfe
INCBIN "gfx/fx/034.lz"
; 85e96

INCBIN "baserom.gbc", $85e96, $85e9e - $85e96

FX25GFX: ; 85e9e
INCBIN "gfx/fx/025.lz"
; 85fb8

INCBIN "baserom.gbc", $85fb8, $85fbe - $85fb8

FX35GFX: ; 85fbe
INCBIN "gfx/fx/035.lz"
; 86099

INCBIN "baserom.gbc", $86099, $8609e - $86099

FX36GFX: ; 8609e
INCBIN "gfx/fx/036.lz"
; 86174

INCBIN "baserom.gbc", $86174, $8617e - $86174

FX37GFX: ; 8617e
INCBIN "gfx/fx/037.lz"
; 862eb

INCBIN "baserom.gbc", $862eb, $862ee - $862eb

FX38GFX: ; 862ee
INCBIN "gfx/fx/038.lz"
; 8637f

INCBIN "baserom.gbc", $8637f, $8638e - $8637f

FX39GFX: ; 8638e
INCBIN "gfx/fx/039.lz"
; 8640b

INCBIN "baserom.gbc", $8640b, $8640e - $8640b

HallOfFame3: ; 0x8640e
	call $648e
	ld a, [$d84c]
	push af
	ld a, $1
	ld [$c2cd], a
	call $2ed3
	ld a, $1
	ld [$d4b5], a

	; Enable the Pokégear map to cycle through all of Kanto
	ld hl, $d84c
	set 6, [hl]

	ld a, $5
	ld hl, $4da0
	rst $8
	ld hl, $d95e
	ld a, [hl]
	cp $c8
	jr nc, .asm_86436 ; 0x86433 $1
	inc [hl]
.asm_86436
	ld a, $5
	ld hl, $4b85
	rst $8
	call $653f
	ld a, $5
	ld hl, $4b5f
	rst $8
	xor a
	ld [$c2cd], a
	call $64c3
	pop af
	ld b, a
	ld a, $42
	ld hl, $5847
	rst $8
	ret
; 0x86455

INCBIN "baserom.gbc", $86455, $88000 - $86455

SECTION "bank22",DATA,BANK[$22]

INCBIN "baserom.gbc",$88000,$8832c - $88000

GetPlayerIcon: ; 8832c
; Get the player icon corresponding to gender

; Male
	ld de, $4000 ; KrissMIcon
	ld b, $30 ; BANK(KrissMIcon)
	
	ld a, [PlayerGender]
	bit 0, a
	jr z, .done
	
; Female
	ld de, $7a40 ; KrissFIcon
	ld b, $31 ; BANK(KrissFIcon)
	
.done
	ret
; 8833e

INCBIN "baserom.gbc",$8833e,$896ff - $8833e

ClearScreenArea: ; 0x896ff
; clears an area of the screen
; INPUT:
; hl = address of upper left corner of the area
; b = height
; c = width
	ld a,  $7f    ; blank tile
	ld de, 20     ; screen width
.loop\@
	push bc
	push hl
.innerLoop\@
	ld [hli], a
	dec c
	jr nz, .innerLoop\@
	pop hl
	pop bc
	add hl, de
	dec b
	jr nz, .loop\@
	dec hl
	inc c
	inc c
.asm_89713
	ld a, $36
	ld [hli], a
	dec c
	ret z
	ld a, $18
	ld [hli], a
	dec c
	jr nz, .asm_89713 ; 0x8971c $f5
	ret
; 0x8971f

INCBIN "baserom.gbc",$8971f,$8addb - $8971f

SpecialHoOhChamber: ; 0x8addb
	ld hl, PartySpecies
	ld a, [hl]
	cp HO_OH ; is Ho-oh the first Pokémon in the party?
	jr nz, .done ; if not, we're done
	call GetSecondaryMapHeaderPointer
	ld de, $0326
	ld b, $1
	call BitTable1Func
.done
	ret
; 0x8adef

INCBIN "baserom.gbc",$8adef,$8b170 - $8adef

SpecialDratini: ; 0x8b170
; if ScriptVar is 0 or 1, change the moveset of the last Dratini in the party.
;  0: give it a special moveset with Extremespeed.
;  1: give it the normal moveset of a level 15 Dratini.

	ld a, [ScriptVar]
	cp $2
	ret nc
	ld bc, PartyCount
	ld a, [bc]
	ld hl, 0
	call GetNthPartyMon
	ld a, [bc]
	ld c, a
	ld de, PartyMon2 - PartyMon1
.CheckForDratini
; start at the end of the party and search backwards for a Dratini
	ld a, [hl]
	cp DRATINI
	jr z, .GiveMoveset
	ld a, l
	sub e
	ld l, a
	ld a, h
	sbc d
	ld h, a
	dec c
	jr nz, .CheckForDratini
	ret

.GiveMoveset
	push hl
	ld a, [ScriptVar]
	ld hl, .Movesets
	ld bc, .Moveset1 - .Moveset0
	call AddNTimes

	; get address of mon's first move
	pop de
	inc de
	inc de

.GiveMoves
	ld a, [hl]
	and a ; is the move 00?
	ret z ; if so, we're done here

	push hl
	push de
	ld [de], a ; give the Pokémon the new move

	; get the PP of the new move
	dec a
	ld hl, Moves + 5
	ld bc, Move1 - Move0
	call AddNTimes
	ld a, BANK(Moves)
	call GetFarByte

	; get the address of the move's PP and update the PP
	ld hl, PartyMon1PP - PartyMon1Moves
	add hl, de
	ld [hl], a

	pop de
	pop hl
	inc de
	inc hl
	jr .GiveMoves

.Movesets
.Moveset0
; Dratini does not normally learn Extremespeed. This is a special gift.
	db WRAP
	db THUNDER_WAVE
	db TWISTER
	db EXTREMESPEED
	db 0
.Moveset1
; This is the normal moveset of a level 15 Dratini
	db WRAP
	db LEER
	db THUNDER_WAVE
	db TWISTER
	db 0

GetNthPartyMon: ; 0x8b1ce
; inputs:
; hl must be set to 0 before calling this function.
; a must be set to the number of Pokémon in the party.

; outputs:
; returns the address of the last Pokémon in the party in hl.
; sets carry if a is 0.

	ld de, PartyMon1
	add hl, de
	and a
	jr z, .EmptyParty
	dec a
	ret z
	ld de, PartyMon2 - PartyMon1
.loop
	add hl, de
	dec a
	jr nz, .loop
	ret
.EmptyParty
	scf
	ret

INCBIN "baserom.gbc",$8b1e1,$8ba24-$8b1e1


SECTION "bank23",DATA,BANK[$23]

INCBIN "baserom.gbc",$8c000,$8c011 - $8c000

TimeOfDayPals: ; 8c011
; return carry if pals are changed

; forced pals?
	ld hl, $d846
	bit 7, [hl]
	jr nz, .dontchange
	
; do we need to bother updating?
	ld a, [TimeOfDay]
	ld hl, CurTimeOfDay
	cp [hl]
	jr z, .dontchange
	
; if so, the time of day has changed
	ld a, [TimeOfDay]
	ld [CurTimeOfDay], a
	
; get palette id
	call GetTimePalette
	
; same palette as before?
	ld hl, TimeOfDayPal
	cp [hl]
	jr z, .dontchange
	
; update palette id
	ld [TimeOfDayPal], a
	
	
; save bg palette 8
	ld hl, $d038 ; Unkn1Pals + 7 pals
	
; save wram bank
	ld a, [rSVBK]
	ld b, a
; wram bank 5
	ld a, 5
	ld [rSVBK], a
	
; push palette
	ld c, 4 ; NUM_PAL_COLORS
.push
	ld d, [hl]
	inc hl
	ld e, [hl]
	inc hl
	push de
	dec c
	jr nz, .push
	
; restore wram bank
	ld a, b
	ld [rSVBK], a
	
	
; update sgb pals
	ld b, $9
	call GetSGBLayout
	
	
; restore bg palette 8
	ld hl, $d03f ; last byte in Unkn1Pals
	
; save wram bank
	ld a, [rSVBK]
	ld d, a
; wram bank 5
	ld a, 5
	ld [rSVBK], a
	
; pop palette
	ld e, 4 ; NUM_PAL_COLORS
.pop
	pop bc
	ld [hl], c
	dec hl
	ld [hl], b
	dec hl
	dec e
	jr nz, .pop
	
; restore wram bank
	ld a, d
	ld [rSVBK], a
	
; update palettes
	call UpdateTimePals
	call DelayFrame
	
; successful change
	scf
	ret
	
.dontchange
; no change occurred
	and a
	ret
; 8c070


UpdateTimePals: ; 8c070
	ld c, $9 ; normal
	call GetTimePalFade
	call DmgToCgbTimePals
	ret
; 8c079

INCBIN "baserom.gbc",$8c079,$8c117 - $8c079

GetTimePalette: ; 8c117
; get time of day
	ld a, [TimeOfDay]
	ld e, a
	ld d, $0
; get fn ptr
	ld hl, .TimePalettes
	add hl, de
	add hl, de
	ld a, [hli]
	ld h, [hl]
	ld l, a
; go
	jp [hl]
; 8c126

.TimePalettes
	dw .MorningPalette
	dw .DayPalette
	dw .NitePalette
	dw .DarknessPalette

.MorningPalette ; 8c12e
	ld a, [$d847]
	and %00000011 ; 0
	ret
; 8c134

.DayPalette ; 8c134
	ld a, [$d847]
	and %00001100 ; 1
	srl a
	srl a
	ret
; 8c13e

.NitePalette ; 8c13e
	ld a, [$d847]
	and %00110000 ; 2
	swap a
	ret
; 8c146

.DarknessPalette ; 8c146
	ld a, [$d847]
	and %11000000 ; 3
	rlca
	rlca
	ret
; 8c14e


DmgToCgbTimePals: ; 8c14e
	push hl
	push de
	ld a, [hli]
	call DmgToCgbBGPals
	ld a, [hli]
	ld e, a
	ld a, [hli]
	ld d, a
	call DmgToCgbObjPals
	pop de
	pop hl
	ret
; 8c15e

INCBIN "baserom.gbc",$8c15e,$8c17c - $8c15e

GetTimePalFade: ; 8c17c
; check cgb
	ld a, [$ffe6]
	and a
	jr nz, .cgb
	
; else: dmg

; index
	ld a, [TimeOfDayPal]
	and %11
	
; get fade table
	push bc
	ld c, a
	ld b, $0
	ld hl, .dmgfades
	add hl, bc
	add hl, bc
	ld a, [hli]
	ld h, [hl]
	ld l, a
	pop bc
	
; get place in fade table
	ld b, $0
	add hl, bc
	ret
	
.cgb
	ld hl, .cgbfade
	ld b, $0
	add hl, bc
	ret
; 8c19e

.dmgfades ; 8c19e
	dw .morn
	dw .day
	dw .nite
	dw .darkness
; 8c1a6

.morn ; 8c1a6
	db %11111111
	db %11111111
	db %11111111
	
	db %11111110
	db %11111110
	db %11111110
	
	db %11111001
	db %11100100
	db %11100100
	
	db %11100100
	db %11010000
	db %11010000
	
	db %10010000
	db %10000000
	db %10000000
	
	db %01000000
	db %01000000
	db %01000000
	
	db %00000000
	db %00000000
	db %00000000
; 8c1bb

.day ; 8c1bb
	db %11111111
	db %11111111
	db %11111111
	
	db %11111110
	db %11111110
	db %11111110
	
	db %11111001
	db %11100100
	db %11100100
	
	db %11100100
	db %11010000
	db %11010000
	
	db %10010000
	db %10000000
	db %10000000
	
	db %01000000
	db %01000000
	db %01000000
	
	db %00000000
	db %00000000
	db %00000000
; 8c1d0

.nite ; 8c1d0
	db %11111111
	db %11111111
	db %11111111
	
	db %11111110
	db %11111110
	db %11111110
	
	db %11111001
	db %11100100
	db %11100100
	
	db %11101001
	db %11010000
	db %11010000
	
	db %10010000
	db %10000000
	db %10000000
	
	db %01000000
	db %01000000
	db %01000000
	
	db %00000000
	db %00000000
	db %00000000
; 8c1e5

.darkness ; 8c1e5
	db %11111111
	db %11111111
	db %11111111
	
	db %11111110
	db %11111110
	db %11111111
	
	db %11111110
	db %11100100
	db %11111111
	
	db %11111101
	db %11010000
	db %11111111
	
	db %11111101
	db %10000000
	db %11111111
	
	db %00000000
	db %01000000
	db %00000000
	
	db %00000000
	db %00000000
	db %00000000
; 8c1fa

.cgbfade ; 8c1fa
	db %11111111
	db %11111111
	db %11111111
	
	db %11111110
	db %11111110
	db %11111110
	
	db %11111001
	db %11111001
	db %11111001
	
	db %11100100
	db %11100100
	db %11100100
	
	db %10010000
	db %10010000
	db %10010000
	
	db %01000000
	db %01000000
	db %01000000
	
	db %00000000
	db %00000000
	db %00000000
; 8c20f

INCBIN "baserom.gbc",$8c20f,$8e9ac - $8c20f

GetSpeciesIcon: ; 8e9ac
; Load species icon into VRAM at tile a
	push de
	ld a, [$d265]
	call ReadMonMenuIcon
	ld [CurIcon], a
	pop de
	ld a, e
	call GetIconGFX
	ret
; 8e9bc

INCBIN "baserom.gbc",$8e9bc,$8e9de - $8e9bc

GetIconGFX: ; 8e9de
	call GetIcon_a
	ld de, $80 ; 8 tiles
	add hl, de
	ld de, HeldItemIcons
	ld bc, $2302
	call GetGFXUnlessMobile
	ld a, [$c3b7]
	add 10
	ld [$c3b7], a
	ret
	
HeldItemIcons:
INCBIN "gfx/icon/mail.2bpp"
INCBIN "gfx/icon/item.2bpp"
; 8ea17

GetIcon_de: ; 8ea17
; Load icon graphics into VRAM starting from tile de
	ld l, e
	ld h, d
	jr GetIcon
	
GetIcon_a: ; 8ea1b
; Load icon graphics into VRAM starting from tile a
	ld l, a
	ld h, 0
	
GetIcon: ; 8ea1e
; Load icon graphics into VRAM starting from tile hl

; One tile is 16 bytes long
	add hl, hl
	add hl, hl
	add hl, hl
	add hl, hl
	
	ld de, VTiles0
	add hl, de
	push hl
	
; Reading the icon pointer table would only make sense if they were
; scattered. However, the icons are contiguous and in-order.
	ld a, [CurIcon]
	push hl
	ld l, a
	ld h, 0
	add hl, hl
	ld de, IconPointers
	add hl, de
	ld a, [hli]
	ld e, a
	ld d, [hl]
	pop hl
	
	ld bc, $2308
	call GetGFXUnlessMobile
	pop hl
	ret
; 8ea3f

GetGFXUnlessMobile: ; 8ea3f
	ld a, [InLinkBattle]
	cp 4 ; Mobile Link Battle
	jp nz, $eba
	jp $dc9
; 8ea4a

INCBIN "baserom.gbc",$8ea4a,$8eab3 - $8ea4a

ReadMonMenuIcon: ; 8eab3
	cp EGG
	jr z, .egg
	dec a
	ld hl, MonMenuIcons
	ld e, a
	ld d, 0
	add hl, de
	ld a, [hl]
	ret
.egg
	ld a, ICON_EGG
	ret
; 8eac4

MonMenuIcons: ; 8eac4
	db ICON_BULBASAUR    ; BULBASAUR
	db ICON_BULBASAUR    ; IVYSAUR
	db ICON_BULBASAUR    ; VENUSAUR
	db ICON_CHARMANDER   ; CHARMANDER
	db ICON_CHARMANDER   ; CHARMELEON
	db ICON_BIGMON       ; CHARIZARD
	db ICON_SQUIRTLE     ; SQUIRTLE
	db ICON_SQUIRTLE     ; WARTORTLE
	db ICON_SQUIRTLE     ; BLASTOISE
	db ICON_CATERPILLAR  ; CATERPIE
	db ICON_CATERPILLAR  ; METAPOD
	db ICON_MOTH         ; BUTTERFREE
	db ICON_CATERPILLAR  ; WEEDLE
	db ICON_CATERPILLAR  ; KAKUNA
	db ICON_BUG          ; BEEDRILL
	db ICON_BIRD         ; PIDGEY
	db ICON_BIRD         ; PIDGEOTTO
	db ICON_BIRD         ; PIDGEOT
	db ICON_FOX          ; RATTATA
	db ICON_FOX          ; RATICATE
	db ICON_BIRD         ; SPEAROW
	db ICON_BIRD         ; FEAROW
	db ICON_SERPENT      ; EKANS
	db ICON_SERPENT      ; ARBOK
	db ICON_PIKACHU      ; PIKACHU
	db ICON_PIKACHU      ; RAICHU
	db ICON_MONSTER      ; SANDSHREW
	db ICON_MONSTER      ; SANDSLASH
	db ICON_FOX          ; NIDORAN_F
	db ICON_FOX          ; NIDORINA
	db ICON_MONSTER      ; NIDOQUEEN
	db ICON_FOX          ; NIDORAN_M
	db ICON_FOX          ; NIDORINO
	db ICON_MONSTER      ; NIDOKING
	db ICON_CLEFAIRY     ; CLEFAIRY
	db ICON_CLEFAIRY     ; CLEFABLE
	db ICON_FOX          ; VULPIX
	db ICON_FOX          ; NINETALES
	db ICON_JIGGLYPUFF   ; JIGGLYPUFF
	db ICON_JIGGLYPUFF   ; WIGGLYTUFF
	db ICON_BAT          ; ZUBAT
	db ICON_BAT          ; GOLBAT
	db ICON_ODDISH       ; ODDISH
	db ICON_ODDISH       ; GLOOM
	db ICON_ODDISH       ; VILEPLUME
	db ICON_BUG          ; PARAS
	db ICON_BUG          ; PARASECT
	db ICON_CATERPILLAR  ; VENONAT
	db ICON_MOTH         ; VENOMOTH
	db ICON_DIGLETT      ; DIGLETT
	db ICON_DIGLETT      ; DUGTRIO
	db ICON_FOX          ; MEOWTH
	db ICON_FOX          ; PERSIAN
	db ICON_MONSTER      ; PSYDUCK
	db ICON_MONSTER      ; GOLDUCK
	db ICON_FIGHTER      ; MANKEY
	db ICON_FIGHTER      ; PRIMEAPE
	db ICON_FOX          ; GROWLITHE
	db ICON_FOX          ; ARCANINE
	db ICON_POLIWAG      ; POLIWAG
	db ICON_POLIWAG      ; POLIWHIRL
	db ICON_POLIWAG      ; POLIWRATH
	db ICON_HUMANSHAPE   ; ABRA
	db ICON_HUMANSHAPE   ; KADABRA
	db ICON_HUMANSHAPE   ; ALAKAZAM
	db ICON_FIGHTER      ; MACHOP
	db ICON_FIGHTER      ; MACHOKE
	db ICON_FIGHTER      ; MACHAMP
	db ICON_ODDISH       ; BELLSPROUT
	db ICON_ODDISH       ; WEEPINBELL
	db ICON_ODDISH       ; VICTREEBEL
	db ICON_JELLYFISH    ; TENTACOOL
	db ICON_JELLYFISH    ; TENTACRUEL
	db ICON_GEODUDE      ; GEODUDE
	db ICON_GEODUDE      ; GRAVELER
	db ICON_GEODUDE      ; GOLEM
	db ICON_EQUINE       ; PONYTA
	db ICON_EQUINE       ; RAPIDASH
	db ICON_SLOWPOKE     ; SLOWPOKE
	db ICON_SLOWPOKE     ; SLOWBRO
	db ICON_VOLTORB      ; MAGNEMITE
	db ICON_VOLTORB      ; MAGNETON
	db ICON_BIRD         ; FARFETCH_D
	db ICON_BIRD         ; DODUO
	db ICON_BIRD         ; DODRIO
	db ICON_LAPRAS       ; SEEL
	db ICON_LAPRAS       ; DEWGONG
	db ICON_BLOB         ; GRIMER
	db ICON_BLOB         ; MUK
	db ICON_SHELL        ; SHELLDER
	db ICON_SHELL        ; CLOYSTER
	db ICON_GHOST        ; GASTLY
	db ICON_GHOST        ; HAUNTER
	db ICON_GHOST        ; GENGAR
	db ICON_SERPENT      ; ONIX
	db ICON_HUMANSHAPE   ; DROWZEE
	db ICON_HUMANSHAPE   ; HYPNO
	db ICON_SHELL        ; KRABBY
	db ICON_SHELL        ; KINGLER
	db ICON_VOLTORB      ; VOLTORB
	db ICON_VOLTORB      ; ELECTRODE
	db ICON_ODDISH       ; EXEGGCUTE
	db ICON_ODDISH       ; EXEGGUTOR
	db ICON_MONSTER      ; CUBONE
	db ICON_MONSTER      ; MAROWAK
	db ICON_FIGHTER      ; HITMONLEE
	db ICON_FIGHTER      ; HITMONCHAN
	db ICON_MONSTER      ; LICKITUNG
	db ICON_BLOB         ; KOFFING
	db ICON_BLOB         ; WEEZING
	db ICON_EQUINE       ; RHYHORN
	db ICON_MONSTER      ; RHYDON
	db ICON_CLEFAIRY     ; CHANSEY
	db ICON_ODDISH       ; TANGELA
	db ICON_MONSTER      ; KANGASKHAN
	db ICON_FISH         ; HORSEA
	db ICON_FISH         ; SEADRA
	db ICON_FISH         ; GOLDEEN
	db ICON_FISH         ; SEAKING
	db ICON_STARYU       ; STARYU
	db ICON_STARYU       ; STARMIE
	db ICON_HUMANSHAPE   ; MR__MIME
	db ICON_BUG          ; SCYTHER
	db ICON_HUMANSHAPE   ; JYNX
	db ICON_HUMANSHAPE   ; ELECTABUZZ
	db ICON_HUMANSHAPE   ; MAGMAR
	db ICON_BUG          ; PINSIR
	db ICON_EQUINE       ; TAUROS
	db ICON_FISH         ; MAGIKARP
	db ICON_GYARADOS     ; GYARADOS
	db ICON_LAPRAS       ; LAPRAS
	db ICON_BLOB         ; DITTO
	db ICON_FOX          ; EEVEE
	db ICON_FOX          ; VAPOREON
	db ICON_FOX          ; JOLTEON
	db ICON_FOX          ; FLAREON
	db ICON_VOLTORB      ; PORYGON
	db ICON_SHELL        ; OMANYTE
	db ICON_SHELL        ; OMASTAR
	db ICON_SHELL        ; KABUTO
	db ICON_SHELL        ; KABUTOPS
	db ICON_BIRD         ; AERODACTYL
	db ICON_SNORLAX      ; SNORLAX
	db ICON_BIRD         ; ARTICUNO
	db ICON_BIRD         ; ZAPDOS
	db ICON_BIRD         ; MOLTRES
	db ICON_SERPENT      ; DRATINI
	db ICON_SERPENT      ; DRAGONAIR
	db ICON_BIGMON       ; DRAGONITE
	db ICON_HUMANSHAPE   ; MEWTWO
	db ICON_HUMANSHAPE   ; MEW
	db ICON_ODDISH       ; CHIKORITA
	db ICON_ODDISH       ; BAYLEEF
	db ICON_ODDISH       ; MEGANIUM
	db ICON_FOX          ; CYNDAQUIL
	db ICON_FOX          ; QUILAVA
	db ICON_FOX          ; TYPHLOSION
	db ICON_MONSTER      ; TOTODILE
	db ICON_MONSTER      ; CROCONAW
	db ICON_MONSTER      ; FERALIGATR
	db ICON_FOX          ; SENTRET
	db ICON_FOX          ; FURRET
	db ICON_BIRD         ; HOOTHOOT
	db ICON_BIRD         ; NOCTOWL
	db ICON_BUG          ; LEDYBA
	db ICON_BUG          ; LEDIAN
	db ICON_BUG          ; SPINARAK
	db ICON_BUG          ; ARIADOS
	db ICON_BAT          ; CROBAT
	db ICON_FISH         ; CHINCHOU
	db ICON_FISH         ; LANTURN
	db ICON_PIKACHU      ; PICHU
	db ICON_CLEFAIRY     ; CLEFFA
	db ICON_JIGGLYPUFF   ; IGGLYBUFF
	db ICON_CLEFAIRY     ; TOGEPI
	db ICON_BIRD         ; TOGETIC
	db ICON_BIRD         ; NATU
	db ICON_BIRD         ; XATU
	db ICON_FOX          ; MAREEP
	db ICON_MONSTER      ; FLAAFFY
	db ICON_MONSTER      ; AMPHAROS
	db ICON_ODDISH       ; BELLOSSOM
	db ICON_JIGGLYPUFF   ; MARILL
	db ICON_JIGGLYPUFF   ; AZUMARILL
	db ICON_SUDOWOODO    ; SUDOWOODO
	db ICON_POLIWAG      ; POLITOED
	db ICON_ODDISH       ; HOPPIP
	db ICON_ODDISH       ; SKIPLOOM
	db ICON_ODDISH       ; JUMPLUFF
	db ICON_MONSTER      ; AIPOM
	db ICON_ODDISH       ; SUNKERN
	db ICON_ODDISH       ; SUNFLORA
	db ICON_BUG          ; YANMA
	db ICON_MONSTER      ; WOOPER
	db ICON_MONSTER      ; QUAGSIRE
	db ICON_FOX          ; ESPEON
	db ICON_FOX          ; UMBREON
	db ICON_BIRD         ; MURKROW
	db ICON_SLOWPOKE     ; SLOWKING
	db ICON_GHOST        ; MISDREAVUS
	db ICON_UNOWN        ; UNOWN
	db ICON_GHOST        ; WOBBUFFET
	db ICON_EQUINE       ; GIRAFARIG
	db ICON_BUG          ; PINECO
	db ICON_BUG          ; FORRETRESS
	db ICON_SERPENT      ; DUNSPARCE
	db ICON_BUG          ; GLIGAR
	db ICON_SERPENT      ; STEELIX
	db ICON_MONSTER      ; SNUBBULL
	db ICON_MONSTER      ; GRANBULL
	db ICON_FISH         ; QWILFISH
	db ICON_BUG          ; SCIZOR
	db ICON_BUG          ; SHUCKLE
	db ICON_BUG          ; HERACROSS
	db ICON_FOX          ; SNEASEL
	db ICON_MONSTER      ; TEDDIURSA
	db ICON_MONSTER      ; URSARING
	db ICON_BLOB         ; SLUGMA
	db ICON_BLOB         ; MAGCARGO
	db ICON_EQUINE       ; SWINUB
	db ICON_EQUINE       ; PILOSWINE
	db ICON_SHELL        ; CORSOLA
	db ICON_FISH         ; REMORAID
	db ICON_FISH         ; OCTILLERY
	db ICON_MONSTER      ; DELIBIRD
	db ICON_FISH         ; MANTINE
	db ICON_BIRD         ; SKARMORY
	db ICON_FOX          ; HOUNDOUR
	db ICON_FOX          ; HOUNDOOM
	db ICON_BIGMON       ; KINGDRA
	db ICON_EQUINE       ; PHANPY
	db ICON_EQUINE       ; DONPHAN
	db ICON_VOLTORB      ; PORYGON2
	db ICON_EQUINE       ; STANTLER
	db ICON_MONSTER      ; SMEARGLE
	db ICON_FIGHTER      ; TYROGUE
	db ICON_FIGHTER      ; HITMONTOP
	db ICON_HUMANSHAPE   ; SMOOCHUM
	db ICON_HUMANSHAPE   ; ELEKID
	db ICON_HUMANSHAPE   ; MAGBY
	db ICON_EQUINE       ; MILTANK
	db ICON_CLEFAIRY     ; BLISSEY
	db ICON_FOX          ; RAIKOU
	db ICON_FOX          ; ENTEI
	db ICON_FOX          ; SUICUNE
	db ICON_MONSTER      ; LARVITAR
	db ICON_MONSTER      ; PUPITAR
	db ICON_MONSTER      ; TYRANITAR
	db ICON_LUGIA        ; LUGIA
	db ICON_HO_OH        ; HO_OH
	db ICON_HUMANSHAPE   ; CELEBI

