ref: 4b36a9d2e1d6b6ac823fbb14e8f0ba750b0eecc2
dir: /trainers/attributes.asm/
TrainerClassAttributes: ; 3959c ; entries correspond to trainer classes (see constants/trainer_constants.asm) ; Falkner db 0, 0 ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Whitney db 0, 0 ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Bugsy db 0, 0 ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Morty db 0, 0 ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Pryce db HYPER_POTION, 0 ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Jasmine db HYPER_POTION, 0 ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Chuck db FULL_HEAL, 0 ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Clair db FULL_HEAL, HYPER_POTION ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Rival1 db 0, 0 ; items db 15 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Pokemon Prof db 0, 0 ; items db 25 ; base reward dw AI_BASIC + AI_AGGRESSIVE + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Will db MAX_POTION, 0 ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Cal db 0, 0 ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Bruno db MAX_POTION, 0 ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Karen db FULL_HEAL, MAX_POTION ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Koga db FULL_HEAL, FULL_RESTORE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Champion db FULL_HEAL, FULL_RESTORE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Brock db HYPER_POTION, 0 ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Misty db FULL_HEAL, 0 ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Lt Surge db HYPER_POTION, 0 ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Scientist db 0, 0 ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_TYPES + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Erika db HYPER_POTION, 0 ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Youngster db 0, 0 ; items db 4 ; base reward dw AI_BASIC + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Schoolboy db 0, 0 ; items db 8 ; base reward dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS dw CONTEXT_USE + SWITCH_OFTEN ; Bird Keeper db 0, 0 ; items db 6 ; base reward dw AI_BASIC + AI_TYPES + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Lass db 0, 0 ; items db 6 ; base reward dw AI_BASIC + AI_CAUTIOUS + AI_STATUS dw CONTEXT_USE + SWITCH_OFTEN ; Janine db DIRE_HIT, 0 ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Cooltrainerm db 0, 0 ; items db 12 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Cooltrainerf db 0, 0 ; items db 12 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Beauty db 0, 0 ; items db 22 ; base reward dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Pokemaniac db 0, 0 ; items db 15 ; base reward dw AI_BASIC + AI_SETUP + AI_OFFENSIVE + AI_AGGRESSIVE + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Gruntm db 0, 0 ; items db 10 ; base reward dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Gentleman db 0, 0 ; items db 18 ; base reward dw AI_BASIC + AI_SETUP + AI_AGGRESSIVE + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Skier db 0, 0 ; items db 18 ; base reward dw AI_BASIC + AI_SETUP + AI_TYPES + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Teacher db 0, 0 ; items db 18 ; base reward dw AI_BASIC + AI_OPPORTUNIST + AI_AGGRESSIVE + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Sabrina db HYPER_POTION, 0 ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Bug Catcher db 0, 0 ; items db 4 ; base reward dw AI_BASIC + AI_SETUP + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Fisher db 0, 0 ; items db 10 ; base reward dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS dw CONTEXT_USE + SWITCH_OFTEN ; Swimmerm db 0, 0 ; items db 2 ; base reward dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OFFENSIVE + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Swimmerf db 0, 0 ; items db 5 ; base reward dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Sailor db 0, 0 ; items db 10 ; base reward dw AI_BASIC + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Super Nerd db 0, 0 ; items db 8 ; base reward dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Rival2 db 0, 0 ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Guitarist db 0, 0 ; items db 8 ; base reward dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Hiker db 0, 0 ; items db 8 ; base reward dw AI_BASIC + AI_OFFENSIVE + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Biker db 0, 0 ; items db 8 ; base reward dw AI_BASIC + AI_TYPES + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Blaine db MAX_POTION, FULL_HEAL ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Burglar db 0, 0 ; items db 22 ; base reward dw AI_BASIC + AI_OFFENSIVE + AI_CAUTIOUS + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Firebreather db 0, 0 ; items db 12 ; base reward dw AI_BASIC + AI_SETUP + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Juggler db 0, 0 ; items db 10 ; base reward dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Blackbelt T db 0, 0 ; items db 6 ; base reward dw AI_BASIC + AI_OFFENSIVE + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Executivem db 0, 0 ; items db 18 ; base reward dw AI_BASIC + AI_SETUP + AI_TYPES + AI_SMART + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Psychic T db 0, 0 ; items db 8 ; base reward dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Picnicker db 0, 0 ; items db 5 ; base reward dw AI_BASIC + AI_CAUTIOUS + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Camper db 0, 0 ; items db 5 ; base reward dw AI_BASIC + AI_CAUTIOUS + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Executivef db 0, 0 ; items db 18 ; base reward dw AI_BASIC + AI_SETUP + AI_TYPES + AI_SMART + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Sage db 0, 0 ; items db 8 ; base reward dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Medium db 0, 0 ; items db 10 ; base reward dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Boarder db 0, 0 ; items db 18 ; base reward dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Pokefanm db 0, 0 ; items db 20 ; base reward dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Kimono Girl db 0, 0 ; items db 18 ; base reward dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Twins db 0, 0 ; items db 5 ; base reward dw NO_AI dw CONTEXT_USE + SWITCH_OFTEN ; Pokefanf db 0, 0 ; items db 20 ; base reward dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Red db FULL_RESTORE, FULL_RESTORE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Blue db FULL_RESTORE, FULL_RESTORE ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Officer db 0, 0 ; items db 10 ; base reward dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_STATUS dw CONTEXT_USE + SWITCH_SOMETIMES ; Gruntf db 0, 0 ; items db 10 ; base reward dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; Mysticalman db 0, 0 ; items db 25 ; base reward dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY dw CONTEXT_USE + SWITCH_SOMETIMES ; 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