IconPointers:
	dw NullIcon
	dw PoliwagIcon
	dw JigglypuffIcon
	dw DiglettIcon
	dw PikachuIcon
	dw StaryuIcon
	dw FishIcon
	dw BirdIcon
	dw MonsterIcon
	dw ClefairyIcon
	dw OddishIcon
	dw BugIcon
	dw GhostIcon
	dw LaprasIcon
	dw HumanshapeIcon
	dw FoxIcon
	dw EquineIcon
	dw ShellIcon
	dw BlobIcon
	dw SerpentIcon
	dw VoltorbIcon
	dw SquirtleIcon
	dw BulbasaurIcon
	dw CharmanderIcon
	dw CaterpillarIcon
	dw UnownIcon
	dw GeodudeIcon
	dw FighterIcon
	dw EggIcon
	dw JellyfishIcon
	dw MothIcon
	dw BatIcon
	dw SnorlaxIcon
	dw HoOhIcon
	dw LugiaIcon
	dw GyaradosIcon
	dw SlowpokeIcon
	dw SudowoodoIcon
	dw BigmonIcon

NullIcon:
PoliwagIcon:      INCBIN "gfx/icon/poliwag.2bpp" ; 0x8ec0d
JigglypuffIcon:   INCBIN "gfx/icon/jigglypuff.2bpp" ; 0x8ec8d
DiglettIcon:      INCBIN "gfx/icon/diglett.2bpp" ; 0x8ed0d
PikachuIcon:      INCBIN "gfx/icon/pikachu.2bpp" ; 0x8ed8d
StaryuIcon:       INCBIN "gfx/icon/staryu.2bpp" ; 0x8ee0d
FishIcon:         INCBIN "gfx/icon/fish.2bpp" ; 0x8ee8d
BirdIcon:         INCBIN "gfx/icon/bird.2bpp" ; 0x8ef0d
MonsterIcon:      INCBIN "gfx/icon/monster.2bpp" ; 0x8ef8d
ClefairyIcon:     INCBIN "gfx/icon/clefairy.2bpp" ; 0x8f00d
OddishIcon:       INCBIN "gfx/icon/oddish.2bpp" ; 0x8f08d
BugIcon:          INCBIN "gfx/icon/bug.2bpp" ; 0x8f10d
GhostIcon:        INCBIN "gfx/icon/ghost.2bpp" ; 0x8f18d
LaprasIcon:       INCBIN "gfx/icon/lapras.2bpp" ; 0x8f20d
HumanshapeIcon:   INCBIN "gfx/icon/humanshape.2bpp" ; 0x8f28d
FoxIcon:          INCBIN "gfx/icon/fox.2bpp" ; 0x8f30d
EquineIcon:       INCBIN "gfx/icon/equine.2bpp" ; 0x8f38d
ShellIcon:        INCBIN "gfx/icon/shell.2bpp" ; 0x8f40d
BlobIcon:         INCBIN "gfx/icon/blob.2bpp" ; 0x8f48d
SerpentIcon:      INCBIN "gfx/icon/serpent.2bpp" ; 0x8f50d
VoltorbIcon:      INCBIN "gfx/icon/voltorb.2bpp" ; 0x8f58d
SquirtleIcon:     INCBIN "gfx/icon/squirtle.2bpp" ; 0x8f60d
BulbasaurIcon:    INCBIN "gfx/icon/bulbasaur.2bpp" ; 0x8f68d
CharmanderIcon:   INCBIN "gfx/icon/charmander.2bpp" ; 0x8f70d
CaterpillarIcon:  INCBIN "gfx/icon/caterpillar.2bpp" ; 0x8f78d
UnownIcon:        INCBIN "gfx/icon/unown.2bpp" ; 0x8f80d
GeodudeIcon:      INCBIN "gfx/icon/geodude.2bpp" ; 0x8f88d
FighterIcon:      INCBIN "gfx/icon/fighter.2bpp" ; 0x8f90d
EggIcon:          INCBIN "gfx/icon/egg.2bpp" ; 0x8f98d
JellyfishIcon:    INCBIN "gfx/icon/jellyfish.2bpp" ; 0x8fa0d
MothIcon:         INCBIN "gfx/icon/moth.2bpp" ; 0x8fa8d
BatIcon:          INCBIN "gfx/icon/bat.2bpp" ; 0x8fb0d
SnorlaxIcon:      INCBIN "gfx/icon/snorlax.2bpp" ; 0x8fb8d
HoOhIcon:        INCBIN "gfx/icon/ho_oh.2bpp" ; 0x8fc0d
LugiaIcon:        INCBIN "gfx/icon/lugia.2bpp" ; 0x8fc8d
GyaradosIcon:     INCBIN "gfx/icon/gyarados.2bpp" ; 0x8fd0d
SlowpokeIcon:     INCBIN "gfx/icon/slowpoke.2bpp" ; 0x8fd8d
SudowoodoIcon:    INCBIN "gfx/icon/sudowoodo.2bpp" ; 0x8fe0d
BigmonIcon:       INCBIN "gfx/icon/bigmon.2bpp" ; 0x8fe8d


SECTION "bank24",DATA,BANK[$24]

INCBIN "baserom.gbc",$90000,$909F2-$90000

dw Sunday
dw Monday
dw Tuesday
dw Wednesday
dw Thursday
dw Friday
dw Saturday
dw Sunday

Sunday:
	db " SUNDAY@"
Monday:
	db " MONDAY@"
Tuesday:
	db " TUESDAY@"
Wednesday:
	db "WEDNESDAY@"
Thursday:
	db "THURSDAY@"
Friday:
	db " FRIDAY@"
Saturday:
	db "SATURDAY@"


INCBIN "baserom.gbc", $90a3f, $914dd - $90a3f

PokegearSpritesGFX: ; 914dd
INCBIN "gfx/misc/pokegear_sprites.lz"
; 91508

INCBIN "baserom.gbc", $91508, $91bb5 - $91508

TownMapBubble: ; 91bb5
; Draw the bubble containing the location text in the town map HUD
	
; Top-left corner
	ld hl, TileMap + 1 ; (1,0)
	ld a, $30
	ld [hli], a
	
; Top row
	ld bc, 16
	ld a, " "
	call ByteFill
	
; Top-right corner
	ld a, $31
	ld [hl], a
	ld hl, TileMap + 1 + 20 ; (1,1)
	
	
; Middle row
	ld bc, 18
	ld a, " "
	call ByteFill
	
	
; Bottom-left corner
	ld hl, TileMap + 1 + 40 ; (1,2)
	ld a, $32
	ld [hli], a
	
; Bottom row
	ld bc, 16
	ld a, " "
	call ByteFill
	
; Bottom-right corner
	ld a, $33
	ld [hl], a
	
	
; Print "Where?"
	ld hl, TileMap + 2 ; (2,0)
	ld de, .Where
	call PlaceString
	
; Print the name of the default flypoint
	call .Name
	
; Up/down arrows
	ld hl, TileMap + 18 + 20 ; (18,1)
	ld [hl], $34	
	ret
	
.Where
	db "Where?@"

.Name
; We need the map location of the default flypoint
	ld a, [DefaultFlypoint]
	ld l, a
	ld h, 0
	add hl, hl ; two bytes per flypoint
	ld de, Flypoints
	add hl, de
	ld e, [hl]
	
	callba GetLandmarkName
	
	ld hl, TileMap + 2 + 20 ; (2,1)
	ld de, StringBuffer1
	call PlaceString
	ret
; 91c17

INCBIN "baserom.gbc", $91c17, $91c50 - $91c17

GetFlyPermission: ; 91c50
; Return flypoint c permission flag in a
	ld hl, FlypointPerms
	ld b, $2
	ld d, $0
	ld a, 3 ; PREDEF_GET_FLAG_NO
	call Predef
	ld a, c
	ret
; 91c5e

Flypoints: ; 91c5e
; location id, blackout id

; Johto
	db 01, 14 ; New Bark Town
	db 03, 15 ; Cherrygrove City
	db 06, 16 ; Violet City
	db 12, 18 ; Azalea Town
	db 16, 20 ; Goldenrod City
	db 22, 22 ; Ecruteak City
	db 27, 21 ; Olivine City
	db 33, 19 ; Cianwood City
	db 36, 23 ; Mahogany Town
	db 38, 24 ; Lake of Rage
	db 41, 25 ; Blackthorn City
	db 46, 26 ; Silver Cave
	
; Kanto
	db 47, 02 ; Pallet Town
	db 49, 03 ; Viridian City
	db 51, 04 ; Pewter City
	db 55, 05 ; Cerulean City
	db 61, 07 ; Vermilion City
	db 66, 06 ; Rock Tunnel
	db 69, 08 ; Lavender Town
	db 71, 10 ; Celadon City
	db 72, 09 ; Saffron City
	db 81, 11 ; Fuchsia City
	db 85, 12 ; Cinnabar Island
	db 90, 13 ; Indigo Plateau
	
; 91c8e

INCBIN "baserom.gbc", $91c8e, $91c90 - $91c8e

FlyMap: ; 91c90
	
	ld a, [MapGroup]
	ld b, a
	ld a, [MapNumber]
	ld c, a
	call GetWorldMapLocation
	
; If we're not in a valid location, i.e. Pokecenter floor 2F,
; the backup map information is used
	
	cp 0
	jr nz, .CheckRegion
	
	ld a, [BackupMapGroup]
	ld b, a
	ld a, [BackupMapNumber]
	ld c, a
	call GetWorldMapLocation
	
.CheckRegion
; The first 46 locations are part of Johto. The rest are in Kanto
	cp 47
	jr nc, .KantoFlyMap
	
.JohtoFlyMap
; Note that .NoKanto should be modified in tandem with this branch
	
	push af
	
; Start from New Bark Town
	ld a, 0
	ld [DefaultFlypoint], a
	
; Flypoints begin at New Bark Town...
	ld [StartFlypoint], a
; ..and end at Silver Cave
	ld a, $b
	ld [EndFlypoint], a
	
; Fill out the map
	call FillJohtoMap
	call .MapHud
	pop af
	call TownMapPlayerIcon
	ret
	
.KantoFlyMap
	
; The event that there are no flypoints enabled in a map is not
; accounted for. As a result, if you attempt to select a flypoint
; when there are none enabled, the game will crash. Additionally,
; the flypoint selection has a default starting point that
; can be flown to even if none are enabled
	
; To prevent both of these things from happening when the player
; enters Kanto, fly access is restricted until Indigo Plateau is
; visited and its flypoint enabled
	
	push af
	ld c, $d ; Indigo Plateau
	call GetFlyPermission
	and a
	jr z, .NoKanto
	
; Kanto's map is only loaded if we've visited Indigo Plateau
	
; Flypoints begin at Pallet Town...
	ld a, $c
	ld [StartFlypoint], a
; ...and end at Indigo Plateau
	ld a, $17
	ld [EndFlypoint], a
	
; Because Indigo Plateau is the first flypoint the player
; visits, it's made the default flypoint
	ld [DefaultFlypoint], a
	
; Fill out the map
	call FillKantoMap
	call .MapHud
	pop af
	call TownMapPlayerIcon
	ret
	
.NoKanto
; If Indigo Plateau hasn't been visited, we use Johto's map instead
	
; Start from New Bark Town
	ld a, 0
	ld [DefaultFlypoint], a
	
; Flypoints begin at New Bark Town...
	ld [StartFlypoint], a
; ..and end at Silver Cave
	ld a, $b
	ld [EndFlypoint], a
	
	call FillJohtoMap
	
	pop af
	
.MapHud
	call TownMapBubble
	call TownMapPals
	
	ld hl, $9800 ; BG Map 0
	call TownMapBGUpdate
	
	call TownMapMon
	ld a, c
	ld [$d003], a
	ld a, b
	ld [$d004], a
	ret
; 91d11

INCBIN "baserom.gbc", $91d11, $91ee4 - $91d11

TownMapBGUpdate: ; 91ee4
; Update BG Map tiles and attributes

; BG Map address
	ld a, l
	ld [$ffd6], a
	ld a, h
	ld [$ffd7], a
	
; Only update palettes on CGB
	ld a, [$ffe6]
	and a
	jr z, .tiles
	
; BG Map mode 2 (palettes)
	ld a, 2
	ld [$ffd4], a
	
; The BG Map is updated in thirds, so we wait
; 3 frames to update the whole screen's palettes.
	ld c, 3
	call DelayFrames
	
.tiles
; Update BG Map tiles
	call WaitBGMap
	
; Turn off BG Map update
	xor a
	ld [$ffd4], a
	ret
; 91eff

FillJohtoMap: ; 91eff
	ld de, JohtoMap
	jr FillTownMap
	
FillKantoMap: ; 91f04
	ld de, KantoMap
	
FillTownMap: ; 91f07
	ld hl, TileMap
.loop
	ld a, [de]
	cp $ff
	ret z
	ld a, [de]
	ld [hli], a
	inc de
	jr .loop
; 91f13

TownMapPals: ; 91f13
; Assign palettes based on tile ids

	ld hl, TileMap
	ld de, AttrMap
	ld bc, 360
.loop
; Current tile
	ld a, [hli]
	push hl
	
; HP/borders use palette 0
	cp $60
	jr nc, .pal0
	
; The palette data is condensed to nybbles,
; least-significant first.
	ld hl, .Pals
	srl a
	jr c, .odd
	
; Even-numbered tile ids take the bottom nybble...
	add l
	ld l, a
	ld a, h
	adc 0
	ld h, a
	ld a, [hl]
	and %111
	jr .update
	
.odd
; ...and odd ids take the top.
	add l
	ld l, a
	ld a, h
	adc 0
	ld h, a
	ld a, [hl]
	swap a
	and %111
	jr .update
	
.pal0
	xor a
	
.update
	pop hl
	ld [de], a
	inc de
	dec bc
	ld a, b
	or c
	jr nz, .loop
	ret

.Pals
	db $11, $21, $22, $00, $11, $13, $54, $54, $11, $21, $22, $00
	db $11, $10, $01, $00, $11, $21, $22, $00, $00, $00, $00, $00
	db $00, $00, $44, $04, $00, $00, $00, $00, $33, $33, $33, $33
	db $33, $33, $33, $03, $33, $33, $33, $33, $00, $00, $00, $00
; 91f7b

TownMapMon: ; 91f7b
; Draw the FlyMon icon at town map location in 

; Get FlyMon species
	ld a, [CurPartyMon]
	ld hl, PartySpecies
	ld e, a
	ld d, $0
	add hl, de
	ld a, [hl]
	ld [$d265], a
	
; Get FlyMon icon
	ld e, 8 ; starting tile in VRAM
	callba GetSpeciesIcon
	
; Animation/palette
	ld de, $0000
	ld a, $0
	call $3b2a
	
	ld hl, 3
	add hl, bc
	ld [hl], 8
	ld hl, 2
	add hl, bc
	ld [hl], 0
	ret
; 91fa6

TownMapPlayerIcon: ; 91fa6
; Draw the player icon at town map location in a
	push af
	
	callba GetPlayerIcon
	
; Standing icon
	ld hl, $8100
	ld c, 4 ; # tiles
	call $eba
	
; Walking icon
	ld hl, $00c0
	add hl, de
	ld d, h
	ld e, l
	ld hl, $8140
	ld c, 4 ; # tiles
	ld a, $30
	call $eba
	
; Animation/palette
	ld de, $0000
	ld b, $0a ; Male
	ld a, [PlayerGender]
	bit 0, a
	jr z, .asm_91fd3
	ld b, $1e ; Female
	
.asm_91fd3
	ld a, b
	call $3b2a
	
	ld hl, $0003
	add hl, bc
	ld [hl], $10
	
	pop af
	ld e, a
	push bc
	callba GetLandmarkCoords
	pop bc
	
	ld hl, 4
	add hl, bc
	ld [hl], e
	ld hl, 5
	add hl, bc
	ld [hl], d
	ret
; 0x91ff2

INCBIN "baserom.gbc", $91ff2, $91fff - $91ff2

JohtoMap:
INCBIN "baserom.gbc", $91fff, $92168 - $91fff

KantoMap:
INCBIN "baserom.gbc", $92168, $922d1 - $92168

INCBIN "baserom.gbc", $922d1, $93a31 - $922d1


SECTION "bank25",DATA,BANK[$25]

MapGroupPointers: ; 0x94000
; pointers to the first map header of each map group
	dw MapGroup0
	dw MapGroup1
	dw MapGroup2
	dw MapGroup3
	dw MapGroup4
	dw MapGroup5
	dw MapGroup6
	dw MapGroup7
	dw MapGroup8
	dw MapGroup9
	dw MapGroup10
	dw MapGroup11
	dw MapGroup12
	dw MapGroup13
	dw MapGroup14
	dw MapGroup15
	dw MapGroup16
	dw MapGroup17
	dw MapGroup18
	dw MapGroup19
	dw MapGroup20
	dw MapGroup21
	dw MapGroup22
	dw MapGroup23
	dw MapGroup24
	dw MapGroup25


INCLUDE "maps/map_headers.asm"

INCLUDE "maps/second_map_headers.asm"

INCBIN "baserom.gbc",$966b0,$96cb1 - $966b0

INCLUDE "scripting.asm"

INCBIN "baserom.gbc",$97c20,$35e

SECTION "bank26",DATA,BANK[$26]

;                          Map Scripts XI

INCLUDE "maps/EcruteakHouse.asm"
INCLUDE "maps/WiseTriosRoom.asm"
INCLUDE "maps/EcruteakPokeCenter1F.asm"
INCLUDE "maps/EcruteakLugiaSpeechHouse.asm"
INCLUDE "maps/DanceTheatre.asm"
INCLUDE "maps/EcruteakMart.asm"
INCLUDE "maps/EcruteakGym.asm"
INCLUDE "maps/EcruteakItemfinderHouse.asm"
INCLUDE "maps/ViridianGym.asm"
INCLUDE "maps/ViridianNicknameSpeechHouse.asm"
INCLUDE "maps/TrainerHouse1F.asm"
INCLUDE "maps/TrainerHouseB1F.asm"
INCLUDE "maps/ViridianMart.asm"
INCLUDE "maps/ViridianPokeCenter1F.asm"
INCLUDE "maps/ViridianPokeCenter2FBeta.asm"
INCLUDE "maps/Route2NuggetSpeechHouse.asm"
INCLUDE "maps/Route2Gate.asm"
INCLUDE "maps/VictoryRoadGate.asm"


SECTION "bank27",DATA,BANK[$27]

;                         Map Scripts XII

INCLUDE "maps/OlivinePokeCenter1F.asm"
INCLUDE "maps/OlivineGym.asm"
INCLUDE "maps/OlivineVoltorbHouse.asm"
INCLUDE "maps/OlivineHouseBeta.asm"
INCLUDE "maps/OlivinePunishmentSpeechHouse.asm"
INCLUDE "maps/OlivineGoodRodHouse.asm"
INCLUDE "maps/OlivineCafe.asm"
INCLUDE "maps/OlivineMart.asm"
INCLUDE "maps/Route38EcruteakGate.asm"
INCLUDE "maps/Route39Barn.asm"
INCLUDE "maps/Route39Farmhouse.asm"
INCLUDE "maps/ManiasHouse.asm"
INCLUDE "maps/CianwoodGym.asm"
INCLUDE "maps/CianwoodPokeCenter1F.asm"
INCLUDE "maps/CianwoodPharmacy.asm"
INCLUDE "maps/CianwoodCityPhotoStudio.asm"
INCLUDE "maps/CianwoodLugiaSpeechHouse.asm"
INCLUDE "maps/PokeSeersHouse.asm"
INCLUDE "maps/BattleTower1F.asm"
INCLUDE "maps/BattleTowerBattleRoom.asm"
INCLUDE "maps/BattleTowerElevator.asm"
INCLUDE "maps/BattleTowerHallway.asm"
INCLUDE "maps/Route40BattleTowerGate.asm"
INCLUDE "maps/BattleTowerOutside.asm"


SECTION "bank28",DATA,BANK[$28]

INCBIN "baserom.gbc",$a0000,$a1eca - $a0000


SECTION "bank29",DATA,BANK[$29]

INCBIN "baserom.gbc",$a4000,$a64ad - $a4000


SECTION "bank2A",DATA,BANK[$2A]

Route32_BlockData: ; 0xa8000
	INCBIN "maps/Route32.blk"
; 0xa81c2

Route40_BlockData: ; 0xa81c2
	INCBIN "maps/Route40.blk"
; 0xa8276

Route36_BlockData: ; 0xa8276
	INCBIN "maps/Route36.blk"
; 0xa8384

Route44_BlockData: ; 0xa8384
	INCBIN "maps/Route44.blk"
; 0xa8492

Route28_BlockData: ; 0xa8492
	INCBIN "maps/Route28.blk"
; 0xa8546

INCBIN "baserom.gbc",$a8546,$a8552 - $a8546

CeladonCity_BlockData: ; 0xa8552
	INCBIN "maps/CeladonCity.blk"
; 0xa86ba

SaffronCity_BlockData: ; 0xa86ba
	INCBIN "maps/SaffronCity.blk"
; 0xa8822

Route2_BlockData: ; 0xa8822
	INCBIN "maps/Route2.blk"
; 0xa8930

ElmsHouse_BlockData: ; 0xa8930
	INCBIN "maps/ElmsHouse.blk"
; 0xa8940

INCBIN "baserom.gbc",$a8940,$5a

Route11_BlockData: ; 0xa899a
	INCBIN "maps/Route11.blk"
; 0xa8a4e

INCBIN "baserom.gbc",$a8a4e,$a8aa8 - $a8a4e

Route15_BlockData: ; 0xa8aa8
	INCBIN "maps/Route15.blk"
; 0xa8b5c

INCBIN "baserom.gbc",$a8b5c,$24

Route19_BlockData: ; 0xa8b80
	INCBIN "maps/Route19.blk"
; 0xa8c34

INCBIN "baserom.gbc",$a8c34,$a8d9c - $a8c34

Route10South_BlockData: ; 0xa8d9c
	INCBIN "maps/Route10South.blk"
; 0xa8df6

CinnabarPokeCenter2FBeta_BlockData: ; 0xa8df6
	INCBIN "maps/CinnabarPokeCenter2FBeta.blk"
; 0xa8e16

Route41_BlockData: ; 0xa8e16
	INCBIN "maps/Route41.blk"
; 0xa90b9

Route33_BlockData: ; 0xa90b9
	INCBIN "maps/Route33.blk"
; 0xa9113

Route45_BlockData: ; 0xa9113
	INCBIN "maps/Route45.blk"
; 0xa92d5

Route29_BlockData: ; 0xa92d5
	INCBIN "maps/Route29.blk"
; 0xa93e3

Route37_BlockData: ; 0xa93e3
	INCBIN "maps/Route37.blk"
; 0xa943d

LavenderTown_BlockData: ; 0xa943d
	INCBIN "maps/LavenderTown.blk"
; 0xa9497

PalletTown_BlockData: ; 0xa9497
	INCBIN "maps/PalletTown.blk"
; 0xa94f1

Route25_BlockData: ; 0xa94f1
	INCBIN "maps/Route25.blk"
; 0xa95ff

Route24_BlockData: ; 0xa95ff
	INCBIN "maps/Route24.blk"
; 0xa9659

INCBIN "baserom.gbc",$a9659,$a97c1 - $a9659

Route3_BlockData: ; 0xa97c1
	INCBIN "maps/Route3.blk"
; 0xa98cf

PewterCity_BlockData: ; 0xa98cf
	INCBIN "maps/PewterCity.blk"
; 0xa9a37

INCBIN "baserom.gbc",$a9a37,$a9bf9 - $a9a37

Route12_BlockData: ; 0xa9bf9
	INCBIN "maps/Route12.blk"
; 0xa9d07

INCBIN "baserom.gbc",$a9d07,$168

Route20_BlockData: ; 0xa9e6f
	INCBIN "maps/Route20.blk"
; 0xa9f7d

INCBIN "baserom.gbc",$a9f7d,$a9ff7 - $a9f7d

Route30_BlockData: ; 0xa9ff7
	INCBIN "maps/Route30.blk"
; 0xaa105

Route26_BlockData: ; 0xaa105
	INCBIN "maps/Route26.blk"
; 0xaa321

Route42_BlockData: ; 0xaa321
	INCBIN "maps/Route42.blk"
; 0xaa42f

Route34_BlockData: ; 0xaa42f
	INCBIN "maps/Route34.blk"
; 0xaa53d

Route46_BlockData: ; 0xaa53d
	INCBIN "maps/Route46.blk"
; 0xaa5f1

FuchsiaCity_BlockData: ; 0xaa5f1
	INCBIN "maps/FuchsiaCity.blk"
; 0xaa759

Route38_BlockData: ; 0xaa759
	INCBIN "maps/Route38.blk"
; 0xaa80d

INCBIN "baserom.gbc",$aa80d,$5a

OlivineVoltorbHouse_BlockData: ; 0xaa867
	INCBIN "maps/OlivineVoltorbHouse.blk"
; 0xaa877

SafariZoneFuchsiaGateBeta_BlockData: ; 0xaa877
	INCBIN "maps/SafariZoneFuchsiaGateBeta.blk"
; 0xaa88b

INCBIN "baserom.gbc",$aa88b,$aaa4d - $aa88b

CinnabarIsland_BlockData: ; 0xaaa4d
	INCBIN "maps/CinnabarIsland.blk"
; 0xaaaa7

Route4_BlockData: ; 0xaaaa7
	INCBIN "maps/Route4.blk"
; 0xaab5b

Route8_BlockData: ; 0xaab5b
	INCBIN "maps/Route8.blk"
; 0xaac0f

INCBIN "baserom.gbc",$aac0f,$aac69 - $aac0f

ViridianCity_BlockData: ; 0xaac69
	INCBIN "maps/ViridianCity.blk"
; 0xaadd1

Route13_BlockData: ; 0xaadd1
	INCBIN "maps/Route13.blk"
; 0xaaedf

Route21_BlockData: ; 0xaaedf
	INCBIN "maps/Route21.blk"
; 0xaaf93

INCBIN "baserom.gbc",$aaf93,$aafed - $aaf93

Route17_BlockData: ; 0xaafed
	INCBIN "maps/Route17.blk"
; 0xab1af

INCBIN "baserom.gbc",$ab1af,$ab209 - $ab1af

Route31_BlockData: ; 0xab209
	INCBIN "maps/Route31.blk"
; 0xab2bd

Route27_BlockData: ; 0xab2bd
	INCBIN "maps/Route27.blk"
; 0xab425

Route35_BlockData: ; 0xab425
	INCBIN "maps/Route35.blk"
; 0xab4d9

Route43_BlockData: ; 0xab4d9
	INCBIN "maps/Route43.blk"
; 0xab5e7

Route39_BlockData: ; 0xab5e7
	INCBIN "maps/Route39.blk"
; 0xab69b

KrissHouse1F_BlockData: ; 0xab69b
	INCBIN "maps/KrissHouse1F.blk"
; 0xab6af

Route38EcruteakGate_BlockData: ; 0xab6af
	INCBIN "maps/Route38EcruteakGate.blk"
; 0xab6c3

INCBIN "baserom.gbc",$ab6c3,$ab82b - $ab6c3

VermilionCity_BlockData: ; 0xab82b
	INCBIN "maps/VermilionCity.blk"
; 0xab993

INCBIN "baserom.gbc",$ab993,$abb55 - $ab993

ElmsLab_BlockData: ; 0xabb55
	INCBIN "maps/ElmsLab.blk"
; 0xabb73

CeruleanCity_BlockData: ; 0xabb73
	INCBIN "maps/CeruleanCity.blk"
; 0xabcdb

Route1_BlockData: ; 0xabcdb
	INCBIN "maps/Route1.blk"
; 0xabd8f

Route5_BlockData: ; 0xabd8f
	INCBIN "maps/Route5.blk"
; 0xabde9

Route9_BlockData: ; 0xabde9
	INCBIN "maps/Route9.blk"
; 0xabef7

Route22_BlockData: ; 0xabef7
	INCBIN "maps/Route22.blk"
; 0xabfab


SECTION "bank2B",DATA,BANK[$2B]

Route14_BlockData: ; 0xac000
	INCBIN "maps/Route14.blk"
; 0xac0b4

INCBIN "baserom.gbc",$ac0b4,$5a

OlivineMart_BlockData: ; 0xac10e
	INCBIN "maps/OlivineMart.blk"
; 0xac126

Route10North_BlockData: ; 0xac126
	INCBIN "maps/Route10North.blk"
; 0xac180

INCBIN "baserom.gbc",$ac180,$168

OlivinePokeCenter1F_BlockData: ; 0xac2e8
	INCBIN "maps/OlivinePokeCenter1F.blk"
; 0xac2fc

INCBIN "baserom.gbc",$ac2fc,$ac340 - $ac2fc

EarlsPokemonAcademy_BlockData: ; 0xac340
	INCBIN "maps/EarlsPokemonAcademy.blk"
; 0xac360

INCBIN "baserom.gbc",$ac360,$ac3b4 - $ac360

GoldenrodDeptStore1F_BlockData: ; 0xac3b4
	INCBIN "maps/GoldenrodDeptStore1F.blk"
; 0xac3d4

GoldenrodDeptStore2F_BlockData: ; 0xac3d4
	INCBIN "maps/GoldenrodDeptStore2F.blk"
; 0xac3f4

GoldenrodDeptStore3F_BlockData: ; 0xac3f4
	INCBIN "maps/GoldenrodDeptStore3F.blk"
; 0xac414

GoldenrodDeptStore4F_BlockData: ; 0xac414
	INCBIN "maps/GoldenrodDeptStore4F.blk"
; 0xac434

GoldenrodDeptStore5F_BlockData: ; 0xac434
	INCBIN "maps/GoldenrodDeptStore5F.blk"
; 0xac454

GoldenrodDeptStore6F_BlockData: ; 0xac454
	INCBIN "maps/GoldenrodDeptStore6F.blk"
; 0xac474

GoldenrodDeptStoreElevator_BlockData: ; 0xac474
	INCBIN "maps/GoldenrodDeptStoreElevator.blk"
; 0xac478

CeladonMansion1F_BlockData: ; 0xac478
	INCBIN "maps/CeladonMansion1F.blk"
; 0xac48c

CeladonMansion2F_BlockData: ; 0xac48c
	INCBIN "maps/CeladonMansion2F.blk"
; 0xac4a0

CeladonMansion3F_BlockData: ; 0xac4a0
	INCBIN "maps/CeladonMansion3F.blk"
; 0xac4b4

CeladonMansionRoof_BlockData: ; 0xac4b4
	INCBIN "maps/CeladonMansionRoof.blk"
; 0xac4c8

INCBIN "baserom.gbc",$ac4c8,$ac4d8 - $ac4c8

CeladonGameCorner_BlockData: ; 0xac4d8
	INCBIN "maps/CeladonGameCorner.blk"
; 0xac51e

CeladonGameCornerPrizeRoom_BlockData: ; 0xac51e
	INCBIN "maps/CeladonGameCornerPrizeRoom.blk"
; 0xac527

Colosseum_BlockData: ; 0xac527
	INCBIN "maps/Colosseum.blk"
; 0xac53b

TradeCenter_BlockData: ; 0xac53b
	INCBIN "maps/TradeCenter.blk"
; 0xac54f

EcruteakLugiaSpeechHouse_BlockData: ; 0xac54f
	INCBIN "maps/EcruteakLugiaSpeechHouse.blk"
; 0xac55f

INCBIN "baserom.gbc",$ac55f,$5a

UnionCaveB1F_BlockData: ; 0xac5b9
	INCBIN "maps/UnionCaveB1F.blk"
; 0xac66d

UnionCaveB2F_BlockData: ; 0xac66d
	INCBIN "maps/UnionCaveB2F.blk"
; 0xac721

UnionCave1F_BlockData: ; 0xac721
	INCBIN "maps/UnionCave1F.blk"
; 0xac7d5

NationalPark_BlockData: ; 0xac7d5
	INCBIN "maps/NationalPark.blk"
; 0xac9f1

Route6UndergroundEntrance_BlockData: ; 0xac9f1
	INCBIN "maps/Route6UndergroundEntrance.blk"
; 0xaca01

INCBIN "baserom.gbc",$aca01,$10

KurtsHouse_BlockData: ; 0xaca11
	INCBIN "maps/KurtsHouse.blk"
; 0xaca31

GoldenrodMagnetTrainStation_BlockData: ; 0xaca31
	INCBIN "maps/GoldenrodMagnetTrainStation.blk"
; 0xaca8b

RuinsofAlphOutside_BlockData: ; 0xaca8b
	INCBIN "maps/RuinsofAlphOutside.blk"
; 0xacb3f

INCBIN "baserom.gbc",$acb3f,$acb53 - $acb3f

RuinsofAlphInnerChamber_BlockData: ; 0xacb53
	INCBIN "maps/RuinsofAlphInnerChamber.blk"
; 0xacbdf

RuinsofAlphHoOhChamber_BlockData: ; 0xacbdf
	INCBIN "maps/RuinsofAlphHoOhChamber.blk"
; 0xacbf3

SproutTower1F_BlockData: ; 0xacbf3
	INCBIN "maps/SproutTower1F.blk"
; 0xacc43

INCBIN "baserom.gbc",$acc43,$acc4d - $acc43

SproutTower2F_BlockData: ; 0xacc4d
	INCBIN "maps/SproutTower2F.blk"
; 0xacc9d

INCBIN "baserom.gbc",$acc9d,$acca7 - $acc9d

SproutTower3F_BlockData: ; 0xacca7
	INCBIN "maps/SproutTower3F.blk"
; 0xaccf7

INCBIN "baserom.gbc",$accf7,$acd01 - $accf7

RadioTower1F_BlockData: ; 0xacd01
	INCBIN "maps/RadioTower1F.blk"
; 0xacd25

RadioTower2F_BlockData: ; 0xacd25
	INCBIN "maps/RadioTower2F.blk"
; 0xacd49

RadioTower3F_BlockData: ; 0xacd49
	INCBIN "maps/RadioTower3F.blk"
; 0xacd6d

RadioTower4F_BlockData: ; 0xacd6d
	INCBIN "maps/RadioTower4F.blk"
; 0xacd91

RadioTower5F_BlockData: ; 0xacd91
	INCBIN "maps/RadioTower5F.blk"
; 0xacdb5

NewBarkTown_BlockData: ; 0xacdb5
	INCBIN "maps/NewBarkTown.blk"
; 0xace0f

CherrygroveCity_BlockData: ; 0xace0f
	INCBIN "maps/CherrygroveCity.blk"
; 0xacec3

VioletCity_BlockData: ; 0xacec3
	INCBIN "maps/VioletCity.blk"
; 0xad02b

AzaleaTown_BlockData: ; 0xad02b
	INCBIN "maps/AzaleaTown.blk"
; 0xad0df

CianwoodCity_BlockData: ; 0xad0df
	INCBIN "maps/CianwoodCity.blk"
; 0xad274

GoldenrodCity_BlockData: ; 0xad274
	INCBIN "maps/GoldenrodCity.blk"
; 0xad3dc

OlivineCity_BlockData: ; 0xad3dc
	INCBIN "maps/OlivineCity.blk"
; 0xad544

EcruteakCity_BlockData: ; 0xad544
	INCBIN "maps/EcruteakCity.blk"
; 0xad6ac

MahoganyTown_BlockData: ; 0xad6ac
	INCBIN "maps/MahoganyTown.blk"
; 0xad706

LakeofRage_BlockData: ; 0xad706
	INCBIN "maps/LakeofRage.blk"
; 0xad86e

BlackthornCity_BlockData: ; 0xad86e
	INCBIN "maps/BlackthornCity.blk"
; 0xad9d6

SilverCaveOutside_BlockData: ; 0xad9d6
	INCBIN "maps/SilverCaveOutside.blk"
; 0xadb3e

Route6_BlockData: ; 0xadb3e
	INCBIN "maps/Route6.blk"
; 0xadb98

Route7_BlockData: ; 0xadb98
	INCBIN "maps/Route7.blk"
; 0xadbf2

Route16_BlockData: ; 0xadbf2
	INCBIN "maps/Route16.blk"
; 0xadc4c

Route18_BlockData: ; 0xadc4c
	INCBIN "maps/Route18.blk"
; 0xadca6

WarehouseEntrance_BlockData: ; 0xadca6
	INCBIN "maps/WarehouseEntrance.blk"
; 0xaddb4

UndergroundPathSwitchRoomEntrances_BlockData: ; 0xaddb4
	INCBIN "maps/UndergroundPathSwitchRoomEntrances.blk"
; 0xadec2

GoldenrodDeptStoreB1F_BlockData: ; 0xadec2
	INCBIN "maps/GoldenrodDeptStoreB1F.blk"
; 0xadf1c

UndergroundWarehouse_BlockData: ; 0xadf1c
	INCBIN "maps/UndergroundWarehouse.blk"
; 0xadf76

INCBIN "baserom.gbc",$adf76,$19

TinTower1F_BlockData: ; 0xadf8f
	INCBIN "maps/TinTower1F.blk"
; 0xadfe9

TinTower2F_BlockData: ; 0xadfe9
	INCBIN "maps/TinTower2F.blk"
; 0xae043

TinTower3F_BlockData: ; 0xae043
	INCBIN "maps/TinTower3F.blk"
; 0xae09d

TinTower4F_BlockData: ; 0xae09d
	INCBIN "maps/TinTower4F.blk"
; 0xae0f7

TinTower5F_BlockData: ; 0xae0f7
	INCBIN "maps/TinTower5F.blk"
; 0xae151

TinTower6F_BlockData: ; 0xae151
	INCBIN "maps/TinTower6F.blk"
; 0xae1ab

TinTower7F_BlockData: ; 0xae1ab
	INCBIN "maps/TinTower7F.blk"
; 0xae205

TinTower8F_BlockData: ; 0xae205
	INCBIN "maps/TinTower8F.blk"
; 0xae25f

TinTower9F_BlockData: ; 0xae25f
	INCBIN "maps/TinTower9F.blk"
; 0xae2b9

TinTowerRoof_BlockData: ; 0xae2b9
	INCBIN "maps/TinTowerRoof.blk"
; 0xae313

BurnedTower1F_BlockData: ; 0xae313
	INCBIN "maps/BurnedTower1F.blk"
; 0xae36d

BurnedTowerB1F_BlockData: ; 0xae36d
	INCBIN "maps/BurnedTowerB1F.blk"
; 0xae3c7

INCBIN "baserom.gbc",$ae3c7,$ae4d5 - $ae3c7

MountMortar1FOutside_BlockData: ; 0xae4d5
	INCBIN "maps/MountMortar1FOutside.blk"
; 0xae63d

MountMortar1FInside_BlockData: ; 0xae63d
	INCBIN "maps/MountMortar1FInside.blk"
; 0xae859

MountMortar2FInside_BlockData: ; 0xae859
	INCBIN "maps/MountMortar2FInside.blk"
; 0xae9c1

MountMortarB1F_BlockData: ; 0xae9c1
	INCBIN "maps/MountMortarB1F.blk"
; 0xaeb29

IcePath1F_BlockData: ; 0xaeb29
	INCBIN "maps/IcePath1F.blk"
; 0xaec91

IcePathB1F_BlockData: ; 0xaec91
	INCBIN "maps/IcePathB1F.blk"
; 0xaed45

IcePathB2FMahoganySide_BlockData: ; 0xaed45
	INCBIN "maps/IcePathB2FMahoganySide.blk"
; 0xaed9f

IcePathB2FBlackthornSide_BlockData: ; 0xaed9f
	INCBIN "maps/IcePathB2FBlackthornSide.blk"
; 0xaedcc

IcePathB3F_BlockData: ; 0xaedcc
	INCBIN "maps/IcePathB3F.blk"
; 0xaee26

WhirlIslandNW_BlockData: ; 0xaee26
	INCBIN "maps/WhirlIslandNW.blk"
; 0xaee53

WhirlIslandNE_BlockData: ; 0xaee53
	INCBIN "maps/WhirlIslandNE.blk"
; 0xaeead

WhirlIslandSW_BlockData: ; 0xaeead
	INCBIN "maps/WhirlIslandSW.blk"
; 0xaef07

WhirlIslandCave_BlockData: ; 0xaef07
	INCBIN "maps/WhirlIslandCave.blk"
; 0xaef34

WhirlIslandSE_BlockData: ; 0xaef34
	INCBIN "maps/WhirlIslandSE.blk"
; 0xaef61

WhirlIslandB1F_BlockData: ; 0xaef61
	INCBIN "maps/WhirlIslandB1F.blk"
; 0xaf0c9

WhirlIslandB2F_BlockData: ; 0xaf0c9
	INCBIN "maps/WhirlIslandB2F.blk"
; 0xaf17d

WhirlIslandLugiaChamber_BlockData: ; 0xaf17d
	INCBIN "maps/WhirlIslandLugiaChamber.blk"
; 0xaf1d7

SilverCaveRoom1_BlockData: ; 0xaf1d7
	INCBIN "maps/SilverCaveRoom1.blk"
; 0xaf28b

SilverCaveRoom2_BlockData: ; 0xaf28b
	INCBIN "maps/SilverCaveRoom2.blk"
; 0xaf399

SilverCaveRoom3_BlockData: ; 0xaf399
	INCBIN "maps/SilverCaveRoom3.blk"
; 0xaf44d

INCBIN "baserom.gbc",$af44d,$438

MahoganyMart1F_BlockData: ; 0xaf885
	INCBIN "maps/MahoganyMart1F.blk"
; 0xaf895

TeamRocketBaseB1F_BlockData: ; 0xaf895
	INCBIN "maps/TeamRocketBaseB1F.blk"
; 0xaf91c

TeamRocketBaseB2F_BlockData: ; 0xaf91c
	INCBIN "maps/TeamRocketBaseB2F.blk"
; 0xaf9a3

TeamRocketBaseB3F_BlockData: ; 0xaf9a3
	INCBIN "maps/TeamRocketBaseB3F.blk"
; 0xafa2a

INCBIN "baserom.gbc",$afa2a,$afa84 - $afa2a

IndigoPlateauPokeCenter1F_BlockData: ; 0xafa84
	INCBIN "maps/IndigoPlateauPokeCenter1F.blk"
; 0xafac3

WillsRoom_BlockData: ; 0xafac3
	INCBIN "maps/WillsRoom.blk"
; 0xafaf0

KogasRoom_BlockData: ; 0xafaf0
	INCBIN "maps/KogasRoom.blk"
; 0xafb1d

BrunosRoom_BlockData: ; 0xafb1d
	INCBIN "maps/BrunosRoom.blk"
; 0xafb4a

KarensRoom_BlockData: ; 0xafb4a
	INCBIN "maps/KarensRoom.blk"
; 0xafb77

AzaleaGym_BlockData: ; 0xafb77
	INCBIN "maps/AzaleaGym.blk"
; 0xafb9f

VioletGym_BlockData: ; 0xafb9f
	INCBIN "maps/VioletGym.blk"
; 0xafbc7

GoldenrodGym_BlockData: ; 0xafbc7
	INCBIN "maps/GoldenrodGym.blk"
; 0xafc21

EcruteakGym_BlockData: ; 0xafc21
	INCBIN "maps/EcruteakGym.blk"
; 0xafc4e

MahoganyGym_BlockData: ; 0xafc4e
	INCBIN "maps/MahoganyGym.blk"
; 0xafc7b

OlivineGym_BlockData: ; 0xafc7b
	INCBIN "maps/OlivineGym.blk"
; 0xafca3

INCBIN "baserom.gbc",$afca3,$afcb7 - $afca3

CianwoodGym_BlockData: ; 0xafcb7
	INCBIN "maps/CianwoodGym.blk"
; 0xafce4

BlackthornGym1F_BlockData: ; 0xafce4
	INCBIN "maps/BlackthornGym1F.blk"
; 0xafd11

BlackthornGym2F_BlockData: ; 0xafd11
	INCBIN "maps/BlackthornGym2F.blk"
; 0xafd3e

OlivineLighthouse1F_BlockData: ; 0xafd3e
	INCBIN "maps/OlivineLighthouse1F.blk"
; 0xafd98

OlivineLighthouse2F_BlockData: ; 0xafd98
	INCBIN "maps/OlivineLighthouse2F.blk"
; 0xafdf2

OlivineLighthouse3F_BlockData: ; 0xafdf2
	INCBIN "maps/OlivineLighthouse3F.blk"
; 0xafe4c

OlivineLighthouse4F_BlockData: ; 0xafe4c
	INCBIN "maps/OlivineLighthouse4F.blk"
; 0xafea6

OlivineLighthouse5F_BlockData: ; 0xafea6
	INCBIN "maps/OlivineLighthouse5F.blk"
; 0xaff00

OlivineLighthouse6F_BlockData: ; 0xaff00
	INCBIN "maps/OlivineLighthouse6F.blk"
; 0xaff5a


SECTION "bank2C",DATA,BANK[$2C]

INCBIN "baserom.gbc",$b0000,$b0023 - $b0000

SlowpokeWellB1F_BlockData: ; 0xb0023
	INCBIN "maps/SlowpokeWellB1F.blk"
; 0xb007d

SlowpokeWellB2F_BlockData: ; 0xb007d
	INCBIN "maps/SlowpokeWellB2F.blk"
; 0xb00d7

IlexForest_BlockData: ; 0xb00d7
	INCBIN "maps/IlexForest.blk"
; 0xb026c

DarkCaveVioletEntrance_BlockData: ; 0xb026c
	INCBIN "maps/DarkCaveVioletEntrance.blk"
; 0xb03d4

DarkCaveBlackthornEntrance_BlockData: ; 0xb03d4
	INCBIN "maps/DarkCaveBlackthornEntrance.blk"
; 0xb04e2

RuinsofAlphResearchCenter_BlockData: ; 0xb04e2
	INCBIN "maps/RuinsofAlphResearchCenter.blk"
; 0xb04f2

GoldenrodBikeShop_BlockData: ; 0xb04f2
	INCBIN "maps/GoldenrodBikeShop.blk"
; 0xb0502

DanceTheatre_BlockData: ; 0xb0502
	INCBIN "maps/DanceTheatre.blk"
; 0xb052c

EcruteakHouse_BlockData: ; 0xb052c
	INCBIN "maps/EcruteakHouse.blk"
; 0xb0586

GoldenrodGameCorner_BlockData: ; 0xb0586
	INCBIN "maps/GoldenrodGameCorner.blk"
; 0xb05cc

Route35NationalParkgate_BlockData: ; 0xb05cc
	INCBIN "maps/Route35NationalParkgate.blk"
; 0xb05dc

Route36NationalParkgate_BlockData: ; 0xb05dc
	INCBIN "maps/Route36NationalParkgate.blk"
; 0xb05f0

FastShip1F_BlockData: ; 0xb05f0
	INCBIN "maps/FastShip1F.blk"
; 0xb0680

FastShipB1F_BlockData: ; 0xb0680
	INCBIN "maps/FastShipB1F.blk"
; 0xb0700

INCBIN "baserom.gbc",$b0700,$10

FastShipCabins_NNW_NNE_NE_BlockData: ; 0xb0710
	INCBIN "maps/FastShipCabins_NNW_NNE_NE.blk"
; 0xb0750

FastShipCabins_SW_SSW_NW_BlockData: ; 0xb0750
	INCBIN "maps/FastShipCabins_SW_SSW_NW.blk"
; 0xb0790

FastShipCabins_SE_SSE_CaptainsCabin_BlockData: ; 0xb0790
	INCBIN "maps/FastShipCabins_SE_SSE_CaptainsCabin.blk"
; 0xb07e5

OlivinePort_BlockData: ; 0xb07e5
	INCBIN "maps/OlivinePort.blk"
; 0xb0899

VermilionPort_BlockData: ; 0xb0899
	INCBIN "maps/VermilionPort.blk"
; 0xb094d

OlivineCafe_BlockData: ; 0xb094d
	INCBIN "maps/OlivineCafe.blk"
; 0xb095d

KrissHouse2F_BlockData: ; 0xb095d
	INCBIN "maps/KrissHouse2F.blk"
; 0xb0969

SaffronTrainStation_BlockData: ; 0xb0969
	INCBIN "maps/SaffronTrainStation.blk"
; 0xb09c3

CeruleanGym_BlockData: ; 0xb09c3
	INCBIN "maps/CeruleanGym.blk"
; 0xb09eb

VermilionGym_BlockData: ; 0xb09eb
	INCBIN "maps/VermilionGym.blk"
; 0xb0a18

SaffronGym_BlockData: ; 0xb0a18
	INCBIN "maps/SaffronGym.blk"
; 0xb0a72

PowerPlant_BlockData: ; 0xb0a72
	INCBIN "maps/PowerPlant.blk"
; 0xb0acc

PokemonFanClub_BlockData: ; 0xb0acc
	INCBIN "maps/PokemonFanClub.blk"
; 0xb0ae0

FightingDojo_BlockData: ; 0xb0ae0
	INCBIN "maps/FightingDojo.blk"
; 0xb0afe

SilphCo1F_BlockData: ; 0xb0afe
	INCBIN "maps/SilphCo1F.blk"
; 0xb0b1e

ViridianGym_BlockData: ; 0xb0b1e
	INCBIN "maps/ViridianGym.blk"
; 0xb0b4b

TrainerHouse1F_BlockData: ; 0xb0b4b
	INCBIN "maps/TrainerHouse1F.blk"
; 0xb0b6e

TrainerHouseB1F_BlockData: ; 0xb0b6e
	INCBIN "maps/TrainerHouseB1F.blk"
; 0xb0b96

RedsHouse1F_BlockData: ; 0xb0b96
	INCBIN "maps/RedsHouse1F.blk"
; 0xb0ba6

RedsHouse2F_BlockData: ; 0xb0ba6
	INCBIN "maps/RedsHouse2F.blk"
; 0xb0bb6

OaksLab_BlockData: ; 0xb0bb6
	INCBIN "maps/OaksLab.blk"
; 0xb0bd4

MrFujisHouse_BlockData: ; 0xb0bd4
	INCBIN "maps/MrFujisHouse.blk"
; 0xb0be8

LavRadioTower1F_BlockData: ; 0xb0be8
	INCBIN "maps/LavRadioTower1F.blk"
; 0xb0c10

SilverCaveItemRooms_BlockData: ; 0xb0c10
	INCBIN "maps/SilverCaveItemRooms.blk"
; 0xb0c6a

DayCare_BlockData: ; 0xb0c6a
	INCBIN "maps/DayCare.blk"
; 0xb0c7e

SoulHouse_BlockData: ; 0xb0c7e
	INCBIN "maps/SoulHouse.blk"
; 0xb0c92

PewterGym_BlockData: ; 0xb0c92
	INCBIN "maps/PewterGym.blk"
; 0xb0cb5

CeladonGym_BlockData: ; 0xb0cb5
	INCBIN "maps/CeladonGym.blk"
; 0xb0ce2

INCBIN "baserom.gbc",$b0ce2,$b0cf6 - $b0ce2

CeladonCafe_BlockData: ; 0xb0cf6
	INCBIN "maps/CeladonCafe.blk"
; 0xb0d0e

INCBIN "baserom.gbc",$b0d0e,$18

RockTunnel1F_BlockData: ; 0xb0d26
	INCBIN "maps/RockTunnel1F.blk"
; 0xb0e34

RockTunnelB1F_BlockData: ; 0xb0e34
	INCBIN "maps/RockTunnelB1F.blk"
; 0xb0f42

DiglettsCave_BlockData: ; 0xb0f42
	INCBIN "maps/DiglettsCave.blk"
; 0xb0ff6

MountMoon_BlockData: ; 0xb0ff6
	INCBIN "maps/MountMoon.blk"
; 0xb107d

SeafoamGym_BlockData: ; 0xb107d
	INCBIN "maps/SeafoamGym.blk"
; 0xb1091

MrPokemonsHouse_BlockData: ; 0xb1091
	INCBIN "maps/MrPokemonsHouse.blk"
; 0xb10a1

VictoryRoadGate_BlockData: ; 0xb10a1
	INCBIN "maps/VictoryRoadGate.blk"
; 0xb10fb

OlivinePortPassage_BlockData: ; 0xb10fb
	INCBIN "maps/OlivinePortPassage.blk"
; 0xb1155

FuchsiaGym_BlockData: ; 0xb1155
	INCBIN "maps/FuchsiaGym.blk"
; 0xb1182

SafariZoneBeta_BlockData: ; 0xb1182
	INCBIN "maps/SafariZoneBeta.blk"
; 0xb1236

Underground_BlockData: ; 0xb1236
	INCBIN "maps/Underground.blk"
; 0xb1260

Route39Barn_BlockData: ; 0xb1260
	INCBIN "maps/Route39Barn.blk"
; 0xb1270

VictoryRoad_BlockData: ; 0xb1270
	INCBIN "maps/VictoryRoad.blk"
; 0xb13d8

Route23_BlockData: ; 0xb13d8
	INCBIN "maps/Route23.blk"
; 0xb1432

LancesRoom_BlockData: ; 0xb1432
	INCBIN "maps/LancesRoom.blk"
; 0xb146e

HallOfFame_BlockData: ; 0xb146e
	INCBIN "maps/HallOfFame.blk"
; 0xb1491

CopycatsHouse1F_BlockData: ; 0xb1491
	INCBIN "maps/CopycatsHouse1F.blk"
; 0xb14a1

CopycatsHouse2F_BlockData: ; 0xb14a1
	INCBIN "maps/CopycatsHouse2F.blk"
; 0xb14b0

GoldenrodFlowerShop_BlockData: ; 0xb14b0
	INCBIN "maps/GoldenrodFlowerShop.blk"
; 0xb14c0

MountMoonSquare_BlockData: ; 0xb14c0
	INCBIN "maps/MountMoonSquare.blk"
; 0xb1547

WiseTriosRoom_BlockData: ; 0xb1547
	INCBIN "maps/WiseTriosRoom.blk"
; 0xb1557

DragonsDen1F_BlockData: ; 0xb1557
	INCBIN "maps/DragonsDen1F.blk"
; 0xb1584

DragonsDenB1F_BlockData: ; 0xb1584
	INCBIN "maps/DragonsDenB1F.blk"
; 0xb16ec

TohjoFalls_BlockData: ; 0xb16ec
	INCBIN "maps/TohjoFalls.blk"
; 0xb1773

RuinsofAlphHoOhItemRoom_BlockData: ; 0xb1773
	INCBIN "maps/RuinsofAlphHoOhItemRoom.blk"
; 0xb1787

RuinsofAlphHoOhWordRoom_BlockData: ; 0xb1787
	INCBIN "maps/RuinsofAlphHoOhWordRoom.blk"
; 0xb17ff

RuinsofAlphKabutoWordRoom_BlockData: ; 0xb17ff
	INCBIN "maps/RuinsofAlphKabutoWordRoom.blk"
; 0xb1845

RuinsofAlphOmanyteWordRoom_BlockData: ; 0xb1845
	INCBIN "maps/RuinsofAlphOmanyteWordRoom.blk"
; 0xb1895

RuinsofAlphAerodactylWordRoom_BlockData: ; 0xb1895
	INCBIN "maps/RuinsofAlphAerodactylWordRoom.blk"
; 0xb18db

DragonShrine_BlockData: ; 0xb18db
	INCBIN "maps/DragonShrine.blk"
; 0xb18f4

BattleTower1F_BlockData: ; 0xb18f4
	INCBIN "maps/BattleTower1F.blk"
; 0xb191c

BattleTowerBattleRoom_BlockData: ; 0xb191c
	INCBIN "maps/BattleTowerBattleRoom.blk"
; 0xb192c

GoldenrodPokeComCenter2FMobile_BlockData: ; 0xb192c
	INCBIN "maps/GoldenrodPokeComCenter2FMobile.blk"
; 0xb1a2c

MobileTradeRoomMobile_BlockData: ; 0xb1a2c
	INCBIN "maps/MobileTradeRoomMobile.blk"
; 0xb1a40

MobileBattleRoom_BlockData: ; 0xb1a40
	INCBIN "maps/MobileBattleRoom.blk"
; 0xb1a54

BattleTowerHallway_BlockData: ; 0xb1a54
	INCBIN "maps/BattleTowerHallway.blk"
; 0xb1a6a

BattleTowerElevator_BlockData: ; 0xb1a6a
	INCBIN "maps/BattleTowerElevator.blk"
; 0xb1a6e

BattleTowerOutside_BlockData: ; 0xb1a6e
	INCBIN "maps/BattleTowerOutside.blk"
; 0xb1afa

INCBIN "baserom.gbc",$b1afa,$28

GoldenrodDeptStoreRoof_BlockData: ; 0xb1b22
	INCBIN "maps/GoldenrodDeptStoreRoof.blk"
; 0xb1b42


SECTION "bank2D",DATA,BANK[$2D]

Tileset21GFX: ; b4000
INCBIN "gfx/tilesets/21.lz"
; b4893

INCBIN "baserom.gbc", $b4893, $b4da0 - $b4893

Tileset22GFX: ; b4da0
INCBIN "gfx/tilesets/22.lz"
; b50d1

INCBIN "baserom.gbc", $b50d1, $b55e0 - $b50d1

Tileset08GFX: ; b55e0
INCBIN "gfx/tilesets/08.lz"
; b59db

INCBIN "baserom.gbc", $b59db, $b5ee0 - $b59db

Tileset02GFX:
Tileset04GFX: ; b5ee0
INCBIN "gfx/tilesets/04.lz"
; b6ae7

INCBIN "baserom.gbc", $b6ae7, $b74e8 - $b6ae7

Tileset16GFX: ; b74e8
INCBIN "gfx/tilesets/16.lz"
; b799a

INCBIN "baserom.gbc", $b799a, $b7ea8 - $b799a


SECTION "bank2E",DATA,BANK[$2E]

INCBIN "baserom.gbc",$B8000,$b8219 - $b8000

Functionb8219: ; b8219
; deals strictly with rockmon encounter
	xor a
	ld [$d22e], a
	ld [$d143], a
	ld hl, WildRockMonMapTable
	call GetTreeMonEncounterTable
	jr nc, .quit
	call LoadWildTreeMonData
	jr nc, .quit
	ld a, $0a
	call $2fb1
	cp a, $04
	jr nc, .quit
	call $441f
	jr nc, .quit
	ret
.quit
	xor a
	ret
; b823e

db $05 ; ????

GetTreeMonEncounterTable: ; b823f
; reads a map-sensitive encounter table
; compares current map with maps in the table
; if there is a match, encounter table # is loaded into a
	ld a, [MapNumber]
	ld e, a
	ld a, [MapGroup]
	ld d, a
.loop
	ld a, [hli]
	cp a, $ff
	jr z, .quit
	cp d
	jr nz, .skip2
	ld a, [hli]
	cp e
	jr nz, .skip1
	jr .end
.skip2
	inc hl
.skip1
	inc hl
	jr .loop
.quit
	xor a
	ret
.end
	ld a, [hl]
	scf
	ret
; b825e

INCBIN "baserom.gbc",$B825E,$b82c5 - $b825e

WildRockMonMapTable: ; b82c5
	db GROUP_CIANWOOD_CITY, MAP_CIANWOOD_CITY, $07
	db GROUP_ROUTE_40, MAP_ROUTE_40, $07
	db GROUP_DARK_CAVE_VIOLET_ENTRANCE, MAP_DARK_CAVE_VIOLET_ENTRANCE, $07
	db GROUP_SLOWPOKE_WELL_B1F, MAP_SLOWPOKE_WELL_B1F, $07
	db $ff ; end
; b82d2

LoadWildTreeMonData: ; b82d2
; input: a = table number
; returns wildtreemontable pointer in hl
; sets carry if successful
	cp a, $08 ; which table?
	jr nc, .quit ; only 8 tables
	and a
	jr z, .quit ; 0 is invalid
	ld e, a
	ld d, $00
	ld hl, WildTreeMonPointerTable
	add hl, de
	add hl, de
	ld a, [hli] ; store pointer in hl
	ld h, [hl]
	ld l, a
	scf
	ret
.quit
	xor a
	ret
; b82e8

WildTreeMonPointerTable: ; b82e8
; seems to point to "normal" tree encounter data
; as such only odd-numbered tables are used
; rockmon is 13th
	dw WildTreeMonTable1  ; filler
	dw WildTreeMonTable1  ; 1
	dw WildTreeMonTable3  ; 2
	dw WildTreeMonTable5  ; 3
	dw WildTreeMonTable7  ; 4
	dw WildTreeMonTable9  ; 5
	dw WildTreeMonTable11 ; 6
	dw WildRockMonTable   ; 7
	dw WildTreeMonTable1  ; 8
; b82fa

; structure: % species level

WildTreeMonTable1: ; b82fa
	db 50, SPEAROW, 10
	db 15, SPEAROW, 10
	db 15, SPEAROW, 10
	db 10, AIPOM, 10
	db 5, AIPOM, 10
	db 5, AIPOM, 10
	db $ff ; end
; b830d

WildTreeMonTable2 ; b830d
; unused
	db 50, SPEAROW, 10
	db 15, HERACROSS, 10
	db 15, HERACROSS, 10
	db 10, AIPOM, 10
	db 5, AIPOM, 10
	db 5, AIPOM, 10
	db $ff ; end
; b8320

WildTreeMonTable3: ; b8320
	db 50, SPEAROW, 10
	db 15, EKANS, 10
	db 15, SPEAROW, 10
	db 10, AIPOM, 10
	db 5, AIPOM, 10
	db 5, AIPOM, 10
	db $ff ; end
; b8333

WildTreeMonTable4: ; b8333
; unused
	db 50, SPEAROW, 10
	db 15, HERACROSS, 10
	db 15, HERACROSS, 10
	db 10, AIPOM, 10
	db 5, AIPOM, 10
	db 5, AIPOM, 10
	db $ff ; end
; b8346

WildTreeMonTable5: ; b8346
	db 50, HOOTHOOT, 10
	db 15, SPINARAK, 10
	db 15, LEDYBA, 10
	db 10, EXEGGCUTE, 10
	db 5, EXEGGCUTE, 10
	db 5, EXEGGCUTE, 10
	db $ff ; end
; b8359

WildTreeMonTable6: ; b8359
; unused
	db 50, HOOTHOOT, 10
	db 15, PINECO, 10
	db 15, PINECO, 10
	db 10, EXEGGCUTE, 10
	db 5, EXEGGCUTE, 10
	db 5, EXEGGCUTE, 10
	db $ff ; end
; b836c

WildTreeMonTable7: ; b836c
	db 50, HOOTHOOT, 10
	db 15, EKANS, 10
	db 15, HOOTHOOT, 10
	db 10, EXEGGCUTE, 10
	db 5, EXEGGCUTE, 10
	db 5, EXEGGCUTE, 10
	db $ff ; end
; b837f

WildTreeMonTable8: ; b837f
; unused
	db 50, HOOTHOOT, 10
	db 15, PINECO, 10
	db 15, PINECO, 10
	db 10, EXEGGCUTE, 10
	db 5, EXEGGCUTE, 10
	db 5, EXEGGCUTE, 10
	db $ff ; end
; b8392

WildTreeMonTable9: ; b8392
	db 50, HOOTHOOT, 10
	db 15, VENONAT, 10
	db 15, HOOTHOOT, 10
	db 10, EXEGGCUTE, 10
	db 5, EXEGGCUTE, 10
	db 5, EXEGGCUTE, 10
	db $ff ; end
; b83a5

WildTreeMonTable10: ; b83a5
; unused
	db 50, HOOTHOOT, 10
	db 15, PINECO, 10
	db 15, PINECO, 10
	db 10, EXEGGCUTE, 10
	db 5, EXEGGCUTE, 10
	db 5, EXEGGCUTE, 10
	db $ff ; end
; b83b8

WildTreeMonTable11: ; b83b8
	db 50, HOOTHOOT, 10
	db 15, PINECO, 10
	db 15, PINECO, 10
	db 10, NOCTOWL, 10
	db 5, BUTTERFREE, 10
	db 5, BEEDRILL, 10
	db $ff ; end
; b83cb

WildTreeMonTable12; b83cb
; unused
	db 50, HOOTHOOT, 10
	db 15, CATERPIE, 10
	db 15, WEEDLE, 10
	db 10, HOOTHOOT, 10
	db 5, METAPOD, 10
	db 5, KAKUNA, 10
	db $ff ; end
; b83de

WildRockMonTable: ; b83de
	db 90, KRABBY, 15
	db 10, SHUCKLE, 15
	db $ff ; end
; b83e5

INCBIN "baserom.gbc",$b83e5,$b9e8b - $b83e5


SECTION "bank2F",DATA,BANK[$2F]

INCBIN "baserom.gbc",$bc000,$bc09c - $bc000

PokeCenterNurseScript: ; bc09c
; Talking to a nurse in a Pokemon Center

	loadfont
; The nurse has different text for:
; Morn
	checktime $1
	iftrue .morn
; Day
	checktime $2
	iftrue .day
; Nite
	checktime $4
	iftrue .nite
; If somehow it's not a time of day at all, we skip the introduction
	2jump .heal

.morn
; Different text if we're in the com center
	checkbit1 $032a
	iftrue .morn_comcenter
; Good morning! Welcome to ...
	3writetext BANK(UnknownText_0x1b0000), UnknownText_0x1b0000
	keeptextopen
	2jump .heal
.morn_comcenter
; Good morning! This is the ...
	3writetext BANK(UnknownText_0x1b008a), UnknownText_0x1b008a
	keeptextopen
	2jump .heal

.day
; Different text if we're in the com center
	checkbit1 $032a
	iftrue .day_comcenter
; Hello! Welcome to ...
	3writetext BANK(UnknownText_0x1b002b), UnknownText_0x1b002b
	keeptextopen
	2jump .heal
.day_comcenter
; Hello! This is the ...
	3writetext BANK(UnknownText_0x1b00d6), UnknownText_0x1b00d6
	keeptextopen
	2jump .heal

.nite
; Different text if we're in the com center
	checkbit1 $032a
	iftrue .nite_comcenter
; Good evening! You're out late. ...
	3writetext BANK(UnknownText_0x1b004f), UnknownText_0x1b004f
	keeptextopen
	2jump .heal
.nite_comcenter
; Good to see you working so late. ...
	3writetext BANK(UnknownText_0x1b011b), UnknownText_0x1b011b
	keeptextopen
	2jump .heal

.heal
; If we come back, don't welcome us to the com center again
	clearbit1 $032a
; Ask if you want to heal
	3writetext BANK(UnknownText_0x1b017a), UnknownText_0x1b017a
	yesorno
	iffalse .end
; Go ahead and heal
	3writetext BANK(UnknownText_0x1b01bd), UnknownText_0x1b01bd
	pause 20
	special $009d
; Turn to the machine
	spriteface $fe, $2
	pause 10
	special $001b
	playmusic $0000
	writebyte $0
	special $003e
	pause 30
	special $003d
	spriteface $fe, $0
	pause 10
; Has Elm already phoned you about Pokerus?
	checkphonecall
	iftrue .done
; Has Pokerus already been found in the Pokecenter?
	checkbit2 $000d
	iftrue .done
; Check for Pokerus
	special $004e ; SPECIAL_CHECKPOKERUS
	iftrue .pokerus
.done
; Thank you for waiting. ...
	3writetext BANK(UnknownText_0x1b01d7), UnknownText_0x1b01d7
	pause 20
.end
; We hope to see you again.
	3writetext BANK(UnknownText_0x1b020b), UnknownText_0x1b020b
; Curtsy
	spriteface $fe, $1
	pause 10
	spriteface $fe, $0
	pause 10
; And we're out
	closetext
	loadmovesprites
	end

.pokerus
; Different text for com center (excludes 'in a Pokemon Center')
; Since flag $32a is cleared when healing,
; this text is never actually seen
	checkbit1 $032a
	iftrue .pokerus_comcenter
; Your Pokemon appear to be infected ...
	3writetext BANK(UnknownText_0x1b0241), UnknownText_0x1b0241
	closetext
	loadmovesprites
	2jump .endpokerus
.pokerus_comcenter
; Your Pokemon appear to be infected ...
	3writetext BANK(UnknownText_0x1b02d6), UnknownText_0x1b02d6
	closetext
	loadmovesprites
.endpokerus
; Don't tell us about Pokerus again
	setbit2 $000d
; Trigger Elm's Pokerus phone call
	specialphonecall $0001
	end
; bc162

INCBIN "baserom.gbc",$bc162,$bcea5-$bc162

UnusedPhoneScript: ; 0xbcea5
	3writetext BANK(UnusedPhoneText), UnusedPhoneText
	end

MomPhoneScript: ; 0xbceaa
	checkbit1 $0040
	iftrue .bcec5
	checkbit1 $0041 ; if dude talked to you, then you left home without talking to mom
	iftrue MomPhoneLectureScript
	checkbit1 $001f
	iftrue MomPhoneNoGymQuestScript
	checkbit1 $001a
	iftrue MomPhoneNoPokedexScript
	2jump MomPhoneNoPokemonScript

.bcec5 ; 0xbcec5
	checkbit1 $0007
	iftrue MomPhoneHangUpScript
	3writetext BANK(MomPhoneGreetingText), MomPhoneGreetingText
	keeptextopen
	mapnametotext $0
	checkcode $f
	if_equal $1, UnknownScript_0xbcee7
	if_equal $2, $4f27
	2jump UnknownScript_0xbcf2f

UnknownScript_0xbcedf: ; 0xbcedf
	3writetext $6d, $4021
	keeptextopen
	2jump UnknownScript_0xbcf37

UnknownScript_0xbcee7: ; 0xbcee7
	checkcode $c
	if_equal GROUP_NEW_BARK_TOWN, .newbark
	if_equal GROUP_CHERRYGROVE_CITY, .cherrygrove
	if_equal GROUP_VIOLET_CITY, .violet
	if_equal GROUP_AZALEA_TOWN, .azalea
	if_equal GROUP_GOLDENROD_CITY, .goldenrod
	3writetext BANK(MomPhoneGenericAreaText), MomPhoneGenericAreaText
	keeptextopen
	2jump UnknownScript_0xbcf37

.newbark ; 0xbcf05
	3writetext BANK(MomPhoneNewBarkText), MomPhoneNewBarkText
	keeptextopen
	2jump UnknownScript_0xbcf37

.cherrygrove ; 0xbcf0d
	3writetext BANK(MomPhoneCherrygroveText), MomPhoneCherrygroveText
	keeptextopen
	2jump UnknownScript_0xbcf37

.violet ; 0xbcf15
	displaylocation $7 ; sprout tower
	3call $3,$4edf
.azalea ; 0xbcf1b
	displaylocation $d ; slowpoke well
	3call $3,$4edf
.goldenrod ; 0xbcf21
	displaylocation $11 ; radio tower
	3call $3,$4edf
	3writetext $6d, $411c
	keeptextopen
	2jump UnknownScript_0xbcf37

UnknownScript_0xbcf2f: ; 0xbcf2f
	3writetext $6d, $4150
	keeptextopen
	2jump UnknownScript_0xbcf37

UnknownScript_0xbcf37: ; 0xbcf37
	checkbit2 $0008
	iffalse UnknownScript_0xbcf49
	checkmoney $1, 0
	if_equal $0, UnknownScript_0xbcf55
	2jump UnknownScript_0xbcf63

UnknownScript_0xbcf49: ; 0xbcf49
	checkmoney $1, 0
	if_equal $0, UnknownScript_0xbcf79
	2jump UnknownScript_0xbcf6e

UnknownScript_0xbcf55: ; 0xbcf55
	readmoney $1, $0
	3writetext $6d, $41a7
	yesorno
	iftrue MomPhoneSaveMoneyScript
	2jump MomPhoneWontSaveMoneyScript

UnknownScript_0xbcf63: ; 0xbcf63
	3writetext $6d, $41ea
	yesorno
	iftrue MomPhoneSaveMoneyScript
	2jump MomPhoneWontSaveMoneyScript

UnknownScript_0xbcf6e: ; 0xbcf6e
	3writetext $6d, $420d
	yesorno
	iftrue MomPhoneSaveMoneyScript
	2jump MomPhoneWontSaveMoneyScript

UnknownScript_0xbcf79: ; 0xbcf79
	readmoney $1, $0
	3writetext $6d, $4249
	yesorno
	iftrue MomPhoneSaveMoneyScript
	2jump MomPhoneWontSaveMoneyScript

MomPhoneSaveMoneyScript: ; 0xbcf87
	setbit2 $0008
	3writetext $6d, $4289
	keeptextopen
	2jump MomPhoneHangUpScript

MomPhoneWontSaveMoneyScript: ; 0xbcf92
	clearbit2 $0008
	3writetext BANK(MomPhoneWontSaveMoneyText), MomPhoneWontSaveMoneyText
	keeptextopen
	2jump MomPhoneHangUpScript

MomPhoneHangUpScript: ; 0xbcf9d
	3writetext BANK(MomPhoneHangUpText), MomPhoneHangUpText
	end

MomPhoneNoPokemonScript: ; 0xbcfa2
	3writetext BANK(MomPhoneNoPokemonText), MomPhoneNoPokemonText
	end

MomPhoneNoPokedexScript: ; 0xbcfa7
	3writetext BANK(MomPhoneNoPokedexText), MomPhoneNoPokedexText
	end

MomPhoneNoGymQuestScript: ; 0xbcfac
	3writetext BANK(MomPhoneNoGymQuestText), MomPhoneNoGymQuestText
	end

MomPhoneLectureScript: ; 0xbcfb1
	setbit1 $0040
	setbit2 $0009
	specialphonecall $0000
	3writetext BANK(MomPhoneLectureText), MomPhoneLectureText
	yesorno
	iftrue MomPhoneSaveMoneyScript
	2jump MomPhoneWontSaveMoneyScript

BillPhoneScript1: ; 0xbcfc5
	checktime $2
	iftrue .daygreet
	checktime $4
	iftrue .nitegreet
	3writetext BANK(BillPhoneMornGreetingText), BillPhoneMornGreetingText
	keeptextopen
	2jump .main

.daygreet ; 0xbcfd7
	3writetext BANK(BillPhoneDayGreetingText), BillPhoneDayGreetingText
	keeptextopen
	2jump .main

.nitegreet ; 0xbcfdf
	3writetext BANK(BillPhoneNiteGreetingText), BillPhoneNiteGreetingText
	keeptextopen
	2jump .main

.main ; 0xbcfe7
	3writetext BANK(BillPhoneGeneriText), BillPhoneGeneriText
	keeptextopen
	checkcode $10
	RAM2MEM $0
	if_equal $0, .full
	if_greater_than $6, .nearlyfull
	3writetext BANK(BillPhoneNotFullText), BillPhoneNotFullText
	end

.nearlyfull ; 0xbcffd
	3writetext BANK(BillPhoneNearlyFullText), BillPhoneNearlyFullText
	end

.full ; 0xbd002
	3writetext BANK(BillPhoneFullText), BillPhoneFullText
	end

BillPhoneScript2: ; 0xbd007
	3writetext BANK(BillPhoneNewlyFullText), BillPhoneNewlyFullText
	closetext
	end

ElmPhoneScript1: ; 0xbd00d
	checkcode $14
	if_equal $1, .pokerus
	checkbit1 $0055
	iftrue .discovery
	checkbit1 $002d
	iffalse .next
	checkbit1 $0054
	iftrue .egghatched
.next
	checkbit1 $002d
	iftrue .eggunhatched
	checkbit1 $0701
	iftrue .assistant
	checkbit1 $001f
	iftrue .checkingegg
	checkbit1 $0043
	iftrue .stolen
	checkbit1 $001e
	iftrue .sawmrpokemon
	3writetext BANK(ElmPhoneStartText), ElmPhoneStartText
	end

.sawmrpokemon ; 0xbd048
	3writetext BANK(ElmPhoneSawMrPokemonText), ElmPhoneSawMrPokemonText
	end

.stolen ; 0xbd04d
	3writetext BANK(ElmPhonePokemonStolenText), ElmPhonePokemonStolenText
	end

.checkingegg ; 0xbd052
	3writetext BANK(ElmPhoneCheckingEggText), ElmPhoneCheckingEggText
	end

.assistant ; 0xbd057
	3writetext BANK(ElmPhoneAssistantText), ElmPhoneAssistantText
	end

.eggunhatched ; 0xbd05c
	3writetext BANK(ElmPhoneEggUnhatchedText), ElmPhoneEggUnhatchedText
	end

.egghatched ; 0xbd061
	3writetext BANK(ElmPhoneEggHatchedText), ElmPhoneEggHatchedText
	setbit1 $0077
	end

.discovery ; 0xbd069
	random $2
	if_equal $0, .nextdiscovery
	3writetext BANK(ElmPhoneDiscovery1Text), ElmPhoneDiscovery1Text
	end

.nextdiscovery ; 0xbd074
	3writetext BANK(ElmPhoneDiscovery2Text), ElmPhoneDiscovery2Text
	end

.pokerus ; 0xbd079
	3writetext BANK(ElmPhonePokerusText), ElmPhonePokerusText
	specialphonecall $0000
	end

ElmPhoneScript2: ; 0xbd081
	checkcode $14
	if_equal $2, .disaster
	if_equal $3, .assistant
	if_equal $4, .rocket
	if_equal $5, .gift
	if_equal $8, .gift
	3writetext BANK(ElmPhonePokerusText), ElmPhonePokerusText
	specialphonecall $0000
	end

.disaster ; 0xbd09f
	3writetext BANK(ElmPhoneDisasterText), ElmPhoneDisasterText
	specialphonecall $0000
	setbit1 $0043
	end

.assistant ; 0xbd0aa
	3writetext BANK(ElmPhoneEggAssistantText), ElmPhoneEggAssistantText
	specialphonecall $0000
	clearbit1 $0700
	setbit1 $0701
	end

.rocket ; 0xbd0b8
	3writetext BANK(ElmPhoneRocketText), ElmPhoneRocketText
	specialphonecall $0000
	end

.gift ; 0xbd0c0
	3writetext BANK(ElmPhoneGiftText), ElmPhoneGiftText
	specialphonecall $0000
	end

.unused ; 0xbd0c8
	3writetext BANK(ElmPhoneUnusedText), ElmPhoneUnusedText
	specialphonecall $0000
	end

INCBIN "baserom.gbc",$bd0d0,$be699-$bd0d0


SECTION "bank30",DATA,BANK[$30]

INCBIN "baserom.gbc",$c0000,$c3fc0 - $c0000


SECTION "bank31",DATA,BANK[$31]

INCBIN "baserom.gbc",$c4000,$c7f80 - $c4000


SECTION "bank32",DATA,BANK[$32]

INCBIN "baserom.gbc",$c8000,$cbe2b - $c8000


SECTION "bank33",DATA,BANK[$33]

INCBIN "baserom.gbc",$cc000, $cfd9e - $cc000

;                          Songs iii

Music_PostCredits: INCLUDE "audio/music/postcredits.asm"



;                       Pic animations I

SECTION "bank34",DATA,BANK[$34]

; Pic animations asm
INCBIN "baserom.gbc", $d0000, $d0695 - $d0000

; Pic animations are assembled in 3 parts:

; Top-level animations:
; 	frame #, duration: Frame 0 is the original pic (no change)
;	setrepeat #:       Sets the number of times to repeat
; 	dorepeat #:        Repeats from command # (starting from 0)
; 	end

; Bitmasks:
;	Layered over the pic to designate affected tiles

; Frame definitions:
;	first byte is the bitmask used for this frame
;	following bytes are tile ids mapped to each bit in the mask

; Main animations (played everywhere)
AnimationPointers: INCLUDE "gfx/pics/anim_pointers.asm"
INCLUDE "gfx/pics/anims.asm"

; Extra animations, appended to the main animation
; Used in the status screen (blinking, tail wags etc.)
AnimationExtraPointers: INCLUDE "gfx/pics/extra_pointers.asm"
INCLUDE "gfx/pics/extras.asm"

; Unown has its own animation data despite having an entry in the main tables
UnownAnimationPointers: INCLUDE "gfx/pics/unown_anim_pointers.asm"
INCLUDE "gfx/pics/unown_anims.asm"
UnownAnimationExtraPointers: INCLUDE "gfx/pics/unown_extra_pointers.asm"
INCLUDE "gfx/pics/unown_extras.asm"

; Bitmasks
BitmasksPointers: INCLUDE "gfx/pics/bitmask_pointers.asm"
INCLUDE "gfx/pics/bitmasks.asm"
UnownBitmasksPointers: INCLUDE "gfx/pics/unown_bitmask_pointers.asm"
INCLUDE "gfx/pics/unown_bitmasks.asm"


;                       Pic animations II

SECTION "bank35",DATA,BANK[$35]

; Frame definitions
FramesPointers: INCLUDE "gfx/pics/frame_pointers.asm"
; Inexplicably, Kanto frames are split off from Johto
INCLUDE "gfx/pics/kanto_frames.asm"


;                       Pic animations III

SECTION "bank36",DATA,BANK[$36]

FontInversed: INCBIN "gfx/misc/font_inversed.1bpp"

; Johto frame definitions
INCLUDE "gfx/pics/johto_frames.asm"

; Unown frame definitions
UnownFramesPointers: INCLUDE "gfx/pics/unown_frame_pointers.asm"
INCLUDE "gfx/pics/unown_frames.asm"


SECTION "bank37",DATA,BANK[$37]

Tileset31GFX: ; dc000
INCBIN "gfx/tilesets/31.lz"
; dc3ce

INCBIN "baserom.gbc", $dc3ce, $dc3d0 - $dc3ce

Tileset18GFX: ; dc3d0
INCBIN "gfx/tilesets/18.lz"
; dcc4e

INCBIN "baserom.gbc", $dcc4e, $dd150 - $dcc4e

Tileset05GFX: ; dd150
INCBIN "gfx/tilesets/05.lz"
; dd5f8

INCBIN "baserom.gbc", $dd5f8, $ddb00 - $dd5f8

Tileset19GFX: ; ddb00
INCBIN "gfx/tilesets/19.lz"
; ddf64

INCBIN "baserom.gbc", $ddf64, $de570 - $ddf64

Tileset11GFX: ; de570
INCBIN "gfx/tilesets/11.lz"
; de98a

INCBIN "baserom.gbc", $de98a, $dfd14 - $de98a


SECTION "bank38",DATA,BANK[$38]

INCBIN "baserom.gbc",$e0000,$e37f9 - $e0000


SECTION "bank39",DATA,BANK[$39]

INCBIN "baserom.gbc", $e4000, $e555d - $e4000

IntroSuicuneRunGFX: ; e555d
INCBIN "gfx/intro/suicune_run.lz"
; e592b

INCBIN "baserom.gbc", $e592b, $e592d - $e592b

IntroPichuWooperGFX: ; e592d
INCBIN "gfx/intro/pichu_wooper.lz"
; e5c70

INCBIN "baserom.gbc", $e5c70, $e5c7d - $e5c70

IntroBackgroundGFX: ; e5c7d
INCBIN "gfx/intro/background.lz"
; e5e69

INCBIN "baserom.gbc", $e5e69, $e5e6d - $e5e69

IntroTilemap004: ; e5e6d
INCBIN "gfx/intro/004.lz"
; e5ec5

INCBIN "baserom.gbc", $e5ec5, $e5ecd - $e5ec5

IntroTilemap003: ; e5ecd
INCBIN "gfx/intro/003.lz"
; e5ed9

INCBIN "baserom.gbc", $e5ed9, $e5f5d - $e5ed9

IntroUnownsGFX: ; e5f5d
INCBIN "gfx/intro/unowns.lz"
; e6348

INCBIN "baserom.gbc", $e6348, $e634d - $e6348

IntroPulseGFX: ; e634d
INCBIN "gfx/intro/pulse.lz"
; e63d4

INCBIN "baserom.gbc", $e63d4, $e63dd - $e63d4

IntroTilemap002: ; e63dd
INCBIN "gfx/intro/002.lz"
; e6418

INCBIN "baserom.gbc", $e6418, $e641d - $e6418

IntroTilemap001: ; e641d
INCBIN "gfx/intro/001.lz"
; e6429

INCBIN "baserom.gbc", $e6429, $e642d - $e6429

IntroTilemap006: ; e642d
INCBIN "gfx/intro/006.lz"
; e6472

INCBIN "baserom.gbc", $e6472, $e647d - $e6472

IntroTilemap005: ; e647d
INCBIN "gfx/intro/005.lz"
; e6498

INCBIN "baserom.gbc", $e6498, $e649d - $e6498

IntroTilemap008: ; e649d
INCBIN "gfx/intro/008.lz"
; e6550

INCBIN "baserom.gbc", $e6550, $e655d - $e6550

IntroTilemap007: ; e655d
INCBIN "gfx/intro/007.lz"
; e65a4

INCBIN "baserom.gbc", $e65a4, $e662d - $e65a4

IntroCrystalUnownsGFX: ; e662d
INCBIN "gfx/intro/crystal_unowns.lz"
; e6720

INCBIN "baserom.gbc", $e6720, $e672d - $e6720

IntroTilemap017: ; e672d
INCBIN "gfx/intro/017.lz"
; e6761

INCBIN "baserom.gbc", $e6761, $e676d - $e6761

IntroTilemap015: ; e676d
INCBIN "gfx/intro/015.lz"
; e6794

INCBIN "baserom.gbc", $e6794, $e681d - $e6794

IntroSuicuneCloseGFX: ; e681d
INCBIN "gfx/intro/suicune_close.lz"
; e6c37

INCBIN "baserom.gbc", $e6c37, $e6c3d - $e6c37

IntroTilemap012: ; e6c3d
INCBIN "gfx/intro/012.lz"
; e6d0a

INCBIN "baserom.gbc", $e6d0a, $e6d0d - $e6d0a

IntroTilemap011: ; e6d0d
INCBIN "gfx/intro/011.lz"
; e6d65

INCBIN "baserom.gbc", $e6d65, $e6ded - $e6d65

IntroSuicuneJumpGFX: ; e6ded
INCBIN "gfx/intro/suicune_jump.lz"
; e72a7

INCBIN "baserom.gbc", $e72a7, $e72ad - $e72a7

IntroSuicuneBackGFX: ; e72ad
INCBIN "gfx/intro/suicune_back.lz"
; e7648

INCBIN "baserom.gbc", $e7648, $e764d - $e7648

IntroTilemap010: ; e764d
INCBIN "gfx/intro/010.lz"
; e76a0

INCBIN "baserom.gbc", $e76a0, $e76ad - $e76a0

IntroTilemap009: ; e76ad
INCBIN "gfx/intro/009.lz"
; e76bb

INCBIN "baserom.gbc", $e76bb, $e76bd - $e76bb

IntroTilemap014: ; e76bd
INCBIN "gfx/intro/014.lz"
; e778b

INCBIN "baserom.gbc", $e778b, $e778d - $e778b

IntroTilemap013: ; e778d
INCBIN "gfx/intro/013.lz"
; e77d9

INCBIN "baserom.gbc", $e77d9, $e785d - $e77d9

IntroUnownBackGFX: ; e785d
INCBIN "gfx/intro/unown_back.lz"
; e799a

INCBIN "baserom.gbc", $e799a, $e7a70 - $e799a


; ================================================================
;           Sound engine and music/sound effect pointers
SECTION "bank3A",DATA,BANK[$3A]


; The sound engine. Interfaces are in bank 0
INCLUDE "audio/engine.asm"

; What music plays when a trainer notices you
INCLUDE "audio/trainer_encounters.asm"

; Pointer table for all 103 songs
Music: INCLUDE "audio/music_pointers.asm"

; Empty song
Music_Nothing: INCLUDE "audio/music/nothing.asm"

; Pointer table for all 68 base cries
Cries: INCLUDE "audio/cry_pointers.asm"

; Pointer table for all 207 sfx
SFX: INCLUDE "audio/sfx_pointers.asm"


;                            Songs I

Music_Route36:              INCLUDE "audio/music/route36.asm"
Music_RivalBattle:          INCLUDE "audio/music/rivalbattle.asm"
Music_RocketBattle:         INCLUDE "audio/music/rocketbattle.asm"
Music_ElmsLab:              INCLUDE "audio/music/elmslab.asm"
Music_DarkCave:             INCLUDE "audio/music/darkcave.asm"
Music_JohtoGymBattle:       INCLUDE "audio/music/johtogymleaderbattle.asm"
Music_ChampionBattle:       INCLUDE "audio/music/championbattle.asm"
Music_SSAqua:               INCLUDE "audio/music/ssaqua.asm"
Music_NewBarkTown:          INCLUDE "audio/music/newbarktown.asm"
Music_GoldenrodCity:        INCLUDE "audio/music/goldenrodcity.asm"
Music_VermilionCity:        INCLUDE "audio/music/vermilioncity.asm"
Music_TitleScreen:          INCLUDE "audio/music/titlescreen.asm"
Music_RuinsOfAlphInterior:  INCLUDE "audio/music/ruinsofalphinterior.asm"
Music_LookPokemaniac:       INCLUDE "audio/music/lookpokemaniac.asm"
Music_TrainerVictory:       INCLUDE "audio/music/trainervictory.asm"


SECTION "bank3B",DATA,BANK[$3B]

;                           Songs II

Music_Route1:               INCLUDE "audio/music/route1.asm"
Music_Route3:               INCLUDE "audio/music/route3.asm"
Music_Route12:              INCLUDE "audio/music/route12.asm"
Music_KantoGymBattle:       INCLUDE "audio/music/kantogymleaderbattle.asm"
Music_KantoTrainerBattle:   INCLUDE "audio/music/kantotrainerbattle.asm"
Music_KantoWildBattle:      INCLUDE "audio/music/kantowildpokemonbattle.asm"
Music_PokemonCenter:        INCLUDE "audio/music/pokemoncenter.asm"
Music_LookLass:             INCLUDE "audio/music/looklass.asm"
Music_LookOfficer:          INCLUDE "audio/music/lookofficer.asm"
Music_Route2:               INCLUDE "audio/music/route2.asm"
Music_MtMoon:               INCLUDE "audio/music/mtmoon.asm"
Music_ShowMeAround:         INCLUDE "audio/music/showmearound.asm"
Music_GameCorner:           INCLUDE "audio/music/gamecorner.asm"
Music_Bicycle:              INCLUDE "audio/music/bicycle.asm"
Music_LookSage:             INCLUDE "audio/music/looksage.asm"
Music_PokemonChannel:       INCLUDE "audio/music/pokemonchannel.asm"
Music_Lighthouse:           INCLUDE "audio/music/lighthouse.asm"
Music_LakeOfRage:           INCLUDE "audio/music/lakeofrage.asm"
Music_IndigoPlateau:        INCLUDE "audio/music/indigoplateau.asm"
Music_Route37:              INCLUDE "audio/music/route37.asm"
Music_RocketHideout:        INCLUDE "audio/music/rockethideout.asm"
Music_DragonsDen:           INCLUDE "audio/music/dragonsden.asm"
Music_RuinsOfAlphRadio:     INCLUDE "audio/music/ruinsofalphradiosignal.asm"
Music_LookBeauty:           INCLUDE "audio/music/lookbeauty.asm"
Music_Route26:              INCLUDE "audio/music/route26.asm"
Music_EcruteakCity:         INCLUDE "audio/music/ecruteakcity.asm"
Music_LakeOfRageRocketRadio:INCLUDE "audio/music/lakeofragerocketsradiosignal.asm"
Music_MagnetTrain:          INCLUDE "audio/music/magnettrain.asm"
Music_LavenderTown:         INCLUDE "audio/music/lavendertown.asm"
Music_DancingHall:          INCLUDE "audio/music/dancinghall.asm"
Music_ContestResults:       INCLUDE "audio/music/bugcatchingcontestresults.asm"
Music_Route30:              INCLUDE "audio/music/route30.asm"

SECTION "bank3C",DATA,BANK[$3C]

;                          Songs III

Music_VioletCity:           INCLUDE "audio/music/violetcity.asm"
Music_Route29:              INCLUDE "audio/music/route29.asm"
Music_HallOfFame:           INCLUDE "audio/music/halloffame.asm"
Music_HealPokemon:          INCLUDE "audio/music/healpokemon.asm"
Music_Evolution:            INCLUDE "audio/music/evolution.asm"
Music_Printer:              INCLUDE "audio/music/printer.asm"

INCBIN "baserom.gbc", $f0941, $f2787 - $f0941

CryHeaders:
INCLUDE "audio/cry_headers.asm"

INCBIN "baserom.gbc", $f2d69, $f3fb6 - $f2d69


SECTION "bank3D",DATA,BANK[$3D]

;                           Songs IV

Music_ViridianCity:         INCLUDE "audio/music/viridiancity.asm"
Music_CeladonCity:          INCLUDE "audio/music/celadoncity.asm"
Music_WildPokemonVictory:   INCLUDE "audio/music/wildpokemonvictory.asm"
Music_SuccessfulCapture:    INCLUDE "audio/music/successfulcapture.asm"
Music_GymLeaderVictory:     INCLUDE "audio/music/gymleadervictory.asm"
Music_MtMoonSquare:         INCLUDE "audio/music/mtmoonsquare.asm"
Music_Gym:                  INCLUDE "audio/music/gym.asm"
Music_PalletTown:           INCLUDE "audio/music/pallettown.asm"
Music_ProfOaksPokemonTalk:  INCLUDE "audio/music/profoakspokemontalk.asm"
Music_ProfOak:              INCLUDE "audio/music/profoak.asm"
Music_LookRival:            INCLUDE "audio/music/lookrival.asm"
Music_AfterTheRivalFight:   INCLUDE "audio/music/aftertherivalfight.asm"
Music_Surf:                 INCLUDE "audio/music/surf.asm"
Music_NationalPark:         INCLUDE "audio/music/nationalpark.asm"
Music_AzaleaTown:           INCLUDE "audio/music/azaleatown.asm"
Music_CherrygroveCity:      INCLUDE "audio/music/cherrygrovecity.asm"
Music_UnionCave:            INCLUDE "audio/music/unioncave.asm"
Music_JohtoWildBattle:      INCLUDE "audio/music/johtowildpokemonbattle.asm"
Music_JohtoWildBattleNight: INCLUDE "audio/music/johtowildpokemonbattlenight.asm"
Music_JohtoTrainerBattle:   INCLUDE "audio/music/johtotrainerbattle.asm"
Music_LookYoungster:        INCLUDE "audio/music/lookyoungster.asm"
Music_TinTower:             INCLUDE "audio/music/tintower.asm"
Music_SproutTower:          INCLUDE "audio/music/sprouttower.asm"
Music_BurnedTower:          INCLUDE "audio/music/burnedtower.asm"
Music_Mom:                  INCLUDE "audio/music/mom.asm"
Music_VictoryRoad:          INCLUDE "audio/music/victoryroad.asm"
Music_PokemonLullaby:       INCLUDE "audio/music/pokemonlullaby.asm"
Music_PokemonMarch:         INCLUDE "audio/music/pokemonmarch.asm"
Music_GoldSilverOpening:    INCLUDE "audio/music/goldsilveropening.asm"
Music_GoldSilverOpening2:   INCLUDE "audio/music/goldsilveropening2.asm"
Music_LookHiker:            INCLUDE "audio/music/lookhiker.asm"
Music_LookRocket:           INCLUDE "audio/music/lookrocket.asm"
Music_RocketTheme:          INCLUDE "audio/music/rockettheme.asm"
Music_MainMenu:             INCLUDE "audio/music/mainmenu.asm"
Music_LookKimonoGirl:       INCLUDE "audio/music/lookkimonogirl.asm"
Music_PokeFluteChannel:     INCLUDE "audio/music/pokeflutechannel.asm"
Music_BugCatchingContest:   INCLUDE "audio/music/bugcatchingcontest.asm"

SECTION "bank3E",DATA,BANK[$3E]

FontExtra:
INCBIN "gfx/misc/font_extra.2bpp",$0,$200

Font:
INCBIN "gfx/misc/font.1bpp",$0,$400

FontBattleExtra:
INCBIN "gfx/misc/font_battle_extra.2bpp",$0,$200

INCBIN "baserom.gbc", $f8800, $f8ba0 - $f8800

TownMapGFX: ; f8ba0
INCBIN "gfx/misc/town_map.lz"
; f8ea3

INCBIN "baserom.gbc", $f8ea3, $fbbfc - $f8ea3

INCLUDE "battle/magikarp_length.asm"

INCBIN "baserom.gbc",$fbccf,$fbe91 - $fbccf


SECTION "bank3F",DATA,BANK[$3F]

DoTileAnimation:

INCBIN "baserom.gbc",$FC000,$fcdc2-$fc000

LoadTradesPointer: ; 0xfcdc2
	ld d, 0
	push de
	ld a, [$cf63]
	and $f
	swap a
	ld e, a
	ld d, $0
	ld hl, Trades
	add hl, de
	add hl, de
	pop de
	add hl, de
	ret
; 0xfcdd7

INCBIN "baserom.gbc",$fcdd7,$fce58-$fcdd7

Trades: ; 0xfce58
; byte 1: dialog
; byte 2: givemon
; byte 3: getmon
; bytes 4-14 nickname
; bytes 15-16 DVs
; byte 17 held item
; bytes 18-19 ID
; bytes 20-30 OT name
; byte 31 gender
; byte 32 XXX always zero?

	db 0,ABRA,MACHOP,"MUSCLE@@@@@",$37,$66,GOLD_BERRY,$54,$92,"MIKE@@@@@@@",0,0
	db 0,BELLSPROUT,ONIX,"ROCKY@@@@@@",$96,$66,BITTER_BERRY,$1e,$bf,"KYLE@@@@@@@",0,0
	db 1,KRABBY,VOLTORB,"VOLTY@@@@@@",$98,$88,PRZCUREBERRY,$05,$72,"TIM@@@@@@@@",0,0
	db 3,DRAGONAIR,DODRIO,"DORIS@@@@@@",$77,$66,SMOKE_BALL,$1b,$01,"EMY@@@@@@@@",2,0
	db 2,HAUNTER,XATU,"PAUL@@@@@@@",$96,$86,MYSTERYBERRY,$00,$3d,"CHRIS@@@@@@",0,0
	db 3,CHANSEY,AERODACTYL,"AEROY@@@@@@",$96,$66,GOLD_BERRY,$7b,$67,"KIM@@@@@@@@",0,0
	db 0,DUGTRIO,MAGNETON,"MAGGIE@@@@@",$96,$66,METAL_COAT,$a2,$c3,"FOREST@@@@@",0,0

INCBIN "baserom.gbc",$fcf38,$fd1d2-$fcf38


SECTION "bank40",DATA,BANK[$40]

INCBIN "baserom.gbc",$100000,$10389d - $100000


SECTION "bank41",DATA,BANK[$41]

INCBIN "baserom.gbc",$104000,$104350 - $104000

INCBIN "gfx/ow/misc.2bpp"

INCBIN "baserom.gbc",$1045b0,$105258 - $1045b0

MysteryGiftGFX:
INCBIN "gfx/misc/mystery_gift.2bpp"

INCBIN "baserom.gbc",$105688,$105930 - $105688

; japanese mystery gift gfx
INCBIN "gfx/misc/mystery_gift_jp.2bpp"

INCBIN "baserom.gbc",$105db0,$105ef6 - $105db0

HallOfFame2: ; 0x105ef6
	ret

INCBIN "baserom.gbc",$105ef7,$106078 - $105ef7

HallOfFame1: ; 0x106078
	ret

INCBIN "baserom.gbc",$106079,$1060bb - $106079

Function1060bb: ; 1060bb
; commented out
	ret
; 1060bc

INCBIN "baserom.gbc",$1060bc,$106dbc - $1060bc


SECTION "bank42",DATA,BANK[$42]

INCBIN "baserom.gbc", $108000, $109407 - $108000

IntroLogoGFX: ; 109407
INCBIN "gfx/intro/logo.lz"
; 10983f

INCBIN "baserom.gbc", $10983f, $1099aa - $10983f

; Credits
INCLUDE "credits.asm"


SECTION "bank43",DATA,BANK[$43]

INCBIN "baserom.gbc", $10c000, $10ed67 - $10c000

StartTitleScreen: ; 10ed67

	call WhiteBGMap
	call ClearSprites
	call ClearTileMap
	
; Turn BG Map update off
	xor a
	ld [$ffd4], a
	
; Reset timing variables
	ld hl, $cf63
	ld [hli], a ; cf63 ; Scene?
	ld [hli], a ; cf64
	ld [hli], a ; cf65 ; Timer lo
	ld [hl], a  ; cf66 ; Timer hi
	
; Turn LCD off
	call DisableLCD
	
	
; VRAM bank 1
	ld a, 1
	ld [rVBK], a
	
	
; Decompress running Suicune gfx
	ld hl, TitleSuicuneGFX
	ld de, $8800
	call $0b50
	
	
; Clear screen palettes
	ld hl, $9800
	ld bc, $0280
	xor a
	call ByteFill
	

; Fill tile palettes:

; BG Map 1:

; line 0 (copyright)
	ld hl, $9c00
	ld bc, $0020 ; one row
	ld a, 7 ; palette
	call ByteFill


; BG Map 0:

; Apply logo gradient:

; lines 3-4
	ld hl, $9860 ; (0,3)
	ld bc, $0040 ; 2 rows
	ld a, 2
	call ByteFill
; line 5
	ld hl, $98a0 ; (0,5)
	ld bc, $0020 ; 1 row
	ld a, 3
	call ByteFill
; line 6
	ld hl, $98c0 ; (0,6)
	ld bc, $0020 ; 1 row
	ld a, 4
	call ByteFill
; line 7
	ld hl, $98e0 ; (0,7)
	ld bc, $0020 ; 1 row
	ld a, 5
	call ByteFill
; lines 8-9
	ld hl, $9900 ; (0,8)
	ld bc, $0040 ; 2 rows
	ld a, 6
	call ByteFill
	

; 'CRYSTAL VERSION'
	ld hl, $9925 ; (5,9)
	ld bc, $000b ; length of version text
	ld a, 1
	call ByteFill
	
; Suicune gfx
	ld hl, $9980 ; (0,12)
	ld bc, $00c0 ; the rest of the screen
	ld a, 8
	call ByteFill
	
	
; Back to VRAM bank 0
	ld a, $0
	ld [rVBK], a
	
	
; Decompress logo
	ld hl, TitleLogoGFX
	ld de, $8800
	call $0b50
	
; Decompress background crystal
	ld hl, TitleCrystalGFX
	ld de, $8000
	call $0b50
	
	
; Clear screen tiles
	ld hl, $9800
	ld bc, $0800
	ld a, $7f
	call ByteFill
	
; Draw Pokemon logo
	ld hl, $c4dc ; TileMap(0,3)
	ld bc, $0714 ; 20x7
	ld d, $80
	ld e, $14
	call DrawGraphic
	
; Draw copyright text
	ld hl, $9c03 ; BG Map 1 (3,0)
	ld bc, $010d ; 13x1
	ld d, $c
	ld e, $10
	call DrawGraphic
	
; Initialize running Suicune?
	ld d, $0
	call $6ed2
	
; Initialize background crystal
	call $6f06
	
; Save WRAM bank
	ld a, [$ff70]
	push af
; WRAM bank 5
	ld a, 5
	ld [$ff70], a
	
; Update palette colors
	ld hl, TitleScreenPalettes
	ld de, $d000
	ld bc, $0080
	call CopyBytes
	
	ld hl, TitleScreenPalettes
	ld de, $d080
	ld bc, $0080
	call CopyBytes
	
; Restore WRAM bank
	pop af
	ld [$ff70], a
	
	
; LY/SCX trickery starts here
	
; Save WRAM bank
	ld a, [$ff70]
	push af
; WRAM bank 5
	ld a, 5
	ld [$ff70], a
	
; Make alternating lines come in from opposite sides

; ( This part is actually totally pointless, you can't
;   see anything until these values are overwritten!  )

	ld b, 40 ; alternate for 80 lines
	ld hl, $d100 ; LY buffer
.loop
; $00 is the middle position
	ld [hl], $70 ; coming from the left
	inc hl
	ld [hl], $90 ; coming from the right
	inc hl
	dec b
	jr nz, .loop
	
; Make sure the rest of the buffer is empty
	ld hl, $d150
	xor a
	ld bc, $0040
	call ByteFill
	
; Let LCD Stat know we're messing around with SCX
	ld a, rSCX - rJOYP
	ld [$ffc6], a
	
; Restore WRAM bank
	pop af
	ld [$ff70], a
	
	
; Reset audio
	call ChannelsOff
	call $058a
	
; Set sprite size to 8x16
	ld a, [rLCDC]
	set 2, a
	ld [rLCDC], a
	
;
	ld a, $70
	ld [$ffcf], a
	ld a, $8
	ld [$ffd0], a
	ld a, $7
	ld [$ffd1], a
	ld a, $90
	ld [$ffd2], a
	
	ld a, $1
	ld [$ffe5], a
	
; Update BG Map 0 (bank 0)
	ld [$ffd4], a
	
	xor a
	ld [$d002], a
	
; Play starting sound effect
	call SFXChannelsOff
	ld de, $0065
	call StartSFX
	
	ret
; 10eea7

INCBIN "baserom.gbc", $10eea7, $10ef32 - $10eea7

AnimateTitleCrystal: ; 10ef32
; Move the title screen crystal downward until it's fully visible

; Stop at y=6
; y is really from the bottom of the sprite, which is two tiles high
	ld hl, Sprites
	ld a, [hl]
	cp 6 + 16
	ret z
	
; Move all 30 parts of the crystal down by 2
	ld c, 30
.loop
	ld a, [hl]
	add 2
	ld [hli], a
	inc hl
	inc hl
	inc hl
	dec c
	jr nz, .loop
	
	ret
; 10ef46

TitleSuicuneGFX: ; 10ef46
INCBIN "gfx/title/suicune.lz"
; 10f31b

INCBIN "baserom.gbc", $10f31b, $10f326 - $10f31b

TitleLogoGFX: ; 10f326
INCBIN "gfx/title/logo.lz"
; 10fced

INCBIN "baserom.gbc", $10fced, $10fcee - $10fced

TitleCrystalGFX: ; 10fcee
INCBIN "gfx/title/crystal.lz"
; 10fed7

INCBIN "baserom.gbc", $10fed7, $10fede - $10fed7

TitleScreenPalettes:
; BG
	RGB 00, 00, 00
	RGB 19, 00, 00
	RGB 15, 08, 31
	RGB 15, 08, 31
	
	RGB 00, 00, 00
	RGB 31, 31, 31
	RGB 15, 16, 31
	RGB 31, 01, 13
	
	RGB 00, 00, 00
	RGB 07, 07, 07
	RGB 31, 31, 31
	RGB 02, 03, 30
	
	RGB 00, 00, 00
	RGB 13, 13, 13
	RGB 31, 31, 18
	RGB 02, 03, 30
	
	RGB 00, 00, 00
	RGB 19, 19, 19
	RGB 29, 28, 12
	RGB 02, 03, 30
	
	RGB 00, 00, 00
	RGB 25, 25, 25
	RGB 28, 25, 06
	RGB 02, 03, 30
	
	RGB 00, 00, 00
	RGB 31, 31, 31
	RGB 26, 21, 00
	RGB 02, 03, 30
	
	RGB 00, 00, 00
	RGB 11, 11, 19
	RGB 31, 31, 31
	RGB 00, 00, 00
	
; OBJ
	RGB 00, 00, 00
	RGB 10, 00, 15
	RGB 17, 05, 22
	RGB 19, 09, 31
	
	RGB 31, 31, 31
	RGB 00, 00, 00
	RGB 00, 00, 00
	RGB 00, 00, 00
	
	RGB 31, 31, 31
	RGB 00, 00, 00
	RGB 00, 00, 00
	RGB 00, 00, 00
	
	RGB 31, 31, 31
	RGB 00, 00, 00
	RGB 00, 00, 00
	RGB 00, 00, 00
	
	RGB 31, 31, 31
	RGB 00, 00, 00
	RGB 00, 00, 00
	RGB 00, 00, 00
	
	RGB 31, 31, 31
	RGB 00, 00, 00
	RGB 00, 00, 00
	RGB 00, 00, 00
	
	RGB 31, 31, 31
	RGB 00, 00, 00
	RGB 00, 00, 00
	RGB 00, 00, 00
	
	RGB 31, 31, 31
	RGB 00, 00, 00
	RGB 00, 00, 00
	RGB 00, 00, 00



SECTION "bank44",DATA,BANK[$44]

INCBIN "baserom.gbc",$110000,$113f84 - $110000


SECTION "bank45",DATA,BANK[$45]

INCBIN "baserom.gbc",$114000,$117a7f - $114000

; everything from here to the end of the bank is related to the
; Mobile Stadium option from the continue/newgame menu.
; XXX better function names
Function117a7f: ; 0x117a7f
	ld a, [$ffaa]
	push af
	ld a, $1
	ld [$ffaa], a
	call Function117a8d
	pop af
	ld [$ffaa], a
	ret
; 0x117a8d

Function117a8d: ; 0x117a8d
	call Function117a94
	call Function117acd
	ret
; 0x117a94

Function117a94: ; 0x117a94
	xor a
	ld [$cf63], a
	ld [$cf64], a
	ld [$cf65], a
	ld [$cf66], a
	call $31f3
	call $300b
	ld a, $5c
	ld hl, $6e78
	rst FarCall
	ld a, $41
	ld hl, $4000
	rst FarCall
	ret
; 0x117ab4

Function117ab4: ; 0x117ab4
	call $31f3
	call $300b
	ld a, $5c
	ld hl, $6e78
	rst FarCall
	ld a, $5c
	ld hl, $6eb9
	rst FarCall
	ld a, $41
	ld hl, $4061
	rst FarCall
	ret
; 0x117acd

Function117acd: ; 0x117acd
	call $0a57
	ld a, [$cf63]
	bit 7, a
	jr nz, .asm_117ae2 ; 0x117ad5 $b
	call Function117ae9
	ld a, $41
	ld hl, $4000
	rst FarCall
	jr Function117acd
.asm_117ae2
	call $31f3
	call $300b
	ret

Function117ae9: ; 0x117ae9
	ld a, [$cf63]
	ld e, a
	ld d, $0
	ld hl, Pointers117af8
	add hl, de
	add hl, de
	ld a, [hli]
	ld h, [hl]
	ld l, a
	jp [hl]

Pointers117af8: ; 0x117af8
	dw Function117b06
	dw Function117b14
	dw Function117b28
	dw Function117b31
	dw Function117b4f
	dw Function117bb6
	dw Function117c4a

Function117b06:
	ld a, $5c
	ld hl, $6eb9
	rst FarCall
	ld a, $10
	ld [$cf64], a
	jp Function117cdd

Function117b14:
	ld hl, $cf64
	dec [hl]
	ret nz
	ld hl, Data117cbc
	call $1d35
	call $1cbb
	call $1cfd
	jp Function117cdd

Function117b28:
	ld hl, MobileStadiumEntryText
	call $1057
	jp Function117cdd

Function117b31:
	ld hl, Data117cc4
	call $1d35
	call $1cbb
	call $1cfd
	ld hl, $c550
	ld de, YesNo117ccc
	call $1078
	ld hl, $c54f
	ld a, "▶"
	ld [hl], a
	jp Function117cdd

Function117b4f:
	ld a, [$ffa7]
	cp $2
	jr z, .asm_117ba4 ; 0x117b53 $4f
	cp $1
	jr z, .asm_117b8c ; 0x117b57 $33
	cp $80
	jr z, .asm_117b76 ; 0x117b5b $19
	cp $40
	ret nz
	ld a, [$cf64]
	and a
	ret z
	dec a
	ld [$cf64], a
	ld hl, $c54f
	ld a, "▶"
	ld [hl], a
	ld hl, $c577
	ld a, " "
	ld [hl], a
	ret
.asm_117b76
	ld a, [$cf64]
	and a
	ret nz
	inc a
	ld [$cf64], a
	ld hl, $c54f
	ld a, " "
	ld [hl], a
	ld hl, $c577
	ld a, "▶"
	ld [hl], a
	ret
.asm_117b8c
	call $2009
	ld a, [$cf64]
	and a
	jr nz, .asm_117ba4 ; 0x117b93 $f
	call $1c07
	call $1c07
	ld a, $41
	ld hl, $4061
	rst FarCall
	jp Function117cdd
.asm_117ba4
	call $1c07
	call $1c07
	ld a, $41
	ld hl, $4061
	rst FarCall
	ld a, $80
	ld [$cf63], a
	ret

Function117bb6:
	call Function117c89
	ld a, $1
	ld [$ffd4], a
	ld a, $46
	ld hl, $4284
	rst FarCall
	call $300b
	ld a, [$c300]
	and a
	jr z, .asm_117be7 ; 0x117bca $1b
	cp $a
	jr z, .asm_117be1 ; 0x117bce $11
.asm_117bd0
	ld a, $2
	ld [$c303], a
	ld a, $5f
	ld hl, $7555
	rst FarCall
	ld a, $80
	ld [$cf63], a
	ret
.asm_117be1
	ld a, $80
	ld [$cf63], a
	ret
.asm_117be7
	ld a, [$ff70]
	push af
	ld a, $3
	ld [$ff70], a
	ld a, [$cd89]
	and $1
	jr nz, .asm_117c16 ; 0x117bf3 $21
	ld a, [$d000]
	cp $fe
	jr nz, .asm_117c16 ; 0x117bfa $1a
	ld a, [$d001]
	cp $f
	jr nz, .asm_117c16 ; 0x117c01 $13
	ld hl, $dfec
	ld de, $cd69
	ld c, $10
.asm_117c0b
	ld a, [de]
	inc de
	cp [hl]
	jr nz, .asm_117c16 ; 0x117c0e $6
	inc hl
	dec c
	jr nz, .asm_117c0b ; 0x117c12 $f7
	jr .asm_117c20 ; 0x117c14 $a
.asm_117c16
	pop af
	ld [$ff70], a
	ld a, $d3
	ld [$c300], a
	jr .asm_117bd0 ; 0x117c1e $b0
.asm_117c20
	pop af
	ld [$ff70], a
	ld a, $5c
	ld hl, $6eb9
	rst FarCall
	ld a, [$ff70]
	push af
	ld a, $3
	ld [$ff70], a
	ld a, $7
	call GetSRAMBank
	ld hl, $d002
	ld de, $b000
	ld bc, $1000
	call CopyBytes
	call CloseSRAM
	pop af
	ld [$ff70], a
	jp Function117cdd

Function117c4a:
	ld hl, Data117cbc
	call $1d35
	call $1cbb
	call $1cfd
	ld a, $41
	ld hl, $4061
	rst FarCall
	ld hl, MobileStadiumSuccessText
	call $1057
	ld a, [$ff70]
	push af
	ld a, $5
	ld [$ff70], a
	ld hl, $d000
	ld de, $0008
	ld c, $8
.asm_117c71
	push hl
	ld a, $ff
	ld [hli], a
	ld a, " "
	ld [hl], a
	pop hl
	add hl, de
	dec c
	jr nz, .asm_117c71 ; 0x117c7b $f4
	call $04b6
	pop af
	ld [$ff70], a
	ld a, $80
	ld [$cf63], a
	ret

Function117c89:
	ld a, $7
	call GetSRAMBank
	ld l, $0
	ld h, l
	ld de, $b000
	ld bc, $0ffc
.asm_117c97
	push bc
	ld a, [de]
	inc de
	ld c, a
	ld b, $0
	add hl, bc
	pop bc
	dec bc
	ld a, b
	or c
	jr nz, .asm_117c97 ; 0x117ca2 $f3
	ld a, l
	ld [$cd83], a
	ld a, h
	ld [$cd84], a
	ld hl, $bfea
	ld de, $cd69
	ld bc, $0010
	call CopyBytes
	call CloseSRAM
	ret

Data117cbc: ; 0x117cbc
	db $40,$0c,$00,$11,$13,$00,$00,$00

Data117cc4: ; 0x117cc4
	db $40,$07,$0e,$0b,$13,$00,$00,$00 ; XXX what is this

YesNo117ccc: ; 0x117ccc
	db "はい", $4e ; Yes
	db "いいえ@"   ; No

MobileStadiumEntryText: ; 0x117cd3
	TX_FAR _MobileStadiumEntryText
	db "@"

MobileStadiumSuccessText: ; 0x117cd8
	TX_FAR _MobileStadiumSuccessText
	db "@"

Function117cdd: ; 0x117cdd
	ld hl,$cf63
	inc [hl]
	ret


SECTION "bank46",DATA,BANK[$46]

INCBIN "baserom.gbc",$118000,$11bc9e - $118000


SECTION "bank47",DATA,BANK[$47]

INCBIN "baserom.gbc",$11c000,$11f686 - $11c000


SECTION "bank48",DATA,BANK[$48]

PicPointers:
INCLUDE "gfx/pics/pic_pointers.asm"

;                             Pics I

HoOhFrontpic:        INCBIN "gfx/pics/250/front.lz"
MachampFrontpic:     INCBIN "gfx/pics/068/front.lz"
NinetalesFrontpic:   INCBIN "gfx/pics/038/front.lz"
FeraligatrFrontpic:  INCBIN "gfx/pics/160/front.lz"
NidokingFrontpic:    INCBIN "gfx/pics/034/front.lz"
RaikouFrontpic:      INCBIN "gfx/pics/243/front.lz"
LugiaFrontpic:       INCBIN "gfx/pics/249/front.lz"
ArticunoFrontpic:    INCBIN "gfx/pics/144/front.lz"
TaurosFrontpic:      INCBIN "gfx/pics/128/front.lz"
VenusaurFrontpic:    INCBIN "gfx/pics/003/front.lz"
EnteiFrontpic:       INCBIN "gfx/pics/244/front.lz"
SuicuneFrontpic:     INCBIN "gfx/pics/245/front.lz"
TyphlosionFrontpic:  INCBIN "gfx/pics/157/front.lz"
; 123ffa


SECTION "bank49",DATA,BANK[$49]

UnownPicPointers:
INCLUDE "gfx/pics/unown_pic_pointers.asm"

;                            Pics II

BlastoiseFrontpic:   INCBIN "gfx/pics/009/front.lz"
RapidashFrontpic:    INCBIN "gfx/pics/078/front.lz"
MeganiumFrontpic:    INCBIN "gfx/pics/154/front.lz"
NidoqueenFrontpic:   INCBIN "gfx/pics/031/front.lz"
HitmonleeFrontpic:   INCBIN "gfx/pics/106/front.lz"
ScizorFrontpic:      INCBIN "gfx/pics/212/front.lz"
BeedrillFrontpic:    INCBIN "gfx/pics/015/front.lz"
ArcanineFrontpic:    INCBIN "gfx/pics/059/front.lz"
TyranitarFrontpic:   INCBIN "gfx/pics/248/front.lz"
MoltresFrontpic:     INCBIN "gfx/pics/146/front.lz"
ZapdosFrontpic:      INCBIN "gfx/pics/145/front.lz"
ArbokFrontpic:       INCBIN "gfx/pics/024/front.lz"
MewtwoFrontpic:      INCBIN "gfx/pics/150/front.lz"
FearowFrontpic:      INCBIN "gfx/pics/022/front.lz"
CharizardFrontpic:   INCBIN "gfx/pics/006/front.lz"
QuilavaFrontpic:     INCBIN "gfx/pics/156/front.lz"
; 127ffe


SECTION "bank4a",DATA,BANK[$4a]

TrainerPicPointers:
INCLUDE "gfx/pics/trainer_pic_pointers.asm"

;                           Pics III

SteelixFrontpic:     INCBIN "gfx/pics/208/front.lz"
AlakazamFrontpic:    INCBIN "gfx/pics/065/front.lz"
GyaradosFrontpic:    INCBIN "gfx/pics/130/front.lz"
KangaskhanFrontpic:  INCBIN "gfx/pics/115/front.lz"
RhydonFrontpic:      INCBIN "gfx/pics/112/front.lz"
GolduckFrontpic:     INCBIN "gfx/pics/055/front.lz"
RhyhornFrontpic:     INCBIN "gfx/pics/111/front.lz"
PidgeotFrontpic:     INCBIN "gfx/pics/018/front.lz"
SlowbroFrontpic:     INCBIN "gfx/pics/080/front.lz"
ButterfreeFrontpic:  INCBIN "gfx/pics/012/front.lz"
WeezingFrontpic:     INCBIN "gfx/pics/110/front.lz"
CloysterFrontpic:    INCBIN "gfx/pics/091/front.lz"
SkarmoryFrontpic:    INCBIN "gfx/pics/227/front.lz"
DewgongFrontpic:     INCBIN "gfx/pics/087/front.lz"
VictreebelFrontpic:  INCBIN "gfx/pics/071/front.lz"
RaichuFrontpic:      INCBIN "gfx/pics/026/front.lz"
PrimeapeFrontpic:    INCBIN "gfx/pics/057/front.lz"
OmastarBackpic:      INCBIN "gfx/pics/139/back.lz"
; 12bffe


SECTION "bank4b",DATA,BANK[$4b]

;                            Pics IV

DodrioFrontpic:      INCBIN "gfx/pics/085/front.lz"
SlowkingFrontpic:    INCBIN "gfx/pics/199/front.lz"
HitmontopFrontpic:   INCBIN "gfx/pics/237/front.lz"
OnixFrontpic:        INCBIN "gfx/pics/095/front.lz"
BlisseyFrontpic:     INCBIN "gfx/pics/242/front.lz"
MachokeFrontpic:     INCBIN "gfx/pics/067/front.lz"
DragoniteFrontpic:   INCBIN "gfx/pics/149/front.lz"
PoliwrathFrontpic:   INCBIN "gfx/pics/062/front.lz"
ScytherFrontpic:     INCBIN "gfx/pics/123/front.lz"
AerodactylFrontpic:  INCBIN "gfx/pics/142/front.lz"
SeakingFrontpic:     INCBIN "gfx/pics/119/front.lz"
MukFrontpic:         INCBIN "gfx/pics/089/front.lz"
CroconawFrontpic:    INCBIN "gfx/pics/159/front.lz"
HypnoFrontpic:       INCBIN "gfx/pics/097/front.lz"
NidorinoFrontpic:    INCBIN "gfx/pics/033/front.lz"
SandslashFrontpic:   INCBIN "gfx/pics/028/front.lz"
JolteonFrontpic:     INCBIN "gfx/pics/135/front.lz"
DonphanFrontpic:     INCBIN "gfx/pics/232/front.lz"
PinsirFrontpic:      INCBIN "gfx/pics/127/front.lz"
UnownEFrontpic:      INCBIN "gfx/pics/201e/front.lz"
; 130000


SECTION "bank4C",DATA,BANK[$4C]

;                             Pics V

GolbatFrontpic:      INCBIN "gfx/pics/042/front.lz"
KinglerFrontpic:     INCBIN "gfx/pics/099/front.lz"
ExeggcuteFrontpic:   INCBIN "gfx/pics/102/front.lz"
MagcargoFrontpic:    INCBIN "gfx/pics/219/front.lz"
PersianFrontpic:     INCBIN "gfx/pics/053/front.lz"
StantlerFrontpic:    INCBIN "gfx/pics/234/front.lz"
RaticateFrontpic:    INCBIN "gfx/pics/020/front.lz"
VenomothFrontpic:    INCBIN "gfx/pics/049/front.lz"
PolitoedFrontpic:    INCBIN "gfx/pics/186/front.lz"
ElectabuzzFrontpic:  INCBIN "gfx/pics/125/front.lz"
MantineFrontpic:     INCBIN "gfx/pics/226/front.lz"
LickitungFrontpic:   INCBIN "gfx/pics/108/front.lz"
KingdraFrontpic:     INCBIN "gfx/pics/230/front.lz"
CharmeleonFrontpic:  INCBIN "gfx/pics/005/front.lz"
KadabraFrontpic:     INCBIN "gfx/pics/064/front.lz"
ExeggutorFrontpic:   INCBIN "gfx/pics/103/front.lz"
GastlyFrontpic:      INCBIN "gfx/pics/092/front.lz"
AzumarillFrontpic:   INCBIN "gfx/pics/184/front.lz"
ParasectFrontpic:    INCBIN "gfx/pics/047/front.lz"
MrMimeFrontpic:      INCBIN "gfx/pics/122/front.lz"
HeracrossFrontpic:   INCBIN "gfx/pics/214/front.lz"
; 133fff


SECTION "bank4d",DATA,BANK[$4d]

;                            Pics VI

AriadosFrontpic:     INCBIN "gfx/pics/168/front.lz"
NoctowlFrontpic:     INCBIN "gfx/pics/164/front.lz"
WartortleFrontpic:   INCBIN "gfx/pics/008/front.lz"
LaprasFrontpic:      INCBIN "gfx/pics/131/front.lz"
GolemFrontpic:       INCBIN "gfx/pics/076/front.lz"
PoliwhirlFrontpic:   INCBIN "gfx/pics/061/front.lz"
UrsaringFrontpic:    INCBIN "gfx/pics/217/front.lz"
HoundoomFrontpic:    INCBIN "gfx/pics/229/front.lz"
KabutopsFrontpic:    INCBIN "gfx/pics/141/front.lz"
AmpharosFrontpic:    INCBIN "gfx/pics/181/front.lz"
NidorinaFrontpic:    INCBIN "gfx/pics/030/front.lz"
FlareonFrontpic:     INCBIN "gfx/pics/136/front.lz"
FarfetchDFrontpic:   INCBIN "gfx/pics/083/front.lz"
VileplumeFrontpic:   INCBIN "gfx/pics/045/front.lz"
BayleefFrontpic:     INCBIN "gfx/pics/153/front.lz"
MagmarFrontpic:      INCBIN "gfx/pics/126/front.lz"
TentacruelFrontpic:  INCBIN "gfx/pics/073/front.lz"
ElekidFrontpic:      INCBIN "gfx/pics/239/front.lz"
JumpluffFrontpic:    INCBIN "gfx/pics/189/front.lz"
MarowakFrontpic:     INCBIN "gfx/pics/105/front.lz"
VulpixFrontpic:      INCBIN "gfx/pics/037/front.lz"
GligarFrontpic:      INCBIN "gfx/pics/207/front.lz"
DunsparceFrontpic:   INCBIN "gfx/pics/206/front.lz"
; 137fff


SECTION "bank4E",DATA,BANK[$4E]

;                           Pics VII

VaporeonFrontpic:    INCBIN "gfx/pics/134/front.lz"
GirafarigFrontpic:   INCBIN "gfx/pics/203/front.lz"
DrowzeeFrontpic:     INCBIN "gfx/pics/096/front.lz"
SneaselFrontpic:     INCBIN "gfx/pics/215/front.lz"
BellossomFrontpic:   INCBIN "gfx/pics/182/front.lz"
SnorlaxFrontpic:     INCBIN "gfx/pics/143/front.lz"
WigglytuffFrontpic:  INCBIN "gfx/pics/040/front.lz"
YanmaFrontpic:       INCBIN "gfx/pics/193/front.lz"
SmeargleFrontpic:    INCBIN "gfx/pics/235/front.lz"
ClefableFrontpic:    INCBIN "gfx/pics/036/front.lz"
PonytaFrontpic:      INCBIN "gfx/pics/077/front.lz"
MurkrowFrontpic:     INCBIN "gfx/pics/198/front.lz"
GravelerFrontpic:    INCBIN "gfx/pics/075/front.lz"
StarmieFrontpic:     INCBIN "gfx/pics/121/front.lz"
PidgeottoFrontpic:   INCBIN "gfx/pics/017/front.lz"
LedybaFrontpic:      INCBIN "gfx/pics/165/front.lz"
GengarFrontpic:      INCBIN "gfx/pics/094/front.lz"
OmastarFrontpic:     INCBIN "gfx/pics/139/front.lz"
PiloswineFrontpic:   INCBIN "gfx/pics/221/front.lz"
DugtrioFrontpic:     INCBIN "gfx/pics/051/front.lz"
MagnetonFrontpic:    INCBIN "gfx/pics/082/front.lz"
DragonairFrontpic:   INCBIN "gfx/pics/148/front.lz"
ForretressFrontpic:  INCBIN "gfx/pics/205/front.lz"
TogeticFrontpic:     INCBIN "gfx/pics/176/front.lz"
KangaskhanBackpic:   INCBIN "gfx/pics/115/back.lz"
; 13c000


SECTION "bank4f",DATA,BANK[$4f]

;                          Pics VIII

SeelFrontpic:        INCBIN "gfx/pics/086/front.lz"
CrobatFrontpic:      INCBIN "gfx/pics/169/front.lz"
ChanseyFrontpic:     INCBIN "gfx/pics/113/front.lz"
TangelaFrontpic:     INCBIN "gfx/pics/114/front.lz"
SnubbullFrontpic:    INCBIN "gfx/pics/209/front.lz"
GranbullFrontpic:    INCBIN "gfx/pics/210/front.lz"
MiltankFrontpic:     INCBIN "gfx/pics/241/front.lz"
HaunterFrontpic:     INCBIN "gfx/pics/093/front.lz"
SunfloraFrontpic:    INCBIN "gfx/pics/192/front.lz"
UmbreonFrontpic:     INCBIN "gfx/pics/197/front.lz"
ChikoritaFrontpic:   INCBIN "gfx/pics/152/front.lz"
GoldeenFrontpic:     INCBIN "gfx/pics/118/front.lz"
EspeonFrontpic:      INCBIN "gfx/pics/196/front.lz"
XatuFrontpic:        INCBIN "gfx/pics/178/front.lz"
MewFrontpic:         INCBIN "gfx/pics/151/front.lz"
OctilleryFrontpic:   INCBIN "gfx/pics/224/front.lz"
JynxFrontpic:        INCBIN "gfx/pics/124/front.lz"
WobbuffetFrontpic:   INCBIN "gfx/pics/202/front.lz"
DelibirdFrontpic:    INCBIN "gfx/pics/225/front.lz"
LedianFrontpic:      INCBIN "gfx/pics/166/front.lz"
GloomFrontpic:       INCBIN "gfx/pics/044/front.lz"
FlaaffyFrontpic:     INCBIN "gfx/pics/180/front.lz"
IvysaurFrontpic:     INCBIN "gfx/pics/002/front.lz"
FurretFrontpic:      INCBIN "gfx/pics/162/front.lz"
CyndaquilFrontpic:   INCBIN "gfx/pics/155/front.lz"
HitmonchanFrontpic:  INCBIN "gfx/pics/107/front.lz"
QuagsireFrontpic:    INCBIN "gfx/pics/195/front.lz"
; 13fff7


SECTION "bank50",DATA,BANK[$50]

;                            Pics IX

EkansFrontpic:       INCBIN "gfx/pics/023/front.lz"
SudowoodoFrontpic:   INCBIN "gfx/pics/185/front.lz"
PikachuFrontpic:     INCBIN "gfx/pics/025/front.lz"
SeadraFrontpic:      INCBIN "gfx/pics/117/front.lz"
MagbyFrontpic:       INCBIN "gfx/pics/240/front.lz"
WeepinbellFrontpic:  INCBIN "gfx/pics/070/front.lz"
TotodileFrontpic:    INCBIN "gfx/pics/158/front.lz"
CorsolaFrontpic:     INCBIN "gfx/pics/222/front.lz"
FirebreatherPic:     INCBIN "gfx/trainers/047.lz"
MachopFrontpic:      INCBIN "gfx/pics/066/front.lz"
ChinchouFrontpic:    INCBIN "gfx/pics/170/front.lz"
RattataFrontpic:     INCBIN "gfx/pics/019/front.lz"
ChampionPic:         INCBIN "gfx/trainers/015.lz"
SpearowFrontpic:     INCBIN "gfx/pics/021/front.lz"
MagikarpFrontpic:    INCBIN "gfx/pics/129/front.lz"
CharmanderFrontpic:  INCBIN "gfx/pics/004/front.lz"
CuboneFrontpic:      INCBIN "gfx/pics/104/front.lz"
BlackbeltTPic:       INCBIN "gfx/trainers/049.lz"
BikerPic:            INCBIN "gfx/trainers/044.lz"
NidoranMFrontpic:    INCBIN "gfx/pics/032/front.lz"
PorygonFrontpic:     INCBIN "gfx/pics/137/front.lz"
BrunoPic:            INCBIN "gfx/trainers/012.lz"
GrimerFrontpic:      INCBIN "gfx/pics/088/front.lz"
StaryuFrontpic:      INCBIN "gfx/pics/120/front.lz"
HikerPic:            INCBIN "gfx/trainers/043.lz"
MeowthFrontpic:      INCBIN "gfx/pics/052/front.lz"
Porygon2Frontpic:    INCBIN "gfx/pics/233/front.lz"
SandshrewFrontpic:   INCBIN "gfx/pics/027/front.lz"
NidoranFFrontpic:    INCBIN "gfx/pics/029/front.lz"
PidgeyFrontpic:      INCBIN "gfx/pics/016/front.lz"
ParasectBackpic:     INCBIN "gfx/pics/047/back.lz"
; 144000


SECTION "bank51",DATA,BANK[$51]

;                             Pics X

MisdreavusFrontpic:  INCBIN "gfx/pics/200/front.lz"
HoundourFrontpic:    INCBIN "gfx/pics/228/front.lz"
MankeyFrontpic:      INCBIN "gfx/pics/056/front.lz"
CelebiFrontpic:      INCBIN "gfx/pics/251/front.lz"
MediumPic:           INCBIN "gfx/trainers/056.lz"
PinecoFrontpic:      INCBIN "gfx/pics/204/front.lz"
KrabbyFrontpic:      INCBIN "gfx/pics/098/front.lz"
FisherPic:           INCBIN "gfx/trainers/036.lz"
JigglypuffFrontpic:  INCBIN "gfx/pics/039/front.lz"
ParasFrontpic:       INCBIN "gfx/pics/046/front.lz"
NidokingBackpic:     INCBIN "gfx/pics/034/back.lz"
PokefanmPic:         INCBIN "gfx/trainers/058.lz"
BoarderPic:          INCBIN "gfx/trainers/057.lz"
PsyduckFrontpic:     INCBIN "gfx/pics/054/front.lz"
SquirtleFrontpic:    INCBIN "gfx/pics/007/front.lz"
MachampBackpic:      INCBIN "gfx/pics/068/back.lz"
KoffingFrontpic:     INCBIN "gfx/pics/109/front.lz"
VenonatFrontpic:     INCBIN "gfx/pics/048/front.lz"
ExeggutorBackpic:    INCBIN "gfx/pics/103/back.lz"
LanturnFrontpic:     INCBIN "gfx/pics/171/front.lz"
TyrogueFrontpic:     INCBIN "gfx/pics/236/front.lz"
SkiploomFrontpic:    INCBIN "gfx/pics/188/front.lz"
MareepFrontpic:      INCBIN "gfx/pics/179/front.lz"
ChuckPic:            INCBIN "gfx/trainers/006.lz"
EeveeFrontpic:       INCBIN "gfx/pics/133/front.lz"
ButterfreeBackpic:   INCBIN "gfx/pics/012/back.lz"
ZubatFrontpic:       INCBIN "gfx/pics/041/front.lz"
KimonoGirlPic:       INCBIN "gfx/trainers/059.lz"
AlakazamBackpic:     INCBIN "gfx/pics/065/back.lz"
AipomFrontpic:       INCBIN "gfx/pics/190/front.lz"
AbraFrontpic:        INCBIN "gfx/pics/063/front.lz"
HitmontopBackpic:    INCBIN "gfx/pics/237/back.lz"
CloysterBackpic:     INCBIN "gfx/pics/091/back.lz"
HoothootFrontpic:    INCBIN "gfx/pics/163/front.lz"
UnownFBackpic:       INCBIN "gfx/pics/201f/back.lz"
; 148000


SECTION "bank52",DATA,BANK[$52]

;                            Pics XI

DodrioBackpic:       INCBIN "gfx/pics/085/back.lz"
ClefairyFrontpic:    INCBIN "gfx/pics/035/front.lz"
SlugmaFrontpic:      INCBIN "gfx/pics/218/front.lz"
GrowlitheFrontpic:   INCBIN "gfx/pics/058/front.lz"
SlowpokeFrontpic:    INCBIN "gfx/pics/079/front.lz"
SmoochumFrontpic:    INCBIN "gfx/pics/238/front.lz"
JugglerPic:          INCBIN "gfx/trainers/048.lz"
MarillFrontpic:      INCBIN "gfx/pics/183/front.lz"
GuitaristPic:        INCBIN "gfx/trainers/042.lz"
PokefanfPic:         INCBIN "gfx/trainers/061.lz"
VenomothBackpic:     INCBIN "gfx/pics/049/back.lz"
ClairPic:            INCBIN "gfx/trainers/007.lz"
PokemaniacPic:       INCBIN "gfx/trainers/029.lz"
OmanyteFrontpic:     INCBIN "gfx/pics/138/front.lz"
SkierPic:            INCBIN "gfx/trainers/032.lz"
PupitarFrontpic:     INCBIN "gfx/pics/247/front.lz"
BellsproutFrontpic:  INCBIN "gfx/pics/069/front.lz"
ShellderFrontpic:    INCBIN "gfx/pics/090/front.lz"
TentacoolFrontpic:   INCBIN "gfx/pics/072/front.lz"
CleffaFrontpic:      INCBIN "gfx/pics/173/front.lz"
GyaradosBackpic:     INCBIN "gfx/pics/130/back.lz"
NinetalesBackpic:    INCBIN "gfx/pics/038/back.lz"
YanmaBackpic:        INCBIN "gfx/pics/193/back.lz"
PinsirBackpic:       INCBIN "gfx/pics/127/back.lz"
LassPic:             INCBIN "gfx/trainers/024.lz"
ClefableBackpic:     INCBIN "gfx/pics/036/back.lz"
DoduoFrontpic:       INCBIN "gfx/pics/084/front.lz"
FeraligatrBackpic:   INCBIN "gfx/pics/160/back.lz"
DratiniFrontpic:     INCBIN "gfx/pics/147/front.lz"
MagnetonBackpic:     INCBIN "gfx/pics/082/back.lz"
QwilfishFrontpic:    INCBIN "gfx/pics/211/front.lz"
SuicuneBackpic:      INCBIN "gfx/pics/245/back.lz"
SlowkingBackpic:     INCBIN "gfx/pics/199/back.lz"
ElekidBackpic:       INCBIN "gfx/pics/239/back.lz"
CelebiBackpic:       INCBIN "gfx/pics/251/back.lz"
KrabbyBackpic:       INCBIN "gfx/pics/098/back.lz"
BugCatcherPic:       INCBIN "gfx/trainers/035.lz"
SnorlaxBackpic:      INCBIN "gfx/pics/143/back.lz"
; 14bffb


SECTION "bank53",DATA,BANK[$53]

;                           Pics XII

VenusaurBackpic:     INCBIN "gfx/pics/003/back.lz"
MoltresBackpic:      INCBIN "gfx/pics/146/back.lz"
SunfloraBackpic:     INCBIN "gfx/pics/192/back.lz"
PhanpyFrontpic:      INCBIN "gfx/pics/231/front.lz"
RhydonBackpic:       INCBIN "gfx/pics/112/back.lz"
LarvitarFrontpic:    INCBIN "gfx/pics/246/front.lz"
TyranitarBackpic:    INCBIN "gfx/pics/248/back.lz"
SandslashBackpic:    INCBIN "gfx/pics/028/back.lz"
SeadraBackpic:       INCBIN "gfx/pics/117/back.lz"
TwinsPic:            INCBIN "gfx/trainers/060.lz"
FarfetchDBackpic:    INCBIN "gfx/pics/083/back.lz"
NidoranMBackpic:     INCBIN "gfx/pics/032/back.lz"
LedybaBackpic:       INCBIN "gfx/pics/165/back.lz"
CyndaquilBackpic:    INCBIN "gfx/pics/155/back.lz"
BayleefBackpic:      INCBIN "gfx/pics/153/back.lz"
OddishFrontpic:      INCBIN "gfx/pics/043/front.lz"
RapidashBackpic:     INCBIN "gfx/pics/078/back.lz"
DoduoBackpic:        INCBIN "gfx/pics/084/back.lz"
HoppipFrontpic:      INCBIN "gfx/pics/187/front.lz"
MankeyBackpic:       INCBIN "gfx/pics/056/back.lz"
MagmarBackpic:       INCBIN "gfx/pics/126/back.lz"
HypnoBackpic:        INCBIN "gfx/pics/097/back.lz"
QuilavaBackpic:      INCBIN "gfx/pics/156/back.lz"
CroconawBackpic:     INCBIN "gfx/pics/159/back.lz"
SandshrewBackpic:    INCBIN "gfx/pics/027/back.lz"
SailorPic:           INCBIN "gfx/trainers/039.lz"
BeautyPic:           INCBIN "gfx/trainers/028.lz"
ShellderBackpic:     INCBIN "gfx/pics/090/back.lz"
ZubatBackpic:        INCBIN "gfx/pics/041/back.lz"
TeddiursaFrontpic:   INCBIN "gfx/pics/216/front.lz"
CuboneBackpic:       INCBIN "gfx/pics/104/back.lz"
GruntmPic:           INCBIN "gfx/trainers/030.lz"
GloomBackpic:        INCBIN "gfx/pics/044/back.lz"
MagcargoBackpic:     INCBIN "gfx/pics/219/back.lz"
KabutopsBackpic:     INCBIN "gfx/pics/141/back.lz"
BeedrillBackpic:     INCBIN "gfx/pics/015/back.lz"
ArcanineBackpic:     INCBIN "gfx/pics/059/back.lz"
FlareonBackpic:      INCBIN "gfx/pics/136/back.lz"
GoldeenBackpic:      INCBIN "gfx/pics/118/back.lz"
BulbasaurFrontpic:   INCBIN "gfx/pics/001/front.lz"
StarmieBackpic:      INCBIN "gfx/pics/121/back.lz"
; 150000


SECTION "bank54",DATA,BANK[$54]

;                           Pics XIII

OmanyteBackpic:      INCBIN "gfx/pics/138/back.lz"
PidgeyBackpic:       INCBIN "gfx/pics/016/back.lz"
ScientistPic:        INCBIN "gfx/trainers/019.lz"
QwilfishBackpic:     INCBIN "gfx/pics/211/back.lz"
GligarBackpic:       INCBIN "gfx/pics/207/back.lz"
TyphlosionBackpic:   INCBIN "gfx/pics/157/back.lz"
CharmeleonBackpic:   INCBIN "gfx/pics/005/back.lz"
NidoqueenBackpic:    INCBIN "gfx/pics/031/back.lz"
PichuFrontpic:       INCBIN "gfx/pics/172/front.lz"
ElectabuzzBackpic:   INCBIN "gfx/pics/125/back.lz"
LedianBackpic:       INCBIN "gfx/pics/166/back.lz"
PupitarBackpic:      INCBIN "gfx/pics/247/back.lz"
HeracrossBackpic:    INCBIN "gfx/pics/214/back.lz"
UnownDFrontpic:      INCBIN "gfx/pics/201d/front.lz"
MiltankBackpic:      INCBIN "gfx/pics/241/back.lz"
SteelixBackpic:      INCBIN "gfx/pics/208/back.lz"
PersianBackpic:      INCBIN "gfx/pics/053/back.lz"
LtSurgePic:          INCBIN "gfx/trainers/018.lz"
TeacherPic:          INCBIN "gfx/trainers/033.lz"
EggPic:              INCBIN "gfx/pics/egg/front.lz"
EeveeBackpic:        INCBIN "gfx/pics/133/back.lz"
ShuckleFrontpic:     INCBIN "gfx/pics/213/front.lz"
PonytaBackpic:       INCBIN "gfx/pics/077/back.lz"
RemoraidFrontpic:    INCBIN "gfx/pics/223/front.lz"
PoliwagFrontpic:     INCBIN "gfx/pics/060/front.lz"
OnixBackpic:         INCBIN "gfx/pics/095/back.lz"
KoffingBackpic:      INCBIN "gfx/pics/109/back.lz"
BirdKeeperPic:       INCBIN "gfx/trainers/023.lz"
FalknerPic:          INCBIN "gfx/trainers/000.lz"
KarenPic:            INCBIN "gfx/trainers/013.lz"
NidorinaBackpic:     INCBIN "gfx/pics/030/back.lz"
TentacruelBackpic:   INCBIN "gfx/pics/073/back.lz"
GrowlitheBackpic:    INCBIN "gfx/pics/058/back.lz"
KogaPic:             INCBIN "gfx/trainers/014.lz"
MachokeBackpic:      INCBIN "gfx/pics/067/back.lz"
RaichuBackpic:       INCBIN "gfx/pics/026/back.lz"
PoliwrathBackpic:    INCBIN "gfx/pics/062/back.lz"
SwimmermPic:         INCBIN "gfx/trainers/037.lz"
SunkernFrontpic:     INCBIN "gfx/pics/191/front.lz"
NidorinoBackpic:     INCBIN "gfx/pics/033/back.lz"
MysticalmanPic:      INCBIN "gfx/trainers/066.lz"
CooltrainerfPic:     INCBIN "gfx/trainers/027.lz"
ElectrodeFrontpic:   INCBIN "gfx/pics/101/front.lz"
; 153fe3


SECTION "bank55",DATA,BANK[$55]

;                           Pics XIV

SudowoodoBackpic:    INCBIN "gfx/pics/185/back.lz"
FlaaffyBackpic:      INCBIN "gfx/pics/180/back.lz"
SentretFrontpic:     INCBIN "gfx/pics/161/front.lz"
TogeticBackpic:      INCBIN "gfx/pics/176/back.lz"
BugsyPic:            INCBIN "gfx/trainers/002.lz"
MarowakBackpic:      INCBIN "gfx/pics/105/back.lz"
GeodudeBackpic:      INCBIN "gfx/pics/074/back.lz"
ScytherBackpic:      INCBIN "gfx/pics/123/back.lz"
VileplumeBackpic:    INCBIN "gfx/pics/045/back.lz"
HitmonchanBackpic:   INCBIN "gfx/pics/107/back.lz"
JumpluffBackpic:     INCBIN "gfx/pics/189/back.lz"
CooltrainermPic:     INCBIN "gfx/trainers/026.lz"
BlastoiseBackpic:    INCBIN "gfx/pics/009/back.lz"
MisdreavusBackpic:   INCBIN "gfx/pics/200/back.lz"
TyrogueBackpic:      INCBIN "gfx/pics/236/back.lz"
GeodudeFrontpic:     INCBIN "gfx/pics/074/front.lz"
ScizorBackpic:       INCBIN "gfx/pics/212/back.lz"
GirafarigBackpic:    INCBIN "gfx/pics/203/back.lz"
StantlerBackpic:     INCBIN "gfx/pics/234/back.lz"
SmeargleBackpic:     INCBIN "gfx/pics/235/back.lz"
CharizardBackpic:    INCBIN "gfx/pics/006/back.lz"
KadabraBackpic:      INCBIN "gfx/pics/064/back.lz"
PrimeapeBackpic:     INCBIN "gfx/pics/057/back.lz"
FurretBackpic:       INCBIN "gfx/pics/162/back.lz"
WartortleBackpic:    INCBIN "gfx/pics/008/back.lz"
ExeggcuteBackpic:    INCBIN "gfx/pics/102/back.lz"
IgglybuffFrontpic:   INCBIN "gfx/pics/174/front.lz"
RaticateBackpic:     INCBIN "gfx/pics/020/back.lz"
VulpixBackpic:       INCBIN "gfx/pics/037/back.lz"
EkansBackpic:        INCBIN "gfx/pics/023/back.lz"
SeakingBackpic:      INCBIN "gfx/pics/119/back.lz"
BurglarPic:          INCBIN "gfx/trainers/046.lz"
PsyduckBackpic:      INCBIN "gfx/pics/054/back.lz"
PikachuBackpic:      INCBIN "gfx/pics/025/back.lz"
KabutoFrontpic:      INCBIN "gfx/pics/140/front.lz"
MareepBackpic:       INCBIN "gfx/pics/179/back.lz"
RemoraidBackpic:     INCBIN "gfx/pics/223/back.lz"
DittoFrontpic:       INCBIN "gfx/pics/132/front.lz"
KingdraBackpic:      INCBIN "gfx/pics/230/back.lz"
CamperPic:           INCBIN "gfx/trainers/053.lz"
WooperFrontpic:      INCBIN "gfx/pics/194/front.lz"
ClefairyBackpic:     INCBIN "gfx/pics/035/back.lz"
VenonatBackpic:      INCBIN "gfx/pics/048/back.lz"
BellossomBackpic:    INCBIN "gfx/pics/182/back.lz"
Rival1Pic:           INCBIN "gfx/trainers/008.lz"
SwinubBackpic:       INCBIN "gfx/pics/220/back.lz"
; 158000


SECTION "bank56",DATA,BANK[$56]

;                            Pics XV

MewtwoBackpic:       INCBIN "gfx/pics/150/back.lz"
PokemonProfPic:      INCBIN "gfx/trainers/009.lz"
CalPic:              INCBIN "gfx/trainers/011.lz"
SwimmerfPic:         INCBIN "gfx/trainers/038.lz"
DiglettFrontpic:     INCBIN "gfx/pics/050/front.lz"
OfficerPic:          INCBIN "gfx/trainers/064.lz"
MukBackpic:          INCBIN "gfx/pics/089/back.lz"
DelibirdBackpic:     INCBIN "gfx/pics/225/back.lz"
SabrinaPic:          INCBIN "gfx/trainers/034.lz"
MagikarpBackpic:     INCBIN "gfx/pics/129/back.lz"
AriadosBackpic:      INCBIN "gfx/pics/168/back.lz"
SneaselBackpic:      INCBIN "gfx/pics/215/back.lz"
UmbreonBackpic:      INCBIN "gfx/pics/197/back.lz"
MurkrowBackpic:      INCBIN "gfx/pics/198/back.lz"
IvysaurBackpic:      INCBIN "gfx/pics/002/back.lz"
SlowbroBackpic:      INCBIN "gfx/pics/080/back.lz"
PsychicTPic:         INCBIN "gfx/trainers/051.lz"
GolduckBackpic:      INCBIN "gfx/pics/055/back.lz"
WeezingBackpic:      INCBIN "gfx/pics/110/back.lz"
EnteiBackpic:        INCBIN "gfx/pics/244/back.lz"
GruntfPic:           INCBIN "gfx/trainers/065.lz"
HorseaFrontpic:      INCBIN "gfx/pics/116/front.lz"
PidgeotBackpic:      INCBIN "gfx/pics/018/back.lz"
HoOhBackpic:         INCBIN "gfx/pics/250/back.lz"
PoliwhirlBackpic:    INCBIN "gfx/pics/061/back.lz"
MewBackpic:          INCBIN "gfx/pics/151/back.lz"
MachopBackpic:       INCBIN "gfx/pics/066/back.lz"
AbraBackpic:         INCBIN "gfx/pics/063/back.lz"
AerodactylBackpic:   INCBIN "gfx/pics/142/back.lz"
KakunaFrontpic:      INCBIN "gfx/pics/014/front.lz"
DugtrioBackpic:      INCBIN "gfx/pics/051/back.lz"
WeepinbellBackpic:   INCBIN "gfx/pics/070/back.lz"
NidoranFBackpic:     INCBIN "gfx/pics/029/back.lz"
GravelerBackpic:     INCBIN "gfx/pics/075/back.lz"
AipomBackpic:        INCBIN "gfx/pics/190/back.lz"
EspeonBackpic:       INCBIN "gfx/pics/196/back.lz"
WeedleFrontpic:      INCBIN "gfx/pics/013/front.lz"
TotodileBackpic:     INCBIN "gfx/pics/158/back.lz"
SnubbullBackpic:     INCBIN "gfx/pics/209/back.lz"
KinglerBackpic:      INCBIN "gfx/pics/099/back.lz"
GengarBackpic:       INCBIN "gfx/pics/094/back.lz"
RattataBackpic:      INCBIN "gfx/pics/019/back.lz"
YoungsterPic:        INCBIN "gfx/trainers/021.lz"
WillPic:             INCBIN "gfx/trainers/010.lz"
SchoolboyPic:        INCBIN "gfx/trainers/022.lz"
MagnemiteFrontpic:   INCBIN "gfx/pics/081/front.lz"
ErikaPic:            INCBIN "gfx/trainers/020.lz"
JaninePic:           INCBIN "gfx/trainers/025.lz"
MagnemiteBackpic:    INCBIN "gfx/pics/081/back.lz"
; 15bffa


SECTION "bank57",DATA,BANK[$57]

;                           Pics XVI

HoothootBackpic:     INCBIN "gfx/pics/163/back.lz"
NoctowlBackpic:      INCBIN "gfx/pics/164/back.lz"
MortyPic:            INCBIN "gfx/trainers/003.lz"
SlugmaBackpic:       INCBIN "gfx/pics/218/back.lz"
KabutoBackpic:       INCBIN "gfx/pics/140/back.lz"
VictreebelBackpic:   INCBIN "gfx/pics/071/back.lz"
MeowthBackpic:       INCBIN "gfx/pics/052/back.lz"
MeganiumBackpic:     INCBIN "gfx/pics/154/back.lz"
PicnickerPic:        INCBIN "gfx/trainers/052.lz"
LickitungBackpic:    INCBIN "gfx/pics/108/back.lz"
TogepiFrontpic:      INCBIN "gfx/pics/175/front.lz"
SuperNerdPic:        INCBIN "gfx/trainers/040.lz"
HaunterBackpic:      INCBIN "gfx/pics/093/back.lz"
XatuBackpic:         INCBIN "gfx/pics/178/back.lz"
RedPic:              INCBIN "gfx/trainers/062.lz"
Porygon2Backpic:     INCBIN "gfx/pics/233/back.lz"
JasminePic:          INCBIN "gfx/trainers/005.lz"
PinecoBackpic:       INCBIN "gfx/pics/204/back.lz"
MetapodFrontpic:     INCBIN "gfx/pics/011/front.lz"
SeelBackpic:         INCBIN "gfx/pics/086/back.lz"
QuagsireBackpic:     INCBIN "gfx/pics/195/back.lz"
WhitneyPic:          INCBIN "gfx/trainers/001.lz"
JolteonBackpic:      INCBIN "gfx/pics/135/back.lz"
CaterpieFrontpic:    INCBIN "gfx/pics/010/front.lz"
HoppipBackpic:       INCBIN "gfx/pics/187/back.lz"
BluePic:             INCBIN "gfx/trainers/063.lz"
GranbullBackpic:     INCBIN "gfx/pics/210/back.lz"
GentlemanPic:        INCBIN "gfx/trainers/031.lz"
ExecutivemPic:       INCBIN "gfx/trainers/050.lz"
SpearowBackpic:      INCBIN "gfx/pics/021/back.lz"
SunkernBackpic:      INCBIN "gfx/pics/191/back.lz"
LaprasBackpic:       INCBIN "gfx/pics/131/back.lz"
MagbyBackpic:        INCBIN "gfx/pics/240/back.lz"
DragonairBackpic:    INCBIN "gfx/pics/148/back.lz"
ZapdosBackpic:       INCBIN "gfx/pics/145/back.lz"
ChikoritaBackpic:    INCBIN "gfx/pics/152/back.lz"
CorsolaBackpic:      INCBIN "gfx/pics/222/back.lz"
ChinchouBackpic:     INCBIN "gfx/pics/170/back.lz"
ChanseyBackpic:      INCBIN "gfx/pics/113/back.lz"
SkiploomBackpic:     INCBIN "gfx/pics/188/back.lz"
SpinarakFrontpic:    INCBIN "gfx/pics/167/front.lz"
Rival2Pic:           INCBIN "gfx/trainers/041.lz"
UnownWFrontpic:      INCBIN "gfx/pics/201w/front.lz"
CharmanderBackpic:   INCBIN "gfx/pics/004/back.lz"
RhyhornBackpic:      INCBIN "gfx/pics/111/back.lz"
UnownCFrontpic:      INCBIN "gfx/pics/201c/front.lz"
MistyPic:            INCBIN "gfx/trainers/017.lz"
BlainePic:           INCBIN "gfx/trainers/045.lz"
UnownZFrontpic:      INCBIN "gfx/pics/201z/front.lz"
SwinubFrontpic:      INCBIN "gfx/pics/220/front.lz"
LarvitarBackpic:     INCBIN "gfx/pics/246/back.lz"
PorygonBackpic:      INCBIN "gfx/pics/137/back.lz"
UnownHBackpic:       INCBIN "gfx/pics/201h/back.lz"
; 15ffff


SECTION "bank58",DATA,BANK[$58]

;                           Pics XVII

ParasBackpic:        INCBIN "gfx/pics/046/back.lz"
VaporeonBackpic:     INCBIN "gfx/pics/134/back.lz"
TentacoolBackpic:    INCBIN "gfx/pics/072/back.lz"
ExecutivefPic:       INCBIN "gfx/trainers/054.lz"
BulbasaurBackpic:    INCBIN "gfx/pics/001/back.lz"
SmoochumBackpic:     INCBIN "gfx/pics/238/back.lz"
PichuBackpic:        INCBIN "gfx/pics/172/back.lz"
HoundoomBackpic:     INCBIN "gfx/pics/229/back.lz"
BellsproutBackpic:   INCBIN "gfx/pics/069/back.lz"
GrimerBackpic:       INCBIN "gfx/pics/088/back.lz"
LanturnBackpic:      INCBIN "gfx/pics/171/back.lz"
PidgeottoBackpic:    INCBIN "gfx/pics/017/back.lz"
StaryuBackpic:       INCBIN "gfx/pics/120/back.lz"
MrMimeBackpic:       INCBIN "gfx/pics/122/back.lz"
CaterpieBackpic:     INCBIN "gfx/pics/010/back.lz"
VoltorbFrontpic:     INCBIN "gfx/pics/100/front.lz"
LugiaBackpic:        INCBIN "gfx/pics/249/back.lz"
PrycePic:            INCBIN "gfx/trainers/004.lz"
BrockPic:            INCBIN "gfx/trainers/016.lz"
UnownGFrontpic:      INCBIN "gfx/pics/201g/front.lz"
ArbokBackpic:        INCBIN "gfx/pics/024/back.lz"
PolitoedBackpic:     INCBIN "gfx/pics/186/back.lz"
DragoniteBackpic:    INCBIN "gfx/pics/149/back.lz"
HitmonleeBackpic:    INCBIN "gfx/pics/106/back.lz"
NatuFrontpic:        INCBIN "gfx/pics/177/front.lz"
UrsaringBackpic:     INCBIN "gfx/pics/217/back.lz"
SagePic:             INCBIN "gfx/trainers/055.lz"
TeddiursaBackpic:    INCBIN "gfx/pics/216/back.lz"
PhanpyBackpic:       INCBIN "gfx/pics/231/back.lz"
UnownVFrontpic:      INCBIN "gfx/pics/201v/front.lz"
KakunaBackpic:       INCBIN "gfx/pics/014/back.lz"
WobbuffetBackpic:    INCBIN "gfx/pics/202/back.lz"
TogepiBackpic:       INCBIN "gfx/pics/175/back.lz"
CrobatBackpic:       INCBIN "gfx/pics/169/back.lz"
BlisseyBackpic:      INCBIN "gfx/pics/242/back.lz"
AmpharosBackpic:     INCBIN "gfx/pics/181/back.lz"
IgglybuffBackpic:    INCBIN "gfx/pics/174/back.lz"
AzumarillBackpic:    INCBIN "gfx/pics/184/back.lz"
OctilleryBackpic:    INCBIN "gfx/pics/224/back.lz"
UnownSFrontpic:      INCBIN "gfx/pics/201s/front.lz"
HorseaBackpic:       INCBIN "gfx/pics/116/back.lz"
SentretBackpic:      INCBIN "gfx/pics/161/back.lz"
UnownOFrontpic:      INCBIN "gfx/pics/201o/front.lz"
UnownTFrontpic:      INCBIN "gfx/pics/201t/front.lz"
WigglytuffBackpic:   INCBIN "gfx/pics/040/back.lz"
ArticunoBackpic:     INCBIN "gfx/pics/144/back.lz"
DittoBackpic:        INCBIN "gfx/pics/132/back.lz"
WeedleBackpic:       INCBIN "gfx/pics/013/back.lz"
UnownHFrontpic:      INCBIN "gfx/pics/201h/front.lz"
CleffaBackpic:       INCBIN "gfx/pics/173/back.lz"
DrowzeeBackpic:      INCBIN "gfx/pics/096/back.lz"
GastlyBackpic:       INCBIN "gfx/pics/092/back.lz"
FearowBackpic:       INCBIN "gfx/pics/022/back.lz"
MarillBackpic:       INCBIN "gfx/pics/183/back.lz"
DratiniBackpic:      INCBIN "gfx/pics/147/back.lz"
ElectrodeBackpic:    INCBIN "gfx/pics/101/back.lz"
SkarmoryBackpic:     INCBIN "gfx/pics/227/back.lz"
MetapodBackpic:      INCBIN "gfx/pics/011/back.lz"
JigglypuffBackpic:   INCBIN "gfx/pics/039/back.lz"
OddishBackpic:       INCBIN "gfx/pics/043/back.lz"
UnownDBackpic:       INCBIN "gfx/pics/201d/back.lz"
; 163ffc


SECTION "bank59",DATA,BANK[$59]

;                           Pics XVIII

SpinarakBackpic:     INCBIN "gfx/pics/167/back.lz"
RaikouBackpic:       INCBIN "gfx/pics/243/back.lz"
UnownKFrontpic:      INCBIN "gfx/pics/201k/front.lz"
HoundourBackpic:     INCBIN "gfx/pics/228/back.lz"
PoliwagBackpic:      INCBIN "gfx/pics/060/back.lz"
SquirtleBackpic:     INCBIN "gfx/pics/007/back.lz"
ShuckleBackpic:      INCBIN "gfx/pics/213/back.lz"
DewgongBackpic:      INCBIN "gfx/pics/087/back.lz"
UnownBFrontpic:      INCBIN "gfx/pics/201b/front.lz"
SlowpokeBackpic:     INCBIN "gfx/pics/079/back.lz"
DunsparceBackpic:    INCBIN "gfx/pics/206/back.lz"
DonphanBackpic:      INCBIN "gfx/pics/232/back.lz"
WooperBackpic:       INCBIN "gfx/pics/194/back.lz"
TaurosBackpic:       INCBIN "gfx/pics/128/back.lz"
UnownXFrontpic:      INCBIN "gfx/pics/201x/front.lz"
UnownNFrontpic:      INCBIN "gfx/pics/201n/front.lz"
TangelaBackpic:      INCBIN "gfx/pics/114/back.lz"
VoltorbBackpic:      INCBIN "gfx/pics/100/back.lz"
UnownJFrontpic:      INCBIN "gfx/pics/201j/front.lz"
MantineBackpic:      INCBIN "gfx/pics/226/back.lz"
UnownLFrontpic:      INCBIN "gfx/pics/201l/front.lz"
PiloswineBackpic:    INCBIN "gfx/pics/221/back.lz"
UnownMFrontpic:      INCBIN "gfx/pics/201m/front.lz"
UnownFFrontpic:      INCBIN "gfx/pics/201f/front.lz"
NatuBackpic:         INCBIN "gfx/pics/177/back.lz"
UnownAFrontpic:      INCBIN "gfx/pics/201a/front.lz"
GolemBackpic:        INCBIN "gfx/pics/076/back.lz"
UnownUFrontpic:      INCBIN "gfx/pics/201u/front.lz"
DiglettBackpic:      INCBIN "gfx/pics/050/back.lz"
UnownQFrontpic:      INCBIN "gfx/pics/201q/front.lz"
UnownPFrontpic:      INCBIN "gfx/pics/201p/front.lz"
UnownCBackpic:       INCBIN "gfx/pics/201c/back.lz"
JynxBackpic:         INCBIN "gfx/pics/124/back.lz"
GolbatBackpic:       INCBIN "gfx/pics/042/back.lz"
UnownYFrontpic:      INCBIN "gfx/pics/201y/front.lz"
UnownGBackpic:       INCBIN "gfx/pics/201g/back.lz"
UnownIFrontpic:      INCBIN "gfx/pics/201i/front.lz"
UnownVBackpic:       INCBIN "gfx/pics/201v/back.lz"
ForretressBackpic:   INCBIN "gfx/pics/205/back.lz"
UnownSBackpic:       INCBIN "gfx/pics/201s/back.lz"
UnownRFrontpic:      INCBIN "gfx/pics/201r/front.lz"
UnownEBackpic:       INCBIN "gfx/pics/201e/back.lz"
UnownJBackpic:       INCBIN "gfx/pics/201j/back.lz"
UnownBBackpic:       INCBIN "gfx/pics/201b/back.lz"
UnownOBackpic:       INCBIN "gfx/pics/201o/back.lz"
UnownZBackpic:       INCBIN "gfx/pics/201z/back.lz"
UnownWBackpic:       INCBIN "gfx/pics/201w/back.lz"
UnownNBackpic:       INCBIN "gfx/pics/201n/back.lz"
UnownABackpic:       INCBIN "gfx/pics/201a/back.lz"
UnownMBackpic:       INCBIN "gfx/pics/201m/back.lz"
UnownKBackpic:       INCBIN "gfx/pics/201k/back.lz"
UnownTBackpic:       INCBIN "gfx/pics/201t/back.lz"
UnownXBackpic:       INCBIN "gfx/pics/201x/back.lz"
UnownLBackpic:       INCBIN "gfx/pics/201l/back.lz"
UnownUBackpic:       INCBIN "gfx/pics/201u/back.lz"
UnownQBackpic:       INCBIN "gfx/pics/201q/back.lz"
UnownYBackpic:       INCBIN "gfx/pics/201y/back.lz"
UnownPBackpic:       INCBIN "gfx/pics/201p/back.lz"
UnownIBackpic:       INCBIN "gfx/pics/201i/back.lz"
UnownRBackpic:       INCBIN "gfx/pics/201r/back.lz"
; 1669d3


SECTION "bank5A",DATA,BANK[$5A]

; This bank is identical to bank 59!
; It's also unreferenced, so it's a free bank

INCBIN "gfx/pics/167/back.lz"
INCBIN "gfx/pics/243/back.lz"
INCBIN "gfx/pics/201k/front.lz"
INCBIN "gfx/pics/228/back.lz"
INCBIN "gfx/pics/060/back.lz"
INCBIN "gfx/pics/007/back.lz"
INCBIN "gfx/pics/213/back.lz"
INCBIN "gfx/pics/087/back.lz"
INCBIN "gfx/pics/201b/front.lz"
INCBIN "gfx/pics/079/back.lz"
INCBIN "gfx/pics/206/back.lz"
INCBIN "gfx/pics/232/back.lz"
INCBIN "gfx/pics/194/back.lz"
INCBIN "gfx/pics/128/back.lz"
INCBIN "gfx/pics/201x/front.lz"
INCBIN "gfx/pics/201n/front.lz"
INCBIN "gfx/pics/114/back.lz"
INCBIN "gfx/pics/100/back.lz"
INCBIN "gfx/pics/201j/front.lz"
INCBIN "gfx/pics/226/back.lz"
INCBIN "gfx/pics/201l/front.lz"
INCBIN "gfx/pics/221/back.lz"
INCBIN "gfx/pics/201m/front.lz"
INCBIN "gfx/pics/201f/front.lz"
INCBIN "gfx/pics/177/back.lz"
INCBIN "gfx/pics/201a/front.lz"
INCBIN "gfx/pics/076/back.lz"
INCBIN "gfx/pics/201u/front.lz"
INCBIN "gfx/pics/050/back.lz"
INCBIN "gfx/pics/201q/front.lz"
INCBIN "gfx/pics/201p/front.lz"
INCBIN "gfx/pics/201c/back.lz"
INCBIN "gfx/pics/124/back.lz"
INCBIN "gfx/pics/042/back.lz"
INCBIN "gfx/pics/201y/front.lz"
INCBIN "gfx/pics/201g/back.lz"
INCBIN "gfx/pics/201i/front.lz"
INCBIN "gfx/pics/201v/back.lz"
INCBIN "gfx/pics/205/back.lz"
INCBIN "gfx/pics/201s/back.lz"
INCBIN "gfx/pics/201r/front.lz"
INCBIN "gfx/pics/201e/back.lz"
INCBIN "gfx/pics/201j/back.lz"
INCBIN "gfx/pics/201b/back.lz"
INCBIN "gfx/pics/201o/back.lz"
INCBIN "gfx/pics/201z/back.lz"
INCBIN "gfx/pics/201w/back.lz"
INCBIN "gfx/pics/201n/back.lz"
INCBIN "gfx/pics/201a/back.lz"
INCBIN "gfx/pics/201m/back.lz"
INCBIN "gfx/pics/201k/back.lz"
INCBIN "gfx/pics/201t/back.lz"
INCBIN "gfx/pics/201x/back.lz"
INCBIN "gfx/pics/201l/back.lz"
INCBIN "gfx/pics/201u/back.lz"
INCBIN "gfx/pics/201q/back.lz"
INCBIN "gfx/pics/201y/back.lz"
INCBIN "gfx/pics/201p/back.lz"
INCBIN "gfx/pics/201i/back.lz"
INCBIN "gfx/pics/201r/back.lz"


SECTION "bank5B",DATA,BANK[$5B]

INCBIN "baserom.gbc",$16c000,$16d7fe - $16c000


SECTION "bank5C",DATA,BANK[$5C]

INCBIN "baserom.gbc",$170000,$17367f - $170000


SECTION "bank5D",DATA,BANK[$5D]

INCBIN "baserom.gbc",$174000,$177561 - $174000


SECTION "bank5E",DATA,BANK[$5E]

INCBIN "baserom.gbc", $178000, $1f

;                          Songs V

Music_MobileAdapterMenu: INCLUDE "audio/music/mobileadaptermenu.asm"
Music_BuenasPassword:    INCLUDE "audio/music/buenaspassword.asm"
Music_LookMysticalMan:   INCLUDE "audio/music/lookmysticalman.asm"
Music_CrystalOpening:    INCLUDE "audio/music/crystalopening.asm"
Music_BattleTowerTheme:  INCLUDE "audio/music/battletowertheme.asm"
Music_SuicuneBattle:     INCLUDE "audio/music/suicunebattle.asm"
Music_BattleTowerLobby:  INCLUDE "audio/music/battletowerlobby.asm"
Music_MobileCenter:      INCLUDE "audio/music/mobilecenter.asm"

INCBIN "baserom.gbc",$17982d, $1799ef - $17982d

MobileAdapterGFX:
INCBIN "gfx/misc/mobile_adapter.2bpp"

INCBIN "baserom.gbc",$17a68f, $17b629 - $17a68f


SECTION "bank5F",DATA,BANK[$5F]

INCBIN "baserom.gbc",$17c000,$17ff6c - $17c000


SECTION "bank60",DATA,BANK[$60]

;                        Map Scripts XIII

INCLUDE "maps/IndigoPlateauPokeCenter1F.asm"
INCLUDE "maps/WillsRoom.asm"
INCLUDE "maps/KogasRoom.asm"
INCLUDE "maps/BrunosRoom.asm"
INCLUDE "maps/KarensRoom.asm"
INCLUDE "maps/LancesRoom.asm"
INCLUDE "maps/HallOfFame.asm"


SECTION "bank61",DATA,BANK[$61]

;                        Map Scripts XIV

INCLUDE "maps/CeruleanCity.asm"
INCLUDE "maps/SproutTower1F.asm"
INCLUDE "maps/SproutTower2F.asm"
INCLUDE "maps/SproutTower3F.asm"
INCLUDE "maps/TinTower1F.asm"
INCLUDE "maps/TinTower2F.asm"
INCLUDE "maps/TinTower3F.asm"
INCLUDE "maps/TinTower4F.asm"
INCLUDE "maps/TinTower5F.asm"
INCLUDE "maps/TinTower6F.asm"
INCLUDE "maps/TinTower7F.asm"
INCLUDE "maps/TinTower8F.asm"
INCLUDE "maps/TinTower9F.asm"
INCLUDE "maps/BurnedTower1F.asm"
INCLUDE "maps/BurnedTowerB1F.asm"


SECTION "bank62",DATA,BANK[$62]

;                         Map Scripts XV

INCLUDE "maps/CeruleanGymBadgeSpeechHouse.asm"
INCLUDE "maps/CeruleanPoliceStation.asm"
INCLUDE "maps/CeruleanTradeSpeechHouse.asm"
INCLUDE "maps/CeruleanPokeCenter1F.asm"
INCLUDE "maps/CeruleanPokeCenter2FBeta.asm"
INCLUDE "maps/CeruleanGym.asm"
INCLUDE "maps/CeruleanMart.asm"
INCLUDE "maps/Route10PokeCenter1F.asm"
INCLUDE "maps/Route10PokeCenter2FBeta.asm"
INCLUDE "maps/PowerPlant.asm"
INCLUDE "maps/BillsHouse.asm"
INCLUDE "maps/FightingDojo.asm"
INCLUDE "maps/SaffronGym.asm"
INCLUDE "maps/SaffronMart.asm"
INCLUDE "maps/SaffronPokeCenter1F.asm"
INCLUDE "maps/SaffronPokeCenter2FBeta.asm"
INCLUDE "maps/MrPsychicsHouse.asm"
INCLUDE "maps/SaffronTrainStation.asm"
INCLUDE "maps/SilphCo1F.asm"
INCLUDE "maps/CopycatsHouse1F.asm"
INCLUDE "maps/CopycatsHouse2F.asm"
INCLUDE "maps/Route5UndergroundEntrance.asm"
INCLUDE "maps/Route5SaffronCityGate.asm"
INCLUDE "maps/Route5CleanseTagSpeechHouse.asm"


SECTION "bank63",DATA,BANK[$63]

;                        Map Scripts XVI

INCLUDE "maps/PewterCity.asm"
INCLUDE "maps/WhirlIslandNW.asm"
INCLUDE "maps/WhirlIslandNE.asm"
INCLUDE "maps/WhirlIslandSW.asm"
INCLUDE "maps/WhirlIslandCave.asm"
INCLUDE "maps/WhirlIslandSE.asm"
INCLUDE "maps/WhirlIslandB1F.asm"
INCLUDE "maps/WhirlIslandB2F.asm"
INCLUDE "maps/WhirlIslandLugiaChamber.asm"
INCLUDE "maps/SilverCaveRoom1.asm"
INCLUDE "maps/SilverCaveRoom2.asm"
INCLUDE "maps/SilverCaveRoom3.asm"
INCLUDE "maps/SilverCaveItemRooms.asm"
INCLUDE "maps/DarkCaveVioletEntrance.asm"
INCLUDE "maps/DarkCaveBlackthornEntrance.asm"
INCLUDE "maps/DragonsDen1F.asm"
INCLUDE "maps/DragonsDenB1F.asm"
INCLUDE "maps/DragonShrine.asm"
INCLUDE "maps/TohjoFalls.asm"
INCLUDE "maps/AzaleaPokeCenter1F.asm"
INCLUDE "maps/CharcoalKiln.asm"
INCLUDE "maps/AzaleaMart.asm"
INCLUDE "maps/KurtsHouse.asm"
INCLUDE "maps/AzaleaGym.asm"


SECTION "bank64",DATA,BANK[$64]

;                        Map Scripts XVII

INCLUDE "maps/MahoganyTown.asm"
INCLUDE "maps/Route32.asm"
INCLUDE "maps/VermilionHouseFishingSpeechHouse.asm"
INCLUDE "maps/VermilionPokeCenter1F.asm"
INCLUDE "maps/VermilionPokeCenter2FBeta.asm"
INCLUDE "maps/PokemonFanClub.asm"
INCLUDE "maps/VermilionMagnetTrainSpeechHouse.asm"
INCLUDE "maps/VermilionMart.asm"
INCLUDE "maps/VermilionHouseDiglettsCaveSpeechHouse.asm"
INCLUDE "maps/VermilionGym.asm"
INCLUDE "maps/Route6SaffronGate.asm"
INCLUDE "maps/Route6UndergroundEntrance.asm"
INCLUDE "maps/PokeCenter2F.asm"
INCLUDE "maps/TradeCenter.asm"
INCLUDE "maps/Colosseum.asm"
INCLUDE "maps/TimeCapsule.asm"
INCLUDE "maps/MobileTradeRoomMobile.asm"
INCLUDE "maps/MobileBattleRoom.asm"


SECTION "bank65",DATA,BANK[$65]

;                       Map Scripts XVIII

INCLUDE "maps/Route36.asm"
INCLUDE "maps/FuchsiaCity.asm"
INCLUDE "maps/BlackthornGym1F.asm"
INCLUDE "maps/BlackthornGym2F.asm"
INCLUDE "maps/BlackthornDragonSpeechHouse.asm"
INCLUDE "maps/BlackthornDodrioTradeHouse.asm"
INCLUDE "maps/BlackthornMart.asm"
INCLUDE "maps/BlackthornPokeCenter1F.asm"
INCLUDE "maps/MoveDeletersHouse.asm"
INCLUDE "maps/FuchsiaMart.asm"
INCLUDE "maps/SafariZoneMainOffice.asm"
INCLUDE "maps/FuchsiaGym.asm"
INCLUDE "maps/FuchsiaBillSpeechHouse.asm"
INCLUDE "maps/FuchsiaPokeCenter1F.asm"
INCLUDE "maps/FuchsiaPokeCenter2FBeta.asm"
INCLUDE "maps/SafariZoneWardensHome.asm"
INCLUDE "maps/Route15FuchsiaGate.asm"
INCLUDE "maps/CherrygroveMart.asm"
INCLUDE "maps/CherrygrovePokeCenter1F.asm"
INCLUDE "maps/CherrygroveGymSpeechHouse.asm"
INCLUDE "maps/GuideGentsHouse.asm"
INCLUDE "maps/CherrygroveEvolutionSpeechHouse.asm"
INCLUDE "maps/Route30BerrySpeechHouse.asm"
INCLUDE "maps/MrPokemonsHouse.asm"
INCLUDE "maps/Route31VioletGate.asm"


SECTION "bank66",DATA,BANK[$66]

;                        Map Scripts XIX

INCLUDE "maps/AzaleaTown.asm"
INCLUDE "maps/GoldenrodCity.asm"
INCLUDE "maps/SaffronCity.asm"
INCLUDE "maps/MahoganyRedGyaradosSpeechHouse.asm"
INCLUDE "maps/MahoganyGym.asm"
INCLUDE "maps/MahoganyPokeCenter1F.asm"
INCLUDE "maps/Route42EcruteakGate.asm"
INCLUDE "maps/LakeofRageHiddenPowerHouse.asm"
INCLUDE "maps/LakeofRageMagikarpHouse.asm"
INCLUDE "maps/Route43MahoganyGate.asm"
INCLUDE "maps/Route43Gate.asm"
INCLUDE "maps/RedsHouse1F.asm"
INCLUDE "maps/RedsHouse2F.asm"
INCLUDE "maps/BluesHouse.asm"
INCLUDE "maps/OaksLab.asm"


SECTION "bank67",DATA,BANK[$67]

;                         Map Scripts XX

INCLUDE "maps/CherrygroveCity.asm"
INCLUDE "maps/Route35.asm"
INCLUDE "maps/Route43.asm"
INCLUDE "maps/Route44.asm"
INCLUDE "maps/Route45.asm"
INCLUDE "maps/Route19.asm"
INCLUDE "maps/Route25.asm"


SECTION "bank68",DATA,BANK[$68]

;                        Map Scripts XXI

INCLUDE "maps/CianwoodCity.asm"
INCLUDE "maps/Route27.asm"
INCLUDE "maps/Route29.asm"
INCLUDE "maps/Route30.asm"
INCLUDE "maps/Route38.asm"
INCLUDE "maps/Route13.asm"
INCLUDE "maps/PewterNidoranSpeechHouse.asm"
INCLUDE "maps/PewterGym.asm"
INCLUDE "maps/PewterMart.asm"
INCLUDE "maps/PewterPokeCenter1F.asm"
INCLUDE "maps/PewterPokeCEnter2FBeta.asm"
INCLUDE "maps/PewterSnoozeSpeechHouse.asm"


SECTION "bank69",DATA,BANK[$69]

;                        Map Scripts XXII

INCLUDE "maps/EcruteakCity.asm"
INCLUDE "maps/BlackthornCity.asm"
INCLUDE "maps/Route26.asm"
INCLUDE "maps/Route28.asm"
INCLUDE "maps/Route31.asm"
INCLUDE "maps/Route39.asm"
INCLUDE "maps/Route40.asm"
INCLUDE "maps/Route41.asm"
INCLUDE "maps/Route12.asm"


SECTION "bank6A",DATA,BANK[$6A]

;                       Map Scripts XXIII

INCLUDE "maps/NewBarkTown.asm"
INCLUDE "maps/VioletCity.asm"
INCLUDE "maps/OlivineCity.asm"
INCLUDE "maps/Route37.asm"
INCLUDE "maps/Route42.asm"
INCLUDE "maps/Route46.asm"
INCLUDE "maps/ViridianCity.asm"
INCLUDE "maps/CeladonCity.asm"
INCLUDE "maps/Route15.asm"
INCLUDE "maps/VermilionCity.asm"
INCLUDE "maps/Route9.asm"
INCLUDE "maps/CinnabarPokeCenter1F.asm"
INCLUDE "maps/CinnabarPokeCenter2FBeta.asm"
INCLUDE "maps/Route19FuchsiaGate.asm"
INCLUDE "maps/SeafoamGym.asm"


SECTION "bank6B",DATA,BANK[$6B]

;                        Map Scripts XXIV

INCLUDE "maps/Route33.asm"
INCLUDE "maps/Route2.asm"
INCLUDE "maps/Route1.asm"
INCLUDE "maps/PalletTown.asm"
INCLUDE "maps/Route21.asm"
INCLUDE "maps/CinnabarIsland.asm"
INCLUDE "maps/Route20.asm"
INCLUDE "maps/Route18.asm"
INCLUDE "maps/Route17.asm"
INCLUDE "maps/Route16.asm"
INCLUDE "maps/Route7.asm"
INCLUDE "maps/Route14.asm"
INCLUDE "maps/LavenderTown.asm"
INCLUDE "maps/Route6.asm"
INCLUDE "maps/Route5.asm"
INCLUDE "maps/Route24.asm"
INCLUDE "maps/Route3.asm"
INCLUDE "maps/Route4.asm"
INCLUDE "maps/Route10South.asm"
INCLUDE "maps/Route23.asm"
INCLUDE "maps/SilverCavePokeCenter1F.asm"
INCLUDE "maps/Route28FamousSpeechHouse.asm"


SECTION "bank6C",DATA,BANK[$6C]

;                         Common text I

INCLUDE "text/common.tx"

;                        Map Scripts XXV

INCLUDE "maps/SilverCaveOutside.asm"
INCLUDE "maps/Route10North.asm"


SECTION "bank6D",DATA,BANK[$6D]

INCLUDE "text/phone/mom.tx"
INCLUDE "text/phone/bill.tx"
INCLUDE "text/phone/elm.tx"
INCLUDE "text/phone/trainers1.tx"


SECTION "bank6E",DATA,BANK[$6E]

;                       Pokedex entries II
;                            065-128

INCLUDE "stats/pokedex/entries_2.asm"


SECTION "bank6F",DATA,BANK[$6F]

INCBIN "baserom.gbc",$1bc000,$1be08d - $1bc000


SECTION "bank70",DATA,BANK[$70]

;                         Common text II

INCLUDE "text/common_2.tx"


SECTION "bank71",DATA,BANK[$71]

;                        Common text III

INCLUDE "text/common_3.tx"


SECTION "bank72",DATA,BANK[$72]

;                   Item names & descriptions

ItemNames:
INCLUDE "items/item_names.asm"

INCLUDE "items/item_descriptions.asm"


MoveNames:
INCLUDE "battle/move_names.asm"


INCLUDE "landmarks.asm"


RegionCheck: ; 0x1caea1
; Checks if the player is in Kanto or Johto.
; If in Johto, returns 0 in e.
; If in Kanto, returns 1 in e.
	ld a, [MapGroup]
	ld b, a
	ld a, [MapNumber]
	ld c, a
	call GetWorldMapLocation
	cp $5f ; on S.S. Aqua
	jr z, .johto
	cp $0 ; special
	jr nz, .checkagain

; If in map $00, load map group / map id from backup locations
	ld a, [BackupMapGroup]
	ld b, a
	ld a, [BackupMapNumber]
	ld c, a
	call GetWorldMapLocation
.checkagain
	cp $2f ; Pallet Town
	jr c, .johto
	cp $58 ; Victory Road
	jr c, .kanto
.johto
	ld e, 0
	ret
.kanto
	ld e, 1
	ret


SECTION "bank73",DATA,BANK[$73]

                      ; Pokedex entries III
                            ; 129-192
							
INCLUDE "stats/pokedex/entries_3.asm"


SECTION "bank74",DATA,BANK[$74]

;                       Pokedex entries IV
                            ; 193-251
							
INCLUDE "stats/pokedex/entries_4.asm"


SECTION "bank75",DATA,BANK[$75]


SECTION "bank76",DATA,BANK[$76]


SECTION "bank77",DATA,BANK[$77]

INCBIN "baserom.gbc", $1dc000, $1dc5a1 - $1dc000

Tileset26GFX:
Tileset32GFX:
Tileset33GFX:
Tileset34GFX:
Tileset35GFX:
Tileset36GFX: ; 1dc5a1
INCBIN "gfx/tilesets/26.lz"
; 1dd1a8

INCBIN "baserom.gbc", $1dd1a8, $1de29f - $1dd1a8


DudeAutoInput_A: ; 1de29f
	db NO_INPUT, $50
	db BUTTON_A, $00
	db NO_INPUT, $ff ; end
; 1de2a5
	
DudeAutoInput_RightA: ; 1de2a5
	db NO_INPUT, $08
	db D_RIGHT,  $00
	db NO_INPUT, $08
	db BUTTON_A, $00
	db NO_INPUT, $ff ; end
; 1de2af
	
DudeAutoInput_DownA: ; 1de2af
	db NO_INPUT, $fe
	db NO_INPUT, $fe
	db NO_INPUT, $fe
	db NO_INPUT, $fe
	db D_DOWN,   $00
	db NO_INPUT, $fe
	db NO_INPUT, $fe
	db NO_INPUT, $fe
	db NO_INPUT, $fe
	db BUTTON_A, $00
	db NO_INPUT, $ff ; end
; 1de2c5


INCBIN "baserom.gbc",$1de2c5,$1de2e4 - $1de2c5

PokegearGFX: ; 1de2e4
INCBIN "gfx/misc/pokegear.lz"
; 1de5c7

INCBIN "baserom.gbc",$1de5c7,$1df238 - $1de5c7


SECTION "bank78",DATA,BANK[$78]

INCBIN "baserom.gbc",$1e0000,$1e1000 - $1e0000


SECTION "bank79",DATA,BANK[$79]


SECTION "bank7A",DATA,BANK[$7A]


SECTION "bank7B",DATA,BANK[$7B]

INCBIN "baserom.gbc",$1ec000,$1ecf02 - $1ec000


SECTION "bank7C",DATA,BANK[$7C]

INCBIN "baserom.gbc",$1f0000,$1f09d8 - $1f0000


SECTION "bank7D",DATA,BANK[$7D]

INCBIN "baserom.gbc",$1f4000,$1f636a - $1f4000


SECTION "bank7E",DATA,BANK[$7E]

INCBIN "baserom.gbc",$1f8000,$1fb8a8 - $1f8000


SECTION "bank7F",DATA,BANK[$7F]

SECTION "stadium2",DATA[$8000-$220],BANK[$7F]
INCBIN "baserom.gbc",$1ffde0,$220